|
9ad43bdd
|
2021-12-09T16:52:35
|
|
Re-land: "Vulkan: Support Wayland"
Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size
from native window and check egl config is just empty. An EGL wayland
test is added for testing rendering and buffers swapping.
Re-land fixes:
- link failure in systems with no libwayland installed.
- XCB display availability check.
Bug: angleproject:6902
Change-Id: I5daecf3591493308ac71a7dd3bc0802f492e6fed
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621059
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4bbc55f4
|
2022-05-03T08:19:55
|
|
Revert "Re-land: "Vulkan: Support Wayland""
This reverts commit e0dd196a0e0aace17dfaa204163d798f504ea94e.
Reason for revert: blocks ANGLE roll into Chromium
Original change's description:
> Re-land: "Vulkan: Support Wayland"
>
> Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size
> from native window and check egl config is just empty. An EGL wayland
> test is added for testing rendering and buffers swapping.
>
> Re-land fixes link failure in systems with no libwayland installed.
>
> Bug: angleproject:6902
> Change-Id: I4f091d4f479a537d0390caedce88a5d39f8b356f
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3608088
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:6902, angleproject:7260
Change-Id: I7e92bf811b191eee6679d577006cddc0e1286fad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621057
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
e0dd196a
|
2021-12-09T16:52:35
|
|
Re-land: "Vulkan: Support Wayland"
Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size
from native window and check egl config is just empty. An EGL wayland
test is added for testing rendering and buffers swapping.
Re-land fixes link failure in systems with no libwayland installed.
Bug: angleproject:6902
Change-Id: I4f091d4f479a537d0390caedce88a5d39f8b356f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3608088
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6c248691
|
2022-04-21T10:10:03
|
|
Enable SINGLE_BUFFER with eglCreateWindowSurface
Enable core EGL feature for Vulkan using:
VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR
Test: angle_end2end_test --gtest_filter=EGLSingleBufferTest
Bug: angleproject:7224
Change-Id: I3e85f932471f7b3c97bbc5c2f5314f25eb9b2867
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3610975
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
95c1ff52
|
2022-02-24T08:31:52
|
|
EGL: Fix EGL_KHR_mutable_render_buffer
Fixes for eglSurfaceAttrib error cases.
Improve query for render buffer
Add test case to EGLSurfaceTest
Test: angle_end2end_test --gtest_filter=EGLSingleBufferTest
Bug: angleproject:7134
Change-Id: I4fa568c9530312003dc17111be212bf5b66d97fb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3556088
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
768c7d47
|
2022-04-21T16:55:05
|
|
Revert "Re-land: "Vulkan: Support Wayland""
This reverts commit f6cdd02fb4bceb4072430e3dbcb1e945809471e0.
Reason for revert: Still warns about extra dependency on wayland.
https://ci.chromium.org/ui/p/chromium/builders/try/linux-rel/990820/overview
Original change's description:
> Re-land: "Vulkan: Support Wayland"
>
> Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size
> from native window and check egl config is just empty. An EGL wayland
> test is added for testing rendering and buffers swapping.
>
> Re-land fixes link failure in systems with no libwayland installed.
>
> Bug: angleproject:6902
> Change-Id: I706af14620d6298275009f5caf93b0e60339219b
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3578765
> Auto-Submit: Antonio Caggiano <antonio.caggiano@collabora.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:6902
Change-Id: I11b1fe473fceb2fddb85bd562b769d18426ce07b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3600378
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
dd493b5c
|
2022-04-11T17:49:36
|
|
EGL: allow eglQueryString(EGL_NO_DISPLAY, EGL_VERSION)
According to the EGL 1.5 specification, this should be okay:
If dpy is EGL_NO_DISPLAY, then the EGL_VERSION string describes the
supported client version. If dpy is a valid, initialized display,
then the EGL_VERSION string describes the supported EGL version for
dpy.
Bug: angleproject:7194
Change-Id: I0d851742695293d553465175ce4b59ce7f5d5336
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3583143
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Steven Noonan <steven@valvesoftware.com>
Auto-Submit: Steven Noonan <steven@valvesoftware.com>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
f6cdd02f
|
2021-12-09T16:52:35
|
|
Re-land: "Vulkan: Support Wayland"
Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size
from native window and check egl config is just empty. An EGL wayland
test is added for testing rendering and buffers swapping.
Re-land fixes link failure in systems with no libwayland installed.
Bug: angleproject:6902
Change-Id: I706af14620d6298275009f5caf93b0e60339219b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3578765
Auto-Submit: Antonio Caggiano <antonio.caggiano@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
fcec6904
|
2022-04-13T14:18:06
|
|
Generate feature variable names from display names
The json file now only contains the feature display name. The variable
name is automaticaly derived.
For consistence with Chromium and other Chromium-based projects, the
display name is now always snake_case, and that's what's specified in
the json files. This also makes camelCase variable name generation
trivial (as opposed to the other way around).
Feature overrides now accept both snake_case and camelCase names to
ensure compatibility with existing scripts. This is done by removing _
and comparing override names with feature names in lower case.
Bug: angleproject:6435
Change-Id: I0b6ed2bbf5c312bc4f4be7b3c7d55dbaca2a9886
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584630
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
01c0bc21
|
2022-04-13T17:56:13
|
|
Revert "Vulkan: Support Wayland"
This reverts commit 510351f2006e32ffc6da722f1fc9ea5666e9c0da.
Reason for revert: Breaking ANGLE roll:
https://bugs.chromium.org/p/angleproject/issues/detail?id=7202
Original change's description:
> Vulkan: Support Wayland
>
> Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size
> from native window and check egl config is just empty.
>
> Then add an EGL wayland test for testing rendering and buffers swapping.
>
> Bug: angleproject:6902
> Change-Id: I8204a5cc99f26330b74caba241bebf14c5650c2d
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3395898
> Reviewed-by: mohan maiya <m.maiya@samsung.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Auto-Submit: Antonio Caggiano <antonio.caggiano@collabora.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:6902
Change-Id: Idd0cb78c84baeb1b2ab6910173160206901799f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584921
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
510351f2
|
2021-12-09T16:52:35
|
|
Vulkan: Support Wayland
Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size
from native window and check egl config is just empty.
Then add an EGL wayland test for testing rendering and buffers swapping.
Bug: angleproject:6902
Change-Id: I8204a5cc99f26330b74caba241bebf14c5650c2d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3395898
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Antonio Caggiano <antonio.caggiano@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
797e627e
|
2022-04-08T22:49:51
|
|
Autogenerate list of features as enum
The WithX() and WithNoX() helpers are removed and replaced with enable()
and disable() member functions that take the name of the feature (as a
Feature::X enum constant). This has two benefits:
- Adding tests that override a feature no longer requires additional
helper functions to be written.
- There's no mistaking the feature name.
This change doesn't yet fix the main issue in anglebug.com/6435, but
does fix the following helpers using an old feature name (so they were
ineffective):
- WithMetalForcedBufferGPUStorage
- WithNoVulkanViewportFlip
A follow up would remove the old way of overriding features in tests and
replaces them with the new way.
Bug: angleproject:6435
Change-Id: Ida02b26ec72bc40d7a8938c76a93815bb903ca05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3580982
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ba04fcfd
|
2022-03-11T13:58:52
|
|
Support ANGLE_PREFERRED_DEVICE on CGL
Add the possibility to test both integrated and discrete GPU
with ANGLE tests. Previously it was using only discrete.
The binaries need the NSSupportsAutomaticGraphicsSwitching bundle
property.
This is needed to test ANGLE_power_preference.
Changes the behavior of test apps:
Previously,
./angle_end2end_tests
would use discrete GPU.
After,
./angle_end2end_tests
or
ANGLE_PREFERRED_DEVICE=intel ./angle_end2end_tests
will use integrated GPU.
ANGLE_PREFERRED_DEVICE=amd ./angle_end2end_tests
will use discrete GPU.
Bug: angleproject:7093
Change-Id: Ia64f6024e3215e69c2a1bde3ba4f67c3ca595476
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3516114
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
ba0eba20
|
2022-04-01T17:39:58
|
|
Remove the TODOs regarding multisample buffer age
* Removed the TODOs regarding the buffer age for multisample images.
Bug: angleproject:7149
Change-Id: I25100eaef774613e71c5f7afdaed5833c63b6343
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3566228
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
cd9e887a
|
2022-03-31T15:43:17
|
|
Vulkan: Add multisample buffer age tests
* Added variations of VerifyContent for multisample images.
* getBufferAge() now sets age to 0 when the image is multisampled.
Bug: angleproject:7149
Change-Id: I11f6fc92f383fba180f118b29c799072ed0eb51c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3563510
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
5aaa402c
|
2022-03-30T06:13:02
|
|
Fix Surface use-after-free bug
In Display::destroyContext we would incorrectly destroy current surfaces
while trying to makeCurrent the context to be destroyed. Introduce
ScopedSurfaceRef, mirroring ScopedContextRef, to keep the surfaces alive
while destroying the context.
Bug: angleproject:7141
Test: EGLSurfaceTest.SurfaceUseAfterFreeBug*
Change-Id: Ie9b3d7841e5ee561d96c13bfee9c7c87b40cc39d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3561354
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
7a85d114
|
2022-03-25T15:01:17
|
|
Use [[nodiscard]] on RAII classes
Scoped* classes provide an RAII way of adding cleanup/restore state/etc
in a robust way. Unfortunatley, it's very easy to mistakenly leave the
variable name, leading to the destructor being called immediately
instead of at the end of the scope:
{
ScopedX(parameters); // instead of ScopedX x(parameters);
// Code here is run after destructor
}
The [[nodiscard]] attribute, if specified on the ScopedX class would
lead to a warning (turned to error with -Werror). This change does
that for classes named *Scoped* in ANGLE.
Bug: chromium:1103817
Change-Id: I65c9922c9b4eba1f9c033e093fe8fe534648ab62
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3552092
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
cdd97fb8
|
2022-03-24T17:41:30
|
|
Reland "Vulkan: Fix invalid access with display texture share group."
This is a reland of 1099b5ef2279cfe1988a39c8e011aada59c650f1.
Original change's description:
> Vulkan: Fix invalid access with display texture share group.
> Create bufferpool that owns by RendererVk.
> If we are using EGL_ANGLE_display_texture_share_group
> extension, use the bufferpool owned RendererVk,
> otherwise, use the bufferpool owned by EGL::ShareGroup.
> The bufferpool lifetime will remain consistent with
> texture lifetime.
> Bug: chromium:1299211
> Change-Id: Ie4e87cea1dfd20dabab24e2afed6ddd92e469888
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3531155
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1299211
Change-Id: I4b8f5bcb30297f2c5f24e02404fd96011f9d843b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550038
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
73ec28af
|
2022-03-23T21:13:45
|
|
Revert "Vulkan: Fix invalid access with display texture share group."
This reverts commit 1099b5ef2279cfe1988a39c8e011aada59c650f1.
Reason for revert: suspect culprit of 1309304
Original change's description:
> Vulkan: Fix invalid access with display texture share group.
>
> Create bufferpool that owns by RendererVk.
> If we are using EGL_ANGLE_display_texture_share_group
> extension, use the bufferpool owned RendererVk,
> otherwise, use the bufferpool owned by EGL::ShareGroup.
> The bufferpool lifetime will remain consistent with
> texture lifetime.
>
> Bug: chromium:1299211
> Change-Id: Ie4e87cea1dfd20dabab24e2afed6ddd92e469888
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3531155
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1299211, 1309304
Change-Id: Ibdc119ef6bb52352858114d72a0f1c0edcd4da5e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3546288
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
1099b5ef
|
2022-03-17T17:20:44
|
|
Vulkan: Fix invalid access with display texture share group.
Create bufferpool that owns by RendererVk.
If we are using EGL_ANGLE_display_texture_share_group
extension, use the bufferpool owned RendererVk,
otherwise, use the bufferpool owned by EGL::ShareGroup.
The bufferpool lifetime will remain consistent with
texture lifetime.
Bug: chromium:1299211
Change-Id: Ie4e87cea1dfd20dabab24e2afed6ddd92e469888
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3531155
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
9637185c
|
2022-03-10T15:38:13
|
|
Add ForceGPUSwitch to EGL_ANGLE_power_preference
eglHandleGPUSwitch() does not work with WebKit sandbox profile.
The root cause is that we do not know the
primary display, and as such we do not know which GPU drives this.
Add eglForceGPUSwitchANGLE(display, gpuIDHigh, gpuIDLow).
This lets the caller figure out the GPU in another process. Then
the caller can just set the GPU in the sandboxed process.
Add tests that are disabled by default until the runner and the
infrastructure supports running the tests with automatic switching
enabled.
Bug: angleproject:7092
Change-Id: I316ee431156596effbdb89659a5e24291719a204
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3516274
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
e74d0e81
|
2022-02-11T18:05:12
|
|
Vulkan: Implement EGL_KHR_partial_update
This change provides a trivial implementation of partial
update that does nothing, making apps that want this
extension happy. A possible efficient Vulkan implementation
would use the damage set to narrow down render area, but it
appears to only be useful for only some TBDR hardware.
Bug: angleproject:6960
Reviewed-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Change-Id: Ic553ac9590c336093f1bf25a6521574622599bf6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3427640
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Auto-Submit: Constantine Shablya <constantine.shablya@collabora.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1dc9f126
|
2022-03-16T19:29:26
|
|
Revert "Flush the texture staged updates when destroying context share group"
This reverts commit 5c29d795d1625f71ac6999f157b6f3bba79d5256.
Reason for revert: this is causing some test failures on chromium and blocking the angle-chromium auto roller job: https://chromium-review.googlesource.com/c/chromium/src/+/3529771/
Original change's description:
> Flush the texture staged updates when destroying context share group
>
> If we are using the extension EGL_ANGLE_display_texture_share_group,
> flush the texture staged updates upon destroying the context. With the
> extension enabled, the texture could still be alive when both context
> and its' EGL::ShareGroup are destroyed. If we have staged updates not
> yet flushed, the updates will keep the ShareGroupVk bufferpool occupied,
> causing an error upon ShareGroupVk::onDestroy().
>
> Bug: chromium:1299211
> Change-Id: I260de93c3a3099e023e31acbe017803e824459ad
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3495879
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Bug: chromium:1299211
Change-Id: I214161d6a8aec834e1efc5fc9d2479e62e3bfae0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3530505
Auto-Submit: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5c29d795
|
2022-02-28T23:56:46
|
|
Flush the texture staged updates when destroying context share group
If we are using the extension EGL_ANGLE_display_texture_share_group,
flush the texture staged updates upon destroying the context. With the
extension enabled, the texture could still be alive when both context
and its' EGL::ShareGroup are destroyed. If we have staged updates not
yet flushed, the updates will keep the ShareGroupVk bufferpool occupied,
causing an error upon ShareGroupVk::onDestroy().
Bug: chromium:1299211
Change-Id: I260de93c3a3099e023e31acbe017803e824459ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3495879
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
d914e7fb
|
2022-03-09T16:28:06
|
|
Add device id as a part of the key in EGLDisplay cache
Otherwise eglGetPlatformDisplay would return displays created
with other devices.
Bug: angleproject:7087
Change-Id: I6ad3fa03f02892afe43de7e7691fbba17a89d616
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3513753
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
722ac971
|
2022-03-02T19:24:26
|
|
Fix glClearColor calls to use GLColor32F constants.
Bug: angleproject:5025
Change-Id: I8d8bc8ff0b93951e19697d57c07368e1196498ae
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3499564
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4349904b
|
2022-02-04T14:22:53
|
|
Add keying on backend to ANGLE Display caching.
Webkit needs to use one ANGLE display with OpenGL and another with
Metal. Our display caching is interfering with this, so it should
be updated to also key on the selected backend.
Bug: angleproject:6978
Change-Id: I9ec47a28e16646f5fc75956e3bd78236990cc392
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3440780
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
1b9774f5
|
2022-01-26T13:37:03
|
|
Vulkan: Force submit updates to immutable textures
Submit immutable texture updates recorded in outside renderpass
commands when the following conditions are met -
1. "forceSubmitImmutableTextureUpdates" feature is enabled
2. The texture is immutable
This works around a problem that manifests in some applications
that do not perform appropriate synchronization of shared contexts.
Bug: angleproject:6929
Test: EGLContextSharingTestNoSyncTextureUploads.*
Change-Id: I2a237046e2cc53650eb8dc07e3697f7481df9b02
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3418138
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
2b00f4f5
|
2022-02-01T13:59:50
|
|
Fix bug in protected content validation
1. It is valid for a protected context to sample from an
unprotected texture
2. It is necessary to match protected state of framebuffer
attachment and the context
Bug: angleproject:6602
Change-Id: Ia3138c1a6dc46ff6b85fc5948c6a04ef48fba8a8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3430241
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d6dd0cb5
|
2021-09-21T15:26:13
|
|
EGL: EGL_KHR_lock_surface3 backend
Add vulkan implementation
Add test: EGLLockSurface3Test
Test: angle_end2end_test --gtest_filter=EGLLockSurface3Test
Bug: angleproject:6062
Change-Id: Id5bfe37895b550392d11e9e9cc1262c1f0288c42
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3174323
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
453cd955
|
2022-01-17T13:26:39
|
|
Add EGL_ANGLE_platform_angle_display_id to D3D11 backend.
Uses the same LUID parts as ANGLE_platform_angle_d3d_luid. This
new extension is available on D3D11 on Windows and Metal on Mac.
Bug: angleproject:6903
Change-Id: Ib695affe47e822c4dfd7f41d8a62a85e74b9b90a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3396416
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
9f3c306e
|
2022-01-13T13:34:36
|
|
Fix collection of systemDeviceId on Mac/M1
Use the AGXAccelerator registry Id to match to the MTLDevice registry
Id.
Bug: angleproject:6143
Change-Id: I6fc868cbc9d5f442e042b5afeade6f71dbb2915b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3387081
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
2f4f5f8a
|
2021-12-14T17:30:42
|
|
Add EGL_ANGLE_platform_angle_device_id for the Metal backend.
This extension takes in a 64-bit device ID in two parts as parameters
to eglGetPlatformDisplay and uses it to initialize a display backed
by a specific device. The deviceID should match the MTLDevice's
registryId.
Bug: angleproject:6143
Change-Id: I02188b8266f8d0ac657b04325d191ab89bbef751
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3337985
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
926b43e7
|
2022-01-06T13:31:54
|
|
Reland: Frontend: separate lock in swap prep
Swapchain-based backends like Vulkan might block a lot in
vkAcquireNextImageKHR, which is bad for overall fast progress if we also
hold the global EGL lock there.
This CL starts to split the global EGL lock. We release the EGL lock
when performing vkAcquireNextImageKHR, and only maintain a lock for
surfaces.
This is done via a new custom entry point, EGL_PrepareSwapBuffers, so
that we can control how the global lock is used throughout the entire
call.
Bug: angleproject:6851
Change-Id: I095cd8b3bdbb13c842cab0a46148e2122582cdfd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3373426
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
9d668d6c
|
2022-01-07T18:18:23
|
|
Revert "Frontend: separate lock in swap prep"
This reverts commit 40c5cb255c0a07bdab574aa076ee603e7d791ab3.
Reason for revert: Regression in TSAN caused by this CL:
https://ci.chromium.org/ui/p/angle/builders/ci/linux-tsan-test/352/overview
Original change's description:
> Frontend: separate lock in swap prep
>
> Swapchain-based backends like Vulkan might block a lot in
> vkAcquireNextImageKHR, which is bad for overall fast progress if we also
> hold the global EGL lock there.
>
> This CL starts to split the global EGL lock. We release the EGL lock
> when performing vkAcquireNextImageKHR, and only maintain a lock for
> surfaces.
>
> Bug: angleproject:6851
> Change-Id: I329d5c4c579718a4980c4261590f77099ce1400e
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3361249
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Lingfeng Yang <lfy@google.com>
Bug: angleproject:6851
Change-Id: Ie03b784021f7b8b5c1ef95a911ef7da4029abd46
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3373165
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b2dac79d
|
2022-01-07T06:55:04
|
|
Fix typo in EGLPrintInfo end2end Test
Version query had incorrect enum in EGLPrintInfo test.
Replace EGL_VENDOR enum with EGL_VERSION enum.
Bug: angleproject:4039
Test: EGLPrintEGLinfoTest.PrintEGLInfo
Change-Id: Ie056f4547f03d5c777b04f2a9cf652496e72702b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3373128
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
40c5cb25
|
2022-01-06T13:31:54
|
|
Frontend: separate lock in swap prep
Swapchain-based backends like Vulkan might block a lot in
vkAcquireNextImageKHR, which is bad for overall fast progress if we also
hold the global EGL lock there.
This CL starts to split the global EGL lock. We release the EGL lock
when performing vkAcquireNextImageKHR, and only maintain a lock for
surfaces.
Bug: angleproject:6851
Change-Id: I329d5c4c579718a4980c4261590f77099ce1400e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3361249
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
ece46380
|
2021-12-15T14:34:07
|
|
tests/EGLProtectedContentTest: Add QueryContext test.
Add a test that calls eglQueryContext to query
EGL_PROTECTED_CONTENT_EXT.
This functionality was implemented by
1fc9b7c6e0e4be4e6ebdc1bd8ccca58fa0fdecfd.
Test: angle_end2end_tests --gtest_filter="EGLProtectedContentTest.QueryContext*"
Bug: angleproject:6693
Bug: angleproject:6870
Change-Id: I05e6dde96e120ea81e7d4374990e05def100e290
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3358206
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
|
|
05a44dd2
|
2021-11-29T12:16:58
|
|
Vulkan: Set content undefined on eglSwapBuffers
* Invalidate the swap buffer content if the swap behavior is
EGL_BUFFER_DESTROYED.
* In that event, WindowSurfaceVk::getBufferAge() sets `age`
to 0 and returns with no errors.
* Unit tests in EGLBufferAgeTest.cpp updated to reflect this.
* Minor cleanup in the test file.
Bug: angleproject:6363
Change-Id: Ibab7ccb99c1be149588e6aad16bcc2d6dd989295
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3307776
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
feb599ad
|
2021-12-09T20:17:14
|
|
Invalidate EGL handles during eglTerminate
EGL 1.5 spec says -
Termination marks all EGL-specific resources, such as contexts
and surfaces, associated with the specified display for deletion.
Handles to all such resources are invalid as soon as eglTerminate
returns
Move EGL object handles to another set, tracking invalid objects,
during display terminate. Destroy these invalid objects during
eglReleaseThread
Bug: angleproject:6798
Test: EGLMultiContextTest.NegativeTestAfterEglTerminate*
Test: EGLMultiContextTest.RepeatedEglInitAndTerminate*
Test: Android CTS WrapperTest.testThreadCleanup
Change-Id: Ie160212c98367493e645d9d1c8260e7a30649386
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3329273
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
6c172e4b
|
2021-11-20T16:27:14
|
|
Add support for memory cleanup on process exit
This patch adds a callback to cleanup memory on process exit.
Bug: angleproject:6723
Test: Android CTS WrapperTest.testThreadCleanup
Change-Id: Ia517d4c6ae280ddc1f17a3b6f77d437aaaad0678
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3294581
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
f422f21a
|
2021-11-09T18:42:15
|
|
Reland "Metal: Reintroduce GPU power preference selection code."
This reverts commit 67a8cf07a740c5ce3aafd2ad7fddd370451b3525.
Reason for revert: Landed Chromium-side dependency:
https://chromium-review.googlesource.com/c/chromium/src/+/3271170
Original change's description:
> Revert "Metal: Reintroduce GPU power preference selection code."
>
> This reverts commit 017161701b7dbf70a13f3c180a39e1fa45c27d9f.
>
> Reason for revert: Blocking roller, please re-land with the fix.
>
> Original change's description:
> > Metal: Reintroduce GPU power preference selection code.
> >
> > This CL re-introduces the GPU power preference code to
> > the metal backend. It also reworks EGLDisplay caching
> > in the frontend to cache based on the native display
> > as well as the power preference attribute.
> > A new extension, EGL_ANGLE_display_power_preference is
> > added based on EGL_ANGLE_power_preference. This extension
> > is a client extension that allows selection of GPU on
> > display creation, similar to how GPUs are selected on
> > context creation in EGL_ANGLE_power_preference.
> > This CL adds EGLDisplayPowerPreferenceTest and enables it on
> > the metal backend.
> >
> > Bug: angleproject:6143
> > Change-Id: I0a081dcd2e3f18ab365fdd3498ddcb6e2ba35212
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3231986
> > Reviewed-by: Kenneth Russell <kbr@chromium.org>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Reviewed-by: Gregg Tavares <gman@chromium.org>
> > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
>
> TBR=kbr@chromium.org,gman@chromium.org,jonahr@google.com,jmadill@chromium.org,angle-scoped@luci-project-accounts.iam.gserviceaccount.com
>
> Change-Id: I4f775bf7139253a87b033a30e0da2100b3c1bb02
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:6143
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3270749
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
# Not skipping CQ checks because this is a reland.
Bug: angleproject:6143
Change-Id: Id9b0a5cbb76e4dea9e2f2da2b1c47a0587dfdaf5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3270970
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
53def659
|
2021-11-09T14:58:18
|
|
Unskip RenderSolidColor test
Unskips EGLDirectCompositionTest.RenderSolidColor, as the driver bug
that caused it to be disabled should hopefully be fixed.
Bug: chromium:1063962
Change-Id: I8a01ca65fc7e2b4b820d61fced24cf53af9e9f3c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3270597
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
67a8cf07
|
2021-11-09T15:10:50
|
|
Revert "Metal: Reintroduce GPU power preference selection code."
This reverts commit 017161701b7dbf70a13f3c180a39e1fa45c27d9f.
Reason for revert: Blocking roller, please re-land with the fix.
Original change's description:
> Metal: Reintroduce GPU power preference selection code.
>
> This CL re-introduces the GPU power preference code to
> the metal backend. It also reworks EGLDisplay caching
> in the frontend to cache based on the native display
> as well as the power preference attribute.
> A new extension, EGL_ANGLE_display_power_preference is
> added based on EGL_ANGLE_power_preference. This extension
> is a client extension that allows selection of GPU on
> display creation, similar to how GPUs are selected on
> context creation in EGL_ANGLE_power_preference.
> This CL adds EGLDisplayPowerPreferenceTest and enables it on
> the metal backend.
>
> Bug: angleproject:6143
> Change-Id: I0a081dcd2e3f18ab365fdd3498ddcb6e2ba35212
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3231986
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Gregg Tavares <gman@chromium.org>
> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
TBR=kbr@chromium.org,gman@chromium.org,jonahr@google.com,jmadill@chromium.org,angle-scoped@luci-project-accounts.iam.gserviceaccount.com
Change-Id: I4f775bf7139253a87b033a30e0da2100b3c1bb02
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:6143
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3270749
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
01716170
|
2021-10-14T13:24:41
|
|
Metal: Reintroduce GPU power preference selection code.
This CL re-introduces the GPU power preference code to
the metal backend. It also reworks EGLDisplay caching
in the frontend to cache based on the native display
as well as the power preference attribute.
A new extension, EGL_ANGLE_display_power_preference is
added based on EGL_ANGLE_power_preference. This extension
is a client extension that allows selection of GPU on
display creation, similar to how GPUs are selected on
context creation in EGL_ANGLE_power_preference.
This CL adds EGLDisplayPowerPreferenceTest and enables it on
the metal backend.
Bug: angleproject:6143
Change-Id: I0a081dcd2e3f18ab365fdd3498ddcb6e2ba35212
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3231986
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Gregg Tavares <gman@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
5d8a89e4
|
2021-11-02T19:57:04
|
|
Vulkan: Always override surface format GL_RGB8 to GL_RGBA8
If an app requests to create a surface with GL_RGB8, override it to be
GL_RGBA8 for Android.
This is to workaround an issue with the Android Vulkan loader which
limits which formats can be used with swapchains.
This CL also adds GL_RGB8 back to DisplayVkAndroid::generateConfigs(),
effectively reverting the following CL:
https://chromium-review.googlesource.com/c/angle/angle/+/3235466
This is being done with this CL (rather than reverting) since these
changes are required to handle surfaces created with GL_RGB8.
Bug: angleproject:6277
Bug: angleproject:6651
Change-Id: Iad78ea0d7bdf12e1e309ed6a7181f08fac38b9de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3258143
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
7bda9d73
|
2021-10-22T11:53:20
|
|
DisplayVkAndroid: Always expose EGL_RECORDABLE_ANDROID.
Expose EGL_RECORDABLE_ANDROID in the config for all Vulkan drivers
on Android to provide app compatiblity with "My Talking Tom 2" and
"My Talking Tom Friends".
Don't require config to be unavailable in EGLRecordableTest and request
a config with EGL_RECORDABLE_ANDROID enabled, but do not check for
results.
Bug: angleproject:6612
Change-Id: I25113b7c7f9a4a3b13dc625f01d96ba91cb3c6d7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3237001
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
d2c01d2c
|
2021-09-17T12:57:14
|
|
GL: Allow selecting virtualization groups at context creation
Rewrite EGL_ANGLE_platform_angle_context_virtualization to
EGL_ANGLE_context_virtualization, changing the context virtualization
parameter to an identifier for what virtualization group the frontend
context should be added to.
This allows ANGLE's GL backend to be used by multiple threads if the
user creates contexts with different virtualization groups.
Bug: angleproject:6406
Change-Id: I7414d4705ce10bdf63a9b824043d5dd040dad875
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3169193
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
44bef8ae
|
2021-10-08T15:01:37
|
|
Remove traces of Feature Level 9_3 support from tests.
Bug: angleproject:1284
Bug: angleproject:3042
Change-Id: Ic2f77d315e98c3b15c5fc8b0359168bce00867d4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3213294
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ad8e4d99
|
2021-09-28T11:48:46
|
|
Remove EGL_ANGLE_flexible_surface_compatibility
This extension has been superseded by EGL_KHR_no_config_context.
Bug: chromium:1253930
Change-Id: Ie299c34baa84e9f47c73ddb5a0636536bf510d72
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3190612
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
da3db87e
|
2021-07-06T14:00:58
|
|
Upstream latest changes to Metal backend from Apple to 7/1/2021
This CL merges in the ANGLE changes between these two WebKit commits:
https://git.webkit.org/?p=WebKit.git;a=commit;h=8648b353ab1d7730438c2e08319e1a4d64982c31
https://git.webkit.org/?p=WebKit.git;a=commit;h=166e4924a52971d6a32ad48247a439b16c00e062
Include provoking vertex buffer out of bounds fix
from https://bugs.webkit.org/show_bug.cgi?id=230107
Fix bad merge of resetting of dirty bits, breaking
DepthStencilFormatsTest.DepthTextureRender test and perhaps others.
Disable GL_APPLE_clip_distance when the direct-to-Metal compiler is
active. It can not yet handle the gl_ClipDistance array.
Disable use of rectangular textures for IOSurfaces. Metal can bind
IOSurfaces to 2D textures, and this was passing all tests in the
SPIR-V Metal backend. Introducing rectangular textures breaks the
SPIR-V Metal backend, and the tests currently fail on the
direct-to-Metal backend.
Fix several bugs with ProvokingVertex, which was causing
both the SpirV and Direct backends to incorrectly draw
indices.
(https://bugs.webkit.org/show_bug.cgi?id=230107)
Skip the following tests on the Metal backend which is still failing
RobustResourceInitTestES3.BlitDepthStencilAfterClearBuffer
GLSLTest_ES3.GLVertexIDIntegerTextureDrawArrays/ES3_Metal
With these changes, angle_end2end_tests again runs to completion.
Bug: angleproject:6395
Change-Id: I3cc58f531426a95fc8f177a4ad87f56c1855a546
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3167010
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
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0004ecc2
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2021-09-22T13:39:55
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Write GL info to test artifact in end2end_tests.
These will show up as glinfo.json in the "cas outputs" of the shard
that runs these tests.
We currently have information for Pixel 4, NVIDIA and Intel Win/Linux,
and SwiftShader Windows. GLES 1.x extensions are treated separately.
Some WebGL/Mac-only/D3D-only extensions show as unsupported anywhere.
In order to capture artifacts on Android, we use a render test output
parameter.
Bug: angleproject:6379
Change-Id: I560b219b5a586cdbb68d272090f38eedc76aba20
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3176780
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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4647e4c5
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2021-09-27T17:03:05
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SwANGLE copy to IOSurface
This CL performs a buffer to image copy on bindTexImage
and an image to buffer copy on a releaseTexImage on MacOS
in order to copy from/to an IOSurface which has an arbitrary
internal layout.
It also changes the internal format used by GL_BGRX8_ANGLEX
to GL_RGBX8_ANGLEX in order to have an internal format which
accurately represents the {GL_RGB, GL_UNSIGNED_BYTE} format
with the color channels in the correct order.
Bug: chromium:1209250
Bug: angleproject:4369
Change-Id: I62b66c7055f8ba8a4c943abeb2e35a3825efc392
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3169472
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
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4f2b2995
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2021-09-23T09:50:46
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Fix -Wshadow.
This still disables the warning for glmark2 instead of fixing it, to
avoid needing to upstream a patch.
Bug: chromium:794619
Change-Id: Ice602996041d6090c9b09ee81c8ed095c4fa6b2e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3179860
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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c85d9a19
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2021-09-07T11:41:10
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Destroy all unreferenced Contexts resources during terminate()
When eglTerminate() is called, all of the Contexts that the Display owns
need to be destroyed if they are not referenced by (current to) any
Threads. This also requires a change to Display::releaseContext(), to
remove the recursive call to Display::terminate() that could occur when
releasing the Contexts during terminate().
Bug: skia:12413
Test: EGLContextSharingTestNoFixture.EglTerminateMultipleTimes
Change-Id: Ibd0a3e22725d29875c4089bdaae47c98e5084f35
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3144146
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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23b16743
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2021-09-14T10:29:14
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Fix compilation when disabling D3D back-ends.
Common code areas weren't compiling when disabling combinations
of the D3D9 and D3D11 back-ends. With manual testing this fixes
various combinations of angle_enable_d3d9/d3d11/gl.
Bug: angleproject:5925
Change-Id: Ie14f2b4c6169cf96c662e7ae6999751007d9adb0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3162836
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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8bb3c827
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2021-07-22T19:06:40
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Fix Multithreaded eglDestroyContext()/eglTerminate()
The following EGL calls can lead to a crash in eglMakeCurrent():
Thread A: eglMakeCurrent(context A)
Thread B: eglDestroyContext(context A)
B: eglTerminate() <<--- this release context A
Thread A: eglMakeCurrent(context B)
The eglMakeCurrent(context B) call will assert when attempting to
unMakeCurrent(), since thread A doesn't know that context A was already
destroyed by thread B.
To fix this:
1.) A Context will only be released once there are no Threads that
currently have a reference to it (no longer have the Context current).
- Context::mIsCurrent is being removed, since it was inaccurate and not
thread-safe. For example, when eglTerminate() was called, the
eglTerminate()'ing-Thread would "steal" the Context that was current on
another Thread to destroy it.
2.) A Display will only be fully terminated and its resources released
once all Contexts have been destroyed and are no longer current.
Otherwise, Display::terminate() will return if any Contexts are still in
use by a Thread.
EGL 1.5 Specification
3.2 Initialization
If contexts or surfaces, created with respect to dpy are current (see
section 3.7.3) to any thread, then they are not actually destroyed
while they remain current. If other resources created with respect to
dpy are in use by any current context or surface, then they are also
not destroyed until the corresponding context or surface is no longer
current.
With this fix, the app com.netmarble.sknightsmmo can start.
This also exposed an issue with GlslangFinalize(), since glslang can
only be initialized/finalized once per process. Otherwise, the
following EGL commands will call GlslangFinalize() without ever being
able to GlslangInitialize() again, leading to crashes since
GlslangFinalize() cleans up glslang for the entire process.
dpy1 = eglGetPlatformDisplay() |
eglInitialize(dpy1) | GlslangInitialize()
dpy2 = eglGetPlatformDisplay() |
eglInitialize(dpy2) | GlslangInitialize()
eglTerminate(dpy2) | GlslangFinalize()
eglInitialize(dpy1) | isInitialized() == true
Since Display::isInitialized() == true, the rest of
Display::initialize() is skipped and GlslangInitialize() is not called.
Later, the next test that attempts to compile a program will crash due
to glslang no longer being initialized.
Finally, this exposed the following tests leaking EGLContext handles:
- EGLSurfaceTest::initializeContext()
- EGLContextSharingTest.DisplayShareGroupContextCreation
- EGLCreateContextAttribsTest.IMGContextPriorityExtension
- EGLMultiContextTest.TestContextDestroySimple
Other tests were failing to reset the context, preventing the Display
from being terminated since there were still references to Contexts
owned by the display:
eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
Bug: angleproject:6208
Bug: angleproject:6304
Bug: angleproject:6322
Test: EGLContextSharingTest.EglTerminateMultiThreaded
Test: EGLContextSharingTestNoFixture.EglDestoryContextManyTimesSameContext
Test: Load com.netmarble.sknightsmmo
Change-Id: I160922af93db6cabe0ed396be77762fa8dfc7656
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3046961
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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6eeab192
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2021-08-27T16:26:25
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Vulkan: Don't defer clear for read render target
We shouldn't collect deferred clears for the read render target because
they get applied to the draw render target. This CL flushes stages
updates to the read render target only if it's not the same as the draw
render target. This can happen when the read render target is bound to
another surface.
Bug: b/192327017
Change-Id: I7c9e804f4eff10728aed7aeeaf41ef3869c9bdbd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3125462
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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39e58580
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2021-08-25T14:50:49
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Move some end2end suppressions to expectations file
With 2 previous Wrangler-suppression CLs, I followed the pattern
initially done for bug 5945. Jamie pointed out that these are better
handled in the expectations file. This CL moves all 3 suppressions.
Bug: angleproject:5945
Bug: angleproject:6318
Change-Id: Ib70c3ede4c1fcd92cfd7dc65f2b37e221380fefe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119683
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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0d80bc8c
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2021-08-25T13:47:05
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Suppress EGLBlobCacheTest.FragmentOutputLocationKey on Metal
EGLBlobCacheTest.FragmentOutputLocationKey is flaky on mac-rel
Bug: angleproject:6318
Change-Id: I67c8f09ae75498d29f923d5c2d6cd52ca86bc249
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119679
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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460618ad
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2021-08-20T18:34:10
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Refactor EGLMultiThreadSteps.h -> MultiThreadSteps.h
The class ThreadSynchronization is very useful when synchronizing
multiple threads in ANGLE tests, so it's being moved from
egl_tests/EGLMultiThreadSteps.h to test_utils/MultiThreadSteps.h.
Bug: angleproject:5971
Change-Id: I5df469aa68b79cf72d95e0276f42ab33a091314e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3111887
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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d2d1f41f
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2021-08-16T08:05:55
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Add EGL extension to create window with a swap interval set.
On Vulkan this allows creating a window once without needing to
recreate the swapChain after we specify the swap interval.
Also adds a simple regression test and EGL enum assertion
printing formatting.
Bug: angleproject:5133
Change-Id: I72af124cb0e8f7cddfa810988a9862c0f36a0e46
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097806
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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0be285c6
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2021-07-20T11:36:22
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Vulkan: Flush read RT if color attachment is the read buffer
Prior to this change, the following sequence:
* eglMakeCurrent(..., draw=surface1, read=surface1, ...);
* glClear(...);
* eglMakeCurrent(..., draw=surface2, read=surface1, ...);
* glBlitFramebuffer(...);
* eglMakeCurrent(..., draw=surface1, read=surface1, ...);
* glReadPixels(...);
would end up with the `vkCmdClearColorImage()` on surface1
occuring after the `vkCmdBlitImage()`.
This CL updates flushColorAttachmentUpdates() to flush any staged
updates to both the read and draw attachments, since they can be
different if different read and draw surfaces are bound.
Adds a test which is a small repro of
android.opengl.cts.FramebufferTest#testBlitFramebuffer failure.
Bug: b/192327017
Test: EGLSurfaceTest.BlitBetweenSurfaces/*
Change-Id: Iabad26dfcd8633e9dcfcee2fb16ba352bc3931d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078980
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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6136620b
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2021-03-25T15:43:06
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Reland "EGL: GLES: Implement GL_EXT_protected_textures"
This is a reland of 6210a9b34a721df2c84cf69170ad9bf7ba40e4aa
This removes changes in gl backend.
Original change's description:
> EGL: GLES: Implement GL_EXT_protected_textures
>
> Implement EGL_EXT_protected_content Images
> Add protected member to Images and Textures
> Add error when creating objects if not supported or
> does't match native buffer
> When creating siblings pass protected state
> Add extension caps
> Add Validation
> Add GetTexParameter and SetTextparameter
> Add protected to Texture and state
> Expand tests for images and textures
>
> Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest
>
> Bug: angleproject:3965
> Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest
Bug: angleproject:3965
Change-Id: Id36d697c53afc0f0dadf92bda4565f9157f4fc2a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076825
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c408926f
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2021-07-22T12:00:59
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Revert "EGL: GLES: Implement GL_EXT_protected_textures"
This reverts commit 6210a9b34a721df2c84cf69170ad9bf7ba40e4aa.
Reason for revert: Suspected for breaking ANGLE->Chrome roller.
Bug: angleproject:6204
Original change's description:
> EGL: GLES: Implement GL_EXT_protected_textures
>
> Implement EGL_EXT_protected_content Images
> Add protected member to Images and Textures
> Add error when creating objects if not supported or
> does't match native buffer
> When creating siblings pass protected state
> Add extension caps
> Add Validation
> Add GetTexParameter and SetTextparameter
> Add protected to Texture and state
> Expand tests for images and textures
>
> Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest
>
> Bug: angleproject:3965
> Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:3965
Change-Id: Ia3ef260a17097b474189ccad5b235a9db99ee00b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3043889
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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6210a9b3
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2021-03-25T15:43:06
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EGL: GLES: Implement GL_EXT_protected_textures
Implement EGL_EXT_protected_content Images
Add protected member to Images and Textures
Add error when creating objects if not supported or
does't match native buffer
When creating siblings pass protected state
Add extension caps
Add Validation
Add GetTexParameter and SetTextparameter
Add protected to Texture and state
Expand tests for images and textures
Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest
Bug: angleproject:3965
Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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d2b659f9
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2021-03-25T15:40:58
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EGL: implement EGL_EXT_protected_content Context
Add Validation check to Contexts and Surfaces
Add Vulkan protected memory features and properties
Add protected member to Surfaces and Contexts
Implement hasProtectedContent in Vulkan
Add QueueFamily helper, extent DeviceQueueMap
Protected Swapchains always on for Android
Add EGLProtectedContentTest
Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest
Bug: angleproject:3965
Change-Id: I9352b1e594f71bb4e89cee7137a468940d186b1b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2800413
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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1d2c60da
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2021-07-12T21:44:24
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tests: GL_NUM_BINARY_FORMATS is a ES 3.0 property
Enable according test.
Bug: angleproject:6165
Change-Id: Idb0908024ebce485ac182463a02eba415f0ffec8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3024207
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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298fafd7
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2021-07-14T13:57:30
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[GLX] Allow usage of multiple visuals
When using AMGLE_x11_visual, a single visual is specified for the whole
session. This is limiting since windows can have different visuals.
For example, one window may want transparency and another window may
not. This CL makes it not-an-error to use a window with a visual other
than the one set with ANGLE_X11_VISUAL_ID. In this case, ANGLE will
fallback to using a child window, as if ANGLE_X11_VISUAL_ID had not been
specified.
Long term, a better solution would be to allow specifying
ANGLE_X11_VISUAL_ID per window.
Bug: chromium:1225953
Change-Id: Ibec411cfd1341c30b2842a7ddba3fea6023de2b3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3028803
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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a8e98a23
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2021-07-10T15:25:20
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Fix gl::Context::unMakeCurrent crashes
The crash is because Display::makeCurrent() may fail, in that case,
egl_stubs.cpp will not update the current context in global_state and
Thread accordingly. And then Context::refCount could be reach 0,
and be released, however egl_stubs.cpp still thinks the context is
current, and then user-after-free happens.
This CL fixes the problem by updating current context of Thread in
Display::makeCurrent, and reading the current context of Thread in
egl_stubs.cpp and setting it to global_state.
Bug: chromium:1171371
Change-Id: Ifc5fffb0e4902c9c72514839d03e5783d50fe283
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3017210
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
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f33a41be
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2021-06-15T16:59:57
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Another fix for -Wc++11-narrowing.
Bug: chromium:1216696
Change-Id: I65955fe818917a1909c3d1af391718aaa82652bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2965535
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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07ae2970
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2021-05-12T11:15:01
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Fix IOSurfaceClientBufferTest.RenderToBGRX8888IOSurface on OSX+OpenGL
For BGRX, the alpha value is undefined. It wont write back to client
memory, so don't compare alpha to expected result.
Bug: angleproject:5958
Change-Id: I289f14f7c6a6ee63e74351d6abdd44fff8bf106b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2891926
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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904ac340
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2021-04-26T15:54:25
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Bug fix for WaitClient, WaitGL and WaitNative
It is valid to call eglWaitClient, eglWaitGL and eglWaitNative
when there is no active context in the current thread. Update code
to account for that possibility.
Bug: angleproject:5898
Test: EGLSyncTest.WaitClient*
EGLSyncTest.WaitGL*
EGLSyncTest.WaitNative*
Change-Id: I81f05a27f1f641cf8986e2e6c05c183ea8471889
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2849587
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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da791e3e
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2021-04-22T09:46:49
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D3D11: Disable CompositorNativeWindow11 in Chromium builds.
CompositorNativeWindow11's IsValidNativeWindow can only return true or
crash. If a user passes in an invalid window handle, ANGLE's D3D11
backend will always crash.
Ideally this window type would be exposed through an extension and
the user passes in an enum telling ANGLE that the window is an
ISpriteVisual instead of ANGLE trying to detect it from a void pointer.
Bug: chromium:1176118
Change-Id: Ia7568adcd929dcd9200c7da2d0a991da55e1e89a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2846800
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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fdba40fe
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2021-03-31T12:52:00
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Reland "Fix multithreaded crash on draw commands on D3D11 backend."
This is a reland of 8b9889bf62272fea2495331b622bde1f7c781bd0
The previous CL relied on a define which now only exists in
a specific gn configuration. This reland removes D3D11 as a
multithread-supported platform in the test configuration.
Original change's description:
> Fix multithreaded crash on draw commands on D3D11 backend.
>
> A crash can occur if thread A is executing eglDestroyContext while
> thread B issues a draw call, if the threads are interleaved in such a
> manner that a makeCurrent occurs without triggering a change to the
> global context and a dirtyAllState call. We handle that case by
> explicitly making current the proper contexts in the eglDestroyContext
> call.
>
> A test has been added that triggers a crash without this fix when
> running on the D3D11 backend. In addition, all of MultithreadingTest
> is enabled for the D3D11 backend.
>
> Test: Ran MultithreadingTest. Test exhibits a crash before this
> change, and does not after this change. Also ran:
> dEQP-EGL.functional.sharing.gles2.multithread.*
> dEQP-EGL.functional.multithread.*
>
> Bug: b/183756357
> Change-Id: Ic6f76a062868b2f3b4e60d29dc087ec180bfb7cd
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2798591
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Doug Horn <doughorn@google.com>
Bug: b/183756357
Change-Id: I5be9a011ea99a69730eddc9e4da23bcf92ed3bf2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815243
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Doug Horn <doughorn@google.com>
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fc189386
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2021-04-08T21:51:46
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|
Revert "Fix multithreaded crash on draw commands on D3D11 backend."
This reverts commit 8b9889bf62272fea2495331b622bde1f7c781bd0.
Reason for revert: Breaks CI
Original change's description:
> Fix multithreaded crash on draw commands on D3D11 backend.
>
> A crash can occur if thread A is executing eglDestroyContext while
> thread B issues a draw call, if the threads are interleaved in such a
> manner that a makeCurrent occurs without triggering a change to the
> global context and a dirtyAllState call. We handle that case by
> explicitly making current the proper contexts in the eglDestroyContext
> call.
>
> A test has been added that triggers a crash without this fix when
> running on the D3D11 backend. In addition, all of MultithreadingTest
> is enabled for the D3D11 backend.
>
> Test: Ran MultithreadingTest. Test exhibits a crash before this
> change, and does not after this change. Also ran:
> dEQP-EGL.functional.sharing.gles2.multithread.*
> dEQP-EGL.functional.multithread.*
>
> Bug: b/183756357
> Change-Id: Ic6f76a062868b2f3b4e60d29dc087ec180bfb7cd
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2798591
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Doug Horn <doughorn@google.com>
Bug: b/183756357
Change-Id: I2e9d6385576330f84623d7dafbf690642fcb441f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815242
Commit-Queue: Doug Horn <doughorn@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
|
|
8b9889bf
|
2021-03-31T12:52:00
|
|
Fix multithreaded crash on draw commands on D3D11 backend.
A crash can occur if thread A is executing eglDestroyContext while
thread B issues a draw call, if the threads are interleaved in such a
manner that a makeCurrent occurs without triggering a change to the
global context and a dirtyAllState call. We handle that case by
explicitly making current the proper contexts in the eglDestroyContext
call.
A test has been added that triggers a crash without this fix when
running on the D3D11 backend. In addition, all of MultithreadingTest
is enabled for the D3D11 backend.
Test: Ran MultithreadingTest. Test exhibits a crash before this
change, and does not after this change. Also ran:
dEQP-EGL.functional.sharing.gles2.multithread.*
dEQP-EGL.functional.multithread.*
Bug: b/183756357
Change-Id: Ic6f76a062868b2f3b4e60d29dc087ec180bfb7cd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2798591
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Doug Horn <doughorn@google.com>
|
|
3d6cedb1
|
2021-03-24T18:29:02
|
|
Leave Android devices in portrait orientation after test
EGLPreRotationSurfaceTest.ChangeRotationWithDraw
alternates between landscape and portrait orientations.
The last one needs to be portrait, since this is the default state
that other tests expect.
Since changing orientation takes 1 second, it's more efficient to do it
in this one place instead of before every test.
Bug: angleproject:5781
Change-Id: I63c2eeb77663ea7de6679385c9deb089b16e74f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2785433
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
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c4b1f366
|
2021-03-22T17:56:54
|
|
Fix copyright dates of new test files per Shabi
Bug: b/181711029
Change-Id: Ie619ba90f699dd8234cf185198cb6eeac9142758
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2780560
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
0380f115
|
2021-03-18T09:56:14
|
|
Skip ResizeWindow test on Linux.
ARM Linux doesn't support window surface resize.
Bug: angleproject:4453
Change-Id: Ia8631f5191c2b3ebd822766cc7f92275aa62dff3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2777578
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
90cf278c
|
2021-03-19T16:17:43
|
|
Add multi-thread/context test for compute shaders
The "Ragnarok M: Eternal Love" game uncovered a bug where 2 contexts
shared a VkCommandBuffer. The one context was used by one thread for
rendering, and the other context/thread dispatched compute shaders.
When the rendering thread destroyed a VkCommandBuffer, future compute
dispatches crashed because the new VkCommandBuffer didn't have a
compute pipeline bound.
Bug: b/181711029
Change-Id: I8bc85150c1c6202e02feb84a7ccc0ad7b9c39258
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2770681
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
cef5b717
|
2021-03-11T09:22:33
|
|
EGL: Add attribute check in ValidateQueryContext
Implementation of EGL_IMG_context_priority was
missing attribute check in ValidateQueryContext
Add test case.
Test: angle_end2end_test --gtest_filter=EGLCreateContextAttribsTest
Bug: angleproject:5746
Change-Id: Idf5df29fcb343d969a031675b6c5985a9be0a705
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2752891
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
22fc9523
|
2021-02-03T15:32:48
|
|
EGL: implement EGL_EXT_buffer_age
Add extension flag.
Add Validation check to surface query.
Enable extension for vulkan.
Modify AcquireNextImage to ++frame count and tag images
with frame number.
Buffer age is the difference between current frame count
and the tagged frame number on the buffer.
getBuffeAge may need to trigger AcquireNextImage to be current.
Pass through egl extension and query.
Add EGLBufferAgeTest
Test: angle_end2end_test --gtest_filter=EGLBufferAgeTest
Test: angle_deqp_egl_tests
--deqp-case=dEQP-EGL.functional.buffer_age.*
Bug: angleproject:3529
Change-Id: I0cb94be1c3e85d6f33e82a6a1ccdc9731b6a7f23
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2684724
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c03a4235
|
2021-02-20T16:14:37
|
|
Suppress UNINSTANTIATED_PARAMETERIZED_TEST failures on Nexus 5X
GTest complains that we don't run some tests on GLES backend.
Bug: chromium:1180570
Change-Id: I9427ac25c3b6f06f3c042caa3c0afc7000cf1599
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2710783
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
f18b92ad
|
2021-02-17T19:40:53
|
|
testing: Mark uninstantiated GL & EGL test suites
googletest CL 315255779 causes test binaries to fail when they include
test suites / parametrized tests that are not instantiated, and when
they include empty test suites.
This CL uses the GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST() macro
to annotate the suites / tests that are causing test failures. This is
necessary to get googletest rolled past CL 315255779.
Bug: chromium:1163396
Change-Id: I05c0619186ffc265b8e32e8b69d6680a6acdbb48
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2701292
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
807d1ad7
|
2021-02-10T23:30:56
|
|
Metal: fix incorrect default viewport size with contentsScale>1
The correct metal layer's drawable size should be calculated after
mMetalLayer.get().contentsScale is set during initialization to allow
initial viewport to be computed properly on front-end side.
Bug: angleproject:2634
Change-Id: If278f40c0b6800bbe12fb5ea94986f728381bc00
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2687300
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dfd9bdfd
|
2021-01-16T11:32:30
|
|
Reland "Vulkan: Generate gl_Position pre-rotation in SPIR-V"
This reverts commit 3d39b7c5eab88c420d982155ffbb6181c678ceea.
Reason for revert: Fixed interaction with the
`forceDriverUniformOverSpecConst` workaround.
Original change's description:
> Revert "Vulkan: Generate gl_Position pre-rotation in SPIR-V"
>
> This reverts commit 0f86b196ffaffeeee3460e3188f20a7ac120796d.
>
> Reason for revert:
> Breaks pre-rotation for all apps, so they are displayed in portrait instead of landscape.
>
> Original change's description:
> > Vulkan: Generate gl_Position pre-rotation in SPIR-V
> >
> > Instead of having the translator output pre-rotation code in the vertex
> > stage based on a specialization constant, this change makes the SPIR-V
> > transformer perform pre-rotation of gl_Position on the last geometry
> > stage.
> >
> > An alternative solution would be to generate pre-rotation code in the
> > translator in every geometry stage, each controlled by a separate
> > specialization constant. This change avoids unnecessary modifications
> > to earlier stages. The generated shaders are also smaller, as they
> > don't contain a mat2[8] pre-rotation constant matrix. The SPIR-V
> > transformer knows the pre-rotation at transformation time, so it can
> > simply use swizzles to achieve the same results.
> >
> > This also ties in with upcoming changes which move gl_Position.z
> > correction to the last geometry shader stage, which is trivially done
> > piggy-backing on the infrastructure in this change.
> >
> > Bug: angleproject:5478
> > Change-Id: I9d5d9d19f3ccda665f5504368ce5ddfa5f383faf
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598584
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Charlie Lao <cclao@google.com>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
>
> TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
>
> Change-Id: I81f237fa6b10c7d59831363bee8999e7ad2f09be
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:5478
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633694
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Commit-Queue: Tim Van Patten <timvp@google.com>
TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Bug: angleproject:5478
Change-Id: I7c5eaeef03d9520abd36a1c4a766b6abbf4fdb45
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633709
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3d39b7c5
|
2021-01-16T00:15:14
|
|
Revert "Vulkan: Generate gl_Position pre-rotation in SPIR-V"
This reverts commit 0f86b196ffaffeeee3460e3188f20a7ac120796d.
Reason for revert:
Breaks pre-rotation for all apps, so they are displayed in portrait instead of landscape.
Original change's description:
> Vulkan: Generate gl_Position pre-rotation in SPIR-V
>
> Instead of having the translator output pre-rotation code in the vertex
> stage based on a specialization constant, this change makes the SPIR-V
> transformer perform pre-rotation of gl_Position on the last geometry
> stage.
>
> An alternative solution would be to generate pre-rotation code in the
> translator in every geometry stage, each controlled by a separate
> specialization constant. This change avoids unnecessary modifications
> to earlier stages. The generated shaders are also smaller, as they
> don't contain a mat2[8] pre-rotation constant matrix. The SPIR-V
> transformer knows the pre-rotation at transformation time, so it can
> simply use swizzles to achieve the same results.
>
> This also ties in with upcoming changes which move gl_Position.z
> correction to the last geometry shader stage, which is trivially done
> piggy-backing on the infrastructure in this change.
>
> Bug: angleproject:5478
> Change-Id: I9d5d9d19f3ccda665f5504368ce5ddfa5f383faf
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598584
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Change-Id: I81f237fa6b10c7d59831363bee8999e7ad2f09be
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:5478
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633694
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
0f86b196
|
2020-12-21T22:54:05
|
|
Vulkan: Generate gl_Position pre-rotation in SPIR-V
Instead of having the translator output pre-rotation code in the vertex
stage based on a specialization constant, this change makes the SPIR-V
transformer perform pre-rotation of gl_Position on the last geometry
stage.
An alternative solution would be to generate pre-rotation code in the
translator in every geometry stage, each controlled by a separate
specialization constant. This change avoids unnecessary modifications
to earlier stages. The generated shaders are also smaller, as they
don't contain a mat2[8] pre-rotation constant matrix. The SPIR-V
transformer knows the pre-rotation at transformation time, so it can
simply use swizzles to achieve the same results.
This also ties in with upcoming changes which move gl_Position.z
correction to the last geometry shader stage, which is trivially done
piggy-backing on the infrastructure in this change.
Bug: angleproject:5478
Change-Id: I9d5d9d19f3ccda665f5504368ce5ddfa5f383faf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598584
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
939195a0
|
2020-12-23T15:12:30
|
|
Skip tests using unimplemented features on iOS
Bug: angleproject:5485
Change-Id: I3248126060b9957596f65221c60f42f213e9a9dc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601377
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
909ea88b
|
2020-11-20T13:07:53
|
|
Reland "Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9"
This is a reland of 5cf7472dd161bbda329dfc5e4e65bb6ce0c06fbd
The ShareGroupVk::mResourceUseLists was not being cleared each call to
RendererVk::submitFrame(), so it was growing indefinitely. Each
vk::ResourceUseList within it was cleared, so it was holding an
essentially "infinite" list of empty lists, but that caused the loop in
RendererVk::submitFrame() to take more and more time until the tests
timed out.
The fix is to do 'resourceUseLists.clear()' once the loop to release all
resources has completed, like releaseResourceUsesAndUpdateSerials() does
for each individual list. Additionally, ASSERTs are added to guarantee
that the lists are empty when the ContextVk and ShareGroupVk are
destroyed.
Original change's description:
> Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9
>
> Multithreaded apps can use the following pattern:
>
> glDrawElements()
> glFenceSync()
> glFlush()
> glWaitSync()
>
> This currently results in a vkQueueSubmit for every glFlush() to ensure
> that the work has landed in the command queue in the correct order.
> However, ANGLE can instead avoid the vkQueueSubmit during the glFlush()
> in this situation by instead flushing the ContextVk's commands and
> ending the render pass to ensure the commands are submitted in the
> correct order to the renderer. This improves performance for Asphalt 9
> by reducing frame times from 150-200msec to 35-55msec.
>
> Specifically, ANGLE will call flushCommandsAndEndRenderPass() when
> there is a sync object pending a flush or if the ContextVk is currently
> shared.
>
> Additionally, on all devices except Qualcomm, ANGLE can ignore all other
> glFlush() calls entirely and return immediately. For Qualcomm devices,
> ANGLE is still required to perform a full flush (resulting in a
> vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0
> offscreen score by ~3%.
>
> Bug: angleproject:5306
> Bug: angleproject:5425
> Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718
> Commit-Queue: Tim Van Patten <timvp@google.com>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:5306
Bug: angleproject:5425
Bug: angleproject:5470
Change-Id: I14ee424d032f22e5285d67accbec078ad1955dd0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2595811
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a19bd601
|
2020-12-16T13:04:38
|
|
Revert "Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9"
This reverts commit 5cf7472dd161bbda329dfc5e4e65bb6ce0c06fbd.
Reason for revert: causes timeouts, see anglebug.com/5470
Original change's description:
> Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9
>
> Multithreaded apps can use the following pattern:
>
> glDrawElements()
> glFenceSync()
> glFlush()
> glWaitSync()
>
> This currently results in a vkQueueSubmit for every glFlush() to ensure
> that the work has landed in the command queue in the correct order.
> However, ANGLE can instead avoid the vkQueueSubmit during the glFlush()
> in this situation by instead flushing the ContextVk's commands and
> ending the render pass to ensure the commands are submitted in the
> correct order to the renderer. This improves performance for Asphalt 9
> by reducing frame times from 150-200msec to 35-55msec.
>
> Specifically, ANGLE will call flushCommandsAndEndRenderPass() when
> there is a sync object pending a flush or if the ContextVk is currently
> shared.
>
> Additionally, on all devices except Qualcomm, ANGLE can ignore all other
> glFlush() calls entirely and return immediately. For Qualcomm devices,
> ANGLE is still required to perform a full flush (resulting in a
> vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0
> offscreen score by ~3%.
>
> Bug: angleproject:5306
> Bug: angleproject:5425
> Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718
> Commit-Queue: Tim Van Patten <timvp@google.com>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=timvp@google.com,jmadill@chromium.org,cclao@google.com
Change-Id: I9886bf901a835d408b6a4b8be7ea408fa2121be0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:5306
Bug: angleproject:5425
Bug: angleproject:5470
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2595032
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
5cf7472d
|
2020-11-20T13:07:53
|
|
Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9
Multithreaded apps can use the following pattern:
glDrawElements()
glFenceSync()
glFlush()
glWaitSync()
This currently results in a vkQueueSubmit for every glFlush() to ensure
that the work has landed in the command queue in the correct order.
However, ANGLE can instead avoid the vkQueueSubmit during the glFlush()
in this situation by instead flushing the ContextVk's commands and
ending the render pass to ensure the commands are submitted in the
correct order to the renderer. This improves performance for Asphalt 9
by reducing frame times from 150-200msec to 35-55msec.
Specifically, ANGLE will call flushCommandsAndEndRenderPass() when
there is a sync object pending a flush or if the ContextVk is currently
shared.
Additionally, on all devices except Qualcomm, ANGLE can ignore all other
glFlush() calls entirely and return immediately. For Qualcomm devices,
ANGLE is still required to perform a full flush (resulting in a
vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0
offscreen score by ~3%.
Bug: angleproject:5306
Bug: angleproject:5425
Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
aafcb504
|
2020-12-08T09:32:10
|
|
Vulkan: Add ensureSubmission to queueSubmitOneOff
Some callers of queueSubmitOneOff require that the command being queued
to have been sent to the GPU. The new ensureSubmission parameter
indicates that behavior and when running with threaded worker will wait
for the worker queue to empty before returning.
Bug: b/170312581
Change-Id: Ib620fb37f4b9b4431451ccbd10807c0dff1842af
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2579041
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
3f564fc7
|
2020-11-23T13:59:17
|
|
EGL: Generate entry points.
This adds two final auto-generated files for the EGL and EXT extension
entry points. It adds a new data file that stores a mapping between
object types and entry points for associating labeled objects with
certain methods. When we generate errors we record the associated
object in the debug message output.
This places the remainder of the hand-written code in "stub" files.
Going forward the work for implementing new extension entry points
for EGL will be to update the registry XML files and then implement
the corresponding stub methods. Event logging, parameter packing,
and validation are all handled by the auto-generated code.
Bug: angleproject:2621
Change-Id: I28153432802c37b929ff2ea1e1a3e3ce9de91605
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562680
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
9041ca0c
|
2020-11-20T16:27:48
|
|
Limit testing of in-progress work to ANGLE's build of dEQP
A new feature is added, exposeNonConformantExtensionsAndVersions, which
is set by ANGLE's build of dEQP to allow exposing ES3.2 or extensions
that are not yet entirely conformant. This would allow ANGLE to expose
WIP extensions for regression testing without affecting partners that
test ANGLE with dEQP's standalone build.
Bug: angleproject:3647
Change-Id: Id1e6219f26b41d3f8cdc9763131b8052227761c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552926
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Sunny Sun <sunny.sun@arm.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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35df41da
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2020-11-23T21:34:13
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Skip more tests on Linux AMD RX 5500 XT
Remove EGLFeatureControlTest suppression, which crashed due to calling
IsVulkan() without an initialized context.
angle_perftests:
MultisampledRenderToTextureBenchmark.Run/vulkan_multipass_ds
angle_white_box_tests:
VulkanPerformanceCounterTest.RenderToTextureDepthStencilRenderbufferShouldNotLoad
Bug: chromium:1004356, angleproject:5380, chromium:1097750
Change-Id: I38819374242b71fb57c54a9d0fb47b1547dda895
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2556445
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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56663dbf
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2020-11-19T21:21:19
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EGL: Expose device query as a client extension.
This matches the extension spec. Previously we were exposing the ext
as a normal display extension. The extension should work without
needing a display.
Because the extension requires a non-null device for every display we
also add a MockDevice class to handle back-ends which don't implement
any attribute query extensions. By default the device query ext does
not expose any way to use devices so this works fine.
Bug: angleproject:5372
Change-Id: I474310a86aff6a83bd6f9a6b21c8a07c649f306d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551543
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f98f18f6
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2020-11-17T18:42:35
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Remove Nexus 6P expectations
Bot decommissioned in crrev.com/c/2541579
Bug: chromium:1148989, angleproject:5280, angleproject:3726
Bug: angleproject:2641, angleproject:3264, angleproject:2114
Bug: angleproject:3464, angleproject:4991, angleproject:1415
Bug: angleproject:2407, angleproject:1427, angleproject:4215
Bug: angleproject:1429, angleproject:5069, chromium:998503
Change-Id: I1b268fdbcf6465aef447e90e470c1a011c7b3747
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2545892
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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b10a0dfc
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2020-11-12T14:51:05
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Fix flip info of colorBlit with pre-rotation.
Get wrong colorBlit results on android if there is
flip operation added by glBlitFramebuffer API.
Fix the implementation and add related end2end tests.
Bug: angleproject:5044
Change-Id: I797f8858b3943b5effe27261e954ca1405960ef0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2534210
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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