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a0d048a4
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2020-08-27T12:03:02
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Vulkan: Fool-proof usage of GL and VK level indices
Using boxed types, this change allows the compiler to catch errors when
a level index in one space (e.g. GL) is mistakenly used in another space
(e.g. VK).
This change uncovered a number of bugs due to such mistakes which are
fixed.
Mistakes are still possible when the index is explicitly extracted, for
example to be given to a Vulkan command, or when it's created, for
example when retrieved from gl::ImageIndex::getLevelIndex. Future work
can include using gl::LevelIndex in gl::ImageIndex directly to alleviate
the latter at least.
Bug: angleproject:4880
Change-Id: I6427c68c3bc096f771402f51c8554d8171758aa9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380232
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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f10bf6bf
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2019-09-26T10:27:18
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Vulkan: Implement multi-threaded GL.
The main component of this change is to make vk::BufferHelper,
vk::ImageHelper and vk::SyncHelper use a common path. We introduce a
new "vk::SharedGarbage" helper class that stores small lists of garbage
from individual objects like an ImageHelper or BufferHelper. The
SharedGarbage is stored in the RendererVk with the ResourceUse of the
helper object. The ResourceUse tells RendererVk when it is safe to
destroy the GarbageObjects.
New "onGraphAccess" commands are added in a few places to enable the
common garbage collection path. A couple Context-only resources like
default attributes now are referenced where they were not before.
Also reorganizes some functions so we can add a few helpful ASSERTs
to our graph dependencies. Added "updateCurrentAccessNodes" for this.
Also adds a "RendererScoped" helper to replace many uses of
"ContextScoped".
The multithreading EGL tests mostly pass but have some remaining
flakiness so cannot yet be enabled.
Bug: angleproject:2464
Change-Id: Ia3e3ae8848d731abf3f21ebe04c33e381e130be0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1808444
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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33ffed01
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2019-09-26T10:19:35
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Vulkan: Clean up garbage APIs.
Instead of dumping resources to a context, we use the release APIs
consistently. Refactoring/cleanup change only. Should have very litte
impact on runtime behaviour.
Bug: angleproject:2464
Change-Id: I2dc7f8316c466f7ccfad50a7b792ba0ee7bc2e49
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1804883
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e755a537
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2019-04-10T09:58:21
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Vulkan: Add a new garbage type gated by fences.
This allows Vulkan EGL objects such as EGL Syncs and EGL Images to give their
garbage to the renderer before destroying.
BUG=angleproject:2464
Change-Id: I59b8e1080e4292bd0856e59a928750c7e77a372e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1562522
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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009696c5
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2019-01-31T14:47:07
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Vulkan: Support EGL_ANDROID_image_native_buffer on Android.
BUG=angleproject:2668
BUG=angleproject:3121
Change-Id: I0dfb2ec0737ebd963b0fadb78cf720a90874f00b
Reviewed-on: https://chromium-review.googlesource.com/c/1452264
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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eca36cb5
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2019-01-18T14:03:52
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Vulkan: Support EGL images sourced from cube maps.
Store an image array offset and source texture type in ImageVk to select the
correct cube face from the source texture.
BUG=angleproject:2668
Change-Id: I03ad25feccb769c906dd28fb573ec342e7816863
Reviewed-on: https://chromium-review.googlesource.com/c/1422542
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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4a298703
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2019-01-18T10:49:36
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Vulkan: Support creating EGL images from non-zero mipmaps of textures.
Store a mip offset in TextureVK to apply to all operations on the ImageHelper.
There is no need to store the mip offset in RenderbufferVk because it creates
the resource with the mip offset on the call to setStorageEGLImageTarget.
Store a mipmap level in the RenderTargetVk object so that clear operations
will target the correct mipmap of the image.
BUG=angleproject:2668
Change-Id: Ie976e3dd3a8de8135a7fbb8c84bd51eec0dddce8
Reviewed-on: https://chromium-review.googlesource.com/c/1422059
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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fe59f6b5
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2019-01-16T09:34:30
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Vulkan: Implement EGL Images for 2D and Renderbuffer sources.
No support for non-zero mipmaps as sources yet.
Suppress dEQP tests due to apparent driver bugs with scissored clears on depth
or stencil attachments.
BUG=angleproject:2668
Change-Id: Idaa5e70ce9b0c91232fbb989cbf4de1b9134aafb
Reviewed-on: https://chromium-review.googlesource.com/c/1415010
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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666818ea
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2018-11-14T09:54:33
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Use angle::Result in front-end (Part 8)
Refactors the gl::Texture class and a few related methods. Also reduces
binary size by up to 4k.
Bug: angleproject:2491
Change-Id: Ib9a69d7f507b0dce35abb17b90532f812bf43214
Reviewed-on: https://chromium-review.googlesource.com/c/1291845
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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cd7cd2a8
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2018-07-19T11:25:54
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Pass Context to EGLImage creation and Display to EGLImage initialization.
BUG=angleproject:2507
Change-Id: I6c195434131709203f892be6037e974002c174c2
Reviewed-on: https://chromium-review.googlesource.com/1143453
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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4928b7ca
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2017-06-20T12:57:39
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Proliferate gl::Context everywhere.
This gives the D3D back-end access to the GL state almost anywhere.
This uses the onDestroy hook for Textures to push errors up from
destructors, although they still don't quite make it to the Context.
There are places, such as in EGL object (Context/Surface) destruction,
where we end up calling through to GL implementation internals without
having access to a gl::Context. We handle this via a proxy Context
to a Display, basically a null context, that has access to impl-side
state like the Renderer pointer if necessary. It does not have access
to the normal GL state.
Also Pass gl::Context to RefCountObject::release(). Since we're using
destroy() methods now, we should not ever call the destructor directly.
BUG=angleproject:1156
Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259
Reviewed-on: https://chromium-review.googlesource.com/529707
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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76b8f469
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2017-04-21T12:23:40
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Use a shared state for egl::Image.
This allows us to stop duplicating some information in the impl.
BUG=angleproject:1635
Change-Id: If8f7d2418571c3254729f48c463814ec18ed2644
Reviewed-on: https://chromium-review.googlesource.com/469153
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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9e54b5af
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2016-05-25T12:57:39
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Add Vulkan stubs.
Currently enabled for Windows by default.
BUG=angleproject:1319
Change-Id: I87921c579bee466465fb1e3f629bb3a40fdff659
Reviewed-on: https://chromium-review.googlesource.com/328730
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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