kc3-lang/angle/src/libANGLE/renderer/vulkan

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Author Commit Date CI Message
efb45eda 2019-09-24 09:23:53 Vulkan: Accelerate Texture PBO updates If the format of the image and the PBO match, use a vkCmdCopyBufferToImage transfer operation. Test: angle_end2end_tests --gtest_filter=*PBOCompressedSubImage* angle_end2end_tests --gtest_filter=*PBOWithMultipleDraws* dEQP-GLES3.functional.texture.specification.tex*image*d_pbo* Bug: angleproject:3777 Change-Id: I3f271024a635be113202a16f8893a199c194172d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1906203 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
f9c3eaf4 2019-11-19 15:19:04 Add ability to disable all ANGLE features Chrome has a --disable-gpu-driver-bug-workarounds flag that needs to be able to be forwarded to ANGLE Bug: 1016377 Change-Id: Ied6c8656742e25c32d508b8bfe76a902d82bcf93 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1925249 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
b066177a 2019-11-19 15:13:20 Vulkan: Remove duplicate shader variation ConvertVertex's UintToUint and HalfFloatToHalfFloat were generating identical shaders. Bug: angleproject:3802 Change-Id: I8eb2d55debbc5501f191830a2723b02d0d1f0827 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1925248 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Hyunchang Kim <hckim.kim@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
d8531638 2019-11-14 09:04:24 Vulkan: Ensure consistent limits for texture & framebuffer GLES 3.1 requires that the maximum framebuffer width & height be at least as large as the maximum texture size. Vulkan doesn't have that requirement and for SwiftShader the values are different (4096 for FB, 8192 for texture). Use the smaller of the two to keep things consistent. Test: angle_deqp_gles31_tests --use-angle=swiftshader --gtest_filter=dEQP-GLES31.functional.state_query.integer.max_framebuffer_* Bug: angleproject:4102 Change-Id: Ie04a5272084c5f6a19ac06d952281b7df9fe9a06 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1917130 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
d22b8be4 2019-11-15 12:26:39 GN: Make X11 optional, based on a user-defined variable. Not all Linux platforms will have X11 available (Wayland, GGP), so we have to declare a variable that checks use_x11 separately. Bug: angleproject:4116 Change-Id: I7e33956da6344b8db4d4e32dbbd1b42f58f7019c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1919632 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
968df09e 2019-11-11 16:48:14 Treat VK_TIMEOUT as an error The fence wait time was increased to 120 seconds, so we don't expect VK_TIMEOUT to be returned by a healty GPU. This change makes it so that when VK_TIMEOUT is returned, we will treat this as an error and propagate it to the GLES application as a GL_INVALID_OPERATION. It is expected that the GL application will re-initialize ANGLE which will also reinitialize the Vulkan device (and hopefully clean up the error). This is not our final design for ANGLE's VK_TIMEOUT handling, since we expect to expand our Vulkan device lost error handling when implementing the GLES 3.2 robustness requirements. This will likely improve ANGLE's VK_TIMEOUT handling as well. Bug: angleproject:4043 Test: Manually force VK_TIMEOUT (lower kMaxFenceWaitTimeNs) Change-Id: I2449ad214ada176014a1702a9b3417d4498d070f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1910722 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
0e5d019e 2019-11-08 08:43:21 Vulkan: Enable 3.0 as default context version Now that 3.0 support is passing dEQP, always return that as the context version to use (unless app asks for 1.0). Test: angle_end2end --gtest_filter=EGLBackwardsCompatibleContextTest.BackwardsCompatibleEnabledES3/* Bug: angleproject:3750 Change-Id: I0402ac015acfc22e84a985fe75346999bcc47188 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1906202 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
edc560fe 2019-10-31 17:18:29 Vulkan: Add 565 and validate pixel formats: Windows Add support for 565 to Windows. Also includes code that verifies generated configs can actually be supported by Vulkan. Test: --use-angle=swiftshader --deqp-gl-config-name=rgb565d0s0ms0 --gtest_filter=dEQP.GLES3/functional_fragment_ops_interaction_basic_shader_80 Bug: angleproject:4016 Change-Id: Idcfd4dd368c4a30ef177aa89e1035d2f00570c99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1885378 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
f533355b 2019-11-13 20:04:24 Roll third_party/vulkan-headers/src d287523f48db..d42d0747ee1b (6 commits) https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Headers/+log/d287523f48db..d42d0747ee1b git log d287523f48db..d42d0747ee1b --date=short --no-merges --format='%ad %ae %s' 2019-11-06 jmadill@chromium.org GN: Add support for Google Games Platform. 2019-11-06 8729214+jonahryandavis@users.noreply.github.com build: BUILD.gn missing defines for MacOS 2019-11-04 oddhack@sonic.net Update for Vulkan-Docs 1.1.127 2019-10-28 shannon@lunarg.com vulkan: Fix typo for `operator==` in `vulkan.hpp` 2019-10-25 shannon@lunarg.com vulkan: Update `vulkan.hpp` for VS2015 VT fix 2019-10-21 oddhack@sonic.net Update for Vulkan-Docs 1.1.126 Created with: gclient setdep -r third_party/vulkan-headers/src@d42d0747ee1b If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-headers-angle-autoroll Please CC cnorthrop@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md Bug: None Tbr: cnorthrop@google.com Change-Id: I36b0e8d3141bf621fdee054cd45d0e98cd3b70c4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1914130 Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
b3c4dffd 2019-11-12 14:42:23 Vulkan: Fix glMemoryBarrier* implementation The indirect bit handling is no longer necessary, as setup*Indirect functions already add the barriers if necessary. The framebuffer bit is unnecessary as the image layout transition from storage image to framebuffer attachment would already add the necessary barrier. Image access bit was indeed necessary, but so is shader storage bit which is added. Bug: angleproject:3574 Bug: angleproject:3879 Bug: angleproject:3934 Change-Id: I9da722e7a34941932731335af2313783295031ba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1913080 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
3f647b1b 2019-11-09 16:24:50 Vulkan: Improve Bresenham line emulation. Clamps the vertex position to the subpixel grid before interpolation. This will give more correct results on systems that have less than 8 bits of subpixel accuracy. Also uses a more accurate formulation for the emulation filter in the fragment shader using dfdx and dfdy. Fixes line raster CTS tests on SwiftShader. Still does not produce spec conformant lines. Updates the public docs to indicate this. Bug: angleproject:2830 Change-Id: Ib9a268df3e7d986bd2b1348be664389fe8fc0ef2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1826598 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
16da9515 2019-11-04 11:19:14 Vulkan:ImageHelper read combined DS textures Update ImageHelper to be able to copy both the depth and stencil aspects of a DS image to a buffer. The aspects are copied separately with the depth data preceding the stencil data. This allows dEQP-GLES31.functional.stencil_texturing.misc.base_level test to pass. Added exception for ANDROID VULKAN where test still fails and new tracking bug (4080) for this case. Bug: angleproject:3949 Bug: angleproject:4080 Change-Id: Ib6104d7fa9f516154131f3e82161078ba216cfe1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1897649 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
322220a0 2019-11-05 09:51:43 Vulkan: Ignore VK_INCOMPLETE from vkGetPipelineCacheData When getting the data store from a pipeline cache, we do the following sequence: 1.) Query the amount of data to get. 2.) Create a buffer to hold that data. 3.) Request that amount of pipeline cache data. This typically works without errors, but we have seen cases where the amount of pipeline cache data changes between steps (1) and (3). This leads to the driver returning VK_INCOMPLETE because we requested a different amount of data than the driver currently has (either too much or too little). However, getting at least the pipeline cache header is all that's required, so this isn't necessarily an error: From the Vulkan spec: > If pDataSize is less than the maximum size that can be retrieved by the pipeline cache, at most pDataSize bytes will be written to pData, and vkGetPipelineCacheData will return VK_INCOMPLETE. Any data written to pData is valid and can be provided as the pInitialData member of the VkPipelineCacheCreateInfo structure passed to vkCreatePipelineCache. This change will update ANGLE to ignore VK_INCOMPLETE, rather than treating it as an error. Bug: angleproject:3988 Test: Android dEQP-GLES2.* Change-Id: I6518d7cb00c26ae403b58aafa86a600fa7a8504a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1900009 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
6072d056 2019-11-05 10:26:12 Vulkan:Ignore layer warnings about provoking vtx ext We're temporarily using a pre-release version of the provoking vertex vulkan extension that's causing the layers to complain about unknown structs. I already skipped two warnings, but missed this one so adding it. This will temporarily disable the warning until the extension lands in the header. Bug: angleproject:4063 Change-Id: Ide7b0b068fca6ea4b3cd60bce35fb56f431e4739 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1900014 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
1d09b983 2019-11-05 16:22:04 Vulkan: Fix memory corruption crash When VK_EXT_LINE_RASTERIZATION or VK_EXT_PROVOKING_VERTEX is present, createInfo's pNext pointer is set, which caused pEnabledFeatures to not be set, which ended up causing memory corruption issues. This change was made to comply with the Vulkan spec, specifically: "If the pNext chain includes a VkPhysicalDeviceFeatures2 structure, then pEnabledFeatures must be NULL" Since the VkPhysicalDeviceFeatures2 structure is only added to the pNext member of the createInfo structure in the if statement above, restoring the else statement solves this issue. Bug: angleproject:4060 Change-Id: I0688c4297f167fa28e110cd6ee11a11b95282493 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1899731 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
df415528 2019-10-24 09:22:39 Vulkan: Enable VK_IMAGE_USAGE_STORAGE_BIT when it is needed VK_IMAGE_USAGE_STORAGE_BIT is always enabled for vkImage, this increases memory bandwidth in some platforms. This CL changes the behavior to enable VK_IMAGE_USAGE_STORAGE_BIT when necessary. Bug: angleproject:3904 Test: angle_end2end_tests Test: angle_deqp_gles2_tests Change-Id: I8ffd37efa8d99d04328fa6232de0755be3273d9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1857799 Commit-Queue: Sunny Sun <sunny.sun@arm.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
c898ec1a 2019-11-04 15:20:18 Add EGL GGP extensions. This CL adds two new extensions: * EGL_ANGLE_ggp_stream_descriptor: Introduces a new attribute to CreateWindowSurface. Allows the app to pass in a stream descriptor to VkCreateSurfaceKHR. Mirrors VK_GGP_stream_descriptor_surface. * EGL_ANGLE_swap_with_frame_token: Introduces a new function 'eglSwapBuffersWithFrameTokenANGLE'. This allows the app to pass a GGP frame token down to vkQueuePresentKHR. Mirrors VK_GGP_frame_token. Bug: angleproject:4078 Change-Id: I4313ac4c264e68999905049f661bc64b44f72fab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1897315 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
71b0f0b5 2019-10-25 09:53:06 EGL: Implement EGL_KHR_surfaceless_context Add extension string to registry Add extension flag to EGL and Vulkan Displays Bug: angleproject:3960 Test: dEQP-EGL.functional.surfaceless_context.* angle_end2end_tests --gtest_filter=EGLSurfacelessContextTest* Change-Id: Id17916f1f636454af395b7bc92892dcf8fc93e54 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1885075 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
5cbb7773 2019-11-04 11:05:14 Vulkan: Increase Fence Wait Time Our current fence wait time is triggering timeouts while running with SwiftShader. However, it's possible for a 'real' application to hit a timeout also with a large enough workload. This change increases the timeout to something large enough for us to avoid most timeouts and instead rely on the OS's detection and recovery mechanism (e.g., Windows TDR). We will continue to investigate improving ANGLE's command timeout handling mechanism. Bug: angleproject:4043 Test: CQ Change-Id: I3a32174d1d794806fef1971806797683b6b3f0b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1897648 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
5883a44b 2019-11-02 19:34:47 Vulkan: Don't pass width/height to Surface constructors. These values are accessible already from the Surface state. Sometimes they don't apply (e.g. GGP). Remove them to keep the code clearer. Updates the offscreen surface constructor to pull width and height from the attributes map instead of using parameters. Otherwise they weren't used. Refactoring change only. Bug: angleproject:4078 Change-Id: I9e49eadc7116562f62bd8d11342d6b8835376719 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1895762 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
2f6a9afd 2019-11-01 15:06:58 Vulkan:Ignore layer warnings about provoking vtx ext We're temporarily using a pre-release version of the provoking vertex vulkan extension that's causing the layers to complain about unknown structs. Temporarily disable these warnings until the extension lands in the header. Bug: angleproject:4063 Change-Id: Ia441ddef21bfcca9bb1b46f25a009eb469e8f1fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1895326 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
422ebad2 2019-10-31 16:02:48 Fix ANGLE_get_image cube map handling. Was missing a layer parameter. Also includes a regression test. Also updates incomplete texture handling in Vulkan. Will try to sync the texture storage if the texture has never been used. Bug: angleproject:3944 Change-Id: I5fcd6931f9cb9e008faaeaecb1f6df275a2af73f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1894142 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
5e6be1d6 2019-10-11 11:29:22 Provoking vertex feature support enabled Added support in ANGLE for the provoking vertex feature, which allows to choose the provoking vertex convention (first or last) for flat shading. Just copying the vk_ext_provoking_vertex.h file into ANGLE src tree for now. When the extension lands in the vulkan header we'll migrate to that and remove this file from ANGLE. With this, all these tests pass with SwANGLE: dEQP-GLES3.functional.fragment_out.* (fixes 526 failures) dEQP-GLES3.functional.rasterization.flatshading.* (fixes 6 failures) dEQP-GLES3.functional.shaders.linkage.varying.* (already passing before, still passing) Bug: angleproject:3430 Bug: angleproject:3677 Bug: angleproject:4063 Change-Id: Icc361f567072c12472398e37a94a61d7f95007ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1855681 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Alexis Hétu <sugoi@chromium.org>
bb35bb4e 2019-10-29 17:17:04 Vulkan: Implement simple case ANGLE_get_image. A couple cases are left unimplemented: Incomplete/unused Textures. This leads to a slightly more tricky implementation. Since we need to read back from the staging buffer we will need to flush the Image contents to a temporary buffer. Depth/stencil readback. Requires a more complex pixel packing step. 3D/Cube/2D Array readback. Also requires a more complex packing step. Bug: angleproject:3944 Change-Id: Ic5d9a606177ba7e3e5ab945feb5f555afa11741f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1879964 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
88a74e59 2019-10-29 09:48:18 Vulkan Android: Remove support for EGLConfig's with GL_RGB10_A2 & GL_RGBA16F These were recently reverted from the Android Vulkan loader, and must also be reverted from ANGLE. When the Android Vulkan loader adds back support, it will be conditional based on whether the device supports those formats. Therefore, at that time, ANGLE will need to do the same. Bug: http://anglebug.com/4019 Bug: http://anglebug.com/4061 Bug: http://anglebug.com/4062 Change-Id: I0b749dc8be0439e6f3b8eeeb51716d4185e9b021 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1887393 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
287b0a67 2019-10-24 17:21:40 Vulkan: Enable forceOldRewriteStructSamplers for all Android ICDs Both Qualcomm and SwS require forceOldRewriteStructSamplers to be enabled, so this change will enable that feature for all of Android. We aren't sure yet why this is required for SwS also, but that will be chased as part of issue 2703. Bug: angleproject:4045 Change-Id: I83b2ac18e0111ed35438ffd457bfe120911a7767 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1879711 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
e7852798 2019-10-28 13:51:43 Vulkan: Clean up redundant vk:: prefixes. Were in a lot of places in vk_helpers. Bug: angleproject:3944 Change-Id: I8635400d6debb7ed92e3cf84993773ca9ed74285 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1879963 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
96ba0f12 2019-10-28 13:51:42 Vulkan: Move readPixels logic to ImageHelper. This logic will be shared with ANGLE_get_image. Cleans up some of the graph access logic so it can work easily with TextureVk/RenderbufferVk. Bug: angleproject:3944 Change-Id: If069528f27b2c291d52de892c707562875b95227 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1879962 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
dfc20daf 2019-10-28 13:51:42 Plumb more logic for ANGLE_get_image. Also implements and tests validation / negative API. Bug: angleproject:3944 Change-Id: I3385a4255f4fab6a12eee2abfa5ffcce2107359a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1879961 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
a6206854 2019-10-24 12:55:09 Enable "-Wmissing-field-initializers". This is another warning required by Skia. This one didn't find anything that surprising. Enabling the warning does help enforce code consistency and avoids a bit of possible undefined behaviour. Bug: angleproject:4046 Change-Id: Ifec7f4afad49cd820bf3c0a79df3f46559473ee2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1877477 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
052167bc 2019-08-13 14:09:04 Vulkan: Mipmap is unconditionally enabled in ANGLE ANGLE always enables the Mipmap. The fix does redefining the image with mipmaps and replace the origin one only when it is necessary. Bug: angleproject:3737 Change-Id: Ia33a16fd7feae303fb114988059c4eec58c4232d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750627 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com>
08af1c80 2019-10-22 08:58:52 Vulkan:Store full 64bit handle in GarbageObject On 32bit builds we were only storing 32bit handles for non- dispatchable objects. This resulted in the handles getting shrunk from 64-bits which then led to false validation errors. Fixed this by using VK_DEFINE_NON_DISPATCHABLE_HANDLE() macro in GarbageObject instead of VK_DEFINE_HANDLE(). Also MSVC on Win32 didn't like reinterpret_cast<> with the updated 64bit handles so migrated a number of GarbageHandle casts to be c-style which is contrary to style guide, but is preferable to conditional code. Bug: angleproject:3924 Bug: angleproject:3946 Change-Id: Icb4139e34989179e46ac1f0c76269ff49ab1e897 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1873244 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
a48f95ab 2019-10-14 14:49:49 Move Vulkan GlslangWrapper code to a shared location. Metal backend will reuse Vulkan's GlslangWrapper code. The Metal backend will use this code to translate glsl to spirv then cross compile to Metal Shading Language using spirv-cross. So the source code of GlslangWrapper should be moved outside vulkan folder. Bug: angleproject:2634 Change-Id: I208062daf0d77756c9d32cfdab925b7dfdf83e05 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1858042 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
1efcbdb6 2019-10-22 12:32:04 Vulkan: Fix sampler object lifetime. Using the same scheme as we do for VkImageViews we can track VkSampler lifetime using SharedResourceUse. This fixes the race condition that could occur when samplers are deleted in one Context while being used in another. This fixes the last known resource lifetime issue. The multithreading tests should now pass without validation errors. Also adds regression tests to angle_end2end_tests. Bug: angleproject:2464 Change-Id: I9dbed5062a0863b240ddf1a9b5d28560334934de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1869548 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
df9a7500 2019-10-21 15:32:27 Remove forceNonZeroScissor workaround The original driver bug no longer exists after upgrading the bots. This workaround has the side effect causing the bug 3867. Bug: angleproject:3407 Bug: angleproject:3867 Change-Id: I64f2e41729f209a1cef5ba49140650207666992c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1870845 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
be1fa7d8 2019-10-16 16:34:57 Vulkan: Enable VK_EXT_line_rasterization Plumbing to make ANGLE use VK_EXT_line_rasterization extension when available. Bug: angleproject:3981 Change-Id: I12913c20bff69ab0b7c16462c10b8b5fd8e1c2a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1865027 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Alexis Hétu <sugoi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
4a80ba25 2019-10-10 17:07:26 Vulkan: Ignore VK_INCOMPLETE from vkGetPipelineCacheData From vkGetPipelineCacheData(3) Manual Page: If pDataSize is less than the maximum size that can be retrieved by the pipeline cache, at most pDataSize bytes will be written to pData, and vkGetPipelineCacheData will return VK_INCOMPLETE. Any data written to pData is valid and can be provided as the pInitialData member of the VkPipelineCacheCreateInfo structure passed to vkCreatePipelineCache. Bug: angleproject:3988 Test: CQ, CtsOpenGLTestCases Change-Id: I34589ee3c9e27839a9cd0168b4a2186f4cbb255e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1854680 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
68591eff 2019-10-13 15:05:23 Vulkan: Store ImageView access in the graph. This will ensure we don't destroy the image views when they are still in use by other Contexts. Bug: angleproject:2464 Change-Id: I1d3ba2ad241250e31ea32873446c4cb23971750d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1843236 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
beacd8c8 2019-10-17 14:34:02 Vulkan: Rename format fields. Renames 'angleFormat' to 'intendedFormat'. Also renames 'bufferFormat' and 'imageFormat' to 'actualImageFormat' and 'actualBufferFormat'. This renaming should make it clearer to the reader what the meaning of the different format fields are. Intended format is the front-end format and the actual formats are the formats we pass to Vulkan. Also updates the documentation. Bug: angleproject:4009 Change-Id: If61bf7250e88f7ed3d452718574c963d718e27b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1866077 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
7f418fc2 2019-10-01 07:56:53 Vulkan: lineloop support for DrawArrayIndirect Add support for lineloops. Includes a compute shader for generating an index buffer to draw lineloop. Instancing turns out to be a special case for indirect draws if we have vertex attributes that need to be emulated (e.g. divisor too large or native vertex format not available). Test: dEQP.GLES31/functional_draw_indirect_* angle_end2end_tests --gtest_filter=LineLoopIndirectTest.*/* dEQP.GLES3/functional_draw_* Bug: angleproject:3564 Change-Id: I1fdabe2c8a690c8b6df9e252e1e839e08796bcca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1834682 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
f483d4ee 2019-10-16 14:13:17 Vulkan: Move SwiftShader ICD json to root_out_dir. This fixes loading SwiftShader in Chrome and in Renderdoc. Requires explicitly specifying the ICD and module directories ("./" or ".\\"). Bug: angleproject:3876 Bug: b/142756865 Change-Id: I9183c81cb0e8ac117fc5d7a8f2048dc0555632c4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1864315 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
ae1b7786 2019-10-16 16:42:53 Fix ANGLE_FEATURE_CONDITION style issue Macro should end with a ; Bug: angleproject:3976 Change-Id: I4aaa146464d9d7e6230a3de44c30cfd1179a89ae Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1864620 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
16944ed2 2019-10-16 14:05:51 Vulkan: Fix ASSERT that could be triggered on some swaps. Unclear why this wasn't reproducing on our integrated tests. Seems to affect most Vulkan tests. Regression likely introduced with the multithreading code. Bug: angleproject:2464 Change-Id: I62a0c1a4f5e5bf63efdef2a979d9b2efb6a1ea81 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1864314 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
2ed547a6 2019-10-15 17:34:09 Vulkan: Mark destination buffers dirty after a copy When a user performs a copy between GL buffers, we need to mark the destination buffer dirty in case that buffer data is used as vertex data and requires another conversion to be done. Bug: angleproject:3544 Test: dEQP-GLES3.functional.buffer.copy.* Change-Id: Ie3196db4feb0f01d0b25c8799312c5f57c1095a2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1863007 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
a14555a7 2019-10-13 15:05:22 Vulkan: Refactor RenderTargetVk ImageViews. Instead of storing a pointer to an ImageView, store a pointer to an ImageViewHelper. The level and layer index are all that's needed to pull the right image view from the ImageViewHelper. Will make it easier to store ImageView references in the graph to track lifetime. Bug: angleproject:2464 Change-Id: I773fa79a89ceefc99ff70e4eed4985f9f01fe26a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1857549 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
8952dd65 2019-10-16 13:54:38 Revert "Vulkan: Define VK_USE_PLATFORM_XLIB_KHR" This reverts commit bedeb781e8ca8a57c31b56d28ba1cde983e5ba47. Reason for revert: <INSERT REASONING HERE> Original change's description: > Vulkan: Define VK_USE_PLATFORM_XLIB_KHR > > For vulkan x11 build need to define VK_USE_PLATFORM_XLIB_KHR. > > Bug: 1011068 > Change-Id: I1ff51a37618eb3a095bdf18e0615a3610225b6fc > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1863319 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=penghuang@chromium.org,tobine@google.com,jmadill@chromium.org Change-Id: I6cf135e36603ea01bc418fd6f7ce7f131890531e No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: 1011068 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1864579 Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
bedeb781 2019-10-15 12:31:11 Vulkan: Define VK_USE_PLATFORM_XLIB_KHR For vulkan x11 build need to define VK_USE_PLATFORM_XLIB_KHR. Bug: 1011068 Change-Id: I1ff51a37618eb3a095bdf18e0615a3610225b6fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1863319 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
0b9ebe58 2019-10-15 11:15:42 Vulkan: Add "ImageViewHelper". This allows views to track a different lifetime than vk::ImageHelper. This in turn will fix the race condition on ContextVk destruction when releasing ImageViews owned by TextureVk and RenderbufferVk. For now this is a refactoring change only. Bug: angleproject:2464 Change-Id: I9581975bd5d4913233bbed8439dd4a632cc78a2a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1843231 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
2d0e5b55 2019-08-27 13:49:07 GL_EXT_multisampled_render_to_texture extension. Part 2. For textures that use this extension, a multisampled texture is implicitly created for the texture. Upon write or read, the multisampled texture is either return to be drawn to or resolved and returned as a single sampled texture. This is the functionality change with end2end tests. Bug: angleproject:980428 Change-Id: I5776875a132fed7a3f4f00fb02f9e8e250684630 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1773717 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
fede5cb6 2019-10-12 14:43:26 Vulkan: Remove resource destruction layer suppressions. Bug: angleproject:3925 Change-Id: Ic2bda7daf67c6fa735c15735dcb60c5f9a203fc0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1857895 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
d192e933 2019-09-27 10:27:10 Vulkan: Support binding texture levels as a rendertarget This CL refactors how TextureVk handles rendertargets. It removes the single rendertarget that previously supported 2D, and expands the layer/level list of rendertargets to handle all cases. Bug: angleproject:3184 Bug: angleproject:3996 Test: Texture2DTestES3.FramebufferTextureChangingBaselevel/ES3_Vulkan Test: FramebufferRenderMipmapTest.RenderToMipmap/ES2_Vulkan Test: FramebufferRenderMipmapTest.RenderToMipmap/ES3_Vulkan Test: ComputeShaderTest.ImageStoreMipmapSlice/ES3_1_Vulkan Change-Id: I466d0389cc6744994f88c40cc388fca694b53a99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1854895 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
bbf0ce28 2019-10-11 06:55:36 Vulkan:Add support to stage D or S textures Correctly set image aspect for depth or stencil texture staging. This fixes 6 failing dEQP 3.0 tests and an end2end test. Note that DS combined aspect textures will need special handling to read each aspect separately which is not included in this fix. Bug: angleproject:3949 Change-Id: I8e3f8166bdd31e2c002752b2f5c107ba411b2b0d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1855964 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
4398b2b6 2019-10-10 16:39:33 Vulkan: finishToSerial only if the buffer is in use The call to flushImpl() was conditioned on the buffer being used but the call to finishToSerial() was outside. This caused an unconditional wait and unnecessary pipeline stall. The fix is to make sure to perform a flush and wait only when the buffer is in use. Bug: angleproject:3994 Change-Id: I1b297cf11a67f7611d37808cb111d6b52ac16f90 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1854881 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
f912b294 2019-10-10 15:32:14 Vulkan: Handle 2Darray base/max level change When staging updates to the vkImage based on texture base/max level change, we weren't properly handling texture 2Darray. This CL changes several helpers to explicitly accept Vulkan extents and offsets so it is clear how things should be treated. Bug: angleproject:3991 Test: dEQP-GLES3.functional.shaders.texture_functions.texturesize.*sampler2darray* Change-Id: Iae80ce7201180224fc3bb7823f21a360950c515d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1854020 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
6950a87f 2019-10-10 18:01:23 [Fuchsia] Exclude libvk_swiftshader.so on Fuchsia libvk_swiftsahder.so was pulled on web_engine package after swiftshader was enabled in Angle. We don't need it so it can be excluded. This is a reland of https://chromium-review.googlesource.com/c/angle/angle/+/18228630 . Bug: fuchsia:37278 Change-Id: I4de8c7fe4706104791dfe5fc9b4e021db9f2948b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1854883 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
d37992d1 2019-10-04 10:13:23 Vulkan: Prevent Creating ES 3.0 Context if Min. Caps. Not Met ANGLE should not allow creating an ES 3.0 context if the device's maxPerStageDescriptorUniformBuffers or maxVertexOutputComponents values are too low to support the necessary minimums for GLES 3.0. Bug: angleproject:3938 Test: CQ Change-Id: I4fce841d1f364c1aef1a883fa5edb64a4b93f08e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1841971 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
8896e18e 2019-10-08 16:07:52 Fix the missing global memory barriers This adds the transtlations of GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, and GL_FRAMEBUFEER_BARRIER_BIT to the vulkan backend. Bug: angleproject:3934 Change-Id: I2bd86a16b461cf7dc01d0d4386f49365a5292446 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1847172 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
ee08d924 2019-10-10 08:56:12 Vulkan: Enable GL_OES_EGL_image_external_essl3 GL_OES_EGL_image_external_essl3 support was added a while back. This patch just enables it for the Vulkan backend Bug: angleproject:2668 Test: ./angle_end2end_tests --gtest_filter=ImageTestES3*Vulkan Change-Id: I6b8b1f63ed6e9faafe668ad9a73fc7fbc9c17670 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1852190 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
cea73963 2019-10-10 11:56:45 Vulkan: Base max renderbuffer size on max framebuffer size maxRenderbufferSize was based on max2DTextureSize, which is larger in SwiftShader than maxFramebufferX. This was causing the dEQP-GLES3.functional.shaders.builtin_functions.precision.* tests to create rendertargets that were too large for what SwiftShader supports. Adding checks for maxFramebufferX values on top of the max2DTextureSize check fixes all the tests. Bug: angleproject:3990 Change-Id: I006d2ddeb0f7e582d6aef88457cfb292efd5a05c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1852709 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
32bee0fd 2019-10-10 11:46:58 Fix debug layers being disabled everywhere. The define that controlled the debug layer preference was mistakenly checking a Vulkan define. When the Vulkan define was moved into the Vulkan back-end then the layers became disabled for all back-ends. Fix this by using a layered check in the Vulkan back-end and restoring the asserts enabled check to ShouldUseDebugLayers. Suppresses some tests that regressed the layers after they were broken. Bug: angleproject:3987 Bug: angleproject:3991 Change-Id: I6aafcff6d9e19866c2324663ef4d4550e97fcfb8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1852706 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
6e653981 2019-10-09 15:19:02 Added PVRTC compression extension needed for Metal on iOS. Bug: angleproject:2634 Change-Id: I413f754fe5551b1e248bc2b824b327b92d8c70f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1849076 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
d7323cf7 2019-10-09 18:05:16 Fix a warning with VS2019. Popped up when testing with the new compiler. Bug: angleproject:3986 Change-Id: I2c0f838941b133e0d7785f1ba62b5e7d02d89bd4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1849986 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
28ff9922 2019-10-09 16:08:35 Vulkan: Get rid of "TextureVkViews". This struct was used to implement different views for stencil mode. It is replaced with a single stencil mode view for sampling. We shouldn't be using a stencil-specific view for our render view. In cases where we're attaching a Depth/Stencil texture to a Framebuffer's special depth/stencil attachment point we will still need to use a single 'Draw' view attached to depth/stencil. So there's no need for a separate 'Draw' view for stencil. Also there's no current support for a separate 'Fetch' view for stencil textures. There may not be any easy way to trigger this path as it's only used in seamful cube map emulation and image copy. Seamful emulation is ES 2.0 only while stencil textures are ES 3.1 so that's not a possible use. Image copy doesn't seem to be possible either as it stands right now. Bug: angleproject:3975 Change-Id: Ic999f9471ea533d1184a364732c569124aa802bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1842230 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
2d5c8d31 2019-10-08 22:37:32 Vulkan: Fix off by one when flushing staged texture updates When updating ImageHelper::flushStagedUpdates to handle base and max texture level, we got off by one when deciding if an update landed in in the range of the current vkImage. When there are 8 mipLevels and we see an update for level 8, that should not be applied, and should be preserved in updatesToKeep. Bug: angleproject:3950 Test: MipmapTest.DefineValidExtraLevelAndUseItLater/ES2_Vulkan Change-Id: I63e0c24f7885f8b0580ce212b531711aebcf0e01 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1848933 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
8e7d9d6c 2019-10-04 18:19:32 Add EGL_ANGLE_device_cgl extension. Supports querying the CGLContextObj and CGLPixelFormatObj associated with ANGLE's underlying OpenGL context on macOS. Minor refactorings to implementation of device attribute queries on all platforms. Bug: angleproject:3973 Change-Id: I24341668be4cbfed0b7f2df4c1402df1effe275e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1846733 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
88bc4d3d 2019-10-04 20:41:24 Vulkan: Get rid of "fetch" level/layer image views. Instead always use 2D array views when rendering to cube maps. We need to keep the "fetch" image view for the main image for emulating seamless cube map textures on GL 2.0. We also use it for some texture copying init. These uses could potentially be replaced with sample instructions if we wanted to remove this last "fetch" view. Bug: angleproject:3975 Change-Id: I90f9be9fc6542d8ec27f6722132c1b27acf72176 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1842226 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
cb653d43 2019-10-04 17:26:59 Vulkan: Get rid of level layer "storage" views. By using a 2D instead of 2D array view for the render target we can merge the 'storage' and 'draw' level/layer views. Bug: angleproject:3975 Change-Id: Icf8c0bf6bec4147595c2b728362abd51bdf03f3e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1841947 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
a333b87c 2019-09-27 14:00:14 Vulkan: Handle D24 -> D32FS8X24 depth fallback Swiftshader's depth support requires that ANGLE fall back to using the D32FS8X24 depth format. Some conversion routines needed to be added to support that use. Test: dEQP.GLES3/functional_texture_format_sized_* Bug: angleproject/3937 Change-Id: I979dc5e9b01dac40f564daad4f4817b61bd056ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1829170 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
2682b5a0 2019-10-07 15:13:23 Documentation maintenance. Fixes links in the Vulkan back-end doc. Also includes a link to the Vulkan back-end docs on the main page. Also updates the building code section to mention VS2019 and make the win toolchain varable set more prominent. Bug: angleproject:1944 Change-Id: I8e8f0775daa3643afaa1ddd44429fa7d8e77b19b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1846014 Reviewed-by: Jamie Madill <jmadill@chromium.org>
cc4d8331 2019-09-11 17:26:00 Reland "Add export_targets.py to presubmit" This is a reland of c40a21f353a2d0a37e83f3dce3a1c3096574be64 Changes: Fixed presubmit failing on Windows due to being unable to find gn, fixed export_targets.py failing on Windows for Googlers due to being unable to find Visual Studio files. Original change's description: > Add export_targets.py to presubmit > > Adds export_targets.py to run as part of presubmit in order to help > prevent breaking Firefox with BUILD.gn changes. > > Bug: chromium:1003151 > Change-Id: I5a7ab00891cd7c094c797e6150f642f803a726b6 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1802038 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Bug: chromium:1003151 Change-Id: I321ade86f2d969601afb8e1ed61c36bf166887b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1842127 Commit-Queue: Brian Sheedy <bsheedy@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
6acfca3a 2019-10-04 08:06:29 Vulkan: Handle texStorage when base level is set In this scenario, we allow the texStorage call to fully populate the image, then let dirty bits change the vkImage to reflect the base level. Bug: angleproject:3948 Bug: angleproject:3949 Test: dEQP-GLES3.functional.shaders.texture_functions.texturesize.* Change-Id: I1f453653a23b9d1802a374def40c9372ada8822a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1841275 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
1ba72546 2019-10-04 15:17:49 GN: Allow building without /build/ folder. This will allow for ANGLE to be used in the Skia build. Bug: angleproject:3943 Change-Id: Idd1840f4445c63e696a7cdcd8b873623b8408306 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1835346 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
a4242146 2019-10-04 18:57:25 Revert "Add export_targets.py to presubmit" This reverts commit c40a21f353a2d0a37e83f3dce3a1c3096574be64. Reason for revert: Seems to be failing locally on Windows. See bug for more info. Original change's description: > Add export_targets.py to presubmit > > Adds export_targets.py to run as part of presubmit in order to help > prevent breaking Firefox with BUILD.gn changes. > > Bug: chromium:1003151 > Change-Id: I5a7ab00891cd7c094c797e6150f642f803a726b6 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1802038 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> TBR=ynovikov@chromium.org,bsheedy@chromium.org,jgilbert@mozilla.com,jmadill@chromium.org Change-Id: Ic9a2eb58d847a40349e64b931c369f07c24b799c No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: chromium:1003151 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1841877 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
c40a21f3 2019-09-11 17:26:00 Add export_targets.py to presubmit Adds export_targets.py to run as part of presubmit in order to help prevent breaking Firefox with BUILD.gn changes. Bug: chromium:1003151 Change-Id: I5a7ab00891cd7c094c797e6150f642f803a726b6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1802038 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
6b60dfd8 2019-10-02 07:54:18 Vulkan: Remove image views forced to one mip level textureSize requires the view to reflect actual mip levels, so we can't artificially limit the view based on filtering mode. This CL removes those views. That unearthed a problem where the VK backend wasn't properly implementing non-mipmapped filter modes. There is a blurb in the Vulkan spec about this: There are no Vulkan filter modes that directly correspond to OpenGL minification filters of GL_LINEAR or GL_NEAREST, but they can be emulated using VK_SAMPLER_MIPMAP_MODE_NEAREST, minLod = 0, and maxLod = 0.25, and using minFilter = VK_FILTER_LINEAR or minFilter = VK_FILTER_NEAREST, respectively. So this CL also adds that emulation. Bug: angleproject:3948 Test: TextureSizeTextureArrayTest.BaseLevelVariesInTextureArray Test: dEQP-GLES3.functional.shaders.texture_functions.texturesize.* Change-Id: I81d5c3417e7d9abd0cdd058b935963706024a28f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1835937 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
f750d86a 2019-10-01 17:52:37 Trigger a flush() when the command graph contains too many objects If an App repeatedly issues GL commands like glTextImage2D without a finish/flush/draw, it's possible for ANGLE to exhaust the available Vulkan memory allocations and exceed VkPhysicalDeviceLimits::maxMemoryAllocationCount. When this occurs, the Vulkan validation layers will trigger an error and cause dEQP tests to fail. This change will query the backend if a flush() should be performed during each of the GL delete calls, and perform it if necessary. This will cause a queue submission and a Serial increment, allowing the allocated memory to be freed, preventing the validation errors. Bug: angleproject:3818 Test: KHR-GLES3.copy_tex_image_conversions.forbidden.renderbuffer_cubemap_* Change-Id: I26d0a47aa7bca10c25bc8141f1523afbab0b3b5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1834781 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
1f08ab28 2019-10-03 16:22:52 Re-land "GN: Componentize vulkan back-end build." Re-land fixes angle_end2end_tests disabling Vulkan. This moves the build configuration into the Vulkan back-end dir. This should be a little easier to maintain as all Vulkan-related config is in one place. Note that this should not interfere with Skia's build as they do not import the Vulkan back-end sources. One additional possiblity that this enables is testing other compile-time permutations of the Vulkan back-end more easily. For example we could make a simple change to enable compile testing of the Vulkan back-end with custom command buffers disabled. Also fixes a few errors affecting less tested configs. Bug: angleproject:3943 Change-Id: I0161668abcc58fcf529dde120998d4b99445fdd5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1838454 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
1850492e 2019-10-02 08:23:03 Vulkan: Disable OES_vertex_type_10_10_10_2 on GLES 2.0 - Because of the difference in the SNORM to FLOAT conversion formula between GLES 2.0 and 3.0, OES_vertex_type_10_10_10_2 is disabled when the context version is lower than 3.0. - Modify test conversion formula to be compliant with GLES 3.0 equation Bug: angleproject:3868 Test: angle_end2end_tests --gtest_filter=VertexAttributeTest*Packed*Vulkan Change-Id: I8b85d8146ee05353bc40fa0022f05d6634c33110 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1792197 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
2328d65a 2019-10-03 02:27:07 Revert "GN: Componentize vulkan back-end build." This reverts commit d46e2fb1e341a7ba7da56072658d3b4b1a540077. Reason for revert: Broke Vulkan angle_end2end_tests. Bug: angleproject:3954 Original change's description: > GN: Componentize vulkan back-end build. > > This moves the build configuration into the Vulkan back-end dir. > This should be a little easier to maintain as all Vulkan-related > config is in one place. > > Note that this should not interfere with Skia's build as they do > not import the Vulkan back-end sources. > > One additional possiblity that this enables is testing other > compile-time permutations of the Vulkan back-end more easily. For > example we could make a simple change to enable compile testing > of the Vulkan back-end with custom command buffers disabled. > > Also fixes a few errors affecting less tested configs. > > Bug: angleproject:3943 > Change-Id: Iaf819936896e4f5d3e6415ed16ab0c940e46cdb6 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1829662 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Tobin Ehlis <tobine@google.com> TBR=tobine@google.com,jonahr@google.com,jmadill@chromium.org Change-Id: I7cf3db4f6b7d8b779625ea2491172bb429b498a9 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:3943 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1837233 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
d46e2fb1 2019-09-27 16:22:35 GN: Componentize vulkan back-end build. This moves the build configuration into the Vulkan back-end dir. This should be a little easier to maintain as all Vulkan-related config is in one place. Note that this should not interfere with Skia's build as they do not import the Vulkan back-end sources. One additional possiblity that this enables is testing other compile-time permutations of the Vulkan back-end more easily. For example we could make a simple change to enable compile testing of the Vulkan back-end with custom command buffers disabled. Also fixes a few errors affecting less tested configs. Bug: angleproject:3943 Change-Id: Iaf819936896e4f5d3e6415ed16ab0c940e46cdb6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1829662 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
7dd03446 2019-09-30 13:50:12 Ensure Features* descriptions stay up to date Created a macro to help keep Features' descriptions up to date. This will avoid confusion in the future when conditions change. Also update all descriptions to match current state. Bug: angleproject:3947 Change-Id: Ifc65e7789c916fab79f1323798dfb59d7a4efad2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1829584 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
514d5e28 2019-09-25 14:37:44 Vulkan: Remove global finish in ContextVk::onDestroy. Should be no longer necessary with shared garbage collection in RendererVk. Bug: angleproject:2464 Change-Id: I8ebd910cf36dd0b18d83d32981db28599d443ec3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1825445 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
f03259ad 2019-09-19 11:31:40 Vulkan: lineloop support for DrawElementsIndirect Add support for lineloops. Includes a compute shader for converting lineloop index buffer with optional restart into linestrip. Test: dEQP.GLES31/functional_draw_indirect_* angle_end2end_tests --gtest_filter=LineLoopIndirectTest.*/* Bug: angleproject:3564 Change-Id: I12d08db1c8d99867f0611e53be50193647695260 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1797106 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
f22f16d3 2019-07-18 15:10:49 Reland "Vulkan: Use VK repos' internal BUILD.gn files" This is a reland of 552f5fcb0d8fcc615856ce3b678190e1cbdd38e6 There was a missing build dependence causing a build no-op issue which has now been fixed in the upstream Vulkan Validation Layer repo. Primary workaround that need to be re-visted and fixed are: 1. Disabled validation layers on 32-bit Windows 2. Disabled validation layers on 32-bit Android 3. Disabled DebugUtils on Android, using DebugReport instead 4. Using custom VK Loader branch to avoid WDK dependence Original change's description: > Vulkan: Use VK repos' internal BUILD.gn files > > This retires custom BUILD.gn files for the Vulkan Headers, Tools, > Validation-Layers, and Loader repos. They now have integrated BUILD.gn > files so switched ANGLE to use those by default. > Also Validation Layer, Loader, and Tools repos no longer uses codegen > so this speeds up the build overall. > Switched over from old VK_LAYER_LUNARG_standard_validation meta-layer > to VK_LAYER_KHRONOS_validation unified layer. > > This changes includes a temporary workaround to the Vulkan-Loader repo > to remove its Window's build dependence on WDK. There are plans to > remove that depenedence in Loader master, but until then we can use > our custom branch workaround. > It also includes a custom branch for validation layers that includes > some build fixes for ANGLE. > Finally, the layers were crashing on Android when attempting to use > DebugUtils extension so forcing DebugReport on Android for now. > > Bug: angleproject:2449 > Bug: angleproject:3320 > Bug: angleproject:3852 > Bug: angleproject:3924 > Bug: angleproject:3925 > Bug: angleproject:3946 > Bug: chromium:997009 > Bug: chromium:997016 > Change-Id: I48b36acefcc7f2bc930eb72d6fdbc87bca24f833 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610438 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Tobin Ehlis <tobine@google.com> Bug: angleproject:2449, angleproject:3320, angleproject:3852 Change-Id: I373ada091a1329db5e304874079428d01ba21d52 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1778302 Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
616a4dc0 2019-09-12 16:10:47 Vulkan: Full support for program interface queries Program interface queries are a generic way to query attributes of the program like uniforms, samplers, attributes, etc. This change supports those queries for program outputs. Bug: angleproject:3596 Test: dEQP-GLES31.functional.program_interface_query.* Test: ProgramInterfaceTest.cpp Change-Id: I0f13692949073b45988b6f930eee9eaa6411bbe2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1801998 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
f10bf6bf 2019-09-26 10:27:18 Vulkan: Implement multi-threaded GL. The main component of this change is to make vk::BufferHelper, vk::ImageHelper and vk::SyncHelper use a common path. We introduce a new "vk::SharedGarbage" helper class that stores small lists of garbage from individual objects like an ImageHelper or BufferHelper. The SharedGarbage is stored in the RendererVk with the ResourceUse of the helper object. The ResourceUse tells RendererVk when it is safe to destroy the GarbageObjects. New "onGraphAccess" commands are added in a few places to enable the common garbage collection path. A couple Context-only resources like default attributes now are referenced where they were not before. Also reorganizes some functions so we can add a few helpful ASSERTs to our graph dependencies. Added "updateCurrentAccessNodes" for this. Also adds a "RendererScoped" helper to replace many uses of "ContextScoped". The multithreading EGL tests mostly pass but have some remaining flakiness so cannot yet be enabled. Bug: angleproject:2464 Change-Id: Ia3e3ae8848d731abf3f21ebe04c33e381e130be0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1808444 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
988f7170 2019-09-30 15:52:37 Vulkan: Base/max level fixes and cleanup This CL cleans up references to base/max level bug and fixes one lingering issue regarding special handling of depth/z for arrayed surfaces. Bug: angleproject:3148 Bug: angleproject:3184 Bug: angleproject:3948 Bug: angleproject:3949 Bug: angleproject:3950 Test: dEQP-GLES3.functional.texture.mipmap.*base_level* Test: dEQP-GLES3.functional.texture.mipmap.*max_level* Test: Texture2DArrayTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions Change-Id: Iad72005a111507c50b8be9726adc32285bbae52b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1832757 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
087f1384 2019-09-26 10:19:36 Vulkan: Introduce CommandQueue helper class. Wraps the functionality of managing monitoring workloads of commands being sent to the VkQueue. In the future this will likely move to the RendererVk class. This refactor allows the move to be easier to manage and will let us more easily change ownership in the future if we have to again. Bug: angleproject:2464 Change-Id: I061bc2ba939d7004d74d00b976a753a53c96445c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1804884 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
2e80cf9d 2019-08-08 22:05:42 Vulkan: Refactor render target initialization for texture arrays Bug: angleproject:3188 Bug: angleproject:3189 Test: dEQP-GLES3.functional.texture.*.3d.* Test: dEQP-GLES3.functional.texture.*.2darray.* Test: Texture3DTestES3 Test: CopyTexImageTestES3 Test: DrawBuffersTestES3 Change-Id: Ia48766170c02fadb56cddcd415144a00123b02c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1745722 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
71c1138d 2019-08-16 12:23:04 Vulkan: Emulate instanced attrib divisor This sets instancedArrays[ANGLE|EXT] extenstions as always supported regardless of underlying Vulkan HW's max vertex attrib divisor. Then detect instances where app sets a divisor that isn't supported by hardware and emulate those cases. Emulations is accomplished by copying the instanced attribs to a new buffer where each attrib is present once per instance, using the attrib divisor value as a factor to replicate the attribs, and then setting the actual divisor value for the draw to "1". Also, we only store 8 bits for the divisor used in the PSO, so this code also handles emulation of the case where divisor is > 255. This is passing all of the drawInstanced/Elements dEQP tests where divisor has to be emulated. Also enabled end2end InstancingTestES3 for Vulkan backend. Bug: angleproject:2672 Change-Id: I9932f9eab49b16a19e8bbd35dacaf3b5a27a213f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1758689 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
cb16fb5f 2019-08-29 16:53:55 Vulkan: Support texture base and max levels The Vulkan backend uses a vkImage that matches the number of effective levels in the GL texture. This is due to the fact that GL textures can have really strange layouts that only make sense when base level and max level are applied. For instance, take the following layout with disjoint mip levels: Level 0: 4x4 RGBA Level 1: 2x2 RGBA Level 2: 10x10 RGB If base level is set to zero and max level is set to 1, the image is still considered mip-complete: Level 0: 4x4 RGBA ==> Base Level 0 ==> Level 0: 4x4 RGBA Level 1: 2x2 RGBA ==> Max Level 1 ==> Level 1: 2x2 RGBA Level 2: 10x10 RGB If base and max level are then both set to 2, the texture is still considered complete, but of a different size and format: Level 0: 4x4 RGBA Level 1: 2x2 RGBA Level 2: 10x10 RGB ==> Base/Max Level 2 ==> Level 2: 10x10 RGB When the base or max level is changed, we must recreate the vkImage to match the new level count. To support that, we: - Stage updates from the current image to the new image - Only stage updates if there aren't already staged updates for a level - Free the current image and so it can be recreated at the next draw This CL does the following: - Refactors TextureVk::copyImageDataToBuffer to support staging updates without flush - Adds TextureVk::copyImageDataToBufferAndGetData to support previous use model - Adds TextureVk::changeLevels, triggered during syncState, which stages updates and releases the current image. - Updates ImageHelper::flushStagedUpdates to understand base/max levels - Updates TextureVk::ensureImageInitialized and TextureVk::generateMipmap to account for base/max level - Tracks base and max levels in ImageHelper - Adds ImageHelper::stageSubresourceUpdateFromBuffer to support this use case - Adds ImageHelper::isUpdateStaged to determine if changeLevels should propagate data - Makes gl::TextureTypeToTarget available for use outside of ImageIndex - Enables several deqp and end2end tests Bug: angleproject:3148 Test: dEQP-GLES3.functional.texture.mipmap.*base_level* Test: dEQP-GLES3.functional.texture.mipmap.*max_level* Change-Id: I14ca071c9c62eb310dfed7ef9290dc65fc3ff696 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776933 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
a0159c03 2019-09-02 14:49:07 Vulkan: Implement basic geometry shader feature Enable the default behavior of the geometry shader Bug: angleproject:3571 Test: dEQP-GLES31.functional.geometry_shading.input.basic_primitive.points dEQP-GLES31.functional.geometry_shading.input.basic_primitive.lines dEQP-GLES31.functional.geometry_shading.input.basic_primitive.line_loop dEQP-GLES31.functional.geometry_shading.input.basic_primitive.line_strip dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangles dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangle_strip dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangle_fan Change-Id: I65708d19bbfe6a0ad8ca392a1d6b3609b1410ef4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1793753 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
3c2a5230 2019-09-23 11:07:18 Vulkan: 8bit index support for DrawElementsIndirect Add partial support for DrawElementsIndirect. This supports all primitives types except lineloop. Includes a compute shader for converting 8bit index buffers to 16bit index buffers where the index buffer range is defined in a GPU buffer. Test: dEQP.GLES31/functional_draw_indirect_* Bug: angleproject:3564 Change-Id: Ibe9c55323e46a398f0b703cd8597a72ba6790570 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1792948 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
7c8e276c 2019-09-23 11:06:39 Vulkan: Add support for DrawArraysIndirect Add partial support for DrawArraysIndirect. This supports all primitives types except lineloop. Test: dEQP.GLES31/functional_draw_indirect_* Bug: angleproject:3564 Change-Id: I065417a848390070c9f116db6fd3f90c12fb3886 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1811873 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
33ffed01 2019-09-26 10:19:35 Vulkan: Clean up garbage APIs. Instead of dumping resources to a context, we use the release APIs consistently. Refactoring/cleanup change only. Should have very litte impact on runtime behaviour. Bug: angleproject:2464 Change-Id: I2dc7f8316c466f7ccfad50a7b792ba0ee7bc2e49 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1804883 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
2bdefbf8 2019-09-26 10:19:34 Vulkan: Remove some redundant "vk" prefixes. Refactoring change only. Found when working on multithreading CLs. Bug: angleproject:2464 Change-Id: Ide91c7134b5f565e2f122a50cf92a4938189704a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1825444 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
29f7916f 2019-09-25 14:37:35 Vulkan: Store current Serial in RendererVk. This gives a stronger ordering on serials than if they're acquired by the ContextVk. Part of the steps of implementing multithreaded GL on Vulkan. Implements a "globalFinish" method in RendererVk that is triggered on ContextVk destruction. This helped fixed some racy object deletion situations where the ContextVk could have queued work that uses deleted objects. Flush all the Contexts before destruction to avoid these hanging deleted objects. Bug: angleproject:2464 Change-Id: I244e9bbf6cd47b272c7cbca45b0fb1eb46d626fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1791268 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
d4c75347 2019-09-18 10:49:34 Vulkan: Enable GPU conversion from RGB16F to RGBA16F - Add proper GPU conversion routine when the source and destination format of vertex attribute is half float data type. - Add an end2end test which utilizes half float GPU conversion path. Bug: angleproject:3802 Test: angle_end2end_tests --gtest_filter=*VertexAttributeTest.HalfFloatBuffer* Change-Id: Ia88a4984156f8967796bea3852c3cde714f2acab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1824799 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
b540da89 2019-09-19 14:19:12 Vulkan: Use ResourceUse to track object lifetime. With the new resource tracking scheme the CommandGraph, tracking a "Context serial" aka "current" serial is no longer necessary for CommandGraphResources. Serial tracking has been moved to the shared ResourceUse struct that gets updated on a command submission. Thus we don't need to store the serial as a current separate piece of info in BufferHelper/ImageHelper. Will lead to further redesign for the multi-threading support for Vulkan. Bug: angleproject:2464 Change-Id: I1ae4bcc27fcfb93422b4ab4c9682a458e482f295 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785990 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
01f7e545 2019-09-23 13:40:59 Vulkan: Make SharedResourceUse a custom type. Gives us better performance when using the command graph. Performance regressed significantly in "Vulkan: Track resource usage via counter." Perf test scores: before CL: 1060 after CL: 1245 this CL: 1085 The small remaining regression can be investigated more fully in the future. It's possible there is some small acceptable regression when switching the command graph design for multithreading. Test: angle_perftests (DrawCall*vulkan_null*manyvbos*) Bug: angleproject:2464 Change-Id: I5e625999a8e8b3e1a045908c51e549f472cd4209 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1817102 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>