|
dc0fa46a
|
2017-02-01T14:44:43
|
|
preprocessor: Check for line number overflow
Also remove dead code in Tokenizer.l
BUG=chromium:668842
Change-Id: Ice18313a64f0bb2242299993bfaa882a6578ad54
Reviewed-on: https://chromium-review.googlesource.com/435042
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
168d5e80
|
2017-02-01T12:18:56
|
|
compiler: Regenerate parser with latest flex and bison
Flex version is 2.6.4
Bison version is 3.0.4
BUG=chromium:668842
Change-Id: Ia05ae338c9b9e588534f8346ff5c59ed747c56bf
Reviewed-on: https://chromium-review.googlesource.com/435553
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
af713a24
|
2017-04-19T09:10:56
|
|
ES31: Implement binding layout for uniform blocks
The binding point of uniform blocks can be specified in shaders with
this CL. See spec ESSL 3.10, section 4.4.4, page 58 for more info.
dEQP-GLES31.functional.ubo.* still can't completely pass as
the missing of arrays-of-arrays feature. Neither can
dEQP-GLES31.functional.layout_binding.ubo.* due to the incomplete
implementation of program interface APIs.
TEST=angle_end2end_tests:UniformBufferTest
BUG=angleproject:1442
Change-Id: If95d468fc109834a132b9b817730d3fdc3a615da
Reviewed-on: https://chromium-review.googlesource.com/483848
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
0ffc441e
|
2017-05-19T14:18:55
|
|
Initialize uninitialized globals in GLSL output
Initializing globals is done by the DeferGlobalInitializers AST
transformation, which makes sure that the global variable init
proceeds in the correct order. This is important since some global
variables may use other uninitialized globals in their initializers.
The global variable init is only done in case the WebGL shader spec is
being followed. This avoids adding global initializers twice in case
the same shader goes through multiple translations, assuming only one
of them is a WebGL shader translation.
BUG=angleproject:1966
TEST=angle_end2end_tests, WebGL conformance tests
Change-Id: Iea701d3ae40edc906abd87303f2aa27fd23bf55a
Reviewed-on: https://chromium-review.googlesource.com/509689
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9733ceef
|
2017-05-11T19:14:35
|
|
Initialize uninitialized locals in GLSL output
Guarantee that local variables are initialized before they are used
in GLSL output. In HLSL output all variables were already being
initialized.
Locals are initialized using an AST transform. The local variable init
can only be run after some simplification of the AST, so that it is
able to handle complex cases like:
for (int i[2], j = i[0]; i[0] < 3; ++i[0]) {
}
If we're dealing with ESSL 1.00 which lacks array constructors, in
this kind of case the uninitialized array initialization code needs to
be hoisted out of the loop init statement, and the code also needs to
make sure that j's initializer is run after i is initialized.
Another complex case involves nameless structs. This can be an issue
also in ESSL 3.00 and above:
for (struct { float f; } s; s.f < 1.0; ++s.f) {
}
Since the struct doesn't have a name, its constructor can not be used.
We solve this by initializing the struct members individually,
similarly to how arrays are initialized in ESSL 1.00.
Initializing local variables is disabled on Mac and Android for now.
On Mac, invalid behavior was exposed in the WebGL 2.0 tests when
enabling it. On Android, the dEQP test runs failed for an unknown
reason. Bugs have been opened to resolve these issues later.
BUG=angleproject:1966
TEST=angle_end2end_tests, WebGL conformance tests
Change-Id: Ic06927f5b6cc9619bc82c647ee966605cd80bab2
Reviewed-on: https://chromium-review.googlesource.com/504728
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
95468d17
|
2017-05-04T11:14:34
|
|
Support multiview in ESSL 1.00 shaders
Support is added according to the proposal for WEBGL_multiview. When
the multiview extension is enabled in an ESSL 1.00 shader, num_views
can be specified using a layout qualifier. To support this, enabling
the multiview extension makes "layout" a keyword rather than an
identifier in ESSL 1.00.
The type of gl_ViewID_OVR is also different in case of ESSL 1.00: it
has to be a signed integer, since unsigned integers are not supported
in ESSL 1.00.
Some existing tests for multiview shaders are extended in this patch.
The changes make sure that vertex shader "in" qualifier is still
allowed in ESSL 3.00 multiview shaders, since this patch adds code to
disallow it in ESSL 1.00 multiview shaders.
BUG=angleproject:1669
TEST=angle_unittests
Change-Id: I65dbbbebabdb24cf0bb647d40aa80cebf713c4f7
Reviewed-on: https://chromium-review.googlesource.com/506088
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
a22aa4ed
|
2017-05-24T18:17:23
|
|
Mark some internal functions as not having side effects
Precision emulation rounding function calls and vector/matrix dynamic
indexing function calls now get a flag that indicates that running the
function body does not have side effects. This avoids triggering
asserts in OutputHLSL when these internal function calls end up on the
right hand side of a non-unfolded logical operator.
BUG=chromium:724870
TEST=angle_unittests
Change-Id: Id1a2b6b744f6a04c6cdb86a8f4109ccc12bc70b9
Reviewed-on: https://chromium-review.googlesource.com/516705
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
19ecebe7
|
2017-05-24T16:44:42
|
|
Fix compound assignment precision emulation
Precision emulation for compound assignment used to set the wrong type
for the compound assignment nodes, which could cause an assert to
trigger. The wrong rounding function was also being called in the lowp
rounded compound assignment function.
BUG=chromium:699479
TEST=angle_unittests
Change-Id: I60b4cb3bf1830e8249511c13037348bb2423e5b9
Reviewed-on: https://chromium-review.googlesource.com/514045
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
487b63ab
|
2017-05-23T15:55:09
|
|
Disallow structs as scalar/vector constructor arguments
The spec isn't very explicit about disallowing this, but conversions
from structs are not among the conversion constructors or specified
in any other way either.
BUG=angleproject:2036
TEST=angle_unittests
Change-Id: I23f2ceda1d1348cec0d3bba38a7a013275ff84eb
Reviewed-on: https://chromium-review.googlesource.com/514002
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
83498433
|
2017-05-19T14:57:23
|
|
Put global init code inside main() instead in a function
Otherwise we may run into a name conflict issue if the shader code is
run through the translator twice, since neither user-defined function
names or internal function names are currently being prefixed in GLSL
output. This could be fixed by prefixing user-defined variables in
GLSL output, but this solution is much simpler.
BUG=angleproject:1966
TEST=angle_end2end_tests, WebGL conformance tests
Change-Id: I15c8de5a0a5e596fafe9f55e8d370345c790d5cc
Reviewed-on: https://chromium-review.googlesource.com/509688
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e01c02b6
|
2017-05-08T14:41:49
|
|
Clean up ternary op validation
Use "?:" as the operator string to make the error message clearer.
Update some comments to refer to specific revisions of the spec, since
there have been some spec changes in this area.
BUG=angleproject:2032
Change-Id: Ic5d128391bfa46187ad335228077f5eab9eac349
Reviewed-on: https://chromium-review.googlesource.com/500270
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
9676d1af
|
2017-05-16T11:29:24
|
|
Handle multiple AST insertions to the same parent in updateTree()
Multiple insertions to the same parent can be handled as long as the
insertions don't have the same position as well. They're sorted in
reverse order so that insertions to greater indices get processed
first.
This helps to make some AST transformations faster - they don't need
multiple tree traversals and updateTree() steps anymore. The
SimplifyLoopConditions AST transformation is changed to only use a
single traversal.
BUG=angleproject:1966
TEST=angle_unittests, angle_end2end_tests,
WebGL conformance tests,
dEQP-GLES2.functional.shaders.*select_iteration_count*
Change-Id: I3183f2644ad58b282926093c77b204fb7e4e9b71
Reviewed-on: https://chromium-review.googlesource.com/506202
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
b427920e
|
2017-05-18T15:08:24
|
|
Clean up ValidateMaxParameters
It doesn't need to use a traverser, since all function definitions can
be found simply by iterating over the children of the root node.
BUG=angleproject:2040
TEST=angle_unittests
Change-Id: I18a98eff9710485c0cdce73e7fffe124f7d7afb2
Reviewed-on: https://chromium-review.googlesource.com/508791
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
5df2b9d2
|
2017-05-18T12:15:28
|
|
Clean up AddDefaultReturnStatements
It doesn't need to use a traverser, since all function definitions can
be found simply by iterating over the children of the root node.
BUG=angleproject:2040
TEST=angle_end2end_tests
Change-Id: I380942f90a0e73152f296b98d1fb027762d913b0
Reviewed-on: https://chromium-review.googlesource.com/508689
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
1dd07a64
|
2017-05-12T17:01:22
|
|
Simplify DeferGlobalInitializers
It doesn't need to use a traverser, it's simpler to just iterate over
all statements in the global scope.
BUG=angleproject:1966
TEST=angle_unittests, WebGL conformance tests
Change-Id: I11200f72842db86be2bcdd11934262da183cc3b4
Reviewed-on: https://chromium-review.googlesource.com/504727
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
73badc07
|
2017-03-29T19:14:53
|
|
ES31: Implement glDispatchCompute for D3D backend
BUG=angleproject:1955
TESTCASE=angle_end2end_tests
Change-Id: I69b4df83d67017d39df67753d6d17fc15ececebf
Reviewed-on: https://chromium-review.googlesource.com/462067
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7854d861
|
2017-05-09T14:29:15
|
|
EmulatePrecision: Round constructor args only when needed
Constructor arguments don't need to be rounded if the constructor
result will be rounded to the same precision.
This will make precision emulated shaders slightly faster to execute
in some cases.
BUG=angleproject:874
TEST=angle_unittests
Change-Id: I4220cd2289c97dcf5b7a25a4cbdd18487947c2d2
Reviewed-on: https://chromium-review.googlesource.com/500288
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
9cbc07c3
|
2017-05-10T18:22:01
|
|
Simplify AST transformations that need to find main
Share code for finding the main function from the AST between
InitializeVariables, DeferGlobalInitializers,
EmulateGLFragColorBroadcast and UseInterfaceBlockFields. This makes
InitializeVariables simpler in particular, as it doesn't need an AST
traverser anymore.
BUG=angleproject:2033
TEST=angle_unittests, WebGL conformance tests
Change-Id: I14c994bbde58a904f6684d2f0b72bd8004f70902
Reviewed-on: https://chromium-review.googlesource.com/501166
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
2b324d50
|
2017-05-09T15:02:39
|
|
Fix formatting of struct indexing in intermediate output
This patch fixes 2 format issues in the intermediate output of
structs and interface blocks in indexing expressions.
1. Adds the missing line feed (LF) so that the next expression can
be started in a newline correctly.
2. Remove unnecessary mDepth++ and mDepth-- to avoid redundant
indentions.
BUG=angleproject:2031
Change-Id: I04e36443a851df4c26ba6b1cbf3a7f8fd6405d3a
Reviewed-on: https://chromium-review.googlesource.com/499569
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
8fab320c
|
2017-05-08T18:22:22
|
|
Share a single TOperator enum among all constructor AST nodes
The code is a lot simpler when the type information is only carried
in the TType of the node, instead of being partially duplicated in the
enum value.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I956376225ec01e469c7afb7378fa48cc097c0cea
Reviewed-on: https://chromium-review.googlesource.com/498768
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9405005f
|
2017-05-08T14:17:44
|
|
Disallow interface blocks in arithmetic expressions
Interface blocks were mistakenly being allowed in some types of unary,
binary and ternary expressions, when they should not have been.
BUG=angleproject:2030
TEST=angle_unittests
Change-Id: Ie75833ee208e1b7fef8f77fa91b90da278bc6498
Reviewed-on: https://chromium-review.googlesource.com/500269
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
a7ecec38
|
2017-05-08T17:43:55
|
|
GLSL: Simplify constructor parsing
Constructor argument checking rules are reorganized to make them
easier to understand and constructor node creation is made simpler.
This removes usage of constructor op codes from ParseContext. This
paves the way for getting rid of constructor op codes entirely, which
will remove duplicate information from the AST and simplify lots of
code.
This refactoring will make adding arrays of arrays slightly easier.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I4053afec55111b629353b4ff7cb0451c1ae3511c
Reviewed-on: https://chromium-review.googlesource.com/498767
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
73fa4b83
|
2017-05-05T18:45:06
|
|
ES31: Validate fragment shader outputs
This allows to validate fragment shader outputs for
shader version #300 and newer.
Change-Id: I21b21ebb357eab61e36c080c328291ed20b8eb8f
Reviewed-on: https://chromium-review.googlesource.com/497749
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b4cf5656
|
2017-05-05T18:51:17
|
|
Validate opaque operands against binary operators
Add checks that opaque operands can only be used with array indexing
and field section, as mentioned in ESSL 3.10 section 4.1.7.
BUG=angleproject:2028
Change-Id: I41b7f10785bf712dfc999f85ebff925341c51911
Reviewed-on: https://chromium-review.googlesource.com/497767
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
cc2a10e9
|
2017-05-03T14:05:12
|
|
Unify opaque type validation in GLSL parsing
Refactor separate sampler and image validations into unified opaque
type handling. This paves way for adding atomic counter, another
new opaque type.
BUG=angleproject:1729
Change-Id: I201d28e31c84534db43e656d518650e378bab76c
Reviewed-on: https://chromium-review.googlesource.com/493618
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
7142f6ce
|
2017-05-05T17:07:26
|
|
Prevent using gl_ViewID_OVR as an l-value
It's a shader input and as such should not be writable.
BUG=angleproject:1669
TEST=angle_unittests
Change-Id: I05cb5c63b7272dfa6e80cad57385da02504e4d8f
Reviewed-on: https://chromium-review.googlesource.com/497408
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
aa7203ef
|
2017-05-03T23:32:29
|
|
Inherit privately from angle::NonCopyable.
Make all inheritance from angle::NonCopyable private so the compiler
complains about this (admittedly unlikely) code:
class Foo: angle::NonCopyable {
virtual ~Foo() { ... }
};
angle::NonCopyable *p = new Foo;
delete p;
In the above code ~Foo() is not called, only ~NonCopyable(), because the
latter is not virtual. Making it virtual would add overhead to all derived
classes which don't already have a virtual method.
Also tighten access in NonCopyable, because we can.
BUG=angleproject:2026
Change-Id: Id0dc4d959cfb7bb82cf49382118129abb1d3a4f0
Reviewed-on: https://chromium-review.googlesource.com/495352
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
bb7e5a7c
|
2017-04-24T10:16:44
|
|
GLSL parser: Fix empty declaration qualifier checks
The shader validation now does the same checks for qualifier
combinations regardless of if a declaration is empty, as is specified.
Some of these checks used to be in singleDeclarationErrorCheck, and
have now been moved to a new function declarationQualifierErrorCheck.
The other parts of singleDeclarationErrorCheck are under a renamed
nonEmptyDeclarationErrorCheck.
The patch also contains another related cleanup: Unnecessary symbol
nodes won't be created for empty declarations any more.
BUG=angleproject:2020
TEST=angle_unittests
Change-Id: I1c864a5e151c52703926d8c550450b2561bfcbb2
Reviewed-on: https://chromium-review.googlesource.com/493227
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
193c0950
|
2017-05-02T15:51:47
|
|
Fix assert when attempting to create a void array node
TIntermTyped::CreateZero can be reached with a void array type in an
error case. Handle this gracefully instead of asserting.
Also remove an assert that wasn't really checking anything in
CreateZero. type.isScalar() || type.isVector() || type.isMatrix() can
only be false in case of a struct, and struct type was being checked
in the condition on the line above.
BUG=chromium:717385
TEST=angle_unittests
Change-Id: Iff0811d18d399d7b32b2b46deea5df172412eb8c
Reviewed-on: https://chromium-review.googlesource.com/492887
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
f81ce4a3
|
2017-04-24T10:49:17
|
|
Refactoring: replace NULL by nullptr for pointers (3rd CL).
This CL mainly handles passing/returning NULL to/from a function.
BUG=angleproject:2001
Change-Id: I34802f792e710e3d7ff697cbe4701dc1bf5ab009
Reviewed-on: https://chromium-review.googlesource.com/485060
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4f285443
|
2017-04-21T12:15:49
|
|
Refactoring: replace NULL by nullptr for pointers (2nd CL).
This CL mainly handles the pointer comparisons (== or !=).
BUG=angleproject:2001
Change-Id: I25ac3b61032e7ad91459a1c6541cadc87cf9b160
Reviewed-on: https://chromium-review.googlesource.com/483935
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ba992ab5
|
2017-04-19T11:18:14
|
|
Fix HLSL 3 generation of shaders with texture LOD.
BUG=angleproject:2002
Change-Id: If8e6bbaeb5769341f92f05025eafb6a202fec437
Reviewed-on: https://chromium-review.googlesource.com/481680
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
d7297bfb
|
2017-04-19T15:27:10
|
|
Code refactoring: replace NULL by nullptr for pointers.
This is the frist change to replace NULL by nullptr.
It handles the initialization and assignment for pointers.
BUG=angleproject:2001
Change-Id: I6d4bb198a72e38b867cd2f65a6e6f2f61339a0b5
Reviewed-on: https://chromium-review.googlesource.com/481600
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
8162926b
|
2017-04-19T11:56:01
|
|
Never add declarations without children to the AST
When block nodes were being created for loop bodies that didn't have
braces in the parsed source, the code didn't check if the loop body
was a declaration node without children. Always use appendStatement()
for adding statements to a block, so that declaration nodes without
children don't end up in the AST.
Similarly make sure that loop init nodes aren't declarations without
children.
BUG=chromium:712550
TEST=angle_end2end_tests
Change-Id: I5e79b700fe6158fa2422fcf4cd13818b2bd24863
Reviewed-on: https://chromium-review.googlesource.com/481660
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
d1bed175
|
2017-04-12T17:35:54
|
|
Reverse the order of array variable initialization
This works around a bug on Adreno 3xx in which array varying variables
are assigned in the reverse order.
BUG=chromium:709317
Change-Id: I86a345747f293ca8a2cb9a281bd1b752e66dcd3a
Reviewed-on: https://chromium-review.googlesource.com/475979
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
e839078e
|
2017-04-06T14:34:43
|
|
compiler: Prune literal statements when outputting ESSL
The ESSL output doesn't have a default precision for floats, this causes
float literal statements to not have any precision defined, which is an
error. We fix this by removing literal statements as they are dead code
anyway.
BUG=angleproject:1967
Change-Id: I498f4f8495f854240ee8a2182415bf982c5166a4
Reviewed-on: https://chromium-review.googlesource.com/470268
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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|
f2209f74
|
2017-04-01T12:45:55
|
|
Clean up function name mangling code
Fix a few incorrect comments about mangled names, and refactor
generating mangled names from function call nodes.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I3ee68c4c0982f1a9c28d8e87aafa19f19559bbf8
Reviewed-on: https://chromium-review.googlesource.com/465826
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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9ec79391
|
2017-03-31T23:04:23
|
|
Use TLValueTrackingTraverser in ValidateLimitations
Use TLValueTrackingTraverser to determine whether a loop index is used
as an l-value. This replaces custom logic in ValidateLimitations,
greatly simplifying the code. Also pass the symbol table to
ValidateLimitations as a parameter, which removes the need to store a
global pointer to the current ParseContext.
BUG=angleproject:1960
TEST=angle_unittests, WebGL conformance tests
Change-Id: I122c85c78bbea05833d7c787cd184de568c5c45f
Reviewed-on: https://chromium-review.googlesource.com/465606
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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ec9232bd
|
2017-03-27T17:01:37
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|
Store unmangled function names in the AST
This makes the code simpler across the board. There are a few cases
where mangled names still need to be generated in AST traversers, but
they are outweighed by much leaner output code for all function nodes.
BUG=angleproject:1490
TEST=angle_unittests, angle_end2end_tests
Change-Id: Id3638e0fca6019bbbe6fc5e1b7763870591da2d8
Reviewed-on: https://chromium-review.googlesource.com/461077
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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fe48632f
|
2017-03-21T09:30:54
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|
Prefer identifying functions by using symbol ids
The shader translator code is now structured in a way that ensures
that all function definition, function prototype and function call
nodes store the integer symbol id for the function. This is guaranteed
regardless of whether the function node is added while parsing or as a
result of an AST transformation. TIntermAggregate nodes, which include
function calls and constructors can now only be created by calling one
of the TIntermAggregate::Create*() functions to ensure they have all
the necessary properties.
This makes it possible to keep track of functions using integer ids
instead of their mangled name strings when generating the call graph
and when using TLValueTrackingTraverser.
This commit includes a few other small cleanups to the CallDAG class
as well.
BUG=angleproject:1490
TEST=angle_unittests, angle_end2end_tests
Change-Id: Idd1013506cbe4c3380e20d90524a9cd09b890259
Reviewed-on: https://chromium-review.googlesource.com/459603
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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a5527071
|
2017-03-22T16:46:30
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|
Add support for EXT_YUV_target
Add new sampler type "__samplerExternal2DY2YEXT"
to sample a YUV texture image and output color value
without any color conversion,
new additional type to specify color space standard formula and
built-in functions for yuv to rgb transformation.
Change-Id: I1780650fe84cd75191c1ca1e4118e89d585bfd92
Reviewed-on: https://chromium-review.googlesource.com/454697
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
8aeeed6e
|
2017-03-15T18:09:26
|
|
D3D11: Work around compiler nested sampling bug.
We can potentially work around a bug in the HLSL compiler by
omitting the const qualifier from some sampling operations.
BUG=angleproject:1923
Change-Id: I8a5d119707721e9c19f06be4ad808f87bfcdbee5
Reviewed-on: https://chromium-review.googlesource.com/454938
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
cc2ed612
|
2017-03-14T15:59:00
|
|
Fix non-square matrix uniform packing.
This was broken in two places: the register count was using the non-
transposed matrix row count. The block layout encoder was also not
set to transpose matrices, which was causing incorrect packing info
to be calculated in link.
BUG=angleproject:1923
Change-Id: I89094aa116fad4bda15f018498f8637520f12bd4
Reviewed-on: https://chromium-review.googlesource.com/454876
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
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6ca2b65c
|
2017-02-19T18:05:10
|
|
Implement location layout qualifier for uniforms
This is a complete implementation of the uniform location layout
qualifier. Uniform location set in the shader is plumbed to shader
linking, which does several link-time checks for conflicts and
recursively applies the location to struct members.
Validate that location is consistent as specified in the table in
section 9.2.1 of the ESSL 3.10.4 spec. The location set in the shader
overrides the one set via the CHROMIUM_bind_uniform_location API.
Location conflicts must be checked even if the uniforms are not
statically used. Because of this unused uniforms are now recorded
during uniform linking. After linking checks are done, unused uniforms
are pruned from the program state.
Location is validated against the maximum number of uniform locations
at compile time as specified in section 4.4.3 of the ESSL 3.10.4 spec.
All dEQP uniform location tests don't yet pass due to unrelated bugs.
BUG=angleproject:1442
TEST=angle_end2end_tests, dEQP-GLES31.functional.uniform_location.*
Change-Id: I1f968e971f521fbc804b01e1a7c2b4d14f24d20f
Reviewed-on: https://chromium-review.googlesource.com/447942
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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c9da71ff
|
2017-03-06T16:28:54
|
|
Fix translating dynamic indexing of swizzle to HLSL
This was broken due to a simple omission in deep copying swizzle AST
nodes.
It was found that several if not most OpenGL drivers also have some
issue related to this, so the end2end test is suppressed on many
OpenGL platforms. Intel Windows driver seems to be behaving correctly.
BUG=angleproject:1921
TEST=angle_end2end_tests
Change-Id: Ieefcedc2f2e36c3d8b607c28e449b696b8ad6892
Reviewed-on: https://chromium-review.googlesource.com/449717
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
817232ef
|
2017-02-22T18:36:10
|
|
Validate invariance of built-in variables when linking
According to ESSL 1.00.17 paragraph 4.6.4
BUG=angleproject:1876
Change-Id: I61e142c31dce11eec28fe240a9bc9ce2c632daf6
Reviewed-on: https://chromium-review.googlesource.com/446870
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
547cbd46
|
2017-02-27T11:54:00
|
|
Validate uniform binding at link time
GLSL ES Spec 3.10.4, section 4.4.5 has the rules for linking uniforms
with binding layout qualifiers. If a binding layout qualifier for a
uniform variable is specified in both vertex and fragment shaders, the
qualifiers must match.
BUG=angleproject:1893
TEST=dEQP-GLES31.functional.layout_binding.*binding_contradictory*
Change-Id: I0ae6a1a8967df818be8136510c22daee848b9da7
Reviewed-on: https://chromium-review.googlesource.com/447557
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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|
a55102c5
|
2017-02-24T12:36:50
|
|
Unify and simplify shader variable collection
Instead of setting variable information in both CollectVariables and
the GetVariableTraverser helper class it uses, keep all of this
functionality in CollectVariables. A single helper function handles
setting variable information that doesn't depend on variable type, and
the rest is done in "record" functions that are implemented for each
variable type.
This removes templates from the code, making it leaner and easier to
understand, and will help with implementing future features like
adding binding and location layout qualifiers for uniforms.
BUG=angleproject:1442
TEST=angle_unittests, angle_end2end_tests,
dEQP-GLES2.functional.shaders.*
Change-Id: I79148b7b3fa9cb46634a22bdcc9ce0c04f970384
Reviewed-on: https://chromium-review.googlesource.com/446838
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c16678a2
|
2017-02-22T15:24:55
|
|
ASTMetadataHLSL: handle WebGL2 gradient builtins
BUG=angleproject:1915
Change-Id: Id54e6dd417a1a288c71355e74184366d1492e92b
Reviewed-on: https://chromium-review.googlesource.com/446521
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
4336489f
|
2017-02-13T16:00:12
|
|
Parse binding layout qualifier for opaque types
This patch adds binding layout qualifier support for opaque types.
Binding layout qualifier on blocks is not yet supported.
This includes support for GLSL output and some minor simplification of
related functionality in ParseContext.
TEST=angle_unittests, dEQP-GLES31.functional.layout_binding.*
BUG=angleproject:1442
Change-Id: I53fb505b5a539bccee70613f3969fba81965ae84
Reviewed-on: https://chromium-review.googlesource.com/441586
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
92db39e8
|
2017-02-15T12:11:04
|
|
Fix multisample texture operations crashing HLSL generation
This includes a partial implementation of multisample texture
operations on the HLSL backend. It can't be fully tested yet, since
the API side isn't implemented.
BUG=angleproject:1442
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.*
(successfully compiles instead of crashing)
Change-Id: Ief782db28388a3f8fd8113cc86ce3c4f500f322a
Reviewed-on: https://chromium-review.googlesource.com/443264
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
485eefdd
|
2017-02-14T17:40:06
|
|
Fix checking image memory access
Checks for image memory access used to assume that image nodes are
symbol nodes, but they can also be array indexing nodes. In invalid
shaders struct indexing nodes of an image type may also appear after
error recovery.
TEST=angle_unittests, dEQP-GLES31.functional.layout_binding.*
BUG=angleproject:1442
Change-Id: Ib45728d38485cb78c594e080f3decec1233a0046
Reviewed-on: https://chromium-review.googlesource.com/442764
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
34bf2d93
|
2017-02-06T13:40:59
|
|
translator: Fix ASSERT in array init corner case.
This ASSERT was benign and can be turned into an error check. The
pattern in question is to initialize an array with another array
as the first argument, but dereferencing the array with "." instead
of "[]". This would trip up our error handling.
BUG=chromium:662702
Change-Id: Ie0e44af7b9d1a66cad03cefae9bf931f8e216cd9
Reviewed-on: https://chromium-review.googlesource.com/437599
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
74da73fe
|
2017-02-01T15:37:48
|
|
Add ESSL 3.10 ldexp/frexp builtins
This adds new built-ins found in ESSL 3.10 section 8.3 Common
Functions.
This includes constant folding support for ldexp and support for both
GLSL and HLSL output. In HLSL these functions need to be emulated.
BUG=angleproject:1730
TEST=angle_unittests
Change-Id: I1330e69978b0cf53efbc3416150194764414e96c
Reviewed-on: https://chromium-review.googlesource.com/435342
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
810026b4
|
2017-02-02T12:37:27
|
|
translator: Make TVector and TMap pool allocated
Their content was using the pool allocation but not the container
object.
BUG=angleproject:1827
Change-Id: I3867023b3f0c4f612f2b82db7034ea3a3dde32a2
Reviewed-on: https://chromium-review.googlesource.com/436084
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
25aef453
|
2017-01-29T16:15:44
|
|
Add new ESSL 3.10 pack/unpack builtins
This adds new built-ins found in ESSL 3.10 section 8.4 Floating-Point
Pack and Unpack Functions.
This includes constant folding support and support for both GLSL and
HLSL output. In HLSL all of these functions need to be emulated.
BUG=angleproject:1730
TEST=angle_unittests
TEST=dEQP-GLES31.functional.shaders.*pack*norm4x8*
Change-Id: Ibed60286a366cd35c4faafd405e79af562a02a06
Reviewed-on: https://chromium-review.googlesource.com/434170
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
af6fc1b4
|
2017-01-26T17:45:35
|
|
Make aggregate node creation more robust
Now aggregate nodes are always built with their return type, op and
arguments set. They'll determine their qualifier and precision
automatically.
This fixes setting of gotPrecisionFromChildren in a few cases.
This will also make it easier to split TIntermAggregate further into
specialized classes if that is desired.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I1fbe0c75679c517a22d44dfc1ea160ad7a7fdfda
Reviewed-on: https://chromium-review.googlesource.com/433468
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
2be2d5ae
|
2017-01-26T16:34:30
|
|
Clean up unary node creation
When createUnaryNode() is called, the child node is guaranteed to be
non-null. This enables simplifying it.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: Ib1d021bbbeab99a6bf1b1be470181e9efbe301c6
Reviewed-on: https://chromium-review.googlesource.com/433467
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
1ecd14b8
|
2017-01-26T13:54:15
|
|
Fold user-definedness of function nodes into TOperator
Whether a function call is user-defined is not orthogonal to TOperator
associated with the call node - other ops than function calls can't be
user-defined. Because of this it makes sense to store the user-
definedness by having different TOperator enums for different types of
calls.
This patch also tags internal helper functions that have a raw
definition outside the AST with a separate TOperator enum. This way
they can be handled with logic that is easy to understand. Before this,
function calls like this left the user-defined bit unset, despite not
really being built-ins either. The EmulatePrecision traverser uses
this. This is also something that could be used to clean up built-in
emulation in the future.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I597fcd9789d0cc22b689ef3ce5a0cc3f621d4859
Reviewed-on: https://chromium-review.googlesource.com/433443
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
17a5c062
|
2017-01-22T15:20:53
|
|
IntermTyped::CreateZero: handle non-basictypes
CreateZero is called in ParseContext so it should handle types which
don't necessarily make sense to call it with.
BUG=chromium:680961
Change-Id: I8627850e49eb9a4f4ecde61ca2d68371ea6a8dd6
Reviewed-on: https://chromium-review.googlesource.com/431001
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e794cd86
|
2017-01-13T17:29:51
|
|
Vulkan: Implement new GLSL translator back-end.
The Vulkan GLSL translator back-end will handle validating and
translating our WebGL/ESSL shaders into Vulkan-specific GLSL.
glslang (the Vulkan one) accepts both GLSL and GLSL ES shaders
as inputs, and both the desktop and ESSL back-ends give
incompleteness warnings when used. For now, use the desktop GL
450 as a target for Vulkan GLSL.
The Vulkan-specific changes are currently only to add locations
to every vertex input and fragment output.
BUG=angleproject:1575
Change-Id: I7c3f32f522e9d18e5f8618eb7927336bf4fbdcf2
Reviewed-on: https://chromium-review.googlesource.com/412266
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
72d1020e
|
2017-01-19T15:58:30
|
|
Refactor function call node creation
This makes function call node creation code simpler and more type
safe. It also prepares for further simplification by removing usage of
TFunction in places where the arguments node is sufficient.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I75d9e059bb32c475487f0be24e40ac0d78012d86
Reviewed-on: https://chromium-review.googlesource.com/433217
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
9250cb24
|
2017-01-21T10:51:27
|
|
Add ESSL 3.10 integer math built-ins
This adds built-ins found in ESSL 3.10 section 8.8 Integer functions.
This includes constant folding support for functions that may be
constant folded, and support for both GLSL and HLSL output. In HLSL
several of the functions need to be emulated.
The precision qualification for the return value of some of these
functions is determined by special rules, that are now part of type
promotion for TIntermUnary nodes and determining the type of
TIntermAggregate nodes.
BUG=angleproject:1730
TEST=angle_unittests
TEST=dEQP-GLES31.functional.shaders.builtin_functions.integer.*
Change-Id: Ib0056c17671c42b6496c2f0ef059b99f8f25c122
Reviewed-on: https://chromium-review.googlesource.com/431310
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dfa75e87
|
2017-01-23T09:43:06
|
|
Add support for 4-parameter functions to BuiltInFunctionEmulator
New entry points are needed to support built-ins with more parameters.
Also, now that ops that are not function calls don't use the
TIntermAggregate class any more, it's easier to exclude nodes that are
not candidates for built-in emulation using a simple blacklist rather
than to use a whitelist.
Also includes function name style cleanup in BuiltInFunctionEmulator.
This will make it possible to add necessary emulation for built-ins
from ESSL 3.10.
BUG=angleproject:1730
TEST=angle_unittests
Change-Id: If267fc68f5cb9b2ee6703cbcbbe4d157da44a7e0
Reviewed-on: https://chromium-review.googlesource.com/431297
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
01d0ad08
|
2017-01-22T14:51:23
|
|
Add symbol table function to get TFunction for a built-in op
Built-in function parameter qualifiers are stored in the symbol table.
Some AST traversers need the qualifier information for ops to
determine whether a node is being written to. Add an utility function
that maps a TIntermAggregate node to a symbol table entry, so that the
traversers can get to this information in a convenient way.
This will be necessary for adding more built-ins that have out
parameters from ESSL 3.10.
BUG=angleproject:1730
TEST=angle_unittests
Change-Id: I4bc622d70b2326a04cc858ff1258c22320c590dc
Reviewed-on: https://chromium-review.googlesource.com/431109
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
51182ab9
|
2017-01-22T00:12:29
|
|
Clean up TIntermAggregate folding
The division between 2- and 3-parameter built-ins is superfluous and
can be removed. Also folding support for ESSL 3.00 is complete, so the
comments about needing to add folding support for more functions can
be removed.
BUG=angleproject:1730
TEST=angle_unittests
Change-Id: I5ca93a957a98a7740eca506e44af48e7b4b83bad
Reviewed-on: https://chromium-review.googlesource.com/431108
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
a2aff2a4
|
2017-01-20T22:15:05
|
|
Use GetOperatorString in intermediate output
The special names for built-ins used in intermediate output are kept
only where they add some significant value, like clearly
disambiguating between component-wise and non-component-wise ops.
Otherwise intermediate output now relies on GetOperatorString to give
names for ops.
This will make it easier to add new built-in functions.
This also fixes intermediate output for TIntermSwizzle, dFdx, dFdy and
fwidth.
BUG=angleproject:1730
TEST=angle_unittests
Change-Id: Ifa06b886ad8e24b0820513adae8decd60d80a0e7
Reviewed-on: https://chromium-review.googlesource.com/431032
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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492cfab2
|
2017-01-20T21:18:29
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|
Use GetOperatorString when initializing symbol table
This will make it easier to add more built-in functions.
BUG=angleproject:1730
TEST=angle_unittests
Change-Id: I5219a83e964b6ee15c690e108313960a873dd8e5
Reviewed-on: https://chromium-review.googlesource.com/431031
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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1d9dcc24
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2017-01-19T11:25:32
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|
Make AST path always include the current node being traversed
AST traversers tend to sometimes call traverse() functions manually
during PreVisit. Change TIntermTraverser so that even if this happens,
all the nodes are automatically added to the traversal path, instead
of having to add them manually in each individual AST traverser.
This also makes calling getParentNode() return the correct node during
InVisit.
This does cause the same node being added to the traversal path twice
in some cases, where nodes are repeatedly traversed, like in
OutputHLSL, but this should not have adverse side effects. The more
common case is that the traverse() function is called on the children
of the node being currently traversed.
This fixes a bug in OVR_multiview validation, which did not previously
call incrementDepth and decrementDepth when it should have.
BUG=angleproject:1725
TEST=angle_unittests, angle_end2end_tests
Change-Id: I6ae762eef760509ebe853eefa37dac28c16e7a9b
Reviewed-on: https://chromium-review.googlesource.com/430732
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b123938d
|
2016-12-13T15:07:05
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|
D3D11: Add support to compile and link compute shaders
This is a reland of 2cd9d7e032fb412b539a907c58342060340387a1.
BUG=angleproject:1442
TEST=angle_end2end_tests
Change-Id: I5be0032b97617c31cdd4c66a823e8eb3b518867a
Reviewed-on: https://chromium-review.googlesource.com/430199
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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78d13744
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2017-01-18T13:06:10
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Validate main() prototype declarations with incorrect parameters
Instead of just validating definitions of main(), do the validation
for all function headers for functions named "main", including headers
in prototype declarations.
BUG=angleproject:1712
TEST=angle_unittests
Change-Id: Ia34a2a756e1cc27b241b27e8c01c6ef09bffba71
Reviewed-on: https://chromium-review.googlesource.com/430010
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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8ad9e757
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2017-01-16T19:55:20
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Always store function headers in TIntermFunctionPrototype nodes
TIntermFunctionDefinition nodes now have a TIntermFunctionPrototype
child that stores the function signature, instead of having a separate
type and an aggregate child that stores the parameters.
This makes parsing functions simpler, and paves the way for further
simplifications of function parsing, like reducing conversions between
symbol table structures and AST structures.
TIntermAggregate is now only used for function calls.
BUG=angleproject:1490
TEST=angle_unittests, angle_end2end_tests
Change-Id: Ib56a77b5ef5123b142963a18499690bf37fed987
Reviewed-on: https://chromium-review.googlesource.com/427945
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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47c27e82
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2017-01-17T15:29:35
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Manage preprocessor Macro objects with shared pointers
This ensures that pointers to Macros that are removed from the macro
set stay valid. Pointers to undef'd macros may need to be referred to
if reenabling the macros has been deferred.
BUG=chromium:681324
TEST=angle_unittests
Change-Id: Ibbbabbcbd6b0a84254cda717ae63712e6d404ebd
Reviewed-on: https://chromium-review.googlesource.com/427948
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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16c745a3
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2017-01-16T17:02:27
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Split TIntermFunctionPrototype from TIntermAggregate
Function prototypes now have their own class TIntermFunctionPrototype.
It's only used for prototypes, not function parameter lists.
TIntermAggregate is still used for parameter lists and function calls.
BUGS=angleproject:1490
TEST=angle_unittests
Change-Id: I6e246ad00a29c2335bd2ab7f61cf73fe463b74bb
Reviewed-on: https://chromium-review.googlesource.com/427944
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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7e735e48
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2017-01-12T15:42:01
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Change remaining compile-time folding errors to warnings
The GLES working group has decided to amend the spec so that
implementations are not allowed to generate compile errors on
undefined values detected at compile time. Change the remaining
folding errors to warnings to follow the newly clarified rules.
The end2end_tests covering this are removed, since they're
redundant with the more efficient unit test.
BUG=angleproject:1703
TEST=angle_unittests
Change-Id: I97d2fd532dbe5733581bdc4aa40a5d7d3734fc0d
Reviewed-on: https://chromium-review.googlesource.com/427799
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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8f6eb2ad
|
2017-01-12T17:04:58
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HLSL output: Fix nested dynamic indexing in an l-value
This fixes cases where a matrix is indexed and then the resulting
vector is indexed in the same expression inside an l-value.
BUG=angleproject:1672
TEST=angle_end2end_tests
Change-Id: Ia0593d75da67e0aa582003e1c381f2a1c89f948c
Reviewed-on: https://chromium-review.googlesource.com/427938
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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417df92f
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2017-01-12T09:23:07
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Revert "D3D11: Add support to compile and link compute shaders."
Fails https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Debug%20%28New%20Intel%29/builds/5769
BUG=angleproject:1442
This reverts commit 2cd9d7e032fb412b539a907c58342060340387a1.
Change-Id: Ic1610d20ba0449b423528fa9840aa951c012cf84
Reviewed-on: https://chromium-review.googlesource.com/427229
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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2cd9d7e0
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2016-12-13T15:07:05
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|
D3D11: Add support to compile and link compute shaders.
BUG=angleproject:1442
Change-Id: I13240e931e6f121d175d2cd6b41324d38bb39a5c
Reviewed-on: https://chromium-review.googlesource.com/405831
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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98e34077
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2017-01-10T13:22:21
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translator_fuzzer: destroy translator cache on exit.
BUG=chromium:679725
Change-Id: I73b45b9ff2f1a270afce8c77a701e2659fd2b7c9
Reviewed-on: https://chromium-review.googlesource.com/426017
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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2f90a9b5
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2017-01-10T12:27:56
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Fix shader support of OVR_multiview
Fix up incorrect capitalization of gl_ViewID_OVR in a few places.
Also add extension macro test to compiler unit tests.
BUG=angleproject:1669
TEST=angle_unittests
Change-Id: Ia7fdd747ad08355cdc149db9e2e7911c2e673af5
Reviewed-on: https://chromium-review.googlesource.com/425851
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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4021932f
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2016-12-09T09:50:51
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translator: Add ES3.1 multisample texture support.
Implement shader objects, [iu]sampler2DMS, textureSize(gsampler2DMS).
as well as texelFetch(gsampler2DMS,P,sample) for the glsl.
BUG=angleproject:1590
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: I781023f7bec34ad0264af69f34bb182b50bd1fbd
Reviewed-on: https://chromium-review.googlesource.com/423175
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a818c327
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2017-01-03T13:48:05
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translator: Remove non-sh scoped APIs.
Now that Chromium is switched over, we can remove the old global
APIs so they no longer conflict with glslang/Vulkan.
BUG=angleproject:1319
Change-Id: Ia673d47caa7ca40139e4989fac374acd48f52ab9
Reviewed-on: https://chromium-review.googlesource.com/408517
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d68924e5
|
2017-01-02T17:34:40
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Use GetOperatorString when writing GLSL unary built-in calls
GetOperatorString is now used when writing GLSL for built-in calls
that fall under TIntermUnary. Component-wise not TOperator enum is
renamed for consistency.
This also cleans up some unnecessary creation of string objects when
writing built-in functions.
BUG=angleproject:1682
TEST=angle_unittests, angle_end2end_tests, WebGL conformance tests
Change-Id: I89b2ef222bf5af479d4977417f320789b58ace85
Reviewed-on: https://chromium-review.googlesource.com/424552
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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e180559f
|
2017-01-02T16:41:20
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Use GetOperatorString when writing GLSL built-in function calls
GetOperatorString is now used when writing GLSL for built-in calls
that fall under TIntermAggregate. Component wise and not component
wise TOperator enums are disambiguated from each other.
BUG=angleproject:1682
TEST=angle_unittests, angle_end2end_tests, WebGL conformance tests
Change-Id: I861f1e94eb695eb712592df99705848b442ef07b
Reviewed-on: https://chromium-review.googlesource.com/424532
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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d7c5b0aa
|
2016-07-27T14:04:43
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Add support for barriers in the compiler
The patch adds support for barriers in vertex, fragment and compute
shaders.
BUG:angleproject:1442
TEST:angle_unittests
Change-Id: Ic85c3337911851a93a3f56bd935774181600eddd
Reviewed-on: https://chromium-review.googlesource.com/380641
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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09b04a2f
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2016-12-15T13:30:26
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Add shader translator support for OVR_multiview
The OVR_multiview and OVR_multiview2 extensions add gl_ViewID_OVR to
shaders. gl_ViewID_OVR can be translated either as is in GLSL output
or as a uniform by setting the SH_TRANSLATE_VIEWID_OVR_AS_UNIFORM
compiler flag.
If WebGL output is selected, the shaders will be validated according
to proposed rules in the WEBGL_multiview spec.
BUG=angleproject:1669
TEST=angle_unittests
Change-Id: I19ea3a6c8b4edb78be03f1a50a96bfef018870d0
Reviewed-on: https://chromium-review.googlesource.com/422848
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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e09bd5d3
|
2016-11-29T16:20:35
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Vulkan: Add display creation, test and extension.
With this CL we have the ability to create Vulkan test configs and run
basic tests, although the only thing that works is creating a Vulkan
Renderer using the extension.
BUG=angleproject:1319
Change-Id: I8ad17bba01241334be7da16e68fea38762ca6a20
Reviewed-on: https://chromium-review.googlesource.com/367750
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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77ba408a
|
2016-12-16T12:01:18
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Unify Diagnostics interface
Use the same kind of interface for reporting preprocessor errors as
for reporting regular compiler errors, and make global errors like
having too many uniforms also go through Diagnostics. Also don't
create std::string objects unnecessarily.
Includes cleanups of some dead code related to reporting errors.
BUG=angleproject:1670
TEST=angle_unittests
Change-Id: I3ee794d32ddeec1826bdf1b76b558f35259f82c0
Reviewed-on: https://chromium-review.googlesource.com/421527
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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4de340ac
|
2016-12-16T09:32:03
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|
Remove extraInfo parameter from compiler diagnostic functions
This makes error messages more consistent. It was not clear what was
supposed to go to the extraInfo parameter, and previously it was
mostly being misused, resulting in poorly formatted error messages.
Sometimes the order of parameters to the diagnostic functions like
error() and warning() was wrong altogether. The diagnostics API is
simpler when there's only the "reason" and "token" parameters that
have clear meaning and that are separated by consistent punctuation
in the output.
Fixes error messages like
"redifinition interface block member"
to be grammatically reasonable like the rest of the error messages. For
other error messages, punctuation is added to make them clearer. Example:
"invalid layout qualifier location requires an argument"
is changed to
"invalid layout qualifier: location requires an argument".
Extra spaces are also removed from the beginning of error messages.
BUG=angleproject:1670
BUG=angleproject:911
TEST=angle_unittests
Change-Id: Id5fb1a1f2892fad2b796aaef47ffb07e9d79759c
Reviewed-on: https://chromium-review.googlesource.com/420789
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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7351c2a5
|
2016-12-15T18:06:41
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|
Clean up GLSL switch statement validation
Encapsulate all of the implementation inside the .cpp file, and pass
just the diagnostics object instead of the whole ParseContext to the
validation function.
BUG=angleproject:1670
TEST=angle_unittests
Change-Id: I89713b63e554dbedaa12b2270208f1fac496c54e
Reviewed-on: https://chromium-review.googlesource.com/420788
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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da6254bf
|
2016-12-14T17:00:36
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|
Keep track of shader built-in declarations separately per ESSL version
The patch decouples the list of unmangled built-ins' names into levels
based on the ESSL version they are from. This is required
because ESSL31 and above built-ins' names should not conflict with
user-declared functions in ESSL3 shaders.
BUG=angleproject:1666
TEST=angle_unittest
Change-Id: I731918a058629c7b6d9d15eb7eac19ce47280315
Reviewed-on: https://chromium-review.googlesource.com/420324
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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bf4e1b73
|
2016-12-09T11:30:15
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|
Split TIntermInvariantDeclaration from TIntermAggregate
This change is pure refactoring and doesn't fix bugs related to
invariant declarations. Invariant declarations are supposed to accept
a list of identifiers, but this refactoring keeps the current behavior
of only accepting a single identifier in an invariant declaration.
When the bug will be fixed, the new TIntermInvariantDeclaration class
that now has only a single child node can be changed so that it may
have multiple children.
TIntermAggregate is still used for function calls, function
prototypes and function parameter lists.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I3e22092c87e1c06445fd7e123d9922c2fcb59428
Reviewed-on: https://chromium-review.googlesource.com/419415
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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da9fb093
|
2016-12-09T17:32:29
|
|
Work around atan(y, x) bug on NVIDIA
atan(y, x) is not always returning expected results on NVIDIA OpenGL
drivers between versions 367 and 375. Work around this by emulating
atan(y, x) using the regular atan(x) function. A fix to the driver is
expected in a future release.
It is most convenient to implement the vector atan(y, x) functions by
using the scalar atan(y, x) function. Support for simple dependencies
between emulated functions is added to BuiltInFunctionEmulator. In the
current implementation one function is allowed to have at most one
other function as its dependency.
BUG=chromium:672380
TEST=angle_end2end_tests
Change-Id: I9eba8b0b7979c7c7eaed353b264932e41830beb1
Reviewed-on: https://chromium-review.googlesource.com/419016
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
b8b0122f
|
2016-11-20T23:25:53
|
|
Add compiler support for shared memory
The patch adds handling of the 'shared' qualifier in the shader
compiler.
BUG=angleproject:1442
TEST=angle_unittests
Change-Id: Iaa288026af0faf2a30e40495faa6ea1f5ff02323
Reviewed-on: https://chromium-review.googlesource.com/413200
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f832c9dd
|
2016-12-12T17:38:48
|
|
Fix style in the preprocessor.
Again using git cl format.
BUG=angleproject:650
Change-Id: I8898d00bfc6a50db50bffd2cc30c3eda7c08c6c2
Reviewed-on: https://chromium-review.googlesource.com/419097
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d7b1ab58
|
2016-12-12T14:42:19
|
|
Fix up translator style.
Using git cl format.
BUG=angleproject:650
Change-Id: I7d3f98d2b0dcfb0a8de6c35327db74e55c28d761
Reviewed-on: https://chromium-review.googlesource.com/419059
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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36fd100d
|
2016-12-08T11:30:44
|
|
GLSLTest: test interaction of declaration splitting with other passes
In TranslatorHLSL a number of AST simplifications are done, that must
happen in a precise order for things to be correct:
- First for-loops must be split
- Then multideclarations must be split
- Finally comma operators must be split
This adds tests for interaction between this passes to make sure they
are done in the right order.
BUG=668028
Change-Id: I306915b51011bb5467d117352becfd60cbe77be4
Reviewed-on: https://chromium-review.googlesource.com/417989
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
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|
f52fe93d
|
2016-12-07T13:39:15
|
|
Work around unary minus operator float issue on Intel Mac 10.11
Result of -float is wrong on Intel Mac 10.11 drivers. Replace -float
with 0.0 - float to work around this issue.
BUG=308366
BUG=672380
Change-Id: I53bc2eda7259fff5805bec39896fc7b7a6eaf665
Reviewed-on: https://chromium-review.googlesource.com/417169
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
aecfa8e6
|
2016-12-09T12:47:26
|
|
Constant fold compute shader local work group size
gl_WorkGroupSize should be written into the AST as a constant node
instead of a symbol node. In correct shaders, local size is guaranteed
to have been declared before any references to gl_WorkGroupSize -
otherwise the shader translator was already generating an error.
This ensures that work group size can be used to size arrays as
specified and also works around a crash issue on NVIDIA Linux OpenGL
driver.
BUG=angleproject:1442
TEST=angle_unittests
Change-Id: I9b1a4bff16ecf2c3db1511c3702756346cdd2f6b
Reviewed-on: https://chromium-review.googlesource.com/418735
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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8c04d077
|
2016-12-09T15:30:48
|
|
Make minimum GLSL version for compute shaders GLSL 430
Compute shaders were added to the core OpenGL spec in version 4.3.
Also don't output GL_ARB_explicit_attrib_location extension directive
for compute shaders. This extension is only relevant for vertex and
fragment shaders.
BUG=angleproject:1442
TEST=angle_end2end_tests
Change-Id: I92021ac048b38ffbc5a61af408b37c387193389b
Reviewed-on: https://chromium-review.googlesource.com/418657
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|