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6e653981
|
2019-10-09T15:19:02
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|
Added PVRTC compression extension needed for Metal on iOS.
Bug: angleproject:2634
Change-Id: I413f754fe5551b1e248bc2b824b327b92d8c70f9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1849076
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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fea65766
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2019-09-19T09:30:38
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Vulkan: Add support for OES_vertex_type_10_10_10_2
- Add support to CPU/GPU convert vertex formats
- Add test cases for type conversion in angle_end2end_tests
- Fix a bug in shader script by adding a ceil when calculating bytes
Bug: angleproject:3192
Test: angle_end2end_tests --gtest_filter=VertexAttributeTest*Packed1010102*
Change-Id: I57bab9fc1c1041cd734746d0e52a33717b635ec0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1788495
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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3b46885e
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2019-07-30T16:50:36
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Vulkan: Implement EXT_texture_type_2_10_10_10_REV
- Expose GLES 3.0 feature of 2_10_10_10_REV texture type
on GLES 2.0 as EXT.
- Handle alpha channel value as 1.0 when used with RGB format.
- Add test for "RGB+UNSIGNED_INT_2_10_10_10_REV" case into TextureUploadFormatTest.
BUG=angleproject:3232.
Test:
dEQP-GLES2.capability.extensions.uncompressed_texture_formats.GL_EXT_texture_type_2_10_10_10_REV
dEQP-GLES2.functional.fbo.completeness.renderable.texture.*2_10_10_10_rev
dEQP-GLES3.functional.fbo.completeness.renderable.texture.*2_10_10_10_rev
KHR-GLES2.core.internalformat.*2_10_10_10_rev*
KHR-GLES3.core.internalformat.*2_10_10_10_rev*
Change-Id: Iac00517971f9242161115c7256117a69093fb5df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1732618
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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08b97da8
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2019-07-23T12:07:13
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Vulkan: Fix staging buffer alignment for pixel sizes > 4
Previously, all non-compressed formats were satisfied with a 4-byte
alignment. The introduction of float formats changes this.
This change calculates the necessary alignment using the same code path
as compressed formats.
Also fixes RGB9E5's pixelByte being calculated as 3 instead of 4.
Bug: angleproject:3731
Change-Id: I6abfd1c294e7f863eb99d2468eaac09e5d714039
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715205
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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d9c17107
|
2019-07-10T14:56:26
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Add support for GL_OES_texture_compression_astc
This extension adds 3D compressed texture formats, something ANGLE has
not seen before. This requires tracking a compressed block depth for
validation and image size computations.
Update the ldr and hdr extension checks to be in line with the spec.
HDR requires LDR and is not detectable by texture formats alone.
Expose all of the ASTC extensions on the GL backend.
BUG=angleproject:3675
Change-Id: Id04c7c8ef8541e9556579536cdba899b64303caf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1695923
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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ee21a187
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2019-07-04T08:51:34
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Store angle::Format in gl::VertexAttribute.
Instead of storing type/size/normalized/pureInteger we instead store a
pointer to the angle::Format. This makes some code logic simpler and
will let us more easily check if a vertex attribute format changes in
calls to VertexAttribPointer or VertexAttribFormat.
This CL adds extra information to angle::Format to represent the vertex
format info needed. It also caches the channel count so that it can be
queried faster.
Also renames "Int" -> "Sint" in UtilsVk for consistency.
Bug: angleproject:3256
Change-Id: I5ef9b983dad8a58c341113c802500b89ce081566
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1684293
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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76bd848c
|
2019-02-13T13:00:44
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Vulkan: Support ETC, S3TC and BPTC compressed textures
Fixes the format table so the correct Vulkan format for the types are
generated. Additionally, implements CHROMIUM_copy_compressed_texture as
well as other functions relevant to initializing compressed textures.
Bug: angleproject:2670, angleproject:2904
Change-Id: I682d36574262525027cddf8f329515f38cd77dc0
Reviewed-on: https://chromium-review.googlesource.com/c/1468048
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@google.com>
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dbc605ce
|
2019-01-04T16:39:14
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Vulkan: Optimize VBO state changes.
Also has some minor optimizations for the front-end.
12% improvement on the Vulkan VBO change test.
Bug: angleproject:3014
Change-Id: I38e1a8194edfc14bfe57424be348cb9688e928f4
Reviewed-on: https://chromium-review.googlesource.com/c/1369286
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1f56ed2a
|
2019-01-03T15:24:22
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Add WGLWindow and WGL test configs.
WGLWindow lets us use a Windows driver's bindings instead of ANGLE.
This only works if the underlying driver supports OpenGL ES
compatibility.
Also adds the WGL headers, WGL XML, and a specialized WGL loader.
Because of a small driver issue with NVIDIA I added a retry for the WGL
Window initialization.
Bug: angleproject:2995
Change-Id: Ie5148ece470dd03df33015f4919ad1fa79a859ec
Reviewed-on: https://chromium-review.googlesource.com/c/1366021
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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f83a28a6
|
2018-12-09T03:48:34
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Vulkan: Shader path for framebuffer-to-texture copy
Part 1 in a series of changes to perform image copies on the GPU.
Bug: angleproject:2958
Change-Id: I6264a880865c4738c0866f2dc71af63425fc4118
Reviewed-on: https://chromium-review.googlesource.com/c/1370724
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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611bbaab
|
2018-12-06T01:59:53
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Vulkan: Convert vertex attributes in compute
In this commit, VertexArrayVk::convertVertexBuffer() is renamed to
VertexArrayVk::convertVertexBufferCpu() to explicitly show it does a CPU
readback. A new VertexArrayVk::convertVertexBuffer() function is added
that has the same functionality in gpu (with some assumptions, where the
CPU fallback is used should those assumptions fail). Currently, the
only requirement is that buffer offset/stride are divided by the
component size.
ConvertVertex.comp is the shader responsible for this conversion, and it
implements the functionality in renderer/copyvertex.inc, minus a few
functions that are not used in the Vulkan backend.
Bug: angleproject:2958, angleproject:3009
Change-Id: I8ec9a5f4672509bcf7b9e352cd27663970ad4653
Reviewed-on: https://chromium-review.googlesource.com/c/1364451
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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f2ed2995
|
2018-10-04T13:54:42
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Add support for EXT_texture_compression_bptc
After validation, the enums are simply forwarded to the native
drivers. The BPTC formats are supported on both OpenGL and D3D.
The included test coverage covers the API quite well, but only has
basic coverage for correct decoding of texture data. More coverage for
texture data could be added later.
BUG=angleproject:2869
TEST=angle_end2end_tests
Change-Id: I3de37972dcf13c6fa3fc1bc429a2627523a4a082
Reviewed-on: https://chromium-review.googlesource.com/c/1261675
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b436aac3
|
2018-07-18T17:23:48
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Vulkan: Support inverted blit for depth/stencil.
Depth/stencil formats are packed tightly when reading back Images with
vkCmdCopyImageToBuffer. Same for the reverse. Thus we need to take this
into account when doing our blitWithReadback implementation.
This splits the depth/stencil blit into two separate steps. Fixes all
the remaining blit failures in BlitFramebufferANGLETest.
Bug: angleproject:2673
Change-Id: Ie9f43f782a82b5a0746d00122b24f81088d57c4c
Reviewed-on: https://chromium-review.googlesource.com/1140740
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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db9c69ed
|
2018-07-18T17:23:47
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Make PackPixels take an angle::Format.
This removes the format type parameter from places where it isn't
needed. It also removes the 'write color' functions map. This map was
redundant with the angle::Format write function.
Bug: angleproject:2729
Change-Id: I24e4548a89342237d7ed25180fea156fba51ccab
Reviewed-on: https://chromium-review.googlesource.com/1142300
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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ba365939
|
2018-07-18T17:23:46
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Rename angle::Format::ID to angle::FormatID.
This allow for predeclaring the enum. It solves some include dependency
issues.
Bug: angleproject:2729
Change-Id: Ibbbab0796e466c62848404ba277c5f454fd9ac62
Reviewed-on: https://chromium-review.googlesource.com/1142299
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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799e075a
|
2018-07-17T13:27:21
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Replace D24_UNORM with a packed version.
Adding an explicit X8 channel packs the format into 32 bits. This gives
the correct 4-byte alignment instead of a mysterious 3-byte version.
Bug: angleproject:2729
Change-Id: Id38f74db4ba61c500baeb6526a9d14e1d31d4363
Reviewed-on: https://chromium-review.googlesource.com/1140739
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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7df52383
|
2018-06-18T14:38:23
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|
Angle: Fix angle::Format's pixelBytes
The X channel wasn't taken into account when calculing that pixel_bytes
field, leading to some inconsistencies.
Bug: angleproject:2597
Change-Id: I135e806518ec633d48c1535a48f305bd4d757887
Reviewed-on: https://chromium-review.googlesource.com/1104960
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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95fb2a17
|
2018-05-27T20:17:05
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Add vertex formats and lookup function.
Add an angle::Format for each ES2 vertex data format. Add function
GetVertexFormatID() to get the angle::Format for a vertex attribute.
These will be used later to support vertex formats in Vulkan (by mapping
angle::Format to Vulkan format) and to eliminate the redundant enum
gl::VertexFormatType.
No functional change.
BUG=angleproject:2405
BUG=angleproject:2531
Change-Id: I871ae23ce9fba57d90c554376e84b03f8514f7fc
Reviewed-on: https://chromium-review.googlesource.com/1044874
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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|
493f9571
|
2018-05-24T19:52:15
|
|
Add PrimitiveMode packed GLenum.
Bug: angleproject:2574
Change-Id: I3d7bd7ca0d69a364a611dc04799ea34906fc4a6c
Reviewed-on: https://chromium-review.googlesource.com/1067114
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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|
6816d843
|
2018-03-31T14:19:17
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|
Add two new fields to angle::Format.
One field determines if a format is a compressed format
(called Block format for angle::Format, but basically the same).
The second field is the number of bytes in the format, so we
can do calculations on pixel size.
Both of these will make life cleaner in the Vulkan back-end.
Also solves some TODOs in the vk format table init.
Bug: angleproject:2318
Bug: angleproject:2358
Change-Id: I8b021b959c5892c86635e0225012295e5e830256
Reviewed-on: https://chromium-review.googlesource.com/987524
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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41918387
|
2018-03-13T11:37:54
|
|
Vulkan: Additional texture formats support. RGB565, RGBA4444, RGBA5551
Bug:angleproject:2358
Change-Id: I4dc19f9e4cc7b51f215b57d440a108cdf17aec24
Reviewed-on: https://chromium-review.googlesource.com/960573
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d92d9dd1
|
2018-03-14T08:06:44
|
|
Sort the Format_table_autogen.cpp switch case by gl format
Bug:angleproject:2358
Change-Id: I8e5baa53239ab0509683114645fed0e769f43764
Reviewed-on: https://chromium-review.googlesource.com/962321
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d66e1939
|
2018-01-17T11:36:24
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Allow creating EGL pbuffers from typeless D3D textures
A new extension EGL_ANGLE_d3d_typeless_texture_client_buffer is added
that allows creating EGL pbuffers from typeless D3D textures.
The extension increases the flexibility of the API compared to plain
EGL_ANGLE_D3D_texture_client_buffer. The colorspace for the created
EGL pbuffer can be set by using the EGL_GL_COLORSPACE attribute.
Internally this sets the ANGLE format of the buffer. There are new
ANGLE formats that are used specifically for typeless textures,
separate ones for SRGB and linear views into the D3D textures.
The extension is only supported on the D3D11 backend of ANGLE.
BUG=angleproject:2300
TEST=angle_white_box_tests
Change-Id: I6a6cb873d2cc0dca0b7f18a0f2cd35e7bafcb7d8
Reviewed-on: https://chromium-review.googlesource.com/873917
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
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c8c9a24a
|
2018-01-02T13:39:00
|
|
Entry Points: Refactor generator script.
This cleans up some of the organization of the python generator. It
will make the extension entry point generation simpler.
It also changes the header guards to use more underscores, which
produces a small diff. Also updates the copyright year in a few
generated files.
Bug: angleproject:2263
Change-Id: I42f061c24a6cfcd8328c56c57eaed9ca6c7bb293
Reviewed-on: https://chromium-review.googlesource.com/846306
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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935cb7c5
|
2017-11-08T15:53:41
|
|
Support B8G8R8A8_UNORM_SRGB as D3D11 texture format
Support B8G8R8A8_UNORM_SRGB as D3D11 texture format.
BUG=angleproject:2172
Change-Id: I2f15a55123601735d7fc6caa40bb056243a91b44
Reviewed-on: https://chromium-review.googlesource.com/758600
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
7b62cf97
|
2017-11-02T15:20:49
|
|
Refactor TextureFormatMap to store an array.
std::map lookups are already showing up as a hot spot during some
profile trace analysis. We can elimintate these by only doing a
single switch at the entry point level to convert the GL internal
format to an internal identifier or type info pointer.
This change doesn't completely fix the hot spot, since now we are
doing multiple switch statements, but it does remove the std::map
storage in TextureCapsMap. It replaces it with a flat std::array
indexed by angle::Format::ID, and gives us the option in the future
to eliminate all by one switch statement.
This should allow for a faster texture caps implementation in Vulkan.
This also fixes the missing ANGLE format entries for ETC1 compressed
formats.
BUG=angleproject:2207
Change-Id: I74ea2082e582a6790d5fde90e33246a618a2da0e
Reviewed-on: https://chromium-review.googlesource.com/742375
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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206a58d1
|
2017-10-29T11:11:29
|
|
Slight reformat to ANGLE format table.
Refactoring change only.
BUG=angleproject:2207
Change-Id: Id05972d2084f3254745cbf55d1b7577306020466
Reviewed-on: https://chromium-review.googlesource.com/742373
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
aadc8f37
|
2017-08-11T17:34:44
|
|
Implement the CPU fallback for CopyTextureCHROMIUM on OpenGL.
BUG=angleproject:1932
Change-Id: Iabc1a3e361d66313dc16bf19b392402b7836f8a5
Reviewed-on: https://chromium-review.googlesource.com/612562
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
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80616218
|
2017-05-17T15:40:03
|
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Support CHROMIUM_copy_texture for all formats on D3D11.
Adds a CPU readback and conversion path when the destination texture is
not renderable.
BUG=angleproject:1932
Change-Id: I71461ca991dc10dd636ff38e1ae20db2be0f8d63
Reviewed-on: https://chromium-review.googlesource.com/508308
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
451b2b7f
|
2017-05-15T15:32:02
|
|
Correctly generate mipmaps for sRGB textures.
sRGB textures need to linearize their data before averaging, this worked
correctly on the GPU mipmap generation functions but not the CPU ones.
BUG=angleproject:2019
TEST=conformance/extensions/ext-sRGB
Change-Id: I554dac89b12acf5ebf5b7cab6f6faf0bce5168a6
Reviewed-on: https://chromium-review.googlesource.com/506241
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
02f075c8
|
2016-12-22T14:55:46
|
|
Support EXT_texture_compression_s3tc_srgb on DX11
Also passes WEBGL_compressed_texture_s3tc_srgb conformance on WebGL 1/2 on DX11
BUG=angleproject:1553
BUG=chromium:630498
Change-Id: If1d17b54b1e8b998410079fd217626410015d7f1
Reviewed-on: https://chromium-review.googlesource.com/422585
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
2bfc4119
|
2016-10-28T11:48:54
|
|
Put angle::Format table in a cpp file.
The best practice is to expose a non-constexpr query function and
hide the constexpr table in a cpp, so it won't be included verbatim
in multiple other source files.
BUG=angleproject:1389
Change-Id: Ic4e19d14c832643be1552c5a14e441826c41970f
Reviewed-on: https://chromium-review.googlesource.com/404478
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|