|
5113ae8e
|
2022-04-29T22:42:59
|
|
Vulkan: Explicitly enable per-sample shading if `sample` used
The Vulkan spec is not explicit about the `Sample` decoration implicitly
enabling per-sample shading. While this is being corrected in the spec,
the ARM Vulkan driver does not have this implicit behavior.
A workaround is added such that the usage of the `sample` qualifier is
reported, and used to explicitly enable per-sample shading through the
API.
Bug: angleproject:6876
Change-Id: Idb8345aacdcfa45cb37fefcd30aa5405168d21e3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3615738
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f7615d0a
|
2022-05-02T18:59:22
|
|
OpenGL: Add allow_astc_formats workaround
Enable ASTC on Mesa only for supported hardware
Bug: angleproject:7259
Change-Id: I872ebdead1206ee911c5e0f0f10b6985022dbe47
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621055
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
4dc4c0f0
|
2022-05-02T11:03:57
|
|
Remove whitespace from features json files
Bug: angleproject:6435
Change-Id: I7f653a9836180d0f2e0198302e11ae2b0ca49d3b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621315
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
454efd1d
|
2022-04-26T23:57:46
|
|
Add forceDepthAttachmentInitOnClear frontend workaround
AMD on D3D11 skips depth buffer updates in some cases.
Bug: angleproject:7246
Bug: angleproject:7200
Change-Id: I27bbea30fbf4173470063a670b9c43a805286c39
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3608092
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
3b65b803
|
2022-04-27T11:04:22
|
|
Vulkan: Work around Qualcomm imprecision with dithering
On qualcomm, sometimes the output is ceil()ed instead of round()ed.
With ditering emulation affecting values, some dEQP tests fail due to
the excessive change in value when dithering bumps the value slightly
over to the next quantum.
In this change, a workaround is added to round() the value before
outputting it.
Bug: angleproject:6953
Change-Id: Iae7df5ca20055b4db3185c6153f3c0bf4ba07f68
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3611064
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
1a144edf
|
2022-04-13T17:15:29
|
|
Metal:ReadPixels AMD Copy Texture to Buffer optimization
On AMD GPUs it's faster to copy a texture to a buffer
for read back than to read via a texture.
For reading from a normal texture 24-27ms -> 6-9ms
For reading from a IOSurface texture 17-20ms -> 7-10ms
Bug: angleproject:7117
Change-Id: I7c7f276a3121e87f5c52a1a4287d13203a6b1b37
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584423
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Commit-Queue: Gregg Tavares <gman@chromium.org>
|
|
ea76cb0f
|
2022-04-21T15:52:39
|
|
Vulkan: Add entry points for GL_QCOM_shading_rate
Bug: angleproject:7172
Change-Id: I837d2697d95c44f47a2fab7411cfd87a4ec65e90
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3599873
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
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|
400d9fe4
|
2022-04-23T01:08:19
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|
Rename feature files to *_autogen.h
To clarify further that they are not to be edited by hand.
Bug: angleproject:6435
Change-Id: Iaf79706d2b688a43b3ebb65700cfbdd71a49a742
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3603842
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3b38b379
|
2022-04-20T10:44:24
|
|
Vulkan: Add feature avoid HOST_VISIBLE and DEVICE_LOCAL combination
Discrete GPUs device local memory usually is not CPU accessible. This
adds a feature flag to control that.
Fixed bug in BufferVk that when mapRangeImpl is called from angle
internal, unmapImpl was using front end mapping parameters that is
incorrect. We have to cache the mapping parameters in the backend to
hangle the mapRangeImpl/unmapImpl calls from internal.
Fixed the test bug in ComputeShaderTest.BufferImageBufferMapWrite that
we are calling glMapBufferRange with GL_MAP_READ_BIT but are actually
writing to the map pointer. This should result in undefined behavior per
spec.
Fixed the test bug in GLSLTest.* that VerifyBuffer calls
glMapBufferRange, but was giving incorrect length which result in data
only been partially copied. This bug was hidden due to previously all
buffers are CPU accessible and there is no copy needed.
Fixed the test bug in ReadPixelsPBOTest.* and ReadPixelsPBONVTest.* that
calls glMapBufferRangeEXT, but was giving incorrect length which result
in data only been partially copied. This bug was hidden due to
previously all buffers are CPU accessible and there is no copy needed.
Added new skipped syncval messages. Because this CL triggers a
copyToBuffer call for some of the buffers and that changes the syncval
message signature for the same reasons (i.e, feedback loop or synval
does not know the exact range of buffer been used for vertex buffers
etc).
Bug: angleproject:7047
Change-Id: I28c96ae0f23db8e5b51af8259e5b97e12e8b91f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3597711
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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|
fcec6904
|
2022-04-13T14:18:06
|
|
Generate feature variable names from display names
The json file now only contains the feature display name. The variable
name is automaticaly derived.
For consistence with Chromium and other Chromium-based projects, the
display name is now always snake_case, and that's what's specified in
the json files. This also makes camelCase variable name generation
trivial (as opposed to the other way around).
Feature overrides now accept both snake_case and camelCase names to
ensure compatibility with existing scripts. This is done by removing _
and comparing override names with feature names in lower case.
Bug: angleproject:6435
Change-Id: I0b6ed2bbf5c312bc4f4be7b3c7d55dbaca2a9886
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584630
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
87187835
|
2022-04-07T13:51:10
|
|
Metal: For readPixels copy IOSurface to non-IOSurface texture
For intel GPU/Drivers, it's faster to copy an IOSurface texture
to a non-IOSurface texture and read from the copy than it is
to read directly from the IOSurface texture.
Bug: angleproject:7117
Change-Id: I786009444480f75be6feb05f09f87fb45a3186b1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3573078
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Commit-Queue: Gregg Tavares <gman@chromium.org>
|
|
c5271e8e
|
2022-04-04T23:28:35
|
|
Vulkan: Emulate GL_KHR_blend_equation_advanced
Based on a change by Brandon Schade <b.schade@samsung.com>
In the translator, when advanced blend is enabled, an input attachment
is added. Based on the listed advanced blend equations, emulation code
is added that performs those equations' functions. The blend equation
itself is passed through a driver uniform.
Note that the advanced blend extension only allows a single output to
use advanced blend, and that should be at location 0.
In the Vulkan backend, when advanced blend is used, the driver uniform
to select the equation is updated and normal blending is disabled.
Bug: angleproject:3586
Change-Id: Icc42e8be238d34fca149087eb9cfe616a7643a6b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3575738
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8074061d
|
2022-04-09T01:03:53
|
|
Remove feature override platform methods
Instead, the tests now use the enable() functions to override the
feature at platform level.
This fixes the forceFallbackFormat feature mistakenly not having been
tested.
Bug: angleproject:6435
Change-Id: I605e4133407282bd52232887b595af0d2c13575d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3577369
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
797e627e
|
2022-04-08T22:49:51
|
|
Autogenerate list of features as enum
The WithX() and WithNoX() helpers are removed and replaced with enable()
and disable() member functions that take the name of the feature (as a
Feature::X enum constant). This has two benefits:
- Adding tests that override a feature no longer requires additional
helper functions to be written.
- There's no mistaking the feature name.
This change doesn't yet fix the main issue in anglebug.com/6435, but
does fix the following helpers using an old feature name (so they were
ineffective):
- WithMetalForcedBufferGPUStorage
- WithNoVulkanViewportFlip
A follow up would remove the old way of overriding features in tests and
replaces them with the new way.
Bug: angleproject:6435
Change-Id: Ida02b26ec72bc40d7a8938c76a93815bb903ca05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3580982
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
eeb39653
|
2022-04-08T16:09:48
|
|
Autogenerate features
Features are now specified in a json file and autogenerated. This is in
preparation for more autogeneration to support feature override in
tests.
This change doesn't yet fix the issues in anglebug.com/6435 and should
be a no-op.
Bug: angleproject:6435
Change-Id: Icdb63a94dc37b5fef0a356e0fc0b49937e083c8a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3579941
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9d486a85
|
2022-04-01T11:48:58
|
|
GL: Unbind textures from FBO after calls to frameBufferTexture2D
OOPR canvas uncovered an Nvidia driver bug in which binding a texture
level > 0 to a framebuffer and then later binding a renderbuffer to
the same FBO causes the FBO to be marked as having an incomplete
attachment. This CL expands UnbindResources() in BlitGL.cpp to unbind
textures in addition to RBOs and adds new calls to unbind in functions
that call framebufferTexture2D.
Also adds a GL workaround--alwaysUnbindFramebufferTexture2D--
that forces FramebufferGL to first unbind any existing attachments
using framebufferTexture2D before attaching a new render buffer.
Bug: angleproject:5536
Change-Id: I46c115b3895f8fccb251dbf4531d5c1bd4705ebc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3527465
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
be53aea8
|
2022-03-10T11:04:22
|
|
Reland: Emulate RGB10 (no alpha) on desktop OpenGL.
The OpenGL ES extension GL_EXT_texture_type_2_10_10_10_REV
requires RGB and RGBA formats to be supported but Desktop OpenGL
does not support RGB. Emulate it with the existing
emulatedAlphaChannel path in TextureGL.
Bug: chromium:1300575
Change-Id: I5efea52d3da628cf82b43fece23894e6f47df650
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3533141
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
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20e7bbb7
|
2022-03-18T17:03:18
|
|
Vulkan: Fix invalidate of attachments with emulated format
Some image formats may be emulated such that the emulated format has
more channels than the original. ANGLE clears the image once so that
these extra channels contain valid values, and carefully ensures they
are never modified.
For swapchain images with such formats, as they are automatically
invalidated at the end of the frame, a workaroud was added to make sure
they are re-cleared in the beginning of the next frame. This however
doesn't fix the issue of glInvalidateFramebuffer resulting in the
contents of attachments with such formats to be discarded (even if the
following render pass clears it, the contents are invalid in between).
This change instead makes sure invalidate of images with emulated
formats that have extra channels are handled appropriately:
- On IMR hardware, the invalidate is dropped altogether as it provides
little to no benefit.
- On TBR hardware, a clear is automatically staged on the invalidated
image.
The latter replaces the workaround that was added to make the following
render pass use loadOp=CLEAR, by adding a clear that's respected
regardless of what the future usage is.
This change also paves the way for a future change where the invalidate
of color attachments is tracked in render passes similarly to how
depth/stencil currently is. With this change, the image is no longer in
an inconsistent state where its contents are considered invalid, even
though some channels are meant to remain valid.
Bug: angleproject:6860
Change-Id: Iec5b4854dfbe3a0bf93cd5aa82c19fe116065744
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3536389
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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44e84661
|
2022-03-17T15:02:21
|
|
Revert "Emulate RGB10 (no alpha) on desktop OpenGL."
This reverts commit 6404be2defd3ded3ff2f0437bb87fe515e10f2a7.
Reason for revert: Extension was not fully enabled due to test bug.
Original change's description:
> Emulate RGB10 (no alpha) on desktop OpenGL.
>
> The OpenGL ES extension GL_EXT_texture_type_2_10_10_10_REV
> requires RGB and RGBA formats to be supported but Desktop OpenGL
> does not support RGB. Emulate it with the existing
> emulatedAlphaChannel path in TextureGL.
>
> Bug: chromium:1300575
> Change-Id: I0e6d1044afbc55cf6d4f987cc98b357ff11ff006
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3517346
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1300575
Change-Id: Ib3810a18888544f1700a1f648a5094c19973d86d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3533139
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
|
|
98bb4f32
|
2022-02-23T16:51:32
|
|
Vulkan: Implement advanced blend through extension
This change exposes GL_KHR_blend_equation_advanced if
VK_EXT_blend_operation_advanced is supported. No emulation is yet
implemented.
Bug: angleproject:3586
Change-Id: Ie7a442c22e028e3aa45ccef52db320e205664d49
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3487951
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6404be2d
|
2022-03-10T11:04:22
|
|
Emulate RGB10 (no alpha) on desktop OpenGL.
The OpenGL ES extension GL_EXT_texture_type_2_10_10_10_REV
requires RGB and RGBA formats to be supported but Desktop OpenGL
does not support RGB. Emulate it with the existing
emulatedAlphaChannel path in TextureGL.
Bug: chromium:1300575
Change-Id: I0e6d1044afbc55cf6d4f987cc98b357ff11ff006
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3517346
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
2e7cfa9b
|
2022-02-22T13:10:12
|
|
Metal: Fix WebGL CTS fbomultisample tests failing in Metal
These tests were failing in Metal:
deqp/functional/gles3/fbomultisample.2_samples.html
deqp/functional/gles3/fbomultisample.4_samples.html
deqp/functional/gles3/fbomultisample.8_samples.html
This CL only fixed the tests failing on AMD. Intel still fails.
See: https://anglebug.com/7079
Bug: angleproject:7049
Change-Id: I745672bba2e9b8b1d34c7a81e07410889eddd35f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3482157
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
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|
f9ade9fb
|
2022-02-18T15:08:54
|
|
Vulkan: Add feature to create pipeline during glLinkProgram
Creating the pipeline will trigger the compilation of shaders to byte
code thus warming up Vulkan shader caches. Typically most apps call into
glLinkPrograms during app loadtime and the goal is to improve cache hit
rate and reduce CPU workload during game play.
Bug: angleproject:7046
Test: ProgramBinary*CreatePipelineDuringLink*
Change-Id: I71351d45a9aa84e220ca38503735e94cff1dcf98
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3478354
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
51967b4f
|
2022-02-11T13:01:54
|
|
Vulkan: Fix enabling external fences and semaphores
These capabilities are Instance extensions
need fixed to enable Native fences for Android
Bug: angleproject:7009
Change-Id: I9f07dc88cabd52712ebde28ba938662d7773c8b5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3457743
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
5e87ae0a
|
2022-03-01T12:41:00
|
|
Use VK_ANDROID_surfaceless_query for EGLConfig formats
That extension allows DisplayVkAndroid::generateConfigs() to query the
swapchain formats (but not yet colorspaces) before ANGLE is given any
VkSurfaceKHR. This is used for creating EGLConfig's with GL_RGB10_A2
and GL_RGBA16F.
Bug: b/203826952
Change-Id: I55302c98641fbce93f7af428087430763676bdb4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3492482
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Trevor David Black <vantablack@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
671fcf73
|
2022-02-16T14:22:38
|
|
Vulkan: Add a feature to retain SPIR-V debug info
Add a feature to retain debug info in SPIR-V blob. It is enabled
when validation layers are enabled.
Bug: angleproject:5901
Change-Id: Iccdff31ae0f12fc95d59d20e43e94b6f3d1ae00e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2850388
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
d285d6a7
|
2021-11-23T23:12:00
|
|
Vulkan: Use VK_EXT_depth_clip_control
Bug: angleproject:6679
Change-Id: Iea3b7a2d8db630dcea19836732de8f9e0a7a568f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3298356
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a3c785fc
|
2022-02-11T15:57:50
|
|
GL: Remove avoid_dxt1_srgb_texture_format feature
The workaround was removed in https://crrev.com/c/2627425
Bug: angleproject:5543
Change-Id: Idf3d3c47b035e0cc505b5b54fcc3ab608d6838b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3455786
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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419bca3f
|
2022-01-19T18:22:56
|
|
Vulkan: Use Vulkan API directly for BufferPool's buffer allocation
There are two motivations in this CL. 1) There are two layers of
suballocator right now. BufferPool provides first suballocation. It
tries to allocate from one of the buffers in the pool. If that failed,
it try to create a new BufferBlock (i.e, a VkBuffer). Right now that
calls into VMA which creates another pool to allocate a buffer. We
really only need one layer of suballocation. And 2) Because we uses VMA
to do actual VkBuffer allocation, we have to use Allocator object. But
VMA can not handle external buffers, so we end up having a BufferMemory
class just to handle two different cases. This CL attempts to clean up
this by let ANGLE calling into vulkan driver directly for the actual
buffer allocation, just like we did for VkImages. By doing so, we able
to remove BufferHelper::mMemory data member as well as BufferMemory
class all together. External memory is now treated exactly the same at
BufferHelper.
Bug: b/205337962
Change-Id: I7c183ab0fd7d9aceb6cf416b0214c300798bc010
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3402740
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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1b9774f5
|
2022-01-26T13:37:03
|
|
Vulkan: Force submit updates to immutable textures
Submit immutable texture updates recorded in outside renderpass
commands when the following conditions are met -
1. "forceSubmitImmutableTextureUpdates" feature is enabled
2. The texture is immutable
This works around a problem that manifests in some applications
that do not perform appropriate synchronization of shared contexts.
Bug: angleproject:6929
Test: EGLContextSharingTestNoSyncTextureUploads.*
Change-Id: I2a237046e2cc53650eb8dc07e3697f7481df9b02
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3418138
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
ac20272f
|
2022-01-19T17:13:50
|
|
Vulkan: Fix present region rectangles
EGL rectangles are specified relative to the bottom-left of the surface,
while Vulkan framebuffer space puts the origin on the top-left corner.
Bug: angleproject:6933
Change-Id: Ia57eea8601ee724c0a82eb718d831de6b7566472
Reviewed-by: Constantine Shablya <constantine.shablya@collabora.com>
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3423770
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
665ddccd
|
2021-12-09T23:06:39
|
|
Vulkan: Emulate dithering
Dithering in OpenGL is vaguely defined, to the extent that no dithering
is also a valid dithering algorithm. Dithering is enabled by default,
but emulating it has a non-negligible cost. Similarly to some other
GLES drivers, ANGLE enables dithering only on low-bit formats where
visual banding is particularly common; namely RGBA4444, RGBA5551 and
RGB565.
Dithering is emulated in the fragment shader and is controlled by a spec
constant. Every 2 bits of the spec constant correspond to one
attachment, with the value indicating:
- 00: No dithering
- 01: Dither for RGBA4444
- 10: Dither for RGBA5551
- 11: Dither for RGB565
The translator appends code to the shader that, based on the format
specified by the specialization constant, adds dithering to each color
attachment output. A 2x2 Bayer matrix is used for dithering, indexed by
gl_FragCoord.xy % 2.
Bug: angleproject:6755
Change-Id: Ib45da5938e299b6626bff921119d63e7357dd353
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3374261
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
e03f1753
|
2022-01-06T09:48:12
|
|
EGL: mutable_render_buffer deferredFlush fix
When in SINGLE_BUFFER mode, need to get around
deferredFlush and call Swapbuffers to force update
This must do status check for OUT_OF_DATE.
Bug: angleproject:6878
Change-Id: I34b7381f6799879bf6f6d490aba02feffc5c3748
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3373739
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
d6dd0cb5
|
2021-09-21T15:26:13
|
|
EGL: EGL_KHR_lock_surface3 backend
Add vulkan implementation
Add test: EGLLockSurface3Test
Test: angle_end2end_test --gtest_filter=EGLLockSurface3Test
Bug: angleproject:6062
Change-Id: Id5bfe37895b550392d11e9e9cc1262c1f0288c42
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3174323
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fa3241b7
|
2022-01-13T17:56:52
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|
Vulkan: Move shader_framebuffer_fetch to FeaturesVk
Per feedback in http://crrev/c/3371244, move the new and existing
checks for whether the extension should be enabled. Controlling them
based on hardware vendor should be done with FeaturesVK so we can
centralize our workarounds.
Also remove the envvar-based override for non-coherent extension.
It can now be forced using ANGLE's feature system. The new way to
force the override is:
ANGLE_FEATURE_OVERRIDES_ENABLED=supportsShaderFramebufferFetchNonCoherent
or on Android:
debug.angle.feature_overrides_enabled=supportsShaderFramebufferFetchNonCoherent
Bug: b/201764768
Bug: angleproject:6519
Bug: angleproject:6870
Bug: angleproject:6872
Change-Id: Ie78ebfa94807a156b9e7f704e8a36cd38b85f878
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3389707
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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345cdcb0
|
2022-01-10T22:41:46
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Rename features for consistency.
supports_custom_border_color -> supportsCustomBorderColor
supports_protected_memory -> supportsProtectedMemory
Also drop EXT from the end of the variable name as other variables don't
have that.
Bug: angleproject:6731
Change-Id: I60b20d84387bccbca0c4c1cbc7e341c1f5e8f0ba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3378827
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
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abf17f01
|
2021-12-10T17:10:53
|
|
Metal: Support depth filtering queries for D32, D24S8
Port changes from https://bugs.webkit.org/show_bug.cgi?id=232071
Bug: angleproject:6779
Change-Id: Id2d7a0c215e4db072b8830aedd90b878f3817967
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3331666
Reviewed-by: Gregg Tavares <gman@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
|
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b7a42c88
|
2021-12-13T15:53:07
|
|
Vulkan: Remove VK_EXT_swapchain_colorspace check
We don't make use of this extension since
https://chromium-review.googlesource.com/c/angle/angle/+/3208689.
Bug: angleproject:2514
Change-Id: I8b8edf5006ac1c3eeeefcadbe77249a5a6a5dda7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3335070
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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d0287552
|
2021-11-15T08:51:41
|
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Reland "Vulkan: Implement GL_EXT_multi_draw_indirect"
This is a reland of 79f9d163b4227115a3e60e027ec4d7dbe0495f64
* Added drawcount > 1 as a condition to fall back to
MultiDraw*IndirectGeneral().
* Expanded the tests to include cases with disabled support
for multiDrawIndirect.
Original change's description:
> Vulkan: Implement GL_EXT_multi_draw_indirect
>
> * Optimized the implementations of multiDrawArraysIndirect()
> and multiDrawElementsIndirect() for Vulkan
> * Added helper functions to support drawArraysIndirect() and
> drawElementsIndirect() as special cases of multiDraw*Indirect
> functions.
> * Added the flag to enable the multiDrawIndirect feature
> (drawCount > 1). The generic implementation is used if the
> flag is disabled.
>
> Bug: angleproject:6439
> Change-Id: Ibc653d93d355657f828de9c33da22428629e450f
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3276044
> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:6439
Change-Id: I96c015855fabc8abbb87320a5ca71a8d92d61954
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3313412
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
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24241724
|
2021-11-22T13:26:53
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|
Reland: Vulkan: Use vkResetQueryPoolEXT when available
This is a reland of 97aa5187ed164f1e9a22b64c966f2a747f651bfb
Original change's description:
> ANGLE currently uses vkCmdResetQueryPool to reset a query pool. As
> reported by Arm, this can cause GPU bubbles. It is better to use
> vkResetQueryPoolEXT() when available (either by Vulkan 1.2 or by the
> VK_EXT_host_query_reset extension).
>
> Bug: angleproject:6692
> Change-Id: I650d7d0f55bdf6587b75be43cc7bed2dc3eb935a
> Reviewed-on:
> https://chromium-review.googlesource.com/c/angle/angle/+/3294061
> Commit-Queue: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
Bug: angleproject:6692
Change-Id: Idff87977bd39ccd1d05684e48929f4cd3fa733c7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3313382
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
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8e6f38e5
|
2021-12-02T17:24:32
|
|
Revert "Vulkan: Implement GL_EXT_multi_draw_indirect"
This reverts commit 79f9d163b4227115a3e60e027ec4d7dbe0495f64.
Reason for revert:
Breaks dEQP-GLES31.functional.draw_indirect* on Pixel devices:
https://blackbox.googleplex.com/dashboard/cts-graphics/target/git_master/oriole-userdebug/3/cts-angle-host-test-arm64-v8a/4
Original change's description:
> Vulkan: Implement GL_EXT_multi_draw_indirect
>
> * Optimized the implementations of multiDrawArraysIndirect()
> and multiDrawElementsIndirect() for Vulkan
> * Added helper functions to support drawArraysIndirect() and
> drawElementsIndirect() as special cases of multiDraw*Indirect
> functions.
> * Added the flag to enable the multiDrawIndirect feature
> (drawCount > 1). The generic implementation is used if the
> flag is disabled.
>
> Bug: angleproject:6439
> Change-Id: Ibc653d93d355657f828de9c33da22428629e450f
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3276044
> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:6439
Change-Id: Ia4d54ef3e7652febf4d77fdaf6809f57e8e29127
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3312829
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
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2fa1adf0
|
2021-11-24T18:29:13
|
|
Revert "Vulkan: Use vkResetQueryPoolEXT when available"
This reverts commit 97aa5187ed164f1e9a22b64c966f2a747f651bfb.
Reason for revert: This apparently caused crbug.com/1273344
Original change's description:
> Vulkan: Use vkResetQueryPoolEXT when available
>
> ANGLE currently uses vkCmdResetQueryPool to reset a query pool. As
> reported by Arm, this can cause GPU bubbles. It is better to use
> vkResetQueryPoolEXT() when available (either by Vulkan 1.2 or by the
> VK_EXT_host_query_reset extension).
>
> Bug: angleproject:6692
> Change-Id: I650d7d0f55bdf6587b75be43cc7bed2dc3eb935a
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3294061
> Commit-Queue: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
Bug: angleproject:6692
Change-Id: I70d5eeb0b98f016fd262935194f8f4abee2a72b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3300309
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
79f9d163
|
2021-11-15T08:51:41
|
|
Vulkan: Implement GL_EXT_multi_draw_indirect
* Optimized the implementations of multiDrawArraysIndirect()
and multiDrawElementsIndirect() for Vulkan
* Added helper functions to support drawArraysIndirect() and
drawElementsIndirect() as special cases of multiDraw*Indirect
functions.
* Added the flag to enable the multiDrawIndirect feature
(drawCount > 1). The generic implementation is used if the
flag is disabled.
Bug: angleproject:6439
Change-Id: Ibc653d93d355657f828de9c33da22428629e450f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3276044
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8b60855b
|
2021-09-15T15:16:10
|
|
EGL: implement EGL_KHR_mutable_render_buffer
Pass render buffer mode change to WindowSurfaceVk.
On mode change trigger OUT_OF_DATE. Then in CreateSwapchain,
if new mode, set the Presentation mode and the Image count.
OffscreenSurfaceVk ignores mode change.
Add MUTABLE_RENDER_BUFFER_BIT to GenerateDefaultConfig.
Test: dEQP-EGL.functional.mutable_render_buffer.*
Bug: angleproject:3966
Change-Id: I7b59708514bcda10f8d45ce5f9528aa840fcccfa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3171822
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
97aa5187
|
2021-11-22T13:26:53
|
|
Vulkan: Use vkResetQueryPoolEXT when available
ANGLE currently uses vkCmdResetQueryPool to reset a query pool. As
reported by Arm, this can cause GPU bubbles. It is better to use
vkResetQueryPoolEXT() when available (either by Vulkan 1.2 or by the
VK_EXT_host_query_reset extension).
Bug: angleproject:6692
Change-Id: I650d7d0f55bdf6587b75be43cc7bed2dc3eb935a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3294061
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
dbc0c646
|
2021-11-06T01:09:26
|
|
Vulkan: Output the reason for RP closure in command buffer
To make it easier when viewing the command buffer in a graphics
debugger, this change inserts a marker just before closing the render
pass that specifies why the render pass was closed.
Bug: angleproject:2472
Change-Id: I862e500cd58332d6e199c853315c560fe6a73dc2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3265609
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5d8a89e4
|
2021-11-02T19:57:04
|
|
Vulkan: Always override surface format GL_RGB8 to GL_RGBA8
If an app requests to create a surface with GL_RGB8, override it to be
GL_RGBA8 for Android.
This is to workaround an issue with the Android Vulkan loader which
limits which formats can be used with swapchains.
This CL also adds GL_RGB8 back to DisplayVkAndroid::generateConfigs(),
effectively reverting the following CL:
https://chromium-review.googlesource.com/c/angle/angle/+/3235466
This is being done with this CL (rather than reverting) since these
changes are required to handle surfaces created with GL_RGB8.
Bug: angleproject:6277
Bug: angleproject:6651
Change-Id: Iad78ea0d7bdf12e1e309ed6a7181f08fac38b9de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3258143
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
2615e6b2
|
2021-10-07T07:07:46
|
|
Remove the syncFramebufferBindingsOnTexImage workaround
It's unused
Bug: angleproject:6503
Change-Id: Ia9039432006ec6988e93db08b9a572c7a7f837ed
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212428
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f3d5dac3
|
2021-08-23T17:25:15
|
|
Vulkan: SPIR-V Gen: Drop dependency to glslang
The SPIR-V gen path is now made default. Compilation through glslang is
still supported for debugging, and is enabled on the GLSL* end2end tests
for smoke testing. On release builds, glslang is not supported.
To test with glslang, add the following gn arg (only necessary if dcheck
is disabled):
angle_enable_spirv_gen_through_glslang = true
Then enable the generateSPIRVThroughGlslang feature. This can be done
by setting an environment variable:
ANGLE_FEATURE_OVERRIDES_ENABLED=generateSPIRVThroughGlslang ./angle_deqp_gles2_tests
Binary size saving:
- 1.3MB on Linux (SPIR-V gen itself: 240KB)
- 730KB on Android (SPIR-V gen itself: 140KB)
Perf tests:
- LinkProgramBenchmark.Run/vulkan_compile_single_thread
* Through glslang:
truncated mean: 1287033.36
* Direct SPIR-V Gen:
truncated mean: 244495.91 (~80% reduction)
- LinkProgramBenchmark.Run/vulkan_compile_multi_thread
* Through glslang:
truncated mean: 4565894.83
* Direct SPIR-V Gen:
truncated mean: 1158164.10 (~75% reduction)
Bug: angleproject:4889
Bug: angleproject:6210
Change-Id: I486342702977c8114e90073b97183aba115a8b2d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3115140
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
ea580484
|
2021-10-05T13:40:01
|
|
Vulkan: Add feature flag to prefer CPU copy instead of staged update
For ARM GPU, use GPU to do buffer to buffer copy has performance penalty
due to potential bubble in the vertex pipeline. This CL adds a feature
flag preferCPUForBufferDataSubData so that we can enable this behavior
for ARM GPUs.
This CL also tracks if GPU has referenced this BufferVk's storage since
it got new storage. Due to sub-allocation, we may get a new sub-range of
the same BufferHelper object when allocating new storage. But we
currently do not have a way to track GPU progress of the sub-range of a
buffer. So we will end up using BufferHelper's queueSerial to decide if
it is still GPU busy or not. This CL adds mHasBeenReferencedByGPU
boolean variable that will set to false when we got a new allocation and
set to true as soon as buffer is been referenced by any GPU command. We
use this to avoid checking queueSerial if it never been referenced by
GPU. This is a temporary workaround for the bug, the full fix is tracked
by https://issuetracker.google.com/201826021
Bug: b/200067929
Change-Id: I231fb0a678b0165a2ce1775d0aa4dbe7512fb4a8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3183398
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
7d1b12eb
|
2021-10-12T15:54:57
|
|
Clean up PlatformMethods enum allocation
EGL_PLATFORM_ANGLE_PLATFORM_METHODS_ANGLEX was allocated to 0x3482
without reserving an enum in the ANGLE drive. This value was later
used for EGL_POWER_PREFERENCE_ANGLE, causing a collision. This CL
re-allocates the enum.
Bug: angleproject:6105
Change-Id: I0da95dbd307954e2f7f5107d0179d580ec536f2b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3219591
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
4f0e7e7f
|
2021-10-04T14:50:10
|
|
Vulkan: Remove extraCopyBufferRegion workaround.
Bug: angleproject:2838
Change-Id: I53ba3cf307f930ae9550d1bfee4650df6e826930
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3202475
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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54d4bfe5
|
2021-09-28T17:27:57
|
|
Update ANGLE Metal to Webkit at Sept 29 2021
This commit merges changes from Webkit into ANGLE upstream.
The following commits were used:
Current:
https://git.webkit.org/?p=WebKit.git;a=commit;h=e01d0bda8f4b7dc2fd834b92802d15d8c15735f
Previous:
https://git.webkit.org/?p=WebKit.git;a=commit;h=492f078198748e8ff248eea0bb979cf79e5f5adfj
The following commits were merged in from the Webkit Repository:
(Hashes from git://git.webkit.org/WebKit-https.git)
03ea44c78ce5665d4ec9add271260121cbc7bc6c
Problems with drawElements in some conditions
https://bugs.webkit.org/show_bug.cgi?id=230107
c8dc8e0c4d1109d39a62eb197b45e95132380290
ANGLE Metal: single-component swizzles do not compile
https://bugs.webkit.org/show_bug.cgi?id=230472
7285dbaaf5af15877d6c332b30ef7a4d67225460
webgl-compressed-texture-s3tc-srgb.html fails on Intel+AMD Metal
https://bugs.webkit.org/show_bug.cgi?id=229941
4c72f92967ecd2a095666fef431384c4f5f60fb4
fragcolor-fragdata-invariant.html fails
https://bugs.webkit.org/show_bug.cgi?id=223317
cd943145467f54e5928793c0dd3dfa2313c007dd
ANGLE Metal index buffer restart range cache could be maintained..
https://bugs.webkit.org/show_bug.cgi?id=227451
f075ff77e592eabd54dd659a8e13617cc5faedc8
ANGLE Metal infinities and NaNs generated with incorrect syntax
https://bugs.webkit.org/show_bug.cgi?id=229439
5862073269122f4b2d43d96d3922757557755e86
[Metal ANGLE] Fix over-autorelease of
rx::DisplayMtl::getMetalDeviceMatchingAttribute()...
<https://webkit.org/b/229128>
85f797ad31db048cb82cbafd428ef77f0b839312 ANGLE Cocoa compiles....
https://bugs.webkit.org/show_bug.cgi?id=228987
a67918ba279ad4842b6ae84a79c3f1c0cdc35ace Avoid infinite recursion...
https://bugs.webkit.org/show_bug.cgi?id=228978
d341f67de0033adcf1ec6373ace6a54b06c4a031
Cherry-pick ANGLE: Revise WebGL's shaderSource validation
https://bugs.webkit.org/show_bug.cgi?id=228951
1e2714d981e97de8234ba055570dfdf56e8b6944
3.5 MB system-wide footprint impact due to thread-locals...
https://bugs.webkit.org/show_bug.cgi?id=228240
d32e5cca34081997d32504b0b56c18b9703ff3be
Build Default Metal library offline
https://bugs.webkit.org/show_bug.cgi?id=227333
33702279faccfd4c8d1c8a6d549925f9ca9a4e8f
WebGL2 demo doesn't work due to failing compilation....
https://bugs.webkit.org/show_bug.cgi?id=226865
0a075885d242db38c4e435a6597173dc3b082173
rAF driven WebGL submits excessive amount of GPU work...
https://bugs.webkit.org/show_bug.cgi?id=227059
f38a92b3e7c17efda269caa7066e7ffe2f828e72
WebGL shader link error in iOS 15 beta: "Internal error..."
https://bugs.webkit.org/show_bug.cgi?id=227723
98d48f011d561531470d97f26a022767b5452fb7
REGRESSION (r279466): [Big Sur] webgl/1.0.3/conformance &...
https://bugs.webkit.org/show_bug.cgi?id=227596
Bug: angleproject:6471
Change-Id: I07166d0dc4b5c3579d98353485b3245b81c7b882
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3194322
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
|
|
da3db87e
|
2021-07-06T14:00:58
|
|
Upstream latest changes to Metal backend from Apple to 7/1/2021
This CL merges in the ANGLE changes between these two WebKit commits:
https://git.webkit.org/?p=WebKit.git;a=commit;h=8648b353ab1d7730438c2e08319e1a4d64982c31
https://git.webkit.org/?p=WebKit.git;a=commit;h=166e4924a52971d6a32ad48247a439b16c00e062
Include provoking vertex buffer out of bounds fix
from https://bugs.webkit.org/show_bug.cgi?id=230107
Fix bad merge of resetting of dirty bits, breaking
DepthStencilFormatsTest.DepthTextureRender test and perhaps others.
Disable GL_APPLE_clip_distance when the direct-to-Metal compiler is
active. It can not yet handle the gl_ClipDistance array.
Disable use of rectangular textures for IOSurfaces. Metal can bind
IOSurfaces to 2D textures, and this was passing all tests in the
SPIR-V Metal backend. Introducing rectangular textures breaks the
SPIR-V Metal backend, and the tests currently fail on the
direct-to-Metal backend.
Fix several bugs with ProvokingVertex, which was causing
both the SpirV and Direct backends to incorrectly draw
indices.
(https://bugs.webkit.org/show_bug.cgi?id=230107)
Skip the following tests on the Metal backend which is still failing
RobustResourceInitTestES3.BlitDepthStencilAfterClearBuffer
GLSLTest_ES3.GLVertexIDIntegerTextureDrawArrays/ES3_Metal
With these changes, angle_end2end_tests again runs to completion.
Bug: angleproject:6395
Change-Id: I3cc58f531426a95fc8f177a4ad87f56c1855a546
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3167010
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
|
|
458389f2
|
2021-09-02T22:41:40
|
|
Vulkan: Support Linux dma-bufs
This change adds support for EGL_EXT_image_dma_buf_import and
EGL_EXT_image_dma_buf_import_modifiers on top of Vulkan's
VK_EXT_external_memory_dma_buf and VK_EXT_image_drm_format_modifier.
Bug: angleproject:6248
Change-Id: I581987f88e9ddcf351dc721f499f63912dca05f9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3145610
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
371542cd
|
2021-08-23T23:10:09
|
|
Vulkan: Use VK_EXT_load_store_op_none
With read-only depth/stencil attachments, ANGLE utilizes storeOp=NONE to
optimize memory bandwidth (by avoiding write back of tile memory at the
end of the render pass). Simultaneoulsy, this avoids a synchronization
hazard with the next write to that depth/stencil image.
If a framebuffer contains a depth/stencil attachment but it's unused,
ANGLE utilizes loadOp=NONE/storeOp=NONE to effectively remove any memory
bandwidth wasted on the attachment.
Bug: angleproject:5371
Change-Id: I76cbadbf1194041532ac4b690ffe087298f2de51
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114232
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
b6e99bb3
|
2021-09-02T13:47:34
|
|
Rename and expand shader variable init feature.
This feature now forces both output and unitialized locals to be
initialized by the shader translator. This feature is needed by the
trace validator to ensure we get deterministic behaviour in traces
that exhibit some undefined results.
Bug: angleproject:5133
Change-Id: Id1242cd077a57e891eed217f7671976ce1631a58
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140216
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
58ec0fbf
|
2021-09-02T11:47:48
|
|
Vulkan: Remove the forceCPUPathForCubeMapCopy workaround
This workaround has been disabled since
https://chromium-review.googlesource.com/c/angle/angle/+/2594707
Bug: angleproject:2822
Bug: angleproject:3055
Change-Id: Ie9cc12c7616cd9e1801dbd92e21822c63f4d0bef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140214
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ef96bde8
|
2021-08-28T23:59:33
|
|
Vulkan: Fix VVL error regarding geometryStreams
Addresses new validation error:
[ VUID-VkPipelineRasterizationStateStreamCreateInfoEXT-geometryStreams-02324 ] Validation Error: [ VUID-VkPipelineRasterizationStateStreamCreateInfoEXT-geometryStreams-02324 ] Object 0: handle = 0xb400007e8176af60, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xf1034461 | pCreateInfos[0].pRasterizationState pNext chain includes VkPipelineRasterizationStateStreamCreateInfoEXT, but geometryStreams feature is not enabled. The Vulkan spec states: VkPhysicalDeviceTransformFeedbackFeaturesEXT::geometryStreams must be enabled (https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VUID-VkPipelineRasterizationStateStreamCreateInfoEXT-geometryStreams-02324)
The validation was added in this commit:
https://github.com/KhronosGroup/Vulkan-ValidationLayers/commit/bdaec8454a27e65dd81f46bbfad1889b7a3e34f6
Test: World of Kings MEC
Bug: b/198101940
Bug: angleproject:6339
Change-Id: I3cfacc20d231d246500e83451c9ec6b74d9372f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3127942
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
5f092f8b
|
2021-08-17T17:15:59
|
|
FrameCapture: Support glProgramBinary
This CL allows applications to use glProgramBinary. Normally this is
a problem because we need program source in order to recreate shaders
in use during mid-execution capture. Use of program binaries
means an app can start and render frames without having submitted
source for that run.
To support this, we will embed program source into ANGLE's binary
format. This will allow us to extract it when the app submits the
binary. We will only embed this when capture is enabled to prevent
increased binary size in the common case. Since this changes ANGLE's
binary format, apps will recreate binaries when capture is enabled.
Additionally, we can't allow captures to have glProgramBinary calls
in the middle of captured frame ranges, so intercept those calls and
replace with a full linking sequence.
Changes include:
- Add new frontend feauture enableProgramBinaryForCapture that allows
OES_get_program_binary during capture.
- Update ANGLE's binary format to include program source when
capture is enabled.
- Update maybeOverrideEntryPoint to handle multiple new calls
instead of a single call.
- Override calls to glProgramBinary that occur mid-capture
to instead emit a full GenerateLinkedProgram sequence.
- Add checks for created/attached shaders during FrameCapture since
they won't be available for programs populated by the app using
glProgramBinary.
Test: Fortnite MEC
Bug: b/180418810
Bug: angleproject:5658
Change-Id: Ib2a0e9e434d3ee0f384d128c48b2a7d4834f5b0f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105390
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2f45d93d
|
2021-08-18T16:58:44
|
|
Capture/Replay: Init shader outputs during self-tests.
This forces all uninitialized variables to have default values.
For instance if the application doesn't initialize the output
color, or a varying that's use in the output, this will ensure we
don't use any undefined values in the computation.
Found when working on a re-trace of T-Rex, which doesn't write to
the alpha channel in the final rendering pass. Also fixes undefined
values in GLSLTest.InactiveVaryingInVertexActiveInFragment.
Bug: angleproject:5133
Change-Id: Ia291338e5adf23dab5263cb2ebe737dc05852d3e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3110225
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
eb458fbe
|
2021-08-18T14:17:31
|
|
GL: Add emulateImmutableCompressedTexture3D workaround
The workaround replaces glTexStorage3D with a series
of glCompressedTexImage3D calls.
Bug: chromium:1060012
Change-Id: I08e026e68dd697654cc4ab8feb190a35e56ea133
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3103070
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
ff64d2c7
|
2021-08-06T21:24:09
|
|
Choose direct-to-Metal translator through a feature.
Define directMetalGeneration in FeaturesMtl.h. If
ANGLE_ENABLE_METAL_SPIRV is defined to 1 (still the default),
directMetalGeneration defaults to false. It can be overridden via the
standard ANGLE mechanism:
ANGLE_FEATURE_OVERRIDES_ENABLED=directMetalGeneration
It can also be overridden by instantiating angle_end2end_tests with
the directives:
WithDirectMetalGeneration(ES2_METAL())
WithDirectMetalGeneration(ES3_METAL())
These directives aren't working properly yet though. The
direct-to-Metal compiler is instantiated, but the _DirectMetalGen
versions of the tests fail. They pass when switching the Metal
backend's default behavior using the above environment variable. This
will be debugged in follow-on CLs.
Thanks to syoussefi@ for the prototype of this CL:
https://chromium-review.googlesource.com/3076129
Bug: angleproject:5505
Change-Id: I188ab89abc75bf89c5ed2d90102af311feaa1960
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3079083
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
09d5047b
|
2021-08-03T01:31:03
|
|
GL: Remove the rewriteVectorScalarArithmetic workaround
This workaround was implemented for a bug in Nvidia driver 387 which is
end-of-life. More recent driver branches (390 and 4XX) are fixed, and
so this workaround is no longer required. The implementation of the
workaround itself could introduce bugs.
Bug: chromium:772651
Bug: chromium:1201084
Change-Id: I3db179eb90d9124235bdad2daacc712302906d8e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067952
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
d0c03ff4
|
2021-07-22T14:55:51
|
|
Vulkan: SPIR-V Gen: Fix lvalues passed to in/inout parameters
In GLSL, these values are semantically copied when passed to a function
as an in or inout parameter. For example in:
bool f(inout vec4 a, inout vec4 b)
{
a = vec4(0);
return all(equal(a, b));
}
var = vec4(1);
bool result = f(var, var);
result is expected to be false. In SPIR-V, every parameter is
semantically passed by "reference".
glslang conservatively uses temporaries to pass to functions. An
optimization in ANGLE didn't create temporaries for unindexed lvalues,
which did not take into account the above fact. This optimization is
limited to out parameters now.
Bug: angleproject:4889
Change-Id: Ie1b4b1cecba847ba63d5810d01d0856823b89ddc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3046103
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d2b659f9
|
2021-03-25T15:40:58
|
|
EGL: implement EGL_EXT_protected_content Context
Add Validation check to Contexts and Surfaces
Add Vulkan protected memory features and properties
Add protected member to Surfaces and Contexts
Implement hasProtectedContent in Vulkan
Add QueueFamily helper, extent DeviceQueueMap
Protected Swapchains always on for Android
Add EGLProtectedContentTest
Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest
Bug: angleproject:3965
Change-Id: I9352b1e594f71bb4e89cee7137a468940d186b1b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2800413
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6a86d207
|
2021-07-16T18:28:13
|
|
Add a feature flag allowES3OnFL10_0 to allow ES3 on d3d10.0.
(Originally by Jeff Muizelaar <jrmuizel@gmail.com>)
This lets us run WebRender on devices that only support D3D 10.0.
Firefox bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1620075
Bug: angleproject:6189
Change-Id: I77c09851c50dee206702b1da25a9ef0c05eeb6c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3036598
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jeff Gilbert <jgilbert@mozilla.com>
|
|
31b06f5f
|
2021-07-12T10:06:04
|
|
Vulkan: Account for immutable samplers that need multiple descriptors
It is valid for immutable samplers to need more than 1 descriptor count.
Account for this possiblity while calculating descriptor pool size.
Bug: b/155487768
Bug: angleproject:5033
Bug: angleproject:5773
Bug: angleproject:6141
Change-Id: Ifb0ed3e4b3c01c61d81dd0c628101f31d4c8bd05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3005329
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
d33a2222
|
2021-04-26T16:56:15
|
|
Upstream Apple's direct-to-Metal backend: compile libANGLE.
This change is meant to merge the metal backend changes from Apple's
direct-to-Metal backend. Taken from Kyle Piddington's CL:
https://chromium-review.googlesource.com/c/angle/angle/+/2857366/
The goal of this CL is to merge the metal backend code in a state
that compiles, but not to switch the Metal backend over to using
the direct-to-metal backend yet.
Bug: angleproject:5505
Bug: angleproject:6127
Change-Id: If6783e06e0086b3a1dd25c6f53caca5cfc96cb86
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950067
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
153240b2
|
2021-06-11T16:36:32
|
|
Vulkan: SPIR-V Gen: Support loops
Loops are similar to if-else in that they generate a number of blocks
where the first block specifies divergence (OpLoopMerge) and the merge
block. Differently from if-else, there is a block where the condition
is evaluated and a block which `continue;` leads to (this last block is
the only one allowed to back-jump to the beginning of the loop).
Bug: angleproject:4889
Change-Id: Ic59f4bf3e05fbf93cb5af85acd3bc4b0da8412af
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2957809
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
5b314268
|
2021-06-15T17:37:45
|
|
Vulkan: Support OVR_multiview and OVR_multiview2
Multiview is supported in Vulkan simply by specifying the number of
views in the render pass, and creating the appropriate image views. A
number of changes to the way image views and render targets are stored
are made to support those that don't cover the entire range of layers.
One particular detail that is not implemented in this change is the use
of queries in combination with multiview. Vulkan specifies that N
queries are actually produced (N being the number of views) which must
be summed by the application, but this is not currently done.
Bug: angleproject:6048
Change-Id: I1d4a9894c232d3a93d7a97c9fa0eedc334e57469
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2967625
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
b6009f64
|
2021-06-17T14:53:03
|
|
Capture/Replay: Add feature for robust resource init
Query the feature when creating the display and the context, and
pass the flag to the created context and also to durfaces.
With that we create surfaces that will be marked "MayNeedInit" and
are initialized if the resource is cleared or invalidated.
Bug: angleproject:6041
Change-Id: I292f2e3f931736a18db93695441407e17d2265b6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2976656
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
b6adeb2f
|
2021-06-21T11:11:30
|
|
Vulkan: Use pipeline statistics query to emulate primitives generated
The VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT query produces
the same result as the GL primitives generated query. One caveat is
that in combination with rasterizer discard this query may not work.
This is emulated by disabling rasterizer discard when this query is
active and applying an empty scissor instead.
When VK_EXT_primitives_generated_query is released and supported, a
similar issue with rasterizer discard persists so this change will
facilitate using that extension as well.
Bug: angleproject:5430
Change-Id: Id45b6f058c5cb6837e04aa64b1efde28c104e4cf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2976181
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
8333d061
|
2021-06-14T11:01:35
|
|
GL: Respect TexSubImage upload limits for robust init
The chunked_texture_upload splits texture uploads for glTexSubImage
calls but ANGLE uses glTexSubImage internally for robust resource
initialization. Also chunk those uploads.
Bug: chromium:1181068
Change-Id: Ia6eaac8117173946630f420b396cbc54c163b7ce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2961230
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
c12f594a
|
2021-05-31T10:48:20
|
|
GL: Chunk uploads of texture data >120kb on Mac.
Mac drivers are hanging and crashing after large glTexSubImage uploads.
Chunk those uploads to avoid this problematic path in the driver.
Bug: chromium:1181068
Change-Id: I7dca0b8e49420f015ff7830283c14283a0515826
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2928098
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
f410e81a
|
2021-04-20T14:26:54
|
|
GL: Implement multisampled_render_to_texture
Bug: angleproject:2894, angleproject:5988
Change-Id: I17b55f0655d32d9f41cb55a0467b93a00fba751b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2841084
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
dd312cc6
|
2021-05-21T08:49:48
|
|
Reland "Vulkan: Add support for EXT_texture_border_clamp"
This is a reland of 4b92e089c01e94730fe26c4c743d76d6c935088d
Initializes mPadding to 0 in SamplerDesc::update
Original change's description:
> Vulkan: Add support for EXT_texture_border_clamp
> Add support for GL_EXT_texture_border_clamp. This is implemented by
> using VK_EXT_custom_border_color.
>
> Bug: angleproject:3577
> Test: dEQP-GLES31.functional.texture.border_clamp*
> Change-Id: Ie9fa1eb5dd03b997b5ae182787641a53080a9e51
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830192
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Bug: angleproject:3577
Change-Id: I8684242c4bce6e1a006dbe926defaa495fcc2282
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911571
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
44fabb7b
|
2021-05-21T00:51:06
|
|
Revert "Vulkan: Add support for EXT_texture_border_clamp"
This reverts commit 4b92e089c01e94730fe26c4c743d76d6c935088d.
Reason for revert: breaks "Linux MSan Tests" bot
https://ci.chromium.org/ui/p/chromium/builders/ci/Linux%20MSan%20Tests/28489/overview
Original change's description:
> Vulkan: Add support for EXT_texture_border_clamp
>
> Add support for GL_EXT_texture_border_clamp. This is implemented by
> using VK_EXT_custom_border_color.
>
> Bug: angleproject:3577
> Test: dEQP-GLES31.functional.texture.border_clamp*
> Change-Id: Ie9fa1eb5dd03b997b5ae182787641a53080a9e51
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830192
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Bug: angleproject:3577, angleproject:5996
Change-Id: I6b62f1a4a43fcfe2d0df2c73de24db83606ce430
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911533
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
9bc837f6
|
2021-04-07T15:24:12
|
|
Vulkan: Generate SPIR-V directly from the translator; Part 1
This is the first change in a series to generate SPIR-V directly from
the translator's AST, instead of the generating text GLSL and feeding it
to glslang.
This change implements the majority of the work needed to map AST types
to SPIR-V types, and declare types and interface variables in SPIR-V.
Additionally, it lays the infrastructure to conditionally enabling this
path in end2end tests.
No tests are currently enabled as the change doesn't actually generate
code for function bodies yet.
Bug: angleproject:4889
Change-Id: Iacb28b6907fd48c50e4cc5a0e7ad72f6eed241d4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2889603
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4b92e089
|
2021-05-12T09:20:24
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|
Vulkan: Add support for EXT_texture_border_clamp
Add support for GL_EXT_texture_border_clamp. This is implemented by
using VK_EXT_custom_border_color.
Bug: angleproject:3577
Test: dEQP-GLES31.functional.texture.border_clamp*
Change-Id: Ie9fa1eb5dd03b997b5ae182787641a53080a9e51
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830192
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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5a0925de
|
2021-05-14T15:25:07
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GL: Recreate textures on eglReleaseTexImage.
Texture data should be reset on eglReleaseTexImage but ANGLE sometimes
skipped this because it generated GL errors on Mac. Instead, delete
and recreate the native texture to make sure ANGLE doesn't hold any
references.
Bug: chromium:1181068
Change-Id: I1252b0900361852f66f73b8c9d20a29c53897ee4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897544
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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09dad082
|
2021-05-07T17:28:15
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Vulkan: Add feature flag to flush at framebuffer boundary
Testing shows most app traces seeing performance improved on ARM GPU
when we flush at FBO boundary instead of one submit per frame. This
likely due to more frequent submission means less chance of GPU
starvation. This also helps ANGLE to detect GPU finish at finer grain
since the queue serial is per submission. Finer grain detection of
object completion means memory gets recycled quicker and mapBufferRange
able to hit fast code path more often. With this CL, manhattan 3.1
offscreen score also score improves 7%. This may also helps onscreen
performance if frame time is on the edge of 16ms by submit FBO rendering
earlier instead of been blocked by vkAcquireNextImage.
Bug: b/187993625
Bug: angleproject:5295
Change-Id: I2946a7159231d36019ace89805a69ac8e906ce94
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2888709
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
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ce89d99f
|
2021-04-29T12:03:30
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|
GL: Flush after framebuffer change on Mac 9th gen Intel GPUs
Speculative fix for crashes during flush on Mac. Mirrors the
flush_on_framebuffer_change workaround in Chrome from
http://crbug.com/783979
Bug: chromium:1181068
Change-Id: Ic84b1bfc44babf27016b306393da308d504d7fd9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2859984
Reviewed-by: Peng Huang <penghuang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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ccd984ff
|
2021-04-08T12:06:57
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Reland "Add a Vulkan feature to compress float32 vertex formats."
This reverts commit 8ace36f8c15877264fb58af7b54baad635899dca.
Original change's description:
> Revert "Add a Vulkan feature to compress float32 vertex formats."
>
> Bug: b/167404532
> Bug: b/161716126
> Change-Id: I95157a006d5c1fd2d3c0c2c2be37fa0403c07f93
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2510011
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: b/167404532
Bug: b/161716126
Change-Id: Ic6811fe3a7124e6eb1efe7c72a1a03a120217753
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815260
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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be2f7b1c
|
2021-04-20T13:54:47
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Unbind fbo before context switching for PowerVR GPUs
Imagination GL drivers are buggy with context switching.
We need to ubind fbo to workaround a crash in the driver.
Bug: chromium:1187513
Change-Id: Ie5142b5f43a3f23a9743ba7af0d90567fedd00d3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2841083
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
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95935176
|
2021-03-26T17:38:21
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Handle the compression of big pipeline cache.
Big pipeline cache will cost much time to compress. Regarding the
perfomance, handle the compression of big pipeline cache in this way:
1)Return when the pipeline cache data is larger than 10M.
2)Use worker thread to complete compression.
Bug: angleproject:4722
Change-Id: I62eb69d8c46729261f0502af01450ec301c258f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2788169
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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2d873e0c
|
2021-03-01T14:38:39
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|
GL: Workaround to sanitize amdgpu renderer strings.
On Linux with the amdgpu driver, the GL_RENDERER string contains
precise kernel and DRM version info. We should sanitize this info
before using these strings for user privacy.
Bug: chromium:1181193
Change-Id: I047d1abf5b51412b4258a021761cc450385ef0fe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2727658
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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18c6d628
|
2021-03-09T13:46:13
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|
GL: Support VAOs without native VAOs.
Share the default VAO state between all frontend VAO when
there is no native VAO support. Forcefully sync state every
time a new frontend VAO is bound.
Bug: angleproject:5577, chromium:1167179
Change-Id: Ieaedb5108ad28fc78e7e58b74495639c5246bb05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2665266
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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065c2329
|
2021-04-08T11:59:43
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Reland "Vulkan: Add features to modify sampling parameters"
This reverts commit a51b57fa2dc73f8bc8acdf0b818cc0315fb23d75.
Original change's description:
> Revert "Vulkan: Add features to modify sampling parameters"
>
> Bug: b/167404532
> Change-Id: Iae19dfe165074e8c01216312bddd744c4fb504a4
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2510012
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: b/167404532
Change-Id: I2c756b8eb0f61701ef6e33275e557bc199a4d3b4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815259
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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15f4925a
|
2021-04-12T15:38:10
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Restore EGL_EXT_buffer_age for SwiftShader Vulkan
EGL_EXT_buffer_age was previously disabled for SwiftShader Vulkan
because of an Android test timing out on Cuttlefish when the buffer
age is queried. aosp/1672445 addresses the root cause of the timeout,
so EGL_EXT_buffer_age can be supported again.
Bug: b/182521420
Bug: angleproject:3529
Change-Id: I5949f721316855d9138eb9f657a6df4e7b49ed71
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821750
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@google.com>
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b17a9317
|
2021-04-09T14:39:37
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Vulkan: damage rectangles must never be pre-rotated
Remove the SurfaceVk::present() code that rotated damage rectangles
and the feature flag that controlled that rotation.
The Vulkan specification was changed so that the rectangles provided
to the VK_KHR_incremental_present extension must never be pre-rotated.
The spec change requires the same behavior on all platforms (just in
case), even though Android is the only platform known to support
rotation.
FYI: the Vulkan spec change was merge request 4442.
Bug: b/182930524
Change-Id: I5128fd76e718f3d964c9091830bcc5886d265543
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2818826
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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e249239c
|
2021-04-08T09:46:48
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Vulkan: Add featue flag to force highp to mediump in fragment shader.
Adding feature flag that forces highp in fragment shader to mediump. It
is disabled by default. You can enable it for experiment.
Bug: b/184850002
Change-Id: I73980be4ad160eb1b17a3a3ecfc09f2e4aeb468c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815240
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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9a025fd4
|
2021-03-13T22:48:13
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Capture/Replay: add frontend feature to force capture limits
Some of the limits set when FrameCapture is enabled are reflected in
the serialized context. In order for capture/replay tests to pass
these limits may also be needed to be enforced when replaying. Add a
fronten feature enable_capture_limits for this and use it in the
capture replay test script.
Patch authored by gert.wollny@collabora.com.
Bug: angleproject:5750
Change-Id: I3d333d22fe65c12dd5aa5f263d19a2c1568541c2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2790301
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d1462228
|
2021-03-09T11:25:36
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Vulkan: Use VK_EXT_multisampled_render_to_single_sampled
Additionally, makes the emulation path not require
independentResolveNone. This was only used to select the NONE resolve
mode when the attachment format doesn't have either of depth or stencil
aspects, but it's ok to specify the same resolve mode for both aspects
even if one aspect is missing.
Bug: chromium:1088005
Change-Id: Ifc37cbf5331145179c5927853b996a0d62b871ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743666
Reviewed-by: David Reveman <reveman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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135385a1
|
2021-03-19T00:09:31
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Disable EGL_EXT_buffer_age for SwiftShader Vulkan
Cuttlefish with SwANGLE failed to pass the android.graphics.cts.
BitmapTest#testDrawingHardwareBitmapNotLeaking test, due to a timeout in
dequeueBuffer (error = -110) during an EGL_BUFFER_AGE_EXT surface query.
This change conservatively works around the issue by leaving
EGL_EXT_buffer_age support disabled for SwiftShader.
Further investigation is required to check whether this timeout can also
occur with other Vulkan drivers, and if it can be addressed robustly.
Bug: b/182521420
Bug: angleproject:3529
Change-Id: I54e3767e74bf922f273d8860f9f4cfc8b6589536
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2774030
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@google.com>
|
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92db3c68
|
2021-03-10T15:09:15
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Vulkan: Disable rotating damage rectangles on Android
This fixes visual problems with Android games that use
eglSwapBuffersWithDamageKHR(). In 90/270-degree cases, the damage
rectangles are being double-rotated, leaving them 90-degrees out of
alignment with the window.
On Android, VK_KHR_incremental_present is built on top of the same
platform code as eglSwapBuffersWithDamageKHR(). The platform code
rotates all damage rectangles (assuming they are
application-provided). Therefore, ANGLE should not also pre-rotate
damage rectangles.
Test: Black Desert Mobile
Test: Grand Theft Auto: San Andreas
Test: Extreme Car Driving Simulator
Bug: b/181796746
Change-Id: I6510e7540bb00afc75863e8ae8a9ea3841d1641d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2744984
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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2b55f876
|
2021-01-29T18:02:21
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|
Reland "Workaround for Mac Intel drawArraysInstanced with first > 0"
This is a reland of 027bc47ca5b7b291fbda907173eefa05ad3d45a8
Original change's description:
> Workaround for Mac Intel drawArraysInstanced with first > 0
>
> Workaround by forcefully set instanced arrays (divisor > 0)
> as streaming attributes and apply extra offset at front. Recover
> those attribute bindings when first == 0 and other draw calls
> (drawElementsInstanced)
>
> Bug: chromium:1144207, chromium:1144247, chromium:1144373
> Change-Id: Ie7836cc71b45a290513f34f90d49bd15b14ddba8
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2661095
> Commit-Queue: Shrek Shao <shrekshao@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1144207
Bug: chromium:1144247
Bug: chromium:1144373
Bug: angleproject:5271
Change-Id: Id0b818b25a605376c98c2366c1f2029e2490c6cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2704799
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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95584459
|
2021-02-18T09:32:16
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|
Revert "Workaround for Mac Intel drawArraysInstanced with first > 0"
This reverts commit 027bc47ca5b7b291fbda907173eefa05ad3d45a8.
Reason for revert: InstancingTests fail on Mac FYI Release (Intel UHD 630), see https://ci.chromium.org/ui/p/chromium/builders/ci/Mac%20FYI%20Release%20(Intel%20UHD%20630)/1729/overview
Original change's description:
> Workaround for Mac Intel drawArraysInstanced with first > 0
>
> Workaround by forcefully set instanced arrays (divisor > 0)
> as streaming attributes and apply extra offset at front. Recover
> those attribute bindings when first == 0 and other draw calls
> (drawElementsInstanced)
>
> Bug: chromium:1144207, chromium:1144247, chromium:1144373
> Change-Id: Ie7836cc71b45a290513f34f90d49bd15b14ddba8
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2661095
> Commit-Queue: Shrek Shao <shrekshao@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1144207
Bug: chromium:1144247
Bug: chromium:1144373
Change-Id: Ia4a6026a8c446490346b373c33fe2b1724c1761f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2704052
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
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027bc47c
|
2021-01-29T18:02:21
|
|
Workaround for Mac Intel drawArraysInstanced with first > 0
Workaround by forcefully set instanced arrays (divisor > 0)
as streaming attributes and apply extra offset at front. Recover
those attribute bindings when first == 0 and other draw calls
(drawElementsInstanced)
Bug: chromium:1144207, chromium:1144247, chromium:1144373
Change-Id: Ie7836cc71b45a290513f34f90d49bd15b14ddba8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2661095
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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46203e32
|
2021-02-10T18:41:06
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Workaround context lost for Adreno 42x and 3xx
Bug: chromium:1171371
Change-Id: I8c2e13f3f35bf1f780526ad1d9d483226ce5ea34
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2688901
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|