src/libANGLE/Context.cpp


Log

Author Commit Date CI Message
Jamie Madill eb1b1646 2019-07-30T17:22:17 Capture/Replay: Fix capture-enabled libs build. Adds a build option to use the capture libraries in the default output location for libGLESv2. With |angle_with_capture_by_default| enabled, libGLESv2 will have capture enabled and the non-capture libGLESv2 is built as libGLESv2_no_capture. Also moves the FrameCapture to be owned by gl::Context. Rearranges the code a bit so that we don't require a separate version of libANGLE for capture. Also implements a read pixels entry point parameter. Bug: angleproject:3611 Change-Id: Ic528e43e4779f794c8b6d0bf35410166dacc81b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1719064 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiacheng Lu 758b12fa 2019-07-17T14:55:38 Filter out redundant depth&stencil state updates 1. Compare updating values with active ones at frontend when depth&stencil related gl call happens and do not set any unnecessary dirty bits. 2. Remove d3d and gl backends' checking of depth&stencil states when detect any dirty bits, as it is now being done at frontend. 3. Modification to graphics pipeline description update, make sure it syncs with gl::State initial value. 4. Change gl_vk::CullMode return type to VkCullModeFlagBits, as it only represents single value. Bug: angleproject:3700 Change-Id: Id3aa5186455ee3a10a9c147edad13944e3e41098 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706903 Commit-Queue: Jiacheng Lu <lujc@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
James Dong 020abb8b 2019-07-24T11:33:49 Vulkan: invalidate translation buffers for SSBOs Translation buffers weren't being marked dirty after running a compute shader in which they are bound as SSBOs. This change invalidates all SSBOs after a draw or compute call. Bug: angleproject:3739 Change-Id: I66b56df7e619b55afc7e3da6b5613b6d050e06bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1717144 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: James Dong <dongja@google.com>
Clemen Deng f2412bca 2019-07-16T15:47:34 Get rendering to texture working Other small fixes for desktop compatibility Bug: angleproject:3620 Change-Id: I8e75bce1f850fb891c8bb6e16f79302a6d59276c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707932 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi bbffb779 2019-07-25T11:24:39 Fix read framebuffer binding sync before copy image The READ_FRAMEBUFFER_BINDING dirty bit sync was missing from copy image functions. In the Vulkan backend, a cached value for the current read framebuffer was used to determine if the copy should flip in Y, and that cached value was out of date. Bug: angleproject:3723 Change-Id: I10e8a276a42c28fbedc9939f653a5a1f4a14e87b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715483 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Clemen Deng 8bb46c5b 2019-07-22T16:04:55 Refactor: add InternalFormat::isInt() Bug: angleproject:3727 Change-Id: I33ee85563e3b070b4b86afc37230d3f5af54f446 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713091 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill da2b649c 2019-07-22T09:56:26 Texture: Make ImageIndex store layer counts. Only for 2D array textures. Bug: angleproject:3189 Change-Id: I9958ab60ffa464aa63f5cb321cbbe14b378f3647 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709109 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi b82d8633 2019-07-15T11:23:08 Vulkan: Atomic counter buffer support Vulkan doesn't treat atomic counters especially, and they are emulated with atomic access to storage buffers. A single atomic counter buffer binding per pipeline is supported. All the atomic counters identify an offset within this buffer. The shader is modified to include a storage buffer definition with `uint counters[];` as the only field. A compiler pass replaces atomic counter definitions with variables that hold the corresponding offset parameter, as well as changing atomic_uint types to just uint (as the offset). Where an atomic counter variable is used, it is replaced with the offset variable (plus the array index, if array). At the same time, built-in `atomicCounter*` functions are replaced with a corresponding `atomic*` function and `memoryBarrierAtomicCounter` is replaced with `memoryBarrierBuffer`. Bug: angleproject:3566 Change-Id: Iefb3d47de6a5cb3072bfa0cb94a46ac6a886d369 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704635 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Clemen Deng ce330593 2019-07-16T10:02:21 Rename ProvokingVertex and TextureBarrier Need to rename these so that they don't conflict with GL function declarations Bug: angleproject:3702 Change-Id: Iefe490cb53a384c45f0d0024321deda43b461bcc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704214 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Clemen Deng <clemendeng@google.com>
Geoff Lang 6a02f06d 2019-07-18T16:27:14 Implement EGL_ANGLE_create_context_backwards_compatible This extension allows the user to specify if ANGLE should create a context of the exact requested version or a higher version context that is backwards compatible. BUG=angleproject:3425 Change-Id: I7d0b75cdd7e34a2fc888aa238e1eeb67af82ae0d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1601560 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi f92fc916 2019-07-15T22:39:23 Vulkan: Compute shader support A DispatchHelper class is created as the equivalent of FramebufferHelper as a command graph resource. There's currently a single dispatcher and all dispatch calls are recorded on that. Context dirty bits are set up in such a way that graphics and compute workloads are independently handled, so that issuing a dispatch call wouldn't cause a framebuffer's render pass to rebind resources. Bug: angleproject:3562 Change-Id: Ib96db48297074d99b04324e44b067cfbfd43e333 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688504 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang d9c17107 2019-07-10T14:56:26 Add support for GL_OES_texture_compression_astc This extension adds 3D compressed texture formats, something ANGLE has not seen before. This requires tracking a compressed block depth for validation and image size computations. Update the ldr and hdr extension checks to be in line with the spec. HDR requires LDR and is not detectable by texture formats alone. Expose all of the ASTC extensions on the GL backend. BUG=angleproject:3675 Change-Id: Id04c7c8ef8541e9556579536cdba899b64303caf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1695923 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Clemen Deng 1d672749 2019-07-08T15:42:05 WGL implemetation for OpenGL tutorial Fixes to make WGL implementation work with OpenGL tutorial - Give directive parser the correct shader spec when on Desktop GL - Minor changes to parse Desktop GL shaders - Moved clientType parameter from Context to Context->mState - Minor fixes to WGL functions Bug: angleproject:3666 Change-Id: I01ddb828f6d581ad445f49942589436849eae5d9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1693244 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 4e71b2bc 2019-07-08T13:23:38 Framebuffer: Clean up query naming. Changes instances where we were querying 'color buffers' and 'depth buffers' to 'color attachments' and 'depth attachments', etc. Bug: angleproject:3611 Change-Id: I7af7d33e5204f21d288f5bcad997988d36eabfc5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1690679 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Geoff Lang 3fe8c3a3 2019-07-04T15:49:54 Refactor the wait/signalSemaphore entry points to be on the Semaphore object Convert the texture ID parameters into optimized vectors of Texture objects. BUG=angleproject:3656 Change-Id: Iffe824ade2a919c9771642ae501ff04712ca43ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688505 Reviewed-by: Michael Spang <spang@chromium.org>
Shahbaz Youssefi 1cde0eab 2019-07-03T10:58:32 Vulkan: Add storage buffer support The storage buffers are placed in the same descriptor set as uniform buffers. Some refactoring is done to reuse code that handles UBOs to handle SSBOs as well. A good number of tests still fail as they test SSBOs in conjunction with compute shaders. Bug: angleproject:3561 Change-Id: Ia33c1f68e6f6402c746f5919ede87b2c308cf81c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687126 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 3bd10b19 2019-07-08T13:23:37 Capture/Replay: Return CallCapture from capture funcs. This moves more shared code into a simple templated helper function. It will also allow us to call the parameter capture methods more easily for mid-execution capture. Refactoring change only. Bug: angleproject:3611 Change-Id: I8d95a6230922dfa0403ba5c328df78735c765519 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688508 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Clemen Deng b344fbd9 2019-07-05T11:38:02 Adding client param to context constructor so it can support other clients This change will make it possible for context classes to access multiple versions, e.g. GL version and GLES version Bug: angleproject:3661 Change-Id: I77a33d1c3ea3bffe94c64deb272219bbda1725a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1689023 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 612b7417 2019-07-05T11:13:30 Capture/Replay: Add frame capture to cpp files. Capture is implemented mostly via code auto-generation. The capture requires a bit of custom logic for each captured pointer parameter. We handle this by using auto-generation to lay out the base template for each GL call and then custom logic that uses ANGLE's internals to know how much data to capture at which point. Client array pointers are captured before each draw call. Currently only GLES capture is supported. We write out cpp files and an optional data file accompanying each cpp. For small data chunks we inline them in the cpp files. For bigger chunks like texture data we pack them into the data file. Mid-execution capture is not yet supported. Configuring the capture is currently only available by modifying the cpp sources. Both of these features will be implemented in the future. Bug: angleproject:3611 Change-Id: If6d5dac2f7bf363129d42ea9198162aef0d3a4ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1671904 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang 196cd9e7 2019-07-03T08:50:03 GLES1: disable texture3DOES extension It requires GLES 2.0+ This should help keep src/tests/gl_tests/gles1/TextureParameterTest.cpp: TextureParameterTest.NegativeEnum green even if the extension is propagated to the frontend from the underlying renderer. Bug: angleproject:3639 Change-Id: I04118e060f38cb774a6897ee6ce035b540a3b60e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1686822 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
Cody Northrop 66b5ff58 2019-06-28T14:34:22 texture3D: Implement functionality and enable for Vulkan Also update test expectations for texture3D. Bug: angleproject:3188 Change-Id: If8a8e0a83a86c48c2afb0c36534c1e9d4120fe47 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682782 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 5faff91a 2019-06-28T14:04:50 texture3D: Codegen changes towards OES_texture_3D Also accompanying hand edits to validationES2.cpp and Context.cpp to allow linking. Bug: angleproject:3188 Change-Id: I89832265092fabc71bade464f0171d65038d8b0e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1648454 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 0bfa5504 2019-06-03T10:40:10 Vulkan: Emulate Transform Feedback with vertex shader output In ES 3.0 and 3.1, only non-indexed GL_POINTS, GL_LINES and GL_TRIANGLES is supported for transform feedback. Without tessellation and geometry shaders, we can calculate the exact location where each vertex transform output should be written on the CPU, and have each vertex shader invocation write its data separately to the appropriate location in the buffer. This depends on the vertexPipelineStoresAndAtomics Vulkan feature. Bug: angleproject:3205 Change-Id: I68ccbb80aece597cf20c557a0aee842360fea593 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1645678 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 857880e5 2019-05-27T13:39:15 GL: Add extensions to enable hardware video decode on Android. The Android SurfaceTexture API has to be initialized with a texture id which Chrome has to query from an ANGLE external texture. It also rebinds and sets the texture dimensions on calls to SurfaceTexture.updateTexImage so ANGLE must be notified about these changes so that state tracking and validation continue to function. BUG=967410 Change-Id: I92e9077f75835b088da3a8caffb3ff40e9ad0361 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1630293 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 124f78c2 2019-06-18T11:48:24 Remove gl::Context parameter from Observer functions. It was only used in exactly one instance in VertexArray. Instead we can cache a bool and avoid needing to pass it around. Will make signaling dirty easier in the Vulkan back-end. Bug: angleproject:3539 Change-Id: Ia570aec051a24a5280df49edc4345c54022b46ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1663838 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis beb0eb2d 2019-06-14T15:10:33 Clean up workarounds/features to single location. Rename all workarounds structs to features, and move the lists to a shared location in include/platform (to help with documentation, see: https://cs.chromium.org/chromium/src/ui/gl/gl_switches.cc?sq=package:chromium&g=0&l=69) Bug: angleproject:1621 Change-Id: I4069f08131db5e886047a007efb5d7764dfee5f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660952 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Clemen Deng 95ac7b7c 2019-06-13T11:29:06 Autogen gles2+ declarations Added autogeneration of method declarations for GLES2+ and extensions Bug: angleproject:3526 Change-Id: I9c7263452146098512d9584deae8ea3f15f62c46 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660949 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 78a51911 2019-06-12T14:28:14 Clean up and expose frontend features to egl. gl::Workarounds was used to hold frontend features. Change ownership of this struct from Context to Display, so it can be exposed to egl. Also rename to features and clean up for consistency. Bug: angleproject:1621 Change-Id: I82e98e53873abb7a402c93e60f8a662a7263e0d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1655772 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
James Dong c74c3d81 2019-06-05T10:55:40 DEBUG: Log all debug messages to console Logs all debug messages produced by GL and EGL. This is helpful for debugging when the application does not register a debug callback. Validation errors produce log messages with level INFO, and internal errors produce log messages with level WARN. Bug: angleproject:3505 Change-Id: I269055aec49e1d77edeedb482fa6873c8f79f853 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1645817 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi b407e1a0 2019-06-03T17:15:51 Vulkan: implement ES3 blit Augment the resolve shaders to be able to stretch and blit too. The UtilsVk resolve function is accordingly expanded to include blit. Bug: angleproject:3200 Change-Id: I30b172a5e388089735ab494f55cbfdc2781a8bf9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1635753 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Michael Spang ab6a59b2 2019-05-21T21:26:26 Vulkan: Submit semaphores from glWaitSemaphoreEXT & glSignalSemaphoreEXT Implement submission of client semaphores passed to glWaitSemaphoreEXT & glSignalSemaphoreEXT. This also relaxes the expectation that we will not flush() if there are no commands. Signaling semaphores in particular requires queue submission irrespective of whether there are any command buffers to submit. If there are neither commands nor semaphores, we can still skip queue submission. WebGL runs in Chrome with ANGLE & Vulkan interop as of this patch, albeit with incorrect synchronization due to texture barriers not being implemented yet. Quite a few flags are needed to try this: GN args: angle_vulkan_conformant_configs_only=true chrome \ --enable-features=UseSkiaRenderer,UiGpuRasterization \ --enable-gpu-rasterization \ --enable-oop-rasterization \ --enable-vulkan \ --use-gl=angle \ --use-angle=vulkan Bug: angleproject:3289 Change-Id: I3d49c230a2fbf0cd2a2b943b05ded0e4604cc313 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1623815 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6722009e 2019-05-20T11:12:53 Vulkan: Handle dirty RTs with state messages. Prior to this CL we were handling dirty state change notifications by flushing the RT Images just prior to use or just after they were changed. This could lead to a few redundant checks in several places. It also meant we needed an owner pointer from the RT to the parent Image. This pointer would be null for Surfaces and Renderbuffers. This cleans up the image flushing logic to be handled by dirty bit notifications. When an app updates an attached Texture with TexSubImage or related calls it will send a notification to the Framebuffer. The Framebuffer then sets a dirty contents bit that is handled in the implementation. In Vulkan this means flushing the dirty bits. Requires adding a flag to the FramebufferImpl class to determine if we need to syncState before we checkStatus. Adding the option allows us to only call syncState for the GL back-end. Not calling syncState allows the robust resource init operation to happen *before* we syncState. Which in turn allows FramebuffeVk to initialize the VkImages in one go. Added new regression tests for Texture updates. This might not cover all cases. I found it was very hard to trigger some of the resource update staging in TextureVk. Bug: angleproject:3427 Change-Id: Idfa177436ba7fcb9d398f2b67922e085f778f82a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1601552 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Michael Spang 40757b28 2019-05-22T15:23:22 Use ConvertToGLBoolean instead of ternary operator in Context Clean up Context by replacing foo ? GL_TRUE : GL_FALSE by ConvertToGLBoolean(foo); Change-Id: I6a6ee9c23bb30d8b4ef43371c04a94578758145e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1626309 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Michael Spang <spang@chromium.org>
Qin Jiajia d68aff6c 2019-05-22T13:01:50 Fix the crash when the array size is not big enough. Previously, we used IMPLEMENTATION_MAX_DRAW_BUFFERS(8) as the array size of 'previouslyBound' which is used to record whether more than two different blocks are bound to a single buffer. However, when the underlying driver is d3d11_1, the max allowed shader storage blocks will be 64 which is larger than 8. An assert error will be met in push_back like below: Test case 'dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.45'.. ERR: push_back(250): ! Assert failed in push_back (../../src\common/FixedVector.h:250): mSize < N So we use 64 as the upper limit of max shader storage blocks. Bug: angleproject:3447 Change-Id: Ie76bfd15486c1ed02afca4283d6e70bdb4298cb6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1623794 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Michael Spang 6bb193c8 2019-05-22T16:32:21 Vulkan: Implement glImportSemaphoreFdEXT Allow importing file descriptors into semaphores on linux. This can be used to synchronize ANGLE's GL renderer with respect to vulkan composition in chromium. Bug: angleproject:3289 Change-Id: I04ba3bbb2e343baa000ff89c21c03ca36163a713 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1623812 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Michael Spang 5093ba67 2019-05-14T17:36:36 Implement resource management for GL_EXT_semaphore This implements glGenSemaphoresEXT, glDeleteSemaphoresEXT, and glIsSemaphoreEXT. It's not possible to do anything useful with them yet. Bug: angleproject:3289 Change-Id: I20ad90dbcd3fc573a4650c8531d6e1b8ccf7ca9b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1623811 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0a1eeb80 2019-05-13T13:53:18 Call robust resource init before object sync. This should let the Vulkan back-end only need to sync the Image data once before we use them. Bug: angleproject:3427 Change-Id: I8c6e8794e861f855bddbf651997351e8415e3479 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1602912 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
shrekshao 3dbe480b 2019-05-06T15:59:07 Validating draw buffers now also considers color mask settings It will always return true if all 4 channels of color mask are set to false. This should only apply to WebGL. Will fix this in a later patch. Bug: chromium:958374 Change-Id: I46befaf3ae1b63027dfbb309ac32724c616025d3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1594629 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill e4faae21 2019-05-10T08:27:00 Rename state change notification messages. This makes the style use CamelCase instead of ALL_CAPS. It also cleans up some of the naming. It also changes some uses of the messages in some of the objects to hopefully be more consistent. See the comments added to the enum SubjectMessage in Observer.h for more details. Bug: angleproject:3427 Change-Id: I6dff4f6d335ecf1a27e48df65743b1490bd3025a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1600411 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis 776694cd 2019-05-08T10:28:55 Change all ANGLE workarounds to use struct definition with info. Change each workaround from a simple bool to a struct with info including name, workaround set, description, and bug IDs. This will help with future workaround integration with Chrome. Bug: angleproject:1621 Change-Id: Ia27c180abaf845e280060c803e5994cc3152a057 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593917 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mingyu Hu ebab670c 2019-04-19T14:36:45 Adding new extension GL_OVR_multiview GL_OVR_multiview functions exactly the same as GL_OVR_multiview2. All GL_OVR_multiview2 tests now also repeat the same test using GL_OVR_multiview Bug: angleproject:3341 Change-Id: I7e5294fb6bbf7692535174a15da6a42e1b5fc4e2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575904 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 0f4d72e6 2019-05-06T10:27:34 Add makeCurrent and unMakeCurrent to SurfaceImpl. SurfaceGL had these methods already so they are just moving up the inheritance hierarchy. This ends up simplifying some state tracking we had in our surface implementations. BUG=angleproject:2464 Change-Id: I480588ca8470d9ef507f95e0c0297fe126b3abfb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595434 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang ca49e6dc 2019-05-01T14:20:36 Reset the default framebuffer if ContextImpl::onMakeCurrent fails. Context has the invariant that if it is not current anywhere, mCurrentSuface is null. If makeCurrent fails in ContextImpl::onMakeCurrent, the surface is not reset, breaking this invariant. BUG=angleproject:3414 Change-Id: Icb13c8e2d1edd98d87a8af091a3fbacebadb395c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1592064 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi fc0be049 2019-04-18T09:44:06 Fix GL_MAX_COMBINED_UNIFORM_BLOCKS query This was previously returning maxCombinedTextureImageUnits instead of maxCombinedUniformBlocks. Fixing that exposed a bug in the GL backend where the combined values were sometimes capped to vertex+fragment values and sometimes not capped at all. The reasoning for such capping was that the combined limits as queried from GL contains stages not available in GLES (such as tessellation). However, the capping failed to take geometry shader limits into account. This change adjusts such capping to vertex+fragment+geometry. It also applies the cappping to all combined limits, rather than a select few. Bug: angleproject:2099 Change-Id: I7231058b5d7f80b1b2452d9f87d4b0ab6e1cdb17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1572487 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 82133763 2019-04-02T16:58:37 Vulkan: Add an unMakeCurrent for contexts. This allows contexts to flush and update state when they are no longer going to be current. BUG=angleproject:2464 Change-Id: Ie577475a94090631a0208542b32a12a239bdeb75 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553824 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang fb6fbdbc 2019-04-12T15:16:30 Return that polling queries have completed after context loss. KHR_robustness says that certain queries that poll such as GetSynciv with SYNC_STATUS should still generate errors after context loss but also return that the result is available. BUG=angleproject:3379 Change-Id: Ibf61f8481bc7c3d1b4fa8979dc404d0ca3952fcd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1566142 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Michael Spang f02a767d 2019-04-09T18:45:23 Vulkan: Implement glTexStorageMem2DEXT This implements support for creating textures that alias vulkan images allocated inside external memory. Bug: angleproject:3289 Change-Id: Iad071f353a217793102ae737647c7cd572f7b0ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552029 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Michael Spang <spang@chromium.org>
Geoff Lang 057b76e1 2019-04-12T14:48:59 Implement GL_CHROMIUM_lose_context. This is useful for testing context lost behaviour. BUG=angleproject:3379 Change-Id: If0e1538553b1761e313fc36ccde5138cd495200f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1566141 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Michael Spang 3b2c6bfd 2019-04-16T17:19:50 Vulkan: Implement glImportMemoryFdEXT Allow importing opaque file descriptors into memory objects on linux. Currently this just holds onto the file descriptor rather than calling vkAllocateMemory immediately. The latter will be easier once we have support for suballocation (anglebug.com/2162). Bug: angleproject:3289 Change-Id: Ia80ce07b2a9ec95b9063feb9bfeb24ffe77fa40e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552028 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Michael Spang e0da9cef 2019-04-16T14:34:51 Pack handle type enum for glImportMemoryFd & glImportSemaphoreFd Bug: angleproject:3289 Change-Id: Ic20b1d55641494b46622e1e28d93e2ca30655ea6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1566143 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Mingyu Hu 7d64c486 2019-03-12T14:27:40 GL_ANGLE_multiview has been renamed to GL_OVR_multiview2. changes include: 1) GL_OVR_multiview to GL_OVR_multiview2 extension directive change 2) Removal of all references to side by side. We no longer support multiple views in a single 2DTexture. Only 2DTextureArray's are supported 3) WebGL 2 (ES3) is required for multiview Bug: angleproject:3341 Change-Id: Ie0c1d21d7610f8feebdb2e4d01c6947f57e69328 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552023 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 2664da8b 2019-04-08T16:26:52 Correct texImage uses of texture type -> target. Similarly to how the subImage calls were corrected. glTexImage and the family of related functions apply to a single texture target. This means we need a different TexImage call for each cube face. This is distinct from TexStorage calls which take a Cube map directly. Note this is mostly a refactoring change. But it does increase code consistency and should allow for more efficient code reuse. Bug: angleproject:3356 Change-Id: I252f8983cdda3a8f0223c44cbbe8d8e2dd319a88 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558673 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill cfc73cc1 2019-04-08T16:26:51 Correct subImage uses of texture type -> target. Texture "types" are the same as texture "targets" except for cube maps. Cube map targets specify a single face. Cube map types specify a whole cube map. The subImage functions should take a target instead of a type. We were using both in different places. This CL corrects all uses in subImage calls to "target". It also adds a helper for getting a target texture from a target. And clarifies the naming of the texture query methods. Bug: angleproject:3356 Change-Id: I06eb5c5666eec9b8934becf2ba57a066d5cdabde Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558672 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Michael Spang d3c57452 2019-04-09T15:37:10 Fix leak of MemoryObjectManager from context state Bug: chromium:951049 Change-Id: I4e9e2cfe3c287fcb6e536ec20c20acbfda1d8405 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1559203 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Michael Spang <spang@chromium.org>
Jamie Madill e4458b7b 2019-04-08T16:26:50 Fix glCopyTexSubImage3D. Two bugs were present in our implementation. We were using the y offset for z in ensureSubImageInitialized. And for our D3D back-end we were potentially reading from the wrong image index. Bug: chromium:947342 Change-Id: If39671a911e08fcc641b9ba6f5910e3a2c16eb5d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558671 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi a254fa28 2019-04-09T14:25:59 Rename getCurrentDisplay to getDisplay There is always only one display that can be associated with a context, so get*Current*Display is confusing. Bug: None Change-Id: Iff3a9fc5ad1154b046bb30d7f46a468802ba7fcc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558958 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tobin Ehlis 194a9674 2019-04-05T09:20:46 Vulkan:Return HW's SUBPIXEL_BITS Plumb the physical HW's subPixelPrecisionBits limit to be returned in the query for GL_SUBPIXEL_BITS. Default value remains 4 for all other backends. Bug: angleproject:3351 Change-Id: I5564e5090e7211b8daeaa91ea30eceb23c5ea227 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553967 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
Michael Spang 9de3ddb5 2019-04-03T16:23:40 Generate entrypoints for GL_EXT_memory_object_fd & GL_EXT_semaphore_fd This adds entrypoints for the Linux variants of GL_EXT_memory_object & GL_EXT_semaphore. Bug: angleproject:3289 Change-Id: I40de40f27aa82cd9479d5913dac0a7493919bb8f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552026 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Michael Spang fb201c5e 2019-04-03T14:57:35 Implement resource management for GL_EXT_memory_object This implements glCreateMemoryObjectsEXT, glDeleteMemoryObjectsEXT, and glIsMemoryObjectEXT. It's not possible to do anything useful with them yet. Bug: angleproject:3289 Change-Id: I8882b657e9de564b5f97f8dea87838f67b1928f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552025 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Michael Spang 7a8c3e5e 2019-04-03T14:49:57 Generate entrypoints for GL_EXT_memory_object & GL_EXT_semaphore This adds entrypoints for two new extensions that will be useful for importing external Vulkan objects into ANGLE. Bug: angleproject:3289 Change-Id: I206dc76eda5c6c8d836db7c6413c5544326aa722 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552024 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
James Darpinian 5fd08af4 2019-03-13T19:35:36 Sampler state overrides texture state if set The new validation added in http://crbug.com/809237 failed to consider that sampler object state overrides texture object state if a sampler object is bound. State caching makes this complicated to fix. Fixes WebGL conformance test incompatible-texture-type-for-sampler.html https://github.com/KhronosGroup/WebGL/pull/2823 Bug: 940080, 809237 Change-Id: I26b0fb35c5630c36248edae80f0298a0cb7e14b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1522364 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
jchen10 7d53c60b 2019-02-15T21:06:42 ParallelCompile: use the native extensions This enhances to use the native parallel compile extensions if available. Bug: 873724 Change-Id: I0aaed314accd75e1bfa596b322225b56d729d3a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1475234 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang e332e621 2019-02-14T12:53:04 D3D: Asynchronously load program binaries. Unpack as much of the binary steam as possible before passing the final loading of the shader programs off to a worker thread. Reporting as many possible link errors before becoming asynchronous means that linking should only fail due to unexpected system issues at that point. This also allows other backends to asynchronously load program binaries. BUG=angleproject:2857 Change-Id: I587917a3e54522114dabd41d1b14fc491c8fd18a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1473451 Commit-Queue: Jamie Madill <jmadill@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 4d153383 2019-02-26T15:08:11 Reland "Vulkan: Implement debug markers" This reverts commit 0c01e36783b20a0177c653490cb4f8ea4a896075. Reason for revert: Its dependency that was reverted has now relanded: https://chromium-review.googlesource.com/c/angle/angle/+/1489153 Original change's description: > Revert "Vulkan: Implement debug markers" > > This reverts commit 983e446921946734fe47217c345a8fe2f079319d. > > Reason for revert: Depends on a CL that's reverted: https://chromium-review.googlesource.com/c/angle/angle/+/1470605 > > Original change's description: > > Vulkan: Implement debug markers > > > > Covers both GL_KHR_debug and GL_EXT_debug_marker. > > > > Debug markers are used to specify events or hierarchically categorize a > > set of commands within the command buffer. When debugging, this allows > > for quicker navigation to the draw calls of interest, and otherwise > > provides context to debug output. > > > > Bug: angleproject:2853 > > Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10 > > Reviewed-on: https://chromium-review.googlesource.com/c/1403956 > > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Reviewed-by: Geoff Lang <geofflang@chromium.org> > > TBR=geofflang@chromium.org,jmadill@chromium.org,syoussefi@chromium.org > > Change-Id: I7fcfc8683195d396aec61848719f52c0fa049ece > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: angleproject:2853 > Reviewed-on: https://chromium-review.googlesource.com/c/1470606 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> TBR=geofflang@chromium.org,jmadill@google.com,syoussefi@chromium.org Bug: angleproject:2853 Change-Id: Ie19ae103244d54dcf7108d5f61c24e318fc44057 Reviewed-on: https://chromium-review.googlesource.com/c/1489154 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@google.com>
Enrico Galli c1c9fb1b 2018-10-18T11:41:50 ES31: Add atomic counter buffer support to D3D11 renderer Adds support for atomic counters to the D3D11 renderer using UAV. Bug: angleproject:1729 Test: angle_end2end_tests Change-Id: I2904ba62644685b7d91f7475bd80a81ae414993b Reviewed-on: https://chromium-review.googlesource.com/c/1451259 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 0c01e367 2019-02-13T21:27:23 Revert "Vulkan: Implement debug markers" This reverts commit 983e446921946734fe47217c345a8fe2f079319d. Reason for revert: Depends on a CL that's reverted: https://chromium-review.googlesource.com/c/angle/angle/+/1470605 Original change's description: > Vulkan: Implement debug markers > > Covers both GL_KHR_debug and GL_EXT_debug_marker. > > Debug markers are used to specify events or hierarchically categorize a > set of commands within the command buffer. When debugging, this allows > for quicker navigation to the draw calls of interest, and otherwise > provides context to debug output. > > Bug: angleproject:2853 > Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10 > Reviewed-on: https://chromium-review.googlesource.com/c/1403956 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: I7fcfc8683195d396aec61848719f52c0fa049ece No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2853 Reviewed-on: https://chromium-review.googlesource.com/c/1470606 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 983e4469 2019-01-18T16:04:50 Vulkan: Implement debug markers Covers both GL_KHR_debug and GL_EXT_debug_marker. Debug markers are used to specify events or hierarchically categorize a set of commands within the command buffer. When debugging, this allows for quicker navigation to the draw calls of interest, and otherwise provides context to debug output. Bug: angleproject:2853 Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10 Reviewed-on: https://chromium-review.googlesource.com/c/1403956 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill c09ae15c 2019-02-01T14:16:32 Enable -Wextra-semi and -Wextra-semi-stmt. This will prevent users from accidentally making semicolon errors in the future. Bug: chromium:926235 Change-Id: I79a6fa376fb1ad8f0fcf1b65b1f572a035d1f4e9 Reviewed-on: https://chromium-review.googlesource.com/c/1446493 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nico Weber <thakis@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill d51fbe34 2019-01-25T15:03:39 Fold buffer access validation into extensions. We only need to perform vertex array buffer validation if the WebGL compatiblity extension is enabled and robust access is not available. Although sometimes the range checks are useful for determining undefined behaviour they are not required by the OpenGL spec. They also slow down state updates significantly. This migrates the OOR tests into specific WebGL tests. It also requires a change to a Chromium test on the passthrough decoder. Improves perf by about 10% in the Vulkan VBO state change test. Also fixes some robust resource access cases for D3D11. Bug: angleproject:3000 Change-Id: Ice37f38f01c2f27bf32ed55657a30e69d8508335 Reviewed-on: https://chromium-review.googlesource.com/c/1390362 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 5313c8a8 2019-01-14T17:02:52 Implement EGL_KHR_fence_sync and EGL_KHR_wait_sync EGL_KHR_fence_sync introduces the EGLSync object and associated create/destroy/clientWait functions. EGL_KHR_wait_sync adds the serverWait function on top of that. Bug: angleproject:2466 Change-Id: Iebb239a85c4471ea18b3c3a8a83b793af555e31d Reviewed-on: https://chromium-review.googlesource.com/c/1412261 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c8c7d400 2019-01-16T13:27:15 Use a table for vertex attrib type validation. No clearly sampled effect on performance but should require fewer instructions. May lead to future improvements. Bug: angleproject:3014 Change-Id: I64e155926ae2c553b059265780e72e91f91f097c Reviewed-on: https://chromium-review.googlesource.com/c/1393906 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang d46165e3 2019-01-17T15:49:55 Reland "Don't call Texture::onDestroy twice for the zero textures." This reverts commit 3adcf1e4cb5ce3cc1cc8a3dfed4ec44dff45f5ae. Reason for revert: Likely not the cause of failures seen. Original change's description: > Revert "Don't call Texture::onDestroy twice for the zero textures." > > This reverts commit d3e0e84ce7e1fcde7bbe71ebfba009ddd5942de3. > > Reason for revert: likely cause for crbug.com/922296 > > BUG=chromium:922296 > > Original change's description: > > Don't call Texture::onDestroy twice for the zero textures. > > > > The BindingPointer will call onDestroy when all references are removed, no > > need to do it explicitly. > > > > BUG=angleproject:3070 > > > > Change-Id: Ic5dd4da8f73e204d26d9d3a3c6e1eff9fded5411 > > Reviewed-on: https://chromium-review.googlesource.com/c/1409868 > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Commit-Queue: Geoff Lang <geofflang@chromium.org> > > TBR=geofflang@chromium.org,jmadill@chromium.org > > Change-Id: I38097218d49940e7ac3ad914714294b019c154fd > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: angleproject:3070 > Reviewed-on: https://chromium-review.googlesource.com/c/1413239 > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > Commit-Queue: Corentin Wallez <cwallez@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: chromium:922296, angleproject:3070 Change-Id: I58b1c445f81e4a7f38df375fd3311043b571e834 Reviewed-on: https://chromium-review.googlesource.com/c/1417770 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jeff Gilbert 465d6090 2019-01-02T16:21:18 Add GL_ANGLE_provoking_vertex on D3D11 and GL. This extension is a subset of GL_ARB_provoking_vertex without the QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION query. Bug: angleproject:2829 Change-Id: I907a4d16b7b13d3bbfb948842091eedd7b6a8b77 Reviewed-on: https://chromium-review.googlesource.com/c/1410289 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6e18a238 2019-01-16T13:27:14 Optimize more front-end VertexArray binding. Improves perf slightly (1-2%) in the Vulkan VBO state change test. Bug: angleproject:3014 Change-Id: Ia8082b5b3f5e847a6b2775e896893fa8d38c1afd Reviewed-on: https://chromium-review.googlesource.com/c/1393904 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill dd34b3b9 2019-01-16T09:59:54 Pack VertexAttribType enum. This improves performance slightly in vertex array format checks. Instead of needing to switch on GLenum values we can use packed arrays and tables to determine the values we need. Does not significantly affect performance but will enable future work. Bug: angleproject:3074 Change-Id: I6f4821a463e9b41fe3f8c8967eb3ed4c1d6b84be Reviewed-on: https://chromium-review.googlesource.com/c/1393903 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 3adcf1e4 2019-01-16T00:40:38 Revert "Don't call Texture::onDestroy twice for the zero textures." This reverts commit d3e0e84ce7e1fcde7bbe71ebfba009ddd5942de3. Reason for revert: likely cause for crbug.com/922296 BUG=chromium:922296 Original change's description: > Don't call Texture::onDestroy twice for the zero textures. > > The BindingPointer will call onDestroy when all references are removed, no > need to do it explicitly. > > BUG=angleproject:3070 > > Change-Id: Ic5dd4da8f73e204d26d9d3a3c6e1eff9fded5411 > Reviewed-on: https://chromium-review.googlesource.com/c/1409868 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org Change-Id: I38097218d49940e7ac3ad914714294b019c154fd No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:3070 Reviewed-on: https://chromium-review.googlesource.com/c/1413239 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Geoff Lang d3e0e84c 2019-01-14T15:59:18 Don't call Texture::onDestroy twice for the zero textures. The BindingPointer will call onDestroy when all references are removed, no need to do it explicitly. BUG=angleproject:3070 Change-Id: Ic5dd4da8f73e204d26d9d3a3c6e1eff9fded5411 Reviewed-on: https://chromium-review.googlesource.com/c/1409868 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill c759b8b4 2019-01-03T15:16:50 Vulkan: More Vertex Array optimizations. Inlines a number of Vulkan vertex array methods. Also changes the way vertex buffers are bound. Note that Vulkan doesn't support NULL buffer bindings. Thus we create an emulated NULL buffer to work around the problem of having gaps in the bound vertex buffers. This allows us to use a single bind call for ranges of vertex buffers even when there are gaps. Also changes how vertex array dirty bits are reset. Instead of calling memset to clear the affected buffers we pass a mutable pointer to the Vertex Array sync state. This allows us to only reset the dirty bits that we sync. This saves on the memory clearing time. Improves perf by about 10% in the Vulkan VBO state change test. Bug: angleproject:3014 Change-Id: Ib7b742dff7897fc891606a652ea0b64255a24c86 Reviewed-on: https://chromium-review.googlesource.com/c/1390360 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 0c667215 2019-01-01T14:40:36 Pass ErrorSet to ContextImpl constructor. This removes the need for the setErrorSet method. Also update some egl::Error TODO bugs. Bug: angleproject:2491 Change-Id: I0aba07c4a53b579835a88c3dacae294f752e6b17 Reviewed-on: https://chromium-review.googlesource.com/c/1392393 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill c3dc5d48 2018-12-30T12:12:04 Merge gl::Context and gl::ContextState. This reduces the number of indrections when accessing the Extensions or Caps structures. It will provide a small speed-up to some methods. It also cleans up the code. Bug: angleproject:2966 Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685 Reviewed-on: https://chromium-review.googlesource.com/c/1392391 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
Jamie Madill 60a50cfc 2018-12-29T16:04:05 Inline Context::DrawArrays and Context::BindBuffer. This reduces the call depth of both of these two hotspots. Reduces time spent in the CPU overhead benchmarks by about 10%. Bug: angleproject:2966 Change-Id: I5052e56dcc1dfb80274326a7f0891fafba7d6655 Reviewed-on: https://chromium-review.googlesource.com/c/1392389 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
Qin Jiajia 3f01f53c 2018-12-11T15:13:51 ES31: Add state change tests for image This change adds dirty bit state change tests for image textures. Meanwhile, syncImages related codes are removed since syncTextures will do all texture states sync. Bug: angleproject:3015 Change-Id: I9b299c86af1d589e72c08c5d7c55ac74cc7833aa Reviewed-on: https://chromium-review.googlesource.com/c/1390596 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Markus Tavenrath cb9609fe 2018-12-26T00:52:44 Optimize glDrawElements performance A call to glDrawElements results in a calling depth of up to 4 * glDrawElements * gl::Context::DrawElements * rx::ContextGL::DrawElements * VertexArrayGL::syncDrawState. Each function call has to save/restore a lot of registers which results in a stall in the prologue of rx::ContextGL::DrawElements due to memory bandwidth limitations. The main change is the function gl::Context::DrawElements being inlined to reduce the calling depth by one. In addition the call to ContextGL::syncDrawElementsState is now protected so that it gets called only if it's required. Finally a few small getter functions have been inlined where the calling code was bigger than the actual function. In total this change improves performance of the DrawElementsPerfBenchmark.Run/gl benchmark by 16%. Bug: angleproject:2966 Change-Id: I423d18452f2f5b520ab52850fda2054e1da86991 Reviewed-on: https://chromium-review.googlesource.com/c/1389988 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Markus Tavenrath <matavenrath@nvidia.com>
Jamie Madill ae6ba9f8 2018-12-21T23:00:04 Optimize check for active not paused XFB. Local testing showed an improved score of about 2% in the most sensitive CPU overhead benchmark. Likely because of improved caching from fewer indirections. Bug: angleproject:2966 Change-Id: I5d9a4b4bcf624ab0b430bb696c4227e589cdb7a6 Reviewed-on: https://chromium-review.googlesource.com/c/1359518 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 1e853266 2018-12-21T09:07:38 Cache common DrawElements states. Similar to how we cache the base common draw states. This will improve DrawElements performance. Several state checks are optimized into a single 'if' check of a cached value. Also includes a regression test for mapping the element array buffer. Bug: angleproject:2966 Change-Id: Ia6e524a58ad6b7df2e455d67733e15d324b1b893 Reviewed-on: https://chromium-review.googlesource.com/c/1357150 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 7139b434 2018-12-14T16:57:28 Print a warning on unexpected internal errors. The error message can be dropped when converting angle::Result to egl::Error. This makes sure something is always printed when we get an unexpected error. BUG=914911 Change-Id: Icc8b06b1c13e3ea83287da5a217f4c8bc218deec Reviewed-on: https://chromium-review.googlesource.com/c/1378689 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 91002266 2018-12-12T16:05:24 Use angle::Result and pass a context pointer to TransformFeedbackImpl BUG=angleproject:3020 Change-Id: Ib0877dd33f9a8c6ea57976642f1b904258cb6a86 Reviewed-on: https://chromium-review.googlesource.com/c/1374273 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 9b02506c 2018-12-12T15:44:12 Cache valid draw modes with transform feedback. Enabling transform feedback can affect which draw modes are valid. We can use the exiting draw modes cache to save having to check the draw modes twice. We update the cached draw modes on any change to the transform feedback activity state. e.g. when transform feedback is started, or resumed. There are also spec changes that comes into effect in ES 3.2 or when EXT_geometry_shader is enabled. Again we cache these draw modes in the packed valid draw modes map. Will allow for faster validation for draw calls once the other checks for transform feedback are optimized. Also adds a new regression test. Bug: angleproject:2966 Change-Id: Iab901e45aab70980b9e631ec8383fdeadbd32368 Reviewed-on: https://chromium-review.googlesource.com/c/1357149 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 3a256228 2018-12-08T09:56:39 Update ANGLE_multiview validation. Multiview transform feedback now passes if the transform feedback is paused. Also updates the relevant validation. This aligns the ANGLE_multiview validation with OVR_multivew and with the WebGL extension spec. This change allow us to combine multiple draw call validation updates into one update function. Bug: angleproject:3012 Change-Id: I2ce04edc386039134198afa1792201e03cc20490 Reviewed-on: https://chromium-review.googlesource.com/c/1357148 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 7c985f5c 2018-11-29T18:16:17 Make angle::Result an enum. This moves away from a class type to a value type. This should improve performance when using angle::Result as a return value. Previously the generated code would return a pointer instead of a value. Improves performance in the most targeted microbenchmark by 10%. In more realistic scanarios it will have a smaller improvement. Also simplifies the class implementation and usage. Includes some unrelated code generation changes. Bug: angleproject:2491 Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa Reviewed-on: https://chromium-review.googlesource.com/c/1356139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 132d15c2 2018-11-30T15:25:38 Clear uncleared textures as a dirty object. This removes the check for robust resource init from prepareForDraw. It should improve performance more when WebGL compatiblity is enabled. Also inlines Context::syncDirtyBits and Context::prepareForDraw. Reduces CPU overhead in all draw and dispatch calls up to 5%. Bug: angleproject:2966 Change-Id: I7e9009a501c0331a6140bc78678aef27e38c3df2 Reviewed-on: https://chromium-review.googlesource.com/c/1347453 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill e3e680ca 2018-12-03T17:49:08 Remove State::syncProgramTextures. Removes the concept of the program textures dirty object. Instead we use a set of dirty bits to represent dirty texture samples. We mark certain textures dirty and update state structures whenever there is a new Texture/Program/Sampler bound, or when Texture/Program/Sampler state changes. This is in preparation for making clearing the uncleared active textures into a dirty bit as well. Also includes new dirty bit handling for texture image units. These are a GLES 3.1 feature. Bug: angleproject:2966 Change-Id: Ibb8619dd2669bb39fdbcd75e3685be9a8aeeee91 Reviewed-on: https://chromium-review.googlesource.com/c/1346649 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill e90d4ee9 2018-11-28T14:04:00 Pass Context to setLabel. This is useful for triggering a dirty state notification for Textures. It will lead to improvements for program and texture dirty bits. Bug: angleproject:2966 Change-Id: Iaba625da8a970a558f7d158bfa2f09c964f6761a Reviewed-on: https://chromium-review.googlesource.com/c/1347669 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill ef9fcd91 2018-11-28T14:03:59 Clear draw attachments as a dirty object. This allows us to skip 1/2 of the robust resource init check in Context::setupDraw. The plan is to remove the other half in a follow-up CL. Most of the work of this CL was already handled. We just need to add the right dirty object mask to the Context's draw dirty objects list. We can mask out this check when robust resource is not enabled. Bug: angleproject:2966 Change-Id: I97ec2497c95e5cdf52988e1ce85f7602206935f0 Reviewed-on: https://chromium-review.googlesource.com/c/1343140 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 8dc27f99 2018-11-29T11:45:44 Use packed enum for DrawElementsType. The packing and unpacking take a few extra instructions. But it completely obviates the need for any switches in the validation code. Speed is slightly faster or the similar depending on the back-end. Also add gl_angle_ext.xml to GL entry point generator inputs. This was missing and would cause the code generation to miss certain changes. Bug: angleproject:2985 Change-Id: I1ea41a71db71135000166ead8305ec42d22ff7b3 Reviewed-on: https://chromium-review.googlesource.com/c/1351729 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Markus Tavenrath f7f8c518 2018-11-18T15:56:45 Optimize State::syncDirtyObjects Create a function table for State::syncDirtyObjects to avoid the costly switch and inline calls along the Context::syncDirtyObjects calling hierarchy. Bug: angleproject:2975 Change-Id: I1ec797452af41bc767578e4017c8eccb7d83628b Reviewed-on: https://chromium-review.googlesource.com/c/1340222 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yizhou Jiang 7310da33 2018-11-05T14:40:01 Implement GetMultismaplefvANGLE and SampleMaskiANGLE of texture multisample extension This patch adds GetMultismaplefvANGLE and SampleMaskiANGLE api. TEST=TextureMultisampleTest.CheckSamplePositions* TEST=NegativeTextureMultisampleTest.Negtive* BUG=angleproject:2275 Change-Id: Ib1e8b856059229bbe88328a28cf2a892f4673214 Reviewed-on: https://chromium-review.googlesource.com/c/1319252 Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Austin Eng 3b7c9d09 2018-11-21T18:09:05 Change offsets in MultiDrawElements* entrypoints to match glMultiDrawElements This patch changes arguments for MultiDrawElements and MultiDrawElementsInstanced from from GLsizei *offsets to const* GLvoid* indices. Bug: chromium:890539 Change-Id: I2124cf2daeaa6af0f889f3c46aa2b8c77be200a6 Reviewed-on: https://chromium-review.googlesource.com/c/1352591 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Jamie Madill 4f6592fa 2018-11-27T16:37:45 Remove gl::Error. Removes several TODOs. Only egl::Error remains. Also slightly decreases binary size. Bug: angleproject:2491 Change-Id: I3a9d1c22eb0884ca9e37362463fddd0083faf826 Reviewed-on: https://chromium-review.googlesource.com/c/1337462 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 752d220a 2018-11-27T13:29:48 Use flat enum for PrimitiveMode. The GLenum was already mostly packed. There were just a few missing values because of the exclusion of things like GL_QUADS and GL_POLYGON from GLES. Also update the PackedEnumMap initialization to take an intializer. The initializer is a list of key/values which is much more robust to changes in the packed map. Improves draw call speed slightly as there is no conversion needed any more for the mode enum. Bug: angleproject:2966 Change-Id: Icae658272c6234f29335f6a57a63cf341cf5b2a0 Reviewed-on: https://chromium-review.googlesource.com/c/1346529 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>