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83c7e1ae
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2020-09-17T16:42:19
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Fix the regression of color blit.
Move the offset aligning code to stencilBlitResolveNoShaderExport
to avoid affecting color blit.
Test: dEQP-GLES3.functional.fbo.blit.default_framebuffer.*_linear_*
Bug: angleproject:5044
Change-Id: Ic2ebef94091853146424d567b0035161611ba32d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416008
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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99b71417
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2020-09-16T11:41:24
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Vulkan: Disable BlitStencilWithFlip test on Win
These tests fail on the Windows NVIDIA bots
Bug: angleproject:5044
Bug: chromium:1128064
Change-Id: Idad4cc33d8e49b0b468b8e560b44f9a9c6a2f37f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2414932
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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b3c7d39a
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2020-09-03T15:51:02
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Align the sample position in blitResolveStencil compute shader
The input coordinates of blitResolveStencil compute shader start
from 0,we need to align the sample position to start from 0 if x/y
is flipped.
Test: dEQP-GLES3.functional.fbo.invalidate.*.unbind_blit_msaa_*
Bug: b/159995959
Change-Id: If0c9f5b7cacddbe1a2d7062469a757a63bcc1378
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2392162
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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09924221
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2020-08-24T17:17:17
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Convert the EGL end2end tests to use RAII types/macros
These tests are frequently cloned to make new tests, and so it's good
to do a more-global refactor so that these and future tests will use
RAII.
Bug: angleproject:4947
Change-Id: I2973e70ee075629965b18c685793975537e96b6c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2372627
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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6eb7756d
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2020-08-07T17:41:39
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Vulkan: tell ContextVk when swapchain is re-created
For an app that only draws to the swapchain, if the swapchain is
recreated with a different rotation (as done by the ANGLE perf tests
when switching from Angry Birds 2 to Candy Crush), ContextVk is not
informed, and so the new rotation is ignored. Use the
subject-observer pattern to set the appropriate dirty bits.
Test: run_angle_perftests --gtest_filter=TracePerfTest.Run/vulkan_angry*:*vulkan_candy* --verbose --local-output
Bug: angleproject:4910
Bug: b/163126746
Change-Id: Ib5303e9c4095db1b3e736911f483589e40a73d0c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2341768
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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cbd5bee8
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2020-07-13T20:31:29
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Disable shader's pre-rotation code on Metal & non-Android.
Pre-rotation code were added to transform gl_Position, gl_FragCoords,
gl_PointCoords, dFdX, dFdY in shader. However, it is only useful for
android's surface pre-rotation and completely un-needed in Metal
back-end.
This CL disables these pre-rotation code if the platform is not
android.
Bug: angleproject:4678
Change-Id: I89c42fcf24b49896f4ed9c2f9465da521beaf25f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2295000
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
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70e706f4
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2020-06-22T18:14:44
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Vulkan: Fix glBlitFramebuffer() for pre-rotation
This involves cases of blitting to/from a rotated default framebuffer,
potentially with scaling in one or both dimensions. Various
adjustments are needed at different times in the stack, including in
the custom BlitResolve fragment shaders. Various tests are affected,
including the following:
Test: angle_end2end_tests --gtest_filter=*EGLPreRotationLargeSurfaceTest.OrientedWindowWithBlitFramebuffer
Test: angle_deqp_gles3_tests --gtest_filter=dEQP.GLES3/functional_fbo_invalidate_\*
Bug: b/158337857
Change-Id: Ibb176e4215784e85c0f34e6e1c22ba662517fed2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2242359
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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fa3d64bf
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2020-06-17T15:14:02
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Minor edits to top of EGLPreRotationTest.cpp
Bug: b/158337857
Change-Id: Id415496fbf38b63975b29834cd93c3b3c56defcb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2250940
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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6f568b08
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2020-06-16T11:55:39
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Split/refactor the pre-rotation BlitFramebuffer tests
Making several, smaller, more-focused tests will aid in debugging
problems.
Bug: b/158337857
Change-Id: I3d1efd93a5ad7cd20352174a07f3547175eb2bb5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2248201
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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