|
fbff065c
|
2023-05-03T22:19:07
|
|
Replace GetResourceFromHashSet with map lookup
Function GetResourceFromHashSet had linear time complexity
because it was sweeping through the set until a resource with a
matching ID was found. This change replaces hash sets with hash
maps to get constant time lookup. This solves, among other things,
O(N^2) time complexity for rendering scenes containing a large
number of surfaces.
Function GetResourceFromHashSet was consuming over 50% of all CPU time
on the main thread of Chrome's GPU process while running the MotionMark
1.2 Images test. With this change, the benchmark score increases by
70% on an M1 MacBook running a PGO official build of Chrome.
Bug: chromium:1435066
Change-Id: I895ac0141a91d324c63adec2c0efb8e030d9675b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4505950
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Justin Novosad <junov@chromium.org>
Reviewed-by: Igor Nazarov <i.nazarov@samsung.com>
|
|
2ceb04e0
|
2023-05-02T10:45:11
|
|
Initialize display TLS at thread creation time
Bug: chromium:1441754
Change-Id: I611c6f591f2a6d3439e3c5d1250e2fde996c0ecf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4496673
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
144f2d2c
|
2023-04-24T12:52:27
|
|
Vulkan: Use thread-local space for EGL errors
The assumption in anglebug.com/3041 that ANGLE is "single-threaded
anyway" no longer holds.
Bug: angleproject:3041
Change-Id: I613395c8003cad60764362d2776aaf7b6804b788
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4468107
Reviewed-by: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1328f2f3
|
2023-04-17T16:43:12
|
|
Vulkan: Destroy the surface without holding the EGL lock
This change defers surface destruction to the end of the entry point
that causes it so that it is done without holding the EGL lock. This
works around a specific deadlock in Android. On this platform:
- For EGL applications, parts of surface creation and destruction are
handled by the platform, and parts of it are done by the native EGL
driver. Namely, on surface destruction, native_window_api_disconnect
is called outside the EGL driver.
- For Vulkan applications, vkDestroySurfaceKHR takes full responsibility
for destroying the surface, including calling
native_window_api_disconnect.
Unfortunately, native_window_api_disconnect may use EGL sync objects and
can lead to calling into the EGL driver. For ANGLE, this is
particularly problematic because it is simultaneously a Vulkan
application and the EGL driver, causing `vkDestroySurfaceKHR` to call
back into ANGLE and attempt to reacquire the EGL lock.
Since there are no users of the surface when calling
vkDestroySurfaceKHR, it is safe for ANGLE to destroy it without holding
the EGL lock.
Note that only eglDestroySurface and eglMakeCurrent may lead to the
destruction of a window surface.
Bug: b/275176234
Bug: angleproject:8127
Change-Id: I02dc52e53e150943457e3f503e7ef30469f96b05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4428754
Reviewed-by: Charlie Lao <cclao@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
20b6624a
|
2023-04-17T13:55:09
|
|
Metal: Support compiling on iOS without EAGL
Makes EAGL and CGL compilation exclusive to each other. Catalyst would
compile with both on ARM64, but only use EAGL.
Remove use of GLSL generation in MSL. Generating GLSL for MSL
compute and geometry shaders do not make sense.
Remove compilation of RewriteRowMajorMatrices for Metal.
It was removed from Metal in:
b23bf47c9e999532a684beab9ac901552420b0b8
Reland "Metal: rewrite default uniforms and uniform blocks"
Remove use of ANGLE_ENABLE_APPLE_WORKAROUNDS and gn variable
angle_enable_apple_translator_workarounds. The workarounds are just
unconditional business-as-usual implementation of ANGLE when ANGLE is
compile for PLATFORM_APPLE.
Fixed: angleproject:8129
Change-Id: I3af249708803fba816e2a7c92c35dddb84ce6946
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4428875
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Dan Glastonbury <djg@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
4e6cea96
|
2023-04-17T15:56:40
|
|
Removes UNREACHABLE in display initialization
As it's possible for metal to be unavailable, UNREACHABLE() should not
be used. Chrome has started shipping some builds with asserts enabled,
so that it's possible for the gpu to crash here. Removing the
UNREACHABLE makes it so the code doesn't crash and gpu fallback
happens.
Bug: chromium:1354718
Change-Id: I613c44b428c1de73b4b9937505e151d9416388ef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4437615
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Scott Violet <sky@chromium.org>
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c19b66f6
|
2023-04-06T11:30:03
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|
EAGL: Define ANGLE_ENABLE_EAGL in build system
ANGLE_ENABLE_EAGL is a "build system" decision.
Set this and new variable ANGLE_ENABLE_CGL in BUILD.gn file. This is
consistent with the other backends.
Remove ANGLE_CPU_ARM64. This was used to do ANGLE_ENABLE_EAGL=TRUE
when on Catalyst. Instead, let the build system set this.
For ANGLE/Chrome buildsystem, this is not set, as Catalyst is not
implemented. For WebKit, this should be set at WebKit build settings.
Replace
`defined(ANGLE_PLATFORM_MACCATALYST) && defined(ANGLE_CPU_ARM64)`
with simpler expression: `defined(ANGLE_ENABLE_EAGL)`.
Replace `defined(ANGLE_PLATFORM_MACOS) || defined(ANGLE_PLATFORM_IOS)`
with simpler expression: `defined(ANGLE_PLATFORM_APPLE)`.
Bug: angleproject:8121
Change-Id: I3a0bbabb4347ad11f693e3f7c336ff12f66203d7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4404160
Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Dan Glastonbury <djg@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
51ddcabf
|
2023-03-02T17:52:46
|
|
Enable pixel local storage by default
We're ready to start hooking this extension up in Chrome.
Bug: angleproject:7279
Change-Id: I5cb887a6641aa61c2da0dfcc24d2195cf0494f20
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4305361
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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|
1633a1bb
|
2023-02-17T15:16:06
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|
Fix EGLImage importing problem
Chrome DrDC uses EGLImage to share textures between contexts.
Sometimes, chrome will create texture with a GLES 3.x context,
and then create EGLImage from it, and then import EGLImage to
a GLES 2.0 (WebGL 1.0) context. In this case, ANGLE may report
errors if the original texture is created with formats which
are not supported with GLES 2.0, but actually the texture can
be sampled and rendered by ANGLE. Fix the problem by adding
mIsTexturable & mIsRenderable in Image, and calculating them
against the original context which owns the texture.
Bug: chromium:1417294
Change-Id: I4c304422f0d0fc01a48c942d05758f8c2ce438e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4265252
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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13e8dabc
|
2023-02-15T14:34:05
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Add EGL_PLATFORM_ANGLE_DISPLAY_KEY_ANGLE
To allow the creation of multiple EGLDisplays on the same graphics
device, we need a value to key for the display cache. When the
display key is specified, the cache will return a new display for
that key, even if there is an existing display on the same graphics
device.
Bug: chromium:1251724
Change-Id: I55e169776770734fc33b8bc8e1265ea6f7472fe3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4255730
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
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a52c0a6c
|
2023-02-06T16:01:27
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|
Capture/Replay: Add and handle new resource type for EGLSync
So far calls involving EGLSync were not tracking the actual
sync objects, and this may lead to race conditions in
multi-threaded and multi-context scenarios.
This CL adds the type EGLSyncID and some specialized code
handling of egl::Sync to distinguish EGLSync from the already
existing GLSync objects in order to track them separately.
Bug: angleproject:7911
Change-Id: I91b188a41069bc0620f51c55ee516d23b55bdd38
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4200095
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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1e32988c
|
2022-12-21T15:53:15
|
|
Revert "Metal: expose Metal backend only on supported GPUs."
This reverts commit 9364246f08d34a378252e517210b68e97282f764.
Reason for revert: iOS build fails
Original change's description:
> Metal: expose Metal backend only on supported GPUs.
>
> Query all the GPUs on the system during ANGLE's initialization, and do
> not expose the EGL_ANGLE_platform_angle_metal client extension unless
> all of them support the required GPU families or feature sets.
>
> Tested locally on a 2015 MacBook Pro with dual Intel Iris Pro and AMD
> Radeon R9 M370X GPUs. The AMD GPU supports Metal GPU family macOS 2,
> but the Intel GPU, only family macOS 1. With this change, Chrome
> properly falls back to using ANGLE's OpenGL backend when
> --use-angle=metal is specified, and renders correctly.
>
> Bug: chromium:1365598
> Change-Id: I2c3533afe733e0d06d7755cae272bbd12aa9e676
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4117716
> Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com>
> Reviewed-by: Gregg Tavares <gman@chromium.org>
> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Bug: chromium:1365598
Change-Id: Iedbe8978f2a2d39a33359fa236a1d305c284266e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4114291
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
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9364246f
|
2022-12-19T16:28:44
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|
Metal: expose Metal backend only on supported GPUs.
Query all the GPUs on the system during ANGLE's initialization, and do
not expose the EGL_ANGLE_platform_angle_metal client extension unless
all of them support the required GPU families or feature sets.
Tested locally on a 2015 MacBook Pro with dual Intel Iris Pro and AMD
Radeon R9 M370X GPUs. The AMD GPU supports Metal GPU family macOS 2,
but the Intel GPU, only family macOS 1. With this change, Chrome
properly falls back to using ANGLE's OpenGL backend when
--use-angle=metal is specified, and renders correctly.
Bug: chromium:1365598
Change-Id: I2c3533afe733e0d06d7755cae272bbd12aa9e676
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4117716
Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Gregg Tavares <gman@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
1a8bcbda
|
2022-12-17T20:12:41
|
|
Vulkan: Re-enable async pipeline cache sync by default
This is a reland of c7414946b84410bfcc8705759a902577c13d9fc4
The change here is that the program, shader and blob caches are now
reset _after_ the backend is torn down. Otherwise the pipeline cache
sync thread's use of the caches races with that.
Bug: b/246683126
Change-Id: Ifc3d67279de50a2ee2866476aa5df85d4c10d30d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4111972
Reviewed-by: Charlie Lao <cclao@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
be9e8e7b
|
2022-12-14T14:13:39
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|
Add EGL_ANGLE_wait_until_work_scheduled extension
We're changing eglReleaseTexImage so it calls
flushCommandBuffer(mtl::NoWait) instead of
flushCommandBuffer(mtl::WaitUntilScheduled)
and then adding an extension to allow us to
WaitUntilScheduled.
This is because Chrome calls eglReleaseTexImage for
every canvas and having it WaitUntilScheduled per call
is very slow. So instead we'll call eglWaitUntilWorkScheduledANGLE
once which will effectively wait just once.
Bug: angleproject:7890
Change-Id: I87bc9f9a1a7f4a0f99d93736cc3083799e76afeb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4109311
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
|
|
eafdf206
|
2022-12-01T12:33:11
|
|
Reset thread context during threadCleanup
Once thread cleanup is complete reset its mContext
member to nullptr. Running CTS tests in batches sometimes
exposes a bug where Thread::mContext is accessed after
Display::threadCleanup is complete.
Bug: angleproject:6723
Bug: angleproject:6798
Change-Id: Ie252954e60b5d4565697095939fd19d002dfccf3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072208
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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f37a32f0
|
2022-11-14T14:11:06
|
|
Remove DisplayGbm and SurfaceGbm.
The Gbm classes were used to emulate WindowSurfaces on ChromeOS for
testing. These emulated features are not used in any shipping
configuration and cause issues because ANGLE opens drm devices
uneccessarily.
Bug: chromium:1344962
Change-Id: If564e40744f7825035bbbd63c141b154c534ed72
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4023096
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Brian Ho <hob@chromium.org>
|
|
70cf2322
|
2022-11-16T10:25:07
|
|
Vulkan: Move async pipeline cache sync feature to backend
Bug: b/246683126
Change-Id: I194e488e04580cee7055c0674091f1228984edf9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4031486
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Solti Ho <solti@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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81a244de
|
2022-10-10T15:32:25
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|
Adding a class to perform ASTC texture decompression on the CPU
This significantly improves performance by caching and re-using the ASTC
decoder context, and using multi-threaded decompression.
This code was originally written for gfxstream.
Bug: b/250688943
Change-Id: I1727447907f2e25cf9b854ffcc9ccfc04db2fb91
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3929008
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8403e4c5
|
2022-10-10T20:59:29
|
|
EGL: Resource IDs for Surface, Context and EGL Image.
This will make these classes play nicely with resource maps. As these
objects are used in a lot of places, and simplified C can't handle
unordered_map, it's necessary to index the maps by simple packed IDs
in capture/replay code. This indirection will also have increased
safety as we validate EGL resource ID handle values before accessing
the memory directly.
Also hides some of the other EGL capture methods behind helper methods
to simplify the C code and hide assignments and other complex maps.
Bug: angleproject:7758
Change-Id: Ibc7bb56430d3068bd38877c9dfb011979d4ea234
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3957164
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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025504b9
|
2022-10-17T17:03:03
|
|
Pass worker pools to image load functions
In preparation for the ASTC decoder using threaded decoding.
Bug: b/250688943
Change-Id: I70d669bcb57b900dbb633304182e174aec362203
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3961339
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Greg Schlomoff <gregschlom@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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b5929ac6
|
2022-10-17T18:06:32
|
|
Move worker pools to Display
It doesn't make sense for each context to have its own set of CPU-count
workers. This change also facilitates access to the thread pools where
gl::Context is not available (but egl::Display is).
Bug: b/250688943
Change-Id: I240353abba26c15338d59631b4179a58dfd662f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3961334
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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0d203aef
|
2022-10-16T10:08:01
|
|
EGL: Add ID types for egl::Surface and egl::Image.
This is in preparation for using resource maps for Context, Surface
and EGLImage. The map change will make it much easier to work with
the trace fixture. It will also have a small benefit in safety as
we will longer be casting raw pointers for these types.
As these objects are used in a lot of places, and simplified C
can't handle unordered_map, it's necessary to index the maps by
simple packed IDs in capture/replay code.
Bug: angleproject:7758
Change-Id: Ib1d19622a4f2a6f0458cc28f5bbe30bb9f349b98
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3957163
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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01285f16
|
2022-09-26T23:19:28
|
|
Remove Platform.h
Overloaded name. Causing trouble with gles1's platform.h on
case-insensitive file systems despite the different case.
Bug: angleproject:3408
Change-Id: Icc1644a4c6a9c9076a2bbafbfb1d6eac578b731a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3920895
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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818a8ace
|
2022-09-26T19:50:03
|
|
Revert "Vulkan: Add missing part for supporting GBM Platform type"
This reverts commit 43354edbe671af534c469089066e0259731563c7.
Reason for revert: Fails on ChromeOS bots in Chrome.
Original change's description:
> Vulkan: Add missing part for supporting GBM Platform type
>
> Adds missing part to support GBM platform type.
>
> Bug: angleproject:7481
> Signed-off-by: Sungyong Choi <sywow.choi@samsung.com>
> Change-Id: I46caa4a958274de1111b30b144df592ac4cdcf6e
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3736243
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jeff Vigil <j.vigil@samsung.com>
> Reviewed-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Bug: angleproject:7481
Bug: angleproject:7696
Change-Id: I76fa4e38ea1f866575bc38725c23b697d17b53a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3918856
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
|
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43354edb
|
2022-06-30T10:18:41
|
|
Vulkan: Add missing part for supporting GBM Platform type
Adds missing part to support GBM platform type.
Bug: angleproject:7481
Signed-off-by: Sungyong Choi <sywow.choi@samsung.com>
Change-Id: I46caa4a958274de1111b30b144df592ac4cdcf6e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3736243
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jeff Vigil <j.vigil@samsung.com>
Reviewed-by: Antonio Caggiano <antonio.caggiano@collabora.com>
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9c17232a
|
2022-09-02T16:05:48
|
|
Vulkan: Make robustness affect all of share group
Since contexts in a share group can share their program, if any context
in the share group is robust, programs in all contexts in the share
group need to be created with robustness in mind.
This fixes the situation when the programs are created after a robust
context has been created. However, if programs are created first, then
a robust context is added to a share group, there remains a bug where
the old programs aren't recreated to have robust behavior.
Bug: angleproject:7629
Change-Id: I4922091962a32ca75a6107343df0cd87e5e9592d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3872506
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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3960e63b
|
2022-08-09T14:02:59
|
|
Infra: Enable angle_deqp_gl46_tests on SwiftShader
This change disables the WGL frontend by default on
Windows when building ANGLE for desktop GL. This
is because the WGL frontend is not yet fully
implemented and it causes some of the trace tests to
fail. The WGL frontend should be enabled by default on
windows when more of its functionality gets implemented.
Test: angle_deqp_gl46_tests --use-angle=swiftshader
Bug: angleproject:7566
Bug: angleproject:7628
Change-Id: I69c695eb56d3858f715eeb86d28cc805e25c60eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3858142
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
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955adb77
|
2022-08-12T10:14:48
|
|
Cache compiled shader
By storing the compiled shader in the blob cache, the time to
recompile the same shader is reduced.
Based on work by <hckim.kim@samsung.com>
Bug: angleproject:7036
Change-Id: I884ae40e715c49a9ccd12903012e8327811e3557
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3808235
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
7a87e90d
|
2022-07-16T11:39:08
|
|
An inactive but alive thread shouldn't prevent cleanup
1. Acquire EGL global lock before thread cleanup and remove
all clean up related mutexes
2. Mark contexts that are not current as invalid during terminate
3. During thread exit, if there are other active threads, terminate
with TerminateReason::InternalCleanup. This gives an opportunity
for well behaved threads to cleanup up invalid objects.
Bug: angleproject:6723
Bug: angleproject:6798
Test: EGLContextSharingTestNoFixture.InactiveThreadDoesntPreventCleanup*
Change-Id: I418e5f8b486d3d309bd58c4cfb04b7dc1149ffc1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3768667
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
b9fd47b8
|
2022-08-12T10:55:49
|
|
Not use Android TLS slot for chromium
In the profile, GetGlobalContext() & GetValidGlobalContext() have
extra overhead for checking angle::gUseAndroidOpenGLTlsSlot.
Since angle::gUseAndroidOpenGLTlsSlot is always false for now,
so add a build flag to disable it for chromium build.
In the profile, with angle_use_android_tls_slot = false,
GetValidGlobalContext() is reduced from 0.153% to 0.044%.
Bug: chromium:1336126
Change-Id: Id5e1752b0a03289fb299e8de2ed6e962e35291c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827955
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Auto-Submit: Peng Huang <penghuang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
44791792
|
2022-08-12T00:13:45
|
|
Use angle::FlatUnorderedSet for ImageSibling::mSourcesOf
As my test with Chromium on Android, ImageSibling::mSourcesOf only
contains one item, so change it to angle::FlatUnorderedSet with
default size 2.
Bug: chromium:1336126
Change-Id: Ie1ba3ebb195170ad5c9f4713b599a91de5052702
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3828444
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Peng Huang <penghuang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
afdd5106
|
2022-08-11T21:14:23
|
|
Use angle::FlatUnorderedMap in Display.cpp
Bug: chromium:1336126
Change-Id: I57d97d37749de2abbba88b6558bde31fa8346764
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3828442
Commit-Queue: Peng Huang <penghuang@chromium.org>
Auto-Submit: Peng Huang <penghuang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4cab7f38
|
2022-08-10T20:33:07
|
|
Fix EGL_ANGLE_program_cache_control for eglCreateContext
EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE is an attribute for
creating EGL context, but ANGLE reads it from mAttributeMap which is
not the attribs passed to eglCreateContext().
Bug: chromium:1336126
Change-Id: Id3ea1955f927a7e051285c79b590dcf1f11f22ed
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3823621
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Peng Huang <penghuang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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0d5ba4dc
|
2022-08-05T19:43:54
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|
Minor performance improvement
Use angle::FixedVector to replace std::vector in SyncEGL::initialize()
Use std::move() to avoid copy in Display::destroyInvalidEglObjects
Bug: chromium:1336126
Change-Id: If4c13babb14ed9995caf3c3dd3cfc362124b24cf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3812561
Auto-Submit: Peng Huang <penghuang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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de5c6c79
|
2022-08-03T13:56:11
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|
Remove unused ANGLE histograms
This CL removes the following histograms:
GPU.ANGLE.D3DCompileMS
GPU.ANGLE.DisplayInitializeMS
GPU.ANGLE.ProgramCache.CacheResult
GPU.ANGLE.ProgramCache.LoadBinarySuccess
GPU.ANGLE.ProgramCache.ProgramBinarySizeBytes
Bug: chromium:1317194
Change-Id: Iad01cff591df83c015bc79fe4e7b7c094357f02a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3807767
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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c54ed790
|
2022-07-21T10:38:47
|
|
Get desktop GL conformance tests to build
The target for these tests is angle_deqp_gl_tests.
Bug: angleproject:7533
Change-Id: I290822671d99da020f9a6a1f02bee43987644bf9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3766435
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Eddie Hatfield <eddiehatfield@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b8e741d2
|
2022-06-23T13:36:17
|
|
Vulkan: allow selecting render device by PCI device/vendor IDs
The EGL_ANGLE_platform_angle_device_id extension is deliberately vague
about the meaning of "device ID high" and "device ID low", stating it's
platform-specific. We can use these for representing the PCI
device/vendor IDs that can be discovered via various (OS-specific)
external means.
Bug: angleproject:7460
Change-Id: Iff462687749e815fa074ef8ff392b6730ef46fa8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3720733
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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15cc0013
|
2022-07-14T23:32:05
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|
Add a GL_ANGLE_shader_pixel_local_storage extension
Plumbs through "GL_ANGLE_shader_pixel_local_storage" and
"GL_ANGLE_shader_pixel_local_storage_coherent" extension strings
advertised by ANGLE and stubs out an initial spec document. This change
doesn't add any new procedures or shader constructs, but it does allow
the PLS tests to start checking for the real extension strings and
requiring the GL_ANGLE_shader_pixel_local_storage extension.
Bug: angleproject:7279
Change-Id: I36877fe4117185a2121f803288123cd69a447cf3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3739590
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
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12efe5b2
|
2022-06-21T15:43:42
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Cleanup invalid EGL handles only if app called eglTermiate
Maintain set of active threads instead of a global refCount
and free display's invalid EGL resources iff -
1. app previously called eglTerminate on that display
2. there are no more active threads associated with that display
Bug: angleproject:6723
Test: EGLMultiContextTest.RepeatedEglInitAndTerminate*
Test: EGLMultiContextTest.ReuseUnterminatedDisplay*
Change-Id: I868491bbbf0664e9129dcb0d1fa9e2243ef36d82
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3717277
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
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44d8bf76
|
2022-03-16T14:38:37
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Vulkan: Support EGL_EXT_platform_wayland
Improve GetPlatformDisplay by supporting EGL_PLATFORM_WAYLAND_EXT.
Bug: angleproject:6902
Change-Id: Ia4c342097f47b7c41778ac02517451f51a94d8be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3528758
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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9d08c29a
|
2022-05-25T11:39:29
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Expose the EGL Display Context Set in the DisplayState.
This will let the Vulkan back-end iterate through and flush pending
command buffers in other Contexts.
Bug: angleproject:5664
Change-Id: I0d22eb68fa754a97b4836ec8c59ff8c6e5ef2d96
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3668145
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0f8f760d
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2022-06-07T17:52:52
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Disable KHR_no_error for Android/SwiftShader
Speculatively fix crash in Skia on ANGLE that has been happening.
In addition, prevent other crashes in the future.
Bug: b/220069903
Change-Id: I01b9896a6feb8be524849dafbc1df9526fc98754
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3694160
Commit-Queue: Ian Elliott <ianelliott@google.com>
Auto-Submit: Ian Elliott <ianelliott@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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68634d5c
|
2022-01-05T20:33:32
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Vulkan: Enable VK_EXT_platform_wayland
Bug: angleproject:6902
Change-Id: I6a27e3f610bd48dd31937255b287b11fe84c05ca
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3528756
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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c608df69
|
2022-05-23T17:19:02
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Code Cleanup
In Debug.h, we unconditionally set UNREACHABLE_IS_NORETURN to 0.
Since UNREACHABLE_IS_NORETURN is only used in #if directives
and it is always false, we can remove all uses of
UNREACHABLE_IS_NORETURN.
Bug: angleproject:6134
Change-Id: I3aa88d802099d70990eae697d4f056a3f650b48d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3661376
Commit-Queue: Faye Zhang <ffz@google.com>
Auto-Submit: Faye Zhang <ffz@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Faye Zhang <ffz@google.com>
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2fb58a95
|
2022-02-15T15:40:23
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Re-land: "Vulkan: GBM platform"
Add support for GBM platform by implementing a Display with no WSI
extension.
Re-land fixes build script, including GBM Vulkan backend whenever ozone
platform GBM is enabled.
Bug: angleproject:7217
Change-Id: Icbf2d034b700e22ab4c351e479f472d65d832ebe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3637562
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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0db4c39b
|
2022-05-09T20:02:58
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Revert "Vulkan: GBM platform"
This reverts commit 825d5b2c59b463253c82262a0c50f75d28860db4.
Reason for revert: Fails link rolling into Chrome crrev.com/c/3635013
https://ci.chromium.org/ui/p/chromium/builders/try/chromeos-amd64-generic-rel/1149608/overview
https://ci.chromium.org/ui/p/chromium/builders/try/linux-chromeos-compile-dbg/1013047/overview
https://ci.chromium.org/ui/p/chromium/builders/try/linux-chromeos-rel/1189185/overview
Original change's description:
> Vulkan: GBM platform
>
> Add support for GBM platform by implementing a Display with no WSI
> extension.
>
> Bug: angleproject:7217
> Change-Id: Ia9089131c5984dfdd926d2f85f1c218df1e84d9a
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3596042
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:7217
Change-Id: Ia8a4ca753a8f18d6a2c607010b5afabf6a78fe9a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3636059
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
|
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825d5b2c
|
2022-02-15T15:40:23
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Vulkan: GBM platform
Add support for GBM platform by implementing a Display with no WSI
extension.
Bug: angleproject:7217
Change-Id: Ia9089131c5984dfdd926d2f85f1c218df1e84d9a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3596042
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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9ad43bdd
|
2021-12-09T16:52:35
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Re-land: "Vulkan: Support Wayland"
Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size
from native window and check egl config is just empty. An EGL wayland
test is added for testing rendering and buffers swapping.
Re-land fixes:
- link failure in systems with no libwayland installed.
- XCB display availability check.
Bug: angleproject:6902
Change-Id: I5daecf3591493308ac71a7dd3bc0802f492e6fed
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621059
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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4bbc55f4
|
2022-05-03T08:19:55
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Revert "Re-land: "Vulkan: Support Wayland""
This reverts commit e0dd196a0e0aace17dfaa204163d798f504ea94e.
Reason for revert: blocks ANGLE roll into Chromium
Original change's description:
> Re-land: "Vulkan: Support Wayland"
>
> Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size
> from native window and check egl config is just empty. An EGL wayland
> test is added for testing rendering and buffers swapping.
>
> Re-land fixes link failure in systems with no libwayland installed.
>
> Bug: angleproject:6902
> Change-Id: I4f091d4f479a537d0390caedce88a5d39f8b356f
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3608088
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:6902, angleproject:7260
Change-Id: I7e92bf811b191eee6679d577006cddc0e1286fad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621057
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
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e0dd196a
|
2021-12-09T16:52:35
|
|
Re-land: "Vulkan: Support Wayland"
Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size
from native window and check egl config is just empty. An EGL wayland
test is added for testing rendering and buffers swapping.
Re-land fixes link failure in systems with no libwayland installed.
Bug: angleproject:6902
Change-Id: I4f091d4f479a537d0390caedce88a5d39f8b356f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3608088
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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95c1ff52
|
2022-02-24T08:31:52
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EGL: Fix EGL_KHR_mutable_render_buffer
Fixes for eglSurfaceAttrib error cases.
Improve query for render buffer
Add test case to EGLSurfaceTest
Test: angle_end2end_test --gtest_filter=EGLSingleBufferTest
Bug: angleproject:7134
Change-Id: I4fa568c9530312003dc17111be212bf5b66d97fb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3556088
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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01811839
|
2022-03-17T15:08:38
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|
Refactor platform code
Use switch constructs instead of if-else to allow reuse of code and
simplify addition of other platforms as new cases.
Bug: angleproject:6902
Change-Id: Ia941d0d7bc03538bbc8d96ebece60224994a6c66
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3532260
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Commit-Queue: Antonio Caggiano <antonio.caggiano@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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e0183a42
|
2022-04-25T09:07:55
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|
Revert "Mark contexts as shared when importing EGL images."
This reverts commit e18240d136d15e5cdfa4fa4a6355ca21c8d807b6.
Reason for revert: Applications not responding in AOSP:
https://buganizer.corp.google.com/issues/229807074
Original change's description:
> Mark contexts as shared when importing EGL images.
>
> Once a context references an EGL image, it can share resources with
> contexts in other share groups. Marking the context as shared ensures
> that locks are held by all contexts referencing EGL images for GL
> functions.
>
> Bug: angleproject:6957
> Change-Id: Ic3901c458f388306c59f6bb01560a7c66d0574c0
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3424659
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: mohan maiya <m.maiya@samsung.com>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Test: CtsWindowManagerDeviceTestCases
Bug: b/229807074
Change-Id: I5b7050bd68f67925f77242e483e2aa970ed0ca17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3602954
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Auto-Submit: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
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0f3710d9
|
2022-03-16T14:30:17
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|
Generalize GetDisplayFromNativeDisplay
Add a platform parameter to this function to possibly accept other
platforms besides EGL_PLATFORM_ANGLE_ANGLE.
Bug: angleproject:6902
Change-Id: I90bd9cf2e8142ca0e656dee4bf687953515b71a3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3528757
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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768c7d47
|
2022-04-21T16:55:05
|
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Revert "Re-land: "Vulkan: Support Wayland""
This reverts commit f6cdd02fb4bceb4072430e3dbcb1e945809471e0.
Reason for revert: Still warns about extra dependency on wayland.
https://ci.chromium.org/ui/p/chromium/builders/try/linux-rel/990820/overview
Original change's description:
> Re-land: "Vulkan: Support Wayland"
>
> Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size
> from native window and check egl config is just empty. An EGL wayland
> test is added for testing rendering and buffers swapping.
>
> Re-land fixes link failure in systems with no libwayland installed.
>
> Bug: angleproject:6902
> Change-Id: I706af14620d6298275009f5caf93b0e60339219b
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3578765
> Auto-Submit: Antonio Caggiano <antonio.caggiano@collabora.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:6902
Change-Id: I11b1fe473fceb2fddb85bd562b769d18426ce07b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3600378
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f6cdd02f
|
2021-12-09T16:52:35
|
|
Re-land: "Vulkan: Support Wayland"
Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size
from native window and check egl config is just empty. An EGL wayland
test is added for testing rendering and buffers swapping.
Re-land fixes link failure in systems with no libwayland installed.
Bug: angleproject:6902
Change-Id: I706af14620d6298275009f5caf93b0e60339219b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3578765
Auto-Submit: Antonio Caggiano <antonio.caggiano@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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e18240d1
|
2022-01-28T13:46:41
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|
Mark contexts as shared when importing EGL images.
Once a context references an EGL image, it can share resources with
contexts in other share groups. Marking the context as shared ensures
that locks are held by all contexts referencing EGL images for GL
functions.
Bug: angleproject:6957
Change-Id: Ic3901c458f388306c59f6bb01560a7c66d0574c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3424659
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
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01c0bc21
|
2022-04-13T17:56:13
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Revert "Vulkan: Support Wayland"
This reverts commit 510351f2006e32ffc6da722f1fc9ea5666e9c0da.
Reason for revert: Breaking ANGLE roll:
https://bugs.chromium.org/p/angleproject/issues/detail?id=7202
Original change's description:
> Vulkan: Support Wayland
>
> Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size
> from native window and check egl config is just empty.
>
> Then add an EGL wayland test for testing rendering and buffers swapping.
>
> Bug: angleproject:6902
> Change-Id: I8204a5cc99f26330b74caba241bebf14c5650c2d
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3395898
> Reviewed-by: mohan maiya <m.maiya@samsung.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Auto-Submit: Antonio Caggiano <antonio.caggiano@collabora.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:6902
Change-Id: Idd0cb78c84baeb1b2ab6910173160206901799f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584921
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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510351f2
|
2021-12-09T16:52:35
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|
Vulkan: Support Wayland
Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size
from native window and check egl config is just empty.
Then add an EGL wayland test for testing rendering and buffers swapping.
Bug: angleproject:6902
Change-Id: I8204a5cc99f26330b74caba241bebf14c5650c2d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3395898
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Antonio Caggiano <antonio.caggiano@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5aaa402c
|
2022-03-30T06:13:02
|
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Fix Surface use-after-free bug
In Display::destroyContext we would incorrectly destroy current surfaces
while trying to makeCurrent the context to be destroyed. Introduce
ScopedSurfaceRef, mirroring ScopedContextRef, to keep the surfaces alive
while destroying the context.
Bug: angleproject:7141
Test: EGLSurfaceTest.SurfaceUseAfterFreeBug*
Change-Id: Ie9b3d7841e5ee561d96c13bfee9c7c87b40cc39d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3561354
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
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9637185c
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2022-03-10T15:38:13
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Add ForceGPUSwitch to EGL_ANGLE_power_preference
eglHandleGPUSwitch() does not work with WebKit sandbox profile.
The root cause is that we do not know the
primary display, and as such we do not know which GPU drives this.
Add eglForceGPUSwitchANGLE(display, gpuIDHigh, gpuIDLow).
This lets the caller figure out the GPU in another process. Then
the caller can just set the GPU in the sandboxed process.
Add tests that are disabled by default until the runner and the
infrastructure supports running the tests with automatic switching
enabled.
Bug: angleproject:7092
Change-Id: I316ee431156596effbdb89659a5e24291719a204
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3516274
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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d914e7fb
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2022-03-09T16:28:06
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Add device id as a part of the key in EGLDisplay cache
Otherwise eglGetPlatformDisplay would return displays created
with other devices.
Bug: angleproject:7087
Change-Id: I6ad3fa03f02892afe43de7e7691fbba17a89d616
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3513753
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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47977b0e
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2022-03-01T15:24:51
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|
EGL: Validate and implement dmabuf extensions
Add validation and default implementation of dmabuf extensions. Actual
implementation should be defined by concrete Display subclasses.
Bug: angleproject:7065
Change-Id: Ie8d7081f7bcb065c809a52a42abdb7af0e75c816
Signed-off-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Signed-off-by: Constantine Shablya <constantine.shablya@collabora.com>
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3497840
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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3adace15
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2022-01-10T22:53:19
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Don't expose detailed driver version info to webGL
WebGL's GL_RENDERER string now only includes basic version information
on all backends. This is controlled through a bool passed through
getBackendVersionString.
Bug: angleproject:6777
Change-Id: Ie4e3d91d22c96f175a8139fac1c66e985ed9e1b7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3380263
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sean Risser <srisser@google.com>
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6cced91b
|
2022-02-08T10:24:11
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FrameCapture: Remove destroyed contexts from share group
If a GL Context is destroyed, remove it from the list of shared
contexts tracked by FrameCapture.
Before this CL, we would crash in runMidExecutionCapture when trying
to iterate through contexts that were gone:
INFO: checking for SetupCalls in context id: 1
INFO: checking for SetupCalls in context id: 2
INFO: checking for SetupCalls in context id: 1769237601
Test: Mortal Kombat MEC
Bug: angleproject:6997
Change-Id: I3c2f6a77419d241af9a0b300936e7784446306f8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3448681
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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4349904b
|
2022-02-04T14:22:53
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Add keying on backend to ANGLE Display caching.
Webkit needs to use one ANGLE display with OpenGL and another with
Metal. Our display caching is interfering with this, so it should
be updated to also key on the selected backend.
Bug: angleproject:6978
Change-Id: I9ec47a28e16646f5fc75956e3bd78236990cc392
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3440780
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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da87b1db
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2022-02-03T21:07:59
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Fix GLES Display creation on ChromeOS when Vulkan is enabled
GetPlatformTypeFromEnvironment() returns
EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE on ChromeOS when Vulkan
backend is enabled in build.
Previously it returned 0, which caused DisplayGbm to be created on
ChromeOS.
Restore the previous state of GLES backend by creating DisplayGbm even
for EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE platform.
Note that this is a hack, and a proper solution would be to always use
DisplayEGL on ChromeOS.
Bug: chromium:1293420, chromium:1225003
Change-Id: Iab0324a56f0d426310d7db19fec3fc69e9bb5525
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3437779
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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453cd955
|
2022-01-17T13:26:39
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Add EGL_ANGLE_platform_angle_display_id to D3D11 backend.
Uses the same LUID parts as ANGLE_platform_angle_d3d_luid. This
new extension is available on D3D11 on Windows and Metal on Mac.
Bug: angleproject:6903
Change-Id: Ib695affe47e822c4dfd7f41d8a62a85e74b9b90a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3396416
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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2f4f5f8a
|
2021-12-14T17:30:42
|
|
Add EGL_ANGLE_platform_angle_device_id for the Metal backend.
This extension takes in a 64-bit device ID in two parts as parameters
to eglGetPlatformDisplay and uses it to initialize a display backed
by a specific device. The deviceID should match the MTLDevice's
registryId.
Bug: angleproject:6143
Change-Id: I02188b8266f8d0ac657b04325d191ab89bbef751
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3337985
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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b0e15ee4
|
2021-12-28T20:37:33
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Decide GL_KHR_parallel_shader_compile in backends
GL_KHR_parallel_shader_compile was previously being enabled
unconditionally in the front end. However, some backends (Vulkan)
perform worse with parallel shader compilation. This CL moves the
decision of enabling GL_KHR_parallel_shader_compile to the backends.
To support single-threaded shader compilation without affecting the
generic worker thread pool, Context::mSingleThreadPool is added to own
the single-threaded WorkerThreadPool and can be returned by the new
function Context::getShaderCompileThreadPool(). Otherwise, if the
extension is enabled, the (renamed) Context::mMultiThreadPool is
returned.
Bug: angleproject:6748
Change-Id: Ic8d3a183f397608f3002a05480deb976dfe44792
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3360337
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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feb599ad
|
2021-12-09T20:17:14
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|
Invalidate EGL handles during eglTerminate
EGL 1.5 spec says -
Termination marks all EGL-specific resources, such as contexts
and surfaces, associated with the specified display for deletion.
Handles to all such resources are invalid as soon as eglTerminate
returns
Move EGL object handles to another set, tracking invalid objects,
during display terminate. Destroy these invalid objects during
eglReleaseThread
Bug: angleproject:6798
Test: EGLMultiContextTest.NegativeTestAfterEglTerminate*
Test: EGLMultiContextTest.RepeatedEglInitAndTerminate*
Test: Android CTS WrapperTest.testThreadCleanup
Change-Id: Ie160212c98367493e645d9d1c8260e7a30649386
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3329273
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
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6c172e4b
|
2021-11-20T16:27:14
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Add support for memory cleanup on process exit
This patch adds a callback to cleanup memory on process exit.
Bug: angleproject:6723
Test: Android CTS WrapperTest.testThreadCleanup
Change-Id: Ia517d4c6ae280ddc1f17a3b6f77d437aaaad0678
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3294581
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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f422f21a
|
2021-11-09T18:42:15
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Reland "Metal: Reintroduce GPU power preference selection code."
This reverts commit 67a8cf07a740c5ce3aafd2ad7fddd370451b3525.
Reason for revert: Landed Chromium-side dependency:
https://chromium-review.googlesource.com/c/chromium/src/+/3271170
Original change's description:
> Revert "Metal: Reintroduce GPU power preference selection code."
>
> This reverts commit 017161701b7dbf70a13f3c180a39e1fa45c27d9f.
>
> Reason for revert: Blocking roller, please re-land with the fix.
>
> Original change's description:
> > Metal: Reintroduce GPU power preference selection code.
> >
> > This CL re-introduces the GPU power preference code to
> > the metal backend. It also reworks EGLDisplay caching
> > in the frontend to cache based on the native display
> > as well as the power preference attribute.
> > A new extension, EGL_ANGLE_display_power_preference is
> > added based on EGL_ANGLE_power_preference. This extension
> > is a client extension that allows selection of GPU on
> > display creation, similar to how GPUs are selected on
> > context creation in EGL_ANGLE_power_preference.
> > This CL adds EGLDisplayPowerPreferenceTest and enables it on
> > the metal backend.
> >
> > Bug: angleproject:6143
> > Change-Id: I0a081dcd2e3f18ab365fdd3498ddcb6e2ba35212
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3231986
> > Reviewed-by: Kenneth Russell <kbr@chromium.org>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Reviewed-by: Gregg Tavares <gman@chromium.org>
> > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
>
> TBR=kbr@chromium.org,gman@chromium.org,jonahr@google.com,jmadill@chromium.org,angle-scoped@luci-project-accounts.iam.gserviceaccount.com
>
> Change-Id: I4f775bf7139253a87b033a30e0da2100b3c1bb02
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:6143
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3270749
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
# Not skipping CQ checks because this is a reland.
Bug: angleproject:6143
Change-Id: Id9b0a5cbb76e4dea9e2f2da2b1c47a0587dfdaf5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3270970
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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67a8cf07
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2021-11-09T15:10:50
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Revert "Metal: Reintroduce GPU power preference selection code."
This reverts commit 017161701b7dbf70a13f3c180a39e1fa45c27d9f.
Reason for revert: Blocking roller, please re-land with the fix.
Original change's description:
> Metal: Reintroduce GPU power preference selection code.
>
> This CL re-introduces the GPU power preference code to
> the metal backend. It also reworks EGLDisplay caching
> in the frontend to cache based on the native display
> as well as the power preference attribute.
> A new extension, EGL_ANGLE_display_power_preference is
> added based on EGL_ANGLE_power_preference. This extension
> is a client extension that allows selection of GPU on
> display creation, similar to how GPUs are selected on
> context creation in EGL_ANGLE_power_preference.
> This CL adds EGLDisplayPowerPreferenceTest and enables it on
> the metal backend.
>
> Bug: angleproject:6143
> Change-Id: I0a081dcd2e3f18ab365fdd3498ddcb6e2ba35212
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3231986
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Gregg Tavares <gman@chromium.org>
> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
TBR=kbr@chromium.org,gman@chromium.org,jonahr@google.com,jmadill@chromium.org,angle-scoped@luci-project-accounts.iam.gserviceaccount.com
Change-Id: I4f775bf7139253a87b033a30e0da2100b3c1bb02
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:6143
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3270749
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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01716170
|
2021-10-14T13:24:41
|
|
Metal: Reintroduce GPU power preference selection code.
This CL re-introduces the GPU power preference code to
the metal backend. It also reworks EGLDisplay caching
in the frontend to cache based on the native display
as well as the power preference attribute.
A new extension, EGL_ANGLE_display_power_preference is
added based on EGL_ANGLE_power_preference. This extension
is a client extension that allows selection of GPU on
display creation, similar to how GPUs are selected on
context creation in EGL_ANGLE_power_preference.
This CL adds EGLDisplayPowerPreferenceTest and enables it on
the metal backend.
Bug: angleproject:6143
Change-Id: I0a081dcd2e3f18ab365fdd3498ddcb6e2ba35212
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3231986
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Gregg Tavares <gman@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
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8c9b8f03
|
2021-11-03T14:50:54
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Capture/Replay: Don't finish() destroyed Contexts
If an app destroys a context, but keeps it current on a thread, ANGLE
will reset the context, but can't delete it. This can lead to a segfault
if ANGLE attempts to call Context::finish() on a destroyed context.
To solve this, check if the context has been destroyed in
ShareGroup::finishAllContexts().
Bug: angleproject:6653
Change-Id: Ib30e352ad6395e01f8fab0095cd6231dfb10d8ae
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3260726
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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d2c01d2c
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2021-09-17T12:57:14
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GL: Allow selecting virtualization groups at context creation
Rewrite EGL_ANGLE_platform_angle_context_virtualization to
EGL_ANGLE_context_virtualization, changing the context virtualization
parameter to an identifier for what virtualization group the frontend
context should be added to.
This allows ANGLE's GL backend to be used by multiple threads if the
user creates contexts with different virtualization groups.
Bug: angleproject:6406
Change-Id: I7414d4705ce10bdf63a9b824043d5dd040dad875
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3169193
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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4e22c2c3
|
2021-01-19T12:42:38
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|
EGL: Merge DisplayAndroid/Gmb into DisplayEGL.
These classes classes have a lot of duplicated code for no reason.
DisplayGmb still needs more work.
Bug: angleproject:5563
Change-Id: Ia3d3d7f0bd7c03b4ac1aece4369c49118426b9de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140498
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Maksim Sisov <msisov@igalia.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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c85d9a19
|
2021-09-07T11:41:10
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|
Destroy all unreferenced Contexts resources during terminate()
When eglTerminate() is called, all of the Contexts that the Display owns
need to be destroyed if they are not referenced by (current to) any
Threads. This also requires a change to Display::releaseContext(), to
remove the recursive call to Display::terminate() that could occur when
releasing the Contexts during terminate().
Bug: skia:12413
Test: EGLContextSharingTestNoFixture.EglTerminateMultipleTimes
Change-Id: Ibd0a3e22725d29875c4089bdaae47c98e5084f35
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3144146
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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1ca1589f
|
2021-09-13T10:56:58
|
|
Give GLES extension bools a vendor suffix.
This is in preparation for auto-generation which will give all of
these bools suffixes.
Bug: angleproject:6379
Change-Id: I7e3f6c9b644c41a2165e6bf7b62d661fd352a250
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158503
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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8bb3c827
|
2021-07-22T19:06:40
|
|
Fix Multithreaded eglDestroyContext()/eglTerminate()
The following EGL calls can lead to a crash in eglMakeCurrent():
Thread A: eglMakeCurrent(context A)
Thread B: eglDestroyContext(context A)
B: eglTerminate() <<--- this release context A
Thread A: eglMakeCurrent(context B)
The eglMakeCurrent(context B) call will assert when attempting to
unMakeCurrent(), since thread A doesn't know that context A was already
destroyed by thread B.
To fix this:
1.) A Context will only be released once there are no Threads that
currently have a reference to it (no longer have the Context current).
- Context::mIsCurrent is being removed, since it was inaccurate and not
thread-safe. For example, when eglTerminate() was called, the
eglTerminate()'ing-Thread would "steal" the Context that was current on
another Thread to destroy it.
2.) A Display will only be fully terminated and its resources released
once all Contexts have been destroyed and are no longer current.
Otherwise, Display::terminate() will return if any Contexts are still in
use by a Thread.
EGL 1.5 Specification
3.2 Initialization
If contexts or surfaces, created with respect to dpy are current (see
section 3.7.3) to any thread, then they are not actually destroyed
while they remain current. If other resources created with respect to
dpy are in use by any current context or surface, then they are also
not destroyed until the corresponding context or surface is no longer
current.
With this fix, the app com.netmarble.sknightsmmo can start.
This also exposed an issue with GlslangFinalize(), since glslang can
only be initialized/finalized once per process. Otherwise, the
following EGL commands will call GlslangFinalize() without ever being
able to GlslangInitialize() again, leading to crashes since
GlslangFinalize() cleans up glslang for the entire process.
dpy1 = eglGetPlatformDisplay() |
eglInitialize(dpy1) | GlslangInitialize()
dpy2 = eglGetPlatformDisplay() |
eglInitialize(dpy2) | GlslangInitialize()
eglTerminate(dpy2) | GlslangFinalize()
eglInitialize(dpy1) | isInitialized() == true
Since Display::isInitialized() == true, the rest of
Display::initialize() is skipped and GlslangInitialize() is not called.
Later, the next test that attempts to compile a program will crash due
to glslang no longer being initialized.
Finally, this exposed the following tests leaking EGLContext handles:
- EGLSurfaceTest::initializeContext()
- EGLContextSharingTest.DisplayShareGroupContextCreation
- EGLCreateContextAttribsTest.IMGContextPriorityExtension
- EGLMultiContextTest.TestContextDestroySimple
Other tests were failing to reset the context, preventing the Display
from being terminated since there were still references to Contexts
owned by the display:
eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
Bug: angleproject:6208
Bug: angleproject:6304
Bug: angleproject:6322
Test: EGLContextSharingTest.EglTerminateMultiThreaded
Test: EGLContextSharingTestNoFixture.EglDestoryContextManyTimesSameContext
Test: Load com.netmarble.sknightsmmo
Change-Id: I160922af93db6cabe0ed396be77762fa8dfc7656
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3046961
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
96a48a30
|
2021-08-18T14:33:41
|
|
FrameCapture: Only finish contexts that have been current
The finish() was crashing during initial Fortnite debug.
Test: Fortnite MEC
Bug: b/180418810
Bug: angleproject:5658
Change-Id: If8c7376c8ff3ee82581db40c5611309cf700c00d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105388
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
839d5318
|
2021-08-16T08:29:28
|
|
Capture/Replay: Changes to MEC first frame capture.
Recent changes made it so it was impossible to trigger MEC *after*
the first frame and *before* the second frame. Instead it was only
possible to capture *before* the first frame or *after* the second
frame. Makes it possible for the retracing script to do identical
captures.
Also includes a number of refactorings to make it simpler to follow
the code, including renaming methods, and removing some extra
output files.
Bug: angleproject:5133
Change-Id: Ice6a189eb9f4d53e8ee1ba39beb537af2ef5fd9f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097807
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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|
729cbcf1
|
2021-07-23T11:18:18
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|
Make Display and X11 available in the same build
Chromium can use the 'use_ozone' and 'use_x11' build flags
simultaneously, so we need the Vulkan display to still be
selectable, even when the 'use_x11' flag is used.
This is required to make SwANGLE work with Ozone/Wayland, which
is going to use EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE
when SwANGLE is requested.
Bug: chromium:1231934
Change-Id: I2ac1d3d9bc231608d7f77e9a2540f4c538840076
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3049351
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
|
|
8c1cbc5a
|
2021-07-16T14:01:53
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|
Implement EGL_KHR_mutable_render_buffer in the front-end.
Note that we do not currently expose any mutable configs.
Bug: b/192352791
Change-Id: Ib97f7889fedd91d09ef32dc7e7494ea4476cd7bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3035583
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
232e5236
|
2021-07-08T15:08:35
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|
Remove the explicit context extension.
This extension currently has no known users and doubles the
number of entry points that ANGLE exports which is a significant
binary size cost.
This saves about 130kb of binary size on Android.
Bug: chromium:1084580
Change-Id: Ib0fc4930b38a33bd61434f7d0030ba9fb9b93ba7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3015518
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a8e98a23
|
2021-07-10T15:25:20
|
|
Fix gl::Context::unMakeCurrent crashes
The crash is because Display::makeCurrent() may fail, in that case,
egl_stubs.cpp will not update the current context in global_state and
Thread accordingly. And then Context::refCount could be reach 0,
and be released, however egl_stubs.cpp still thinks the context is
current, and then user-after-free happens.
This CL fixes the problem by updating current context of Thread in
Display::makeCurrent, and reading the current context of Thread in
egl_stubs.cpp and setting it to global_state.
Bug: chromium:1171371
Change-Id: Ifc5fffb0e4902c9c72514839d03e5783d50fe283
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3017210
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
|
|
d33a2222
|
2021-04-26T16:56:15
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|
Upstream Apple's direct-to-Metal backend: compile libANGLE.
This change is meant to merge the metal backend changes from Apple's
direct-to-Metal backend. Taken from Kyle Piddington's CL:
https://chromium-review.googlesource.com/c/angle/angle/+/2857366/
The goal of this CL is to merge the metal backend code in a state
that compiles, but not to switch the Metal backend over to using
the direct-to-metal backend yet.
Bug: angleproject:5505
Bug: angleproject:6127
Change-Id: If6783e06e0086b3a1dd25c6f53caca5cfc96cb86
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950067
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
b73eee71
|
2021-07-07T18:51:35
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Reland: [Vulkan] Add DisplayVkNull
Currently all DisplayVk implementations depend on VK_KHR_swapchain and
VK_KHR_surface extensions. When running Chromium on Fuchsia these
extensions are never used (content is shown on the screen using
ImagePipe API without dependency on swapchain). ANGLE still depended
on these extensions for DisplayVkFuchsia.
This CL adds DisplayVkNull, which allows to run ANGLE without dependency
on swapchain. It's usable only offscreen and cannot present content on
a surface.
Bug: chromium:1203879
Change-Id: I5cadcdf46ed1cfb5ebb3cb69dbfef063e9e2b826
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3012368
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
1bffabe8
|
2021-06-29T18:13:39
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|
Fix -Wunreachable-code-aggressive.
Bug: chromium:1066980
Change-Id: I1fa08a40dbf223d60a10681af33ca8a29b12bf8b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2991094
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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b6009f64
|
2021-06-17T14:53:03
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Capture/Replay: Add feature for robust resource init
Query the feature when creating the display and the context, and
pass the flag to the created context and also to durfaces.
With that we create surfaces that will be marked "MayNeedInit" and
are initialized if the resource is cleared or invalidated.
Bug: angleproject:6041
Change-Id: I292f2e3f931736a18db93695441407e17d2265b6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2976656
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
88156d26
|
2021-05-18T23:55:32
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Revert "[Vulkan] Add DisplayVkNull"
This reverts commit cbbaf76b758fb6a37175795b1f424549d535fbdc.
Reason for revert: Suspecting this breaks the fuchsia_x64 bot WebGL
tests.
Ex:
https://chromium-review.googlesource.com/c/chromium/src/+/2904812
Original change's description:
> [Vulkan] Add DisplayVkNull
>
> Currently all DisplayVk implementations depend on VK_KHR_swapchain and
> VK_KHR_surface extensions. When running Chromium on Fuchsia these
> extensions are never used (content is shown on the screen using
> ImagePipe API without dependency on swapchain). ANGLE still depended
> on these extensions for DisplayVkFuchsia.
> This CL adds DisplayVkNull, which allows to run ANGLE without dependency
> on swapchain. It's usable only offscreen and cannot present content on
> a surface.
>
> Bug: chromium:1203879
> Change-Id: I4d1307060967ffa68877c4300ea4d5590eeb2152
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2861313
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: chromium:1203879
Change-Id: I6701ffff48fcb925f387e63b356d2d5cf360ea7e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2904183
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
cbbaf76b
|
2021-04-29T16:09:09
|
|
[Vulkan] Add DisplayVkNull
Currently all DisplayVk implementations depend on VK_KHR_swapchain and
VK_KHR_surface extensions. When running Chromium on Fuchsia these
extensions are never used (content is shown on the screen using
ImagePipe API without dependency on swapchain). ANGLE still depended
on these extensions for DisplayVkFuchsia.
This CL adds DisplayVkNull, which allows to run ANGLE without dependency
on swapchain. It's usable only offscreen and cannot present content on
a surface.
Bug: chromium:1203879
Change-Id: I4d1307060967ffa68877c4300ea4d5590eeb2152
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2861313
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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95935176
|
2021-03-26T17:38:21
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Handle the compression of big pipeline cache.
Big pipeline cache will cost much time to compress. Regarding the
perfomance, handle the compression of big pipeline cache in this way:
1)Return when the pipeline cache data is larger than 10M.
2)Use worker thread to complete compression.
Bug: angleproject:4722
Change-Id: I62eb69d8c46729261f0502af01450ec301c258f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2788169
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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fdba40fe
|
2021-03-31T12:52:00
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Reland "Fix multithreaded crash on draw commands on D3D11 backend."
This is a reland of 8b9889bf62272fea2495331b622bde1f7c781bd0
The previous CL relied on a define which now only exists in
a specific gn configuration. This reland removes D3D11 as a
multithread-supported platform in the test configuration.
Original change's description:
> Fix multithreaded crash on draw commands on D3D11 backend.
>
> A crash can occur if thread A is executing eglDestroyContext while
> thread B issues a draw call, if the threads are interleaved in such a
> manner that a makeCurrent occurs without triggering a change to the
> global context and a dirtyAllState call. We handle that case by
> explicitly making current the proper contexts in the eglDestroyContext
> call.
>
> A test has been added that triggers a crash without this fix when
> running on the D3D11 backend. In addition, all of MultithreadingTest
> is enabled for the D3D11 backend.
>
> Test: Ran MultithreadingTest. Test exhibits a crash before this
> change, and does not after this change. Also ran:
> dEQP-EGL.functional.sharing.gles2.multithread.*
> dEQP-EGL.functional.multithread.*
>
> Bug: b/183756357
> Change-Id: Ic6f76a062868b2f3b4e60d29dc087ec180bfb7cd
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2798591
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Doug Horn <doughorn@google.com>
Bug: b/183756357
Change-Id: I5be9a011ea99a69730eddc9e4da23bcf92ed3bf2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815243
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Doug Horn <doughorn@google.com>
|
|
fc189386
|
2021-04-08T21:51:46
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|
Revert "Fix multithreaded crash on draw commands on D3D11 backend."
This reverts commit 8b9889bf62272fea2495331b622bde1f7c781bd0.
Reason for revert: Breaks CI
Original change's description:
> Fix multithreaded crash on draw commands on D3D11 backend.
>
> A crash can occur if thread A is executing eglDestroyContext while
> thread B issues a draw call, if the threads are interleaved in such a
> manner that a makeCurrent occurs without triggering a change to the
> global context and a dirtyAllState call. We handle that case by
> explicitly making current the proper contexts in the eglDestroyContext
> call.
>
> A test has been added that triggers a crash without this fix when
> running on the D3D11 backend. In addition, all of MultithreadingTest
> is enabled for the D3D11 backend.
>
> Test: Ran MultithreadingTest. Test exhibits a crash before this
> change, and does not after this change. Also ran:
> dEQP-EGL.functional.sharing.gles2.multithread.*
> dEQP-EGL.functional.multithread.*
>
> Bug: b/183756357
> Change-Id: Ic6f76a062868b2f3b4e60d29dc087ec180bfb7cd
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2798591
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Doug Horn <doughorn@google.com>
Bug: b/183756357
Change-Id: I2e9d6385576330f84623d7dafbf690642fcb441f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815242
Commit-Queue: Doug Horn <doughorn@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
|
|
8b9889bf
|
2021-03-31T12:52:00
|
|
Fix multithreaded crash on draw commands on D3D11 backend.
A crash can occur if thread A is executing eglDestroyContext while
thread B issues a draw call, if the threads are interleaved in such a
manner that a makeCurrent occurs without triggering a change to the
global context and a dirtyAllState call. We handle that case by
explicitly making current the proper contexts in the eglDestroyContext
call.
A test has been added that triggers a crash without this fix when
running on the D3D11 backend. In addition, all of MultithreadingTest
is enabled for the D3D11 backend.
Test: Ran MultithreadingTest. Test exhibits a crash before this
change, and does not after this change. Also ran:
dEQP-EGL.functional.sharing.gles2.multithread.*
dEQP-EGL.functional.multithread.*
Bug: b/183756357
Change-Id: Ic6f76a062868b2f3b4e60d29dc087ec180bfb7cd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2798591
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Doug Horn <doughorn@google.com>
|
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0e8f7727
|
2021-02-10T15:03:10
|
|
Fix crash in gl::Context::unMakeCurrent()
gl::Context's ctor may need to create a native EGL context and it can
fail. If it fails, the context->mImplementation will be nullptr, and
it will cause crash elsewhere. Fix the problem by checking it after
create a gl::Context instance.
Bug: chromium:1171371
Change-Id: Ic57f088dcbf9716b85fee92bf54d557eb94642d0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2686439
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
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6fc10389
|
2021-02-10T11:20:16
|
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Move Frame Capture to capture/ folder.
This will make it easier to trigger the trace tests when these files
are modified.
Bug: angleproject:5530
Change-Id: I5f0c450595b380cd91b20c1477dc1845bee35dd9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2686120
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|