|
d5ff4fad
|
2019-04-08T09:25:23
|
|
Add standalone glslang_validator as a download hook.
This change allows us to download a copy of the standalone glslang
validator during gclient runhooks. This decouples run_code_generation
from the version of glslang stored in source tree. This prevents the
error where a developer would run into a code generation conflict due
to a change in version of glslang.
Currently only the Windows version is stored in the tree. A follow-up
CL will add Linux. The validator will only initially support Windows
or Linux.
Documentation for the script is located in tools/glslang/README.md.
This CL also updates the Vulkan shader generation script to use the
new binary for Windows.
Bug: angleproject:3333
Change-Id: Ia6146a283a2bcfdf84c42411d6b5d8bae136bf1b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553823
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5d50678e
|
2019-04-06T15:04:03
|
|
Roll glslang forward 1240db678cae..e06c7e9a515b
Manual roll to unblock the autoroller stuck on presubmit failure.
Bug: None
Change-Id: I97094add66a42154309addea43fe6aa5e1411c43
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1556694
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c7565353
|
2019-04-03T14:03:56
|
|
Vulkan: break dependency to the depthClamp feature
Image clear's masked clear path using a draw call was using this feature
to clear the depth buffer, but this feature is not available on ARM and
some Qualcomm devices.
This change adds a push constant to the vertex shader used in this call
to export the depth clear value, removing the need to rely on depth
clamping.
Bug: angleproject:3241
Change-Id: I565cd5f731c441820e0702e51dfdf02d0bc7de06
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1551522
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
5f388c24
|
2019-03-14T09:54:23
|
|
Vulkan: dEQP-EGL.functional.image.modify.*
Determine the destination internalFormat correctly.
dEQP-EGL.functional.image.modify.renderbuffer_rgb565_tex_subimage_rgb8
dEQP-EGL.functional.image.modify.renderbuffer_rgba4_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.tex_rgb565_tex_subimage_rgb8
dEQP-EGL.functional.image.modify.tex_rgba4_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.tex_rgba8_tex_subimage_rgba5_a1
dEQP-EGL.functional.image.modify.tex_rgba8_tex_subimage_rgba4
dEQP-EGL.functional.image.modify.tex_rgba5_a1_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.tex_rgba5_a1_tex_subimage_rgba4
dEQP-EGL.functional.image.modify.tex_rgba4_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.tex_rgba4_tex_subimage_rgba5_a1
dEQP-EGL.functional.image.modify.renderbuffer_rgba4_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.renderbuffer_rgba4_tex_subimage_rgba5_a1
dEQP-EGL.functional.image.modify.renderbuffer_rgb5_a1_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.renderbuffer_rgb5_a1_tex_subimage_rgba4
Bug: angleproject:3170
Change-Id: Ic9870390b2d4a0dcbe561efd3fb1597faadb7d79
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1524404
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9de3ddb5
|
2019-04-03T16:23:40
|
|
Generate entrypoints for GL_EXT_memory_object_fd & GL_EXT_semaphore_fd
This adds entrypoints for the Linux variants of GL_EXT_memory_object &
GL_EXT_semaphore.
Bug: angleproject:3289
Change-Id: I40de40f27aa82cd9479d5913dac0a7493919bb8f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552026
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7a8c3e5e
|
2019-04-03T14:49:57
|
|
Generate entrypoints for GL_EXT_memory_object & GL_EXT_semaphore
This adds entrypoints for two new extensions that will be useful for
importing external Vulkan objects into ANGLE.
Bug: angleproject:3289
Change-Id: I206dc76eda5c6c8d836db7c6413c5544326aa722
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552024
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
43997017
|
2019-03-30T23:24:01
|
|
Vulkan: fix non-float clear with draw
Instead of using one draw call that clears all attachments, multiple
draw calls are issued that clear a single attachment each. This allows
us to have a manageable number of variations for the ImageClear.frag
shader, now that non-float format support is introduced.
Bug: angleproject:3187
Change-Id: Ic0c1067a396250bd80f31d00cad5a272acff8be8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1545523
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
db4ed317
|
2019-03-29T00:32:45
|
|
Vulkan: glClearBuffer* implementation
Refactors FramebufferVk::clear such that specific render targets could
be cleared, with clear values not necessarily set through glClearColor
etc.
FramebufferVk::clearWithRenderPassOp is modified so that loadOp and
clear values are set after the render pass has been registered in the
graph. This allows multiple glClearBuffer calls to coalesce into the
same render pass.
glClearBuffer calls are then implemented simply as calls to the
refactored clear function with the appropriate parameters.
Bug: angleproject:3187
Change-Id: I2fdfcbea5bf244f63ec981b91caca47f5ee3cd3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1545204
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
04e9e559
|
2019-04-01T14:40:21
|
|
Use revision.h for glslang dirty checks.
This file changes a lot less than git HEAD. And it should guard against
the same changes. Should reduce the instances of developer confusion
regarding run_code_generation being out of data.
Also update the presubmit check to print a more helpful message in the
case where the code does need to be regenerated.
Bug: angleproject:3333
Change-Id: I190dab5be50fc42512bdfc11c2d200f34f3b2092
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1545123
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
3115a0fc
|
2019-03-29T11:55:22
|
|
Sync run_code_generation_hashes.json after glslang autoroll.
Bug: angleproject:3333
Change-Id: Ib21d863ada0d9f23a84647265b692cd5485a064d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1545994
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
02a579e9
|
2019-03-27T14:21:20
|
|
Vulkan: roll Vulkan repos to v1.1.102
Bug: angleproject:3320
Change-Id: Ia24f9bc2499f36c6aab810db00bb6408920222fd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1541719
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9e586a0f
|
2019-03-21T14:24:11
|
|
Prevent vk shader generator from using anything but ANGLE's out.
If ANGLE is inside some other repo but hasn't been built yet, the shader
generator will continue to look for out dirs inside parent repos. Should
only look within the ANGLE repo.
Bug: angleproject:3227
Change-Id: I084414f99eb3db71fe2c7ee4e59206b59f077a5a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1534462
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
3a0e5beb
|
2019-03-20T17:39:51
|
|
run_code_generation.py should fail more gracefully on find out dir.
The script checks a series of conditions, but only fails gracefully if
the first condition fails. If other conditions fails, it will not retry
or output an error message.
Bug: angleproject:3227
Change-Id: Ibb47c2bb1eac90f61f01d87a5051af182816bcad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1533063
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
cf8735dc
|
2019-03-18T16:48:45
|
|
Vulkan: Add support for ETC1
The ETC2 format is backwards compatible with ETC1. ETC1 RGB8 is thus
supported by implicitly using the ETC2 RGB8 Vulkan format.
Bug: angleproject:2670
Change-Id: I59a112da5ed3a0b90f90a8b4c350c94d43b31120
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1520987
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
7d53c60b
|
2019-02-15T21:06:42
|
|
ParallelCompile: use the native extensions
This enhances to use the native parallel compile extensions if
available.
Bug: 873724
Change-Id: I0aaed314accd75e1bfa596b322225b56d729d3a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1475234
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
45938b61
|
2019-03-20T17:07:47
|
|
Fix incorrect glslang git hash.
Bug: angleproject:3227
Change-Id: I3bbdb6956cf97298eff9bd2a766d048f1de4a70f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1531538
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a532570a
|
2019-03-20T10:18:36
|
|
Vulkan: Cleanups to shader generation script.
Fixes the suprious newlines messages. Also prefer a Release directory
when writing shaders for performance. Also adds glslang's git HEAD to
the list of generated hashes. This should ensure we regenerate all
shaders when there's a roll of glslang.
Glslang was rolled prior to this CL. Also update the SPRI-V libs.
Bug: angleproject:3227
Change-Id: I1fd212a08000c08ef41b60c4201edd3ac771f91d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1516512
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
507e8d30
|
2019-03-15T16:49:48
|
|
Add missing entries in texture load functions map
GetLoadFunctionsMap() is expected to cover all possible combinations of
texture internalformat and upload data format. Several of these
combinations were missing, especially w.r.t to compressed types. This
change adds the missing combinations that are hit on any of the
configurations being tested. An assert is added to catch missing
conversion functions in the future.
Bug: angleproject:2670
Change-Id: I793ac2c57f65eeb1cc8da8f1b223f6a9a44c7708
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1524462
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3c1f5a6b
|
2019-03-12T11:18:15
|
|
Include script outputs in run_code_generation.py.
This will prevent incorrect modifications to outputs from being checked
into the repository. Requires a few changes to some generators.
Bug: angleproject:3227
Change-Id: I5285cb78a9d85df155a5272edf8b6b8cd27fc04c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1515212
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0f34f3f2
|
2019-03-11T10:18:57
|
|
Use auto_script in run_code_generation.
Cleans up the generator scripts to prepare for listing outputs in the
generated hashes file. Also reorganizes the scripts somewhat to make
them a bit more maintainable.
Bug: angleproject:3227
Change-Id: If40946c2004941d3f6cd51d5521c7db8cc0b52df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1512052
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
14126505
|
2019-03-06T21:13:20
|
|
Revert "Use a constexpr array for es3 copy conversion table."
This reverts commit f30808db86e31b8b301eb9ec07cfe785d60b6a16.
Reason for revert: build/android/gyp/assert_static_initializers.py thinks this adds a static initializer.
See https://ci.chromium.org/p/chromium/builders/try/android-marshmallow-arm64-rel/208664
Need to revert since this is blocking the roll.
Original change's description:
> Use a constexpr array for es3 copy conversion table.
>
> With the relaxed C++14 constexpr rules allowed in Chromium, we can
> use a constexpr sorted array to store our table data. This can lead
> to very fast lookups while being more maintanable than using auto-
> generator scripts for every lookup table.
>
> Note that to be sure this syntax is permitted, we should land this
> through the bots and let it sit for a little while.
>
> Bug: angleproject:1389
> Change-Id: I9395c40276470108ce3e5786d8f1b8d85462c517
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/777544
> Commit-Queue: Jamie Madill <jmadill@google.com>
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
TBR=ynovikov@chromium.org,jmadill@google.com,syoussefi@chromium.org,jmadill@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:1389
Change-Id: I482729b6f16975896b0e5c29999f9a081056e800
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1506238
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f30808db
|
2019-03-05T10:55:39
|
|
Use a constexpr array for es3 copy conversion table.
With the relaxed C++14 constexpr rules allowed in Chromium, we can
use a constexpr sorted array to store our table data. This can lead
to very fast lookups while being more maintanable than using auto-
generator scripts for every lookup table.
Note that to be sure this syntax is permitted, we should land this
through the bots and let it sit for a little while.
Bug: angleproject:1389
Change-Id: I9395c40276470108ce3e5786d8f1b8d85462c517
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/777544
Commit-Queue: Jamie Madill <jmadill@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
b82d2014
|
2019-03-04T21:01:43
|
|
Revert "Vulkan: Update code hash after roll."
This reverts commit 0e1ce2e553870a1ef0302b2e7e61d4833b2b201b.
Reason for revert: I think this was my fault. Was maybe using an
outdated version locally. Should probably add a presubmit bot to
the CQ.
Original change's description:
> Vulkan: Update code hash after roll.
>
> Bug: angleproject:3905
> Change-Id: I3cd7eecd5f0ab9990fd714d5fab3b94008fb9488
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1498129
> Reviewed-by: Jamie Madill <jmadill@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@google.com>
TBR=jmadill@google.com,syoussefi@chromium.org,jmadill@chromium.org
Change-Id: I387721af7dcbb002d54bd9e785fa782d77cd186d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3905
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1500077
Reviewed-by: Jamie Madill <jmadill@google.com>
Commit-Queue: Jamie Madill <jmadill@google.com>
|
|
0e1ce2e5
|
2019-03-04T10:45:43
|
|
Vulkan: Update code hash after roll.
Bug: angleproject:3905
Change-Id: I3cd7eecd5f0ab9990fd714d5fab3b94008fb9488
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1498129
Reviewed-by: Jamie Madill <jmadill@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@google.com>
|
|
6f1a852f
|
2019-02-26T15:00:54
|
|
Reland "Roll Vulkan repos"
This reverts commit 3805122b0297b8208ff734a3bcdaa12850b60a00.
Reason for revert: The OOM issue that coincidentally happened at the time this CL landed, and for which this CL was reverted, turned out to be irrelevant to this change.
Original change's description:
> Revert "Roll Vulkan repos"
>
> This reverts commit 55ea947c3bdd6c0ef68fc4b9ddbda26889f62622.
>
> Reason for revert: Seems to be causing a memory corruption on Windows/Intel bots.
>
> Original change's description:
> > Roll Vulkan repos
> >
> > Bug: angleproject:3095
> > Change-Id: I6ae9d61304981223f9e2f1869ed32612aa38952c
> > Reviewed-on: https://chromium-review.googlesource.com/c/1405714
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
>
> TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
>
> Change-Id: I61879770c9bb16ac2231b081bda08e6211ba6831
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:3095
> Reviewed-on: https://chromium-review.googlesource.com/c/1470605
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=ynovikov@chromium.org,jmadill@google.com,syoussefi@chromium.org
Bug: angleproject:3095
Change-Id: Iabe8ea215b44c65c4c22b9b158c5dad3ffffdbb0
Reviewed-on: https://chromium-review.googlesource.com/c/1489153
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@google.com>
|
|
76bd848c
|
2019-02-13T13:00:44
|
|
Vulkan: Support ETC, S3TC and BPTC compressed textures
Fixes the format table so the correct Vulkan format for the types are
generated. Additionally, implements CHROMIUM_copy_compressed_texture as
well as other functions relevant to initializing compressed textures.
Bug: angleproject:2670, angleproject:2904
Change-Id: I682d36574262525027cddf8f329515f38cd77dc0
Reviewed-on: https://chromium-review.googlesource.com/c/1468048
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@google.com>
|
|
b9039bf7
|
2019-02-12T15:30:48
|
|
Vulkan: fix numerous formats missing support
Vulkan _SRGB formats have a suffix of _UNORM_SRGB in the corresponding
angle name.
Vulkan A2B10G10R10_*_PACK32 formats have angle names in the form
R10G10B10A2_*.
A16 and A32 formats are emulated similar to A8.
Some formats that are not in the front-end are removed.
Bug: angleproject:2364, angleproject:2405
Change-Id: I00718f450a374912d57d3c00ea167ce486e10aa0
Reviewed-on: https://chromium-review.googlesource.com/c/1468042
Reviewed-by: Jamie Madill <jmadill@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
3805122b
|
2019-02-13T21:21:13
|
|
Revert "Roll Vulkan repos"
This reverts commit 55ea947c3bdd6c0ef68fc4b9ddbda26889f62622.
Reason for revert: Seems to be causing a memory corruption on Windows/Intel bots.
Original change's description:
> Roll Vulkan repos
>
> Bug: angleproject:3095
> Change-Id: I6ae9d61304981223f9e2f1869ed32612aa38952c
> Reviewed-on: https://chromium-review.googlesource.com/c/1405714
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: I61879770c9bb16ac2231b081bda08e6211ba6831
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3095
Reviewed-on: https://chromium-review.googlesource.com/c/1470605
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
55ea947c
|
2019-01-10T14:25:29
|
|
Roll Vulkan repos
Bug: angleproject:3095
Change-Id: I6ae9d61304981223f9e2f1869ed32612aa38952c
Reviewed-on: https://chromium-review.googlesource.com/c/1405714
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
2b0553ce
|
2019-02-08T10:07:21
|
|
Implement EXT_instanced_arrays
Bug: angleproject:3015
Change-Id: Ib01cc5e0df6db27981cb843a6bd386de5d10c2db
Reviewed-on: https://chromium-review.googlesource.com/c/1452740
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c09ae15c
|
2019-02-01T14:16:32
|
|
Enable -Wextra-semi and -Wextra-semi-stmt.
This will prevent users from accidentally making semicolon errors in
the future.
Bug: chromium:926235
Change-Id: I79a6fa376fb1ad8f0fcf1b65b1f572a035d1f4e9
Reviewed-on: https://chromium-review.googlesource.com/c/1446493
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5313c8a8
|
2019-01-14T17:02:52
|
|
Implement EGL_KHR_fence_sync and EGL_KHR_wait_sync
EGL_KHR_fence_sync introduces the EGLSync object and associated
create/destroy/clientWait functions. EGL_KHR_wait_sync adds the
serverWait function on top of that.
Bug: angleproject:2466
Change-Id: Iebb239a85c4471ea18b3c3a8a83b793af555e31d
Reviewed-on: https://chromium-review.googlesource.com/c/1412261
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
465d6090
|
2019-01-02T16:21:18
|
|
Add GL_ANGLE_provoking_vertex on D3D11 and GL.
This extension is a subset of GL_ARB_provoking_vertex without the
QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION query.
Bug: angleproject:2829
Change-Id: I907a4d16b7b13d3bbfb948842091eedd7b6a8b77
Reviewed-on: https://chromium-review.googlesource.com/c/1410289
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dd34b3b9
|
2019-01-16T09:59:54
|
|
Pack VertexAttribType enum.
This improves performance slightly in vertex array format checks.
Instead of needing to switch on GLenum values we can use packed arrays
and tables to determine the values we need.
Does not significantly affect performance but will enable future work.
Bug: angleproject:3074
Change-Id: I6f4821a463e9b41fe3f8c8967eb3ed4c1d6b84be
Reviewed-on: https://chromium-review.googlesource.com/c/1393903
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ab2bfa81
|
2019-01-15T19:06:47
|
|
Enable Chromium clang style plugin for libANGLE.
This fixes a few style warnings:
* auto should not deduce to raw pointer type
* inlined virtual methods are not allowed
* non-trivial constructors and destructors should be explicit
* inlined non-trivial constructors should not be in-class
* missing override keywords
Bug: angleproject:3069
Change-Id: I3b3e55683691da3ebf6da06a5d3c729c71b6ee53
Reviewed-on: https://chromium-review.googlesource.com/c/1407640
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
55f20f68
|
2019-01-14T15:44:25
|
|
Fix generate_loader.py
The message printed by the #error macro should be enclosed in marks
for gcc.
Bug: angleproject:2995
Change-Id: I5d8ebb28ef5e225eb88990642b6b58936cad4369
Reviewed-on: https://chromium-review.googlesource.com/c/1407542
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
|
|
4f3b207d
|
2019-01-01T14:48:25
|
|
Vulkan: Shader path for texture-to-texture copy
This change implements glCopy[Sub]TextureCHROMIUM in GPU. As with the
previous change implementing glCopyTex[Sub]Image2D, it currently only
selects the shader path if the texture is already defined.
Bug: angleproject:2958
Change-Id: Ia1b5625f92e6c9f91807c9b601e5c34d2d5e5c30
Reviewed-on: https://chromium-review.googlesource.com/c/1392394
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
dbc605ce
|
2019-01-04T16:39:14
|
|
Vulkan: Optimize VBO state changes.
Also has some minor optimizations for the front-end.
12% improvement on the Vulkan VBO change test.
Bug: angleproject:3014
Change-Id: I38e1a8194edfc14bfe57424be348cb9688e928f4
Reviewed-on: https://chromium-review.googlesource.com/c/1369286
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e4109f27
|
2018-12-13T16:25:53
|
|
WebGL: validate texture format matches sampler type
WebGL requires that drawing produces INVALID_OPERATION if a texture's
format doesn't match the sampler type it is bound to. This is a little
confusing because samplers have two attributes that could be called
"type": addressing mode (2D/3D/Cube), and component format
(float/signed/unsigned/shadow). ANGLE already handled checking the
addressing mode; this change adds checking for the component format.
Fixes WebGL conformance test
conformance2/uniforms/incompatible-texture-type-for-sampler.html
Bug: chromium:809237
Change-Id: I52ebfecd92625e3ee10274cb5f548d7e53de72dd
Reviewed-on: https://chromium-review.googlesource.com/c/1377611
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
1f56ed2a
|
2019-01-03T15:24:22
|
|
Add WGLWindow and WGL test configs.
WGLWindow lets us use a Windows driver's bindings instead of ANGLE.
This only works if the underlying driver supports OpenGL ES
compatibility.
Also adds the WGL headers, WGL XML, and a specialized WGL loader.
Because of a small driver issue with NVIDIA I added a retry for the WGL
Window initialization.
Bug: angleproject:2995
Change-Id: Ie5148ece470dd03df33015f4919ad1fa79a859ec
Reviewed-on: https://chromium-review.googlesource.com/c/1366021
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ba319ba3
|
2018-12-29T10:29:33
|
|
Re-land "Load entry points dynamically in tests and samples."
Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL
headers.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57
Reviewed-on: https://chromium-review.googlesource.com/c/1392382
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9f088621
|
2018-12-29T20:46:15
|
|
Revert "Load entry points dynamically in tests and samples."
This reverts commit 03923558a7103827ffec6a4d2a1453ed91f01c6f.
Reason for revert: fails compilation on Android, ChromeOS and Fuchsia during roll https://chromium-review.googlesource.com/c/chromium/src/+/1392624
Original change's description:
> Load entry points dynamically in tests and samples.
>
> This CL adds a dynamic loader generator based on XML files. It also
> refactors the entry point generation script to move the XML parsing
> into a helper class.
>
> Additionally this includes a new GLES 1.0 base header. The new
> header allows for function pointer types and hiding prototypes.
>
> All tests and samples now load ANGLE dynamically. In the future this
> will be extended to load entry points from the driver directly when
> possible. This will allow us to perform more accurate A/B testing.
>
> The new build configuration leads to some tests having more warnings
> applied. The CL includes fixes for the new warnings.
>
> Bug: angleproject:2995
> Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
> Reviewed-on: https://chromium-review.googlesource.com/c/1359516
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: I902bec2d733c2b879be29c02ab52a0b7d4eaa077
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2995
Reviewed-on: https://chromium-review.googlesource.com/c/1392381
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
03923558
|
2018-12-29T10:29:33
|
|
Load entry points dynamically in tests and samples.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
Reviewed-on: https://chromium-review.googlesource.com/c/1359516
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
cb9609fe
|
2018-12-26T00:52:44
|
|
Optimize glDrawElements performance
A call to glDrawElements results in a calling depth of up to 4
* glDrawElements
* gl::Context::DrawElements
* rx::ContextGL::DrawElements
* VertexArrayGL::syncDrawState.
Each function call has to save/restore a lot of registers which
results in a stall in the prologue of rx::ContextGL::DrawElements
due to memory bandwidth limitations.
The main change is the function gl::Context::DrawElements being
inlined to reduce the calling depth by one. In addition the call
to ContextGL::syncDrawElementsState is now protected so that it
gets called only if it's required. Finally a few small getter
functions have been inlined where the calling code was bigger
than the actual function.
In total this change improves performance of the
DrawElementsPerfBenchmark.Run/gl benchmark by 16%.
Bug: angleproject:2966
Change-Id: I423d18452f2f5b520ab52850fda2054e1da86991
Reviewed-on: https://chromium-review.googlesource.com/c/1389988
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Markus Tavenrath <matavenrath@nvidia.com>
|
|
4638dc9d
|
2018-12-17T13:13:49
|
|
Re-land "Load correct libGLESv2 on Linux and Mac."
Re-land fixes build to ensure commit_id is built before libEGL.
libEGL was implicitly loading libGLESv2 on startup. This is bad
because on platforms like Linux and Mac we could sometimes use the
incorrect rpath. This in turn meant we needed workarounds like using
"_angle" extensions to our shared objects to get the correct loading
behaviour.
Fix this by loading libGLESv2 dynamically in libEGL. We build the
loader automatically from egl.xml. The loader itself is lazily
initialized on every EGL entry point call. This is necessary because
on Linux, etc, there is no equivalent to Windows' DLLMain.
We also use an EGL.h with different generation options so we have the
proper function pointer types. A README is included for instructions
on how to regenerate EGL.h.
The entry point generation script is refactored into a helper class
that is used in the loader generator. Also adds the libGLESv2 versions
of the EGL entry points in the DEF file on Windows. This allows them to
be imported properly in 32-bit configurations.
Also fixes up some errors in ANGLE's entry point definitions. Also
includes a clang-format disable rule for the Khronos headers.
This CL will help us to run ANGLE tests against native drivers.
Bug: angleproject:2871
Bug: chromium:915731
Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab
Reviewed-on: https://chromium-review.googlesource.com/c/1380511
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
175d918a
|
2018-12-16T19:53:23
|
|
Revert "Load correct libGLESv2 on Linux and Mac."
This reverts commit dd815b623e60a1e1550f328104ffcd7caf20fde1.
Reason for revert: Broke https://luci-milo.appspot.com/p/chromium/builders/luci.chromium.ci/win-rel/8006
Original change's description:
> Load correct libGLESv2 on Linux and Mac.
>
> libEGL was implicitly loading libGLESv2 on startup. This is bad
> because on platforms like Linux and Mac we could sometimes use the
> incorrect rpath. This in turn meant we needed workarounds like using
> "_angle" extensions to our shared objects to get the correct loading
> behaviour.
>
> Fix this by loading libGLESv2 dynamically in libEGL. We build the
> loader automatically from egl.xml. The loader itself is lazily
> initialized on every EGL entry point call. This is necessary because
> on Linux, etc, there is no equivalent to Windows' DLLMain.
>
> We also use an EGL.h with different generation options so we have the
> proper function pointer types. A README is included for instructions
> on how to regenerate EGL.h.
>
> The entry point generation script is refactored into a helper class
> that is used in the loader generator. Also adds the libGLESv2 versions
> of the EGL entry points in the DEF file on Windows. This allows them to
> be imported properly in 32-bit configurations.
>
> Also fixes up some errors in ANGLE's entry point definitions. Also
> includes a clang-format disable rule for the Khronos headers.
>
> This CL will help us to run ANGLE tests against native drivers.
>
> Bug: angleproject:2871
> Change-Id: Id6ecf969308f17b1be4083538428c9c1a1836572
> Reviewed-on: https://chromium-review.googlesource.com/c/1370725
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org
Change-Id: I921b3c45435ab4f05cbc2d1c1172b4185d6257b0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2871
Reviewed-on: https://chromium-review.googlesource.com/c/1378887
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
dd815b62
|
2018-12-15T10:39:00
|
|
Load correct libGLESv2 on Linux and Mac.
libEGL was implicitly loading libGLESv2 on startup. This is bad
because on platforms like Linux and Mac we could sometimes use the
incorrect rpath. This in turn meant we needed workarounds like using
"_angle" extensions to our shared objects to get the correct loading
behaviour.
Fix this by loading libGLESv2 dynamically in libEGL. We build the
loader automatically from egl.xml. The loader itself is lazily
initialized on every EGL entry point call. This is necessary because
on Linux, etc, there is no equivalent to Windows' DLLMain.
We also use an EGL.h with different generation options so we have the
proper function pointer types. A README is included for instructions
on how to regenerate EGL.h.
The entry point generation script is refactored into a helper class
that is used in the loader generator. Also adds the libGLESv2 versions
of the EGL entry points in the DEF file on Windows. This allows them to
be imported properly in 32-bit configurations.
Also fixes up some errors in ANGLE's entry point definitions. Also
includes a clang-format disable rule for the Khronos headers.
This CL will help us to run ANGLE tests against native drivers.
Bug: angleproject:2871
Change-Id: Id6ecf969308f17b1be4083538428c9c1a1836572
Reviewed-on: https://chromium-review.googlesource.com/c/1370725
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
dfaccbc0
|
2018-12-13T23:43:52
|
|
Clean up Windows DEF file generation.
Ordinal numbers weren't necessary. It's a legacy function from Win16.
Also refactor the def file generator to be much simpler.
Will be helpful for adding the libGLESv2 EGL entry points to the DEF
files. This will enable loading the right GLES libs on Linux and Mac
once we break the link dependency of libEGL on libGLESv2.
Bug: angleproject:2871
Bug: angleproject:2621
Change-Id: Ia2585323b076446af55359d875a6b67bcdc4d6f9
Reviewed-on: https://chromium-review.googlesource.com/c/1372378
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
611bbaab
|
2018-12-06T01:59:53
|
|
Vulkan: Convert vertex attributes in compute
In this commit, VertexArrayVk::convertVertexBuffer() is renamed to
VertexArrayVk::convertVertexBufferCpu() to explicitly show it does a CPU
readback. A new VertexArrayVk::convertVertexBuffer() function is added
that has the same functionality in gpu (with some assumptions, where the
CPU fallback is used should those assumptions fail). Currently, the
only requirement is that buffer offset/stride are divided by the
component size.
ConvertVertex.comp is the shader responsible for this conversion, and it
implements the functionality in renderer/copyvertex.inc, minus a few
functions that are not used in the Vulkan backend.
Bug: angleproject:2958, angleproject:3009
Change-Id: I8ec9a5f4672509bcf7b9e352cd27663970ad4653
Reviewed-on: https://chromium-review.googlesource.com/c/1364451
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
149eb33b
|
2018-12-08T14:53:49
|
|
Vulkan: add possibility to build subset of shaders
As the number of internal shaders grow, it's helpful in development time
to be able to build variations of a specific shader, instead of building
everything every time.
With this commit, one can do:
$ python gen_vk_internal_shaders.py SubString
which will result in compilation of shaders whose name matches the glob
*SubString*.
Bug: angleproject:2958
Change-Id: I3b18d7e32e2ec4317531a7655eb2c6148cea177b
Reviewed-on: https://chromium-review.googlesource.com/c/1369285
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
153e0224
|
2018-12-07T13:31:31
|
|
Add gl_DrawID emulation for ESSL3 with ANGLE_multi_draw
Bug: chromium:890539
Change-Id: I3d9a9429608afb454f076013f3ed844e115c56cc
Reviewed-on: https://chromium-review.googlesource.com/c/1368784
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
|
|
7c985f5c
|
2018-11-29T18:16:17
|
|
Make angle::Result an enum.
This moves away from a class type to a value type. This should improve
performance when using angle::Result as a return value. Previously the
generated code would return a pointer instead of a value.
Improves performance in the most targeted microbenchmark by 10%. In
more realistic scanarios it will have a smaller improvement. Also
simplifies the class implementation and usage.
Includes some unrelated code generation changes.
Bug: angleproject:2491
Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa
Reviewed-on: https://chromium-review.googlesource.com/c/1356139
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d300548f
|
2018-12-05T14:04:09
|
|
Add ANGLE_multi_draw entrypoints to proc table
Bug: chromium:890539
Change-Id: Iddd4b02d218ea11ccd77de139fd060bed4996bc2
Reviewed-on: https://chromium-review.googlesource.com/c/1363931
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8f1b7a66
|
2018-11-14T16:02:54
|
|
Vulkan: Add DispatchUtilsVK
This class provides a set of compute-based internal utilities.
Currently, buffer clear and copy are implemented. Other possibilities
include more efficient mip map generation, or specialized texture
operations.
VertexArrayVk::updateIndexTranslation() is updated to convert the
GL_UNSIGNED_BYTE index buffer to a GL_UNSIGNED_SHORT one using this
class to avoid a CPU readback.
The vk::Format class is augmented with a few flags (IsInt, IsUnsigned)
to be able to select the appropriate shader based on the format (float,
int or uint).
Bug: angleproject:2958,angleproject:3003
Change-Id: Ie35519deb3c32a3da5ccf74080c70092c9287f0a
Reviewed-on: https://chromium-review.googlesource.com/c/1336307
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
df8c1053
|
2018-11-29T11:49:45
|
|
Vulkan: Uber-shader generated code optimization
Refactors code out of generated functions into a common function and
simplifies assertions.
Bug: angleproject:2958
Change-Id: I896c2304c3ac1e043c16f9ecf81fa8b72a6b87c0
Reviewed-on: https://chromium-review.googlesource.com/c/1355501
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8dc27f99
|
2018-11-29T11:45:44
|
|
Use packed enum for DrawElementsType.
The packing and unpacking take a few extra instructions. But it
completely obviates the need for any switches in the validation code.
Speed is slightly faster or the similar depending on the back-end.
Also add gl_angle_ext.xml to GL entry point generator inputs. This was
missing and would cause the code generation to miss certain changes.
Bug: angleproject:2985
Change-Id: I1ea41a71db71135000166ead8305ec42d22ff7b3
Reviewed-on: https://chromium-review.googlesource.com/c/1351729
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a1442ecd
|
2018-11-26T12:48:10
|
|
Vulkan: Uber-shader support
For each internal shader, there is now possibly a companion .json file
that defines shader variations. The variations consist of a set of
flags and a set of enums. Each enum defines a variation that takes one
of a few values. Flags are shorthands for 2-value enums.
In the shader code, #if can be used to change the shader based on
variations derived from flags and enums. On the C++ side, those
variations are combined into an index and the appropriate shader is
retrieved from a table.
Bug: angleproject:2958
Change-Id: Ic4fc7061adb20c047c26624305285e3005092aab
Reviewed-on: https://chromium-review.googlesource.com/c/1351117
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7310da33
|
2018-11-05T14:40:01
|
|
Implement GetMultismaplefvANGLE and SampleMaskiANGLE of texture multisample extension
This patch adds GetMultismaplefvANGLE and SampleMaskiANGLE api.
TEST=TextureMultisampleTest.CheckSamplePositions*
TEST=NegativeTextureMultisampleTest.Negtive*
BUG=angleproject:2275
Change-Id: Ib1e8b856059229bbe88328a28cf2a892f4673214
Reviewed-on: https://chromium-review.googlesource.com/c/1319252
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
752d220a
|
2018-11-27T13:29:48
|
|
Use flat enum for PrimitiveMode.
The GLenum was already mostly packed. There were just a few missing
values because of the exclusion of things like GL_QUADS and GL_POLYGON
from GLES.
Also update the PackedEnumMap initialization to take an intializer.
The initializer is a list of key/values which is much more robust to
changes in the packed map.
Improves draw call speed slightly as there is no conversion needed any
more for the mode enum.
Bug: angleproject:2966
Change-Id: Icae658272c6234f29335f6a57a63cf341cf5b2a0
Reviewed-on: https://chromium-review.googlesource.com/c/1346529
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
778bf09d
|
2018-11-14T09:54:36
|
|
Auto-generate validation headers.
This will make them easier to maintain. Add to add new features.
Bug: angleproject:2964
Change-Id: I8c1f92e0d0ca15fc4f555f6c537fa9311320ef7d
Reviewed-on: https://chromium-review.googlesource.com/c/1334429
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
526392dd
|
2018-11-16T09:35:14
|
|
Use angle::Result in front-end (Part 9)
This removes the ANGLE_TRY_HANDLE macro. Also the internal uses of
gl::ErrorStreamBase. There are remaining uses in the validation code.
Further progress will be blocked on removing egl::Error and the use
of gl::Error in the validation layer.
Also reduces binary size by up to 4k.
Bug: angleproject:2491
Change-Id: I3e0481f99738f9f24256c10e73f3efcce9826a35
Reviewed-on: https://chromium-review.googlesource.com/c/1334427
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
b77884b7
|
2018-10-10T09:07:12
|
|
Autogenerate Repeated Portions of Blit11
Introduces a script to generate Blit11's
BlitShaderType enum and shader mapping functions.
Bug: angleproject:2870
Change-Id: I5b704f55bdde1706614a519ecb0ee3756f7799e0
Reviewed-on: https://chromium-review.googlesource.com/c/1273725
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
1bf18ce9
|
2018-10-19T15:34:02
|
|
Implement GL_ANGLE_multi_draw
This patch adds entrypoints glMultiDrawArraysANGLE,
glMultiDrawElementsANGLE, glMultiDrawArraysInstancedANGLE,
annd glMultiDrawElementsInstancedANGLE
Bug: chromium:890539
Change-Id: Ic9c374c53892460f44ca6e73a253b78473ac2dff
Reviewed-on: https://chromium-review.googlesource.com/c/1282268
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
|
|
6ba22ee1
|
2018-10-26T16:15:40
|
|
GL: Implement EGL_ANDROID_get_frame_timestamps.
BUG=angleproject:2936
Change-Id: I758d797d185b2de330cce3401bfeef76c7df590e
Reviewed-on: https://chromium-review.googlesource.com/c/1302836
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
c0b6c639
|
2018-09-06T15:02:04
|
|
Implement GetTexLevelParameter api of texture multisample extension
This patch adds GetTexLevelParameterivANGLE and GetTexLevelParameterfvANGLE.
TEST=TextureMultisampleTest.GetTexLevelParameter*
TEST=NegativeTextureMultisampleTest.Negtive*
BUG=angleproject:2275
Change-Id: Id702ba31df36ab65f46b697d480b5bf01b87e360
Reviewed-on: https://chromium-review.googlesource.com/c/1295830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
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|
77abad8d
|
2018-10-25T17:03:48
|
|
Remove Context::gatherParams.
This won't be used in the future. It saves a few instructions on each
entry point.
Also refactors a bit of touched code. Also adds in a missed entry
point: "glTexStorage2DMultisampleANGLE".
Removes related code and moves remaining helper code in params.h into a
new file entry_point_utils.h.
In total this patch series reduces overhead by up to 5%.
Bug: angleproject:2933
Change-Id: Ifb49564597cde6ba82dfc3e185227619fdc62612
Reviewed-on: https://chromium-review.googlesource.com/c/1299478
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
fefaba5b
|
2018-10-26T16:16:53
|
|
Regenerate hashes for the builtin symbol table.
BUG=chromium:890539
Change-Id: Ia5bdf652dc37a466560071b4fe2cdc7d89ff941f
Reviewed-on: https://chromium-review.googlesource.com/c/1302837
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
e357535f
|
2018-10-26T15:08:56
|
|
Fix entry points.
A race broke the ANGLE tree due to an entry point formatting change.
Bug: angleproject:2890
Bug: angleproject:2928
Change-Id: I08cc4e13c9d5bd1888c0d891113d3042759d43dc
Reviewed-on: https://chromium-review.googlesource.com/c/1302534
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b8543630
|
2018-10-02T19:46:14
|
|
Support GL_OES_texture_border_clamp
Added support for GL_TEXTURE_BORDER_COLOR and GL_CLAMP_TO_BORDER in
OpenGL/OpenGLES, Direct3D9 and Direct3D11 backends.
For integer textures in OpenGLES3 contexts these additional entry points
are available now:
void glTexParameterIivOES(enum target, enum pname, const int *params);
void glTexParameterIuivOES(enum target, enum pname, const uint *params);
void glGetTexParameterIivOES(enum target, enum pname, int *params);
void glGetTexParameterIuivOES(enum target, enum pname, uint *params);
void glSamplerParameterIivOES(uint sampler, enum pname, const int *params);
void glSamplerParameterIuivOES(uint sampler, enum pname, const uint *params);
void glGetSamplerParameterIivOES(uint sampler, enum pname, int *params);
void glGetSamplerParameterIuivOES(uint sampler, enum pname, uint *params);
BUG=angleproject:2890
TEST=angle_end2end_tests.TextureBorderClamp*
Change-Id: Iee3eeb399d8d7851b3b30694ad8f21a2111f5828
Reviewed-on: https://chromium-review.googlesource.com/c/1257824
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c4533eae
|
2018-09-19T15:23:29
|
|
Enable ANGLE_texture_multisample in glsl in es 3.0
Enable gsampler2dMS, texelFetch, textureSize in glslang in
es 3.0 if ANGLE_texture_multisample is supported.
Bug: angleproject:2275
TEST=SamplerMultisampleEXTTest.TextureMultisampleEXTEnabled
Change-Id: Ibfa367970db3ae790f3822e57eb50090843dc6db
Reviewed-on: https://chromium-review.googlesource.com/c/867521
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
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|
f2ed2995
|
2018-10-04T13:54:42
|
|
Add support for EXT_texture_compression_bptc
After validation, the enums are simply forwarded to the native
drivers. The BPTC formats are supported on both OpenGL and D3D.
The included test coverage covers the API quite well, but only has
basic coverage for correct decoding of texture data. More coverage for
texture data could be added later.
BUG=angleproject:2869
TEST=angle_end2end_tests
Change-Id: I3de37972dcf13c6fa3fc1bc429a2627523a4a082
Reviewed-on: https://chromium-review.googlesource.com/c/1261675
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0ca09753
|
2018-09-24T11:00:50
|
|
Add GLES3 support for EXT_blend_func_extended
This adds GLES3 API support for EXT_blend_func_extended. The patch
includes the API entrypoints, validation and also implementation on
the desktop GL backend.
Instead of having built-in fragment color variables, ESSL 3.00 has
custom output variables, which can now be bound to either primary or
secondary output color locations. The "index" set to a custom output
variable determines whether it's used a primary or secondary blending
source color.
The shader layout qualifier takes precedence over the bind call. This
is not specified in the EXT spec, but is specified in desktop OpenGL
specs.
BUG=angleproject:1085
TEST=angle_end2end_tests
Change-Id: Ia24e8e5dadcc165e5e8fbd7c653c7fab6217db88
Reviewed-on: https://chromium-review.googlesource.com/c/1249361
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4e6f2aea
|
2018-09-19T11:09:51
|
|
Implement ANGLE_copy_texture_3d Extension
Adds copyTexture3DANGLE and copySubTexture3DANGLE that adds copy
operations on volumetric textures.
Bug: angleproject:2762
Test: angle_end2end_tests
Change-Id: I0076989c2b7ed69abfc73143c325065bdb06a360
Reviewed-on: https://chromium-review.googlesource.com/c/1207216
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
115e8a26
|
2018-09-26T07:51:30
|
|
Vulkan: Store "is packed" in buffer formats.
This more easily allows us to compute the format alignment for use with
the vertex input stage.
Bug: angleproject:2797
Change-Id: If15281ce18fbed743b6a0c843cece4626bc4ce72
Reviewed-on: https://chromium-review.googlesource.com/1245841
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
547edfe2
|
2018-09-25T21:17:56
|
|
Fix angle::Format::ID in gen_dxgi_format_table.py
The dxgi_format_map_autogen.cpp was updated, but the generating script
was missed to submit in https://crrev.com/c/1142299.
Bug: angleproject:2729
Change-Id: I8d726854581d27881a737f12457482ac955e6312
Reviewed-on: https://chromium-review.googlesource.com/1242853
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8a561914
|
2018-09-12T11:03:06
|
|
Pack SamplerState into small struct.
Is much faster for completeness cache checks in syncProgramTextures.
Bug: angleproject:2763
Change-Id: Iffdacbb8a4f6640caa5051643c379a7b4c3311b6
Reviewed-on: https://chromium-review.googlesource.com/1171508
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
6c6be2ce
|
2018-09-10T14:23:57
|
|
Vulkan: add S8_UINT texture fallbacks.
Add two fallbacks for S8_UINT. Enable tests.
BUG=angleproject:2655
Change-Id: If7df23745a8de8a01d86ab6efa3bca67b5227d76
Reviewed-on: https://chromium-review.googlesource.com/1217282
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
3b1fe64f
|
2018-09-04T13:15:35
|
|
Vulkan: allow a list of fallback formats.
Allow a list of fallback formats as well as a single one in the format
map. The first supported format is used. No functional change.
BUG=angleproject:2655
Change-Id: Ica312b7899471a7a65184a6921713b79da056f31
Reviewed-on: https://chromium-review.googlesource.com/1214847
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
dff32a0d
|
2018-08-28T14:35:50
|
|
Support multisample arrays in shader programs
The added tests check that using textureSize() and texelFetch() on
textures with a fixed point format return expected results. texelFetch
is also covered for integer format textures.
dEQP GLES 3.1 tests also cover a variety of multisampled array texture
formats.
BUG=angleproject:2775
TEST=angle_end2end_tests, angle_deqp_gles31_tests
Change-Id: I99b422e24b39e3563ed72f0fb85c9c1907df807d
Reviewed-on: https://chromium-review.googlesource.com/1196521
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b02fc662
|
2018-08-21T09:48:01
|
|
Lock around all EGL and GL calls with a global mutex.
BUG=angleproject:2464
Change-Id: I0231cc84777272f9cf26298c6a137f1ad3fd51d6
Reviewed-on: https://chromium-review.googlesource.com/1183441
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
064458a8
|
2018-08-30T14:02:02
|
|
Remove separate ANGLE_texture_multisample_array
We can just expose OES_texture_storage_multisample_2d_array instead.
The compiler was already changed to accept
OES_texture_storage_multisample_2d_array, and now the change is made
also at the API level.
Out-of-bounds access guarantees provided by ANGLE were the only big
difference between the ANGLE spec and the OES spec, so it's simpler
to just expose the native extension. Safe out-of-bounds accesses can
be guaranteed without having them in the extension spec.
This also adds missing texStorage3DMultisample entry point to the proc
table, which will enable running dEQP tests.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: Idf376ee877a3374a33de177df023f0531ec8f01d
Reviewed-on: https://chromium-review.googlesource.com/1196722
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
f0d0408a
|
2018-08-28T16:02:13
|
|
Use OES_texture_storage_multisample_2d_array
There's an OES extension for multisample texture arrays,
OES_texture_storage_multisample_2d_array. Change references from
ANGLE_texture_multisample_array to the native extension in the shader
compiler.
ANGLE still needs to have robust behavior for out-of-range texel
fetches that's not found in the original extension, but this does not
need to be spelled out in the extension spec.
BUG=angleproject:2775
TEST=angle_unittests
Change-Id: Ie80ae767cc92ccaf7389af28789f45547f86978f
Reviewed-on: https://chromium-review.googlesource.com/1193266
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d310a434
|
2018-08-24T15:40:23
|
|
Add validation and negative tests for multisample arrays
This adds errors for binding and allocating multisample array
textures. New tests in TextureMultisampleTest.cpp check that the
errors are generated as specified.
Tests for querying supported sample counts are also improved and
extended for multisample array textures.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: I6a0fe7ae04bb3d0072f6cbe09026b05e2bc47325
Reviewed-on: https://chromium-review.googlesource.com/1188576
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
89664843
|
2018-08-24T14:45:36
|
|
Add glTexStorage3DMultisampleANGLE entry point
This adds the entry point but does not implement it yet.
The entry point and enums are also added to the gl2ext_angle.h
header file.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: I24c231c52e7cbb13637880b21044e655935b51e8
Reviewed-on: https://chromium-review.googlesource.com/1188575
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
8ca60805
|
2018-08-23T14:10:02
|
|
Add 2D MS array sampler support to compiler
This also places textureSize(gsampler2DMS) correctly in the ESSL 3.10
builtins instead of ESSL 3.00 builtins.
BUG=angleproject:2775
TEST=angle_unittests
Change-Id: Ieb0f7a7424a5558a5569af6d4fcbcc9b12ec9840
Reviewed-on: https://chromium-review.googlesource.com/1186466
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
67c388e6
|
2018-07-19T19:16:11
|
|
Vulkan: support GL_FIXED vertex data.
Override fixed to float, generate code, enable tests.
BUG=angleproject:2405
Change-Id: Ic3e9a31eaf22372023b94081b0f4a83770dcabbe
Reviewed-on: https://chromium-review.googlesource.com/1144455
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b436aac3
|
2018-07-18T17:23:48
|
|
Vulkan: Support inverted blit for depth/stencil.
Depth/stencil formats are packed tightly when reading back Images with
vkCmdCopyImageToBuffer. Same for the reverse. Thus we need to take this
into account when doing our blitWithReadback implementation.
This splits the depth/stencil blit into two separate steps. Fixes all
the remaining blit failures in BlitFramebufferANGLETest.
Bug: angleproject:2673
Change-Id: Ie9f43f782a82b5a0746d00122b24f81088d57c4c
Reviewed-on: https://chromium-review.googlesource.com/1140740
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
db9c69ed
|
2018-07-18T17:23:47
|
|
Make PackPixels take an angle::Format.
This removes the format type parameter from places where it isn't
needed. It also removes the 'write color' functions map. This map was
redundant with the angle::Format write function.
Bug: angleproject:2729
Change-Id: I24e4548a89342237d7ed25180fea156fba51ccab
Reviewed-on: https://chromium-review.googlesource.com/1142300
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ba365939
|
2018-07-18T17:23:46
|
|
Rename angle::Format::ID to angle::FormatID.
This allow for predeclaring the enum. It solves some include dependency
issues.
Bug: angleproject:2729
Change-Id: Ibbbab0796e466c62848404ba277c5f454fd9ac62
Reviewed-on: https://chromium-review.googlesource.com/1142299
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
38971fd1
|
2018-06-28T15:19:18
|
|
Vulkan: Support multiple depth stencil formats for backbuffers.
Since the backbuffer's depth stencil is always emualted, it can support any
depth stencil format.
BUG=angleproject:2692
Change-Id: I29df62bb322c1ac4e9fcd54e4cbc4c219cf12e83
Reviewed-on: https://chromium-review.googlesource.com/1119075
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
799e075a
|
2018-07-17T13:27:21
|
|
Replace D24_UNORM with a packed version.
Adding an explicit X8 channel packs the format into 32 bits. This gives
the correct 4-byte alignment instead of a mysterious 3-byte version.
Bug: angleproject:2729
Change-Id: Id38f74db4ba61c500baeb6526a9d14e1d31d4363
Reviewed-on: https://chromium-review.googlesource.com/1140739
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
419acc8f
|
2018-06-24T19:57:31
|
|
Vulkan: Convert streamed vertex data as needed.
Add two members to vk::Format:
- vertex data copy function
- flag indicating if the function converts or not
Use the function when streaming vertex data so it gets converted if needed.
Add fallbacks for integer formats. These formats will now work everywhere,
as long as they are in client memory, not a buffer object.
Adjust test expectations accordingly.
BUG=angleproject:2405
Change-Id: I677221219d933c35740633a0ab7694293e218177
Reviewed-on: https://chromium-review.googlesource.com/1084328
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d9618bf4
|
2018-06-24T19:57:31
|
|
Vulkan: prepare for buffer format fallbacks.
Generate code for buffer fallbacks as well as texture fallbacks.
No functional change.
BUG=angleproject:2405
Change-Id: I9f30a2cbb3cd9ba1d18474f99cba434b030b0232
Reviewed-on: https://chromium-review.googlesource.com/1113026
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
569b9cb9
|
2018-07-07T21:44:35
|
|
Fix run_code_generation.py hash calculation.
Open files with mode 'r' instead of 'rb' so the hash calculation
produces the same results on Linux and Windows.
Recalculate the hashes and proc_table_autogen.cpp which was out of date.
BUG=angleproject:2711
Change-Id: I31562c96ce36e6df009c44c565fe9a3f1b5ba6c4
Reviewed-on: https://chromium-review.googlesource.com/1128549
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
cb8a921b
|
2018-06-28T12:30:36
|
|
Vulkan: Support RGB/BGR backbuffers emulated on RGBA/BGRA.
BUG=angleproject:2692
BUG=angleproject:2523
BUG=angleproject:2715
BUG=angleproject:2716
Change-Id: I538b385f8b66fb97e176953b0fc4a6299849c005
Reviewed-on: https://chromium-review.googlesource.com/1118713
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
|
|
9a257801
|
2018-07-05T14:31:08
|
|
Write relative paths with forward slashes to the code generation hashes.
This should avoid generating diffs when running the code generation with
different source directories or on different platforms.
BUG=angleproject:2695
Change-Id: I67776883bdbeb867a49bea00f16998c04f7857b4
Reviewed-on: https://chromium-review.googlesource.com/1127355
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
be7e455c
|
2018-07-05T14:47:39
|
|
Vulkan: Regenerate builtin shaders.
BUG=angleproject:2691
Change-Id: Iafb1b4828fa0d54974bfb9d11a436ccaa910b942
Reviewed-on: https://chromium-review.googlesource.com/1127356
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a72f400c
|
2018-06-29T17:05:01
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run_code_generation: Compare hashes instead of mtime.
Using mtime is fundamentally flawed when working with git. Replace
these flaky checks with hash comparisons. The hashes are stored in an
autogenerated json file that will be stored in the repository.
This makes the run_code_generation script robust against any and all
input changes. It also removes the need to track script outputs as
dependencies.
Bug: angleproject:2697
Change-Id: I60f2a87a8680b1f775ad678b05112f5b16c7dde7
Reviewed-on: https://chromium-review.googlesource.com/1120159
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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