|
fb201c5e
|
2019-04-03T14:57:35
|
|
Implement resource management for GL_EXT_memory_object
This implements glCreateMemoryObjectsEXT, glDeleteMemoryObjectsEXT, and
glIsMemoryObjectEXT. It's not possible to do anything useful with them
yet.
Bug: angleproject:3289
Change-Id: I8882b657e9de564b5f97f8dea87838f67b1928f8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552025
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
310294ad
|
2019-04-01T11:01:34
|
|
Add missing copyTexture functions in TextureNULL.
The NULL backend exposes the CHROMIUM_copy_texture extension but would hit
UNIMPLEMENTEDs when trying to call these functions.
BUG=945596
Change-Id: Ia845e48b21e6004946edb47b6f4f0573df1f70a4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1545525
Reviewed-by: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
7d53c60b
|
2019-02-15T21:06:42
|
|
ParallelCompile: use the native extensions
This enhances to use the native parallel compile extensions if
available.
Bug: 873724
Change-Id: I0aaed314accd75e1bfa596b322225b56d729d3a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1475234
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e332e621
|
2019-02-14T12:53:04
|
|
D3D: Asynchronously load program binaries.
Unpack as much of the binary steam as possible before passing the final loading
of the shader programs off to a worker thread. Reporting as many possible link
errors before becoming asynchronous means that linking should only fail due to
unexpected system issues at that point.
This also allows other backends to asynchronously load program binaries.
BUG=angleproject:2857
Change-Id: I587917a3e54522114dabd41d1b14fc491c8fd18a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1473451
Commit-Queue: Jamie Madill <jmadill@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
4d153383
|
2019-02-26T15:08:11
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|
Reland "Vulkan: Implement debug markers"
This reverts commit 0c01e36783b20a0177c653490cb4f8ea4a896075.
Reason for revert: Its dependency that was reverted has now relanded:
https://chromium-review.googlesource.com/c/angle/angle/+/1489153
Original change's description:
> Revert "Vulkan: Implement debug markers"
>
> This reverts commit 983e446921946734fe47217c345a8fe2f079319d.
>
> Reason for revert: Depends on a CL that's reverted: https://chromium-review.googlesource.com/c/angle/angle/+/1470605
>
> Original change's description:
> > Vulkan: Implement debug markers
> >
> > Covers both GL_KHR_debug and GL_EXT_debug_marker.
> >
> > Debug markers are used to specify events or hierarchically categorize a
> > set of commands within the command buffer. When debugging, this allows
> > for quicker navigation to the draw calls of interest, and otherwise
> > provides context to debug output.
> >
> > Bug: angleproject:2853
> > Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10
> > Reviewed-on: https://chromium-review.googlesource.com/c/1403956
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Reviewed-by: Geoff Lang <geofflang@chromium.org>
>
> TBR=geofflang@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
>
> Change-Id: I7fcfc8683195d396aec61848719f52c0fa049ece
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:2853
> Reviewed-on: https://chromium-review.googlesource.com/c/1470606
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=geofflang@chromium.org,jmadill@google.com,syoussefi@chromium.org
Bug: angleproject:2853
Change-Id: Ie19ae103244d54dcf7108d5f61c24e318fc44057
Reviewed-on: https://chromium-review.googlesource.com/c/1489154
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@google.com>
|
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0c01e367
|
2019-02-13T21:27:23
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|
Revert "Vulkan: Implement debug markers"
This reverts commit 983e446921946734fe47217c345a8fe2f079319d.
Reason for revert: Depends on a CL that's reverted: https://chromium-review.googlesource.com/c/angle/angle/+/1470605
Original change's description:
> Vulkan: Implement debug markers
>
> Covers both GL_KHR_debug and GL_EXT_debug_marker.
>
> Debug markers are used to specify events or hierarchically categorize a
> set of commands within the command buffer. When debugging, this allows
> for quicker navigation to the draw calls of interest, and otherwise
> provides context to debug output.
>
> Bug: angleproject:2853
> Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10
> Reviewed-on: https://chromium-review.googlesource.com/c/1403956
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: I7fcfc8683195d396aec61848719f52c0fa049ece
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2853
Reviewed-on: https://chromium-review.googlesource.com/c/1470606
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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983e4469
|
2019-01-18T16:04:50
|
|
Vulkan: Implement debug markers
Covers both GL_KHR_debug and GL_EXT_debug_marker.
Debug markers are used to specify events or hierarchically categorize a
set of commands within the command buffer. When debugging, this allows
for quicker navigation to the draw calls of interest, and otherwise
provides context to debug output.
Bug: angleproject:2853
Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10
Reviewed-on: https://chromium-review.googlesource.com/c/1403956
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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2b0553ce
|
2019-02-08T10:07:21
|
|
Implement EXT_instanced_arrays
Bug: angleproject:3015
Change-Id: Ib01cc5e0df6db27981cb843a6bd386de5d10c2db
Reviewed-on: https://chromium-review.googlesource.com/c/1452740
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9567b0c5
|
2019-01-14T13:45:58
|
|
Clear VAO dirty bits in NULL back-end.
This is the back-end responsibility now.
Bug: chromium:921338
Change-Id: I6181210a80ec7d635382df74d842d8a899ad2894
Reviewed-on: https://chromium-review.googlesource.com/c/1409405
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0c667215
|
2019-01-01T14:40:36
|
|
Pass ErrorSet to ContextImpl constructor.
This removes the need for the setErrorSet method.
Also update some egl::Error TODO bugs.
Bug: angleproject:2491
Change-Id: I0aba07c4a53b579835a88c3dacae294f752e6b17
Reviewed-on: https://chromium-review.googlesource.com/c/1392393
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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c3dc5d48
|
2018-12-30T12:12:04
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|
Merge gl::Context and gl::ContextState.
This reduces the number of indrections when accessing the Extensions
or Caps structures. It will provide a small speed-up to some methods.
It also cleans up the code.
Bug: angleproject:2966
Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685
Reviewed-on: https://chromium-review.googlesource.com/c/1392391
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
|
|
91002266
|
2018-12-12T16:05:24
|
|
Use angle::Result and pass a context pointer to TransformFeedbackImpl
BUG=angleproject:3020
Change-Id: Ib0877dd33f9a8c6ea57976642f1b904258cb6a86
Reviewed-on: https://chromium-review.googlesource.com/c/1374273
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
7c985f5c
|
2018-11-29T18:16:17
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|
Make angle::Result an enum.
This moves away from a class type to a value type. This should improve
performance when using angle::Result as a return value. Previously the
generated code would return a pointer instead of a value.
Improves performance in the most targeted microbenchmark by 10%. In
more realistic scanarios it will have a smaller improvement. Also
simplifies the class implementation and usage.
Includes some unrelated code generation changes.
Bug: angleproject:2491
Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa
Reviewed-on: https://chromium-review.googlesource.com/c/1356139
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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8dc27f99
|
2018-11-29T11:45:44
|
|
Use packed enum for DrawElementsType.
The packing and unpacking take a few extra instructions. But it
completely obviates the need for any switches in the validation code.
Speed is slightly faster or the similar depending on the back-end.
Also add gl_angle_ext.xml to GL entry point generator inputs. This was
missing and would cause the code generation to miss certain changes.
Bug: angleproject:2985
Change-Id: I1ea41a71db71135000166ead8305ec42d22ff7b3
Reviewed-on: https://chromium-review.googlesource.com/c/1351729
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4f6592fa
|
2018-11-27T16:37:45
|
|
Remove gl::Error.
Removes several TODOs. Only egl::Error remains.
Also slightly decreases binary size.
Bug: angleproject:2491
Change-Id: I3a9d1c22eb0884ca9e37362463fddd0083faf826
Reviewed-on: https://chromium-review.googlesource.com/c/1337462
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
b980c563
|
2018-11-27T11:34:27
|
|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
666818ea
|
2018-11-14T09:54:33
|
|
Use angle::Result in front-end (Part 8)
Refactors the gl::Texture class and a few related methods. Also reduces
binary size by up to 4k.
Bug: angleproject:2491
Change-Id: Ib9a69d7f507b0dce35abb17b90532f812bf43214
Reviewed-on: https://chromium-review.googlesource.com/c/1291845
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
b8eec4a4
|
2018-10-18T17:34:38
|
|
Use angle::Result in front-end (Part 7)
Refactors the gl::FenceNV and gl::Sync classes.
Bug: angleproject:2491
Change-Id: I0fe73d1ccf5407f460e173a3061735b330a88511
Reviewed-on: https://chromium-review.googlesource.com/c/1289712
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f4a789f9
|
2018-10-18T16:56:20
|
|
Use angle::Result in front-end (Part 6)
Refactors the gl::Program, gl::Compiler and gl::Query classes.
Bug: angleproject:2491
Change-Id: I96acecdc6af301a89201bd7f5222a180433e5eb2
Reviewed-on: https://chromium-review.googlesource.com/c/1289711
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ae108bd1
|
2018-10-18T15:00:38
|
|
Use angle::Result in front-end (Part 5)
Refactors gl::Buffer and implementation.
Bug: angleproject:2491
Change-Id: Ic6860dac2faf33067965e7117ea8e98dc6a8dc7a
Reviewed-on: https://chromium-review.googlesource.com/c/1283310
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c2328a15
|
2018-10-18T15:00:29
|
|
Use angle::Result in front-end (Part 4)
Handles the gl::Renderbuffer class and its implementation.
Bug: angleproject:2491
Change-Id: I3ef718b492dc39ba640c8f68ed80b536f89ff378
Reviewed-on: https://chromium-review.googlesource.com/c/1283309
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
64b7c4ff
|
2018-10-19T11:38:04
|
|
Use angle::Result in front-end (Part 3)
Handles the gl::Framebuffer class and its implementation.
Bug: angleproject:2491
Change-Id: I3b9c0609e9277264ccdb370596500562df3b7d15
Reviewed-on: https://chromium-review.googlesource.com/c/1280743
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
32643cea
|
2018-10-19T11:38:03
|
|
Use angle::Result in front-end (Part 2)
Handles the gl::Context class and its implementation.
Bug: angleproject:2491
Change-Id: I7b7eb0897d131a194f6b563b7e01756fd7adb7e1
Reviewed-on: https://chromium-review.googlesource.com/c/1280742
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9d0bb3d4
|
2018-10-09T20:29:13
|
|
Pass bit mask to ContextImpl::syncState.
This can be used to mask out inappropriate local dirty bits.
Bug: angleproject:2763
Change-Id: Ie46e464df0dc719c963ff9f7066d42eb5a028262
Reviewed-on: https://chromium-review.googlesource.com/c/1264062
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@google.com>
|
|
6f755b21
|
2018-10-09T12:48:54
|
|
Use angle::Result in front-end. (Part 1)
This covers most of the hot paths used in draw calls. Gives in the
order of a 5% reduction in draw call overhead.
Bug: angleproject:2491
Change-Id: I2d53afb1163eaceed61fb9cd9ce6c1267c85c0fa
Reviewed-on: https://chromium-review.googlesource.com/c/1258149
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
abfbc0fe
|
2018-10-09T12:48:52
|
|
Use angle::Result in allocation and math check macros.
Replace these with ANGLE_CHECK_*_ALLOC and ANGLE_CHECK_*_MATH depending
on the specific error type.
Bug: angleproject:2491
Change-Id: Ic4395101fe701c563ae2b92aa2c55c93b934a7de
Reviewed-on: https://chromium-review.googlesource.com/c/1262737
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
785e8a0b
|
2018-10-04T17:42:00
|
|
Remove gl::LinkResult.
Instead of returning a small struct from LinkProgram calls we use
angle::Result. Linking can have 3 cases:
- the link was successful -> angle::Result::Continue
- the link failed -> angle::Result::Incomplete
- there was an internal error -> angle::Result::Stop
Note that any unexpected Incomplete is still an error. Each function
that accepts Incomplete must check explicitly.
This is the last user of ErrorOrResult.
Bug: angleproject:2491
Change-Id: Idba23be27efe4b561720a4bdd8fe486b40779497
Reviewed-on: https://chromium-review.googlesource.com/c/1255645
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@google.com>
|
|
a155bacf
|
2018-08-16T15:26:39
|
|
ParallelCompile: Parallelize shader translation
This changes to construct a new ShHandle of compiler for each Shader,
and use it to translate the shader source in a background thread.
Bug: chromium:849576
Change-Id: Ib49952c7292321ee6aa1c5996f8f7927f40d8f04
Reviewed-on: https://chromium-review.googlesource.com/1177195
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0d0fb43f
|
2018-09-07T17:43:32
|
|
Pass unpack buffer as explicit parameter to texSubImage.
This allows us to override it in the incomplete texture init. Any
back-end that used incomplete textures was vulnerable to a bug where
the unpack buffer would be used to initialize the incomplete texture.
Bug: chromium:880906
Change-Id: Ica558e4a4d81de9212f0bc6619ccd812a048ad45
Reviewed-on: https://chromium-review.googlesource.com/1214207
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
70aeda49
|
2018-08-20T12:17:40
|
|
Add gl::Program::syncState and dirty bits.
Currently this handles uniform block bindings. Cleans up some logic in D3D.
Bug: angleproject:2747
Change-Id: I8c2989738d50a77d6f6d90a9ff11dceab6d3129c
Reviewed-on: https://chromium-review.googlesource.com/1172085
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3fd614d0
|
2018-08-13T12:21:58
|
|
Refactor Context dependency for resolveCompile
The context parameter of Shader::resolveCompile method causes a bad
impact that many methods in Shader, Program etc. have to have a same
context parameter. By removing it, these methods can be decoupled
from Context.
BUG=chromium:849576
Change-Id: Ia5545ee9dce45794550f6086bc0e6c4707e1276e
Reviewed-on: https://chromium-review.googlesource.com/1172202
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7ae70d8f
|
2018-07-06T13:47:01
|
|
ParallelCompile: Parallelize D3D linking
This adds a new linking state to Program. If a Program is in linking
state, on the one hand the foreground thread may continue issuing more
GL calls, and on the other hand the background linking threads may be
accessing Program internally too. Without a proper constraint there
must be conflicts between them. For this purpose, we block any further
GL calls to Program until it's actually linked. In addition, we
prohibit parallel linking an active program, so that ProgramD3D does
not have to worry about such similar conflicts.
Also changes the WorkerThread to support limiting the number of
concurrently running worker threads.
BUG=chromium:849576
Change-Id: I52618647539323f8bf27201320bdf7301c4982e6
Reviewed-on: https://chromium-review.googlesource.com/1127495
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5188a274
|
2018-07-25T10:53:56
|
|
Pass Context to Query Impl methods.
The Context needed for the error refactor and Vulkan implementation.
Bug: angleproject:2738
Change-Id: Id816b61ebf342c953a320ab29b6386e356dc64e8
Reviewed-on: https://chromium-review.googlesource.com/1150092
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a0691b77
|
2018-07-25T10:41:22
|
|
Pass Context to Fence Impl methods.
This is needed for the error refactoring and also for the Vulkan
implementation.
Bug: angleproject:2738
Change-Id: I4e1bed7f67ef17feb5554b5838a2ed5feb22bba0
Reviewed-on: https://chromium-review.googlesource.com/1150091
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
cd7cd2a8
|
2018-07-19T11:25:54
|
|
Pass Context to EGLImage creation and Display to EGLImage initialization.
BUG=angleproject:2507
Change-Id: I6c195434131709203f892be6037e974002c174c2
Reviewed-on: https://chromium-review.googlesource.com/1143453
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
5396f2a6
|
2018-07-12T08:24:23
|
|
Return Error from onMakeCurrent
- Preliminary change for gl_PointCoords fix for Vulkan.
Bug: angleproject:2673
Change-Id: Ie43e8aeccf75a8daa4a137b98292d848522ea2f0
Reviewed-on: https://chromium-review.googlesource.com/1134877
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
ca2ff38b
|
2018-07-11T09:01:17
|
|
Refactor internal format pixel math methods.
This removes the use of the ErrorOrResult class from these methods.
This will enable more performant Error handling. Also cleans up the
ANGLE_TRY_CHECKED_MATH macro to be more general.
Bug: angleproject:2713
Change-Id: I349947d320907839ca88ec1f9251e6ddc3858a08
Reviewed-on: https://chromium-review.googlesource.com/1128920
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
853f8255
|
2018-07-09T09:18:50
|
|
DisplayImpl: Make waitClient/waitNative non-const.
These methods can mutate the display resources. Necessary for getting
rid of ProxyContext and for the Vulkan error refactor.
Bug: angleproject:2714
Bug: angleproject:2713
Change-Id: Ibffb1a382ecb064daaa7c664f9fc65cbcf927b37
Reviewed-on: https://chromium-review.googlesource.com/1128927
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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189ad877
|
2018-07-09T13:32:37
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Return an Error from ContextImpl::syncState.
This will allow the Vulkan back-end to call Vulkan commands that return
VkResult within syncState.
Bug: angleproject:2717
Change-Id: I05e1379e71acaac56bcc9493c8561e82da000934
Reviewed-on: https://chromium-review.googlesource.com/1120150
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
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3cacf69b
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2018-06-20T16:49:57
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|
Pass all context creation parameters to DisplayImpl::createContext.
Knowing the share context at native context creation time is required if
we want to honor the requested share group instead of virtualizing
contexts or using global share groups.
BUG=angleproject:2464
Change-Id: I1fb4d71de266b3191986b1754e73d474e49445bb
Reviewed-on: https://chromium-review.googlesource.com/1108743
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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bf7b95db
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2018-05-01T16:48:21
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|
Create a default framebuffer per surface/context pair on MakeCurrent.
Sharing a gl::Framebuffer object between multiple contexts causes problems if
contexts are not virtualized because the native framebuffer objects are not
shared between these contexts. The FramebufferImpl created should be the glue
that binds a specific context to a specific surface.
Update the SurfaceImpl implementations to re-create the framebuffer
object before passing it to FramebufferGL. No backing resources will be
re-created.
BUG=angleproject:2464
Change-Id: Id0b13a221c22b71517b25cb5b1ef2392ad2ecdd6
Reviewed-on: https://chromium-review.googlesource.com/1039985
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d0a7d10f
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2018-05-07T12:40:20
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|
ES3.1: Set unordered access view related resource limits on D3D11
This patch sets the implementation-dependent resources limits related
to unordered access views (images, shader storage blocks, atomic
counter buffers and fragment shader outputs) on D3D11 back-ends.
For pixel shaders, the render targets and unordered access views share
the same resource slots when being written out, so we plan to allocate
these slots as follows:
- As there are 8 slots for UAVs and RTVs in feature level 11_0, currently
we assign 1 slot for atomic counter buffer and 7 slots that are shared
among images, shader storage blocks and fragment shader outputs.
- As there are 64 slots for UAVs and RTVs in feature level 11_1, currently
we assign 4 slots for atomic counter buffers and 60 slots that are
shared among images, shader storage blocks and fragment shader
outputs.
We also limit the maximum number of draw buffers to 7 if we create ES 3.1
context on D3D11 feature level is 11_0 because the value of combined shader
output resources is 7.
This patch also labels several dEQP cases from "FAIL" to "SKIP" because
since the resource limits on ssbos, atomic counter buffers and images
in rendering pipeline are set in D3D11 back-ends, the GLSL programs in
these cases can pass all the related link checks, thus these cases will
crash due to reaching the unimplemented parts when they are running on
ANGLE D3D11 back-ends.
BUG=angleproject:2345
TEST=dEQP-GLES31.functional.state_query.integer.max_compute_atomic_counter_buffers_*
dEQP-GLES31.functional.state_query.integer.max_compute_shader_storage_blocks_*
dEQP-GLES31.functional.state_query.integer.max_atomic_counter_buffer_bindings_*
dEQP-GLES31.functional.state_query.integer.max_combined_atomic_counter_buffers_*
dEQP-GLES31.functional.state_query.integer.max_image_units_*
dEQP-GLES31.functional.state_query.integer.max_combined_image_uniforms_*
dEQP-GLES31.functional.state_query.integer.max_shader_storage_buffer_bindings_*
dEQP-GLES31.functional.state_query.integer.max_combined_shader_storage_blocks_*
dEQP-GLES31.functional.state_query.integer.max_combined_shader_output_resources_*
Change-Id: I56a4e6c60d4f6f5bd6f238ae8ce425fb5072a4a3
Reviewed-on: https://chromium-review.googlesource.com/1046372
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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493f9571
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2018-05-24T19:52:15
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Add PrimitiveMode packed GLenum.
Bug: angleproject:2574
Change-Id: I3d7bd7ca0d69a364a611dc04799ea34906fc4a6c
Reviewed-on: https://chromium-review.googlesource.com/1067114
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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31d3deb4
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2018-05-18T18:32:16
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Add `formatType` arg to computeSkipBytes.
Fix texture upload format tests:
- Format tests should definitely run on ES3 also.
- Also set filters to NEAREST since some formats aren't filterable.
- Fix RGB9_E5 test reference encoding and add a test for it.
- True int/uint textures require i/usamplers.
Bug: angleproject:2576
Change-Id: Ia5bac34cdee6554a88db339de443689a71a0cf70
Reviewed-on: https://chromium-review.googlesource.com/1068142
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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58662082
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2018-05-10T13:41:51
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Pass a gl::Context to ShaderImpl methods.
Also add a destroy method.
BUG=angleproject:2464
Change-Id: I7346b799af4e7d64ed5cc3d5eca8e108ce2cf699
Reviewed-on: https://chromium-review.googlesource.com/1054213
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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13455079
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2018-05-09T11:24:43
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Pass a context pointer to Framebuffer[Impl]::getSamplePosition
BUG=angleproject:2464
Change-Id: Icd260db9bbd11699b2d0f6152e898c38baa4844d
Reviewed-on: https://chromium-review.googlesource.com/1052219
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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ccafa62c
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2018-05-02T13:07:53
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Pass a context pointer to SurfaceImpl::[bind|release]TexImage.
BUG=angleproject:2464
Change-Id: I59fd38c626f7076b4065f25601de3e53c1a446ad
Reviewed-on: https://chromium-review.googlesource.com/1040051
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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ad3ae90a
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2018-03-09T13:40:42
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Use packed enums for QueryType.
BUG=angleproject:2169
Change-Id: I129a9d8e295859daa071a298dab9fe1895315cc0
Reviewed-on: https://chromium-review.googlesource.com/957318
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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4bba74f0
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2018-04-19T14:40:45
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Refactor Texture::syncState to pass down the Context
Also returning a gl::Error everywhere.
Bug: angleproject:2478
Change-Id: Ic8cae0ee7aee318bb95b3588044c34c62707b578
Reviewed-on: https://chromium-review.googlesource.com/1020083
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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025aafdf
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2017-10-30T15:16:37
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Make EGL image extensions enableable.
BUG=angleproject:1523
Change-Id: I6e890380bafb9f81595ab603996259fe6177e9e0
Reviewed-on: https://chromium-review.googlesource.com/744447
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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d54d3045
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2017-11-07T14:56:07
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Make EXT_texture_storage enableable.
BUG=angleproject:1523
Change-Id: I55ef1233fb42e2dc3eda26c3aa4e14c700f98bf0
Reviewed-on: https://chromium-review.googlesource.com/756868
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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c4f27e4b
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2018-03-31T14:19:18
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Texture: Pass ImageIndex to relevant methods.
The Vulkan back-end will be using this helper struct, so make it
available everywhere. This cleans up a lot of the code for D3D.
Potentially in the future we could generate these in the entry
points if we supported packing multiple arguments into one.
Also changes a few parameter types to GLint for compatibility.
Also updates the Vulkan Texture implementation check the stored
vk::Format on setImage changes.
Bug: angleproject:2318
Change-Id: I57cea4a42483ab51859229517d783b58f206b8e7
Reviewed-on: https://chromium-review.googlesource.com/985203
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
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690c8eb7
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2018-03-12T15:20:03
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Framebuffer: syncState before internal format query.
Since querying the internal format of an attachment might need ot look
at the RenderTarget for some back-ends, or otherwise flush attachment
changes, we should call syncState internally. This means that we can't
mark these queries as const.
Bug: angleproject:2372
Change-Id: I9bfb43a472bcd7dfdd6ea7fab4751d494e1126bb
Reviewed-on: https://chromium-review.googlesource.com/948784
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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19fa1c6f
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2018-03-08T09:47:21
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Return an Error from Framebuffer::syncState.
This pipes errors up from the Impl to the top level. There are
still a few places were error swallowing is needed, because the
Framebuffer API doesn't support returning an error.
Bug: angleproject:2372
Change-Id: Idc06bda1817fd28075940f69874d8b6ba69194f9
Reviewed-on: https://chromium-review.googlesource.com/954290
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
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99d492c2
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2018-02-27T15:17:10
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|
Use packed enums for the texture types and targets, part 2
This completes the refactor by using the packed enums in the gl:: layer
and in the backends.
The packed enum code generation is modified to support explicitly
assigning values to the packed enums so that the TextureTarget cube map
faces are in the correct order and easy to iterate over.
BUG=angleproject:2169
Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04
Reviewed-on: https://chromium-review.googlesource.com/939994
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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e703c606
|
2018-02-20T10:21:48
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|
Add gl::RenderbufferState shared state helper.
This shared state will be read-only visible in the RenderbufferImpl
class. It mirrors existing structs for Textures, Buffers, and other
classes. It allows the implementation class to have a read-only view
as to the current GL state of an object.
This will be useful to the Vulkan back-end, which would like to know
the current Renderbuffer state before having to redefine the storage.
If the current parameters match, it might not have to redefine the
storage at all.
The solution involves passing around the gl::RenderbufferState
through various factory methods.
Also name the Renderbuffer implementation pointer consistently and
make it use std::unique_ptr.
Bug: angleproject:2347
Change-Id: Ied6e0358e24e74a7fedbe4aea692edee909b5838
Reviewed-on: https://chromium-review.googlesource.com/922457
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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e1aa9219
|
2018-01-08T17:53:05
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|
Create a new DeviceImpl each time one is requested from a DisplayImpl.
This makes sure that the Device to DeviceImpl ratio is always 1:1 and
avoids any potential double-deletion or unexpected deletion of
DeviceImpl objects.
BUG=742034
Change-Id: I778068ccd09b7478d3683123456062b94be242a1
Reviewed-on: https://chromium-review.googlesource.com/854627
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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540a1dfe
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2018-01-08T17:22:55
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Refactor DeviceImpl creation.
Add an initialize function to match other impl objects and simplify the
creation of DeviceImpls.
BUG=742034
Change-Id: I569c8252d5d23c8af98835f6c08e7a3b640fc3f3
Reviewed-on: https://chromium-review.googlesource.com/854626
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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28334a41
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2018-01-08T17:05:11
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Remove the externallyForced method of DeviceImpl.
It can be inferred from the presence of an owning display.
BUG=742034
Change-Id: I6a33378f4256733da6d9658d47763153e431ad70
Reviewed-on: https://chromium-review.googlesource.com/854625
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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62fcf62a
|
2017-11-30T16:16:12
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|
ES31: Add DispatchComputeIndirect suport for OpenGL backend
BUG=angleproject:2270
TEST=dEQP-GLES31.functional.compute.indirect_dispatch.*
Change-Id: Id062a80188b2a37f28833aaae8e6d31bac382276
Reviewed-on: https://chromium-review.googlesource.com/802763
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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89c422ad
|
2017-11-29T18:24:20
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|
ES31: Support memoryBarrier and memoryBarrierRegion APIs
BUG=angleproject:2280
TEST=dEQP-GLES31.functional.compute.basic.image_barrier_single
dEQP-GLES31.functional.compute.basic.image_barrier_multiple
dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_single
dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_multiple
dEQP-GLES31.functional.synchronization.*
Change-Id: If14debab21247dc4b446e86d1642fbc9376b6dd7
Reviewed-on: https://chromium-review.googlesource.com/798803
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3dddccff
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2017-11-14T16:44:36
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Support RGB gl-tex-external stream consumers for StreamProducerNV12.
This makes it relatively simple to sample from a D3D11Texture of
arbitrary format.
From: https://bugzilla.mozilla.org/show_bug.cgi?id=1322746
BUG=angleproject:2233
TEST=angle_end2end_tests
Change-Id: I10cd3043b5cb0c5d36dd613467ba6c0ceadf41af
Reviewed-on: https://chromium-review.googlesource.com/758042
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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361df070
|
2017-11-22T09:33:59
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|
ES31: Implement Geometry Shader resource queries on OpenGL
This patch intends to implement all geometry shader related
resource queries on OpenGL back-ends.
This patch also fixes a memory leak by releasing the geometry
shader compiler handle in the destructor of the Compiler.
BUG=angleproject:1941, angleproject:2261
TEST=angle_end2end_tests
Change-Id: Ieb69c162d2fc6c6550e145d1ec7948c3d36d4d15
Reviewed-on: https://chromium-review.googlesource.com/784552
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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afa02a2f
|
2017-11-23T12:57:38
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|
ContextImpl: Make flush/finish take a gl::Context.
This will more easily allow us to call gl::BindingPointer methods.
The binding pointer will be used temporarily in the command graph.
This is only temporary since we will likely not be using
BindingPointer in the end result code, but it could be necessary
for future work.
Bug: angleproject:2264
Change-Id: I33cf40ec2a1e334c4abfdcff2ad20bbcda3c9d78
Reviewed-on: https://chromium-review.googlesource.com/789532
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5d5253a3
|
2017-11-22T14:51:12
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|
Clean up usage of EXT_debug_marker and KHR_debug in the backends.
In RendererGL, the EXT_debug_marker functions were calling the
KHR_debug entry points, now they fall back only when EXT_debug_marker is
missing.
Separated the ContextImpl methods for the two extensions.
BUG=781164
Change-Id: I615b5965b705e55eb730ebefa6e27e0ee6d86c31
Reviewed-on: https://chromium-review.googlesource.com/786337
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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92019431
|
2017-11-20T13:09:34
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|
Make conversion from GL types to native bools consistant.
Some places would compare with "== GL_TRUE" and others with "!= GL_FALSE".
This behaviour is not in the OpenGL spec but "!= GL_FALSE" is the most
standard and follows the same rules as C and C++.
Remove un-necessary validation that params are either GL_TRUE or
GL_FALSE.
Update some internal storage from GLboolean to bool.
BUG=angleproject:2258
Change-Id: I12adbe2d24318a206521ca6ad1099ee7e2bf677e
Reviewed-on: https://chromium-review.googlesource.com/779799
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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336129f6
|
2017-10-17T15:55:40
|
|
Use a packed enum for buffer targets.
BUG=angleproject:2169
Change-Id: I4e08973d0e16404b7b8ee2f119e29ac502e28669
Reviewed-on: https://chromium-review.googlesource.com/723865
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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73dcc60c
|
2017-11-08T16:41:52
|
|
Support more always-available extensions in ContextNULL.
Add some extensions that are required by the passthrough command decoder
and exposed on all other ANGLE backends.
BUG=781164
Change-Id: Ie83143effd2460122e7a093c658f217fb460d8b2
Reviewed-on: https://chromium-review.googlesource.com/759132
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
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6db1c2e8
|
2017-11-08T09:17:40
|
|
Link interface blocks in ProgramImpl::link.
This allows the back-end to have access to the interface block info
in the link operation, and also allows the interface block info to
have direct access to the post-link Impl information.
BUG=angleproject:2208
Change-Id: Ib2bfb3c9155eee715bd3d29de1c3fdd67b16eed4
Reviewed-on: https://chromium-review.googlesource.com/753521
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cda6af19
|
2017-10-30T19:20:37
|
|
Split pixelBuffer from pack/unpack state
This will refactor will help use packed enums for buffer targets.
BUG=angleproject:2169
Change-Id: Ie7ed3e105f89457c67027e6598d7e29503ad355c
Reviewed-on: https://chromium-review.googlesource.com/745181
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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c9727f31
|
2017-11-07T12:37:07
|
|
Pass InterfaceBlockLinker to ProgramImpl::link.
This change is in preparation for moving the linking logic to the
Implementation.
Introduces a ProgramLinkedResources class that is passed into the Impl
and holds linking-related info such as the UBOs, Varyings, etc.
BUG=angleproject:2208
Change-Id: I2ef0824b54bfb462c79d003bffe34e9cfad60d8a
Reviewed-on: https://chromium-review.googlesource.com/746204
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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7b62cf97
|
2017-11-02T15:20:49
|
|
Refactor TextureFormatMap to store an array.
std::map lookups are already showing up as a hot spot during some
profile trace analysis. We can elimintate these by only doing a
single switch at the entry point level to convert the GL internal
format to an internal identifier or type info pointer.
This change doesn't completely fix the hot spot, since now we are
doing multiple switch statements, but it does remove the std::map
storage in TextureCapsMap. It replaces it with a flat std::array
indexed by angle::Format::ID, and gives us the option in the future
to eliminate all by one switch statement.
This should allow for a faster texture caps implementation in Vulkan.
This also fixes the missing ANGLE format entries for ETC1 compressed
formats.
BUG=angleproject:2207
Change-Id: I74ea2082e582a6790d5fde90e33246a618a2da0e
Reviewed-on: https://chromium-review.googlesource.com/742375
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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86f8116b
|
2017-10-30T15:10:45
|
|
Make compressed texture format extensions enableable.
Fix allowing CompressedTexSubImage calls on ETC1 texture types
(disallowed in the extension spec).
BUG=angleproject:1523
Change-Id: Ic90175ff4626da0170b6c94f204a9d31fd0154a7
Reviewed-on: https://chromium-review.googlesource.com/744443
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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91ab54b6
|
2017-10-30T15:12:42
|
|
Make ANGLE_texture_usage enableable.
BUG=angleproject:1523
Change-Id: I4e6e4ec6ae7cfb616869373b62dc455d0c5c8c09
Reviewed-on: https://chromium-review.googlesource.com/744444
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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4751aabb
|
2017-10-30T15:14:52
|
|
Fix minor issues with ANGLE_texture_rectangle.
* Some texture parameters were not initialized correctly.
* Binding points were not created for enableable texture extensions.
BUG=angleproject:1650
BUG=angleproject:1523
Change-Id: Id3436fe1dbb4069eafad97e722ac519a6b59e5db
Reviewed-on: https://chromium-review.googlesource.com/744446
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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d84a00b9
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2017-10-27T17:27:26
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Make GL_OES_rgb8_rgba8 enableable.
Allow unsized RGB/UNSIGNED_BYTE without the rgb8rgba8 extension.
BUG=angleproject:1523
Change-Id: Ic7b4236c7b8389952b093719f26840ea2bbd01bf
Reviewed-on: https://chromium-review.googlesource.com/742501
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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111a99e8
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2017-10-17T10:58:41
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Check that the requested extension is supported by the backend.
Previously, we would only check that the extension was requestable and
not verify that the driver could support it.
BUG=angleproject:1523
Change-Id: I5273920fc08a20beda54d4afaeb406c6c1c2056f
Reviewed-on: https://chromium-review.googlesource.com/723559
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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2e568cfb
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2017-09-18T17:05:22
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Add generator for packed GL enums.
For testing this also converts two unimportant GLenums, gl::BufferUsage
and gl::CullModeFace.
BUG=angleproject:2169
Change-Id: If1e86a97d0fed3fd567303aca6506ec579503076
Reviewed-on: https://chromium-review.googlesource.com/688000
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b433e872
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2017-10-05T14:01:47
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Change robust resource init into a context creation attribute.
Enabled support on OpenGL even through the extension is not fully
implemented so that testing with Chromium/Passthrough commmand decoder
is still possible.
BUG=angleproject:1635
Change-Id: Ia417b1779aace1eae19514325701a79cd33f4ef3
Reviewed-on: https://chromium-review.googlesource.com/678479
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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ce8602ab
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2017-10-03T18:23:08
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WebGL requires GL_FRAMEBUFFER_UNSUPPORTED for identical FBO attachments.
If the same level of a texture is attached to multiple color
attachments of a framebuffer object, for example, the WebGL
conformance tests require generating a GL_FRAMEBUFFER_UNSUPPORTED
error. The Direct3D backend already had this restriction; apply it to
all backends when the WebGL compatibility extension is enabled.
Fixes the following WebGL conformance tests with the pass-through
command decoder in Chrome:
conformance/extensions/webgl-draw-buffers-framebuffer-unsupported
conformance2/rendering/framebuffer-unsupported
BUG=angleproject:2168
Change-Id: I340d06ca0ee969989c6c5725512b1b9542281477
Reviewed-on: https://chromium-review.googlesource.com/699856
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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05b35b21
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2017-10-03T09:01:44
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D3D11: Lazy robust resource init.
This patch moves the robust resource init logic to the GL front-end.
Instead of initializing texture resources immediately on creation in
D3D11, it defers the clear until before a draw call in some cases, or
skips the update if we can determine if a texture (or other resource)
has been fully initialized.
Currently lazy init is only implemented for Textures, Renderbuffers,
and Surfaces.
Various places where lazy resource init is triggered:
* Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels)
* Texture operations (SubImage, GenerateMipmap, CopyTexImage)
Some efficiency gains remain to be implemented, such as when a
SubImage call fills the entire object. Similarly for Blit, and a few
other operations. In these cases we can skip lazy init as an
optimization. Edge cases with EGLImage are mostly untested.
BUG=angleproject:2107
Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8
Reviewed-on: https://chromium-review.googlesource.com/576058
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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adaabc36
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2017-10-02T16:23:00
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Support PBO and map buffer extensions in the NULL backend.
BUG=770696
Change-Id: Ic7bcc2b5c76817888647022505a2442ce4016b1e
Reviewed-on: https://chromium-review.googlesource.com/696125
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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04d0646c
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2017-10-02T16:01:13
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Support GL_NV_fence in the NULL backend.
BUG=770696
Change-Id: Ice5345eddc4cec61cd5ce33a7cd5d45fa68379a5
Reviewed-on: https://chromium-review.googlesource.com/695918
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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c71ea661
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2017-09-26T17:06:02
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Return HALF_FLOAT as an implementation read type in ES3.
BUG=765953
Change-Id: I4dc79921766975cd75c489887b7e57ec4666fbbb
Reviewed-on: https://chromium-review.googlesource.com/685897
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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d4826159
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2017-09-21T11:18:59
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Vulkan: Only init RenderPass once per frame.
This saves some time spent in the driver, by making multiple draw
calls happen inside a single RenderPass.
This also makes the ReadPixels impl method non-const. I think in
the future we should avoid making const Impl methods unless they're
totally trivial.
BUG=angleproject:1898
Change-Id: I39172270a2f7dc5c1c2e3d4cc50af3bac8a29fa1
Reviewed-on: https://chromium-review.googlesource.com/672148
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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ea84f6ff
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2017-09-20T13:20:30
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Pass Context to Framebuffer11 dirty callback.
This allows us to call StateManager11::invalidateRenderTarget from the
Framebuffer11::signal function, which will then trigger state refresh
on the next draw call.
This requires passing Context through a few more Renderbuffer methods,
and reorganizing the RenderTarget signalling so that it doesn't signal
dirty in the destructor. Instead they are signaled as they are
destroyed in the containing classes.
BUG=angleproject:2151
Change-Id: I4cf575e4a01b48275ff78d75bc55b2d1fced591d
Reviewed-on: https://chromium-review.googlesource.com/673139
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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33510107
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2017-09-20T10:39:18
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Pass gl::Context to more Buffer methods.
This will allow us to pull out the Renderer from the Context in more
places in Buffer11, for state update. Impacts a few method calls in
a few places.
BUG=angleproject:2151
Change-Id: I1360caea65a94d3de4cd9f52d1b74b10439b02b3
Reviewed-on: https://chromium-review.googlesource.com/673136
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a336b90f
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2017-08-02T16:05:21
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ES31: Impl program pipeline object management entries for GL backend.
The program pipeline object management entries are:
GenProgramPipelines
DeleteProgramPipelines
BindProgramPipeline
IsProgramPipeline
BUG:angleproject:2123
Change-Id: I114d054b90caf2ee3f9befef7439552a1c309bc4
Reviewed-on: https://chromium-review.googlesource.com/629978
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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06ef36b9
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2017-09-09T23:32:46
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Add top-level state sync for Samplers.
This also reformats the Sampler class to use a shared state struct
with the implementation. It removes the call to sync the sampler
state from the StateManagerGL::setGenericShaderState method, since
it should all be handled at the front-end now.
Also rename 'syncImplState' to 'syncState' methods.
BUG=angleproject:1387
Change-Id: I5f0219b719aee99aaaa486ec188b2af0c9128e6a
Reviewed-on: https://chromium-review.googlesource.com/648054
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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af11b53a
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2017-08-30T15:51:36
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FramebufferNULL::readPixels: write pixels for tests
BUG=602737
Change-Id: I8c24985358dcd297cb437c501b7a3944e36d98de
Reviewed-on: https://chromium-review.googlesource.com/644210
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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855d964b
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2017-05-17T14:05:06
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Prefix user-defined names in GLSL output
Now user-defined names are prefixed by _u in GLSL output in case name
hashing is not on. Internal names such as names of temporary variables
created in AST transformations are written out as such.
This makes handling of internal function names and internal variable
names consistent. It also removes the possibility of name conflicts
between user-defined names and internal names in case name hashing is
not on. In the same vein, it makes it safe to use GLSL reserved words
that are not reserved in ESSL as variable names in case name hashing
is not on.
This also makes the GLSL output more consistent with how names are
handled in HLSL output. Name hashing code is shared between
VariableInfo and OutputGLSLBase to ensure names are handled
consistently in both. The name that's used in the shader source for a
given interface variable is written out to ShaderVariable::mappedName.
An exception needs to be made for identifiers close to the length
limit, since adding any prefix would take them over the limit. But
they can be just written out as such, since we don't have any builtins
or ANGLE internal variables that have as long names and could create a
conflict.
BUG=angleproject:2139
BUG=angleproject:2038
TEST=angle_unittests, angle_end2end_tests, WebGL conformance tests
Change-Id: Id6ed052c4fab2d091227dc9a3668083053b67a38
Reviewed-on: https://chromium-review.googlesource.com/507647
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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54164b0c
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2017-08-28T15:17:37
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Add getUniform impl methods.
This will let us remove some of the uniform data management code in
the GL front-end, and simplify the GL back-end. It will also enable
us to implement uniform data more efficiently in the D3D11 back-end,
and probably Vulkan back-end later.
This also implements a new impl method for the ProgramGL class to
flag optimized-out uniforms as no longer used, post-link. This is
important because otherwise the optimized uniforms get assigned
valid locations, and then the getUniform calls are expected to
succeed.
We also use a workaround for uniform value queries for the GL
back-end. It seems as though some drivers (seen on NVIDIA and AMD)
may not properly clamp to the maximum representable integer value
when querying out-of-range floating point values. Work around this by
always calling the driver with the proper type and then casting the
value in ANGLE.
BUG=angleproject:1390
Change-Id: I03dc2382e7af52455c356a2bf3971a4d1bd46ec6
Reviewed-on: https://chromium-review.googlesource.com/616785
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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70b5bb00
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2017-08-28T13:32:37
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Rename gl::FenceSync to gl::Sync.
The spec refers to Sync objects, FenceSyncs being a subtype. The
motivation for this fix is to clear up the FenceSync_ entry point for
auto-generation.
BUG=angleproject:1309
Change-Id: I94c440476d701628575e7a3eea68b6dd110f41c3
Reviewed-on: https://chromium-review.googlesource.com/636516
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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9b8dfb80
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2017-08-16T15:07:15
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|
Support more display extensions in DisplayNULL.
BUG=602737
Change-Id: I05987f4806e179eb50f4b86533c88831e359b9e8
Reviewed-on: https://chromium-review.googlesource.com/617514
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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1da00653
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2017-06-20T17:16:25
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Remove IndexRange in DrawElements functions
This change will remove IndexRange parameter in DrawElements functions.
And calculate it until we truly need it. Meanwhile we add direct
drawing path to avoid retrieving index range for DrawElements*
functions in D3D11 backend. This change may not bring much performance
improvement since we still need to retrieve index range in validation
at the beginning of every DrawElements* call entry point.
BUG=angleproject:1393
Change-Id: I86a8739c0893954c94eb398db62820ced7871565
Reviewed-on: https://chromium-review.googlesource.com/544634
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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27a60631
|
2017-06-30T15:12:01
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Re-apply UBO binding workaround on program save.
The workaround which was previously defined to only apply on load
also seems to affect save on some AMD drivers.
BUG=angleproject:1637
BUG=angleproject:1897
Change-Id: Ia01a1420a484f3c2682ce97eaab18baccfb66a50
Reviewed-on: https://chromium-review.googlesource.com/558008
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4928b7ca
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2017-06-20T12:57:39
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|
Proliferate gl::Context everywhere.
This gives the D3D back-end access to the GL state almost anywhere.
This uses the onDestroy hook for Textures to push errors up from
destructors, although they still don't quite make it to the Context.
There are places, such as in EGL object (Context/Surface) destruction,
where we end up calling through to GL implementation internals without
having access to a gl::Context. We handle this via a proxy Context
to a Display, basically a null context, that has access to impl-side
state like the Renderer pointer if necessary. It does not have access
to the normal GL state.
Also Pass gl::Context to RefCountObject::release(). Since we're using
destroy() methods now, we should not ever call the destructor directly.
BUG=angleproject:1156
Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259
Reviewed-on: https://chromium-review.googlesource.com/529707
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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fe54834f
|
2017-06-19T11:13:24
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Proliferate gl::Context.
This enables a few small things: it will enable making the platform
a property of the Display rather than a global. The same goes for the
global logging annotator. Also it ensures all back-end implementations
have access to the GL / EGL state when available.
Also introduces a smart pointer helper class to angleutils for objects
that prefer to be destroyed with a context (gl::Context/egl::Display)
parameter. We were using std::unique_ptr in a few places that would
not work well with these objects.
BUG=angleproject:1156
Change-Id: I59e288a3d6f766ff8a0f4b48ff3a1fbf7489daba
Reviewed-on: https://chromium-review.googlesource.com/529706
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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638c7277
|
2017-06-13T15:50:26
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Implement EGL_KHR_surfaceless_context for D3D, GL and NULL backends.
Skip all config attributes that have the value of EGL_DONT_CARE. From the
EGL 1.5 spec: "If EGL_DONT_CARE is specified as an attribute value, then
the attribute will not be checked.".
BUG=angleproject:1651
Change-Id: I30c95a1970543fb6f1d4b02d2babf3df61cad543
Reviewed-on: https://chromium-review.googlesource.com/533937
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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9cf9e871
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2017-06-05T12:59:25
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Move LinkResult to the gl:: namespace.
This is a derived type from gl::Error so makes sense to be there.
Also makes it more accessible than in ProgramImpl.h
BUG=angleproject:1897
Change-Id: Id41b13e5a072745d8c361057f5bef8f152e0452b
Reviewed-on: https://chromium-review.googlesource.com/522872
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|