src/libANGLE


Log

Author Commit Date CI Message
Shahbaz Youssefi c13ca2af 2019-07-17T15:46:29 Vulkan: Allow more than one atomic counter buffer binding dEQP assumes there are more than one atomic counter buffers available. This is technically not a requirement by the standard, but nevertheless could be what applications expect as well. This change adds support for multiple atomic counter buffer bindings. This is done by declaring an array of storage buffers for the atomic counter buffers (instead of declaring only one) and passing the (binding, offset) pair around to functions instead of just the offset. The atomic counter is found by indexing `binding` into the storage buffer array first before indexing `offset` into its `uint[]`. ProgramVk's default uniform collection is also fixed not to include atomic counter uniforms. A remaining issue is that atomic counter buffer offsets don't have alignment requirements in GLES, but Vulkan does for storage buffers. Similar to emulated transform feedback buffer offsets, these should be sent to the shader through uniform values. This will be done in a follow up change. Bug: angleproject:3566 Change-Id: I5600225c24c38f1a8ecf5c64388073055733197d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707931 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill af69179c 2019-07-30T17:22:22 Capture/Replay: Capture return values. This will allow us to record resource IDs as they are created and bound to OpenGL. This in turn will enable implementing mid-execution capture. Bug: angleproject:3611 Change-Id: I9f12eb0025d90ad86327cf5181efd831662c2e3f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706562 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Ian Elliott dc2c5c5a 2019-08-02T09:32:18 Vulkan: Initial Implementation of PBO support (software only) This contains support for both pixel unpack buffers (i.e. for glTex*Image*) and pixel pack buffers (i.e. for glReadPixels). Bug: angleproject:3209 Bug: angleproject:3210 Change-Id: I077cccbffb96fb5f0198922bc7c1850a7eb3f616 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1723096 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 8a43b8c7 2019-08-02T08:47:13 Vulkan: Fix incorrect alignment logic in readPixels Framebuffers previously assumed a readPixels buffer alignment of 4 bytes, which causes issues when attempting to read with a format larger than 4 bytes per pixel. Change the default alignment to match the size of the largest know Vulkan format Bug: angleproject:3731 Change-Id: I6cd26a99e6f3b2f30084d403630c17f51a0ecedf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1727731 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Rafael Cintron 990990b4 2019-07-31T18:00:59 Fix memory leak in Renderer11::getD3DTextureInfo If the device for the texture does not match mDevice, we early out of the method without releasing textureDevice. Fixed by adding DynamicCastComObjectToComPtr and using angle::ComPtr Bug: angleproject:3761 Change-Id: Id4ef9231f8a91c30e326520132af693d51047c7d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1730175 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten de50d039 2019-07-29T16:04:56 Enable ASTC 3D Textures Enable ASTC 3D textures. ETC are still unsupported, since dEQP fails if we indicate support. Bug: angleproject:3188 Test: dEQP.KHR_GLES2/texture_3d_compressed_texture_*astc* Test: dEQP.KHR_GLES2/texture_3d_compressed_texture_negative_compressed_tex_image Change-Id: I8559ae42d19e63fdf96ea7a49f2d7e3d5098771c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1723094 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Hyunchang Kim 4c118cb3 2019-07-31T16:35:07 Vulkan: Add support for OES_vertex_half_float Expose GLES 3.0 feature of half_float vertex on GLES 2.0 as an extension. Bug: angleproject:3191 Test: dEQP-GLES2.capability.extensions.vertex_data_formats.GL_OES_vertex_half_float Change-Id: Ia093b66f9c32c81946b2cbc15ff227baea4bfb02 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1728749 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 626a7280 2019-07-08T15:11:59 Vulkan: Implement framebuffers without attachments It is possible to render to a framebuffer object that has no attachments. However, the rasterization of primitives is always based on the area and characteristics of the bound framebuffer. These characteristics (size, number of samples, etc.) would normally be defined by the attached images. If no images are attached, these characteristics are defined by their default values. Bug: angleproject:3579 Test: dEQP-GLES31.functional.fbo.*no_attachments* Test: dEQP-GLES31.functional.state_query.framebuffer_default.* Change-Id: I9580b924ac810db573cd8df96273fbb01bbb1f73 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1690688 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi ad77f55e 2019-08-01T14:41:17 Vulkan: Remove finish calls before BufferVk::mapImpl This function already calls a finishToSerial(), which waits only for the last submission in which the buffer was used to finish. There is no need to call finish() beforehands. Bug: angleproject:3213 Change-Id: I410adb80a630ff9a1cba8f7202cf002a7ea5f87b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1731551 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jiacheng Lu 82523300 2019-08-01T09:49:26 Vulkan: Recycle VkFence in checkCommandsCompleted VkFence is intended to be recycled after used up, however, there is one place that VkFence get destroyed directly after usage due to an implementation flaw. This CL fixed it up. Bug: angleproject:3556 Change-Id: I9ee44556329b9cee39ccdfef540f3c1b5180cd36 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1731575 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
Geoff Lang 369f9e5d 2019-07-30T13:46:14 GL: Support Rectangle textures as sources for glCopyTextureCHROMIUM. Chrome uses rectangle textures on mac to copy data. ANGLE's frontend allowed them as CopyTexture sources but did not implement them in the backend. TEST=Any WebGL test on Mac BUG=982294 Change-Id: If2e40292b22c4f49676e3ece8cc6fa126c5b7b94 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1726849 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
James Dong 593b1a6c 2019-07-30T10:02:22 Vulkan: Fix array handling in default uniforms Changes default uniform block layout generation to only remove the first array subscript, which causes arrays of arrays to be recognized correctly. Bug: angleproject:3604 Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES31.functional.shaders.arrays*' Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES31.functional.program_interface_query.*array*array*' Change-Id: Ifacc665cae87c651253e5cb8d929178d7fc92817 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1724906 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: James Dong <dongja@google.com>
Jamie Madill d43d24bb 2019-07-30T17:22:20 Capture/Replay: Refactor entry points. This change does two things: * only call validation functions once per entry point. * move the capture call after the entry point call. Moving the capure after the call allows us to process the results of the call. Also we can clean up the validation double call by doing a bit of entry point refactoring. The code changes shouldn't impact the resulting code size when capture is disabled. Bug: angleproject:3611 Change-Id: I9e74ba0a8266903d3e9d1f2eac6acdd2932e5743 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706561 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill eb1b1646 2019-07-30T17:22:17 Capture/Replay: Fix capture-enabled libs build. Adds a build option to use the capture libraries in the default output location for libGLESv2. With |angle_with_capture_by_default| enabled, libGLESv2 will have capture enabled and the non-capture libGLESv2 is built as libGLESv2_no_capture. Also moves the FrameCapture to be owned by gl::Context. Rearranges the code a bit so that we don't require a separate version of libANGLE for capture. Also implements a read pixels entry point parameter. Bug: angleproject:3611 Change-Id: Ic528e43e4779f794c8b6d0bf35410166dacc81b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1719064 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiacheng Lu 3e493c48 2019-07-29T16:27:01 Vulkan: Optimize memory allocation offset rounding Use bit operation to compute memory alignment round up. Tested with T-Rex, hotspot in roundUp resolved. Bug: angleproject:3744 Change-Id: I55db941f588401a1d2d3d93f4d6b810e6b1aa95f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1725118 Commit-Queue: Jiacheng Lu <lujc@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jiacheng Lu 1ebe6014 2019-07-29T16:02:15 Vulkan: Only check sampler when setUniform1i(v) 1. only do isSampler checking when update int uniforms 2. inline some simple methods of LinkUniform This fix reduce CPU time spent on `isSampler` call from 70ms to 30ms in T-Rex bench on specific platform. Bug: angleproject:3743 Change-Id: I98ef3c892df27e08d54ed40946d924b5a50c796c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1725114 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Geoff Lang 8b2dfa0f 2019-07-04T16:22:05 GL: Implement EXT_external_objects This allows the GL backend to import Vulkan resources. BUG=angleproject:3656 Change-Id: Ie5e55ce3e1ba05e917619e3f192c13dcc36c3739 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688507 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Clemen Deng <clemendeng@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 5c6a6cb6 2019-07-04T15:51:48 GL: Load external object extension entry points. BUG=angleproject:3656 Change-Id: I360d5a0eda820a4138e5400614332ae919216db6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688506 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Clemen Deng <clemendeng@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 2613cdba 2019-07-22T10:33:08 Vulkan: Fix barriers between render passes Color attachment output ordering applies to commands recorded within a render pass subpass. We still need execution barriers between render passes (and subpasses, but we don't use them). Bug: angleproject:3347 Change-Id: Ifaddaeac35347d8a35e771f46a29047d52c9541c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713085 Reviewed-by: Fei Yang <fei.yang@arm.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten 9addf0cb 2019-07-23T11:45:24 Vulkan: Enable Line Rasterization Emulation Android requires the same line rasterization for Vulkan, so this CL will enabled that workaround. Bug: angleproject:2830 Test: dEQP-GLES2.functional.rasterization.primitives.line* Change-Id: Ic28dd2e54c5cb9b29f8592952b2c0f29a5f97fd5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715207 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten cbabea73 2019-07-11T17:24:17 Vulkan: Desktop ETC/EAC formats support Initial attempt to give desktop ETC/EAC formats support. Bug: angleproject:3676 Change-Id: Id147b0c1808e30df77097d0c7ff6a06534554b93 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1699307 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jiacheng Lu 3a36f306 2019-07-19T12:43:22 Always set matrix uniform to dirty when it updates Remove the dirty checking of matrix uniform update at frontend and always let backend update whenever glUniformMatrix* is called. Profiled with UniformsBenchmark/* with vulkan backend, performance increases around 6% when data being updated is changing and performance increases around 2% when data being updated stays same. Bug: angleproject:3705 Change-Id: I8eaf6a1231e634b69c6dc540db1b9d3a312bf45d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709725 Commit-Queue: Jiacheng Lu <lujc@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
James Dong bf3d9333 2019-07-29T10:00:44 Vulkan: support relative offset in attrib bindings Handles the ES 3.1 relative offset parameter in vertex attributes by adding it to the binding offset. Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n dEQP-GLES31.functional.vertex_attribute_binding.usage.single_binding.unaligned_offset_elements_1_aligned_elements Bug: angleproject:3598 Change-Id: Idbbd5ba4868a4dfc8f99188a84a5cd1374e09065 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1724453 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: James Dong <dongja@google.com>
Jiacheng Lu 758b12fa 2019-07-17T14:55:38 Filter out redundant depth&stencil state updates 1. Compare updating values with active ones at frontend when depth&stencil related gl call happens and do not set any unnecessary dirty bits. 2. Remove d3d and gl backends' checking of depth&stencil states when detect any dirty bits, as it is now being done at frontend. 3. Modification to graphics pipeline description update, make sure it syncs with gl::State initial value. 4. Change gl_vk::CullMode return type to VkCullModeFlagBits, as it only represents single value. Bug: angleproject:3700 Change-Id: Id3aa5186455ee3a10a9c147edad13944e3e41098 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706903 Commit-Queue: Jiacheng Lu <lujc@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Tim Van Patten 35f02850 2019-07-23T17:20:25 Vulkan: Reduce getMaxConformantESVersion() to 2.0 We are currently returning a 3.0 context for Vulkan backends (issue 3425). However, we aren't quite 3.0 conformant yet, so this bug will drop that back down to 2.0 in getMaxConformantESVersion(). Bug: angleproject:3734 Test: dEQP Change-Id: I2c5a6ee0ddb3bd52fdc92fdc9b12cf3c6d8e0510 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1716244 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiacheng Lu 73e5e9b5 2019-07-22T15:26:17 Clang warn implicit float to int conversion 1. add '-Wfloat-conversion' in compiler flag for clang 2. fix existed implicit float conversion Bug: angleproject:3728 Change-Id: I0dc07eeb74c5d6dc480c6f0aa88bc75ab98e4292 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713741 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop a2129356 2019-07-23T12:54:13 Vulkan: Add support for 2D array textures Includes changes from jmadill to align with Vulkan backend design. Correctly setting layer count and depth when the texture type is 2Darray. Vulkan requires depth of 1 for 2Darray textures. Bug: angleproject:3189 Change-Id: I0d58c33fcd75b1d768ea0308ac6e54230d8cfcc5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721169 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
James Dong 7e50f4cd 2019-07-25T09:58:51 Vulkan: Fix ES 3.1 vertex attribute bindings When handling dirty bindings, we were treating binding indices as if they were attribute indices, causing strange behavior. This change fixes the dirty bit handler to use the provided index properly and update the attributes that correspond to the binding index. Test: ./angle_end2end_tests --gtest_filter='VertexAttributeTestES31.OnlyUpdate*/ES3_1_Vulkan' Bug: angleproject:3598 Change-Id: I2bc3cd4da5f639a1301776fcf057a74368812c56 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1718786 Commit-Queue: James Dong <dongja@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
James Dong 020abb8b 2019-07-24T11:33:49 Vulkan: invalidate translation buffers for SSBOs Translation buffers weren't being marked dirty after running a compute shader in which they are bound as SSBOs. This change invalidates all SSBOs after a draw or compute call. Bug: angleproject:3739 Change-Id: I66b56df7e619b55afc7e3da6b5613b6d050e06bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1717144 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: James Dong <dongja@google.com>
Jiacheng Lu 3e9bc2a7 2019-07-26T10:23:32 Fix param name of glDrawArrays capture Bug: angleproject:3611 Change-Id: Idba4d49d36274db8545f2526f19f045f97031379 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721173 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Clemen Deng f2412bca 2019-07-16T15:47:34 Get rendering to texture working Other small fixes for desktop compatibility Bug: angleproject:3620 Change-Id: I8e75bce1f850fb891c8bb6e16f79302a6d59276c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707932 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 0716ce0a 2019-07-22T15:20:47 Re-add case to blitframebuffer workaround where src is outside of bounds. On Mac, blitFramebuffer calls fail if the source region is not enclosed by the framebuffer. In this case, we must naively clip the source region and adjust the dest region accordingly. This is slightly different behavior and may cause issues with scaling so we use a separate workaround. Also, Windows NVIDIA has a driver bug that affects Vulkan device creation after blitting large textures, so it should be included in the original workaround. This CL cleans up the workaround to use more helpers from ANGLE and to generally improve readability. Bug: chromium:830046 Change-Id: I50bd97449725b738036e6bd3af82362020d7eda8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713090 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c327370e 2019-07-23T12:54:12 Vulkan: Pass VkExtent3D to TextureHelper::init. Bug: angleproject:3189 Change-Id: I4b95240bb32fbc2b3d0c8f097e0552d0fe23417d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713094 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi c68e7cbc 2019-07-25T11:28:07 Vulkan: Fix image copy flipping The draw framebuffer was consulted for flipping instead of the read framebuffer. Revealed a bug with copy-with-transfer not taking source render target's level/layer into account. This test was failing on Linux/Intel because there the framebuffer is not flipped, so the transfer path was taken. Bug: angleproject:2954 Bug: angleproject:3723 Change-Id: If95bf97b8e0536302ed39999be47bf904283c9e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1718784 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi bbffb779 2019-07-25T11:24:39 Fix read framebuffer binding sync before copy image The READ_FRAMEBUFFER_BINDING dirty bit sync was missing from copy image functions. In the Vulkan backend, a cached value for the current read framebuffer was used to determine if the copy should flip in Y, and that cached value was out of date. Bug: angleproject:3723 Change-Id: I10e8a276a42c28fbedc9939f653a5a1f4a14e87b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715483 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 08b97da8 2019-07-23T12:07:13 Vulkan: Fix staging buffer alignment for pixel sizes > 4 Previously, all non-compressed formats were satisfied with a 4-byte alignment. The introduction of float formats changes this. This change calculates the necessary alignment using the same code path as compressed formats. Also fixes RGB9E5's pixelByte being calculated as 3 instead of 4. Bug: angleproject:3731 Change-Id: I6abfd1c294e7f863eb99d2468eaac09e5d714039 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715205 Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Clemen Deng 8bb46c5b 2019-07-22T16:04:55 Refactor: add InternalFormat::isInt() Bug: angleproject:3727 Change-Id: I33ee85563e3b070b4b86afc37230d3f5af54f446 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713091 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
James Dong 02407743 2019-07-22T10:56:35 Vulkan: implement indirect dispatch Implements indirect dispatch for Vulkan backend. Layout of dispatch structure is the same as OpenGL, so we pass in the buffer directly. Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES31.functional.compute.indirect_dispatch.*' Bug: angleproject:3601 Change-Id: I94c6b1a86d3c24c1ca1bb6a78529b38909a2b91f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1710024 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: James Dong <dongja@google.com>
Jamie Madill cedea1d9 2019-07-22T17:02:25 Vulkan: Rename 'extents' param to 'glExtents'. Merely a minor refactor to clean up the diff of a subsequent CL. In the follow up we will also distinguish the GL extents from the Vulkan extents/layerCount pair. Bug: angleproject:3189 Change-Id: Ibbb79bf2e6d3f798243b424bacbfb2e5538bfecf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709755 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill deb43a31 2019-07-22T09:56:27 Vulkan: Store VkExtents3D in ImageHelper. This makes the distinction between a gl::Extents (includes a depth value for 2D array texture layer count) and a Vulkan extents (2D array textures have a "1" for depth) clearer. Preparation refactor patch. Bug: angleproject:3189 Change-Id: I9a13379c421e7f3c7856ac15b7a73013258ab9fe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709754 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill da2b649c 2019-07-22T09:56:26 Texture: Make ImageIndex store layer counts. Only for 2D array textures. Bug: angleproject:3189 Change-Id: I9958ab60ffa464aa63f5cb321cbbe14b378f3647 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709109 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi b82d8633 2019-07-15T11:23:08 Vulkan: Atomic counter buffer support Vulkan doesn't treat atomic counters especially, and they are emulated with atomic access to storage buffers. A single atomic counter buffer binding per pipeline is supported. All the atomic counters identify an offset within this buffer. The shader is modified to include a storage buffer definition with `uint counters[];` as the only field. A compiler pass replaces atomic counter definitions with variables that hold the corresponding offset parameter, as well as changing atomic_uint types to just uint (as the offset). Where an atomic counter variable is used, it is replaced with the offset variable (plus the array index, if array). At the same time, built-in `atomicCounter*` functions are replaced with a corresponding `atomic*` function and `memoryBarrierAtomicCounter` is replaced with `memoryBarrierBuffer`. Bug: angleproject:3566 Change-Id: Iefb3d47de6a5cb3072bfa0cb94a46ac6a886d369 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704635 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Yuly Novikov bd4ff479 2019-07-19T22:08:17 Revert "Reland "Temporarily disable creating D3D debug device."" This reverts commit 6064e6ab6bc7355b410543301a578d22d2f6e477. Reason for revert: flakiness should be fixed by https://chromium-review.googlesource.com/c/angle/angle/+/1709726 Original change's description: > Reland "Temporarily disable creating D3D debug device." > > This reverts commit 28394c2295335929c17bbfe0ab74f923cd234ff2. > > Reason for revert: may be the cause of flakiness on Win10 Debug (NVIDIA) per http://crbug.com/972914 . > > Original change's description: > > Revert "Temporarily disable creating D3D debug device." > > > > This reverts commit 3d544fffe7ff9284b21e3a15f638297c827bbc21. > > > > Reason for revert: Seems like flakiness is not related. > > > > Suppress D3D11 test failures uncovered by re-enabling D3D debug device: > > ComputeShaderTest.DispatchCompute > > Texture2DTestES3.TextureImplPropogatesDirtyBits > > D3DTextureTestMS.* > > > > Also a small fix to ANGLETestBase::checkD3D11SDKLayersMessages > > to clear reported messages, otherwise the failures are also reported > > for tests following the one with the actual failure. > > > > Original change's description: > > > Temporarily disable creating D3D debug device. > > > > > > To diagnose whether Windows Intel end2end tests flakiness > > > is related to creating debug device and new version of Windows SDK. > > > > > > Bug: angleproject:3153 > > > Change-Id: Ica7eae3fe875e22203b6dfd98b83604d66a97737 > > > Reviewed-on: https://chromium-review.googlesource.com/c/1476954 > > > Reviewed-by: Geoff Lang <geofflang@chromium.org> > > > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> > > > > Bug: angleproject:3153, angleproject:3493 > > Bug: angleproject:3501, angleproject:3512, angleproject:3513 > > > > Change-Id: I232da72aa09c2b9230cf179dd54e1731f8365f8e > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1480854 > > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> > > TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org > > Change-Id: I38a5cc9bb6ebcd50e97e40cc972a82679e73732a > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: angleproject:3153, angleproject:3493, angleproject:3501, angleproject:3512, angleproject:3513 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652784 > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Commit-Queue: Kenneth Russell <kbr@chromium.org> TBR=ynovikov@chromium.org,geofflang@chromium.org,kbr@chromium.org,jmadill@chromium.org Bug: angleproject:3153, angleproject:3493, angleproject:3501, angleproject:3513 Change-Id: I16eff79172dcfa2dd6d4f6445a74c9c65c1bd27c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1710861 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 87dc17b5 2019-07-22T11:41:27 Vulkan: Generalize buffers desc set name to include images And atomic counter buffers which are emulated with storage buffers. Bug: angleproject:3566 Change-Id: I102763900c779c3a84661491bad53aec384461f7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713086 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Fei Yang a71549b1 2019-05-28T09:44:43 Vulkan: Intermittent failures in many GLES2 CTS The stage mask in vkCmdPipelineBarrier is incorrectly set. Bug: angleproject:3473 Change-Id: I4fea5994a391b0db0f81183f1c4d4ba47d387acb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1631849 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis 7151fe54 2019-07-17T15:15:27 Port adjust_src_dst_region_for_blitframebuffer workaround to ANGLE. BlitFramebuffer has issues on some platforms with large source/dest textures. As per the WebGL2 spec, this was caught with validation for sizes over 2^32, but there is a specific issue on Linux NVIDIA where it fails on sizes over 2^16. A better workaround (from chromium), resizes the blitframebuffer call based on the framebuffer size. Bug: chromium:830046 Change-Id: Ic6196db6228d0d0ac92b12a68bbced76dcbcdf8c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707115 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Mohan Maiya 9ec3f51d 2019-07-19T13:06:16 Reland "Vulkan: Implement OES_get_program_binary extension" Reason for revert: default uniform initialization was incomplete This change has the following fixes: 1. Add missing default uniform initialization when loading program binaries. 2. Re-enable OES Program Binary capabilities for Vulkan. 3. Added two angle end2end test, - ProgramBinaryES3Test.BinaryWithLargeUniformCount uses several uniforms across the vertex and fragment shaders. - ProgramBinaryES3Test.ActiveUniformShader tests the difference between uniform static and active use Bug: angleproject:3216 Bug: angleproject:3217 Bug: angleproject:3665 Tests: dEQP-GLES3.functional.shader_api.program_binary* angle_end2end_tests --gtest_filter=ProgramBinary* Change-Id: If6886f01241d65bb1e17a21cc3406533021072ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1699069 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov 8bea8eec 2019-07-19T15:59:31 Guard ID3DUserDefinedAnnotation access in DebugAnnotator11. ID3DUserDefinedAnnotation is not thread-safe, like ID3D11DeviceContext, however, it's being accessed from WorkerThread for parallel compilation, thus guard it with mutex lock. Bug: angleproject:3493 Change-Id: Ic7cc7fe03675174e054fe1e11d8d9e05abc716a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709726 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jiacheng Lu f35f1110 2019-07-19T09:18:55 Add script to apply clang-format on all sources 1. python script wrapper to call clang-format over the whole code base 2. Add clang-format rule `IncludeBlocks: Preserve` to tell clang-format do not merge include blocks 3. Fix existed clang-format issue in code base Bug: angleproject:3532 Change-Id: I289292dc62c2784ff21688065c87c3f3f5538f17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709720 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill fb5c581d 2019-07-19T14:48:53 Functional revert of "Signal different dirty bit for vertex buffer change." Seems to be causing rendering regressions in the Google Maps benchmark. Likely causing other serious regressions. Original CL: https://chromium-review.googlesource.com/c/angle/angle/+/1684294 Bug: angleproject:3256 Change-Id: I41608a3ce3c3267097b4c1c0a6f7450cf8a2f48f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709756 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
James Dong 765ee7b7 2019-06-19T14:19:52 Vulkan: support for new vertex attribs in GLES 3.0 Fixes handling of packed vertex formats, adds new overrides for 32-bit [SU](NORM|SCALED) vertex types, and handles half-precision floats correctly. Pixel 2 does not natively support certain 10-10-10-2 vertex formats; this change does not add support for them. Test: ./angle_deqp_gles3_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES3.functional.vertex_arrays.*' Test: ./angle_end2end_tests --gtest_filter='AttributeLayout*/ES3_Vulkan' Test: ./angle_end2end_tests --gtest_filter='VertexAttribute*/ES3_Vulkan' Bug: angleproject:3193 Change-Id: I5ae4edd743e86e3e89e2697034c04dc4d9ecd1f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1668230 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: James Dong <dongja@google.com>
Geoff Lang 86a28b3d 2019-07-19T12:10:08 Vulkan: Use the correct context in ImageVk::orphan. The context used for Image creation was being used during orphaning. This causes problems when the image is created with an external source or when different contexts are used between creation and orphaning. BUG=angleproject:3722 Change-Id: Iee4abd2116c3410efd8fb35722cc956cc6d8a3fa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709753 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 833bce72 2019-07-19T12:07:29 Call ImageImpl::destroy before destroying the image source. egl::Image destroys the source sibling before calling the backend destroy function. ImageVk needs the source image to do proper clean up. BUG=angleproject:3722 Change-Id: I110d77a9c4151166624bb953c579102ac7dab6ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709752 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 610f2388 2019-07-18T16:28:49 Return backwards compatible context versions in Vulkan, GL and D3D11. This allows us to pass some dEQP GLES 2.0 tests that require using an ES 3.0 context and matches native driver behaviour of returning a higher-than- requested context version when it's backwards compatible. BUG=angleproject:3425 BUG=angleproject:3300 BUG=angleproject:3715 BUG=angleproject:3243 BUG=angleproject:3240 BUG=angleproject:3716 Change-Id: I03dfd56deb6191c3363808717e0eea6fdcf5f3ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709111 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Mohan Maiya 901dd545 2019-07-19T07:43:09 Rectify bug in initialization of offsets for uniform variables Make sure to set a uniform's flattenedOffsetInParentArrays value only if it has a valid parent array index. Serialize/Deserialize flattenedOffsetInParentArrays value. Bug: angleproject:3216 Bug: angleproject:3217 Bug: angleproject:3665 Change-Id: I6e4d003b1dd74b330bcf153f8d3df92414f198dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704219 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Clemen Deng 523dbf40 2019-07-15T10:56:26 Add GL versions to desktop implementation The current implementation generates entry points for GL up to version 3.1. Will need to support later versions for some apps. Bug: angleproject:3698 Change-Id: Ic44d07b12a9eeeceb8cd98dd9c44652dca728dc0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700572 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Clemen Deng ce330593 2019-07-16T10:02:21 Rename ProvokingVertex and TextureBarrier Need to rename these so that they don't conflict with GL function declarations Bug: angleproject:3702 Change-Id: Iefe490cb53a384c45f0d0024321deda43b461bcc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704214 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Clemen Deng <clemendeng@google.com>
Geoff Lang 6a02f06d 2019-07-18T16:27:14 Implement EGL_ANGLE_create_context_backwards_compatible This extension allows the user to specify if ANGLE should create a context of the exact requested version or a higher version context that is backwards compatible. BUG=angleproject:3425 Change-Id: I7d0b75cdd7e34a2fc888aa238e1eeb67af82ae0d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1601560 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 9c78f592 2019-07-18T10:13:05 Remove a few histograms from Renderer11. D3D11 startup time isn't something we're actively looking at right now. Bug: chromium:975166 Change-Id: I3e56d0b0e0da7eb5b10c55b8cfcc0b9769064202 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707929 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 8cb95960 2019-07-16T13:54:57 Vulkan: Fix FS array output location assignment Test: angle_end2end_test --gtest_filter=GLSLTest_ES3.FragmentShaderOutputArray/ES3_Vulkan Bug: angleproject:3707 Change-Id: I6519a76aa58ad80ada0e2ad90a2a70d93f831ce5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704779 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jiacheng Lu ec30d78d 2019-07-03T12:56:58 Optimize uniform matrix update 1. Add a fast matrix update function to do a single memcpy for uniform matrix assignment with same layout. It benefits row-4 no-transpose GLSL matrix and col-4 transpose HLSL matrix. 2. Make boolean IsColumnMajor to be a template parameter in generate uniform matrix updating, which gets rid of the conditional branch in loop and has better performance. 3. Add e2e test of uploading multiple 3x4 GLSL matrices at the same time, which adds coverage to this CL. Bug: angleproject:3632 Change-Id: Id1701ef6fbf63ea4b9884254d93ea8eacfe4e16a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688274 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi e9111885 2019-07-12T16:15:31 Vulkan: Optimize texture upload barriers When flushing staged uploads to an image, a 64-wide bitfield is used to track subresources that are uploaded since the last barrier. If a collision is detected, a barrier is inserted and the bitfield is reset. If the image has more than 64 subresources, some subresources would map to the same bit and cause a few unnecessary barriers. Texture upload benchmarks show 5% to 10% improvement both in CPU and GPU time. Bug: angleproject:3347 Change-Id: I21dd23c78879bb01d58bc869ffc8bee06c79e6c1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700147 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c44d2c79 2019-07-11T14:45:56 Fix glGetProgramResourceName filling output with 0 strncpy was used to copy resource names, which fills the unused parts of the buffer with '\0'. The spec doesn't forbid this, but dEQP fails on this behavior, presumably to try and catch overflow bugs. Bug: angleproject:3562 Change-Id: Ifce2d690221b2403848cb8913f4753ec60dfffab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698647 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi 2e43b0f5 2019-07-11T17:09:54 Vulkan: Implement memory barriers Bug: angleproject:3574 Change-Id: I13d8f4fcd6f1bf9bf3496c91c2c697076e2491bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1699005 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jiacheng Lu 7a5f35c4 2019-07-15T09:21:11 Filter out redundant glDepthRange calls 1. Compare depth range with active config in frontend when glDepthRange is called. It avoids triggering unnecessary backend update. Also remove depth range checking in D3D and GL backends as they are now done in frontend. 2. Change the clamp on far and near plane to ASSERT statement in vulkan backend, as clamp already been applied in frontend. Bug: angleproject:3696 Change-Id: I52ad420dc446d685b98d53690637a19553372873 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1702284 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 950e1a4d 2019-07-16T13:10:29 GL: Reset the pixel unpack state after initializing texture data. Texture data initialization happens after dirty bit synchronization so TextureGL::initializeContents must be careful to leave the applied state the same way it found it. BUG=angleproject:3703 Change-Id: I1647cfc59c45fd9fad0fcde2e37af831e56f2e57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704215 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi f92fc916 2019-07-15T22:39:23 Vulkan: Compute shader support A DispatchHelper class is created as the equivalent of FramebufferHelper as a command graph resource. There's currently a single dispatcher and all dispatch calls are recorded on that. Context dirty bits are set up in such a way that graphics and compute workloads are independently handled, so that issuing a dispatch call wouldn't cause a framebuffer's render pass to rebind resources. Bug: angleproject:3562 Change-Id: Ib96db48297074d99b04324e44b067cfbfd43e333 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688504 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang ec9ff8ce 2019-07-15T16:59:10 Fix checks for GL_ETC1_RGB8_OES, disable it on D3D11. The GL backend was checking the wrong extension for GL_ETC1_RGB8_OES. WebGL doesn't want to expose compressed formats that are emulated, disable this format in D3D11 where it is always emulated. BUG=98314 Change-Id: I1ba8418ad1578c070891828b87e49cf894dabc29 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700574 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi c4c48b65 2019-07-15T22:34:18 Vulkan: Prefix context pipeline and dirty bits with Graphics In preparation for compute pipeline and dirty bits. Bug: angleproject:3562 Change-Id: I611b97fee1e500fdad32355d096254fd787c4ddd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1703525 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 998a37c9 2019-07-15T22:13:14 Vulkan: merge bindGraphics/ComputeDescriptorSets The two called bindDescriptorSets with a fixed GRAPHICS or COMPUTE bind point enum value. The differentation however would result in unnecessary code duplication with upcoming compute support. Bug: angleproject:3562 Change-Id: Ica4400c573a90fda168c64ad777d87aa83256e48 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1703524 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 6f0780f8 2019-07-15T22:04:46 Vulkan: Rename CommandBufferOwner to RenderPassOwner It's really only used to track the render pass command buffer. The change is made in preparation for compute, where the dispatcher command buffer can change without affecting the render pass. Bug: angleproject:3562 Change-Id: Ia8246de731d5c6a272fa17d6f8952dc981eca36e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1703523 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov 754d697f 2019-07-10T20:34:30 Ignore FreeAllocationOnTimestamp GL debug message Erroneously produced by Android Q Qualcomm driver for worker contexts. Bug: angleproject:3491 Change-Id: I8f2a5f05ad8a00c97d0dfa6e3b7a939d05656420 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700255 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
James Dong a9ec8749 2019-07-11T11:31:47 Vulkan: override format for mismatched attribs Prevents Vulkan validation error by replacing the input format for any mismatched vertex attributes with a format compatible to what the shader expects. Bug: angleproject:3436 Change-Id: Ia52f29c084d82bbc4e9149102cd4b5fc25ccb9b3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698567 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 8b2bb18f 2019-07-10T17:12:25 Vulkan: Update capabilities with the necessary limits Some of the necessary limits were not being defined correctly in the native capabilities, causing some dEQP test failures. Bug: angleproject:3676 Test: Applicable dEQP-GLES3 limits testing Change-Id: If977da1edd7d55627c65cd81a6dcd42c63a3a6a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1695934 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang d9c17107 2019-07-10T14:56:26 Add support for GL_OES_texture_compression_astc This extension adds 3D compressed texture formats, something ANGLE has not seen before. This requires tracking a compressed block depth for validation and image size computations. Update the ldr and hdr extension checks to be in line with the spec. HDR requires LDR and is not detectable by texture formats alone. Expose all of the ASTC extensions on the GL backend. BUG=angleproject:3675 Change-Id: Id04c7c8ef8541e9556579536cdba899b64303caf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1695923 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten f2060594 2019-07-15T09:24:01 Update OpenGL ES 3.1 Shader Interface Matching According to the OpenGL ES 3.1 spec Chapter 7.4.1 "Shader Interface Matching" Page 91, an output variable is considered to match an input variable in the subsequent shader if: - the two variables match in name, type, and qualification; or - the two variables are declared with the same location qualifier and match in type and qualification. We currently only check the variable names, so this bug will add checking the locations as well. Bug: angleproject:3699 Test: dEQP, end2end Change-Id: I45e91654450fd033299ff0a81bc26a23b3e25a04 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700160 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Ian Elliott 9d943af7 2019-07-11T17:53:37 Vulkan: Support more texture format-type combination tests. This is a partial fix for 3455, which contains a number of different root-causes. This CL addresses two sets of them. 1) Partial fix for KHR-GLES3.copy_tex_image_conversions.forbidden.* Recent changes, including adding support for GL_RGBA8-to-GL_RGB5_A1, plus adding support for GL_RGB10_A2-to-GL_RGB5_A1 eliminate the crashes for 56 of the 70 tests. 2) Most of the KHR-GLES3.packed_pixels.rectangle.r* tests now pass. Recent changes, including potentially the above get another 34 tests passing, and another 15 no longer crashing. 3) Vulkan: Fix errant glCopyTextImage validation code. I got all but 2 of the KHR-GLES3.packed_pixels.rectangle.r* tests passing. I fixed bugs in the validation code (with at least two more bugs that I haven't fixed yet). More details below. 3a) Fix the IsValidES3CopyTexImageCombination() function for SNORM. The code wasn't rejecting SNORM cases, which are missing from the table of effective internal formats, meaning that support is undefined. The GLES 3.2 spec says that a GL_INVALID_OPERATION error should be generated "if the effective internal format of the source buffer does not match the effective internal format of the new image." 3b) There's a caveat that was overlooked that means that internal formats like GL_RGB10_A2 are not supported. Bug: angleproject:3455 Bug: angleproject:3693 Bug: angleproject:3697 Change-Id: Ie4399a2d7cd969ec29acc926f32e6608775609c6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1693325 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Cody Northrop c3085ead 2019-07-11T15:07:29 Vulkan: Set texel offset limits This was blocking compilation for any new texture builtin that used offsets. Bug: angleproject:3622 Change-Id: I30b221741796b53f8e47e3aeeebfbde3f1976bd6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1699062 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jonah Ryan-Davis aded991b 2019-07-12T16:02:06 Fix hang on Linux Intel when allocating large textures. Intel Linux graphics drivers before kernel 5.0 can hang when allocating large textures. Limit the texture size as a workaround. Bug: chromium:927470 Change-Id: Ic8c14235396492efafd663b1cd012fd752427992 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700146 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 6c90ebb0 2019-07-11T15:10:56 glTexStorage3D: Disallow compressed formats on GL_TEXTURE_3D targets. GLES 3.0.4 p147: "If internalformat is an ETC2/EAC format, CompressedTexImage3D will generate an INVALID_OPERATION error if target is not TEXTURE_2D_ARRAY." This matches the validation of glTexImage3D. TEST=conformance2/textures/misc/tex-storage-compressed-formats.html BUG=chromium:983142 Change-Id: Ifc4ea9503182c43de7e58c4b45b59bb03ae2f901 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698648 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Courtney Goeltzenleuchter 943fe34e 2019-06-24T16:51:57 Vulkan: Upload packed depth-stencil Bug: angleproject:3437 Test: angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.VerifyStencilData/* Change-Id: Iffab48eaea6aa35888560859e9f502a4f814b833 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1674663 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 375ddfc5 2019-07-12T11:12:14 Signal different dirty bit for vertex buffer change. We use new logic to compare if the attribute format changes before setting dirty bits. This improves performance of VBO-only state changes significantly. On the VBO change Vulkan microbenchmark gives about a 30% improvement. Bug: angleproject:3256 Change-Id: Ifaf1c92ed7a09422156ef79b5983e7349de63346 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1684294 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 2a4f36b1 2019-07-09T16:10:59 GL: Work around Intel driver bug when clearing to zeros or ones. When clearing to zeros or ones on some Intel drivers on Mac, the clear color would be incorrect. This replicates the chromium clear_to_zero_or_one_broken workaround. BUG=angleproject:3672 Change-Id: I0f065420b577bd8f8d931ccdbeeebdcbf9fd08d2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1692977 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jonah Ryan-Davis 13be06e6 2019-07-11T16:39:45 Fix copyTexImage2D corner case with same source/target image. When the source and target textures are the same texture but different levels, there is a corner case which makes the framebuffer incomplete on calling glCopyTexImage2D and fails conformance2/textures/misc/copy-texture-image-same-texture.html Bug: angleproject:2994 Change-Id: I906869c78aefded5688d4491e93b95dd2662175c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1697262 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Geoff Lang ecd2e3b1 2019-07-09T15:39:39 GL: Reset the texture base level before uploads on Mac. Reset the base level of textures before call glTexImage on Mac to prevent driver bugs that cause texture corruption. BUG=angleproject:3671 Change-Id: I90e94b8395a781a2142ef6be3af1d6117f084152 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1692975 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
James Dong 9917988a 2019-07-10T13:47:32 Vulkan: change packed attrib to ANGLE format ID This prevents later issues with some VkFormat values being over 256, as well as providing more information to pipeline creation. A preliminary step towards handling mismatched vertex attributes. Bug: angleproject:3634 Change-Id: Idb15a14088a2d73b43b4b92d3cfdb12587c5f711 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1696212 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Clemen Deng 1d672749 2019-07-08T15:42:05 WGL implemetation for OpenGL tutorial Fixes to make WGL implementation work with OpenGL tutorial - Give directive parser the correct shader spec when on Desktop GL - Minor changes to parse Desktop GL shaders - Moved clientType parameter from Context to Context->mState - Minor fixes to WGL functions Bug: angleproject:3666 Change-Id: I01ddb828f6d581ad445f49942589436849eae5d9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1693244 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 29fba5e0 2019-07-04T17:08:41 Vulkan: Prepare for variable-stage pipelines Compute (single-stage pipeline) is upcoming, but this change prepares GlslangWrapper to handle any number of stages (mostly). Additionally, this change binds each resource to each stage based on whether it's active, so that we don't hit the per-stage limit of resources by binding every resource to every stage. Bug: angleproject:3633 Bug: angleproject:3562 Change-Id: Ifebf691482846e0371c6e314f514226a4cfee258 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1689330 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jiacheng Lu a1754dc8 2019-06-26T13:36:43 Vulkan: Recycle vkFence This CL introduces a Recycler to reuse unreferenced vk::Fence, reducing CPU time spent on vk::Fence init&destroy. Save around 15% of CPU time for most glmark2 tests. Bug: angleproject:3556 Change-Id: Ice5054305321c466c5be3bc368d04091f074729c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679239 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Qin Jiajia 96682377 2019-07-08T11:06:27 Fix the RTV and SRV conflict This change fixes below error: Message 0: ID3D11DeviceContext::CSSetShaderResources: Resource being set to CS shader resource slot 0 is still bound on output! Forcing to NULL. Bug: angleproject:3658 Change-Id: I72d656cf61ffb7c39660c019eab980c39eafb70f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688307 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
shrekshao cdab03aa 2019-06-18T17:24:54 Add flags to shader translator to emulate gl_BaseVertex and gl_BaseInstance Adds support for translating gl_BaseVertex and gl_BaseInstance for implementation of GL_ANGLE_base_vertex_base_instance. They will only be available in WebGL 2. Since there's no gl_VertexID and gl_InstanceID in WebGL 1. It won't be very useful to add them to WebGL 1. Mostly follow pattern of gl_DrawID of GL_multi_draw BUG=angleproject:3402,chromium:891861 Change-Id: Ifcd990c52d12f6814127b904e61a779b8d382e0c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1666361 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kenneth Russell cbdf8616 2019-07-09T20:30:45 Support blitFramebuffer to and from IOSurface-backed textures. Extend validation to allow texture rectangle-backed textures as blitFramebuffer sources and destinations. Add end-to-end test covering this functionality, and run the IOSurfaceClientBufferTests against both ES2 and ES3. Bug: angleproject:3669 Change-Id: I7b8815a2c98072c12de45717afbba9e9b29ba253 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1694483 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 8db211bc 2019-07-10T12:58:52 Fix CopyTexture to support GL_LUMINANCE/ALPHA/LUMINANCE_ALPHA A few WebGL tests were failing on Linux/NVIDIA/passthrough because the luminance workaround doesn't handle the case where the destination texture is a luminance texture. For now, fallback to CPU readback in this case. Bug: chromium:773861 Change-Id: I1b85edccc2e257a5fa19cd496d86443ba96e07ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1695922 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tim Van Patten b91900a2 2019-06-26T17:51:49 Vulkan: Fix khr-gles3.shaders.uniform_block.common.name_matching test failure Fix various shader translator validation errors related to uniform buffers and naming. Bug: angleproject:3459 Test: angle_deqp_khr_gles3_tests Change-Id: Iaa66b61e91c8f38ec7cccb43d71be9ba3cd83da3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1684302 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 69e46a18 2019-07-03T14:43:32 GL: Implement EGL_ANDROID_native_fence_sync This extension allows Chrome to use ANGLE on newer Android devices. BUG=angleproject:3643 Change-Id: I5456d61749399ca2bbc11cc5e98b9120f8702406 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687121 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 4e71b2bc 2019-07-08T13:23:38 Framebuffer: Clean up query naming. Changes instances where we were querying 'color buffers' and 'depth buffers' to 'color attachments' and 'depth attachments', etc. Bug: angleproject:3611 Change-Id: I7af7d33e5204f21d288f5bcad997988d36eabfc5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1690679 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Geoff Lang 3fe8c3a3 2019-07-04T15:49:54 Refactor the wait/signalSemaphore entry points to be on the Semaphore object Convert the texture ID parameters into optimized vectors of Texture objects. BUG=angleproject:3656 Change-Id: Iffe824ade2a919c9771642ae501ff04712ca43ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688505 Reviewed-by: Michael Spang <spang@chromium.org>
Ian Elliott 5e1b3777 2019-07-08T09:38:38 Vulkan: Add support for GL_RGBA8-to-GL_RGB5_A1 This support was missing and caused dEQP crashes. Bug: angleproject:3627 Change-Id: Idc06cc92df676061f8a08d0f32a1b3e7f03a66f4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1691102 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 169a14ec 2019-07-08T11:55:42 Move member initializers from Caps.cpp into the struct definitions. BUG=angleproject:3663 Change-Id: I13a1a920173e3f2e5360e6d7253f24a44bdc5e13 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1690675 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 1cde0eab 2019-07-03T10:58:32 Vulkan: Add storage buffer support The storage buffers are placed in the same descriptor set as uniform buffers. Some refactoring is done to reuse code that handles UBOs to handle SSBOs as well. A good number of tests still fail as they test SSBOs in conjunction with compute shaders. Bug: angleproject:3561 Change-Id: Ia33c1f68e6f6402c746f5919ede87b2c308cf81c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687126 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>