|
c13ca2af
|
2019-07-17T15:46:29
|
|
Vulkan: Allow more than one atomic counter buffer binding
dEQP assumes there are more than one atomic counter buffers available.
This is technically not a requirement by the standard, but nevertheless
could be what applications expect as well.
This change adds support for multiple atomic counter buffer bindings.
This is done by declaring an array of storage buffers for the atomic
counter buffers (instead of declaring only one) and passing the
(binding, offset) pair around to functions instead of just the offset.
The atomic counter is found by indexing `binding` into the storage
buffer array first before indexing `offset` into its `uint[]`.
ProgramVk's default uniform collection is also fixed not to include
atomic counter uniforms.
A remaining issue is that atomic counter buffer offsets don't have
alignment requirements in GLES, but Vulkan does for storage buffers.
Similar to emulated transform feedback buffer offsets, these should be
sent to the shader through uniform values. This will be done in a
follow up change.
Bug: angleproject:3566
Change-Id: I5600225c24c38f1a8ecf5c64388073055733197d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707931
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
af69179c
|
2019-07-30T17:22:22
|
|
Capture/Replay: Capture return values.
This will allow us to record resource IDs as they are created and bound
to OpenGL. This in turn will enable implementing mid-execution capture.
Bug: angleproject:3611
Change-Id: I9f12eb0025d90ad86327cf5181efd831662c2e3f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706562
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
dc2c5c5a
|
2019-08-02T09:32:18
|
|
Vulkan: Initial Implementation of PBO support (software only)
This contains support for both pixel unpack buffers (i.e. for glTex*Image*)
and pixel pack buffers (i.e. for glReadPixels).
Bug: angleproject:3209
Bug: angleproject:3210
Change-Id: I077cccbffb96fb5f0198922bc7c1850a7eb3f616
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1723096
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8a43b8c7
|
2019-08-02T08:47:13
|
|
Vulkan: Fix incorrect alignment logic in readPixels
Framebuffers previously assumed a readPixels buffer alignment
of 4 bytes, which causes issues when attempting to read with
a format larger than 4 bytes per pixel. Change the default
alignment to match the size of the largest know Vulkan format
Bug: angleproject:3731
Change-Id: I6cd26a99e6f3b2f30084d403630c17f51a0ecedf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1727731
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
990990b4
|
2019-07-31T18:00:59
|
|
Fix memory leak in Renderer11::getD3DTextureInfo
If the device for the texture does not match mDevice, we early out of
the method without releasing textureDevice.
Fixed by adding DynamicCastComObjectToComPtr and using angle::ComPtr
Bug: angleproject:3761
Change-Id: Id4ef9231f8a91c30e326520132af693d51047c7d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1730175
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
de50d039
|
2019-07-29T16:04:56
|
|
Enable ASTC 3D Textures
Enable ASTC 3D textures.
ETC are still unsupported, since dEQP fails if we indicate support.
Bug: angleproject:3188
Test: dEQP.KHR_GLES2/texture_3d_compressed_texture_*astc*
Test: dEQP.KHR_GLES2/texture_3d_compressed_texture_negative_compressed_tex_image
Change-Id: I8559ae42d19e63fdf96ea7a49f2d7e3d5098771c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1723094
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
4c118cb3
|
2019-07-31T16:35:07
|
|
Vulkan: Add support for OES_vertex_half_float
Expose GLES 3.0 feature of half_float vertex on GLES 2.0 as an extension.
Bug: angleproject:3191
Test: dEQP-GLES2.capability.extensions.vertex_data_formats.GL_OES_vertex_half_float
Change-Id: Ia093b66f9c32c81946b2cbc15ff227baea4bfb02
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1728749
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
626a7280
|
2019-07-08T15:11:59
|
|
Vulkan: Implement framebuffers without attachments
It is possible to render to a framebuffer object that has no
attachments. However, the rasterization of primitives is always
based on the area and characteristics of the bound framebuffer.
These characteristics (size, number of samples, etc.) would normally be
defined by the attached images. If no images are attached, these
characteristics are defined by their default values.
Bug: angleproject:3579
Test: dEQP-GLES31.functional.fbo.*no_attachments*
Test: dEQP-GLES31.functional.state_query.framebuffer_default.*
Change-Id: I9580b924ac810db573cd8df96273fbb01bbb1f73
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1690688
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
ad77f55e
|
2019-08-01T14:41:17
|
|
Vulkan: Remove finish calls before BufferVk::mapImpl
This function already calls a finishToSerial(), which waits only for the
last submission in which the buffer was used to finish. There is no
need to call finish() beforehands.
Bug: angleproject:3213
Change-Id: I410adb80a630ff9a1cba8f7202cf002a7ea5f87b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1731551
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
82523300
|
2019-08-01T09:49:26
|
|
Vulkan: Recycle VkFence in checkCommandsCompleted
VkFence is intended to be recycled after used up, however, there is one
place that VkFence get destroyed directly after usage due to an
implementation flaw. This CL fixed it up.
Bug: angleproject:3556
Change-Id: I9ee44556329b9cee39ccdfef540f3c1b5180cd36
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1731575
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
369f9e5d
|
2019-07-30T13:46:14
|
|
GL: Support Rectangle textures as sources for glCopyTextureCHROMIUM.
Chrome uses rectangle textures on mac to copy data. ANGLE's frontend allowed
them as CopyTexture sources but did not implement them in the backend.
TEST=Any WebGL test on Mac
BUG=982294
Change-Id: If2e40292b22c4f49676e3ece8cc6fa126c5b7b94
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1726849
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
593b1a6c
|
2019-07-30T10:02:22
|
|
Vulkan: Fix array handling in default uniforms
Changes default uniform block layout generation to only remove the first
array subscript, which causes arrays of arrays to be recognized
correctly.
Bug: angleproject:3604
Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES31.functional.shaders.arrays*'
Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES31.functional.program_interface_query.*array*array*'
Change-Id: Ifacc665cae87c651253e5cb8d929178d7fc92817
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1724906
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: James Dong <dongja@google.com>
|
|
d43d24bb
|
2019-07-30T17:22:20
|
|
Capture/Replay: Refactor entry points.
This change does two things:
* only call validation functions once per entry point.
* move the capture call after the entry point call.
Moving the capure after the call allows us to process the results of
the call. Also we can clean up the validation double call by doing a
bit of entry point refactoring. The code changes shouldn't impact the
resulting code size when capture is disabled.
Bug: angleproject:3611
Change-Id: I9e74ba0a8266903d3e9d1f2eac6acdd2932e5743
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706561
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
eb1b1646
|
2019-07-30T17:22:17
|
|
Capture/Replay: Fix capture-enabled libs build.
Adds a build option to use the capture libraries in the default output
location for libGLESv2. With |angle_with_capture_by_default| enabled,
libGLESv2 will have capture enabled and the non-capture libGLESv2 is
built as libGLESv2_no_capture.
Also moves the FrameCapture to be owned by gl::Context. Rearranges the
code a bit so that we don't require a separate version of libANGLE for
capture.
Also implements a read pixels entry point parameter.
Bug: angleproject:3611
Change-Id: Ic528e43e4779f794c8b6d0bf35410166dacc81b1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1719064
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3e493c48
|
2019-07-29T16:27:01
|
|
Vulkan: Optimize memory allocation offset rounding
Use bit operation to compute memory alignment round up.
Tested with T-Rex, hotspot in roundUp resolved.
Bug: angleproject:3744
Change-Id: I55db941f588401a1d2d3d93f4d6b810e6b1aa95f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1725118
Commit-Queue: Jiacheng Lu <lujc@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
1ebe6014
|
2019-07-29T16:02:15
|
|
Vulkan: Only check sampler when setUniform1i(v)
1. only do isSampler checking when update int uniforms
2. inline some simple methods of LinkUniform
This fix reduce CPU time spent on `isSampler` call from 70ms to 30ms in
T-Rex bench on specific platform.
Bug: angleproject:3743
Change-Id: I98ef3c892df27e08d54ed40946d924b5a50c796c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1725114
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
8b2dfa0f
|
2019-07-04T16:22:05
|
|
GL: Implement EXT_external_objects
This allows the GL backend to import Vulkan resources.
BUG=angleproject:3656
Change-Id: Ie5e55ce3e1ba05e917619e3f192c13dcc36c3739
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688507
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Clemen Deng <clemendeng@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
5c6a6cb6
|
2019-07-04T15:51:48
|
|
GL: Load external object extension entry points.
BUG=angleproject:3656
Change-Id: I360d5a0eda820a4138e5400614332ae919216db6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688506
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Clemen Deng <clemendeng@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
2613cdba
|
2019-07-22T10:33:08
|
|
Vulkan: Fix barriers between render passes
Color attachment output ordering applies to commands recorded within a
render pass subpass. We still need execution barriers between render
passes (and subpasses, but we don't use them).
Bug: angleproject:3347
Change-Id: Ifaddaeac35347d8a35e771f46a29047d52c9541c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713085
Reviewed-by: Fei Yang <fei.yang@arm.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9addf0cb
|
2019-07-23T11:45:24
|
|
Vulkan: Enable Line Rasterization Emulation
Android requires the same line rasterization for Vulkan, so this CL will
enabled that workaround.
Bug: angleproject:2830
Test: dEQP-GLES2.functional.rasterization.primitives.line*
Change-Id: Ic28dd2e54c5cb9b29f8592952b2c0f29a5f97fd5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715207
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
cbabea73
|
2019-07-11T17:24:17
|
|
Vulkan: Desktop ETC/EAC formats support
Initial attempt to give desktop ETC/EAC formats support.
Bug: angleproject:3676
Change-Id: Id147b0c1808e30df77097d0c7ff6a06534554b93
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1699307
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3a36f306
|
2019-07-19T12:43:22
|
|
Always set matrix uniform to dirty when it updates
Remove the dirty checking of matrix uniform update at frontend and
always let backend update whenever glUniformMatrix* is called. Profiled
with UniformsBenchmark/* with vulkan backend, performance increases
around 6% when data being updated is changing and performance increases
around 2% when data being updated stays same.
Bug: angleproject:3705
Change-Id: I8eaf6a1231e634b69c6dc540db1b9d3a312bf45d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709725
Commit-Queue: Jiacheng Lu <lujc@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
bf3d9333
|
2019-07-29T10:00:44
|
|
Vulkan: support relative offset in attrib bindings
Handles the ES 3.1 relative offset parameter in vertex attributes by
adding it to the binding offset.
Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n dEQP-GLES31.functional.vertex_attribute_binding.usage.single_binding.unaligned_offset_elements_1_aligned_elements
Bug: angleproject:3598
Change-Id: Idbbd5ba4868a4dfc8f99188a84a5cd1374e09065
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1724453
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: James Dong <dongja@google.com>
|
|
758b12fa
|
2019-07-17T14:55:38
|
|
Filter out redundant depth&stencil state updates
1. Compare updating values with active ones at frontend when
depth&stencil related gl call happens and do not set any unnecessary
dirty bits.
2. Remove d3d and gl backends' checking of depth&stencil states when
detect any dirty bits, as it is now being done at frontend.
3. Modification to graphics pipeline description update, make sure it
syncs with gl::State initial value.
4. Change gl_vk::CullMode return type to VkCullModeFlagBits, as it only
represents single value.
Bug: angleproject:3700
Change-Id: Id3aa5186455ee3a10a9c147edad13944e3e41098
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706903
Commit-Queue: Jiacheng Lu <lujc@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
35f02850
|
2019-07-23T17:20:25
|
|
Vulkan: Reduce getMaxConformantESVersion() to 2.0
We are currently returning a 3.0 context for Vulkan backends (issue
3425). However, we aren't quite 3.0 conformant yet, so this bug
will drop that back down to 2.0 in getMaxConformantESVersion().
Bug: angleproject:3734
Test: dEQP
Change-Id: I2c5a6ee0ddb3bd52fdc92fdc9b12cf3c6d8e0510
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1716244
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
73e5e9b5
|
2019-07-22T15:26:17
|
|
Clang warn implicit float to int conversion
1. add '-Wfloat-conversion' in compiler flag for clang
2. fix existed implicit float conversion
Bug: angleproject:3728
Change-Id: I0dc07eeb74c5d6dc480c6f0aa88bc75ab98e4292
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713741
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a2129356
|
2019-07-23T12:54:13
|
|
Vulkan: Add support for 2D array textures
Includes changes from jmadill to align with Vulkan backend design.
Correctly setting layer count and depth when the texture type is
2Darray. Vulkan requires depth of 1 for 2Darray textures.
Bug: angleproject:3189
Change-Id: I0d58c33fcd75b1d768ea0308ac6e54230d8cfcc5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721169
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
7e50f4cd
|
2019-07-25T09:58:51
|
|
Vulkan: Fix ES 3.1 vertex attribute bindings
When handling dirty bindings, we were treating binding indices as if
they were attribute indices, causing strange behavior. This change fixes
the dirty bit handler to use the provided index properly and update the
attributes that correspond to the binding index.
Test: ./angle_end2end_tests --gtest_filter='VertexAttributeTestES31.OnlyUpdate*/ES3_1_Vulkan'
Bug: angleproject:3598
Change-Id: I2bc3cd4da5f639a1301776fcf057a74368812c56
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1718786
Commit-Queue: James Dong <dongja@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
020abb8b
|
2019-07-24T11:33:49
|
|
Vulkan: invalidate translation buffers for SSBOs
Translation buffers weren't being marked dirty after running a compute
shader in which they are bound as SSBOs.
This change invalidates all SSBOs after a draw or compute call.
Bug: angleproject:3739
Change-Id: I66b56df7e619b55afc7e3da6b5613b6d050e06bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1717144
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: James Dong <dongja@google.com>
|
|
3e9bc2a7
|
2019-07-26T10:23:32
|
|
Fix param name of glDrawArrays capture
Bug: angleproject:3611
Change-Id: Idba4d49d36274db8545f2526f19f045f97031379
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721173
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f2412bca
|
2019-07-16T15:47:34
|
|
Get rendering to texture working
Other small fixes for desktop compatibility
Bug: angleproject:3620
Change-Id: I8e75bce1f850fb891c8bb6e16f79302a6d59276c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707932
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0716ce0a
|
2019-07-22T15:20:47
|
|
Re-add case to blitframebuffer workaround where src is outside of bounds.
On Mac, blitFramebuffer calls fail if the source region is not enclosed
by the framebuffer. In this case, we must naively clip the source region
and adjust the dest region accordingly. This is slightly different
behavior and may cause issues with scaling so we use a separate
workaround.
Also, Windows NVIDIA has a driver bug that affects Vulkan device
creation after blitting large textures, so it should be included in the
original workaround.
This CL cleans up the workaround to use more helpers from ANGLE and to
generally improve readability.
Bug: chromium:830046
Change-Id: I50bd97449725b738036e6bd3af82362020d7eda8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713090
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c327370e
|
2019-07-23T12:54:12
|
|
Vulkan: Pass VkExtent3D to TextureHelper::init.
Bug: angleproject:3189
Change-Id: I4b95240bb32fbc2b3d0c8f097e0552d0fe23417d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713094
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
c68e7cbc
|
2019-07-25T11:28:07
|
|
Vulkan: Fix image copy flipping
The draw framebuffer was consulted for flipping instead of the read
framebuffer.
Revealed a bug with copy-with-transfer not taking source render target's
level/layer into account. This test was failing on Linux/Intel because
there the framebuffer is not flipped, so the transfer path was taken.
Bug: angleproject:2954
Bug: angleproject:3723
Change-Id: If95bf97b8e0536302ed39999be47bf904283c9e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1718784
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
bbffb779
|
2019-07-25T11:24:39
|
|
Fix read framebuffer binding sync before copy image
The READ_FRAMEBUFFER_BINDING dirty bit sync was missing from copy image
functions. In the Vulkan backend, a cached value for the current read
framebuffer was used to determine if the copy should flip in Y, and that
cached value was out of date.
Bug: angleproject:3723
Change-Id: I10e8a276a42c28fbedc9939f653a5a1f4a14e87b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715483
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
08b97da8
|
2019-07-23T12:07:13
|
|
Vulkan: Fix staging buffer alignment for pixel sizes > 4
Previously, all non-compressed formats were satisfied with a 4-byte
alignment. The introduction of float formats changes this.
This change calculates the necessary alignment using the same code path
as compressed formats.
Also fixes RGB9E5's pixelByte being calculated as 3 instead of 4.
Bug: angleproject:3731
Change-Id: I6abfd1c294e7f863eb99d2468eaac09e5d714039
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715205
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8bb46c5b
|
2019-07-22T16:04:55
|
|
Refactor: add InternalFormat::isInt()
Bug: angleproject:3727
Change-Id: I33ee85563e3b070b4b86afc37230d3f5af54f446
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713091
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
02407743
|
2019-07-22T10:56:35
|
|
Vulkan: implement indirect dispatch
Implements indirect dispatch for Vulkan backend. Layout of dispatch
structure is the same as OpenGL, so we pass in the buffer directly.
Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES31.functional.compute.indirect_dispatch.*'
Bug: angleproject:3601
Change-Id: I94c6b1a86d3c24c1ca1bb6a78529b38909a2b91f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1710024
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: James Dong <dongja@google.com>
|
|
cedea1d9
|
2019-07-22T17:02:25
|
|
Vulkan: Rename 'extents' param to 'glExtents'.
Merely a minor refactor to clean up the diff of a subsequent CL. In the
follow up we will also distinguish the GL extents from the Vulkan
extents/layerCount pair.
Bug: angleproject:3189
Change-Id: Ibbb79bf2e6d3f798243b424bacbfb2e5538bfecf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709755
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
deb43a31
|
2019-07-22T09:56:27
|
|
Vulkan: Store VkExtents3D in ImageHelper.
This makes the distinction between a gl::Extents (includes a depth
value for 2D array texture layer count) and a Vulkan extents (2D array
textures have a "1" for depth) clearer. Preparation refactor patch.
Bug: angleproject:3189
Change-Id: I9a13379c421e7f3c7856ac15b7a73013258ab9fe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709754
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
da2b649c
|
2019-07-22T09:56:26
|
|
Texture: Make ImageIndex store layer counts.
Only for 2D array textures.
Bug: angleproject:3189
Change-Id: I9958ab60ffa464aa63f5cb321cbbe14b378f3647
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709109
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
b82d8633
|
2019-07-15T11:23:08
|
|
Vulkan: Atomic counter buffer support
Vulkan doesn't treat atomic counters especially, and they are emulated
with atomic access to storage buffers.
A single atomic counter buffer binding per pipeline is supported. All
the atomic counters identify an offset within this buffer. The shader
is modified to include a storage buffer definition with
`uint counters[];` as the only field.
A compiler pass replaces atomic counter definitions with variables that
hold the corresponding offset parameter, as well as changing atomic_uint
types to just uint (as the offset). Where an atomic counter variable is
used, it is replaced with the offset variable (plus the array index, if
array). At the same time, built-in `atomicCounter*` functions are
replaced with a corresponding `atomic*` function and
`memoryBarrierAtomicCounter` is replaced with `memoryBarrierBuffer`.
Bug: angleproject:3566
Change-Id: Iefb3d47de6a5cb3072bfa0cb94a46ac6a886d369
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704635
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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bd4ff479
|
2019-07-19T22:08:17
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|
Revert "Reland "Temporarily disable creating D3D debug device.""
This reverts commit 6064e6ab6bc7355b410543301a578d22d2f6e477.
Reason for revert: flakiness should be fixed by https://chromium-review.googlesource.com/c/angle/angle/+/1709726
Original change's description:
> Reland "Temporarily disable creating D3D debug device."
>
> This reverts commit 28394c2295335929c17bbfe0ab74f923cd234ff2.
>
> Reason for revert: may be the cause of flakiness on Win10 Debug (NVIDIA) per http://crbug.com/972914 .
>
> Original change's description:
> > Revert "Temporarily disable creating D3D debug device."
> >
> > This reverts commit 3d544fffe7ff9284b21e3a15f638297c827bbc21.
> >
> > Reason for revert: Seems like flakiness is not related.
> >
> > Suppress D3D11 test failures uncovered by re-enabling D3D debug device:
> > ComputeShaderTest.DispatchCompute
> > Texture2DTestES3.TextureImplPropogatesDirtyBits
> > D3DTextureTestMS.*
> >
> > Also a small fix to ANGLETestBase::checkD3D11SDKLayersMessages
> > to clear reported messages, otherwise the failures are also reported
> > for tests following the one with the actual failure.
> >
> > Original change's description:
> > > Temporarily disable creating D3D debug device.
> > >
> > > To diagnose whether Windows Intel end2end tests flakiness
> > > is related to creating debug device and new version of Windows SDK.
> > >
> > > Bug: angleproject:3153
> > > Change-Id: Ica7eae3fe875e22203b6dfd98b83604d66a97737
> > > Reviewed-on: https://chromium-review.googlesource.com/c/1476954
> > > Reviewed-by: Geoff Lang <geofflang@chromium.org>
> > > Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
> >
> > Bug: angleproject:3153, angleproject:3493
> > Bug: angleproject:3501, angleproject:3512, angleproject:3513
> >
> > Change-Id: I232da72aa09c2b9230cf179dd54e1731f8365f8e
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1480854
> > Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
>
> TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org
>
> Change-Id: I38a5cc9bb6ebcd50e97e40cc972a82679e73732a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:3153, angleproject:3493, angleproject:3501, angleproject:3512, angleproject:3513
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652784
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Commit-Queue: Kenneth Russell <kbr@chromium.org>
TBR=ynovikov@chromium.org,geofflang@chromium.org,kbr@chromium.org,jmadill@chromium.org
Bug: angleproject:3153, angleproject:3493, angleproject:3501, angleproject:3513
Change-Id: I16eff79172dcfa2dd6d4f6445a74c9c65c1bd27c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1710861
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
87dc17b5
|
2019-07-22T11:41:27
|
|
Vulkan: Generalize buffers desc set name to include images
And atomic counter buffers which are emulated with storage buffers.
Bug: angleproject:3566
Change-Id: I102763900c779c3a84661491bad53aec384461f7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713086
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a71549b1
|
2019-05-28T09:44:43
|
|
Vulkan: Intermittent failures in many GLES2 CTS
The stage mask in vkCmdPipelineBarrier is incorrectly set.
Bug: angleproject:3473
Change-Id: I4fea5994a391b0db0f81183f1c4d4ba47d387acb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1631849
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7151fe54
|
2019-07-17T15:15:27
|
|
Port adjust_src_dst_region_for_blitframebuffer workaround to ANGLE.
BlitFramebuffer has issues on some platforms with large source/dest
textures. As per the WebGL2 spec, this was caught with validation for
sizes over 2^32, but there is a specific issue on Linux NVIDIA where it
fails on sizes over 2^16. A better workaround (from chromium), resizes
the blitframebuffer call based on the framebuffer size.
Bug: chromium:830046
Change-Id: Ic6196db6228d0d0ac92b12a68bbced76dcbcdf8c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707115
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
9ec3f51d
|
2019-07-19T13:06:16
|
|
Reland "Vulkan: Implement OES_get_program_binary extension"
Reason for revert: default uniform initialization was incomplete
This change has the following fixes:
1. Add missing default uniform initialization when loading
program binaries.
2. Re-enable OES Program Binary capabilities for Vulkan.
3. Added two angle end2end test,
- ProgramBinaryES3Test.BinaryWithLargeUniformCount
uses several uniforms across the vertex and fragment
shaders.
- ProgramBinaryES3Test.ActiveUniformShader tests
the difference between uniform static and active use
Bug: angleproject:3216
Bug: angleproject:3217
Bug: angleproject:3665
Tests: dEQP-GLES3.functional.shader_api.program_binary*
angle_end2end_tests --gtest_filter=ProgramBinary*
Change-Id: If6886f01241d65bb1e17a21cc3406533021072ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1699069
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8bea8eec
|
2019-07-19T15:59:31
|
|
Guard ID3DUserDefinedAnnotation access in DebugAnnotator11.
ID3DUserDefinedAnnotation is not thread-safe, like ID3D11DeviceContext,
however, it's being accessed from WorkerThread for parallel compilation,
thus guard it with mutex lock.
Bug: angleproject:3493
Change-Id: Ic7cc7fe03675174e054fe1e11d8d9e05abc716a5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709726
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
f35f1110
|
2019-07-19T09:18:55
|
|
Add script to apply clang-format on all sources
1. python script wrapper to call clang-format over the whole code base
2. Add clang-format rule `IncludeBlocks: Preserve` to tell clang-format
do not merge include blocks
3. Fix existed clang-format issue in code base
Bug: angleproject:3532
Change-Id: I289292dc62c2784ff21688065c87c3f3f5538f17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709720
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
fb5c581d
|
2019-07-19T14:48:53
|
|
Functional revert of "Signal different dirty bit for vertex buffer change."
Seems to be causing rendering regressions in the Google Maps benchmark.
Likely causing other serious regressions.
Original CL: https://chromium-review.googlesource.com/c/angle/angle/+/1684294
Bug: angleproject:3256
Change-Id: I41608a3ce3c3267097b4c1c0a6f7450cf8a2f48f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709756
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
765ee7b7
|
2019-06-19T14:19:52
|
|
Vulkan: support for new vertex attribs in GLES 3.0
Fixes handling of packed vertex formats, adds new overrides for 32-bit
[SU](NORM|SCALED) vertex types, and handles half-precision floats
correctly.
Pixel 2 does not natively support certain 10-10-10-2 vertex formats;
this change does not add support for them.
Test: ./angle_deqp_gles3_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES3.functional.vertex_arrays.*'
Test: ./angle_end2end_tests --gtest_filter='AttributeLayout*/ES3_Vulkan'
Test: ./angle_end2end_tests --gtest_filter='VertexAttribute*/ES3_Vulkan'
Bug: angleproject:3193
Change-Id: I5ae4edd743e86e3e89e2697034c04dc4d9ecd1f9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1668230
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: James Dong <dongja@google.com>
|
|
86a28b3d
|
2019-07-19T12:10:08
|
|
Vulkan: Use the correct context in ImageVk::orphan.
The context used for Image creation was being used during orphaning. This
causes problems when the image is created with an external source or when
different contexts are used between creation and orphaning.
BUG=angleproject:3722
Change-Id: Iee4abd2116c3410efd8fb35722cc956cc6d8a3fa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709753
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
833bce72
|
2019-07-19T12:07:29
|
|
Call ImageImpl::destroy before destroying the image source.
egl::Image destroys the source sibling before calling the backend destroy
function. ImageVk needs the source image to do proper clean up.
BUG=angleproject:3722
Change-Id: I110d77a9c4151166624bb953c579102ac7dab6ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709752
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
610f2388
|
2019-07-18T16:28:49
|
|
Return backwards compatible context versions in Vulkan, GL and D3D11.
This allows us to pass some dEQP GLES 2.0 tests that require using an ES 3.0
context and matches native driver behaviour of returning a higher-than-
requested context version when it's backwards compatible.
BUG=angleproject:3425
BUG=angleproject:3300
BUG=angleproject:3715
BUG=angleproject:3243
BUG=angleproject:3240
BUG=angleproject:3716
Change-Id: I03dfd56deb6191c3363808717e0eea6fdcf5f3ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709111
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
901dd545
|
2019-07-19T07:43:09
|
|
Rectify bug in initialization of offsets for uniform variables
Make sure to set a uniform's flattenedOffsetInParentArrays
value only if it has a valid parent array index.
Serialize/Deserialize flattenedOffsetInParentArrays value.
Bug: angleproject:3216
Bug: angleproject:3217
Bug: angleproject:3665
Change-Id: I6e4d003b1dd74b330bcf153f8d3df92414f198dd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704219
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
523dbf40
|
2019-07-15T10:56:26
|
|
Add GL versions to desktop implementation
The current implementation generates entry points for GL up to
version 3.1. Will need to support later versions for some apps.
Bug: angleproject:3698
Change-Id: Ic44d07b12a9eeeceb8cd98dd9c44652dca728dc0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700572
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ce330593
|
2019-07-16T10:02:21
|
|
Rename ProvokingVertex and TextureBarrier
Need to rename these so that they don't conflict
with GL function declarations
Bug: angleproject:3702
Change-Id: Iefe490cb53a384c45f0d0024321deda43b461bcc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704214
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Clemen Deng <clemendeng@google.com>
|
|
6a02f06d
|
2019-07-18T16:27:14
|
|
Implement EGL_ANGLE_create_context_backwards_compatible
This extension allows the user to specify if ANGLE should create a
context of the exact requested version or a higher version context that
is backwards compatible.
BUG=angleproject:3425
Change-Id: I7d0b75cdd7e34a2fc888aa238e1eeb67af82ae0d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1601560
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9c78f592
|
2019-07-18T10:13:05
|
|
Remove a few histograms from Renderer11.
D3D11 startup time isn't something we're actively looking at right now.
Bug: chromium:975166
Change-Id: I3e56d0b0e0da7eb5b10c55b8cfcc0b9769064202
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707929
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8cb95960
|
2019-07-16T13:54:57
|
|
Vulkan: Fix FS array output location assignment
Test: angle_end2end_test --gtest_filter=GLSLTest_ES3.FragmentShaderOutputArray/ES3_Vulkan
Bug: angleproject:3707
Change-Id: I6519a76aa58ad80ada0e2ad90a2a70d93f831ce5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704779
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ec30d78d
|
2019-07-03T12:56:58
|
|
Optimize uniform matrix update
1. Add a fast matrix update function to do a single memcpy for uniform
matrix assignment with same layout. It benefits row-4 no-transpose GLSL
matrix and col-4 transpose HLSL matrix.
2. Make boolean IsColumnMajor to be a template parameter in generate
uniform matrix updating, which gets rid of the conditional branch
in loop and has better performance.
3. Add e2e test of uploading multiple 3x4 GLSL matrices at the same
time, which adds coverage to this CL.
Bug: angleproject:3632
Change-Id: Id1701ef6fbf63ea4b9884254d93ea8eacfe4e16a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688274
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e9111885
|
2019-07-12T16:15:31
|
|
Vulkan: Optimize texture upload barriers
When flushing staged uploads to an image, a 64-wide bitfield is used to
track subresources that are uploaded since the last barrier. If a
collision is detected, a barrier is inserted and the bitfield is reset.
If the image has more than 64 subresources, some subresources would map
to the same bit and cause a few unnecessary barriers.
Texture upload benchmarks show 5% to 10% improvement both in CPU and
GPU time.
Bug: angleproject:3347
Change-Id: I21dd23c78879bb01d58bc869ffc8bee06c79e6c1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700147
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c44d2c79
|
2019-07-11T14:45:56
|
|
Fix glGetProgramResourceName filling output with 0
strncpy was used to copy resource names, which fills the unused parts of
the buffer with '\0'. The spec doesn't forbid this, but dEQP fails on
this behavior, presumably to try and catch overflow bugs.
Bug: angleproject:3562
Change-Id: Ifce2d690221b2403848cb8913f4753ec60dfffab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698647
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
2e43b0f5
|
2019-07-11T17:09:54
|
|
Vulkan: Implement memory barriers
Bug: angleproject:3574
Change-Id: I13d8f4fcd6f1bf9bf3496c91c2c697076e2491bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1699005
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7a5f35c4
|
2019-07-15T09:21:11
|
|
Filter out redundant glDepthRange calls
1. Compare depth range with active config in frontend when glDepthRange
is called. It avoids triggering unnecessary backend update. Also remove
depth range checking in D3D and GL backends as they are now done in
frontend.
2. Change the clamp on far and near plane to ASSERT statement in vulkan
backend, as clamp already been applied in frontend.
Bug: angleproject:3696
Change-Id: I52ad420dc446d685b98d53690637a19553372873
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1702284
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
950e1a4d
|
2019-07-16T13:10:29
|
|
GL: Reset the pixel unpack state after initializing texture data.
Texture data initialization happens after dirty bit synchronization so
TextureGL::initializeContents must be careful to leave the applied state the
same way it found it.
BUG=angleproject:3703
Change-Id: I1647cfc59c45fd9fad0fcde2e37af831e56f2e57
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704215
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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f92fc916
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2019-07-15T22:39:23
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Vulkan: Compute shader support
A DispatchHelper class is created as the equivalent of FramebufferHelper
as a command graph resource. There's currently a single dispatcher and
all dispatch calls are recorded on that. Context dirty bits are set up
in such a way that graphics and compute workloads are independently
handled, so that issuing a dispatch call wouldn't cause a framebuffer's
render pass to rebind resources.
Bug: angleproject:3562
Change-Id: Ib96db48297074d99b04324e44b067cfbfd43e333
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688504
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ec9ff8ce
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2019-07-15T16:59:10
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Fix checks for GL_ETC1_RGB8_OES, disable it on D3D11.
The GL backend was checking the wrong extension for GL_ETC1_RGB8_OES.
WebGL doesn't want to expose compressed formats that are emulated,
disable this format in D3D11 where it is always emulated.
BUG=98314
Change-Id: I1ba8418ad1578c070891828b87e49cf894dabc29
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700574
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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c4c48b65
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2019-07-15T22:34:18
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Vulkan: Prefix context pipeline and dirty bits with Graphics
In preparation for compute pipeline and dirty bits.
Bug: angleproject:3562
Change-Id: I611b97fee1e500fdad32355d096254fd787c4ddd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1703525
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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998a37c9
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2019-07-15T22:13:14
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Vulkan: merge bindGraphics/ComputeDescriptorSets
The two called bindDescriptorSets with a fixed GRAPHICS or COMPUTE bind
point enum value. The differentation however would result in
unnecessary code duplication with upcoming compute support.
Bug: angleproject:3562
Change-Id: Ica4400c573a90fda168c64ad777d87aa83256e48
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1703524
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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6f0780f8
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2019-07-15T22:04:46
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Vulkan: Rename CommandBufferOwner to RenderPassOwner
It's really only used to track the render pass command buffer. The
change is made in preparation for compute, where the dispatcher command
buffer can change without affecting the render pass.
Bug: angleproject:3562
Change-Id: Ia8246de731d5c6a272fa17d6f8952dc981eca36e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1703523
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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754d697f
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2019-07-10T20:34:30
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Ignore FreeAllocationOnTimestamp GL debug message
Erroneously produced by Android Q Qualcomm driver for worker contexts.
Bug: angleproject:3491
Change-Id: I8f2a5f05ad8a00c97d0dfa6e3b7a939d05656420
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700255
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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a9ec8749
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2019-07-11T11:31:47
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Vulkan: override format for mismatched attribs
Prevents Vulkan validation error by replacing the input format for any
mismatched vertex attributes with a format compatible to what the shader
expects.
Bug: angleproject:3436
Change-Id: Ia52f29c084d82bbc4e9149102cd4b5fc25ccb9b3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698567
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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8b2bb18f
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2019-07-10T17:12:25
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Vulkan: Update capabilities with the necessary limits
Some of the necessary limits were not being defined correctly in the
native capabilities, causing some dEQP test failures.
Bug: angleproject:3676
Test: Applicable dEQP-GLES3 limits testing
Change-Id: If977da1edd7d55627c65cd81a6dcd42c63a3a6a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1695934
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d9c17107
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2019-07-10T14:56:26
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Add support for GL_OES_texture_compression_astc
This extension adds 3D compressed texture formats, something ANGLE has
not seen before. This requires tracking a compressed block depth for
validation and image size computations.
Update the ldr and hdr extension checks to be in line with the spec.
HDR requires LDR and is not detectable by texture formats alone.
Expose all of the ASTC extensions on the GL backend.
BUG=angleproject:3675
Change-Id: Id04c7c8ef8541e9556579536cdba899b64303caf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1695923
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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f2060594
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2019-07-15T09:24:01
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Update OpenGL ES 3.1 Shader Interface Matching
According to the OpenGL ES 3.1 spec Chapter 7.4.1 "Shader Interface
Matching" Page 91, an output variable is considered to match an
input variable in the subsequent shader if:
- the two variables match in name, type, and qualification; or
- the two variables are declared with the same location qualifier
and match in type and qualification.
We currently only check the variable names, so this bug will add
checking the locations as well.
Bug: angleproject:3699
Test: dEQP, end2end
Change-Id: I45e91654450fd033299ff0a81bc26a23b3e25a04
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700160
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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9d943af7
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2019-07-11T17:53:37
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Vulkan: Support more texture format-type combination tests.
This is a partial fix for 3455, which contains a number of different
root-causes. This CL addresses two sets of them.
1) Partial fix for KHR-GLES3.copy_tex_image_conversions.forbidden.*
Recent changes, including adding support for GL_RGBA8-to-GL_RGB5_A1,
plus adding support for GL_RGB10_A2-to-GL_RGB5_A1 eliminate the
crashes for 56 of the 70 tests.
2) Most of the KHR-GLES3.packed_pixels.rectangle.r* tests now pass.
Recent changes, including potentially the above get another 34
tests passing, and another 15 no longer crashing.
3) Vulkan: Fix errant glCopyTextImage validation code.
I got all but 2 of the KHR-GLES3.packed_pixels.rectangle.r* tests passing.
I fixed bugs in the validation code (with at least two more bugs
that I haven't fixed yet). More details below.
3a) Fix the IsValidES3CopyTexImageCombination() function for SNORM.
The code wasn't rejecting SNORM cases, which are missing from the table of
effective internal formats, meaning that support is undefined. The
GLES 3.2 spec says that a GL_INVALID_OPERATION error should be generated
"if the effective internal format of the source buffer does not match the
effective internal format of the new image."
3b) There's a caveat that was overlooked that means that internal
formats like GL_RGB10_A2 are not supported.
Bug: angleproject:3455
Bug: angleproject:3693
Bug: angleproject:3697
Change-Id: Ie4399a2d7cd969ec29acc926f32e6608775609c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1693325
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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c3085ead
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2019-07-11T15:07:29
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Vulkan: Set texel offset limits
This was blocking compilation for any new texture builtin that used offsets.
Bug: angleproject:3622
Change-Id: I30b221741796b53f8e47e3aeeebfbde3f1976bd6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1699062
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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aded991b
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2019-07-12T16:02:06
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Fix hang on Linux Intel when allocating large textures.
Intel Linux graphics drivers before kernel 5.0 can hang when allocating
large textures. Limit the texture size as a workaround.
Bug: chromium:927470
Change-Id: Ic8c14235396492efafd663b1cd012fd752427992
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700146
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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6c90ebb0
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2019-07-11T15:10:56
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glTexStorage3D: Disallow compressed formats on GL_TEXTURE_3D targets.
GLES 3.0.4 p147:
"If internalformat is an ETC2/EAC format, CompressedTexImage3D will generate an
INVALID_OPERATION error if target is not TEXTURE_2D_ARRAY."
This matches the validation of glTexImage3D.
TEST=conformance2/textures/misc/tex-storage-compressed-formats.html
BUG=chromium:983142
Change-Id: Ifc4ea9503182c43de7e58c4b45b59bb03ae2f901
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698648
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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943fe34e
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2019-06-24T16:51:57
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Vulkan: Upload packed depth-stencil
Bug: angleproject:3437
Test: angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.VerifyStencilData/*
Change-Id: Iffab48eaea6aa35888560859e9f502a4f814b833
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1674663
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
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375ddfc5
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2019-07-12T11:12:14
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Signal different dirty bit for vertex buffer change.
We use new logic to compare if the attribute format changes before
setting dirty bits. This improves performance of VBO-only state changes
significantly. On the VBO change Vulkan microbenchmark gives about a
30% improvement.
Bug: angleproject:3256
Change-Id: Ifaf1c92ed7a09422156ef79b5983e7349de63346
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1684294
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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2a4f36b1
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2019-07-09T16:10:59
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GL: Work around Intel driver bug when clearing to zeros or ones.
When clearing to zeros or ones on some Intel drivers on Mac, the clear color
would be incorrect.
This replicates the chromium clear_to_zero_or_one_broken workaround.
BUG=angleproject:3672
Change-Id: I0f065420b577bd8f8d931ccdbeeebdcbf9fd08d2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1692977
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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13be06e6
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2019-07-11T16:39:45
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Fix copyTexImage2D corner case with same source/target image.
When the source and target textures are the same texture but different
levels, there is a corner case which makes the framebuffer incomplete on
calling glCopyTexImage2D and fails
conformance2/textures/misc/copy-texture-image-same-texture.html
Bug: angleproject:2994
Change-Id: I906869c78aefded5688d4491e93b95dd2662175c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1697262
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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ecd2e3b1
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2019-07-09T15:39:39
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GL: Reset the texture base level before uploads on Mac.
Reset the base level of textures before call glTexImage on Mac
to prevent driver bugs that cause texture corruption.
BUG=angleproject:3671
Change-Id: I90e94b8395a781a2142ef6be3af1d6117f084152
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1692975
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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9917988a
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2019-07-10T13:47:32
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Vulkan: change packed attrib to ANGLE format ID
This prevents later issues with some VkFormat values being over 256,
as well as providing more information to pipeline creation.
A preliminary step towards handling mismatched vertex attributes.
Bug: angleproject:3634
Change-Id: Idb15a14088a2d73b43b4b92d3cfdb12587c5f711
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1696212
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1d672749
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2019-07-08T15:42:05
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WGL implemetation for OpenGL tutorial
Fixes to make WGL implementation work with OpenGL tutorial
- Give directive parser the correct shader spec when on Desktop GL
- Minor changes to parse Desktop GL shaders
- Moved clientType parameter from Context to Context->mState
- Minor fixes to WGL functions
Bug: angleproject:3666
Change-Id: I01ddb828f6d581ad445f49942589436849eae5d9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1693244
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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29fba5e0
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2019-07-04T17:08:41
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Vulkan: Prepare for variable-stage pipelines
Compute (single-stage pipeline) is upcoming, but this change prepares
GlslangWrapper to handle any number of stages (mostly). Additionally,
this change binds each resource to each stage based on whether it's
active, so that we don't hit the per-stage limit of resources by binding
every resource to every stage.
Bug: angleproject:3633
Bug: angleproject:3562
Change-Id: Ifebf691482846e0371c6e314f514226a4cfee258
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1689330
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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a1754dc8
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2019-06-26T13:36:43
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Vulkan: Recycle vkFence
This CL introduces a Recycler to reuse unreferenced vk::Fence, reducing
CPU time spent on vk::Fence init&destroy. Save around 15% of CPU time
for most glmark2 tests.
Bug: angleproject:3556
Change-Id: Ice5054305321c466c5be3bc368d04091f074729c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679239
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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96682377
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2019-07-08T11:06:27
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Fix the RTV and SRV conflict
This change fixes below error:
Message 0: ID3D11DeviceContext::CSSetShaderResources: Resource being set
to CS shader resource slot 0 is still bound on output! Forcing to NULL.
Bug: angleproject:3658
Change-Id: I72d656cf61ffb7c39660c019eab980c39eafb70f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688307
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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cdab03aa
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2019-06-18T17:24:54
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Add flags to shader translator to emulate gl_BaseVertex and gl_BaseInstance
Adds support for translating gl_BaseVertex and gl_BaseInstance for implementation of
GL_ANGLE_base_vertex_base_instance.
They will only be available in WebGL 2. Since there's no gl_VertexID and
gl_InstanceID in WebGL 1. It won't be very useful to add them to WebGL
1.
Mostly follow pattern of gl_DrawID of GL_multi_draw
BUG=angleproject:3402,chromium:891861
Change-Id: Ifcd990c52d12f6814127b904e61a779b8d382e0c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1666361
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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cbdf8616
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2019-07-09T20:30:45
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Support blitFramebuffer to and from IOSurface-backed textures.
Extend validation to allow texture rectangle-backed textures as
blitFramebuffer sources and destinations.
Add end-to-end test covering this functionality, and run the
IOSurfaceClientBufferTests against both ES2 and ES3.
Bug: angleproject:3669
Change-Id: I7b8815a2c98072c12de45717afbba9e9b29ba253
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1694483
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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8db211bc
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2019-07-10T12:58:52
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Fix CopyTexture to support GL_LUMINANCE/ALPHA/LUMINANCE_ALPHA
A few WebGL tests were failing on Linux/NVIDIA/passthrough because the
luminance workaround doesn't handle the case where the destination
texture is a luminance texture. For now, fallback to CPU readback in
this case.
Bug: chromium:773861
Change-Id: I1b85edccc2e257a5fa19cd496d86443ba96e07ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1695922
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b91900a2
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2019-06-26T17:51:49
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Vulkan: Fix khr-gles3.shaders.uniform_block.common.name_matching test failure
Fix various shader translator validation errors related to uniform
buffers and naming.
Bug: angleproject:3459
Test: angle_deqp_khr_gles3_tests
Change-Id: Iaa66b61e91c8f38ec7cccb43d71be9ba3cd83da3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1684302
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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69e46a18
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2019-07-03T14:43:32
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GL: Implement EGL_ANDROID_native_fence_sync
This extension allows Chrome to use ANGLE on newer Android devices.
BUG=angleproject:3643
Change-Id: I5456d61749399ca2bbc11cc5e98b9120f8702406
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687121
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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4e71b2bc
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2019-07-08T13:23:38
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Framebuffer: Clean up query naming.
Changes instances where we were querying 'color buffers' and 'depth
buffers' to 'color attachments' and 'depth attachments', etc.
Bug: angleproject:3611
Change-Id: I7af7d33e5204f21d288f5bcad997988d36eabfc5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1690679
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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3fe8c3a3
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2019-07-04T15:49:54
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Refactor the wait/signalSemaphore entry points to be on the Semaphore object
Convert the texture ID parameters into optimized vectors of Texture objects.
BUG=angleproject:3656
Change-Id: Iffe824ade2a919c9771642ae501ff04712ca43ce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688505
Reviewed-by: Michael Spang <spang@chromium.org>
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5e1b3777
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2019-07-08T09:38:38
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Vulkan: Add support for GL_RGBA8-to-GL_RGB5_A1
This support was missing and caused dEQP crashes.
Bug: angleproject:3627
Change-Id: Idc06cc92df676061f8a08d0f32a1b3e7f03a66f4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1691102
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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169a14ec
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2019-07-08T11:55:42
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Move member initializers from Caps.cpp into the struct definitions.
BUG=angleproject:3663
Change-Id: I13a1a920173e3f2e5360e6d7253f24a44bdc5e13
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1690675
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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1cde0eab
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2019-07-03T10:58:32
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Vulkan: Add storage buffer support
The storage buffers are placed in the same descriptor set as uniform
buffers. Some refactoring is done to reuse code that handles UBOs to
handle SSBOs as well. A good number of tests still fail as they test
SSBOs in conjunction with compute shaders.
Bug: angleproject:3561
Change-Id: Ia33c1f68e6f6402c746f5919ede87b2c308cf81c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687126
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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