|
119ffd44
|
2025-08-13T16:07:52
|
|
Fix -Wreturn-type in ShadowSamplerFunctionsTest::FunctionName
Add UNREACHABLE() and a fallback return to ensure the non-void function
always returns when switch does not cover all enum values.
BUG: angleproject:438226513
Change-Id: I3904dd59b323b90930d9251b060ab7067ff412c7
Signed-off-by: Sungyong Choi <sywow.choi@samsung.com>
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6845486
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
cd10ad46
|
2024-09-30T00:00:00
|
|
Metal: Rework allowSamplerCompareGradient feature
* AMD drivers may fail when a sample_compare function is
used with explicit derivatives. To avoid such failures,
the effective level is computed from the texture size,
passed derivatives, and texture coordinates, if needed.
The level value is then used for sample_compare instead
of the explicit derivatives.
* Apple2 GPUs do not support setting texture sampler compare state
via Metal API. As a result, all sample_compare functions including
those without LOD options do not work on Apple2 GPUs. This feature
was attempting to incorrectly emulate a subset of sample_compare
functions with a hard-coded compare state.
There are no plans to support shadow samplers on Apple2 GPUs,
as it would require non-trivial emulation, so this feature is
no longer relevant for that platform.
* Metal on macOS 10.15 only supports constant zero as
the level parameter for sample_compare functions.
Ignoring the passed derivatives and using zero LOD on old OS
versions is a better fallback than dropping the derivatives
altogether because many applications use the derivatives to
set the level to zero anyway.
Bug: angleproject:365066518
Bug: angleproject:368059227
Change-Id: I4028421b785ae49328b72658e0a9783275461779
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5903970
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
6d58359b
|
2024-09-12T00:00:00
|
|
Add shadow sampler LOD tests for cubemap arrays
Added tests for GLSL 3.10 shadow samplers in
fragment shaders with TEXTURE_CUBE_MAP_ARRAY
target (with an extension).
Bug: angleproject:365066518
Change-Id: I0d47b0af24383177d428ebace045e77f5563593c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5866449
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b5280aa3
|
2024-09-12T00:00:00
|
|
Add shadow sampler LOD tests for cubemaps
Added tests for GLSL 3.00 shadow samplers
in fragment shaders with TEXTURE_CUBE_MAP
target.
Bug: angleproject:365066518
Change-Id: I2b8577310ea5c258d4d13611607f5c4d9be57e04
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5865112
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9decad75
|
2024-09-12T00:00:00
|
|
Add shadow sampler LOD tests for 2D arrays
Added tests for GLSL 3.00 shadow samplers
in fragment shaders with TEXTURE_2D_ARRAY
target.
Bug: angleproject:365066518
Change-Id: Iab68d7de6709e470ae6a4cd7d94682b454ed2880
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5861427
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e90de4b2
|
2024-09-05T00:00:00
|
|
Add shadow sampler LOD tests
Added tests for GLSL 3.00 shadow
samplers in fragment shaders
with TEXTURE_2D target.
Bug: angleproject:365066518
Change-Id: I5b93d030cd14a388541acaff9f7a707ad599dba3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5845491
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|