kc3-lang/angle/src/libANGLE/renderer

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Author Commit Date CI Message
bb7740cc 2015-10-20 15:30:53 angle: prevent huge allocations when GL_MAX_VERTEX_ATTRIBS fails I'm not sure why yet, but when using angle in skia, getIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs) sometimes fails, and when that happens we attempt to allocate and array with the size of maxVertexAttribs, which is uninitialized, which could be huge. Prevent this by initializing the variable. Also sweep through other similar calls and ensure that these use initialized values (test code has not been updated) BUG=skia:4380 Change-Id: If1f3cf72f2b2829ad3933637af8778d574a20f61 Reviewed-on: https://chromium-review.googlesource.com/307239 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Dian Xiang <dianx@google.com> Tested-by: Hendrik Wagenaar <hendrikw@chromium.org>
eb36e275 2015-10-20 13:44:10 Add GL_OES_vertex_array_object to D3D11 and GL renderers BUG=angleproject:1186 Change-Id: I7c685084b42f977902228cadca3263064881ba77 Reviewed-on: https://chromium-review.googlesource.com/307038 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
e4bd0418 2015-10-21 17:00:06 Enable EXT_discard_framebuffer in ANGLE's D3D11 backend. This doesn't seem to cause the video-related WebGL test failures anymore that were previously seen. BUG=497445 Change-Id: I705ae8735823ab7f4b26cf7696cdb746936e4447 Reviewed-on: https://chromium-review.googlesource.com/308001 Tryjob-Request: Kenneth Russell <kbr@chromium.org> Tested-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
6ea6f942 2015-09-11 13:11:22 Support GL_ETC1_RGB8_OES. Passes all dEQP tests related to etc1. Reland: Updated to work with the D3D11 renderer and re-tested with chromium's gles2_conform_test. Change-Id: Id2ce1b0eb58129152f67016ce2dc3ab19208269c Reviewed-on: https://chromium-review.googlesource.com/299770 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
aa71b58c 2015-08-27 13:11:20 Lazily load the Blit11 buffers and state objects. BUG=angleproject:1014 Change-Id: I46629253d164a7522c3a97574fcf591f395b04ea Reviewed-on: https://chromium-review.googlesource.com/295144 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
1a683460 2015-09-29 15:09:59 Implement TransformFeedbackGL. Reland with supression for TransformFeedbackTest.MultiContext on Linux AMD. BUG=angleproject:889 Change-Id: I6f2a2e856dacf16308de222dd0936bedbb3b175c Reviewed-on: https://chromium-review.googlesource.com/307871 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
a9ca8e20 2015-10-22 14:34:20 Revert "Implement TransformFeedbackGL." Failing on AMD Linux bots. This reverts commit a9c5288192f90ebf03b0d26d86964b4fbce74bcb. Change-Id: I2a2db8c3d96c4b927d7d784486c6df772ae63084 Reviewed-on: https://chromium-review.googlesource.com/308130 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
a9c52881 2015-09-29 15:09:59 Implement TransformFeedbackGL. BUG=angleproject:889 Change-Id: I347ac21cfd0a56654a75fb41ac24c6c67ede3a05 Reviewed-on: https://chromium-review.googlesource.com/302351 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
d470f472 2015-10-20 13:34:25 Don't ASSERT shader compilation success in ShaderGL. This assertion was useful for debugging the initial implementation but it is becoming an issue in tryjobs where tests will hang instead of fail due to driver bugs. BUG=angleproject:882 Change-Id: Ib23a0d16dfe250ea175a166b5e277bf07d80a2fa Reviewed-on: https://chromium-review.googlesource.com/307460 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
85769f0d 2015-10-20 17:08:44 Re-land "Only require that the stencil masks are same as many effective bits set" It seems reasonable to validate the equality between stencilWriteMask and stencilBackWriteMask only by comparing the effective bits. An existing dEQP test[1] and a WebGL test[2] also use the max size of stencil bits for checking the stencil mask values. [1] StencilWriteMaskSeparateTestCase (gles3/functional/ es3fIntegerStateQueryTests.cpp) [2] https://www.khronos.org/registry/webgl/sdk/tests/conformance/state/ gl-get-calls.html (Search for "minimumRequiredStencilMask ") Re-land with fix for Clang warning. Change-Id: I4cadaffced04ca55fa6daf7ac6a462368e0cfeec Reviewed-on: https://chromium-review.googlesource.com/307530 Reviewed-by: Jinyoung Hur <hurims@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
1220bbbd 2015-10-20 21:04:11 Revert "Only require that the stencil masks are same as many effective bits set" Reverting temporarily, causes a compile warning with Clang: ..\..\third_party\angle\src\libANGLE\renderer\d3d\d3d11\Renderer11.cpp(242,7) : error: field 'mDebug' will be initialized after field 'mCurStencilSize' [-Werror,-Wreorder] mDebug(nullptr), ^ 1 error generated. ninja: build stopped: subcommand failed. http://build.chromium.org/p/tryserver.chromium.win/builders/win_clang_dbg/builds/98 This reverts commit 685aa4b87d2c6a3f13134c77af8690e5f3d6aa6d. Change-Id: I9dab08b26e2eddf508a7bcde7813c25be350bf31 Reviewed-on: https://chromium-review.googlesource.com/307520 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
de6144f1 2015-10-20 10:55:44 Add support for EAC and ETC2 texture formats with D3D11. Passes: * dEQP-GLES3.functional.implementation_limits.num_compressed_texture_formats * dEQP-GLES3.functional.implementation_limits.compressed_texture_formats * dEQP-GLES3.functional.texture.*eac* * dEQP-GLES3.functional.texture.*etc2* BUG=angleproject:598 Change-Id: Iaec1756b540f8f44c821fd8b9ba63f115ebe6de0 Reviewed-on: https://chromium-review.googlesource.com/305520 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
fe7e9ed4 2015-10-13 14:36:00 Make DebugAnnotator::getStatus work on Windows 10 (WinRT) Change-Id: I860a814490ac643eb3d7d1b770c956f0dce3e39e Reviewed-on: https://chromium-review.googlesource.com/305309 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
d2c52e3b 2015-10-14 17:07:05 Fix debug annotations and shaders. The Program refactor inadvertantly broken Debug annotations. Fix this by correctly passing the path to the temporary shader source in the first "C" string argument to ShCompile, instead of as the first part of the source string. BUG=angleproject:1177 TEST=manual testing with MSVS Change-Id: Ie77bb11b51645a474b542ddd2ae0f391e019e341 Reviewed-on: https://chromium-review.googlesource.com/306210 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
27746966 2015-10-14 18:53:35 Add missing include guard to FunctionsWGL.h Change-Id: I603eb99219234bb0292432ec41ede011c9c7d3ca Reviewed-on: https://chromium-review.googlesource.com/305830 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
685aa4b8 2015-09-29 00:58:02 Only require that the stencil masks are same as many effective bits set It seems reasonable to validate the equality between stencilWriteMask and stencilBackWriteMask only by comparing the effective bits. An existing dEQP test[1] and a WebGL test[2] also use the max size of stencil bits for checking the stencil mask values. [1] StencilWriteMaskSeparateTestCase (gles3/functional/ es3fIntegerStateQueryTests.cpp) [2] https://www.khronos.org/registry/webgl/sdk/tests/conformance/state/ gl-get-calls.html (Search for "minimumRequiredStencilMask ") Change-Id: I68cefbe8a9f69c5a9ebcb30027a05581e3024add Reviewed-on: https://chromium-review.googlesource.com/302703 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jinyoung Hur <hurims@gmail.com> Commit-Queue: Jinyoung Hur <hurims@gmail.com> Tryjob-Request: Jamie Madill <jmadill@chromium.org>
e115c3be 2015-10-14 13:55:10 Fixed incorrect buffer count for emulated points rendering Emulated points rendering for FL9_3 was getting lucky because the value of maxDiff just happened to be large enuough to include the additional pointsprite vertex buffer in the total buffer count used in IASetVertexBuffers. maxDiff is calculated while buffers and offsets are being configured. The pointsprite buffer was not updating maxDiff resulting in an off-by one calculation which causes TDRs on some Qualcomm chipsets. This issue was discovered using Cocos2dx. BUG=angleproject:1176 Change-Id: I3b3af1757e1cef48bbc62e68695a3e239fef77bf Reviewed-on: https://chromium-review.googlesource.com/305752 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
d4d5084b 2015-10-07 15:57:42 Fix "blob content mismatch between level9 and d3d10 shader" errors on 9_3 Fixes these dEQP failures on 9_3: + dEQP-GLES2.functional.shaders.struct.local.loop_nested_struct_array_vertex + dEQP-GLES2.functional.shaders.struct.local.loop_nested_struct_array_fragment Change-Id: I3e3b3552fe842c8a3c04363bf966c121e40dd9dc Reviewed-on: https://chromium-review.googlesource.com/304489 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
adff67b5 2015-10-14 10:34:45 Re-land "Implements more pack/unpack states." Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels. Note that PBOs are not covered by this change. Re-land with fix for test expectations. BUG=angleproject:512 BUG=angleproject:1095 Change-Id: I71d8d3bd8fc1f2c75ca16ac2634d5eafcbd71f26 Reviewed-on: https://chromium-review.googlesource.com/305522 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
c7473924 2015-10-14 14:33:19 Revert "Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels. Note that PBOs are not covered by this change." Expectations still not correct. This removes suppressions for two failing tests: functional.texture.specification.teximage3d_depth_pbo.depth_component32f_2d_array dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth32f_stencil8_2d_array BUG=angleproject:512 BUG=angleproject:1095 This reverts commit 72e7013e68a24107b9082629fc52d59a78998eb2. Change-Id: Id81b6e616e61535b8504890ce57591813e22af69 Reviewed-on: https://chromium-review.googlesource.com/305521 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
e73a1e84 2015-10-13 19:30:04 Revert "Fixed FL9_3 shaders that use glPointCoord without glPointSize." Failing test in angle_end2end_tests: GLSLTest.MaxMinusTwoVaryingVec4PlusTwoSpecialVariables: program link failed: C:\fakepath(87,5-18): error X4000: variable 'output' used without having been completely initialized This reverts commit 73e32ee161b7b613e9e25e3cc393851c430eeb98. Change-Id: Ie47cb3a92ccfa1271a880a8b7e5a87b05963bab9 Reviewed-on: https://chromium-review.googlesource.com/305530 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
72e7013e 2015-10-01 17:19:45 Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels. Note that PBOs are not covered by this change. BUG=angleproject:512 BUG=angleproject:1095 Change-Id: Ia2fd7e52615d4aa08011dd615fcc20b79672d355 Reviewed-on: https://chromium-review.googlesource.com/304908 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
73e32ee1 2015-09-21 14:30:14 Fixed FL9_3 shaders that use glPointCoord without glPointSize. This change fixes a Shader error on FL9_3 that reports Vertex/Pixel Shader linkage signatures between stages being incompatible when glPointCoord is used without glPointSize. Change-Id: I93ffb6c6dd38f26e2156a374b1b58ecc3a5f250b Reviewed-on: https://chromium-review.googlesource.com/301450 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Cooper Partin <coopp@microsoft.com>
4a3c2341 2015-10-08 12:58:45 Program: Clean up UBO info gathering. The data size & block member info was getting messy, so clean up how we query this from the Impl layer. Also remove the register information from gl::UniformBlock, moving it into the D3D-only world. BUG=angleproject:1172 Change-Id: I40af658ebbd6b7c1a4251906a387ebcbb621cf77 Reviewed-on: https://chromium-review.googlesource.com/304150 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
e826b9f7 2015-10-09 16:41:06 Revert "Fixed compilation on mingw." This causes some linker warnings. I don't think we should add linker warnings to Chrome, so reverting this temporarily until we can land your CL with the correct using of export keywords. Please re-submit the fixed CL. This reverts commit 566273222683314dfc8ac1cdb9bf6deb5d2b4c65. Change-Id: I21fa623af31fac06de6afbefa50c9ea1ec157c15 Reviewed-on: https://chromium-review.googlesource.com/305000 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
000b2f49 2015-10-09 15:33:14 Revert "Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels." This is causing failures in dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component24_2d_array First failing build on the bot: http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20dEQP%20%28NVIDIA%29/builds/3635 Please fix the failure and re-land your CL with the fix. BUG=angleproject:512 BUG=angleproject:1095 This reverts commit f1bb3f0569d5ef41b17f8ad0add7308f9d0f0de1. Change-Id: I30f61db888b0adf73a1d98bbeeb2428068119627 Reviewed-on: https://chromium-review.googlesource.com/304990 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
f1bb3f05 2015-10-01 17:19:45 Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels. BUG=angleproject:512 BUG=angleproject:1095 Change-Id: I11e3bc05d23419b72c92b96aabd3f0bacd983626 Reviewed-on: https://chromium-review.googlesource.com/304370 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
af5756a1 2015-10-01 11:49:39 Only support ES3 if texture swizzling is available On OSX 10.8 with an Intel HD 3000 we were wrongly exposing ES3 when texture swizzling was not available. BUG=angleproject:891 Change-Id: If71acdc1943ab2f013dc80cd28eab130c32fb201 Reviewed-on: https://chromium-review.googlesource.com/303392 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
6d85f039 2015-10-07 15:50:23 Fix WinRT compilation issue in ShaderD3D.cpp Change-Id: If7bd4e9cdba3d893f2ee28a70b894af3fb37ae30 Reviewed-on: https://chromium-review.googlesource.com/304488 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
f22c6b13 2015-08-31 13:28:12 Store WGL extensions in FunctionsWGL. Add helpers for checking which extensions are available instead of discarding the extension strings after function loading. BUG=angleproject:1144 Change-Id: Ie3d209cd5f6f116bbedaa618a59a4c2d7ddda4d6 Reviewed-on: https://chromium-review.googlesource.com/296360 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
f0aa8429 2015-09-29 15:08:34 Implement QueryGL. Passes all tests in: * dEQP-GLES3.functional.occlusion_query * angle_end2end_tests BUG=angleproject:887 Change-Id: I643ab4c28cb545de9e7b0e1740e3fd8e2aa9d3d9 Reviewed-on: https://chromium-review.googlesource.com/302338 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
56627322 2015-10-05 16:03:10 Fixed compilation on mingw. Change-Id: I5734f789f25fbc6b9b90f2043459a3a5f72008c4 Reviewed-on: https://chromium-review.googlesource.com/303602 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
33bb5ad6 2015-10-05 13:16:41 Only apply uniform buffers referenced by the Program. Continues to pass dEQP-GLES3.functional.ubo.* Performance regression in draw call overhead is fixed. BUG=angleproject:882 BUG=angleproject:1171 Change-Id: I1d827d70611c1bf743a7930796e31a54aca04b1e Reviewed-on: https://chromium-review.googlesource.com/303473 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
01306fc7 2015-10-05 16:53:10 Revert "Implement program binary in ProgramGL." Causing issues on AMD and Intel bots. This reverts commit 6d8926691a8ed59add7602af602af3e6f7a81ab6. Change-Id: Ifb395f78a6a44b874ac13da1f252f604a1a7b0bc Reviewed-on: https://chromium-review.googlesource.com/303439 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
6d892669 2015-10-02 09:57:30 Implement program binary in ProgramGL. Verified by end2end tests and manually checking that chrome can load and save program binaries. BUG=angleproject:882 Change-Id: Ic7e4b443365af6ea2d9ce5b0ecfb685eac85f479 Reviewed-on: https://chromium-review.googlesource.com/303828 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
36b73909 2015-10-05 11:58:50 Fix standalone ninja build on Linux Preprocessor conditions referring to undefined macros failed standalone build which uses the -Werror=undef setting. This same error has been in multiple patches, and reverting them would cause test breakage, so fixing the issue is simpler than reverting. Change-Id: I4a079ef5d823eed76ebdefa8be413f63d29a5f6a Reviewed-on: https://chromium-review.googlesource.com/304020 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
4fbec003 2015-10-01 11:47:47 Check for GL_INVALID_INDEX instead of -1 for GetUniformIndices While they have the same bit representation, the variable was unsigned so the comparison would always fail, which triggered a compilation warning. BUG= Change-Id: Idbbdb942b71d59f95e65c072dbbfdf31d14eda05 Reviewed-on: https://chromium-review.googlesource.com/303391 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
8bd4b6c5 2015-10-01 16:17:48 Load the ARB_sampler_objects entry points in FunctionsGL. Load the sampler object entry points and limit supported ES version to 2 if samplers are not available. BUG=angleproject:1162 Change-Id: Ida7cf0cc0a81dd3714d958a98efe0c6e973ecca2 Reviewed-on: https://chromium-review.googlesource.com/303770 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
c46cc2f3 2015-10-01 17:16:20 Remove ProgramImpl::getBinaryFormat. Because we only expose GL_ANGLE_program_binary, we're only allowed to use the GL_PROGRAM_BINARY_ANGLE binary type. This should be enforced at the GL level. If implementations wish to use multiple types of formats internally, they are able to by writing those enums to their binaries. BUG=angleproject:882 BUG=angleproject:1123 Change-Id: I43685958814e4333b7cef3952d92c1017dc885f8 Reviewed-on: https://chromium-review.googlesource.com/303827 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
2b280922 2015-10-01 17:05:15 Remove the unused ProgramImpl::getShaderVersion method. BUG=angleproject:882 BUG=angleproject:1123 Change-Id: Iace1d6c2c594f0b00c18d595f14cef9bce6f3595 Reviewed-on: https://chromium-review.googlesource.com/303826 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
25e563fe 2015-09-29 13:21:27 Add -Wnon-virtual-dtor and fix a warning. BUG= Change-Id: I234e3a963e110762bac2a89d146b60f028928fb5 Reviewed-on: https://chromium-review.googlesource.com/302487 Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
5d124a69 2015-09-15 13:03:27 Support UBOs in RendererGL and ProgramGL. Reland: fix compile warnings on Windows. BUG=angleproject:882 BUG=angleproject:883 Change-Id: If4844d50d43ff9b765f64606e8f08d65a1afd9a4 Reviewed-on: https://chromium-review.googlesource.com/303431 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
cf2dbd91 2015-10-01 15:48:22 Revert "Support UBOs in RendererGL and ProgramGL." Compile error. This reverts commit 97d82b724b71be464f2aff377f056cade44fca94. Change-Id: I71ae10cb01b8ded0297eaf4742fb1098ce02a9bb Reviewed-on: https://chromium-review.googlesource.com/303303 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
97d82b72 2015-09-15 13:03:27 Support UBOs in RendererGL and ProgramGL. BUG=angleproject:882 BUG=angleproject:883 Change-Id: I36f8ef42d87e289658a6ba4899380bc72b9bcebf Reviewed-on: https://chromium-review.googlesource.com/299871 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
f6ade2ec 2015-09-29 11:21:43 Implement GL_EXT_debug_marker for RendererGL. Passes dEQP-GLES2.functional.debug_marker.* Change-Id: I37f2b6724f32867d2e428613b1b6d9c8377c6d60 Reviewed-on: https://chromium-review.googlesource.com/302990 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
9bf70365 2015-09-30 15:07:48 Fix a possible OOB read in InsertD3D11FormatInfo. It's unclear how this might happen, as it's during static map init, but add a fail-safe to be sure. BUG=526779 Change-Id: I5aa33f9bed30d4a8c1e9937a0b8c5fd11a7503d7 Reviewed-on: https://chromium-review.googlesource.com/302385 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
d4b5054d 2015-09-28 12:19:26 compiler: Rewrite do-while loops as while loops This works around a Mac driver shader compiler bug that makes many do-while loops cause GPU-hangs when ran. BUG=angleproject:891 Change-Id: I29828d6ea9e887ad0ed0c577f1deb41fb632a900 Reviewed-on: https://chromium-review.googlesource.com/302465 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
afd7f0a8 2015-09-09 15:33:31 Explicitly enable framebuffer SRGB blending in StateManagerGL. In DesktopGL, SRGB blending must be enabled or linear blending will be used. reland: Work around issues on AMD drivers where SRGB blending would be used on clears of linear attachments. Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106 new passing tests). BUG=angleproject:883 BUG=angleproject:885 Change-Id: I974a55fe3acc77ac77e93f19c83ee3b76f784df2 Reviewed-on: https://chromium-review.googlesource.com/302336 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
543e7ff7 2015-09-29 14:15:15 Revert "Explicitly enable framebuffer SRGB blending in StateManagerGL." More compile errors on mac. This reverts commit 056fae4a01db306b8f9c1e57374e18ebffbdf8eb. Change-Id: I579b9e50ded7240be4f488a48588a89ecb4bea44 Reviewed-on: https://chromium-review.googlesource.com/302571 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
056fae4a 2015-09-09 15:33:31 Explicitly enable framebuffer SRGB blending in StateManagerGL. In DesktopGL, SRGB blending must be enabled or linear blending will be used. reland: Work around issues on AMD drivers where SRGB blending would be used on clears of linear attachments. Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106 new passing tests). BUG=angleproject:883 BUG=angleproject:885 Change-Id: I6c2b4552c571707a8d8d80d3573bcb38797c3929 Reviewed-on: https://chromium-review.googlesource.com/302791 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
ec3123bb 2015-09-28 19:21:01 Revert "Explicitly enable framebuffer SRGB blending in StateManagerGL." Compilation failure on mac and linux. This reverts commit e19d7f90355f02ac7a7cd0a2ac130e0859cd3cc7. Change-Id: I638c3ffebb8c7ad0e3fe2e1e65d6212487bfc6ae Reviewed-on: https://chromium-review.googlesource.com/302790 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
e19d7f90 2015-09-09 15:33:31 Explicitly enable framebuffer SRGB blending in StateManagerGL. In DesktopGL, SRGB blending must be enabled or linear blending will be used. reland: Work around issues on AMD drivers where SRGB blending would be used on clears of linear attachments. Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106 new passing tests). BUG=angleproject:883 BUG=angleproject:885 Change-Id: I03fbb0910ce414552ba841099a177446d0ace7b6 Reviewed-on: https://chromium-review.googlesource.com/301702 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
db3dd083 2015-09-16 20:16:01 Refactoring TextureFormat and its helper functions to individual classes BUG=angleproject:1160 This is the first step to BUG=angleproject:1160, optimizing GetTextureFormatInfo to use static switching rather than building maps and using the find function. Also reordered the includes in alphabetical, src files first format The next step is to modify the GetTextureFormatInfo not to build a map but to use static switching. The step after that is to use a JSON generator to generate the switching, hence refactoring TextureFormat to be in its own class so we only need to generate what's necesary. The helper functions such as swizzle texture format can also be done using the same approach. Hence, they're also refactored into their own files. Change-Id: I753f437ca0df69ee5584d254fe0d2ea8b09a857e Reviewed-on: https://chromium-review.googlesource.com/300288 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Dian Xiang <dianx@google.com>
0af0b81d 2015-09-23 13:56:25 Add a SamplerImpl object and implement it for the GL backend. Passes all tests in dEQP-GLES3.functional.samplers BUG=angleproject:1162 Change-Id: I7713031a677aac2b41889a6b4297ab512e184863 Reviewed-on: https://chromium-review.googlesource.com/301582 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
69cce580 2015-09-17 13:20:36 Split the SamplerState struct into SamplerState and TextureState. SamplerState is now only the members that are overridden by a sampler object, this makes it easy to update those specific members. Opted for getters and setters for each member in Texture and Sampler because it will be required to enable dirty bits for these states. Added maxAnisotropy to the SamplerState instead of texture state. The sampler objects extension mentions it should be there. BUG=angleproject:1162 Change-Id: I5aa6d702bd5915ee9df1976afef3c8c1f69d27c8 Reviewed-on: https://chromium-review.googlesource.com/300490 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
006cbc5b 2015-09-23 16:47:54 Remove rx::ShaderSh and move the shared code to the GL. The GL layer can interact with the translator directly, to query all the active shader variables and call ShCompile. BUG=angleproject:1159 Change-Id: I334a9bef28f93cf85dd8cac0fb8542ac567cc3ec Reviewed-on: https://chromium-review.googlesource.com/299877 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
91445bce 2015-09-23 16:47:53 Make a shader Shader::Data state structure. This design follows the similar designs for Program, Framebuffer, etc. Because of the current design, share a mutable pointer with the Impl so the patch becomes a bit smaller and easier to review. In a follow- up patch we can move the shared code into the GL layer. BUG=angleproject:1159 Change-Id: Ib243e74779f23be51cdca80f1b5c6e5f3e36059d Reviewed-on: https://chromium-review.googlesource.com/299876 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
046e53e3 2015-09-23 16:47:52 Add an interm ShaderSh class. This class logic will eventually move to the GL layer. Keep it in the Renderer layer for now for refactoring purposes. BUG=angleproject:1159 Change-Id: I91843099367f9a0293cc43ab98626bf79eb75ebf Reviewed-on: https://chromium-review.googlesource.com/299875 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
3d3d2f20 2015-09-23 16:47:51 Re-re-land "Move sampler validation to the GL layer." This previously was D3D-only, but is required for every draw call. This completes the work of removing the D3D-specific Impl methods from ProgramImpl. Also add several regression tests to cover texture and sampler validation. Re-land with a fix for duplicate sampler active uniforms. Re-re-land with a fix for a test comparison warning on Linux. BUG=angleproject:1123 Change-Id: Iaf7b33861c07b9ceed4bd53ac2f010d35f05df45 Reviewed-on: https://chromium-review.googlesource.com/301712 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
260efc21 2015-09-23 16:45:54 Revert "Explicitly enable framebuffer SRGB blending in StateManagerGL." Causing failures on AMD OpenGL drivers for sRGB clears. This reverts commit 04b89c975b3c7f6b86191d0255136a8a798f0b66. Change-Id: I51ee856d1c4d37882e5b1d1926415c398fa7ff5c Reviewed-on: https://chromium-review.googlesource.com/301721 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
6d246510 2015-09-23 18:04:10 Revert "Re-land "Move sampler validation to the GL layer."" Build failure on Linux: In file included from ../../third_party/angle/src/tests/gl_tests/UniformTest.cpp:7: In file included from ../../third_party/angle/src/tests/test_utils/ANGLETest.h:10: ../../testing/gtest/include/gtest/gtest.h:1392:16: error: comparison of integers of different signs: 'const int' and 'const unsigned int' [-Werror,-Wsign-compare] if (expected == actual) { ~~~~~~~~ ^ ~~~~~~ ../../testing/gtest/include/gtest/gtest.h:1422:12: note: in instantiation of function template specialization 'testing::internal::CmpHelperEQ<int, unsigned int>' requested here return CmpHelperEQ(expected_expression, actual_expression, expected, ^ ../../third_party/angle/src/tests/gl_tests/UniformTest.cpp:487:5: note: in instantiation of function template specialization 'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here EXPECT_EQ(GL_SAMPLER_2D, type); ^ BUG=angleproject:1123 This reverts commit 6cbf4385280c4c1dd97f0882ecb18dbc4c341fd4. Change-Id: I95279b37d253e3ea78faa53f3773f2dc3d17df95 Reviewed-on: https://chromium-review.googlesource.com/302030 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
eb5ea077 2015-09-11 11:21:00 Implements GL_EXT_unpack_subimage and GL_NV_pack_subimage. Pack/unpack subimages is core features of GLES3. Those 2 extensions expose them to GLES2. BUG=angleproject:512 Change-Id: I6834cf5d4a91bc3430c60dcec29c449826fd6d93 Reviewed-on: https://chromium-review.googlesource.com/299790 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Minmin Gong <mgong@microsoft.com>
7a041518 2015-09-16 08:58:47 Fixed FL9_3 shaders that use glPointSize without GL_POINTS mode This change fixes rendering on FL9_3 with shaders that reference glPointSize and are not used with GL_POINTS rendering mode. A TDR occurs on some hardware because of missing vertex buffers specified by the vertex layout. Change-Id: Ie49b75f7177c32c7f021a0409d15c27b18140c4b Reviewed-on: https://chromium-review.googlesource.com/299719 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
04b89c97 2015-09-09 15:33:31 Explicitly enable framebuffer SRGB blending in StateManagerGL. In DesktopGL, SRGB blending must be enabled or linear blending will be used. Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106 new passing tests). BUG=angleproject:883 BUG=angleproject:885 Change-Id: I0dfb744faa811f10be47c5bd8295b368baf3b04b Reviewed-on: https://chromium-review.googlesource.com/298620 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
83f349ea 2015-09-23 09:50:36 Remove CompilerImpl and merge code to gl::Compiler. This class uses no Impl-specific code. We can also do a similar code relocation for the gl::Shader class, but in several steps because it is a bit more complex. BUG=angleproject:1159 Change-Id: I4d3ce3253df0a2bdee1d98e46cfd4b999d86be6e Reviewed-on: https://chromium-review.googlesource.com/299874 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
6cbf4385 2015-09-22 19:12:11 Re-land "Move sampler validation to the GL layer." This previously was D3D-only, but is required for every draw call. This completes the work of removing the D3D-specific Impl methods from ProgramImpl. Also add several regression tests to cover texture and sampler validation. Re-land with a fix for duplicate sampler active uniforms. BUG=angleproject:1123 Change-Id: Iefef06e7901873c98bf2ba7864efd16a4c6435d3 Reviewed-on: https://chromium-review.googlesource.com/301581 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
3edfe034 2015-09-04 16:38:24 Support primitive restart in RendererGL. Store index ranges in a new struct that tracks how many real indices were seen. Update index caching to key on primitive restart being enabled and update index counting functions to skip primitive restart indicies when needed. Passes dEQP-GLES3.functional.primitive_restart.* Change-Id: Id1e25a5adcdcd4e998836e8ff6679c64be4c3066 Reviewed-on: https://chromium-review.googlesource.com/297770 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
8f68be8b 2015-09-15 15:35:11 In WinRT XAML, allow eglCreateWindowSurface to be called from any thread Before this change, eglCreateWindowSurface had to be called from one specific XAML thread, which may have been a different thread to the one where rendering was performed. This change fixes this, so eglCreateWindowSurface can be called from any thread. Change-Id: Ic383a508c223d1b0463e8a8f1d8e8d6880c26844 Reviewed-on: https://chromium-review.googlesource.com/300131 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
3aa23a7c 2015-09-22 19:03:33 Revert "Move sampler validation to the GL layer." Probably causing failures in the dEQP-GLES2 GL back-end tests: dEQP-GLES2.functional.uniform_api.info_query.basic.sampler2D_both BUG=angleproject:1123 This reverts commit 6fa156b66da2090c98f1a044a948694c7ac83324. Change-Id: I3cc993c34aae4a108037ce81709b71d16ece814e Reviewed-on: https://chromium-review.googlesource.com/301580 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
6fa156b6 2015-09-22 10:17:01 Move sampler validation to the GL layer. This previously was D3D-only, but is required for every draw call. This completes the work of removing the D3D-specific Impl methods from ProgramImpl. Also add several regression tests to cover texture and sampler validation. BUG=angleproject:1123 Change-Id: I167cbc8f47b4a397d2ae6cc507bdac35168bcacd Reviewed-on: https://chromium-review.googlesource.com/299400 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
c5b2ba53 2015-09-17 19:54:27 Revert "Avoid a copy in TextureStorage11::setData" Speculative fix for performance regression. BUG=532647 This reverts commit 9cf9bcbecaa1e54a47a92eb784e7f591f7b65c57. Change-Id: I53e41f6c17f89c400e38bfcdf3147946c27906c0 Reviewed-on: https://chromium-review.googlesource.com/300540 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
a492883b 2015-09-15 10:11:17 Optimizing updatecachedInputLayout to not update inactive vertex attribs BUG=angleproject:1158 part a We only need to iterate and update the active attributes in a program. This can further be optimized by updating the cache more intelligently, possibly by marking attributes as "need update" when necessary Change-Id: I41e9c033116582c82a56b8d20ea245f06e8fa3d1 Reviewed-on: https://chromium-review.googlesource.com/299758 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
fdaad25e 2015-09-16 09:01:51 ANGLE: Assert to check pointer The assert was checking the value (which is unitialized), rather than the pointer. Change-Id: Id8d57953b32b62739e64d88dedd26f0b15a2385f Reviewed-on: https://chromium-review.googlesource.com/299819 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Hendrik Wagenaar <hendrikw@chromium.org>
ee48376c 2015-09-15 13:12:07 Update to the latest versions of the GL and EGL headers. Add GLES 3.1 and 3.2 headers. Remove GLES 3.0 extension headers and entry point files. Re-land fixes double define from different style defines in libGLESv2.gypi and other projects. Re-land fixes missing defines in angle_util project in gn. Change-Id: I1952413cd4390e6f5450df809f8f5867bf6f49e2 Reviewed-on: https://chromium-review.googlesource.com/299771 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
98c56da4 2015-09-15 15:45:34 Fix warning about out-of-order field initialization. Change-Id: I38a3f93ea07c9bbd779d18bf7d3e2a5a6ee4113a Reviewed-on: https://chromium-review.googlesource.com/299772 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> Tested-by: Nico Weber <thakis@chromium.org>
0393310f 2015-09-15 16:59:59 Revert "Update to the latest versions of the GL and EGL headers." Issues with GN build. This reverts commit 8284436798dd184afe61cbb586185cb68e503d6f. Change-Id: I99d186019135bbbe250e95c9567854108d31c556 Reviewed-on: https://chromium-review.googlesource.com/299870 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
e7ed96c3 2015-09-14 09:33:38 Implement Pbuffers for the CGL backend, using renderbuffers The CGL pbuffers have been deprecated since OSX 10.7 but our testing requires that an EGL implementation supports pbuffers. This commit implement pbuffers on top of renderbuffer using only OpenGL. BUG=angleproject:891 Change-Id: Ie8e09c9300a00800600c3a77044ba05205f805da Reviewed-on: https://chromium-review.googlesource.com/299442 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
9cf9bcbe 2015-08-17 14:50:31 Avoid a copy in TextureStorage11::setData This code always allocates a new memory buffer for the texture memory, picks a load function to copy/convert the input data into it, and the uploads. In the case where the input format matches the upload format we should be able to skip the allocation and copy and be much happier. Change-Id: I8b8c106e0d397bef1c4bcfdb0df60669030776a3 Reviewed-on: https://chromium-review.googlesource.com/293742 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org>
1d91a7b1 2015-09-11 11:16:26 Formatutilsgl: Make floating point formats renderable on core GL 3.0 Previously they were listed as requiring ARB_color_buffer_float in all cases even if the extension has been merged in Desktop GL 3.0. Make it require Desktop GL 3.0 _or_ the extension. This fixes the PackUnpackTest and BlendMinMaxTest on Mac BUG=angleproject:891 Change-Id: I504d9ed3ed9f1d908964181a6c21b79f1faee9b1 Reviewed-on: https://chromium-review.googlesource.com/298862 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
50cd39ef 2015-09-11 11:14:54 WindowSurfaceCGL: add a depth-stencil buffer In our EGL config we advertise a depth-stencil buffer but do not provide it. This fixes a lot of end2end tests that were relying on the presence of the depth buffer. BUG=angleproject:891 Change-Id: I48e0eb27753ee64c08bf51b8ec13bfe20360332d Reviewed-on: https://chromium-review.googlesource.com/298861 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
1170e474 2015-09-11 21:48:20 Revert "Support GL_ETC1_RGB8_OES in the OpenGL renderer." This reverts commit 20bf7034533fbd9ff57296c5f9a5b1b9e06059db. Broke GL2ExtensionTests_compressed_etc1_rgb8_texture_input_run on win bots Change-Id: I2b48aac1512d916671d41e03f0409c404d6d7c88 Reviewed-on: https://chromium-review.googlesource.com/299429 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Zhenyao Mo <zmo@chromium.org>
20bf7034 2015-09-11 13:11:22 Support GL_ETC1_RGB8_OES in the OpenGL renderer. Passes all dEQP tests related to etc1. Change-Id: I33f37c44396899d87e9ef19bd7a6e2b2482d232a Reviewed-on: https://chromium-review.googlesource.com/299342 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
82844367 2015-09-11 13:52:12 Update to the latest versions of the GL and EGL headers. Add GLES 3.1 and 3.2 headers. Remove GLES 3.0 extension headers and entry point files. Re-land fixes double define from different style defines in libGLESv2.gypi and other projects. Change-Id: I6204dc767bd83b7aa7e4d6e2fa338b2ce7f304d8 Reviewed-on: https://chromium-review.googlesource.com/299401 Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
e12150fe 2015-09-11 20:06:27 Revert "Update to the latest versions of the GL and EGL headers." Linux compile failures to do gyp defines. This reverts commit 8bbeabc1795473f7b3141219be3970fea3b95a71. Change-Id: Icb31dd817414b3a9ab36e88cedab9c725af26b6b Reviewed-on: https://chromium-review.googlesource.com/299173 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
1024f382 2015-09-11 19:42:02 Revert "Support GL_ETC1_RGB8_OES in the OpenGL renderer." Failing some ES2 dEQP tests. This reverts commit 4aba0b90ec3d2dcd550ed4111f5739191f022028. Change-Id: Ie39055872d25bce0f387e9e983ebab648c0493f0 Reviewed-on: https://chromium-review.googlesource.com/298972 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
8bbeabc1 2015-09-11 13:52:12 Update to the latest versions of the GL and EGL headers. Add GLES 3.1 and 3.2 headers. Remove GLES 3.0 extension headers and entry point files. Change-Id: Icaa444efa52f3b9d1497189da92bc364545a6e3a Reviewed-on: https://chromium-review.googlesource.com/299172 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
7aef6020 2015-09-11 19:04:00 Revert "Update to the latest versions of the GL and EGL headers." Broke the Clang compile. In file included from ../../third_party/angle/include/GLSLANG/ShaderLang.h:28: ../../third_party/angle/include/KHR/khrplatform.h:282:30: error: no newline at end of file [-Werror,-Wnewline-eof] #endif /* __khrplatform_h_ */ Several other similar errors. BUG=None This reverts commit aac2035d851fc92b159dc8e01cfd2ebb86e99e4a. Change-Id: I407e7e65bb6a46d1d941c54cdf14a14758e22d96 Reviewed-on: https://chromium-review.googlesource.com/298834 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
4aba0b90 2015-09-11 13:11:22 Support GL_ETC1_RGB8_OES in the OpenGL renderer. Passes all dEQP tests related to etc1. Change-Id: I3ab2d51b7664cb2411fdc3247ff65a9e3258185a Reviewed-on: https://chromium-review.googlesource.com/299340 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
aac2035d 2015-09-11 13:52:12 Update to the latest versions of the GL and EGL headers. Add GLES 3.1 and 3.2 headers. Remove GLES 3.0 extension headers and entry point files. Change-Id: I8e9df6262dc1b2536a409c5791734e4a4d63b115 Reviewed-on: https://chromium-review.googlesource.com/299341 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
d756145d 2015-09-10 10:23:29 Re-land "Added support for premultiplied alpha mode for composition swapchains" Change-Id: Ic0c863c3d4936947fc520a5394e38e458659df46 Reviewed-on: https://chromium-review.googlesource.com/298880 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
62d31cb6 2015-09-11 13:25:51 Re^6-land "Move Uniform and UBO info to the gl::Program layer." This data was previously stored entirely in the Impl level. Move as much as possible to the GL level, using a read-only view in the Impl level. Some information in D3D-specific, and should be stored separately in the Impl. This patch has a lot of refactoring that splits the D3D and GL info, and moves as much validation as possible to the GL layer, where it is shared between the back-ends. Re-land with fix for dEQP unused uniforms. The fix involves storing a local copy of all uniform data in the GL layer. This will also let us validate sampler indexes during draw calls at the GL layer. Re-re-land with a fix for multiply defined symbols on Clang. Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f. Re^4-land with a fix for boolean uniform arrays and UBO uniforms. Re^5-land with a fix for a test warning on Linux. Re^6-land with a fix for transposed matrix uniform arrays. BUG=angleproject:1123 TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api Change-Id: Ie6fcde1c16eb05d67191b629338b88302a2563f5 Reviewed-on: https://chromium-review.googlesource.com/298971 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
fb53603c 2015-09-11 13:19:49 Revert "Re^5-land "Move Uniform and UBO info to the gl::Program layer."" Failing dEQP-GLES3.functional.uniform_api.random.22 and 23: There's a bug with arrays of tranpsosed matrix uniforms. BUG=angleproject:1123 This reverts commit 78d356929bd0441d81e2dd8a63130cd6788e2fde. Change-Id: If39b5908af39671dfe98965e6a1ba77fd18ea8fc Reviewed-on: https://chromium-review.googlesource.com/299320 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
2b835a6f 2015-09-10 15:58:44 Call the correct vertex attrib function for stream integer attribs. Fixes tests related to integer attributes in dEQP-GLES3.functional.shaders.builtin_functions.* BUG=angleproject:880 Change-Id: I107c5c9fd1adc29f58617fab095374daa74a0da1 Reviewed-on: https://chromium-review.googlesource.com/298970 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
362c0a79 2015-08-12 14:44:38 Implement EGL image classes for the D3D renderers. BUG=angleproject:970 Change-Id: I24d393fcd75dd4ee510785e8475b093868701c77 Reviewed-on: https://chromium-review.googlesource.com/295152 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
78d35692 2015-09-11 08:32:51 Re^5-land "Move Uniform and UBO info to the gl::Program layer." This data was previously stored entirely in the Impl level. Move as much as possible to the GL level, using a read-only view in the Impl level. Some information in D3D-specific, and should be stored separately in the Impl. This patch has a lot of refactoring that splits the D3D and GL info, and moves as much validation as possible to the GL layer, where it is shared between the back-ends. Re-land with fix for dEQP unused uniforms. The fix involves storing a local copy of all uniform data in the GL layer. This will also let us validate sampler indexes during draw calls at the GL layer. Re-re-land with a fix for multiply defined symbols on Clang. Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f. Re^4-land with a fix for boolean uniform arrays and UBO uniforms. Re^5-land with a fix for a test warning on Linux. BUG=angleproject:1123 TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api Change-Id: I03afcd446d9e74573c4d4c712ed7407b91d8001c Reviewed-on: https://chromium-review.googlesource.com/299180 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
a2eb02c9 2015-09-11 12:31:41 Revert "Re^4-land "Move Uniform and UBO info to the gl::Program layer."" Test has a warning on Linux: In file included from ../../third_party/angle/src/tests/test_utils/ANGLETest.h:13: ../../testing/gtest/include/gtest/gtest.h:1392:16: error: comparison of integers of different signs: 'const int' and 'const unsigned int' [-Werror,-Wsign-compare] if (expected == actual) { ~~~~~~~~ ^ ~~~~~~ ../../testing/gtest/include/gtest/gtest.h:1422:12: note: in instantiation of function template specialization 'testing::internal::CmpHelperEQ<int, unsigned int>' requested here return CmpHelperEQ(expected_expression, actual_expression, expected, ^ ../../third_party/angle/src/tests/gl_tests/UniformBufferTest.cpp:357:5: note: in instantiation of function template specialization 'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here EXPECT_EQ(GL_FLOAT, type); ^ BUG=angleproject:1123 This reverts commit 2ae1ee6161c24aab065190b1528f6195e80e34d0. Change-Id: Ic3dabea54068377d1f2c5f722ba52966cf1a0491 Reviewed-on: https://chromium-review.googlesource.com/299170 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
2ae1ee61 2015-09-10 10:04:24 Re^4-land "Move Uniform and UBO info to the gl::Program layer." This data was previously stored entirely in the Impl level. Move as much as possible to the GL level, using a read-only view in the Impl level. Some information in D3D-specific, and should be stored separately in the Impl. This patch has a lot of refactoring that splits the D3D and GL info, and moves as much validation as possible to the GL layer, where it is shared between the back-ends. Re-land with fix for dEQP unused uniforms. The fix involves storing a local copy of all uniform data in the GL layer. This will also let us validate sampler indexes during draw calls at the GL layer. Re-re-land with a fix for multiply defined symbols on Clang. Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f. Re^4-land with a fix for boolean uniform arrays and UBO uniforms. BUG=angleproject:1123 TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api Change-Id: I4c9f5ed31b81380507bef7981f97086d642801ae Reviewed-on: https://chromium-review.googlesource.com/298451 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
e8f47137 2015-09-09 12:17:43 Work around depth texture sampling differences in GL versions. ES3 requires that only the red channel has data when sampling from depth textures while desktop GL treats them as luminance textures. Set the swizzle state of the texture to sample 0 from the blue and green channels in TextureGL. Passes 75 new tests in dEQP-GLES3.functional.texture.format and dEQP-GLES3.functional.texture.specification. BUG=angleproject:884 Change-Id: I863472961dcbbf8af864f5e1d85a4aea41f47bda Reviewed-on: https://chromium-review.googlesource.com/298481 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
2aa3b436 2015-09-10 16:39:13 Revert "Added support for premultiplied alpha mode for composition swapchains" Unused member warning: ..\..\third_party\angle\src\libANGLE/renderer/d3d/d3d11/NativeWindow.h(68,24) : error: private field 'mConfig' is not used [-Werror,-Wunused-private-field] const egl::Config *mConfig; ^ BUG=None This reverts commit 9823337204555935804985c5b93a38adc69cb681. Change-Id: I8ed41770eb3fe70ab7e32ba9a0860e2c397e22c5 Reviewed-on: https://chromium-review.googlesource.com/298830 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
86f8dd7c 2015-08-12 12:37:48 Implement a minimal EGL -> CGL backend This succesfully renders HelloTriangle and some samples but fails on a lot of tests. In particular it doesn't handle resizing the window and doesn't have depth or stencil buffers. BUG=angleproject:891 Change-Id: I16356471b470f764acb38e8dd3589e9c0129829d Reviewed-on: https://chromium-review.googlesource.com/290770 Tested-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>