|
bddc46b4
|
2016-12-09T09:50:51
|
|
ES31: Implement multisampled Textures.
Implement TexStorage2DMultisample and getMultisamplefv entry point.
Also modify sample state for Textures and Framebuffers.
BUG=angleproject:1590
TEST=angle_unittests
TEST=angle_end2end_tests
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d
Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712
Reviewed-on: https://chromium-review.googlesource.com/414309
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0aff35eb
|
2017-01-16T13:46:52
|
|
OpenGL 4.2 is required when using ARB_compute_shader extension
BUG=angleproject:1702
TESTCASE=angle_end2end_tests
Change-Id: I45fe21bc14310b9c873e83004a8ac8766865fbb9
Reviewed-on: https://chromium-review.googlesource.com/428690
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
e520d7c6
|
2017-01-13T13:46:49
|
|
Skip DepthTexturesWithMipmaps on Win Intel.
BUG=angleproject:1706
TEST=Win Intel HD 530 Debug bot on GPU FYI waterfall
Change-Id: I9037e777f42654e7030bcf197e81d0c118bb792d
Reviewed-on: https://chromium-review.googlesource.com/428221
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
7b57b9d7
|
2017-01-13T09:33:38
|
|
Vulkan: Implement basic Clear and ReadPixels.
This enables the simple operations clear test on Vulkan. The current
implementation is very synchronous - it will block and finish the
current command buffer if there is any possibility of a race.
BUG=angleproject:1319
Change-Id: If01fe9a19ed6f539639a38786193d3626164cada
Reviewed-on: https://chromium-review.googlesource.com/367754
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f695a3a1
|
2017-01-11T17:36:35
|
|
WebGL: Validate texture copying feedback loops.
This adds basic validation for catching CopyTex{Sub}Image calls
whose source and destination textures overlap. It does not yet
implement full support for ES3 types (3D textures, array textures).
BUG=angleproject:1685
Change-Id: I83e7b1998df5575057fed8f99f7ee9970fb38df0
Reviewed-on: https://chromium-review.googlesource.com/425491
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7e735e48
|
2017-01-12T15:42:01
|
|
Change remaining compile-time folding errors to warnings
The GLES working group has decided to amend the spec so that
implementations are not allowed to generate compile errors on
undefined values detected at compile time. Change the remaining
folding errors to warnings to follow the newly clarified rules.
The end2end_tests covering this are removed, since they're
redundant with the more efficient unit test.
BUG=angleproject:1703
TEST=angle_unittests
Change-Id: I97d2fd532dbe5733581bdc4aa40a5d7d3734fc0d
Reviewed-on: https://chromium-review.googlesource.com/427799
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
11b038be
|
2016-11-22T21:24:04
|
|
ES31: Implement glGetTexLevelParameter{i|f}v entry point
BUG=angleproject:1679
TEST=dEQP-GLES31.functional.state_query.texture_level.*
Change-Id: I36cc7406199fc0c3c1585ad48f010d7dba5fe9e4
Reviewed-on: https://chromium-review.googlesource.com/414250
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
8f6eb2ad
|
2017-01-12T17:04:58
|
|
HLSL output: Fix nested dynamic indexing in an l-value
This fixes cases where a matrix is indexed and then the resulting
vector is indexed in the same expression inside an l-value.
BUG=angleproject:1672
TEST=angle_end2end_tests
Change-Id: Ia0593d75da67e0aa582003e1c381f2a1c89f948c
Reviewed-on: https://chromium-review.googlesource.com/427938
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
1a256721
|
2017-01-12T11:52:57
|
|
Skip two unittests on Linux/Intel.
BUG=680631
TEST=angle_end2end_tests on Linux/Intel
Change-Id: I0823b5accc1c1962d7b498bf74d58edcc6971133
Reviewed-on: https://chromium-review.googlesource.com/427285
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
417df92f
|
2017-01-12T09:23:07
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|
Revert "D3D11: Add support to compile and link compute shaders."
Fails https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Debug%20%28New%20Intel%29/builds/5769
BUG=angleproject:1442
This reverts commit 2cd9d7e032fb412b539a907c58342060340387a1.
Change-Id: Ic1610d20ba0449b423528fa9840aa951c012cf84
Reviewed-on: https://chromium-review.googlesource.com/427229
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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a4595b80
|
2017-01-11T17:36:34
|
|
WebGL: Validate simple rendering feedback loops.
This adds the most basic form of rendering feedback loop detection:
when we're rendering to a texture that's also bound as an input. It
doesn't filter by selected mipmap level or 3D texture slice, or
do depth attachment validation. It also is missing checks for feedback
loops against the default Framebuffer.
BUG=angleproject:1685
Change-Id: Idb0ee2bfe1c35611544d132204c0da832c0f1c48
Reviewed-on: https://chromium-review.googlesource.com/425489
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
008450ba
|
2017-01-11T22:28:20
|
|
Revert "Fbo attaching non-zero base level texture should be complete"
This reverts commit b293a2601d29a95c0716725e460b395fff29e8e5.
Failing as of:
https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Release%20%28AMD%20R5%20230%29/builds/580
https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Release%20%28AMD%20R7%20240%29/builds/1258
zmo@ wants this reverted.
Change-Id: I457b6127e551c546ed861dd2d9b3f90b7bbab034
Reviewed-on: https://chromium-review.googlesource.com/427222
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3af74d77
|
2017-01-11T16:50:05
|
|
Remove WebGL-CTS-known-failures.txt.
This file is no longer maintained.
BUG=None
Change-Id: Idc2d3986a94ee524d3b28a2697a08496862f10e0
Reviewed-on: https://chromium-review.googlesource.com/427338
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d1e22b0b
|
2017-01-11T13:39:26
|
|
Expand Uniforms perf test.
This will run additional tests for redundant uniform sets on vec4
uniforms as well as matrix. Also rename the metrics slightly.
BUG=angleproject:1385
Change-Id: Ib9777ea38d3153cc0fb69658fcf96d75b03f3770
Reviewed-on: https://chromium-review.googlesource.com/427141
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2cd9d7e0
|
2016-12-13T15:07:05
|
|
D3D11: Add support to compile and link compute shaders.
BUG=angleproject:1442
Change-Id: I13240e931e6f121d175d2cd6b41324d38bb39a5c
Reviewed-on: https://chromium-review.googlesource.com/405831
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2f90a9b5
|
2017-01-10T12:27:56
|
|
Fix shader support of OVR_multiview
Fix up incorrect capitalization of gl_ViewID_OVR in a few places.
Also add extension macro test to compiler unit tests.
BUG=angleproject:1669
TEST=angle_unittests
Change-Id: Ia7fdd747ad08355cdc149db9e2e7911c2e673af5
Reviewed-on: https://chromium-review.googlesource.com/425851
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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|
bb1db48e
|
2017-01-10T10:48:32
|
|
Suppress two new failing tests on OSX 10.12 Intel.
BUG=chromium:679607
Change-Id: Iacba3958dc942d7830caec8e053148533bff4069
Reviewed-on: https://chromium-review.googlesource.com/425872
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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b293a260
|
2017-01-09T12:35:36
|
|
Fbo attaching non-zero base level texture should be complete
This is ported from WebGL CTS which is used to verify a ES 3.0 bug in
NVIDIA Linux, Windows OpenGL, and Mac OSX.
BUG=chromium:678526
TEST=angle_end2end_tests
Change-Id: Ifb6e1ba52d45144c544beab21f1ad4a98b1b0f65
Reviewed-on: https://chromium-review.googlesource.com/426007
Commit-Queue: Qiankun Miao <qiankun.miao@intel.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5f319a4b
|
2017-01-09T16:49:19
|
|
Fix incorrect NPOT availability check.
Add tests for enabling NPOT extensions.
BUG=angleproject:1678
Change-Id: Ibcbfc1192bceb634deb2904dbb9644902471e3fd
Reviewed-on: https://chromium-review.googlesource.com/425713
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
037340d7
|
2017-01-09T14:22:10
|
|
perftests: Make into white box tests.
By using the static libGLESv2 and libEGL, perftests can correctly
test ANGLE internals (like the Index Data Manager) without having
to export across shared object boundaries.
This also will simplify invoking the perftests on the bots because
we don't have to configure a special rpath to find the various
shared objects it would otherwise need.
BUG=angleproject:1660
BUG=chromium:675997
Change-Id: I114abb0756cf6f83e15025a0bcf292faf0064f5e
Reviewed-on: https://chromium-review.googlesource.com/425712
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
fd456445
|
2016-12-21T17:57:00
|
|
Add tests for the OOB checks for vertex buffers
BUG=angleproject:1523
Change-Id: I9ec9fefc635d0338285b430152586fdd39f227c5
Reviewed-on: https://chromium-review.googlesource.com/422964
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
02f075c8
|
2016-12-22T14:55:46
|
|
Support EXT_texture_compression_s3tc_srgb on DX11
Also passes WEBGL_compressed_texture_s3tc_srgb conformance on WebGL 1/2 on DX11
BUG=angleproject:1553
BUG=chromium:630498
Change-Id: If1d17b54b1e8b998410079fd217626410015d7f1
Reviewed-on: https://chromium-review.googlesource.com/422585
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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57f17473
|
2017-01-05T23:37:14
|
|
Fix angle_perftests compilation on Linux
BUG=angleproject:1669
Change-Id: Iec4ed1be1e17d86a095d8c35bddc48aa85effa39
Reviewed-on: https://chromium-review.googlesource.com/424967
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
dcab56a1
|
2017-01-05T14:47:34
|
|
Move some file utils to common.
Since common is shared through all ANGLE code (libANGLE/tests/samples)
this is the most general place for these utils, and will give libANGLE
access to them. We'll need them to get the current executable dir for
loading the Vulkan layers.
This also means we'll need to fix the global static variable use when
we have the ability.
BUG=angleproject:1319
BUG=chromium:677841
Change-Id: I7af61920635135b28a2f02f4a8d019ee88c9dd28
Reviewed-on: https://chromium-review.googlesource.com/425440
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
de5f98cd
|
2017-01-05T11:21:20
|
|
gyp: Fix missing ENABLE defs in end2end_tests.
These defines are necessary for config filtering.
BUG=angleproject:1660
Change-Id: I5bc32d8127023a0de32af75101eda13c5cdf849e
Reviewed-on: https://chromium-review.googlesource.com/425090
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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4021932f
|
2016-12-09T09:50:51
|
|
translator: Add ES3.1 multisample texture support.
Implement shader objects, [iu]sampler2DMS, textureSize(gsampler2DMS).
as well as texelFetch(gsampler2DMS,P,sample) for the glsl.
BUG=angleproject:1590
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: I781023f7bec34ad0264af69f34bb182b50bd1fbd
Reviewed-on: https://chromium-review.googlesource.com/423175
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
80ab03c5
|
2017-01-03T11:03:23
|
|
Add angle_white_box_tests for libANGLE render tests.
angle_end2end_tests included tests that used both the entry points
from our shared libraries as well as calling libANGLE classes like
gl::Context directly. Split these into a new test executable.
This also removes the libANGLE code from all the end2end tests.
It's necessary to add static versions of libEGL and libGLESv2 so
that we call safely call methods in libANGLE an the entry points
from the same target.
BUG=angleproject:1660
Change-Id: I6d82021b9300231ddb5fee435e5d77728f8f1292
Reviewed-on: https://chromium-review.googlesource.com/419175
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
62300122
|
2017-01-04T13:10:49
|
|
Fix size_t convesion warning in angle_perftests.
BUG=angleproject:1669
Change-Id: I24e5e3d04189aff662ad7ce57498efcb820ee467
Reviewed-on: https://chromium-review.googlesource.com/424854
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2d676313
|
2017-01-04T10:44:36
|
|
Refactor common functionality out of draw call perf tests
Common functionality across some perf tests is moved to a separate
utility file, draw_call_perf_utils.
This will make it simpler to add more perf tests, such as tests for
multiview drawing.
BUG=angleproject:1669
TEST=angle_perftests
Change-Id: I2108d7425f7d8f43f333ea9daa6779e42862350b
Reviewed-on: https://chromium-review.googlesource.com/422332
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
acd1898e
|
2017-01-04T10:46:42
|
|
Replace Error(GL_NO_ERROR) with NoError().
In order to make the errors be consistent throughout ANGLE.
BUG=angleproject:1686
Change-Id: I0a2d86091d640aedeac94beae345c1fb6971b00d
Reviewed-on: https://chromium-review.googlesource.com/424835
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d68924e5
|
2017-01-02T17:34:40
|
|
Use GetOperatorString when writing GLSL unary built-in calls
GetOperatorString is now used when writing GLSL for built-in calls
that fall under TIntermUnary. Component-wise not TOperator enum is
renamed for consistency.
This also cleans up some unnecessary creation of string objects when
writing built-in functions.
BUG=angleproject:1682
TEST=angle_unittests, angle_end2end_tests, WebGL conformance tests
Change-Id: I89b2ef222bf5af479d4977417f320789b58ace85
Reviewed-on: https://chromium-review.googlesource.com/424552
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1754ba0d
|
2017-01-02T16:28:43
|
|
Remove unsupported test configs.
The ES3 D3D11 FL 10.0 configs won't ever work, and the Vulkan ES3
config won't be supported for some time.
BUG=None
Change-Id: I9bb10da607f3a993fb0f9ec580058e5918969dac
Reviewed-on: https://chromium-review.googlesource.com/424070
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e180559f
|
2017-01-02T16:41:20
|
|
Use GetOperatorString when writing GLSL built-in function calls
GetOperatorString is now used when writing GLSL for built-in calls
that fall under TIntermAggregate. Component wise and not component
wise TOperator enums are disambiguated from each other.
BUG=angleproject:1682
TEST=angle_unittests, angle_end2end_tests, WebGL conformance tests
Change-Id: I861f1e94eb695eb712592df99705848b442ef07b
Reviewed-on: https://chromium-review.googlesource.com/424532
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
d7c5b0aa
|
2016-07-27T14:04:43
|
|
Add support for barriers in the compiler
The patch adds support for barriers in vertex, fragment and compute
shaders.
BUG:angleproject:1442
TEST:angle_unittests
Change-Id: Ic85c3337911851a93a3f56bd935774181600eddd
Reviewed-on: https://chromium-review.googlesource.com/380641
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0448ec84
|
2016-12-23T13:41:47
|
|
Vulkan: Enable validation layers on request.
Also adds the build files for the Vulkan layers.
The layers are enabled by default for the tests.
BUG=angleproject:1319
Change-Id: I0b442b36312a1299a932922e1c4e39f00801de49
Reviewed-on: https://chromium-review.googlesource.com/367751
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b22615de
|
2016-12-23T13:21:04
|
|
Suppress Intel program binary test on Win/OpenGL.
We might need to disable binaries on OpenGL Windows Intel at some
point, or make a workaround for this particular bug.
BUG=angleproject:1637
Change-Id: If9f73725a01f29f1148cff68d15b228e5841a2f8
Reviewed-on: https://chromium-review.googlesource.com/423234
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
192745a7
|
2016-12-22T15:58:21
|
|
Add varying packing validation for WebGL.
This CL moves the varying packing from the D3D layer up to Program.
This is necessary for WebGL validation, and gives us consistency
for the various back-ends. There may be some additional cleanup work
on the VaryingPacking class, because it does some work that is D3D-
specific.
WebGL requires strict varying packing. Instead of allowing success
unconditionally, it's an explicit error to succeed to pack a set of
varyings that the sample algorithm would fail to pack.
Introduce a new packing mode option to the varying packing class to
handle this different packing style, while keeping our old more
relaxed packing method for ES code.
BUG=angleproject:1675
Change-Id: I674ae685ba573cc2ad7d9dfb7441efa8cb2d55fc
Reviewed-on: https://chromium-review.googlesource.com/423254
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
1da9193f
|
2016-12-22T15:14:59
|
|
Disable the flaky expectation in TimerQueriesTest.TimeElapsed.
BUG=676689
Change-Id: I5cf6fe7573d69a52b1c33f70a78f081ee833d1b5
Reviewed-on: https://chromium-review.googlesource.com/423388
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
506fc9c9
|
2016-12-21T16:53:33
|
|
Add test for WebGL compatibility restriction on GL_FIXED and max stride
BUG=angleproject:1523
Change-Id: If3ab8fa9d7e80f7abb2f4ac864a936e93dfd902c
Reviewed-on: https://chromium-review.googlesource.com/422963
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
66a41a28
|
2016-12-15T16:45:05
|
|
Generate errors when read buffers are missing in BlitFramebuffer.
The corresponding gl_tests has been updated too.
BUG=672719
Change-Id: Ief37bc397f7aa065bf99d6ebad0a1b50b1917dac
Reviewed-on: https://chromium-review.googlesource.com/420469
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
51f522f1
|
2016-12-21T15:10:55
|
|
D3D11: Fix program binary crash with UBO bindings.
This crash could occur when saving and loading a program with UBO
bindings that was never used in a draw operation. The fix is to
ensure the D3DLinkedUniforms are properly initialized before we
save the program binary.
BUG=angleproject:1637
Change-Id: I9691e375d19dc628f34f351ae94b68bd0f2f76b8
Reviewed-on: https://chromium-review.googlesource.com/422665
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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|
09b04a2f
|
2016-12-15T13:30:26
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|
Add shader translator support for OVR_multiview
The OVR_multiview and OVR_multiview2 extensions add gl_ViewID_OVR to
shaders. gl_ViewID_OVR can be translated either as is in GLSL output
or as a uniform by setting the SH_TRANSLATE_VIEWID_OVR_AS_UNIFORM
compiler flag.
If WebGL output is selected, the shaders will be validated according
to proposed rules in the WEBGL_multiview spec.
BUG=angleproject:1669
TEST=angle_unittests
Change-Id: I19ea3a6c8b4edb78be03f1a50a96bfef018870d0
Reviewed-on: https://chromium-review.googlesource.com/422848
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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b1d0a255
|
2016-12-19T16:15:54
|
|
WebGL compatibility: add stencil mask and ref restriction
BUG=angleproject:1523
BUG=chromium:668223
Change-Id: I0726769c938fdfd50af0fad1cef1746d4af2a589
Reviewed-on: https://chromium-review.googlesource.com/422084
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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a4ab5804
|
2016-12-19T17:44:22
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|
Remove libEGL dependency on libANGLE
libEGL should use libGLESv2 for EGL implementation,
to prevent libANGLE global variables being duplicated.
BUG=angleproject:1660
Change-Id: I84c1e22fcce8f4a21acfb1fcde0c84ebd77204f8
Reviewed-on: https://chromium-review.googlesource.com/422574
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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2a19313f
|
2016-12-22T00:33:42
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|
Revert "Supress failures for the 16.12.1 Windows AMD D3D11 driver."
This reverts commit e2d0e41fa30879fbd0bf3f2688936dc0293fd79d.
Reason for revert: The driver on these machines has been rolled back to the previous version, so these tests are expected to pass again.
Original change's description:
> Supress failures for the 16.12.1 Windows AMD D3D11 driver.
>
> BUG=676333
>
> Change-Id: I2c29b3dd4ee00bb68575371fe3b1320aad087575
> Reviewed-on: https://chromium-review.googlesource.com/422479
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
>
TBR=geofflang@chromium.org
BUG=676333
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ia2952ef55002201dc8c34a4f45c2483bffbf6f43
Reviewed-on: https://chromium-review.googlesource.com/423126
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
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b8a580a3
|
2016-12-21T14:14:20
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|
Enable building angle_perftests on Linux.
BUG=chromium:675997
Change-Id: I3058892b80ccf61664d023419651fd4aa1dfec2a
Reviewed-on: https://chromium-review.googlesource.com/423111
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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e2d0e41f
|
2016-12-21T12:02:38
|
|
Supress failures for the 16.12.1 Windows AMD D3D11 driver.
BUG=676333
Change-Id: I2c29b3dd4ee00bb68575371fe3b1320aad087575
Reviewed-on: https://chromium-review.googlesource.com/422479
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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e09bd5d3
|
2016-11-29T16:20:35
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|
Vulkan: Add display creation, test and extension.
With this CL we have the ability to create Vulkan test configs and run
basic tests, although the only thing that works is creating a Vulkan
Renderer using the extension.
BUG=angleproject:1319
Change-Id: I8ad17bba01241334be7da16e68fea38762ca6a20
Reviewed-on: https://chromium-review.googlesource.com/367750
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
d9019838
|
2016-12-20T13:58:23
|
|
Fix cast warning in UniformsPerf.cpp.
BUG=None
Change-Id: I28af0d2be5ef545e78b8283d43d14078c0d1b62a
Reviewed-on: https://chromium-review.googlesource.com/422491
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5cdbda17
|
2016-12-20T11:41:56
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|
UniformsPerf: Properly limit maximum uniform vectors.
The uniforms check was not correctly validating vector count instead
of uniform count. Fix this, and reduce the maximum maxtrix uniforms
to fix a crash on the perf bots.
BUG=angleproject:1385
BUG=angleproject:1390
BUG=angleproject:1671
Change-Id: I261477c33639ed516ff6a29b38ab87f89309a7f1
Reviewed-on: https://chromium-review.googlesource.com/422533
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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408293f8
|
2016-12-20T10:11:45
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|
D3D11: Fix stale SRVs with tiny depth textures.
When the tiny depth texture would get re-created on change, it was
not freeing any cached SRVs which were pointing to the old tex.
Fix this by erasing the cache entry if the texure is recreated.
Also include a test which hooks into the workarounds to force
testing on every platform.
Also narrow the workaround to only apply to depth/stencil textures
which use these mips in GL, rather than D3D, where we always create
a full mip chain.
BUG=angleproject:1664
Change-Id: If0ac396b8847e1bf9b50165e5332da573e9bb3e4
Reviewed-on: https://chromium-review.googlesource.com/421567
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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842f23f8
|
2016-12-19T22:37:36
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|
Rename MalformedShaderTest to ShaderValidationTest
Lots of these tests aren't actually testing malformed shaders, so the
name was misleading. ShaderValidationTest reflects the content of the
tests better.
Some test classes that needlessly used different API spec versions are
also merged.
BUG=angleproject:1673
TEST=angle_unittests
Change-Id: Ib842af153a09d3887f9bb857709fd0cd29bcc9c4
Reviewed-on: https://chromium-review.googlesource.com/422368
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
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72fc5547
|
2016-12-19T19:53:29
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|
Add a ShaderCompileTreeTest base class to use in compiler tests
The test class provides facilities for parsing test shader source into
an AST and determining compile status. Compilation flags change for
some of the tests, but this should only have a minor effect on code
coverage - mostly affecting non-core parts such as intermediate
output.
BUG=angleproject:1673
TEST=angle_unittests
Change-Id: I7d0900ef490e021272a27c4b0c938bfee02abf39
Reviewed-on: https://chromium-review.googlesource.com/422367
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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fc5aef40
|
2016-12-19T15:23:49
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|
Add a matrix uniforms perf test.
This test also adds a mode which controls if the uniform data changes
frame-to-frame. Could be useful when we test removing redundant
data checking.
BUG=angleproject:1385
BUG=angleproject:1390
BUG=angleproject:1671
Change-Id: I936702b83f3d7cd97918542b06ecc1372884b412
Reviewed-on: https://chromium-review.googlesource.com/422348
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
77ba408a
|
2016-12-16T12:01:18
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|
Unify Diagnostics interface
Use the same kind of interface for reporting preprocessor errors as
for reporting regular compiler errors, and make global errors like
having too many uniforms also go through Diagnostics. Also don't
create std::string objects unnecessarily.
Includes cleanups of some dead code related to reporting errors.
BUG=angleproject:1670
TEST=angle_unittests
Change-Id: I3ee794d32ddeec1826bdf1b76b558f35259f82c0
Reviewed-on: https://chromium-review.googlesource.com/421527
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
a26c6b7c
|
2016-12-15T11:27:50
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|
Surface: Make the egl::Config part of SurfaceState.
This will be accessible to the Impl, so they won't have to store a
copy of the pointer.
BUG=angleproject:1319
Change-Id: I298a11a243d3d32f4c885273e55162e6862f3e16
Reviewed-on: https://chromium-review.googlesource.com/419697
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
57e6d50e
|
2016-12-09T14:46:39
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|
FramebufferAttachment: make attach(nullptr) work like detach
Otherwise when trying to use a DEPTH texture for DEPTH_STENCIL,
attach(nullptr) gets called but the FramebufferAttachment still returns
true when isAttached is called.
BUG=angleproject:1523
Change-Id: I30b78aff619eb6cd63e0befac886bddc177a2e58
Reviewed-on: https://chromium-review.googlesource.com/418403
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
da6254bf
|
2016-12-14T17:00:36
|
|
Keep track of shader built-in declarations separately per ESSL version
The patch decouples the list of unmangled built-ins' names into levels
based on the ESSL version they are from. This is required
because ESSL31 and above built-ins' names should not conflict with
user-declared functions in ESSL3 shaders.
BUG=angleproject:1666
TEST=angle_unittest
Change-Id: I731918a058629c7b6d9d15eb7eac19ce47280315
Reviewed-on: https://chromium-review.googlesource.com/420324
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
d9671226
|
2016-11-29T16:30:31
|
|
Implement ES3.1 glDraw*Indirect entry points for OpenGL
BUG=angleproject:1595
TEST=dEQP-GLES31.functional.draw_indirect.*
Change-Id: I82f5d0864e70d6e7abdccf5f10330ddfa099ec62
Reviewed-on: https://chromium-review.googlesource.com/417250
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
89c21ea8
|
2016-12-13T17:03:43
|
|
InstancingTest: fix a stack overflow.
BUG=angleproject:1661
Change-Id: Iac7af4aed2782ab839922281d29f1a9861a334e3
Reviewed-on: https://chromium-review.googlesource.com/419758
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
a7d12dc7
|
2016-12-13T15:08:19
|
|
Store uniform block bindings in program binaries.
This affects all back-ends - we weren't saving this. Note that
bindings can only be set after program linking. The spec is fairly
clear in that any programs saved must be loadable and runnable under
the same set of state, which would include block bindings.
Also add validation for zero binary formats in GetProgramBinary.
Also add a workaround for AMD where the block bindings were not
applied properly after link, similarly to our original bug.
This CL also includes a few fixups for GLProgram (raii).
BUG=angleproject:1637
Change-Id: Iae068eb4e1e4c763aa9f9332c033e38708026c8f
Reviewed-on: https://chromium-review.googlesource.com/418393
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e1faacb1
|
2016-12-13T12:42:14
|
|
Don't use logging macros in end2end_tests.
Macros like ASSERT and UNREACHABLE call gl::trace, which at some
point we might want to use to call the angle Platform logging code.
Standalone tests won't easily have access to the platform, so for
now just log errors in other ways.
This also corrects some logic in GLSLTest which was calling
internal methods in libANGLE when it didn't have to.
BUG=angleproject:1660
Change-Id: Idecbd97f2de7916b35bd78f5b7cd02b156ea100d
Reviewed-on: https://chromium-review.googlesource.com/419134
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
da9fb093
|
2016-12-09T17:32:29
|
|
Work around atan(y, x) bug on NVIDIA
atan(y, x) is not always returning expected results on NVIDIA OpenGL
drivers between versions 367 and 375. Work around this by emulating
atan(y, x) using the regular atan(x) function. A fix to the driver is
expected in a future release.
It is most convenient to implement the vector atan(y, x) functions by
using the scalar atan(y, x) function. Support for simple dependencies
between emulated functions is added to BuiltInFunctionEmulator. In the
current implementation one function is allowed to have at most one
other function as its dependency.
BUG=chromium:672380
TEST=angle_end2end_tests
Change-Id: I9eba8b0b7979c7c7eaed353b264932e41830beb1
Reviewed-on: https://chromium-review.googlesource.com/419016
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b8b0122f
|
2016-11-20T23:25:53
|
|
Add compiler support for shared memory
The patch adds handling of the 'shared' qualifier in the shader
compiler.
BUG=angleproject:1442
TEST=angle_unittests
Change-Id: Iaa288026af0faf2a30e40495faa6ea1f5ff02323
Reviewed-on: https://chromium-review.googlesource.com/413200
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
36fd100d
|
2016-12-08T11:30:44
|
|
GLSLTest: test interaction of declaration splitting with other passes
In TranslatorHLSL a number of AST simplifications are done, that must
happen in a precise order for things to be correct:
- First for-loops must be split
- Then multideclarations must be split
- Finally comma operators must be split
This adds tests for interaction between this passes to make sure they
are done in the right order.
BUG=668028
Change-Id: I306915b51011bb5467d117352becfd60cbe77be4
Reviewed-on: https://chromium-review.googlesource.com/417989
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
327411e8
|
2016-12-09T11:09:17
|
|
WebGL_compatibility: disallow client-side arrays
BUG=angleproject:1523
Change-Id: Icd207b2d94c1375c6f3189af42d55eac52b99603
Reviewed-on: https://chromium-review.googlesource.com/418398
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a2c74985
|
2016-12-12T11:20:42
|
|
Don't load binaries across client versions.
BUG=angleproject:523
Change-Id: Id54033dce15f01a0f2891533172acd8b99896e12
Reviewed-on: https://chromium-review.googlesource.com/418240
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f52fe93d
|
2016-12-07T13:39:15
|
|
Work around unary minus operator float issue on Intel Mac 10.11
Result of -float is wrong on Intel Mac 10.11 drivers. Replace -float
with 0.0 - float to work around this issue.
BUG=308366
BUG=672380
Change-Id: I53bc2eda7259fff5805bec39896fc7b7a6eaf665
Reviewed-on: https://chromium-review.googlesource.com/417169
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d0239396
|
2016-10-31T20:01:54
|
|
Fix angle_deqp_egl_tests compilation on Android
BUG=angleproject:1657
Change-Id: I5afb28485bd5ca7bdf7015f5fdcaa84ec3c02b95
Reviewed-on: https://chromium-review.googlesource.com/418710
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
da2f78f9
|
2016-12-10T19:25:18
|
|
Fix compilation after dEQP roll
BUG=chromium:671021
Change-Id: Iee0e7b1b146b53c6324da8e51d70de42487092b5
Reviewed-on: https://chromium-review.googlesource.com/418510
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
e735511d
|
2016-12-09T15:55:29
|
|
Roll dEQP.
Several months of updates. Does not change the build files - will
mean the GPU.FYI bots temporarily break, and possibly there's some
flakiness on the ANGLE trybots and Optional GPU bots until the
correct suppression set is instated.
BUG=chromium:671021
Change-Id: I207be11ed37a9173f53a06554880be6ebcaee5fa
Reviewed-on: https://chromium-review.googlesource.com/418405
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
aecfa8e6
|
2016-12-09T12:47:26
|
|
Constant fold compute shader local work group size
gl_WorkGroupSize should be written into the AST as a constant node
instead of a symbol node. In correct shaders, local size is guaranteed
to have been declared before any references to gl_WorkGroupSize -
otherwise the shader translator was already generating an error.
This ensures that work group size can be used to size arrays as
specified and also works around a crash issue on NVIDIA Linux OpenGL
driver.
BUG=angleproject:1442
TEST=angle_unittests
Change-Id: I9b1a4bff16ecf2c3db1511c3702756346cdd2f6b
Reviewed-on: https://chromium-review.googlesource.com/418735
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
023c2b19
|
2016-12-09T11:47:29
|
|
dEQP-GLES3: Suppress two failing Win/AMD tests.
Might be flaky, more suppressions might be needed.
BUG=angleproject:1633
Change-Id: Ic5665aadb7cbbae82639d206f29a2db859622451
Reviewed-on: https://chromium-review.googlesource.com/418399
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
56a2f95f
|
2016-12-08T12:16:27
|
|
Output infinity and NaN literals correctly in shaders
Previously infinity and NaN resulting from constant folding would be
clamped to finite 32-bit float range when they were written in shader
output. Now they are written as a bit pattern in case the shader
version allows it.
This does not guarantee that NaNs work, but this is fine, since ESSL
3.00.6 spec has very loose requirements when it comes to NaNs.
BUG=angleproject:1654
TEST=angle_end2end_tests
Change-Id: I9997000beeaa8ed22523c22d5cf6929cdfc93f60
Reviewed-on: https://chromium-review.googlesource.com/417301
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2ad1c490
|
2016-12-07T14:46:18
|
|
D3D: Fix overflow in varying packing.
Also add a more robust set of unit tests for this internal class.
Because the GL spec allows for succeess when packing any set of
varyings, it's impossible to write negative end to end tests. This CL
also rewrites our disabled varying packing GLSL tests as unit tests.
BUG=angleproject:1296
BUG=angleproject:1638
Change-Id: I78153742517d5c72ddb13ff59dc44ddc4af42fc2
Reviewed-on: https://chromium-review.googlesource.com/415555
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
dceacf5b
|
2016-12-08T11:29:35
|
|
dEQP: Update multiple test expectations.
Many tests were removed from mustpass at some point, and a couple
were expected to fail but passing. Also update some of the global
skip settings to use DEBUG RELEASE as a catch-all.
BUG=angleproject:989
BUG=angleproject:998
BUG=angleproject:1017
BUG=angleproject:1018
BUG=angleproject:1019
BUG=angleproject:1020
BUG=angleproject:1025
BUG=angleproject:1027
BUG=angleproject:1028
BUG=angleproject:1033
BUG=angleproject:1034
BUG=angleproject:1051
BUG=angleproject:1108
BUG=angleproject:1143
BUG=angleproject:1335
BUG=angleproject:1418
BUG=angleproject:1655
BUG=angleproject:1656
Change-Id: I731d3adeed36509ce69f72e5fcc80d0adc89cb67
Reviewed-on: https://chromium-review.googlesource.com/418063
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
00cf8940
|
2016-12-07T17:26:57
|
|
dEQP-GLES2: Update test expectations.
Many test expectations listed were not in the mustpass list, so
weren't even necessary.
BUG=angleproject:989
BUG=angleproject:1015
BUG=angleproject:1016
BUG=angleproject:1020
BUG=angleproject:1025
BUG=angleproject:1027
BUG=angleproject:1029
BUG=angleproject:1030
BUG=angleproject:1128
Change-Id: Ia18796cb3388e8528b4351cb2c81ff9793a1d250
Reviewed-on: https://chromium-review.googlesource.com/417413
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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9d7d0b14
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2016-11-29T16:30:31
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Add support for GL_DRAW_INDIRECT_BUFFER_BINDING binding point
BUG=angleproject:1595
TEST=dEQP-GLES31.functional.state_query.integer.draw_indirect_buffer_binding*
Change-Id: Ib8f712fdf10411ef0b7b63742d17c3caca99137b
Reviewed-on: https://chromium-review.googlesource.com/416193
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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2d73665d
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2016-11-30T10:37:49
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Handle constant folding arithmetic involving infinity
Constant folding arithmetic operations that involve infinity are now
handled correctly in the cases where the result is infinity or zero.
The implementation mostly relies on C++ to implement IEEE float
arithmetic correctly so that unnecessary overhead is avoided.
Constant folding arithmetic operations that result in overflow now
issue a warning but result in infinity. This is not mandated by the
spec but is a reasonable choice since it is the behavior of the
default IEEE rounding mode.
Constant folding arithmetic operations that result in NaN in IEEE will
generate a warning but the NaN is kept. This is also not mandated by
the spec, but is among the allowed behaviors.
There's no special handling for ESSL 1.00. ESSL 1.00 doesn't really
have the concept of NaN, but since it is not feasible to control
generating NaNs at shader run time either way, it should not be a big
issue if constant folding may generate them as well.
TEST=angle_unittests
BUG=chromium:661857
Change-Id: I06116c6fdd02f224939d4a651e4e62f2fd4c98a8
Reviewed-on: https://chromium-review.googlesource.com/414911
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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b5e997fb
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2016-12-06T10:55:34
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Update ES 3.1 expectations from SKIP to FAIL.
Change "DEBUG RELEASE" modifier to "OPENGL D3D11" to be more specific.
Add D3D11 expectations.
BUG=angleproject:1442
Change-Id: If3a9704e7f16cc473fd6ea410d10eb01ae1a8008
Reviewed-on: https://chromium-review.googlesource.com/416960
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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9f09037b
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2016-12-02T10:20:43
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Change dEQP ES 3.1 expectations from FAIL to SKIP.
UNIMPLEMENTED debug spam was causing the tests time time out. We can mark them
as FAIL again once the dEQP test setup/tear down code doesn't emmit so many
messages.
Implement a couple validation cases for ES 3.1 to greatly reduce the spam.
BUG=angleproject:1647
BUG=angleproject:1442
Change-Id: Ie7b4ac8737a2df1c0ada6ad53154ddf2f37d9c3c
Reviewed-on: https://chromium-review.googlesource.com/415520
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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922cbfcb
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2016-11-25T16:23:18
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common: Add a vector arithmetic helper classes
Change-Id: I2f96baedf10d346eaa150bab04f8f6ca3ba573b9
Reviewed-on: https://chromium-review.googlesource.com/414272
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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f2a6aecf
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2016-12-01T19:48:25
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Suppress flaky TransformFeedbackTest.MultiContext on Intel OSX.
BUG=angleproject:1645
Change-Id: If35d277705ce9f2882d9ba059bd56e494ca9d123
Reviewed-on: https://chromium-review.googlesource.com/415613
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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cfb85358
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2016-12-01T12:39:31
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Suppress flaky test on Intel D3D Windows.
PointSpritesTest.PointWithoutAttributesCompliance:
https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Debug%20%28New%20Intel%29/builds/1741
Showing as failed now that flaky tests are not retried.
BUG=angleproject:1346
Change-Id: Ic0fce361f37394da8771fa82288b0a9206d3a347
Reviewed-on: https://chromium-review.googlesource.com/415448
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0742c8c9
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2016-12-01T11:18:22
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Pass the --deqp-egl-display-type= flag to dEQP tests.
BUG=angleproject:1442
Change-Id: I49299d2345f67b7ed3e2c80db0ec85589fc7583c
Reviewed-on: https://chromium-review.googlesource.com/415526
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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c339c4e5
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2016-11-29T10:37:36
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Split WebGL compatibility into two extensions.
The mechanism for requesting extensions is now a separate extension.
Added a way to query the extensions that support enabling.
BUG=angleproject:1523
Change-Id: I2efaa9f6d67b12ecae325f455404e34ba04d0e7c
Reviewed-on: https://chromium-review.googlesource.com/414529
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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08d4aa93
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2016-11-23T16:15:49
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Refactor constant folding tests
The constant folding test classes are moved into a separate file in
test_utils. This will enable adding multiple test files that use
constant folding test classes, so that constant folding tests can be
organized better.
TEST=angle_unittests
BUG=chromium:661857
Change-Id: I00bf25a4b941bdc1364ff5aa9bee2d571e4b0ea0
Reviewed-on: https://chromium-review.googlesource.com/414910
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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ee9f08c0
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2016-11-16T10:06:10
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Implement ES3.1 glProgramUniform* entry points
BUG=angleproject:1589
TEST=dEQP-GLES31.functional.program_uniform.*
Change-Id: I27fffa755fd277ed918746259cac88ab9e349c41
Reviewed-on: https://chromium-review.googlesource.com/412193
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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51f75c5d
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2016-11-28T18:35:50
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Suppress flaky Win/AMD/GL end2end tests.
These tests became flaky when google test retries are turned off.
BUG=chromium:669196
BUG=angleproject:1643
BUG=angleproject:1541
Change-Id: I7cc10f532662928e5436a4e88a42fc109c00bfe8
Reviewed-on: https://chromium-review.googlesource.com/414216
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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01074255
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2016-11-28T15:55:51
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D3D: Implement multi-thread shader compilation.
Choose to use std::async for now to implement multi-threaded compiles.
This should work across platforms and also be usable for other
threading tasks. Note that std::async does not have a good way to
wait for multiple std::futures. Also the Linux compile of std::async
is broken due to a bug in an old STL version, so disable it on this
platform.
The implementation uses a static polymorphism approach, which should
have very good performance (no virtual calls).
This design leaves the door open for other future implementations,
such as a Win32 thread pool, or one based on angle::Platform.
BUG=angleproject:422
Change-Id: Ia2f13c3af0339efaca1d19b40b3e08ecca61b8e8
Reviewed-on: https://chromium-review.googlesource.com/413712
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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57ce9ea2
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2016-11-24T12:03:14
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Implement EXT_discard_framebuffer for the GL backend.
BUG=angleproject:1634
Change-Id: I3822b99b59d4653e4d9a2c1d3dd16734f2050fae
Reviewed-on: https://chromium-review.googlesource.com/414437
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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f1a2aefc
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2016-11-25T11:03:56
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Test shader built-in corner cases in constant folding tests
IEEE rules for generating zero or infinity are now checked for the
constant folding of several built-in functions except for the cases
where ESSL 3.00.6 explicitly states that the results are undefined.
BUG=chromium:661857
TEST=angle_unittests
Change-Id: I2ce427229a5583039694d060ea6db29c5bdace97
Reviewed-on: https://chromium-review.googlesource.com/414370
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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e018e98c
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2016-11-24T17:25:39
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|
Add test for large UBO readback.
BUG=chromium:660670
Change-Id: I51c7e93f071041663f6b9a39ee75c0cca2264015
Reviewed-on: https://chromium-review.googlesource.com/414447
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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457aa6c8
|
2016-11-22T18:36:31
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Add a shader compile performance test.
BUG=angleproject:422
Change-Id: I10a2192c5c91360a1b7fe5e4d014bcf1fa84c96e
Reviewed-on: https://chromium-review.googlesource.com/413713
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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133a2ecb
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2016-11-17T16:28:03
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Implement CHROMIUM_copy_texture for OpenGL.
This also makes BlitGL work correctly on OpenGL ES (provided vertex
arrays are available)
BUG=angleproject:1356
Change-Id: Icb7cef35bebfe6672220aa0b312ab89187dbf585
Reviewed-on: https://chromium-review.googlesource.com/412452
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f1cf5e63
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2016-11-22T17:36:49
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Prevent stack overflow in macro expansion
Add a configurable limit for how many nested MacroExpander objects can
be created in the preprocessor, so that stack overflow can be
prevented in case of malicious shaders. By default the limit is set to
1000. In unit tests the limit is set lower to make the test run
faster.
Includes refactoring of most of the preprocessor tests so that they
use utility functions provided by the test class instead of repeating
the same code for initializing the preprocessor.
BUG=angleproject:1600
TEST=angle_unittests
Change-Id: I23b5140d9f2dc52df96111650db63150f7238494
Reviewed-on: https://chromium-review.googlesource.com/413986
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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28cb0368
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2016-11-22T15:42:37
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Check for misconfiguration of shader built-ins
Fail compiler initialization if the built-in resources are invalid.
This avoids creating zero-sized arrays out of built-ins into the
symbol table, which could later lead to asserts when these built-ins
were indexed by constants.
BUG=chromium:667468
TEST=angle_unittests
Change-Id: I9553c7c91ea355abb35b9cc6088ee14b40b0922b
Reviewed-on: https://chromium-review.googlesource.com/413037
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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907e4a61
|
2016-11-22T08:40:37
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Suppress Win/AMD/D3D11 dEQP-GLES3 failures.
BUG=angleproject:1633
Change-Id: If8273747ade1cd3530b96006f2445e1dce0ccf00
Reviewed-on: https://chromium-review.googlesource.com/413231
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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78b0c91d
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2016-11-21T14:23:06
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|
Fix infinite recursion in macro expansion
BUG=angleproject:1600
TEST=angle_unittests
Change-Id: I72bf81ec060f36255a0f13b132a4fd69b89672ff
Reviewed-on: https://chromium-review.googlesource.com/412744
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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76cdbd51
|
2016-09-23T16:51:04
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Add basic initialization code for ContextNULL so it can run some tests.
BUG=angleproject:1468
Change-Id: I8dfc9a3c71e5638de22bc9d9a5dadfb495ef23a7
Reviewed-on: https://chromium-review.googlesource.com/388846
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|