scripts/code_generation_hashes/ANGLE_format.json


Log

Author Commit Date CI Message
Jamie Madill 5f7eeb93 2020-10-17T11:52:40 Add isSRGB flag to angle::Format. Bug: angleproject:5176 Change-Id: I85fc78206456439ba7dab55c093187fb94364823 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482290 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Shahbaz Youssefi 8d4331ee 2020-09-16T00:42:08 Vulkan: Free up 5 bits in RenderPassDesc Leveraging the fact that there are only a handful of depth/stencil formats, the last element of RenderPassDesc::mAttachmentFormats can contain other information in addition to the depth/stencil format ID. The FormatID enum is rearranged such that depth/stencil formats are placed first, as a result occupying values in [1, 7]. These values take up 3 bits in an element of RenderPassDesc::mAttachmentFormats (which could be the last element if all color draw buffers are attached). As a result, the upper 5 bits of the last element of RenderPassDesc::mAttachmentFormats is unused. It is intended for these bits to be used in the implementation of multisampled-render-to-texture depth/stencil renderbuffers. Bug: angleproject:4836 Change-Id: I0786e0712539cdbbf5494ec83aeee1dd93f936dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2413165 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 49108a12 2020-06-30T11:53:23 Support BGRA_1010102 IOSurfaces in CGL and Vulkan. Bug: chromium:1100599 Change-Id: I7bc2c2e35490e28e9f6fe8f2e0c26cdea50650b9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2275731 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Kenneth Russell 3ecaa283 2020-05-22T13:52:41 Fix validation of PVRTC compressed texture sizes. The PVRTC format, as pointed out by Le Hoang Quyen and Geoff Lang, uses 4x4 or 8x4 blocks, but due to sampling from adjacent blocks, requires a minimum size of 2x2 blocks per the OpenGL extension: https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_compression_pvrtc.txt . Thanks to Quyen and Geoff for pointing out the intricacies. Add a helper function to formatutils.cpp which returns the minimum number of blocks (width and height) for a given compressed texture format, and incorporate this into the compressed texture size computation. This patch makes WebKit on ANGLE pass WebGL's PVRTC compressed texture test on iOS hardware. Bug: angleproject:4652 No-Presubmit: True Change-Id: I1046a091321b7948d712d16686ee0cb8795b8c99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2213676 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Brandon Schade a156df23 2020-03-20T08:12:34 Vulkan: add support for EXT_texture_sRGB_R8 Added support for EXT_texture_sRGB_R8. The GL_SR8_EXT format will be available if the VK ICD supports VK_FORMAT_R8_SRGB. This does not add support for emulation of this format. Bug: angleproject:4503 Bug: angleproject:3609 Test: dEQP-GLES3.functional.texture.*.srgb_r8_* Change-Id: Ifaec92ac1a8561881f54ddb7fdf0975112711736 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135853 Commit-Queue: Brandon Schade <b.schade@samsung.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Alexey Knyazev 58fc8b11 2020-01-31T19:03:12 Implement RGTC (BC4, BC5) compressed texture formats gl.xml was modified as two enums were missing from their proper group. dxgi_support_data.json was fixed to not expect BC4 and BC5 on FL9_3 Bug: angleproject:3149 Change-Id: Ieb97a8cf8e92258c1b44e090e823fac227997174 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033068 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Le Quyen 6e653981 2019-10-09T15:19:02 Added PVRTC compression extension needed for Metal on iOS. Bug: angleproject:2634 Change-Id: I413f754fe5551b1e248bc2b824b327b92d8c70f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1849076 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Mohan Maiya fea65766 2019-09-19T09:30:38 Vulkan: Add support for OES_vertex_type_10_10_10_2 - Add support to CPU/GPU convert vertex formats - Add test cases for type conversion in angle_end2end_tests - Fix a bug in shader script by adding a ceil when calculating bytes Bug: angleproject:3192 Test: angle_end2end_tests --gtest_filter=VertexAttributeTest*Packed1010102* Change-Id: I57bab9fc1c1041cd734746d0e52a33717b635ec0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1788495 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jaedon Lee 3b46885e 2019-07-30T16:50:36 Vulkan: Implement EXT_texture_type_2_10_10_10_REV - Expose GLES 3.0 feature of 2_10_10_10_REV texture type on GLES 2.0 as EXT. - Handle alpha channel value as 1.0 when used with RGB format. - Add test for "RGB+UNSIGNED_INT_2_10_10_10_REV" case into TextureUploadFormatTest. BUG=angleproject:3232. Test: dEQP-GLES2.capability.extensions.uncompressed_texture_formats.GL_EXT_texture_type_2_10_10_10_REV dEQP-GLES2.functional.fbo.completeness.renderable.texture.*2_10_10_10_rev dEQP-GLES3.functional.fbo.completeness.renderable.texture.*2_10_10_10_rev KHR-GLES2.core.internalformat.*2_10_10_10_rev* KHR-GLES3.core.internalformat.*2_10_10_10_rev* Change-Id: Iac00517971f9242161115c7256117a69093fb5df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1732618 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 08b97da8 2019-07-23T12:07:13 Vulkan: Fix staging buffer alignment for pixel sizes > 4 Previously, all non-compressed formats were satisfied with a 4-byte alignment. The introduction of float formats changes this. This change calculates the necessary alignment using the same code path as compressed formats. Also fixes RGB9E5's pixelByte being calculated as 3 instead of 4. Bug: angleproject:3731 Change-Id: I6abfd1c294e7f863eb99d2468eaac09e5d714039 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715205 Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
James Dong 765ee7b7 2019-06-19T14:19:52 Vulkan: support for new vertex attribs in GLES 3.0 Fixes handling of packed vertex formats, adds new overrides for 32-bit [SU](NORM|SCALED) vertex types, and handles half-precision floats correctly. Pixel 2 does not natively support certain 10-10-10-2 vertex formats; this change does not add support for them. Test: ./angle_deqp_gles3_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES3.functional.vertex_arrays.*' Test: ./angle_end2end_tests --gtest_filter='AttributeLayout*/ES3_Vulkan' Test: ./angle_end2end_tests --gtest_filter='VertexAttribute*/ES3_Vulkan' Bug: angleproject:3193 Change-Id: I5ae4edd743e86e3e89e2697034c04dc4d9ecd1f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1668230 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: James Dong <dongja@google.com>
Geoff Lang d9c17107 2019-07-10T14:56:26 Add support for GL_OES_texture_compression_astc This extension adds 3D compressed texture formats, something ANGLE has not seen before. This requires tracking a compressed block depth for validation and image size computations. Update the ldr and hdr extension checks to be in line with the spec. HDR requires LDR and is not detectable by texture formats alone. Expose all of the ASTC extensions on the GL backend. BUG=angleproject:3675 Change-Id: Id04c7c8ef8541e9556579536cdba899b64303caf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1695923 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 53aff41e 2019-07-11T14:06:23 Use separate json files for each code generator. This should reduce the number of merge conflicts when multiple people touch different generators. There still will be merge conflicts when two people touch the same code generator. Bug: angleproject:3691 Change-Id: I0b179368a1352331c091972568c00213ab106e46 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698650 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>