src/libGLESv2/renderer/RenderStateCache.cpp


Log

Author Commit Date CI Message
daniel@transgaming.com c497ebae 2012-11-28T19:39:06 Moved the static initializers of RenderStateCache's constants to the top of the cpp file. TRAC #22129 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1441 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 53926ff1 2012-11-28T19:38:50 Added depth stencil state caching to the RenderStateCache. TRAC #22044 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1439 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ed453e07 2012-11-28T19:38:11 Added Rasterizer state caching to the RenderStateCache. TRAC #22043 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1435 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0673d79e 2012-11-28T19:37:44 Added a RenderStateCache class for caching D3D11 blend, depth stencil and rasterizer states. TRAC #22042 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1432 736b8ea6-26fd-11df-bfd4-992fa37f6226