|
c03c4490
|
2020-08-28T11:03:20
|
|
Vulkan: Defer glFlush issued in middle of renderpass to endRenderpass
Manhattan is calling glFlush in middle of a renderpass. This CL defers
the flush that issued in the middle of renderpass to the end of
renderpass.
Bug: b/166475273
Change-Id: I6baa3898d5efc456e2205c44e13c64f3d79d1464
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2381942
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
7fc325cc
|
2020-09-12T13:48:38
|
|
Test Runner: Print total test execution time.
Also has a few other tweaks to test spin-up.
Bug: angleproject:3162
Change-Id: I8753f1afedbcc5c4b5ae257965ce68dc4a02ae06
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407836
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
e4e2a016
|
2020-09-01T11:23:09
|
|
Vulkan: Use color mask to handle draw buffer disabled case
When draw buffers set to GL_NONE, instead of remove the attachment from
renderpass which breaks renderpass, we force vulkan's per buffer color
mask to false while keep the disabled draw buffer attached. This CL also
always create FrameBuffer with all color attachments regardless it is
enabled or not.
Bug: b/167301719
Change-Id: Ice9fca9aacf774a47d13b749f822b222cc050174
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2389007
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
ba7f8913
|
2020-09-12T23:23:01
|
|
Samples: Enable Debug callback.
This moves the debug callback code into a common location. For ease of
access it's in shader_utils since that file has access to the GL API.
Bug: angleproject:5040
Change-Id: Iab9de47c2d520a5618ea6825852f8afa63565c8a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408715
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
b3c7d39a
|
2020-09-03T15:51:02
|
|
Align the sample position in blitResolveStencil compute shader
The input coordinates of blitResolveStencil compute shader start
from 0,we need to align the sample position to start from 0 if x/y
is flipped.
Test: dEQP-GLES3.functional.fbo.invalidate.*.unbind_blit_msaa_*
Bug: b/159995959
Change-Id: If0c9f5b7cacddbe1a2d7062469a757a63bcc1378
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2392162
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ed518d15
|
2020-09-11T12:47:52
|
|
EGL: Refcount external AHB when backing an image
When an image is backed by an external source like an AHB
we need to refcount the buffer appropriately to prevent
deletion of the buffer while in use.
Bug: angleproject:5018
Tests: angle_end2end_tests --gtest_filter=ImageTest.SourceAHBTarget2DEarlyDelete*
Change-Id: Ib6318fc3dc442460d1a2bdd6d75a4458895667bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2406615
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2879eb55
|
2020-09-12T09:04:16
|
|
TestRunner: Fix missing "=" on swarming args.
These were missing from debe4683095450940883164ca6.
Also fixes a misnamed "perf" parameter.
Bug: angleproject:3162
Change-Id: Iad4c4d8d35cc8a08d0e30d50dd9bbf159a4a7ab9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407833
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6830eb60
|
2020-09-11T12:37:31
|
|
EGL: Fix a bug in ImageTest
During cleanup, we were incorrectly calling
glDeleteRenderbuffers on a texture object.
Also update comments to correctly reflect intent.
Bug: angleproject:5018
Change-Id: I28eaf6a23056f3b09eebb7331620e6a27cb14302
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2406614
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
bca88739
|
2020-08-16T11:32:40
|
|
Add a perf test that cycles through many VBOs.
Stresses the RenderPass buffer tracking in the Vulkan back-end.
Bug: angleproject:4950
Change-Id: I33d38d8703d0e333d0092195d34228d90f1af52a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2358522
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ae09e889
|
2020-09-10T17:00:13
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|
Fix mismatch issue with precision qualifiers.
GLSL allows varyings passed from one stage to another to not match in
precision (e.g. float & half-float). Vulkan doesn't allow that so adjust
those mismatches to use the higher precision.
To fix we keep track of the precision of varyings and in the Vulkan
backend if we see they are different patch up the SPIR-V to make them
match.
Bug: angleproject:3078
Change-Id: I385d31e082da46ccdd4817b6612f5f9d9cbce17c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2337755
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
90a9cf96
|
2020-09-11T02:40:34
|
|
Expand is_linux to is_linux || is_chromeos.
Currently is_linux is set to true on Chrome OS build,
but it is planned to set to false. This CL is the preparation
to keep the current behavior.
Bug: chromium:1110266
Test: Built locally. Tryjob.
Change-Id: I4124dfb251d68a519fed3e08555d1aa5a694c77c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404500
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
a3bf9092
|
2020-09-09T12:16:54
|
|
Suppress AtomicCounterBufferRangeRead failure on Nexus6P
TBR=syoussefi@chromium.org
Bug: angleproject:3726
Change-Id: I8e4eb420ef43ee50b7e4df563148ed296f260adb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2401545
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
41c93c55
|
2020-09-01T11:34:32
|
|
Vulkan: Bug fix in atomic counter buffer count calculation
When binding a new atomic counter buffer to a slot it is
necessary to take into account the previous binding of that
slot. This rectifies a bug introduced in f7b607c63c
Bug: angleproject:3566
Test: angle_unittests.exe --gtest_filter=AtomicCounterBufferTest31.AtomicCounterBuffer*
Change-Id: If78954d27c3345e8620294a84e839058d7dd7b9a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2388431
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f184cb61
|
2020-09-06T22:29:29
|
|
Add perf test for multisampled render to texture
Bug: angleproject:4881
Change-Id: I4733e2868a3e056ec61463fec88d17aaa564234f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2394955
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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50704dc3
|
2020-08-04T12:08:00
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|
Metal: Implement EXT_occlusion_query_boolean.
- Metal's occlusion(called visibility) query operates per render pass.
Implementation details are in
src/libANGLE/renderer/metal/doc/OcclusionQueries.md.
- New tests:
- OcclusionQueriesTest.ClearNotCounted.
- OcclusionQueriesTest.MultiQueries (failure on OpenGL/D3D11
back-end).
Bug: angleproject:2634
Change-Id: Idd1327b5472d0e8c2b69307a7f04a1da4a847a40
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336121
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: back sept 10 - Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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4a41204d
|
2020-09-02T05:04:33
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|
Vulkan: Improve invalidate for depth/stencil
Improve state tracking when the depth and/or stencil attachments are
invalidated. Since no draw-time tracking is done, we use the number
of command-buffer commands to determine when an attachment is drawn
to. That allows all cases to be handled for store ops. Still need to
handle mContentDefined at endRP time (we have the data, just not the
plumbing).
Test: angle_white_box_tests --gtest_filter=VulkanPerformanceCounterTest.*Invalidate*/*
Test: angle_deqp_gles3_tests --gtest_filter=dEQP.GLES3/functional_fbo_invalidate_* --use-angle=vulkan
Bug: b/167276207
Change-Id: Iae10857dbb4d43b934c51ad7e400b71ae0db4f55
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2378670
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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|
cba9bbbe
|
2020-09-02T09:55:31
|
|
Vulkan: Fix resolve-with-subpass retaining resolve attachment
The temporary resolve attachment used to optimize blit was not removed
from the framebuffer and render pass descriptions, resulting in
subsequent draws to be resolved again.
Bug: b/159903491
Change-Id: I9a9c90d25cb07ba9a25999f808b164f9085387d0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2390441
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
b2944fcf
|
2020-09-02T11:10:00
|
|
Vulkan: Don't break the RP on masked/scissored clears
Bug: b/166809097
Change-Id: Iedd10a6528808e859c5693a2d30c98aca1a1159c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2390862
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
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d701eae2
|
2020-09-02T12:23:21
|
|
Vulkan: Fix resolve with different formats
vkCmdResolveImage and subpass resolve attachments cannot be used if the
source and destination formats aren't identical per Vulkan spec:
vkCmdResolveImage:
> srcImage and dstImage must have been created with the same image
> format
VkSubpassDescription:
> each resolve attachment that is not VK_ATTACHMENT_UNUSED must have the
> same VkFormat as its corresponding color attachment
Bug: chromium:1123524
Change-Id: Iaf7182dbcad0420483ac2c23d0acf8c109688565
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2390781
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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543a3962
|
2020-09-02T09:40:10
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|
Vulkan: Fix resolve-with-subpass with non-zero read attachment
The draw framebuffer's color index was used to get the read buffer of
the source framebuffer.
Bug: b/159903491
Change-Id: I7a1626e6732367c14d46f1e1be4057998fdbf011
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2390440
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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fdb7874d
|
2020-08-26T22:04:19
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|
Gracefully fail end2end tests if no window support
EGL_WINDOW_BIT is now specifically requested for tests that open a
window (those that aren't WithNoFixture). This makes sure pbuffer-only
configs are not selected for the window.
Additionally, a few WithNoFixture tests are made more robust in the
presence of no-window configs.
In the context of crbug.com/1034840, this means that a subset of end2end
tests would be able to run in a remote desktop environment. Tested on
Linux/X11 by turning a subset of configs PBUFFER-only.
Bug: chromium:1034840
Change-Id: I09fd149d43d3b865856fe6b9491c5f333f4a2efc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2378922
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: back sept 10 - Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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6eeb3d8b
|
2020-08-07T16:09:53
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|
Support DXT textures with non-block sized mip levels.
The block size requirement for each mip level meant that all
DXT textures had to be POT sized. Relax these restrictions for
non-zero mip levels to allow NPOT DXT textures.
Increase the size of the D3D11 staging textures to the nearest
block size to make sure allocation succeeds.
Bug: angleproject:4841
Change-Id: I42fa295a0965241d77f81e57b17454091fda9376
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380237
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: back sept 10 - Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
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7e815c77
|
2020-07-08T13:43:40
|
|
Implement EXT_shadow_samplers
Bug: angleproject:4863,b/161716126
Change-Id: I6beb45d91f59a851787c9f40b40266fb985198d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2288330
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: back sept 10 - Jamie Madill <jmadill@chromium.org>
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c0dda021
|
2020-08-26T11:20:06
|
|
Vulkan: release the ImageHelper's staging buffer after flush
For mutable textures, right now glTexImage call and some of other cases,
we are still using the ImageHelper's staging buffer. This will release
the staging buffer after flush to reduce memory footprint.
Bug: b/164511310
Change-Id: Ie1e52865a1c3a8f235c88331c4bb83c50d3f04da
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2378179
Reviewed-by: back sept 10 - Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
a1d5ebbf
|
2020-08-31T17:29:49
|
|
Suppress flaky failure on Win Intel OpenGL
TBR=syoussefi@chromium.org
Bug: angleproject:5003
Change-Id: I4bc2c963d69ba529d62e01c21080540e54b46796
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2385497
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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2f291c0b
|
2020-07-31T10:50:31
|
|
Vulkan: Re-enable fixed dEQP tests
The script that loads the entry point loaded
glRenderbufferStorageMultisampleEXT from
GL_EXT_multisampled_render_to_texture wrong. This is fixed in
https://github.com/KhronosGroup/VK-GL-CTS/pull/221.
Bug: angleproject:4836
Change-Id: I843b359b12a042f08a63ba6723cf31bdb8509661
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2331740
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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a0d048a4
|
2020-08-27T12:03:02
|
|
Vulkan: Fool-proof usage of GL and VK level indices
Using boxed types, this change allows the compiler to catch errors when
a level index in one space (e.g. GL) is mistakenly used in another space
(e.g. VK).
This change uncovered a number of bugs due to such mistakes which are
fixed.
Mistakes are still possible when the index is explicitly extracted, for
example to be given to a Vulkan command, or when it's created, for
example when retrieved from gl::ImageIndex::getLevelIndex. Future work
can include using gl::LevelIndex in gl::ImageIndex directly to alleviate
the latter at least.
Bug: angleproject:4880
Change-Id: I6427c68c3bc096f771402f51c8554d8171758aa9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380232
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
f71283c9
|
2020-08-25T23:35:06
|
|
Fix EGLContextCompatibilityTest.
The check for "IsPlatformAvailable" was inverted. We were incorrectly
trying only to create a context on invalid configs.
Bug: angleproject:4449
Change-Id: I03fbdc7794a338a55b9dc64521915a8be247bf35
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2376045
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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1c654d54
|
2020-08-26T00:16:52
|
|
Metal: Fix handling of vertex attrib offset not multiple of 4
Metal requires the vertex attribute offset to be multiples of 4, and its
stride must not be less than attribute's size.
This should fix the WebGL's test:
conformance/attribs/gl-vertexattribpointer-offsets.html
Bug: angleproject:4846
Bug: angleproject:2634
Change-Id: I0784a8ccaedd5e6c58a266243bfa94ba36e53e11
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2374829
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
91004654
|
2020-08-25T01:08:00
|
|
Metal: Implement ANGLE_robust_resource_initialization.
Bug: angleproject:4929
Bug: angleproject:2634
Change-Id: Ib99b810059420e69d939f1bbb644c2b95de62850
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2374826
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
167a0f22
|
2020-08-25T17:11:54
|
|
Vulkan: Fixes to transform feedback emulation path
Two bugs were affecting the following scenario:
- Create program with xfb and no default uniforms
- Draw without xfb
- Begin xfb
- Draw with xfb
- End xfb
- map and validate
The first bug was that the descriptor set that contains the xfb buffers
and default uniforms was never allocated for the first draw call
resulting in VVL errors and crashes.
The second bug was that "Begin xfb" was not setting the xfb buffers
dirty bit, which meant that after the first draw call bound dummy
buffers to the descriptor set, they would not get updated. This was
simultaneously fixed in 5d3a4ca4e, but the added test nevertheless tests
this.
Bug: angleproject:4660
Change-Id: I16eee315e39ec5a657481e54ecd0491581e886aa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2376172
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d3eba1db
|
2020-08-27T09:15:48
|
|
Fix ASAN error with test
Test was not creating large enough vertex attributes for the DrawQuad
call and thus hitting ASAN error when trying to copy the 6 vertices
worth of data from an array of 3.
Bug: b/166617516
Change-Id: Ia05909ada12cafa48e70c6b4ecdbbf729bbb71be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380234
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
bb33c7cb
|
2020-08-27T16:22:20
|
|
Fix badly formatted dEQP test expectation
Bug: angleproject:4996
Change-Id: Ib96c8fe05e715df32390378443e1394b8df74833
TBR=jmadill@chromium.org
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380247
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
44df3fa9
|
2020-08-27T14:26:49
|
|
Vulkan: Fix whitebox test to end render pass
Since the RAII-based GLRenderbuffer goes away at the end of the test
function, we should end the render pass before ending the test.
Bug: chromium:1122621
Change-Id: I5aaf2a0b4fd63a38fc5018830ee4e9d7d93f0c81
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380248
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
1e068e1d
|
2020-08-27T15:03:10
|
|
Suppress functional_shaders_indexing_tmp_array_*_const_* on Metal
These tests were recently added, and fail on the Metal backend.
Bug: angleproject:4996
Change-Id: Iadffa25ab5b6c1372874c82f8356f7f19c76d1e0
TBR=jmadill@chromium.org
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380244
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
710e408e
|
2020-08-25T18:00:39
|
|
Add support for P010 IOSurfaces
Add test coverage of multi-plane IOSurfaces.
Bug: chromium:1115621
Change-Id: Ib2150c4221a3e49f01ab016cebba4830194ab2b5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2376174
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
b89e9611
|
2020-08-19T11:19:35
|
|
Fix SwANGLE suppressions of EGLIOSurfaceClientBufferTest
Suppressions were missing for several texture formats. This slipped
through because angle_end2end_tests are not run on SwANGLE on Mac.
Bug: angleproject:4369
Change-Id: I0cbafe5daab591da15f86f2658c4edc724ae2561
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2364190
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
c5b9c49c
|
2020-08-25T18:01:29
|
|
Vulkan: Fix optimizeRenderPassForPresent regression.
gfxbench clears the depth buffer right before the swap. Even though the
last draw call that presents the frame didn't ever read or write to
depth, the tracking we added thought this depth write meant we had to
keep the LOAD_OP as CLEAR. Instead we can refine our check to treat
clears specially when enabling the depth-stencil read-only mode instead
of changing how the tracking works for clears. This way the tracking
can not affect other apps that don't use depth-stencil read-only loops.
Also adds a regression test that counts the clears after a swap.
Bug: angleproject:4959
Bug: angleproject:4979
Change-Id: I12ece6474019f7519a467f827110ad817f7d4df7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2370364
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
a4f706b2
|
2020-08-04T12:08:00
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|
Metal: Use compute to generate 3D texture's mipmap.
- Metal's built-in blit based mipmap generator doesn't use box
filtering. Hence manual generation using compute is needed.
- Compute based mipmap gen can generate up to 4 mips per pass if the
base level is power of 2.
- This approach can be extended to 2D/cube texture's mipmap generation
in future.
Bug: angleproject:4921
Bug: angleproject:2634
Change-Id: I7f997669fe39afef075b2bca2406e9424cbb3016
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336120
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
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|
5d3a4ca4
|
2020-08-21T13:09:56
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|
Vulkan: Fix dirty state in XFB emulation on EndXFB.
This regressed in "Vulkan: Preserve RPs on XFB changes when possible."
The bug manifested as incorrect fire rendering in Manhattan. The fix is
to ensure we dirty the correct buffer state when we call endXFB. Also
adds a regression test.
Bug: b/161744596
Bug: angleproject:4622
Change-Id: If16cc22b149526950f300e74c0cc82c0fefae5bc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2368016
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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18cd3cea
|
2020-08-25T12:51:19
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|
Revert "Work around dEQP KHR-GLES31 bug with tess/geom support."
Fix is now upstreamed, we can remove the workaround.
This reverts commit 2ba626dc121339a995a1ffd16a32299bf023cb21.
Original CL message:
> dEQP was inadvertendly requiring the presence of these extensions to
> even run the tests. There's a WIP fix to the dEQP tests and this CL
> implements that fix as a temporary workaround until we can update dEQP.
> Fixes several tests in KHR-GLES31.core.constant_expressions and
> KHR-GLES31.core.shader_macros. They now correctly return unsupported.
Bug: angleproject:4143
Change-Id: I4001b30ab609ac4c9be2ce06c2d3c0dca75b64e6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2375965
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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85ddcc93
|
2020-08-24T14:22:22
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|
Vulkan: Convert ProgramExecutableVk::mDescriptorSets to std::array
Currently ProgramExecutableVk::mDescriptorSets is a vector, but it's
size is bound so it can be a std::array (DescriptorSetLayoutArray).
To ensure the size grows correctly in the future, the various descriptor
set indexes are also being converted from independent constexpr
uint32_ts into the enum DescriptorSetIndex.
Bug: angleproject:4898
Test: CQ
Change-Id: I7ae8ff3455bcfb61e24b73bd16cc3f8cf9873087
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2372664
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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d787149a
|
2020-08-20T17:33:49
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Allow rendering to unused levels of bound Textures.
This CL refines the feedback loop check to allow rendering to non-
sampled levels of currently bound textures. This is a technique
sometimes used to initialize a mip chain of a texture.
Also adds a regression test that fails on Vulkan.
Bug: angleproject:4500
Bug: angleproject:4690
Change-Id: I5fd370e36a2919c82170abcbd2b0897c075bdcc7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2367314
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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33f8e4d4
|
2020-08-25T12:06:35
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|
Fix sub-invalidate of incomplete framebuffers
Just like invalidate, this should attempt to sync the framebuffer after
nooping incomplete framebuffers.
Bug: chromium:1119669
Change-Id: Ie4bc6211bbeb1765674f7e0aef884faf7ceb8cc7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2375565
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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09924221
|
2020-08-24T17:17:17
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|
Convert the EGL end2end tests to use RAII types/macros
These tests are frequently cloned to make new tests, and so it's good
to do a more-global refactor so that these and future tests will use
RAII.
Bug: angleproject:4947
Change-Id: I2973e70ee075629965b18c685793975537e96b6c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2372627
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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6b175c5c
|
2020-08-19T15:11:16
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|
X11 and Ozone: fallback to X11 backend for tests.
USE_X11 && USE_OZONE build is a new config for
Chromium/Linux that is going to be enabled soon.
However, it breaks angle tests for Linux bots that
run these tests. Atm, we don't support Wayland
in angle anyway, and always falling back to X11
is the right thing to do.
However, it's a bit strange to return false in
IsOzone for USE_X11 && USE_OZONE case, but it's
something we can do now to unblock switching
Chromium to use_x11 && use_ozone config for
Linux and resolve the problem later.
Bug: angleproject:4977
Bug: chromium:1085700
Change-Id: Id223110cc504d8a4faa38608a96338a297a8cfc3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2367856
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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4f7edbe1
|
2020-06-03T14:51:50
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|
State: Add dirty object for active textures.
Checking sampler completeness after every sampler related
state change is inefficient. Defer sampler completeness
check to draw time.
Based on a CL by hckim.kim@samsung.com.
Bug: angleproject:4765
Tests: angle_perftests.exe --gtest_filter=TexturesBenchmark.*
Change-Id: I7e971371e40b3044ca3d5ca39bfe7fc600620c3e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2268577
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
acda9dde
|
2020-08-08T18:36:57
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|
Metal: Implement GL_OES_texture_3D
Bug: angleproject:2634
Change-Id: I8c46493ac28fe1bbfdb29ee3a60b23076bbc4c0c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336119
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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|
4f247baf
|
2020-08-23T22:58:56
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|
Metal: Implement EXT_draw_buffers & ANGLE_framebuffer_blit
Bug: angleproject:2634
Change-Id: I769ca7e113e660870e9b31dafb706c313db8ac24
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332146
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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|
296d3bfd
|
2020-08-21T10:38:32
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|
Vulkan: do not end render pass when invalidating
Initially, FramebufferVk::invalidateImpl() was very conservative and
always ended a render pass (if the framebuffer is part of the current
render pass). This adversely affects PUBG Mobile, which invalidates
the depth buffer every frame, causing the render pass to be split.
Test: PUBG MOBILE on Android
Test: angle_white_box_tests --gtest_filter=VulkanPerformanceCounterTest.InvalidatingAndUsingDepthDoesNotBreakRenderPass/*
Test: angle_deqp_gles3_tests --gtest_filter=dEQP.GLES3/functional_fbo_invalidate_* --use-angle=vulkan
Bug: b/163854287
Change-Id: I343dee1db3ebaf039ff92557f9ef25b24bcdcc93
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2352627
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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682f9141
|
2020-08-18T10:57:40
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|
Remove feedback loop support from back-end.
Front-end detection still in place and will be removed in a follow-up.
Removes the Vulkan feature and the special clear handling.
Bug: angleproject:4959
Change-Id: I5d44c3f7dbdb49d8aa0375f54b7148df09732ba2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2363208
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
d3e800e9
|
2020-08-15T17:26:04
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|
Vulkan: Restart RenderPasses in DS read-only mode.
We can combine an initial RenderPass with a read-only RP if the first
RP never writes to depth. We can check the depth-write tracking in
CommandBufferHelper and substitute in a new Framebuffer/RP Desc in this
case as well as issue new layout barriers. We need to disable barrier
merging in this special case.
This reduces the RenderPass count in the Manhattan trace from 15->13.
The performance on the Pixel 4 benchmark goes to ~82% of native for
the on-screen version and ~88% for off-screen. There's also a ~5% bump
in speed for the desktop trace.
Bug: angleproject:4959
Change-Id: I70241824f75eaa1e11b50370f826abc36e91686e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2358772
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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e689d316
|
2020-08-14T22:51:03
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|
Vulkan: Don't end RenderPass on DS feedback loops.
Instead of always switching the Framebuffer to mask out depth/stencil
loops we now switch the RenderPass to a "read-only" depth/stencil mode.
Reduces the RenderPass count in Manhattan from 18->15. There are still
a couple extra RenderPasses inserted that we can get rid. We can merge
a few RenderPasses by retroactively changing a started RenderPass to
"read-only" when there are no prior recorded depth writes or clears.
Also adds a test to count the number of RenderPasses ANGLE generates in
DS feedback loop situaions.
Bug: angleproject:4959
Change-Id: I1855a45959655fc27ccd47a3469c1c672fc8fd9e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2357973
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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dff47d5f
|
2020-07-14T19:10:12
|
|
Vulkan: Optimize MSAA using subpass resolve attachments
If a user is performing a blit to resolve a multisample color buffer
into a single attachment, ANGLE can use subpass resolve attachments to
resolve directly into the destination buffer as part of the render pass.
This allows the data to remain in tiler memory and reduce the extra
bandwidth required to write the multisampled data back to perform the
copy.
This work also requires restoring/reopening a render pass if it has been
finished already, assuming the finished render pass was started and for
the framebuffer that is the source for the blit command. Other objects
that were created when the render pass was started need to be updated as
well, such as the source FramebufferVk's resolve attachment, the
CommandBufferHelper's vk::Framebuffer and vk::RenderPassDesc, etc.
While this is better than performing vkCmdResolveImage(), there is still
another major part of optimizing MSAA using resolve attachments not
implemented here: discarding the multisampled image rather than writing
it to GMEM, which requires the user to invalidate the read FBO after the
blit.
This CL was verified with AGI to make sure there are no explicit blits
to resolve the multiple sampled image.
Bug: b/159903491
Test: FramebufferTest_ES31.*Blit*
Test: VulkanPerformanceCounterTest_ES31.MultisampleResolveWithBlit
Change-Id: I320a26088d8f614a295e7feec275d71310391806
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2298663
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
185d9d08
|
2020-08-14T22:48:15
|
|
Re-land "Feedback Loop Redesign 2/3: Track bound FBOs in Texture."
Re-land fixes the crash when drawing with no bound Program executable.
Currently we track feedback loops by counting the times a Texture is
bound as a sampler or image in a particular context. This is a bit
tricky because Texture bindings change frequently. Relative to the
number of times we need to check for a feedback loop this causes excess
overhead.
Usually Framebuffers have a low number of Textures bound (in many cases
just 1). And Textures aren't usually bound to many different FBOs. So
instead of counting the number of times a Texture is bound as a sampler
or image we will track the Framebuffers that the Texture is bound to.
This CL adds a small vector class to gl::Texture which tracks all the
Framebufer Serials of its bound Framebuffers. We can use this set to
quickly check if there's any potential feedback loop between the a FBO
and this Texture.
We also update the feedback loop check to use this new method. We will
be able to remove the old counting method when we switch the Vulkan
feedback loop handling to use the new tracking in this CL.
Bug: angleproject:4500
Bug: angleproject:4959
Change-Id: If2bd25b08298a99f5e64b4055137f9154b0f0860
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2365595
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7d38b0ba
|
2020-08-19T17:33:31
|
|
Fix manual, disable automatic rolling of googletest and jsoncpp
roll_chromium_deps.py didn't handle properly rolling recursedeps for
these 2 repos, only rolling the top level repo but not internal.
Temporarily disable rolling these 2 repos in roll_chromium_deps.py and
roll them properly to the latest revision used by Chrome.
Change log:
https://chromium.googlesource.com/chromium/src/third_party/googletest/+log/e3c3f879eee34ec81b1e562d8fecd207716d8945..c20c5a3085ab4d90fdb403e3ac98e7991317dd27
https://chromium.googlesource.com/external/github.com/google/googletest.git/+log/f2fb48c3b3d79a75a88a99fba6576b25d42ec528..4fe018038f87675c083d0cfb6a6b57c274fb1753
https://chromium.googlesource.com/chromium/src/third_party/jsoncpp/+log/ec647b85b61f525a1a74e4da7477b0c5371c50f4..30a6ac108e24dabac7c2e0df4d33d55032af4ee7
No change to
https://chromium.googlesource.com/external/github.com/open-source-parsers/jsoncpp.git/+/645250b6690785be60ab6780ce4b58698d884d11
Bug: angleproject:4973
Change-Id: Ie164c5b1adb8684b875f1be4924b295033e2fb4a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2365023
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
831056bf
|
2020-08-19T12:04:59
|
|
Fix typo in test harness README
Larget->larger
Bug: angleproject:3162
Change-Id: I7ee84b714af179f97db1aa61b58ed946b28373bc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2364191
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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add9b677
|
2020-08-17T15:50:20
|
|
Delete extra initialization in spirv shader.
Only webgl requires initialization of local variables,others don't.
Extra initialization in spirv shader may affect performance.
Bug: angleproject:4952
Change-Id: I004761779067748d43c1ea2630794491f1389492
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2359608
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a13f1061
|
2020-08-14T23:37:21
|
|
Metal: Fix missing image view for texture from IOSurface.
Image view is used by glTexSubImage*, glCopySubImage* and
glCopySubTexture*.
This fixed some failed WebGL tests that make use of IOSurface.
Bug: angleproject:4846
Bug: angleproject:2634
Change-Id: Iebcf840fdc1be2794feab766957b5848a361a63c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2356107
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c4a82aaa
|
2020-08-17T11:16:22
|
|
Tests: Add COD:Mobile trace
Test: angle_perftests --gtest_filter=TracePerfTest.Run/*cod_mobile*
Bug: b/164426913
Bug: angleproject:4048
Change-Id: I306714632b635c728fa212ed793f076c6b889227
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2360047
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
863115fb
|
2020-08-17T19:41:54
|
|
Re-enable a dEQP-EGL test on SwANGLE
Hopefully no longer flaky.
dEQP.EGL/functional_sharing_gles2_multithread_random_egl_server_sync_shaders_compile_9
Bug: angleproject:4495
Change-Id: I121ad4ece0be3e0ab7b0390a1a2c54cfd2bed537
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2360904
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
d63bca58
|
2020-08-06T17:37:18
|
|
Vulkan: Add test for RGB texture not break renderpass
This adds a test that will use an empty RGB texture. It should not break
renderpass.
Bug: b/162603208
Change-Id: I90f5aa2fafdbd70c654c9ad0675d6def32b58313
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2338828
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
9ae6d7f2
|
2020-08-14T11:00:29
|
|
D3D: disable to translate uniform block to StructuredBuffer
Temporarily disables the feature that translate uniform block to
StructuredBuffer on D3D backend for a bug.
Adapted from a patch by xinghua.cao@intel.com
Bug: chromium:1112112
Change-Id: I3419a0eb8ae619e1fa532ffb29f56a9099f04618
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2357752
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e89eb912
|
2020-08-12T11:21:07
|
|
Reduce spam in native perf tests.
The QC driver was repeating HIGH priority messages about map flags.
Bug: angleproject:4943
Change-Id: I927c38249f840544a7c1f5e595fa34e706e401bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2352472
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0a3233fa
|
2020-07-29T10:35:04
|
|
X11 and Ozone: fix compilation of tests.
For use_x11 && use_ozone build, use X11 backend by default.
For ozone only, continue using Ozone impl, which is basically
gbm.
Bug: chromium:1085700
Change-Id: Iac104e983135e566b0d42a58e00d3c83b430d6dc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2346276
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
6b2d6f82
|
2020-08-13T23:43:35
|
|
Reenable AttributeLayout end2end tests on Linux SwANGLE
Hopefully no longer flaky.
Bug: angleproject:4502
Change-Id: I958a7febce4057706c0d822b9fffc4d9a2b18f83
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2354295
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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d201ed8b
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2020-08-02T16:29:35
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Vulkan: Track used Images in RenderPass.
Adding a simple ImageSerial tracking map in our RenderPass allows us
to know when we do or do not need to close the RenderPass on a new
Image access. This simple tracking scheme improves Manhattan
performance by up to 25% on Android. The improved perf comes from
reducing our RenderPass count (23->18 RenderPasses in our capture
scene).
Adds a FastUnorderedSet class to manage the used RP Image serials.
Updates the Query helpers to explicitly flush the RP before inserting
queries.
Bug: angleproject:4911
Change-Id: I0c34fc8e307514ebdf3e81e08d8e5aedb70ebe8f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2334346
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5559351c
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2020-08-11T14:23:32
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Vulkan: Correctly determine mip level in resolveColorWithCommand()
FramebufferVk::resolveColorWithCommand() is currently using the wrong
mip level value by using the GL index value, rather than calculating the
VK value from (index value - the base level).
Bug: angleproject:4753
Test: FramebufferTest_ES31::MultisampleResolveIntoMipMapWithBlit()
Change-Id: I8ddaeb21c4957b46880f5ef5f6a78242c04b4dcd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2349951
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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c65517d6
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2020-08-12T17:43:53
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Add tests' expectations to capture replay tests
Skips failing tests so that they do not affect the results of passing
tests.
Bug: angleproject:4817
Change-Id: I80678cb62b0b81d6a1aa811908019022efbe1268
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2351394
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
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cc958e0e
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2020-08-12T14:27:42
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Remove D3D9 configs from perf tests.
We are not maintaining D3D9 for performance and reducing the number
of perf tests will speed up the bots.
Bug: angleproject:4943
Change-Id: Ib4ddad2cbfefcf6fccf3307df3bac7565ef246f4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2352478
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d667ad2f
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2020-08-11T16:09:36
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Tests: Add Mobile Legends trace
Test: angle_perftests --gtest_filter=TracePerfTest.Run/*mobile*
Bug: b/163619545
Bug: angleproject:4048
Change-Id: I8ed176afe10b758a22b539d526bf02a9fe35ab92
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2350582
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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48d951e2
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2020-07-30T15:32:03
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Perf Tests: Handle logError callback.
This will force errors when ANGLE runs into Vulkan Validation Layer
failures and other internal bugs. Currently we could sometimes fail
silently. Especially on Android where the error would only show up in
logcat.
Bug: angleproject:4909
Change-Id: Ie2888805c577d9fbad417d45a33e3269966b7b25
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2330091
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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6eb7756d
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2020-08-07T17:41:39
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Vulkan: tell ContextVk when swapchain is re-created
For an app that only draws to the swapchain, if the swapchain is
recreated with a different rotation (as done by the ANGLE perf tests
when switching from Angry Birds 2 to Candy Crush), ContextVk is not
informed, and so the new rotation is ignored. Use the
subject-observer pattern to set the appropriate dirty bits.
Test: run_angle_perftests --gtest_filter=TracePerfTest.Run/vulkan_angry*:*vulkan_candy* --verbose --local-output
Bug: angleproject:4910
Bug: b/163126746
Change-Id: Ib5303e9c4095db1b3e736911f483589e40a73d0c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2341768
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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f37f1dcb
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2020-08-02T19:38:54
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Metal: Init format table using Metal-Feature-Set-Tables.pdf
- Format table is now initialized using informations from
https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf.
Previously, it was setup using gl::GenerateMinimumTextureCaps().
- This CL also adds InitializeTextureDataFunction and LoadFunctionMap to
mtl::Format. They are needed to properly initialize/convert textures
with non-normalized formats.
- This CL is prerequisite for integer & floating point format supports.
- New test: DXT1CompressedTextureTest.DXT1Alpha (this test was added
in the past but was reverted for some reasons).
Bug: angleproject:2634
Change-Id: I5eaad812909a49c4c138d0f65fd21a6a199fcb22
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332144
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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05b6740c
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2020-08-09T12:23:42
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TestRunner: Fix test result handling.
The bots expect us to explicitly label "is_unexpected" for all
unexpected results (e.g. failures).
Also they construct a test filter from our test names so our result
names have to match the tests exactly. That means removing prefixes
like we have for the test suite name.
Bug: angleproject:3162
Change-Id: I1a02ff8e26545b10a8829a3ee47be91f7459aa65
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2345028
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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ba7398c8
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2020-08-10T21:04:38
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Skip WebGL2CompatibilityTest.CopyMip1ToMip0 on Mac Intel GL
Flaky. Aleady skipped on Win Intel GL.
Bug: angleproject:4805
Change-Id: I206d66079ca4beabfee12f6c9989d960ca461877
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2347463
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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48bfb8ef
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2020-08-10T19:34:23
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Suppress dEQP-GLES3 failures on D3D11 NVIDIA
dEQP-GLES3.functional.shaders.texture_functions.texturesize.*
started failing when driver was upgraded to 451.48
Bug: angleproject:4948
Change-Id: Idc547702cabc3a106829be85baf8400e4769e271
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2347454
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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f9de2e20
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2020-08-04T11:53:05
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Enable required extensions for Chromium to use the Metal backend.
This includes:
EGL_ANGLE_display_texture_share_group
EGL_ANGLE_display_semaphore_share_group
EGL_ANGLE_robust_resource_initialization
GL_EXT_debug_marker
Bug: angleproject:4847
Bug: angleproject:4930
Bug: angleproject:4929
Bug: chromium:1112800
Bug: angleproject:4946
Change-Id: Ibacb6badf9f784dae3ca42514142ef13ee7297b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332863
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a0880831
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2020-08-06T19:11:40
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Metal: Implement CHROMIUM_copy_texture
Bug: angleproject:4930
Bug: angleproject:2634
Change-Id: I9fd958aa1dd872855be06a14bdbba4c6624dc934
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2340396
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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ce5943c5
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2020-08-05T23:24:17
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Change test result types + add additional logging
New result types: Passed, Failed, TimedOut, Crashed, CompileFailed,
Skipped. They divide the results of tests more clearly.
Results are now immediately logged to the stdout once a test batch
completes.
Flags, with the exception of --gtest_filter now use "-" instead of "_".
Bug: angleproject:4817
Change-Id: I9616b23ef70026818e22126a251e1e2341de641d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2340787
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3ebac486
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2020-08-07T15:35:15
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Disabling failing dEQP-GLES2.functional.fbo.render.recreate_* tests
The following tests started failing on Android (Pixel 2 and 4) running
ToT master:
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_stencil_index8
We aren't sure how these failures got through CQ, so I'm suppressing
them for now to unblock other CLs.
Bug: angleproject:4944
Test: dEQP-GLES2.functional.fbo.render.recreate_*
Change-Id: I2b35e07babf3257a3de8d27f6c161c0cb796d8ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2342267
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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8956bfb9
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2020-08-05T13:34:01
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Use striping when making test batches
When grouping tests to test batches, instead of grouping neighboring
tests together, use striping so that slow tests are fanned out
into multiple batches. This way, no test batch is too slow.
Bug: angleproject:4817
Change-Id: I7825539e401ea53b5a31167f206d1f5bfb07bdbf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2339540
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
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063d754b
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2020-08-07T12:02:13
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Tests: Update NBA2K20 trace
Significantly reduce setup for this trace. First frame drops
from ~430K lines to ~150K lines of code. Compile/link times
should be bearable.
TBR: ianelliott@google.com,jmadill@chromium.org
Test: angle_perftests --gtest_filter="TracePerfTest.Run/*nba*"
Bug: b/160014453
Change-Id: Ia33941012e02ec5488d039501f592dc48e9acfe4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2343454
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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fc8866cf
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2020-08-07T10:31:35
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Tests: Update Angry Birds 2 trace
Primarily fix the width/height of the drawing surface,
but also pull in changes from July 2020 update.
TBR: courtneygo@google.com,jmadill@chromium.org
Test: angle_perftests --gtest_filter="*Trace*"
Bug: b/157672184
Change-Id: Ia6e16f6d695954f50b3d2a4e8aaaa88514b461d1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2343453
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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91a03bd4
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2020-08-03T23:24:31
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Vulkan: Fix render-to-texture simultaneously bound to two FBOs
If a texture is simultaneously attached to two FBOs, one where it's a
normal texture and another where it's multisampled-render-to-texture,
different render targets must be created for it.
If a texture is simultaneously attached to two FBOs, both as
multisampled-render-to-texture but with different sample counts, two
implicit multisampled images need to be created as well as different
render targets.
Bug: angleproject:4913
Change-Id: I584ba327e4cb2099ef62f86f5d88719dc156ce13
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2335810
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3a3d419d
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2020-08-04T09:06:01
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Reference count context to fix ASAN issues
Running with ASAN there are several use after free issues because a
eglDestroyContext destroys the context right away even though it's in
use in other thread(s). Adding reference count to context so that it's
not destroyed until all users are done using it.
Bug: b/162609728
Change-Id: I00b24b53d760e38ff61dd9ce652a49b1f32f0cd2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336447
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3831ac20
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2020-08-06T18:28:15
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Remove suppressions for passing tests
Bug: angleproject:1323
Change-Id: I704bd2aff98ff334a4ada54a0c465a16109b9cbb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2341764
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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f9dd2c15
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2020-08-02T18:03:16
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Vulkan: Accumulate Buffer barriers.
Uses an unordered_map in the CommandBufferHelper to track buffer
reads and writes. Buffer barriers are tracked specially in the
CommandBufferHelper class as a barrier we execute immediately when
we execute the commands into the primary. So when we run into an
incompatible buffer access we must start a new command buffer.
The rules for an incompatible access are:
- when we are reading a buffer, any prior write in the same command
buffer is incompatible.
- when we are writing a buffer, any prior read or write in the same
command buffer is incopatible.
Also adds a regression test using a new performance counter.
Bug: angleproject:4429
Change-Id: I393a4ed87314f955eb998940b877ba76ea15a7b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2334091
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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18dd0c28
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2020-08-02T17:50:48
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Vulkan: Add command buffer performance counter.
Adds a counter for the secondary command buffers (non-RenderPass).
We'll use this in an upcoming test that validates that ANGLE only
issues a single barrier (CB) in some buffer read/write scenarios.
Also adds a PerfCounters struct.
Bug: angleproject:4429
Change-Id: Iaf75ca89da3d02753897cb4066e2c56db497417e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2334090
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b3545b42
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2020-07-29T16:50:53
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Get storage buffers/images from ProgramExecutable
Update StateCache::updateActiveShaderStorageBufferIndices() and
StateCache::updateActiveImageUnitIndices to get the storage buffers and
image bindings from the ProgramExecutable, respectively. This requires
updating the ProgramPipeline's ProgramExecutable to build up its vector
of buffers/images from each Program's ProgramExecutable.
Bug: angleproject:4869
Test: VertexAttributeTestES31.UsePpoComputeShaderToUpdateVertexBuffer
Test: SimpleStateChangeTestES31.InvalidateThenStorageWriteThenBlendPpo
Change-Id: I68b7d23eedda910c3dcbf5f9c50b74b5e80134d8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2327701
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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e8789a53
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2020-07-29T12:01:49
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Vulkan: Don't always end the render pass when updating the scissor
We don't always need to end the render pass when updating the scissor,
since it will be ended later when necessary.
This change is in preparation for optimizing resolving multisample
images with glBlit, since the render pass needs to be updated before
it's ended.
Bug: angleproject:4753
Test: CQ
Change-Id: Ie657587ca9f4461dcc03f0f9c251ac2c17398f5b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2327334
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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fc4bd898
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2020-08-03T16:29:06
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Vulkan: Support ANGLE_external_objects_flags
With this extension, it is possible to import Vulkan images into ANGLE
(similar to EXT_external_objects) while specifying the Vulkan create and
usage flags used to create that image. This can be used by the
application to drop usage flags it does not need to improve performance,
or add create flags as it requires.
Bug: angleproject:4912
Bug: fuchsia:52759
Change-Id: Ia568973b19670999dd0e69f6ac5548e8ef0c3eec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2335020
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Michael Spang <spang@chromium.org>
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e4e2a847
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2020-08-03T14:09:49
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Entry points for ANGLE_external_objects_flags
Bug: angleproject:4912
Bug: fuchsia:52759
Change-Id: If339f096a74cc87d16a6494562711d718a7738ea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2335019
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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25b0de6b
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2020-08-01T13:45:11
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Vulkan: Squash Texture+ImageView Serial and improve caching.
Previously we regenerated TextureSerial on Texture state changes such
as base/max level changes. This caused ANGLE to update descriptor sets
even though it was using the same image view handles. This change
instead uses an ImageViewSubresourceSerial which includes both a
serial for the ImageView and a 32-bit packed subresource range. The CL
speeds up NBA2k because ANGLE no longer writes new descriptors
for Texture max level changes. Local testing showed up to a 40% speedup.
Also adds a regression test with a counter for the number of descriptor
set writes in a frame.
This change will also be useful in upcoming changes that track Image
serials in the RenderPass.
Bug: angleproject:4911
Change-Id: I66249634aa56288079acf2c0eb8aa3391103533c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2333396
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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6aed2832
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2020-07-31T10:52:21
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Batch capture run + change how results are logged
Before, the run stages of tests in a batch were run separately by
multiple subprocesses. Now the run stages of tests in a batch are
batched together and run by a single subprocess.
Changes how results are logged. Tests in a batch are logged together.
Within a batch, tests that fail at the same stage are also logged
together.
Bug: angleproject:4817
Change-Id: Ie3f992c081de914f1f1f521bec2d72f06ccca238
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2331738
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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6c873cfd
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2020-07-31T10:08:26
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Disable RobustBufferAccessWebGL2ValidationStateChangeTest on Mali
Mali does not support the robustness on Vulkan, so skip this test.
Bug: angleproject:4823
Change-Id: Id4d29fe27f10ec87d901f92ba097db9207809d42
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2331311
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f776eb9c
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2020-08-01T23:45:24
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Vulkan: EXT_multisampled_render_to_texture2 support
The previous change that implemented EXT_multisampled_render_to_texture
already provisioned this extension in the Vulkan backend. This change
implements the front-end for this extension and enables it in the Vulkan
backend.
Bug: angleproject:4836
Change-Id: I7080260972e61727c5716051c236f635668cb67b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2330510
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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47207e42
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2020-08-01T23:43:43
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Vulkan: Fix blit/resolve of mixed-samples framebuffers
A framebuffer could contain a mixture of multisampled and
multisampled-render-to-texture attachments. When used as the source of
a glBlitFramebuffer operation, the former requires a resolve while the
latter is a blit. This change fixes this use-case.
Bug: angleproject:4836
Change-Id: I1d39bf25f54df9f8b68304058596a2d1c975f9ba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2333987
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d41280a7
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2020-08-04T09:08:05
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Suppress SurfacelessContext test on Android/NVIDIA
EGLSurfacelessContextTest.Switcheroo/ES2_OpenGLES_NoFixture is
failing on NVIDIA Shield TV.
Bug: angleproject:4924
Change-Id: I4bd0744fd19cb3473cc654ede5870374506ddc46
TBR=jmadill@chromium.org
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336189
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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7d741c85
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2020-07-31T15:40:17
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Tests: Remove more optimizations from traces
With the addition of NBA2K20, which has stressed multiple parts
of our solution, we need to scale back the optimization done on
the trace itself. Otherwise the link never completes.
Test: angle_perftests --gtest_filter="TracePerfTest.Run/*nba*"
Bug: b/160014453
Bug: angleproject:4048
Change-Id: I064813326d401cdcc5649c45255eb214cbf0a2db
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2335607
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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