src/libANGLE/renderer/gl/renderergl_utils.cpp


Log

Author Commit Date CI Message
James Darpinian e53efb18 2020-11-03T16:22:19 Allow choosing EAGL or CGL at runtime Dean Jackson made this change downstream in WebKit: https://bugs.webkit.org/show_bug.cgi?id=216722 Change ANGLE to dynamically load either EAGL (OpenGLES) or CGL (OpenGL) depending on both compile and runtime configurations. Intel Mac -> CGL Intel Mac Catalyst -> CGL Intel iOS Simulator -> EAGL iOS Device -> EAGL Apple Silicon Mac -> CGL Apple Silicon Mac Catalyst (with Mac app) -> CGL Apple Silicon Mac Catalyst (with iOS app) -> EAGL The trickiest bit is Apple Silicon Mac Catalyst, which depends on the type of the application it is attempting to run. In that case ANGLE must compile both the CGL and EAGL interfaces and then pick one to use after launch. Bug: angleproject:5253 Change-Id: Iba167b3cc3105e457dcfc9bc14147d0fc3e70bac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2500185 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Jamie Madill fbaae6ce 2020-07-24T11:47:12 GL: Add support for GL_OES/EXT_texture_buffer This extension is core in 3.2 Based on a CL by Jonah Ryan-Davis. Bug: angleproject:3573 Bug: angleproject:4933 Change-Id: Ib5ce038414075a5cdce36e9404e25d7af33fb39c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519401 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang f02a6e0c 2020-10-26T14:35:14 Work around Mac glGenerateMipmap with missing levels bug. Some Mac GL drivers fail to generate mipmaps if level zero is not set before the texture is first used, all mipmap data is black. To work around this, whenever a texture level is allocated, ensure that level zero is also allocated with at least a 1x1 image. Bug: angleproject:5223 Change-Id: If1a728e017dec600c77a54f7ae185b719aaaae84 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2497569 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
James Darpinian babce049 2020-10-16T16:32:17 iOS: Disable worker contexts, and use sized formats Kimmo Kinnunen made this change downstream in WebKit. https://bugs.webkit.org/show_bug.cgi?id=215908 Disable ANGLE workers until EAGL implementation is more complete. Current implementation fails to compile any shader, since the compilation happens in the worker thread and worker EAGL context which does not use the same sharegroup as the main context. The shader objects are created in the main context but the shader source setting and compilation happens in the worker context. EAGL needs a flush between state changes, and adding that correctly is a bigger change to be done later. Use sized formats when calling [EAGLContext -texImageIOSurface] from EGL_ANGLE_iosurface_client_buffer code. The texImageIOSurface accepts parameters with glTexImage2D logic. On ES3, some of the internal formats must be sized formats. The EAGLContext instantiated by ANGLE is ES3, even if the ANGLE context would be ES2. No tests added since this should be caught with the many video related tests. It's unclear why this is not the case -- at least on real hw. This is to be investigated later, too. Bug: angleproject:5104 Change-Id: Iebf1a04488c5137d55a278d973a34511e8dc46bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2481850 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Geoff Lang 6d3d381e 2019-08-23T16:45:05 GL: Update BufferGL to use ANGLE_GL_TRY. Refactor the check for keeping shadow data into a feature so it's only initialized once. Bug: angleproject:3020 Change-Id: I45575c246afa7cd54e3a07d7a8464f4d4f45b3be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769064 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 1da7ac0f 2020-10-13T12:13:36 GLX: Workaround to disable GLX_OML_sync_control support. Some users on Linux/Wayland are reporting issues rendering Chrome unusable when ANGLE exposes GLX_OML_sync_control. This CL adds a new feature to ANGLE to disable this extension, but for now we leave the feature off by default, so users can test it via command line flags. Bug: chromium:1137851 Change-Id: I804ea935fe441c4794b93ee62ca335e78b9e453a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2468216 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Geoff Lang cd8eb564 2020-10-08T09:59:10 GL: Work around Mac glBindBufferRange issue. Mac GL drivers generat errors when binding transform feedback buffers with glBindBufferBase/glBindBufferRange when the buffer has not been bound to any binding point before. Work around this by simply binding the buffer first. Bug: angleproject:5140 Change-Id: I1895f8367412135c100a5072117c929be8a8e90b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2461826 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
James Darpinian 74ed9b65 2020-09-16T16:50:31 Support EXT_color_buffer_half_float on WebGL 2.0 contexts EXT_color_buffer_half_float was recently updated to be valid for WebGL 2 contexts because iOS can't support EXT_color_buffer_float. Bug: angleproject:5038 Change-Id: Ib0d35c6b26a6cd215ff6725e92c47d1efd64e048 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415187 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
James Darpinian 3af07fd5 2020-09-24T14:26:11 EXT_float_blend is core in ES 3.2 Bug: angleproject:5098 Change-Id: I084defba9dd83153a9b8d2ee83f7d50e82eb154c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2430164 Reviewed-by: Shrek Shao <shrekshao@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jiawei Shao 0c8f66c7 2020-09-04T11:01:55 OpenGL: Get VendorID and DeviceID with angle::GetSystemInfo() Previously on the OpenGL backend we get the device ID with funtion GetDeviceID() which just supports a few types of devices. This patch fixes this issue by using angle::GetSystemInfo() instead. Bug: angleproject:5011 Change-Id: Ief0e1228bb1871a73755f05f2debd3a8e5c75597 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2392634 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Jonah Ryan-Davis 9a7b0a2d 2020-09-01T15:46:02 Workaround bogus MscRate reported by some XWayland drivers. XWayland defaults to a 1hz refresh rate when the surface is not visible, but this can sometimes cause issues in Chrome. If we see a bogus rate like that, ANGLE can just report 30hz. Bug: chromium:1042393 Change-Id: I554b05b4107cea528525ced6e95a5ce529eec3b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2388700 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 7e815c77 2020-07-08T13:43:40 Implement EXT_shadow_samplers Bug: angleproject:4863,b/161716126 Change-Id: I6beb45d91f59a851787c9f40b40266fb985198d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2288330 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: back sept 10 - Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis e5f188b2 2020-08-31T15:36:31 Check for "Radeon" in renderer string. AMD workarounds relied on the vendor string containing "AMD" or "ATI". Some vendor strings only contain "Radeon", which lead to workarounds not being enabled. Bug: angleproject:5004 Change-Id: Ie32852212afd1df1f3f691c87a5459e1b53b74b6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2385932 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kenneth Russell 08c4d094 2020-07-16T18:48:59 Improve WebGL 2.0 readPixels support. Emulate GL_PACK_SKIP_PIXELS and GL_PACK_SKIP_ROWS on macOS, where it appears the OpenGL driver ignores these parameters. Add WebGL 2.0-specific validation constraints for pixel pack and unpack parameters. Bug: angleproject:4849 Change-Id: Iab566299223e05484a009817acb1ed2816023823 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2303905 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis e2de2c1c 2020-06-25T11:59:14 Fix disable_native_parallel_compile workaround condition. This workaround should only be enabled when ANGLE is built with TSAN on. Bug: chromium:1094869 Change-Id: If527457c11ce744b543ac69761cc64235d2f1dd8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2267420 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Jonah Ryan-Davis c70b8f84 2020-06-17T17:06:27 GL: Workaround NVIDIA issue in glLinkProgram When TSAN is enabled, it catches some bad memory access in the NVIDIA driver on Linux during glLinkProgram with multithreaded linking. To workaround this, assume we don't have native support for KHR_parallel_shader_compile Bug: chromium:1094869 Change-Id: I92f042b39028df108de2c5378311cc0c7b683e08 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2250938 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Kenneth Russell af727792 2020-06-10T21:55:43 Improve EGL_ANGLE_power_preference on dual-GPU MacBook Pros. Add the ability to release and reacquire the high-power GPU, and to respond to changes in the active GPU. In Chromium, the GPU process can not access the WindowServer. An external process must inform ANGLE that the active GPU has changed, and that ANGLE should switch its internal context to the new GPU. Incorporates a couple of functions from WebKit, used with permission, to effect this GPU switch. A follow-on change in Chromium which uses these new APIs will make the existing dual-GPU tests pass with ANGLE and the passthrough command decoder. Carry forward Chromium's workaround of disabling GPU switching on older MacBook Pros to ensure stability. Document the process of adding new EGL extensions to ANGLE. Bug: chromium:1091824 Change-Id: I499739156e851b493555d4d6e4aef87d8b97fa31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2240638 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
James Darpinian 336e8915 2020-05-29T16:09:47 Workaround broken copyTexImage2D on iOS Use BlitGL to reimplement copyTex[Sub]Image2D on iOS. Bug: angleproject:4674 Change-Id: Ie3018d6d33da57797162922410f76557124df4b6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2222718 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 60803838 2020-05-20T17:24:49 GL: Work around drivers that generate mipmaps in linear color space Mac drivers generate mipmaps in linear color space. To work around this, copy the sRGB texture to a linear texture, generate mipmaps and then copy back. TEST=conformance2/textures/misc/tex-srgb-mipmap.html BUG=angleproject:4646 Change-Id: I8675d0ab004bcd2985f685d64cbb84deff5f1c86 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2211083 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Maksim Sisov 4b2a9cbc 2020-05-21T08:57:02 move duplicated SwapControlData to rendergl_utils. Both DisplayOzone and DisplayGLX have SwapControlData declared and defined. In the future, when both of them will be compiled (DisplayGLX will be required for Ozone/X11), they will result in a compilation error stating about multiple definitions of the struct. Thus, move that rendergl_utils. Bug: chromium:1084458 Change-Id: Ib174d0e8de1ac4773c841fe286175358acb15d79 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2210702 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis 2383f344 2020-05-28T12:32:21 Port disable_timestamp_queries GPU workaround to ANGLE There is a driver bug in VMWare drivers related to timer queries. This driver is already disabled in Chrome, this CL ports the workaround to ANGLE. Bug: chromium:1075876 Bug: chromium:811661 Change-Id: I87ab28b803191884658d0c1ad4bfdfdd1b727fd0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2219420 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jonah Ryan-Davis eadc387c 2020-04-01T16:53:31 GL: Support GL_OES_texture_cube_map_array in shader translator GL_OES_texture_cube_map_array is core in 3.2. This CL adds support for this extension in the shader translator. Now passes dEQP.KHR_GLES31/core_texture_cube_map_array.*, dEQP.GLES31/functional_fbo_color_texcubearray_*, and dEQP.GLES31/functional_opaque_type_indexing*samplercubearray* with GL backend. Bug: angleproject:3584 Change-Id: I1a8485c7d9d3fffb9b5109d292b35b0c56a3c665 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2133086 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jonah Ryan-Davis 7fde3673 2020-05-25T15:48:06 GL: Support GL_OES_texture_cube_map_array in frontend/GL backend GL_OES_texture_cube_map_array is core in 3.2. This CL adds the necessary validation for the frontend, as well as support for this extension on the GL backend. The next step is to add the changes to the translator. Bug: angleproject:3584 Change-Id: I751a9c9f71a553b05fdf6673250290806d8cfbff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2215306 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
James Darpinian ab851162 2020-05-18T17:35:10 Enable regenerateStructNames workaround on iOS In https://bugs.webkit.org/show_bug.cgi?id=207858, the WebGL conformance test conformance/glsl/misc/shader-struct-scope.html was failing. The workaround that fixes this test was enabled only on desktop GL, but it's necessary for iOS as well. Bug: angleproject:4642 Change-Id: I29b96f16dd0608bb9597a4a9903e375a64dadf3d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2207636 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Mohan Maiya daed369c 2020-05-05T14:24:26 EGL: Add support for GL_EXT_EGL_image_array extension Add support for creating 2D array EGLImages. 2D array textures are core in GLES3.0. Enable the eglImageArray bool that controls exposure of the extension for all contexts >= GLES3.0 Bug: angleproject:4604 Tests: angle_end2end_tests --gtest_filter=ImageTest.*2DArray* Change-Id: Iebc1ad184fe7209ca89d620290337438ac251c56 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2176109 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev 6193fd69 2020-03-07T21:19:05 OpenGL: Implement OES_draw_buffers_indexed OpenGL state sync issues as few GL commands as possible to update the blend state regardless of an application input. Enhanced ClearTestES3.MaskedIndexedClearMultipleAttachments regression test. Disabled OES_draw_buffers_indexed on Windows/AMD/OpenGL. Bug: angleproject:4394 Change-Id: I244ac2975678bc559634152cf4eb997d9dbe83d0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2145874 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Le Hoang Quyen dadd1986 2020-04-21T01:50:00 Implement GL_APPLE_clip_distance - Built-in variable gl_ClipDistance has been added to compiler. - Desktop GL: gl_ClipDistance is supported since GL 3.0. Enable/Disable each gl_ClipDistances[i] works out of the box via glEnable(). - Vulkan/Metal: Use uniform variable to control writing to each gl_ClipDistance. One bit flag controls one element in the gl_ClipDistance array. The writing to the disabled element in vertex shader will be ignored, and turned into zero assignment instead. - Direct3D/Mobile GL: Not implemented yet. - Added ClipDistanceTest to gl_tests and compiler unittests. - GL_APPLE_clip_distance is a subset of GL_EXT_clip_cull_distance, so GL_EXT_clip_cull_distance could be implemented in future if needed. Bug: angleproject:4452 Change-Id: I571ac8b56826989808a680226a04bec4cf59988e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2084324 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 9dc322d7 2020-04-21T11:41:43 GL: Make sure primitive restart emulation is disabled below GL 3.1 If the GL driver version is below 3.1, we cannot set the primitive restart fixed index (ES3 wont be supported anyway). Make sure the feature is disabled. Speculative fix for crbug.com/1073020 BUG=chromium:1073020 BUG=angleproject:3997 Change-Id: I67756b377aa951da2e70c26f7db978ede9010586 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2159289 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 8cae5e19 2020-04-08T12:28:03 GL: Re-enable emulatePrimitiveRestartFixedIndex This workaround is needed when the GL driver is less than 4.3 (all MacOS). The driver will generate many errors during execution without this enabled which blocks GL driver error checking. Add additional workarounds for Intel drivers that need a sufficiently large primitive restart index when doing DrawArrays calls. BUG=angleproject:3997 Change-Id: Idd293ff1dbc0a3609b11ea1d6b30da0a99e8f5c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2141714 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Geoff Lang 23196076 2020-04-08T10:47:33 GL: Protect against infinite loops with CONTEXT_LOST in CheckError If the GL context generates a CONTEXT_LOST error, stop checking for errors. This error will be generated continuously and result in an infinite loop. BUG=angleproject:3020 Change-Id: Ib78d1ff3f84103e658307f2f892538700916449d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2142312 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Mohan Maiya 96c26c68 2020-04-03T07:52:52 Add support for NV_shader_noperspective_interpolation Added support for GL_NV_shader_noperspective_interpolation on the Vulkan and Desktop OpenGL backends Bug: angleproject:4388 Test: angle_end2end_tests --gtest_filter=ShaderInterpTest.NoPerspective/* Change-Id: I12473830c0ea8b4fffeae9c4a8ec92d979c8e18c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2107234 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kenneth Russell 91ea27ae 2020-03-27T16:22:14 Apply limitMaxMSAASamplesTo4 workaround to macOS. On dual-GPU MacBook Pros, the maximum number of supported samples can differ between the integrated and discrete GPUs, leading to unexpected OpenGL errors in applications. Detected with WebGL conformance tests in Safari with ANGLE as the WebGL backend. Bug: angleproject:4518 Change-Id: I54997cbb83afd76d98b16d138d117d0afdeec5e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2125407 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Cody Northrop 74e816bf 2020-03-26T17:40:25 Vulkan: Expose extension for ETC1 usage with subimage updates This CL implements the GL_EXT_compressed_ETC1_RGB8_sub_texture extension, which was added to relax restrictions on using ETC1_RGB8_OES for subimage updates. Test: Temple Run on Android Bug: b:152512564 Change-Id: I78cfd7dfd54fab36dee59a93b3ec3bfce17e73e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2123232 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang dd4e09ef 2020-03-20T14:54:36 Update conditions for exposing ASTC extensions. Add commenents to explain the Vulkan ASTC situation. Expose GL_KHR_texture_compression_astc_sliced_3d when the HDR profile exists. Bug: angleproject:4447 Change-Id: I00a86cb3c44873a28397aab33a47fb363d4ecfe9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112283 Reviewed-by: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 07467b4a 2020-03-20T10:40:56 Remove GL_CHROMIUM_path_rendering Bug: chromium:1063193 Bug: angleproject:4270 Change-Id: I35b24b7d8d892181955e49dd2495655bc57cb0df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112275 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Alexis Hetu 91f44a9a 2020-03-20T12:08:24 ASTC: LDR support doesn't imply HDR support There are SwiftShader related failures related to enabling the textureCompressionASTCHDRKHR feature without properly checking if the VK_EXT_texture_compression_astc_hdr extension is available, so HDR support shouldn't be enabled only based on the LDR support being enabled. Bug: angleproject:4447 Change-Id: Icde34892c9e2efff4b71e8c4e960c2fcff786700 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2080594 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 62b72552 2020-03-20T07:51:26 Add support for EXT_EGL_image_external_wrap_modes Allows for more wrap modes to TEXTURE_EXTERNAL_OES textures Test: angle_end2end_tests --gtest_filter=ExternalWrapTest.* Bug: angleproject:4443 Change-Id: I37bde091b166d7471c13c14fd6b0174136b52ecf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2103433 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Peng Huang fa9eff37 2020-02-17T23:49:36 Disable GL_EXT_semaphore_fd for Mesa version < 19.3.5 on AMD GPUs Bug: chromium:1053516 Change-Id: Idfc271ac70c8ded7d05a258beb4a7578a5a652c3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2062162 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Xinghua Cao c8676d4b 2019-11-25T11:38:19 Unlimit texture size on relatively new linux If limit texture size to a small number, application may need to reshape texture, lead to more discontinuous memory access and performance loss. Bug: angleproject:4086 Change-Id: I502a90535c2e3d13738e23827f4712a77987585e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1934048 Reviewed-by: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Alexey Knyazev d8c4b5fb 2020-01-31T16:47:51 Expose ASTC 2D on OpenGL Bug: angleproject:4372 Change-Id: Ic1800ac10b12547ca9816f7ad9dfd62f83f227c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033066 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev 9e774041 2020-01-31T15:09:01 Update S3TC GL extension strings Added avoid_dxt1_srgb_texture_format workaround Bug: angleproject:4266 Change-Id: I286a9c66f6ea1d2c9d3587f6ca85608336eb44a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033065 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Kenneth Russell 07795d47 2020-01-31T16:08:52 Disable rewriteRowMajorMatrices workaround. It's causing flaky crashes in tests. Leave the revised code in place so it's easier to debug. Disable test which required the workaround. Bug: angleproject:2273 Bug: angleproject:3843 Change-Id: Iebb682bd3c6282031cc57eda5d3d4d5636be7294 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033870 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Kenneth Russell e196bc85 2020-01-17T13:11:20 Add driver bug workaround for rewriting row major matrices. Joint work with syoussefi@, who wrote the RewriteRowMajorMatrices pass, and revised it for this CL to not rely on the NameNamelessUniformBuffers pass - which was breaking it on the GL backend. Hook up previously written RewriteRowMajorMatrices transformation, and enable on all GPU types on macOS. It is needed at least for AMD and Intel GPUs. Add a new test which verifies the behavior of dynamically-indexed arrays of row-major matrices. Bug: angleproject:2273 Bug: angleproject:3843 Change-Id: Id582f9cf6b9b1a59091aab1786539174f360b705 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2008717 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
shrekshao eca11cc8 2020-01-28T14:18:40 SH_CLAMP_INDIRECT_ARRAY_BOUNDS logic update Remain the old hardware requirement for turning on clampArrayAccess. But also turns it on universally for WebGL context. So that we won't suffer from clampArrayAccess not handled properly on some compute shader deqp tests. Bug: chromium:1042252, angleproject:4361 Change-Id: Ib11affd6df27ce7d2100980d2b8decdee36876e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2026029 Reviewed-by: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
shrekshao 571ceb5f 2020-01-24T13:11:54 Turn on clampArrayAccess globally but off for compute shaders out-of-bounds-uniform-array-access.html could fail on Linux Nvidia OpenGL even if GL_KHR_robust_buffer_access_behavior is available. Turning clampArrayAccess on globally but turn it off for Compute Shader, which is not used by WebGL so should be okay. FYI: The failures when turning this on globally are all in compute shaders. One could be fixed by using int cast instead of float for the clamp modifier. The other is due to array.length() couldn't return correct result for array in SSBO. Bug: chromium:1042252 Change-Id: Ic6f7adae4600d35207646881b18990a0c25a889a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2020463 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
James Darpinian 512abe85 2020-01-23T13:28:01 Clamp array accesses when robust buffer access not available Apple doesn't support GL_KHR_robust_buffer_access_behavior, so we don't know if we can trust the driver to be safe with out of bounds array accesses. It's not currently failing the out of bounds access tests, but this may be coincidental. In general it makes sense to always clamp array accesses when GL_KHR_robust_buffer_access_behavior is not supported. The validating command decoder actually enables this workaround unconditionally, but that seems unnecessary. Bug: angleproject:2978 Change-Id: Ib061dd4db10e044ced0dff95d0aac6a91f15b100 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2018182 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Alexis Hetu 94de306d 2020-01-14T16:18:56 Extensions suffixes Added NV/OES suffixes to relevant Extensions members. Bug: angleproject:3104 Change-Id: Ia1798157086230bde8d11c6fcb4fe93211e996ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2013168 Reviewed-by: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Alexis Hetu e0a28ba4 2020-01-14T09:44:27 Add blendable checks to GL_EXT_color_buffer_float The GL_EXT_color_buffer_float spec https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_color_buffer_float.txt mentions that some of the formats must be blendable: "Blending applies only if the color buffer has a fixed-point or floating-point format. If the color buffer has an integer format, proceed to the next operation. Furthermore, an INVALID_OPERATION error is generated by DrawArrays and the other drawing commands defined in section 2.8.3 (10.5 in ES 3.1) if blending is enabled and any draw buffer has 32-bit floating-point format components." So any non 32-bit floating-point must be blendable. Bug: angleproject:4291 Change-Id: I850fb13b71e4ad03fd07e2a265896c9106bc0ce1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2001478 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kenneth Russell 12ce8f68 2020-01-03T16:40:06 Upstream WebKit's iOS port of ANGLE. Added the EAGL backend authored by Dean Jackson from Apple, and the refactoring changes needed to support it side-by-side with the macOS backend. Ran "git cl format" against these diffs. Defined the EGL_ANGLE_device_eagl extension and allocated an enum out of ANGLE's reserved range. The iOS backend is not yet included in any of the GN files. Bug: angleproject:4263 Change-Id: I631c32930433c03bb16a242955ffedf55174bb29 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1987278 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: James Darpinian <jdarpinian@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Kenneth Russell 7a37d3ac 2020-01-05T13:52:03 Work around Intel driver bug with CopyTex{Sub}Image2D/DeleteTextures. Dependencies seem to be incorrectly tracked in some Intel OpenGL drivers (on macOS specifically), causing crashes in glDeleteTextures if a GL command buffer is being constructed where those textures are destinations of CopyTexImage2D/CopyTexSubImage2D. Work around this bug by flushing before texture deletion if CopyTex{Sub}Image have been called recently. The tracking is only done on a per-context rather than a per-device basis, but seems sufficient to work around the problem as identified. Tested both with new ANGLE test on affected hardware, and in WebKit's ANGLE backend for WebGL. Works around the crash reported in https://bugs.webkit.org/show_bug.cgi?id=205707 . Bug: angleproject:4267 Change-Id: I2266a5590759f6a3f19080def08710ef4b66d463 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1987932 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi f8ae5dc6 2019-12-20T16:32:09 GL: Enable EXT_gpu_shader5 Bug: angleproject:3569 Change-Id: I08666bde75ac158e051817e689e2c0b82d6b6f70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1978579 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
shrekshao 81ee4d29 2019-12-04T17:05:11 Workaround EXT_texture_norm16 for OpenGL ES drivers Implement a workaround for widespread bugs calling glReadPixels with RGBA/UNSIGNED_SHORT against R16/RG16 color attachments. Read back the data using the GL_IMPLEMENTATION_COLOR_READ_FORMAT, and then rearrange the read back pixels to fit the RGBA layout. Also skip RGB16/RGB16_SNORM texture sample test on Nexus 5X/Nexus 6P due to a another driver bug. Bug: chromium:1000354, angleproject:4214, angleproject:4215, angleproject:4245 Change-Id: Iedea6f4136878cac5ad0dec3757c77b73502e1cd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1952166 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
Yan 17b3c2f3 2019-10-14T14:13:59 Implement SamplerVideoWEBGL for WEBGL_video_texture extension on desktop WEBGL_video_texture is an extension that will improve uploading video frame to WebGL performance. (https://www.khronos.org/registry/webgl/extensions/proposals/WEBGL_video_texture/) This extension introduced a new texture type TEXTURE_VIDEO_IMAGE_WEBGL and a new sampler type samplerVideoWEBGL to sample it. In chromium implementation, TEXTURE_VIDEO_IMAGE_WEBGL maps to different native texture type based on platform. On desktop, it maps to GL_TEXTURE2D(Currently supported). On Android, it should map to GL_TEXTURE_EXTERNAL(TODO). SamplerVideoWEBGL needs to be mapped to sampler2D or samplerExternalOES according to TEXTURE_VIDEO_IMAGE_WEBGL implementation. This patch implements samplerVideoWEBGL in Angle to support WEBGL_video_texture on desktop. In this case, samplerVideoWEBGL should map to sampler2D. Bug: chromium:776222, angleproject:3889 Change-Id: Idb0a5fcde37ca75ccc1181226b91f257212e7500 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1866274 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis 63c15519 2019-12-05T12:59:13 Also use GL_RENDERER to determine vendorID ~10% or more Linux users* do not have AMD/ATI in the GL_VENDOR, only in GL_RENDERER. Our heuristics only checked GL_VENDOR, so this CL adds GL_RENDERER to the string being checked to find the vendor ID. (*According to https://feedback.wildfiregames.com/report/opengl/feature/GL_VENDOR) Bug: angleproject:4204 Change-Id: Ie89080b4431fdf02a4ca09709973ea3f271a3e84 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1953486 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jonah Ryan-Davis 11e6944e 2019-12-05T13:12:10 Linux AMD crash when src blit region outside framebuffer Linux AMD has a crash on an assert in the mesa driver that the source rectangle for blitFramebuffer be inside the framebuffer. Add Linux AMD to the existing workaround for this case. Note: this will duplicate some work on Linux AMD if the blit call is outside the framebuffer and also very large (the adjustSrcDstRegionBlitFramebuffer workaround) Bug: 1014370 Change-Id: I1afd1c92ab07dba6814d6b87ff7c3c19a19bdc0e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1953487 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tom Anderson 5f3456e3 2019-12-03T14:16:19 Expose GL_ARB_sync for GL BUG=chromium:1028799 R=jonahr CC=vasilyt Change-Id: Id17c4061b206953b1e904bf7938cb371612e33fd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1948534 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Ethan Lee a825eb70 2019-11-21T11:37:17 Implement BaseVertex draw calls for Vulkan, OpenGL, NULL contexts. This adds support for the following functions: - glDrawElementsBaseVertex - glDrawRangeElementsBaseVertex - glDrawElementsInstancedBaseVertex Bug: angleproject:3582 Bug: angleproject:3402 Bug: angleproject:4166 Change-Id: I83770f62e3a918c0965fd4ca8c7d9e598b8b4154 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1929083 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Xinyi He 4c7db77e 2019-10-31T15:42:31 Vulkan: Set limitation on maxComputeWorkGroupCount According to Table 20.45 and Chapter 17 in the ES 3.1 spec, MAX_COMPUTE_WORK_GROUP_COUNT is get as a GLint by using GetIntegeri_v. However, it is an unsigned integer in the Vulkan. It needs to set limitation on maxComputeWorkGroupCount[] during translating. 1. Change the data type to GLint stored in Caps. 2. Ensure that the limitation is set during initialization. 3. Add workaround for angleproject:4120 Bug: angleproject:4066 Change-Id: I1659ba1d560e30b9599cace0feeab8a18890c3ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1890586 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 4193e212 2019-11-20T11:03:09 Clean up dontUseLoopsToInitializeVariables condition This workaround is ported from chrome's dont_use_loops_to_initialize_variables workaround, which is enabled on Qualcomm Adreno devices. Better to check for Qualcomm than !NVIDIA Bug: 784817 Change-Id: I2f8314ca97aeca7fdcea60ef9d2fb9e64f075a32 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1924625 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jiawei Shao 0303cf6b 2019-10-30T16:46:38 OpenGL: Port all Intel-related workaround conditions from gpu_driver_bug_list.json This patch ports all the Intel-related shader workarounds defined in gpu_driver_bug_list.json used by Chromium validating command buffer into ANGLE so that they can also take effect in Chromium passthrough command buffer. Bug: 1020467 Bug: 642605 Bug: 403957 Change-Id: I8e4866fc34d5e8f1b2f4dbfa8e526b80249ba166 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1889386 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Austin Eng 50919254 2019-11-07T10:52:21 Only enable addAndTrueToLoopCondition feature on Mac Intel The issue which reported the need for this workaround only found a problem on Mac. The failure doesn't happen on other the Linux OpenGL Intel driver, so it shouldn't be enabled there. Bug: chromium:1021900, chromium:644669 Change-Id: I65e7462828419aeb9182898f73977ee1c5e72ff3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1904291 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Geoff Lang 19dd51b0 2019-11-04T11:28:19 GL: Expose PBO extensions Ensure WebGLCompatibilityTest.EnablePixelBufferObjectExtensions functions in surfaceless mode by creating a framebuffer to do the test glReadPixels from. BUG=angleproject:4079 Change-Id: I109b3cdeb85625a6a97832ecf8130d53a4074af9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1893058 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 4db96149 2019-10-24T16:38:45 GL: Temporarily disable emulatePrimitiveRestartFixedIndex. This workaround appears to cause problems on Mac ASAN builds. Disabling it while investigating the root cause. BUG=1017337 BUG=angleproject:3997 Change-Id: I16a2f07f8fc69ec4d5ab40a5bf521c43f6854a49 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1879873 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 3a8b8908 2019-10-23T13:26:13 GL: Follow-up primitive restart emulation fixes. - Use the existing utility function for computing the primitive restart index. - Fix bad merge that removed the unfoldShortCircuits feature. BUG=1017337 BUG=angleproject:3997 Change-Id: I4ba5ada9816731bdd29a0e518ce225bdd69a762e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1876453 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
jchen10 b3070102 2019-10-18T16:01:34 Add SH_REMOVE_DYNAMIC_INDEXING_OF_SWIZZLED_VECTOR This is a workaround for the webgl2 conformance test case WebglConformance_conformance2_glsl3_vector_dynamic_indexing_swizzled_lvalue. Dynamic indexing of swizzled lvalue like "v.zyx[i] = 0.0" is problematic on various platforms. This removes the indexing by translating it this way: void dyn_index_write_vec3(inout vec3 base, in int index, in float value){ switch (index) { case (0): (base[0] = value); return ; case (1): (base[1] = value); return ; case (2): (base[2] = value); return ; default: break; } if ((index < 0)) { (base[0] = value); return ; } { (base[2] = value); } } ... dyn_index_write_vec3(v.zyx, i, 0.0); ... Bug: chromium:709351 Change-Id: I971b38eb404209b56e6764af1063878c078a7e88 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1869109 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 0b779a7c 2019-10-10T14:54:09 GL: Emulate primitive restart when PRIMITIVE_RESTART_FIXED_INDEX is unavailable. PRIMITIVE_RESTART_FIXED_INDEX isn't available until desktop GL 4.3. When it is not available, emulate it by enabling PRIMITIVE_RESTART and set the primitive restart index before each draw call based on the index type. TEST=deqp/functional/gles3/primitiverestart/* BUG=angleproject:3997 Change-Id: Id736f1056cb07da91c6d592693406333142e6265 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1853885 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jonah Ryan-Davis ae1b7786 2019-10-16T16:42:53 Fix ANGLE_FEATURE_CONDITION style issue Macro should end with a ; Bug: angleproject:3976 Change-Id: I4aaa146464d9d7e6230a3de44c30cfd1179a89ae Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1864620 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis a21362f5 2019-10-10T15:26:19 GL: Missing check for texture format sample counts ANGLE was hitting an issue running on llvmpipe because llvmpipe doesn't properly implement texture formats with multisampling, but claims otherwise to be OpenGL 3.3 compliant. ANGLE did not validate the claim on the backend, so the frontend was hitting an ASSERT that failed. This patch makes sure to validate this part of the spec, and limits the driver to OpenGL 2 if it's not conformant. Bug: 976382 Change-Id: I6ad6d757e26f90068df83aeb3caf7685aa2f1c07 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1853889 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kenneth Russell d01ae535 2019-10-05T23:30:29 (ANGLE) Rename CHROMIUM_compressed_texture_etc to use ANGLE_ prefix. This is the ANGLE side of a two-sided patch including Chromium to rename this synthetic OpenGL extension to use an ANGLE_ prefix. Bug: chromium:1011653 Change-Id: Ice4b526a34157ebbd8c283aacc9437fae2e35d6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1843506 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
James Darpinian dce09168 2019-10-03T13:47:47 Enable unfold_short_circuits workaround on Apple. Bug: angleproject:3957 Change-Id: I49ba77b2daeed01a2b668fc68c26663e87997ad5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1838421 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Jonah Ryan-Davis 7dd03446 2019-09-30T13:50:12 Ensure Features* descriptions stay up to date Created a macro to help keep Features' descriptions up to date. This will avoid confusion in the future when conditions change. Also update all descriptions to match current state. Bug: angleproject:3947 Change-Id: Ifc65e7789c916fab79f1323798dfb59d7a4efad2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1829584 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 70d79b76 2019-09-11T11:43:55 GL: Add state validation functions to GL backend These functions validate that the driver's reported state matches ANGLE's internal state. Can be useful for debugging Bug: angleproject:3900 Change-Id: I35d15e991986dcab114939c551a88549f09bd263 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1797254 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang e6582161 2019-09-16T12:39:18 Convert DXT1 RGB data to DXT3 RGBA when uploading to the GPU. DXT1 has a specific 'BLACK' code that results in transparent black pixels when sampled. D3D does not have specific RGB-only DXT1 formats like OpenGL does so when this code is encountered, we sample 0 alpha for these pixels when GL would expect 1 because the alpha channel should not exist. Work around this by converting to DXT3 RGBA, adding an extra block of 1.0 alpha pixels for each color block. Mac Intel OpenGL requires additional workarounds to always sample 1.0 alpha. Set the texture swizzle parameters to force it. BUG=angleproject:3729 Change-Id: Ia3647085acd97bb01af4e95ef3f6f21dcfb6a554 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1804880 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Geoff Lang d8e821aa 2019-08-29T12:38:35 Expand the TextureGL::releaseTexImage size reset workaround to Win AMD. Windows 10 AMD drivers have also had issues with generating errors when calling glTexImage2D with zero size after unbinding a surface. BUG=angleproject:3859 Change-Id: Iae3e31418b6c89056d0d4aab954519598d8f25f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1775111 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2a19c59f 2019-08-23T14:10:24 GL: Check for errors around GL calls. Add a macro to check for GL errors after each GL call to catch errors as they happen even if the debug callbacks are unavailable. GL errors are only checked when asserts are enabled unless explicitly requested with the ANGLE_GL_TRY_ALWAYS_CHECK macro to verify GL calls that may allocate memory. Updated TextureGL to use the macro. BUG=angleproject:3020 Change-Id: I7678b204899e940824b010ab4be7e7f159bee6de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1764476 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
shrekshao cd31f286 2019-06-25T14:22:41 Implement Draw base vertex and base instance functions This patch implements functionality of glDrawArraysInstancedBaseInstanceANGLE, glDrawElementsInstancedBaseVertexBaseInstanceANGLE, glMultiDrawArraysInstancedBaseInstanceANGLE, and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE Workaround for OpenGL driver on Mac: gl_VertexID on Mac with AMD GPU doesn't include baseVertex value. So replace gl_VertexID with (gl_VertexID + angle_BaseVertex) if any. Workaround for Vulkan GLSL: gl_InstanceIndex on Vulkan includes baseInstance. So replace gl_InstanceIndex with (gl_InstanceIndex - angle_BaseInstance) when angle_BaseInstance is declared. Bug: chromium:891861, angleproject:3402 Change-Id: Ia1d94b5d4d7da7e635468c05c962c4f7eb1b1919 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750126 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang e2ea45ba 2019-08-23T14:05:53 Don't reset the texture size to zero in TextureGL::releaseTexImage on Mac. After unbinding IOSurface textures, we reset the texture size to 0 because some platforms don't correctly update their state tracking. This call ends up generating GL_INVALID_OPERATION errors on Mac for unknown reasons. Skip the call, the size reset is not required on Mac anyways. BUG=angleproject:3859 Change-Id: I5e39b6a36aaff41082a5fcc923970f8e97774675 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769059 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Stuart Morgan 9d737966 2019-08-14T12:25:12 Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 8b2dfa0f 2019-07-04T16:22:05 GL: Implement EXT_external_objects This allows the GL backend to import Vulkan resources. BUG=angleproject:3656 Change-Id: Ie5e55ce3e1ba05e917619e3f192c13dcc36c3739 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688507 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Clemen Deng <clemendeng@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis 0716ce0a 2019-07-22T15:20:47 Re-add case to blitframebuffer workaround where src is outside of bounds. On Mac, blitFramebuffer calls fail if the source region is not enclosed by the framebuffer. In this case, we must naively clip the source region and adjust the dest region accordingly. This is slightly different behavior and may cause issues with scaling so we use a separate workaround. Also, Windows NVIDIA has a driver bug that affects Vulkan device creation after blitting large textures, so it should be included in the original workaround. This CL cleans up the workaround to use more helpers from ANGLE and to generally improve readability. Bug: chromium:830046 Change-Id: I50bd97449725b738036e6bd3af82362020d7eda8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713090 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 7151fe54 2019-07-17T15:15:27 Port adjust_src_dst_region_for_blitframebuffer workaround to ANGLE. BlitFramebuffer has issues on some platforms with large source/dest textures. As per the WebGL2 spec, this was caught with validation for sizes over 2^32, but there is a specific issue on Linux NVIDIA where it fails on sizes over 2^16. A better workaround (from chromium), resizes the blitframebuffer call based on the framebuffer size. Bug: chromium:830046 Change-Id: Ic6196db6228d0d0ac92b12a68bbced76dcbcdf8c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707115 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Geoff Lang d9c17107 2019-07-10T14:56:26 Add support for GL_OES_texture_compression_astc This extension adds 3D compressed texture formats, something ANGLE has not seen before. This requires tracking a compressed block depth for validation and image size computations. Update the ldr and hdr extension checks to be in line with the spec. HDR requires LDR and is not detectable by texture formats alone. Expose all of the ASTC extensions on the GL backend. BUG=angleproject:3675 Change-Id: Id04c7c8ef8541e9556579536cdba899b64303caf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1695923 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis aded991b 2019-07-12T16:02:06 Fix hang on Linux Intel when allocating large textures. Intel Linux graphics drivers before kernel 5.0 can hang when allocating large textures. Limit the texture size as a workaround. Bug: chromium:927470 Change-Id: Ic8c14235396492efafd663b1cd012fd752427992 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700146 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2a4f36b1 2019-07-09T16:10:59 GL: Work around Intel driver bug when clearing to zeros or ones. When clearing to zeros or ones on some Intel drivers on Mac, the clear color would be incorrect. This replicates the chromium clear_to_zero_or_one_broken workaround. BUG=angleproject:3672 Change-Id: I0f065420b577bd8f8d931ccdbeeebdcbf9fd08d2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1692977 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Geoff Lang ecd2e3b1 2019-07-09T15:39:39 GL: Reset the texture base level before uploads on Mac. Reset the base level of textures before call glTexImage on Mac to prevent driver bugs that cause texture corruption. BUG=angleproject:3671 Change-Id: I90e94b8395a781a2142ef6be3af1d6117f084152 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1692975 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Cody Northrop 66b5ff58 2019-06-28T14:34:22 texture3D: Implement functionality and enable for Vulkan Also update test expectations for texture3D. Bug: angleproject:3188 Change-Id: If8a8e0a83a86c48c2afb0c36534c1e9d4120fe47 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682782 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Geoff Lang 2074d5f7 2019-06-27T13:18:16 GL: Clamp uniform array access on Android and AMD devices. Chrome used to clamp it everywhere but in practice it is only needed on these devices. TEST=conformance/uniforms/out-of-bounds-uniform-array-access.html Change-Id: Idffe84023f8b27733bfda209edd59bbb220b5c0c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1680054 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 5ff8cae9 2019-06-21T11:09:25 GL/D3D: Use texture uploads instead of clearing for robust init. Chrome uses regular texture uploads on all platforms except OpenGL on Mac to do robust resource init for textures because multiple bugs have been observed with texture corruption. BUG=883276 BUG=882580 BUG=941620 Change-Id: I5fcd6862147822a08c7533e6a6a9277223034ebd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1669104 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 647f2000 2019-06-19T16:18:28 Limit max texture size and max MSAA samples on Android. Android devices will often fail to allocate textures this large and it is prefereable to return an error from ANGLE instead of losing the context due to an out of memory error. This mirrors the limits Chrome applies with the max_texture_size_limit_4096 and max_msaa_sample_count_4 workarounds that are broadly applied to Android. BUG=882580 Change-Id: I63890baa8712f13b37c607fa475432e67e9384a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1351357 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Geoff Lang 857880e5 2019-05-27T13:39:15 GL: Add extensions to enable hardware video decode on Android. The Android SurfaceTexture API has to be initialized with a texture id which Chrome has to query from an ANGLE external texture. It also rebinds and sets the texture dimensions on calls to SurfaceTexture.updateTexImage so ANGLE must be notified about these changes so that state tracking and validation continue to function. BUG=967410 Change-Id: I92e9077f75835b088da3a8caffb3ff40e9ad0361 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1630293 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis beb0eb2d 2019-06-14T15:10:33 Clean up workarounds/features to single location. Rename all workarounds structs to features, and move the lists to a shared location in include/platform (to help with documentation, see: https://cs.chromium.org/chromium/src/ui/gl/gl_switches.cc?sq=package:chromium&g=0&l=69) Bug: angleproject:1621 Change-Id: I4069f08131db5e886047a007efb5d7764dfee5f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660952 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 78a51911 2019-06-12T14:28:14 Clean up and expose frontend features to egl. gl::Workarounds was used to hold frontend features. Change ownership of this struct from Context to Display, so it can be exposed to egl. Also rename to features and clean up for consistency. Bug: angleproject:1621 Change-Id: I82e98e53873abb7a402c93e60f8a662a7263e0d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1655772 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jeff Gilbert d9fa0744 2019-04-25T14:57:26 Emit OVR_multiview2 on ESSL/GLSL outputs. Add ARB_shader_viewport_layer_array support to SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER. Bug: angleproject:3404 Change-Id: Ia89517d0cc92400ce47c9118e8c1abf8285aec41 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1585452 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 776694cd 2019-05-08T10:28:55 Change all ANGLE workarounds to use struct definition with info. Change each workaround from a simple bool to a struct with info including name, workaround set, description, and bug IDs. This will help with future workaround integration with Chrome. Bug: angleproject:1621 Change-Id: Ia27c180abaf845e280060c803e5994cc3152a057 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593917 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mingyu Hu ebab670c 2019-04-19T14:36:45 Adding new extension GL_OVR_multiview GL_OVR_multiview functions exactly the same as GL_OVR_multiview2. All GL_OVR_multiview2 tests now also repeat the same test using GL_OVR_multiview Bug: angleproject:3341 Change-Id: I7e5294fb6bbf7692535174a15da6a42e1b5fc4e2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575904 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tobin Ehlis e9421b2c 2019-04-08T15:16:56 Vulkan:Only apply invariant pragma to output vars The "#pragma STDGL invariant(all)" directive should only be applied to shader output vars. This change also removes the workaround SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT which is no longer needed. This change fixes two tests that were incorrectly assuming that the pragma would be applied to inputs: GLSLTest.InvariantAll[Both|In]. Bug: angleproject:1293 Bug: angleproject:3285 Change-Id: I4eb03fa89fbc7c560150ee0cc32382024b0cb3e3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558678 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
Shahbaz Youssefi fc0be049 2019-04-18T09:44:06 Fix GL_MAX_COMBINED_UNIFORM_BLOCKS query This was previously returning maxCombinedTextureImageUnits instead of maxCombinedUniformBlocks. Fixing that exposed a bug in the GL backend where the combined values were sometimes capped to vertex+fragment values and sometimes not capped at all. The reasoning for such capping was that the combined limits as queried from GL contains stages not available in GLES (such as tessellation). However, the capping failed to take geometry shader limits into account. This change adjusts such capping to vertex+fragment+geometry. It also applies the cappping to all combined limits, rather than a select few. Bug: angleproject:2099 Change-Id: I7231058b5d7f80b1b2452d9f87d4b0ab6e1cdb17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1572487 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mingyu Hu 7d64c486 2019-03-12T14:27:40 GL_ANGLE_multiview has been renamed to GL_OVR_multiview2. changes include: 1) GL_OVR_multiview to GL_OVR_multiview2 extension directive change 2) Removal of all references to side by side. We no longer support multiple views in a single 2DTexture. Only 2DTextureArray's are supported 3) WebGL 2 (ES3) is required for multiview Bug: angleproject:3341 Change-Id: Ie0c1d21d7610f8feebdb2e4d01c6947f57e69328 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552023 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
jchen10 705f480f 2019-01-29T15:49:35 ParallelCompile: Enable worker on GL backend Except WGL AMD, WGL Intel, and GLX Nvidia. BUG=922936 Change-Id: I1bdbddd1485578465bcf6ece4b4b7173ae6f9f05 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1442312 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
shrekshao c87e0053 2019-02-21T11:40:28 add ext_float_blend feature and test Bug: chromium:930993 Change-Id: I8edbd01c5c9f1ed63243cc4a42f6de44c92db8bd Reviewed-on: https://chromium-review.googlesource.com/c/1481242 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Jamie Madill <jmadill@google.com>