src/libANGLE


Log

Author Commit Date CI Message
Gert Wollny 1ab6d214 2021-06-07T08:49:09 Capture: Create group variable for BlockMemberInfo Also declare GroupScope as NO_DISCARD. Bug: angleproject:6016 Change-Id: I738f137727d52a0930cd8c400fbc05f1cc8cfdad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2943927 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi ee4a5266 2021-06-01T14:57:24 Vulkan: SPIR-V Gen: Function calls This change implements function calls. As a result, transform feedback tests are enabled as well as support for transform feedback emulation (which contains functions and if blocks). `const` and opaque uniform function arguments take intermediate values, while the rest take memory objects. If the argument being passed is an unindexed lvalue, it can be directly given to the function. Otherwise a temporary variable is made which is initialized by the parameter if necessary (in and inout parameters) and later overwrites the parameter if necessary (out and inout parameters). Bug: angleproject:4889 Change-Id: I8976cdd17870c35d5a2daeed3c38de57ada931d9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2930363 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny c1932fb5 2021-06-07T12:25:47 Serializer: Print FBO attachment name instead of a number Bug: None Change-Id: I419a0ca6d1c2e3c47dc84b106baf40dc0abb85cb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2943930 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mark Lobodzinski 0a6c6c00 2021-06-01T10:59:17 Vulkan: Submit Dispatch commands outside renderpass Compute dispatch commands must be submitted outside a renderpass, but their associated debug event markers were being submitted on the renderpass commandbuffer. The dispatch debug event markers are now handled separately from those for draw calls and are now submitted on the correct commandbuffer. Failure manifested in malformed AGI traces for Ragnarok M: Eternal Love Bug: b/181611786 Change-Id: I768eeccd76be38818fc99d6d56f5899290c8fc5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2930818 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Mohan Maiya 26a54260 2021-05-26T16:53:29 Reland "Vulkan: Handle immutable sampler state change in TextureVk" This is a reland of 349c08300e08bc809c448d62e0ad969ecb17c047 Skip YUV tests on Pixel2 Original change's description: > Vulkan: Handle immutable sampler state change in TextureVk > > Transitioning between sources in RGB and YUV colorspace or between > YUV formats with different layout should force the recreation of > pipeline layout and the invalidation of texture's sampler. > > Only textures that are EGLImage targets are handled for now. > > Bug: b/155487768 > Bug: angleproject:5033 > Bug: angleproject:5773 > Test: ImageTest.SourceAHBTarget2DExternalCycleThrough*Vulkan > Change-Id: I02d5763e7f89b910313e14b57bfc5403113dfbb2 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2924415 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Bug: b/155487768 Bug: angleproject:5033 Bug: angleproject:5773 Change-Id: Ie3791bc6f6e9b53eb0db23759a14fdc038c8f5b6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939354 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Sunny Sachanandani 03d8e7c9 2021-06-04T21:22:52 Revert "Vulkan: Handle immutable sampler state change in TextureVk" This reverts commit 349c08300e08bc809c448d62e0ad969ecb17c047. Reason for revert: anglebug.com/6028 Original change's description: > Vulkan: Handle immutable sampler state change in TextureVk > > Transitioning between sources in RGB and YUV colorspace or between > YUV formats with different layout should force the recreation of > pipeline layout and the invalidation of texture's sampler. > > Only textures that are EGLImage targets are handled for now. > > Bug: b/155487768 > Bug: angleproject:5033 > Bug: angleproject:5773 > Test: ImageTest.SourceAHBTarget2DExternalCycleThrough*Vulkan > Change-Id: I02d5763e7f89b910313e14b57bfc5403113dfbb2 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2924415 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Bug: b/155487768 Bug: angleproject:5033 Bug: angleproject:5773 Bug: angleproject:6028 Change-Id: Ib8b3b54ff61f26910df2af4a6b894b3d2d5906bb No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2941547 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Jamie Madill 046f70a3 2021-06-04T15:40:16 Revert "Remove unused code from ValidateES2CopyTexImageParameters" This reverts commit fcd7affb6bfd9e17d6c12e836158f8f0fc634b14. Reason for revert: Differences in format checks make the validation logic trip a newly added ASSERT. Bug: chromium:1216276 Original change's description: > Remove unused code from ValidateES2CopyTexImageParameters > > Compressed formats are rejected earlier with > ValidateCopyTexImageParametersBase > > Bug: angleproject:5731 > Change-Id: I7809140af84f2c565008e211adf0f998a0e57e91 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2741580 > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: angleproject:5731 Change-Id: I7734d9bce538e5679c8ee672f547941f5f693261 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2940904 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 349c0830 2021-05-26T16:53:29 Vulkan: Handle immutable sampler state change in TextureVk Transitioning between sources in RGB and YUV colorspace or between YUV formats with different layout should force the recreation of pipeline layout and the invalidation of texture's sampler. Only textures that are EGLImage targets are handled for now. Bug: b/155487768 Bug: angleproject:5033 Bug: angleproject:5773 Test: ImageTest.SourceAHBTarget2DExternalCycleThrough*Vulkan Change-Id: I02d5763e7f89b910313e14b57bfc5403113dfbb2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2924415 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Shahbaz Youssefi 683064b7 2021-06-02T02:59:55 Vulkan: Fix missing operand list in OpExecutionMode parser & builder Bug: angleproject:4889 Change-Id: Ie864031caeddfcf5202044b0f9c197b3883ceaf7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2934782 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 16b10a54 2021-05-21T15:35:00 Revert "Capture/Replay: Emit SetupReplay() late" This reverts commit 54ba6f0135715737a55f2dc4fc1cb86874fb98f9. Reason for revert: breaks MEC. Bug: angleproject:5999 Original change's description: > Capture/Replay: Emit SetupReplay() late > > Only emit SetupReplay() after all captured frames have been run, > so that InitializeReplay() is called with values of > readBufferSize and the maxClientArraySize that are sufficiently > large for all frames. > > Bug: angleproject:5965 > Bug: angleproject:5895 > Change-Id: Ic59597dc27f733fb210d7cc5a144a86e54cd2040 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2894486 > Commit-Queue: Gert Wollny <gert.wollny@collabora.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Cody Northrop <cnorthrop@google.com> Bug: angleproject:5965 Bug: angleproject:5895 Change-Id: Ia901183b2052fa2b4552ad2e09818a2894fbdf6b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911878 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 9ba86e06 2021-06-03T13:41:39 Revert "FrameCapture: Write the frame cpp file even if frame is empty" This reverts commit 6619c464e5f6237d7465ec945d24164372aa4196. Reason for revert: breaks MEC. Bug: angleproject:5999 Original change's description: > FrameCapture: Write the frame cpp file even if frame is empty > > The index file will add a reference to this file, and the replay will > also expect that the frame execution function and the context function > exist, so write the file even if the frame is empty > > Bug: angleproject:5939 > Change-Id: I265d061fdae51b86131d145116ad1c0f9ca8c93f > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2882581 > Commit-Queue: Gert Wollny <gert.wollny@collabora.com> > Reviewed-by: Cody Northrop <cnorthrop@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:5939 Change-Id: I759d44ba847c69faf1caf97a9818836d1be3b058 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2937737 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill cf853b30 2021-06-03T13:54:44 Add missing buffer validation to BeginTransformFeedback. A change to Vulkan exposed this missing validation. In the Vulkan back-end we do some caching on BeginXFB, which would perform an invalid memory access. Adding the missing validation correctly traps the error before we reach the back-end. Bug: chromium:1171685 Bug: angleproject:4622 Change-Id: I5c92575a07149e431c4f260a4555ff196822c64e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2937022 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Ian Elliott 152450f8 2021-06-02T15:38:35 Fix ContextVk::handleNoopDrawEvent() for when no cmd buffer ContextVk::handleNoopDrawEvent() was created to handle no-op glDraw*'s. However, it assumed/assert'd a valid mRenderPassCommandBuffer. That is not always the case. Fix this by having handleDirtyEventLogImpl() check for a valid command buffer. Bug: b/189967673 Bug: b/184888395 Change-Id: Ice7c5da842a6f41f27c24af8e858147d01be86bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2935756 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi bcb678a5 2021-05-27T16:50:55 Vulkan: Fix deferred clears vs 3D textures Two bugs are fixed in this change. One is that framebuffer attachments to 3D textures should not attempt to defer clears. The clear staged for the 3D texture applies to all slices, not just the slice the framebuffer is attached to (and that would get cleared through deferred clears). Secondly, when clearing an attachment to a 3D texture, the clear must be applied immediately through a render pass loadOp to affect only the slice that's attached. This was already handled for layered framebuffers where the clear was applied immediately if the 3D texture render target had more layers than the framebuffer. The condition for this is generalized to check whether the 3D texture has more slices (regardless of whether the render target is layered or not). Test is based on one written by Austin Eng <enga@chromium.org> Bug: angleproject:5967 Change-Id: I43cf5fc24673323eda8390021641e2238be6e375 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2923785 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
John Plate 41b817f3 2021-05-31T17:38:43 CL: Add buffer enqueue commands Add buffer enqueue commands to front end and pass-through back end. Bug: angleproject:6015 Change-Id: I936530d31903e395550e4540339ebec2e6702e65 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2928425 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
John Plate daf18594 2021-05-31T12:04:42 CL: Refactor front end entry functions Move all front end functions that are only called from the OpenCL entry points to a separate section at the top of the front end object class bodies, which improves readability. Bug: angleproject:6001 Change-Id: Id360adbf0c439e4068c379aa4ea1da25e99f7b53 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2928419 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
John Plate baca10b7 2021-05-29T16:26:57 CL: Remove object cache and fix multi-threading All CL front end objects used to be cached to be able to determine if an object has been created by the front end to check its validity. The validity is now checked with the existence of an intrinsic value (the dispatch table pointer), which is consistent with the patterns found in Mesa and clvk (though clvk uses a magic value). This allows the removal of all cached objects. The cached objects were stored with std::unique_ptr. These are now gone and all remaining pointers are now custom intrinsic reference count pointers. Also remove global lock which causes deadlocks, e.g. when CL API is called from a separate thread to unlock a blocking call with a user event. Most of the front end is constant and already thread-safe. The ref count is also thread-safe now (atomic). A few remaining locks will follow. Without the global lock it was now possible to make the API reentrant, and to remove the workaround with the Khronos ICD loader to skip ANGLE's OpenCL library. Bug: angleproject:6001 Change-Id: I7d3b52db9011a02cb7ea9ebdeb6e22c4c702ef5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2927395 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
John Plate 076974a9 2021-05-28T11:44:54 CL: event creation for front end & passthrough Add event object to back end and implement creation and info query. Bug: angleproject:6001 Change-Id: Id4951b726b66afa289fafe1a716a7cfdb6f5826d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2925477 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Kyle Piddington d7aa0130 2021-04-26T16:56:15 Upstream Apple's direct-to-Metal backend: compile translator. This change is meant to merge the translator changes from Apple's direct-to-Metal backend. Taken from Kyle Piddington's CL: https://chromium-review.googlesource.com/c/angle/angle/+/2857366/ The goal of this CL is to merge the translator code in a state that compiles, but not to switch the Metal backend over to use this translator backend yet. Bug: angleproject:5505 Change-Id: I68a6354604498cd5fd1eb96c13fc56f3b38f2bd0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897536 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
John Plate 9459456b 2021-05-27T13:43:41 CL: kernel creation for front end & passthrough Add kernel object to back end and implement creation and info query. Bug: angleproject:6001 Change-Id: I6e3fdd2b35d7e73ed56144dc938bf21436d3559f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2922150 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
John Plate 51ab3dc3 2021-05-25T16:54:11 CL: Improve validation readablity Improve validation readablity by introducing a bit field class and by changing how the CL error code is returned. Bug: angleproject:6001 Change-Id: I51deb745454e5281de725481edef85eb30be28c7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2919690 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: John Plate <jplate@google.com>
Geoff Lang c12f594a 2021-05-31T10:48:20 GL: Chunk uploads of texture data >120kb on Mac. Mac drivers are hanging and crashing after large glTexSubImage uploads. Chunk those uploads to avoid this problematic path in the driver. Bug: chromium:1181068 Change-Id: I7dca0b8e49420f015ff7830283c14283a0515826 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2928098 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Cody Northrop a44b16d3 2021-05-26T09:35:56 Capture/Replay: Force validation on when capturing Genshin Impact is using EGL_KHR_create_context_no_error to create a context that exposes GL_KHR_no_error. If it successfully creates the context, it sends down call sequences that check query results available immediately after genning query objects: glGenQueries(1, reinterpret_cast<GLuint *>(gReadBuffer)); UpdateQueryID(415, 0); glGetQueryObjectuiv(gQueryMap[415], GL_QUERY_RESULT_AVAILABLE, ...); This throws errors on every platform I have access to, with either native or ANGLE as the driver. The spec is ambiguous as to whether this should cause an error, but practically we can't allow this if we want error free playback of traces. To support this, we will force validation on in the context when FrameCapture is enabled. When the app submits invalid calls, they will be dropped by FrameCapture. Test: Genshin Impact MEC Bug: b/181794064 Change-Id: If882d27d74661cd95bc23687eff3056a0f64e3cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2921068 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis fe93fcdd 2021-05-27T13:28:18 Workaround Mesa 20 Intel driver bug with GLX_OML_sync_control Disable the use of this extension on Mesa 20/intel, it's causing GPU hangs. Bug: chromium:1187475 Change-Id: Ic7029b1f72bd0b0f4a2c11a7fceb0a59f51be8aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2920811 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Charlie Lao b6bd039c 2020-10-06T13:34:53 Vulkan: Fine-grained depth stencil layout transition barrier Gfxbench Manhattan uses depth attachment as texture in the same render pass, which creates a feedback loop. The layout we are using for this has kAllShadersPipelineStageFlags even though it only used by fragment shader. This creates an unnecessary vertex/fragment dependency that hurts performance on some mobile GPUs. This CL split DepthStencilReadOnly to DSAttachmentReadAndFragmentShaderRead, DSAttachmentReadAndAllShadersRead, and DepthStencilAttachmentReadOnly, so that if it is used by fragment shader, we only barrier against fragment stage. If not used by any shader, we don't block any shader stages. To make names consistent, this CL also renames DepthStencilAttachmentAndFragmentShaderRead to DSAttachmentWriteAndFragmentShaderRead, renames DepthStencilAttachmentAndAllShadersRead to DSAttachmentWriteAndAllShadersRead. Bug: b/169891513 Change-Id: Iede497e8af028861f9166a32d122f26dc7aa864a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2453599 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Charlie Lao 5e631c5f 2021-05-20T11:21:18 Vulkan: Disable shadowBuffers feature For PixelUnpack, if the feature is enabled, it always create a shadow CPU mapped memory. Then when mapBuffer is called, it let user write to the shadow memory. At unmapBuffer time, it memcpy the shadow buffer data to context's staging buffer and then issue a vkCmdCopyBuffer from context staging buffer to the PixelUnpack buffer. This involves too many data copies. The proper way to do it is simply make sure to create the buffer as CPU map-able and let user directly write to it. If we find cases that CPU waiting for GPU to finish is causing performance issues, there are two ways to improve/fix it: 1)Add event at end of each renderpass or FBO so that we know if GPU access is finished or not without have to wait for entire frame to finish rendering. 2) Create multiple buffers and ping-pong between them, at least there will be no VkCmdCopyBuffer call involved like shadow buffers do. But we will leave that to future time when we find such need. Bug: angleproject:5986 Change-Id: Ib8300e46e779d20533c1f7f81624de0ce003788b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2909758 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao d151af7b 2021-05-20T10:52:46 Vulkan: Improve generateMipmapsWithBlit barrier usage ImageHelper::generateMipmapsWithBlit() implements glGenerateMipmap using vkCmdBlitImage. For each level it changes layout to VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL and issue a blit. In order to keep all mipmap levels' layout consistent, it issues a vkCmdPipelineBarrier call for the the very last mipmap level to change it to VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL as well. This creates an unnecessary barrier for the next operation, that now it sees a barrier against transfer stage. This CL changes all levels to VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL so that the whole image will have consistent layout. After glGenerateMipmap call, the next reasonable usage is use it in fragment shader, so the barrier is not wasted. Bug: angleproject:5986 Change-Id: I3690ae8417d97bc504fcf036d016f289e6370526 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2909757 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Cody Northrop a29a64a6 2021-05-26T09:34:52 Capture/Replay: Skip GLGetActiveUniformsiv Test: Genshin Impact MEC Bug: b/181794064 Change-Id: Ib0edfa8d1c063d43c34a65be0144bc5efc4cf19b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2921067 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 5ee4a0cb 2021-05-25T14:15:14 Capture/Replay: Support GetUniformIndices Test: Genshin Impact MEC Bug: b/181794064 Change-Id: I69e2c78678b8e279478ae946131b7e1730070cb0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2921066 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Kenneth Russell 565bba3d 2021-05-26T17:58:18 Revert "GL: Skip redundant flushes." This reverts commit 7a38f3f50f3bb2f747ad3731d307f6af4c0552d2. Reason for revert: caused numerous test failures on FYI waterfall per http://crbug.com/1213507 . Original change's description: > GL: Skip redundant flushes. > > Skip flushes when there is no work submitted since the last > flush. > > Clone of geofflang's: > https://chromium-review.googlesource.com/2911879 > > Bug: chromium:1181068 > Change-Id: Idd8a1c61b814d746bf1e0225cfc4ca375a7bb224 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2915675 > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: chromium:1181068 Bug: chromium:1213507 No-Try: True Change-Id: Icd1662e4ea541375b44bddaa839a5241cdad5302 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2919503 Commit-Queue: Kenneth Russell <kbr@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang f410e81a 2021-04-20T14:26:54 GL: Implement multisampled_render_to_texture Bug: angleproject:2894, angleproject:5988 Change-Id: I17b55f0655d32d9f41cb55a0467b93a00fba751b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2841084 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang f97b8193 2021-05-12T12:28:57 Make ANGLE's program hash key deterministic. ANGLE's program hash iterates over hash maps which do not guarantee a determinisitic iteration order. Copy these maps to std::map before iteration. It's unclear what must change to make these maps iterate differently, EGLBlobCacheTest.Functional does cover this path but doesn't trigger any issues. Bug: angleproject:5913 Change-Id: Ib5f2c0a0a4e05cbaeeec5d9c889718d53c5fcf1c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2892254 Reviewed-by: Sunny Sun <sunny.sun@arm.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
John Plate 1aa88398 2021-05-24T14:19:05 CL: program object creation for front end and pass-through Add program object to back end and implement creation and info query. Bug: angleproject:6001 Change-Id: If94db8ab8b491e1ac21c767347cabb6f4f3b3cba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2912465 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: John Plate <jplate@google.com>
Charlie Lao a280c671 2021-05-24T19:05:44 Vulkan: Move framebuffer dirty bits handling after texture When texture changes, it notify the observer. Framebuffer object is one of the observer and is able to respond to the changes in texture object. In this specific case, when texture called TextureVk::releaseImage and requires framebuffer object to syncState and call TextureVk::initRenderTargets. The problem right now is that framebuffer object's dirty bits are processed before texture, which means if the texture is being used by currently bound framebuffer object, it will not trigger the FBO's dirty bit handling. This CL moves container object dirty bit (DIRTY_OBJECT_DRAW_FRAMEBUFFER and DIRTY_OBJECT_READ_FRAMEBUFFER) after texture/image object's dirty bits. Bug: chromium:1212206 Bug: chromium:1197431 Change-Id: I95723da1ce5b8936d66692242f2e25e7a73bafe6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2915764 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
John Plate e3dd7161 2021-05-24T12:47:38 CL: sampler object creation for front end and pass-through Add sampler object to back end and implement creation and info query. Bug: angleproject:6001 Change-Id: If5b7d09564d773d6aeda7612728e19bfec7f6155 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2912806 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
John Plate a6210a8f 2021-05-23T19:02:46 CL: image object creation for front end and pass-through Add image object to front end and implement creation and info query. Cache more Device info for Image validation. Bug: angleproject:5956 Change-Id: I38374f4c2c85287109c464ac90eb1bf49b07fa0a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2912805 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 7a38f3f5 2021-05-21T15:07:44 GL: Skip redundant flushes. Skip flushes when there is no work submitted since the last flush. Clone of geofflang's: https://chromium-review.googlesource.com/2911879 Bug: chromium:1181068 Change-Id: Idd8a1c61b814d746bf1e0225cfc4ca375a7bb224 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2915675 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
John Plate efd8da4d 2021-05-21T15:39:11 CL: buffer object creation for front end and pass-through Add Buffer object to front end and Memory object to back end. Implement creation of buffer and sub-buffer objects. Make cl::Object destructor virtual to support destruction of Buffer. Cache more Device info for Buffer validation. Add missing and move existing version checks into validation. Bug: angleproject:5956 Change-Id: Iea7665be5f6bdd8469e81f5fe4935a9fb0e03436 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2912677 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: John Plate <jplate@google.com>
Mohan Maiya 81db1a46 2021-05-20T13:45:26 Vulkan: TextureVk inherits a few attributes from ImageHelper Cache VkImageCreateFlags in ImageHelper. This allows texture target siblings to inherit a few VkImage create attributes thus avoiding image respecification in certain code paths. Bug: angleproject:2514 Bug: angleproject:5281 Test: PbufferTest.ClearAndBindTexImageSrgbSkipDecode*Vulkan Change-Id: Ic7397fabdce185264e06488355ca47f809338519 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2910473 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill fad9053f 2021-05-20T15:52:38 infra: Add isolated script tests to Pixel 4. This includes angle_perftests and angle_restricted_trace_gold_tests. Bug: angleproject:5941 Change-Id: I6f24d2c2752086ae6f7abba26880070c4a4f0472 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911034 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Mohan Maiya e697e379 2021-03-10T23:59:45 Vulkan: Allow certain usecases to have non-zero stride When glVertexAttribPointer is called with a type parameter that doesn't match the vertex attribute binding's type in shader, the vulkan backend used to force the stride to 0. This is acceptable since this usecase is unspecified in spec. To allow for better app compatibility, introduce a new extension that requires normal glVertexAttribPointer functionality to be maintained if the mismatched vertex attribute type is a mismatched integer type sign. This change also modifies the VkFormat used when a mismatch in signedness occurs to use a VkFormat with the same component width as the type parameter. Bug: angleproject:5762 Test: VertexAttributeTestES3.DrawWithRelaxedVertexAttributeType* Test: VertexAttributeTestES3.DrawWithMismatchedComponentCount* Change-Id: I7e5281500afc3d77f0775821447cabfad3ff2d66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2765012 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kyle Griffiths 1f1e0e6c 2021-05-13T12:35:43 Remove linear filtering requirement on depth textures Linear filtering depth is an odd operation that doesn't yield particularly useful information. In the primary instance where it'd be used, the GLES3.1 spec (8.17) specifically denies its use, and enforcing the capability can lead to issues with hardware designed without support in mind. We think the check isn't necessary as a result. Bug: angleproject:5964 Change-Id: I69f243f7cc078cd5383de2cc4bf1cfc3b6f2bc3b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2894424 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya dd312cc6 2021-05-21T08:49:48 Reland "Vulkan: Add support for EXT_texture_border_clamp" This is a reland of 4b92e089c01e94730fe26c4c743d76d6c935088d Initializes mPadding to 0 in SamplerDesc::update Original change's description: > Vulkan: Add support for EXT_texture_border_clamp > Add support for GL_EXT_texture_border_clamp. This is implemented by > using VK_EXT_custom_border_color. > > Bug: angleproject:3577 > Test: dEQP-GLES31.functional.texture.border_clamp* > Change-Id: Ie9fa1eb5dd03b997b5ae182787641a53080a9e51 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830192 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Bug: angleproject:3577 Change-Id: I8684242c4bce6e1a006dbe926defaa495fcc2282 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911571 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Gert Wollny a4ccd684 2021-05-17T10:28:38 Capture/Replay: Write some bytes when serializing blobs Seeing a few bytes of the buffers might help to get an understanding of what goes wrong when blob check sums don't match. Bug: None Change-Id: I482af2b3d885afca39057d0841923449ec65d611 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2900218 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Yuly Novikov 44fabb7b 2021-05-21T00:51:06 Revert "Vulkan: Add support for EXT_texture_border_clamp" This reverts commit 4b92e089c01e94730fe26c4c743d76d6c935088d. Reason for revert: breaks "Linux MSan Tests" bot https://ci.chromium.org/ui/p/chromium/builders/ci/Linux%20MSan%20Tests/28489/overview Original change's description: > Vulkan: Add support for EXT_texture_border_clamp > > Add support for GL_EXT_texture_border_clamp. This is implemented by > using VK_EXT_custom_border_color. > > Bug: angleproject:3577 > Test: dEQP-GLES31.functional.texture.border_clamp* > Change-Id: Ie9fa1eb5dd03b997b5ae182787641a53080a9e51 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830192 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Bug: angleproject:3577, angleproject:5996 Change-Id: I6b62f1a4a43fcfe2d0df2c73de24db83606ce430 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911533 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 2add8d9f 2021-05-19T18:47:40 Don't use VK_EXT_debug_utils with non-Android Vulkan < 1.1.91 Due to a bug in Vulkan Loader < 1.1.91 https://github.com/KhronosGroup/Vulkan-Loader/pull/95 Bug: chromium:1205999 Change-Id: Icdedc2e80abe3c5578e811759f66ddbb71abb2ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2907095 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 26973584 2021-05-20T12:22:46 D3D11: Fix respecifying 3D textures. The missing check for the "Depth" dimension could lead to a bug where we would not recreate a texture when the dimension changed. Bug: chromium:1210414 Change-Id: Id59097ad14ae77ff80d27081f61786dad17a77ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911032 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis e2fc818a 2021-05-05T11:51:00 Reland Change to module directory when loading swiftshader ICD. This is a reland of commit 3b10dda6a479612a07673b5c87d3560e0941d41b. Extra changes: Be explicit about calling GetModuleHandleA Do not use the general GetModuleHandle, which may use wide strings Refactored ConcatenatePath and add tests GetModuleDirectory should return the full path, not relative. ANGLE wasn't able to locate the vulkan ICD file because it was searching down an invalid relative path. This can be fixed by ensuring the module directory is always the full path. on some platforms. Original change's description: > When loading vulkan, we can be running from any directory. We need > to change to the module directory to ensure the swiftshader ICD is > loaded properly. For example, in some Chrome releases, libGLESv2.dll > and libvk_swiftshader.dll are in a subdirectory relative to chrome.exe > > Bug: chromium:1198567 > Change-Id: I9e68927e512b239728fb2903d1a04702508a4948 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2873452 > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: chromium:1198567 Bug: angleproject:5949 Change-Id: I63fbe93f8492b7f23566f8193b1b8fe784a34f71 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2904586 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Gert Wollny 6619c464 2021-05-10T13:00:48 FrameCapture: Write the frame cpp file even if frame is empty The index file will add a reference to this file, and the replay will also expect that the frame execution function and the context function exist, so write the file even if the frame is empty Bug: angleproject:5939 Change-Id: I265d061fdae51b86131d145116ad1c0f9ca8c93f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2882581 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mark Lobodzinski c37b1ef8 2021-05-13T14:31:59 Balance debuglabel begin/end pairs for skipped drawcalls Some drawcalls may be no-op'd due to shader issues or having zero instance or element counts. In these cases, the ANGLE markers used for AGI will become imbalanced as it is the drawcalls that trigger the 'begin' marker. This patch ensures that the dirty-bit draw event handler is called for no-op'd drawcalls to keep the AGI commandTree in balance. Bug: b/184888395 Change-Id: I1041d2f06fb313934365340c35e458bc5a66ba64 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2895330 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
John Plate 10a8182c 2021-05-19T21:00:05 CL: Fix querying default device if non exists Bug: angleproject:5992 Change-Id: Ie43f905fbb9cf41b0f6f88b2db27ebe9de9c37e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2906993 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 54ba6f01 2021-05-13T20:33:46 Capture/Replay: Emit SetupReplay() late Only emit SetupReplay() after all captured frames have been run, so that InitializeReplay() is called with values of readBufferSize and the maxClientArraySize that are sufficiently large for all frames. Bug: angleproject:5965 Bug: angleproject:5895 Change-Id: Ic59597dc27f733fb210d7cc5a144a86e54cd2040 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2894486 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 45ee87e2 2021-05-17T13:45:25 Capture/Replay: Don't try to serialize blob without data The construct std::vector v; &v[0] doesn't go well with a checked STL, because the element 0 doesn't exists in an empty vector, and obviously it doesn't know that whether the pointer gets de-referenced later. Bug: angleproject:5980 Change-Id: I690c99bd12d74112fe1081ea3134b6ffb11ad23b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2900226 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
John Plate 6622d2b4 2021-05-18T21:26:39 CL: command queues for front end and pass-through Bug: angleproject:5956 Change-Id: I6d9d4e4e7dfc5402408e3b002e66e4eae752967d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2903091 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: John Plate <jplate@google.com>
Brandon Schade dee8dad4 2021-04-20T23:26:55 Vulkan: Fix geometry shader qualifier validation Added missing validation to handle in/out qualifier for geometry shaders Test: KHR-GLES32.core.geometry_shader.nonarray_input.* Bug: angleproject:5579 Change-Id: I9ee0853526ce296df1f56fb7783f9847b31e49bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2901256 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 9bc837f6 2021-04-07T15:24:12 Vulkan: Generate SPIR-V directly from the translator; Part 1 This is the first change in a series to generate SPIR-V directly from the translator's AST, instead of the generating text GLSL and feeding it to glslang. This change implements the majority of the work needed to map AST types to SPIR-V types, and declare types and interface variables in SPIR-V. Additionally, it lays the infrastructure to conditionally enabling this path in end2end tests. No tests are currently enabled as the change doesn't actually generate code for function bodies yet. Bug: angleproject:4889 Change-Id: Iacb28b6907fd48c50e4cc5a0e7ad72f6eed241d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2889603 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 88156d26 2021-05-18T23:55:32 Revert "[Vulkan] Add DisplayVkNull" This reverts commit cbbaf76b758fb6a37175795b1f424549d535fbdc. Reason for revert: Suspecting this breaks the fuchsia_x64 bot WebGL tests. Ex: https://chromium-review.googlesource.com/c/chromium/src/+/2904812 Original change's description: > [Vulkan] Add DisplayVkNull > > Currently all DisplayVk implementations depend on VK_KHR_swapchain and > VK_KHR_surface extensions. When running Chromium on Fuchsia these > extensions are never used (content is shown on the screen using > ImagePipe API without dependency on swapchain). ANGLE still depended > on these extensions for DisplayVkFuchsia. > This CL adds DisplayVkNull, which allows to run ANGLE without dependency > on swapchain. It's usable only offscreen and cannot present content on > a surface. > > Bug: chromium:1203879 > Change-Id: I4d1307060967ffa68877c4300ea4d5590eeb2152 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2861313 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> Bug: chromium:1203879 Change-Id: I6701ffff48fcb925f387e63b356d2d5cf360ea7e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2904183 Reviewed-by: Geoff Lang <geofflang@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi eaa6961d 2021-05-17T18:56:53 Revert "Vulkan: Disable BufferVk suballocation" This reverts commit 76181384075c6eb0a5788bf1b732a1e05f6d73bc. Reason for revert: Bug exposed by this is fixed in https://chromium-review.googlesource.com/c/angle/angle/+/2896168 Original change's description: > Vulkan: Disable BufferVk suballocation > > There are still unresolved bugs. > > Bug: angleproject:5719 > Bug: chromium:1209197 > Change-Id: I6a971c421d0ae266404d1ecbf8741a9747a4e809 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897545 > Reviewed-by: Cody Northrop <cnorthrop@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Tim Van Patten <timvp@google.com> Bug: angleproject:5719 Bug: chromium:1209197 Change-Id: I5c24b5f6476eab98ed5a7b90b3d1796ffc7ca106 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2896169 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 421c665c 2021-05-13T21:17:16 Capture: Make writeCppReplayIndexFiles a method of FrameCapture This is useful to not pass a large amount of parameters around. Bug: angleproject:5965 Change-Id: I3890a0ca852729bbf74725fb9e5f4062e20e9158 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2894485 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jonah Ryan-Davis ffb71dc2 2021-05-18T15:10:58 Revert "Reland Change to module directory when loading swiftshader ICD." This reverts commit c8c414b084fa3b6550b10dff48cf429719e04579. Reason for revert: Breaking fuchsia_x64 and ANGLE autoroller Original change's description: > Reland Change to module directory when loading swiftshader ICD. > > This is a reland of commit 3b10dda6a479612a07673b5c87d3560e0941d41b. > > Extra changes: > Be explicit about calling GetModuleHandleA > Do not use the general GetModuleHandle, which may use wide strings > > GetModuleDirectory should return the full path, not relative. > ANGLE wasn't able to locate the vulkan ICD file because it was > searching down an invalid relative path. This can be fixed by > ensuring the module directory is always the full path. > on some platforms. > > Original change's description: > > When loading vulkan, we can be running from any directory. We need > > to change to the module directory to ensure the swiftshader ICD is > > loaded properly. For example, in some Chrome releases, libGLESv2.dll > > and libvk_swiftshader.dll are in a subdirectory relative to chrome.exe > > > > Bug: chromium:1198567 > > Change-Id: I9e68927e512b239728fb2903d1a04702508a4948 > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2873452 > > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Bug: chromium:1198567 > Bug: angleproject:5949 > Change-Id: Ib34067002c788f00b5ae2fa11d1e465f57bd7be8 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2893503 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Cody Northrop <cnorthrop@google.com> > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Bug: chromium:1198567 Bug: angleproject:5949 Change-Id: Ic0be8949cc27b231be4f982ea6e22beed590d24d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2903786 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 4b92e089 2021-05-12T09:20:24 Vulkan: Add support for EXT_texture_border_clamp Add support for GL_EXT_texture_border_clamp. This is implemented by using VK_EXT_custom_border_color. Bug: angleproject:3577 Test: dEQP-GLES31.functional.texture.border_clamp* Change-Id: Ie9fa1eb5dd03b997b5ae182787641a53080a9e51 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830192 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Cody Northrop 40f11af8 2021-05-17T23:05:16 Capture/Replay: Ignore delete of non-genned buffers Instead of asserting that the app is calling glDeleteBuffers on buffers we've seen created, ignore buffer names that we haven't seen. This is allowed by the spec: Buffer objects are deleted by calling void DeleteBuffers(sizei n, const uint *buffers); Unused names in buffers are silently ignored, as is the value zero. Test: SAKURA School Simulator MEC Bug: b/188488065 Bug: angleproject:5987 Change-Id: Id4704e544f644dbe3edf6efdf70b5c3ef9ccaba7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2902442 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
John Plate 7107a0f3 2021-05-16T15:37:44 CL: Load OpenCL without search path modification Make it possible to load libGLESv2 and OpenCL_ANGLE without adding ANGLE's binary directory to the search path. Bug: angleproject:5904 Change-Id: Ie810466b39e1101e4da5b9fd199d26683b129281 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897250 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
John Plate c2fd3388 2021-05-15T22:28:27 CL: Add front end object references to back end objects Add front end object references to back end objects, which requires a significant amount of refactoring, because the back end objects have to be constructed during the construction of the front end objects, so that the references can be passed to the back end objects, which then can be passed to the front end member initialization. That would have been easier with inheritance than with PImpl. Bug: angleproject:5904 Change-Id: Ib58e6a698e76987bdd63cd8088f923424d6c622b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897249 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
John Plate a7ae63e4 2021-05-14T21:55:52 CL: Move object cast from entry points to stubs and front end Move the OpenCl object cast from the generated entry points to the stubs and front end, to make it possible to properly use static_cast. This removes the limitation that the front end objects have to be standard layout (and makes it possible to use virtual functions), which is consistent with other front end objects. Move the back end initialization from the stubs to the entry point functions, which fixes a bug where the back ends were not initialized during validation. Move more code from the stubs to the front end, to keep the stubs light. Remove unused function `default_return_value` from `generate_entry_points.py`. Bug: angleproject:5904 Change-Id: Id999ad6c537888017bf3252c6f6e088b7d4c7984 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897245 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev 835bcb1e 2021-05-08T13:24:58 Vulkan: Support GL_EXT_texture_sRGB_RG8 For completeness, added mappings of R8_SRGB and R8G8_SRGB to OpenGL and Metal. Bug: angleproject:4932 Change-Id: Ic8e44e3a94c114e985f6965fcd43fbcb8071432d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2880661 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi cf3af29a 2021-05-14T16:49:36 Vulkan: Optimize respecifying an image When recreating a texture image to change a usage flag or the base/max levels, this change directly places the levels of the previous image as updates to the new image. This is instead of copying the image to a temp one and staging that. Bug: angleproject:4835 Change-Id: Ibc210b9ff0e8d11cba10b1cd9ab262c8f706cea5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2898417 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 8bd3d7d5 2021-05-17T13:45:33 Vulkan: Fix a bug releasing DynamicBuffer-owned buffer There was one instance of BufferVk releasing a buffer it had allocated from a DynamicBuffer. This shouldn't have happened as the DynamicBuffer owns the buffers. Bug: angleproject:5720 Change-Id: I435512f4bb099130126bf3efb48a238fcd9f3ddb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2896168 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 4b071880 2021-05-13T16:20:05 Capture/Replay: Add const to string pointer Traces that have shader compiles in the middle of the run are reusing the string pointers on each go through. On some (multiple) platforms, the string pointer is no good on the second run through. This may only happen for large strings. Adding a const qualifier on the pointer itself, not just the string, avoids the issue. This has the effect of changing strings from this: const char *glShaderSource_string_0[] = { const char *glShaderSource_string_1[] = { to this: const char* const glShaderSource_string_0[] = { const char* const glShaderSource_string_1[] = { Test: Pokemon Go MEC Bug: b/188091629 Bug: angleproject:5968 Change-Id: Id6a05c955adb3e1c43d2723450be6b5278d99fba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2895328 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 83d22b66 2021-05-13T16:10:54 Capture/Replay: Skip glGetActiveUniform Apps are querying GL_ACTIVE_UNIFORMS and then walking through them all numerically, calling glGetActiveUniform on each one. Before this CL, our trace would also walk through them all, exactly as the app. But, the active uniform count can vary on different platforms depending on how aggressive the underlying compiler is. We have at least one that does cross stage optimizations eliminating more active uniforms than others. Rather than check each call against the actual number of active uniforms, we can just drop the calls to glGetActiveUniform. We don't actually use any of the results from the call. For example, this is what we generate before this CL: glGetActiveUniform(gShaderProgramMap[144], 31, 1024, reinterpret_cast<GLsizei *>(gReadBuffer), reinterpret_cast<GLint *>(gReadBuffer), reinterpret_cast<GLenum *>(gReadBuffer), glGetActiveUniform_name_30); This has the downside of moving away from reflecting what the app actually sent down. The alternatives are too intrusive though, and we want to stay as close to speed of light as we can. Test: Pokemon Go MEC Bug: b/188091629 Bug: angleproject:5968 Change-Id: I1263f2256c6a964dac54d9997a1c1c2dceac711b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2895327 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Cody Northrop 8ea11eb7 2021-05-13T15:54:41 Capture/Replay: Reset programs on loop Apps that create new programs during the run need to have them deleted on loop. This CL handles that. It does not handle programs that have been deleted and need to be recreated, or that have been modified otherwise. An assert has been included to catch that for future needs. With this CL, entries like this will show up in ResetReplay: ... glDeleteProgram(gShaderProgramMap[120]); glDeleteProgram(gShaderProgramMap[121]); ... Test: Pokemon Go MEC Bug: b/188091629 Bug: angleproject:5968 Change-Id: I78c425e8fe95792fc626484641d067613dfae971 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2895326 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 9c262ad0 2021-05-14T12:26:48 Vulkan: Cleanup texture image respecify Prior to this change, respecifying a texture image due to usage, base or max level changes incurred a copy of every level and layer to a temporary buffer which was then staged as an update to the new image. This code was somewhat messy (for example with respect to depth/stencil images), error prone (e.g. previously had bugs with compressed textures) and disallowed further optimizations such as in anglebug.com/4835. This change does the following: - ImageHelper::SubresourceUpdate now takes ref-counted images, instead of image pointers. This allows the same image to be staged for multiple updates. - Respecifying an image is still done through a copy, but to an identical (temp) image instead of buffer, and each level of the image is staged as an update. * Further optimization is to stage the old image itself directly as updates to the new image Bug: angleproject:4835 Change-Id: I4a3ef2d616c9ab459ff65f918b0fb6d9a2161b73 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897537 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 9e8fea5b 2021-05-13T07:04:05 Vulkan: Fix desc set cache bug with xfb offset Prior to this change, the transform feedback buffer offset was not stored in the descriptor set key, so if the offset changed, stale descriptor sets could be used. Bug: angleproject:5963 Change-Id: I3dec4ab9fa82092a65e9a75bdd19c5f2cf49521c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2894513 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Gert Wollny 31cd0e98 2021-05-10T10:37:54 Capture/Replay: track robustResourceInit Bug: angleproject:5938 Change-Id: I7c9ab9bebd1ec2dc572a071844a860f99d0befe6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2882580 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Ian Elliott ce7bc0c8 2021-05-14T17:00:46 Vulkan: Fix AGI hierarchy The GLES hierarchy of debug-util markers given to AGI was wrong for several games. The problem is that glDrawBuffer* was treated as a draw call, instead of as the state-setting call that it is. Bug: b/184888395 Change-Id: I6911bd3aae42b5f29b3f40466a615c614651ca8a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2898472 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 76181384 2021-05-14T15:31:24 Vulkan: Disable BufferVk suballocation There are still unresolved bugs. Bug: angleproject:5719 Bug: chromium:1209197 Change-Id: I6a971c421d0ae266404d1ecbf8741a9747a4e809 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897545 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Geoff Lang 5a0925de 2021-05-14T15:25:07 GL: Recreate textures on eglReleaseTexImage. Texture data should be reset on eglReleaseTexImage but ANGLE sometimes skipped this because it generated GL errors on Mac. Instead, delete and recreate the native texture to make sure ANGLE doesn't hold any references. Bug: chromium:1181068 Change-Id: I1252b0900361852f66f73b8c9d20a29c53897ee4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897544 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Mohan Maiya 35f59118 2021-05-12T09:19:49 Bug fix in glTexParameter and glGetTexParameter validation It is invalid to pass in GL_TEXTURE_BUFFER to either glTexParameter or glGetTexParameter. Return GL_INVALID_ENUM for such usecases. Bug: angleproject:3573 Bug: angleproject:3577 Test: dEQP.KHR_GLES31/core_texture_border_clamp_texparameteri_errors Change-Id: Ia0573c24d38c6be9d1b79a83a05e2ffbc62c8918 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2892023 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Sergey Ulanov cbbaf76b 2021-04-29T16:09:09 [Vulkan] Add DisplayVkNull Currently all DisplayVk implementations depend on VK_KHR_swapchain and VK_KHR_surface extensions. When running Chromium on Fuchsia these extensions are never used (content is shown on the screen using ImagePipe API without dependency on swapchain). ANGLE still depended on these extensions for DisplayVkFuchsia. This CL adds DisplayVkNull, which allows to run ANGLE without dependency on swapchain. It's usable only offscreen and cannot present content on a surface. Bug: chromium:1203879 Change-Id: I4d1307060967ffa68877c4300ea4d5590eeb2152 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2861313 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Charlie Lao 09dad082 2021-05-07T17:28:15 Vulkan: Add feature flag to flush at framebuffer boundary Testing shows most app traces seeing performance improved on ARM GPU when we flush at FBO boundary instead of one submit per frame. This likely due to more frequent submission means less chance of GPU starvation. This also helps ANGLE to detect GPU finish at finer grain since the queue serial is per submission. Finer grain detection of object completion means memory gets recycled quicker and mapBufferRange able to hit fast code path more often. With this CL, manhattan 3.1 offscreen score also score improves 7%. This may also helps onscreen performance if frame time is on the edge of 16ms by submit FBO rendering earlier instead of been blocked by vkAcquireNextImage. Bug: b/187993625 Bug: angleproject:5295 Change-Id: I2946a7159231d36019ace89805a69ac8e906ce94 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2888709 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
John Plate 48b835cf 2021-05-09T22:47:00 CL: Implement context for front end and passthrough Bug: angleproject:5904 Change-Id: I23b764bba87be3a51a1b5b44b13968fc572efde9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2883773 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: John Plate <jplate@google.com>
Ian Elliott b0c217ba 2021-05-13T13:56:27 Disable GL_EXT_shader_framebuffer_fetch_non_coherent on Arm/QCOM Thie is a shorter-term work-around to games not checking extensions properly. Bug: b/177320565 Bug: b/186643966 Bug: b/186783762 Change-Id: Ic348396db1d081925cd9747cdd9406f5929313b9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2894407 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Geoff Lang bccb0d56 2021-05-11T13:53:05 Add messages for framebuffer completeness errors. This also creates a common code path for all framebuffer completeness errors (FramebufferStatus::Incomplete) which helps for adding a debug breakpoint. Bug: angleproject:5949 Change-Id: Ib102dbf86e020777e56c6dc6b78dda8ebdba2127 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2888110 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi e354ff1a 2021-03-05T04:07:21 Vulkan: Allow DynamicBuffer suballocation in BufferVk When allocations are made from DynamicBuffer, they suballocate from a possibly larger BufferHelper. In BufferVk, the offset of the suballocation was discarded, which limited the use of DynamicBuffer to a pool of small buffers. This change applies any such offset that may arise from suballocations everywhere, and makes BufferVk use a larger buffer size when the GL_DYNAMIC_* buffer usage hints are provided. Bug: angleproject:5719 Change-Id: I3df3317f7acff1b1b06a5e3e2bb707616a7d0512 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2738650 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
John Plate b300dc52 2021-05-09T00:35:24 CL: device partitioning for front end and passthrough Partitioning is the creation of sub-devices. Also add reference counting for CL objects, which is needed now for sub-devices. Also fix CL print format strings, since cl_ulong is actually always 64 bit and not unsigned long. Bug: angleproject:5904 Change-Id: I006699fad2f953ce312bca87c9b6362b5d77a18a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2880665 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Alexis Hetu b0d39ba2 2021-05-12T16:06:15 Add array bounds checks for WebGL shaders WebGL shaders may contain OOB array accesses which in turn cause undefined behavior, which may result in security issues. This was detected as an UNKNOWN READ by UBSAN while testing with SwANGLE. Bug: chromium:1189110 Change-Id: I00f56e771ed0c675abb465fc3a3dc9d62ea8ed51 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2892286 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Lubosz Sarnecki 51d02ca0 2021-05-06T15:16:16 FrameCapture: Use gl*Separate functions only when required. Use non-separate stencil and blend functions that do not distinguish between front and back buffers or color and alpha, if they apply. This prevents capturing GLES2 functions on GLES1 contexts. Bug: angleproject:5893 Change-Id: I8303ee5b279268ea9c21e2c6465e1b155d1cc54d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2877238 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Yuly Novikov 859ed396 2021-05-11T16:58:55 Follow up on Vulkan headers update to 1.2.177 Removing duplicate definitions in ANGLE. Bug: angleproject:5905 Change-Id: Ie62ad39a1ebc0d8b0d2c005723f461bc7309eade Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2889831 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
John Plate 93aff937 2021-05-08T16:46:22 Refactor CL platform object Move GetPlatformInfo implementation from stubs to cl::Platform, because stubs are meant to be small. Also move CLPlatformImpl::Info instance to cl::Platform as it is more efficient to be accessed from there, and more consistent with cl::Device. Bug: angleproject:5904 Change-Id: I4c0ba6390467d6ef357e38a5ef08f54b0a88d423 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2880663 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
John Plate e369a282 2021-05-08T14:08:28 Implement CL device object for front end and passthrough Bug: angleproject:5904 Change-Id: I17f6d10ed59c62fe9126d29b7de2c127c5d0039a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2880662 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: John Plate <jplate@google.com>
Lubosz Sarnecki 4901ac64 2021-05-06T15:15:57 FrameCapture: Capture GLES1 specific states. Implement capturing GLES1 specific state by checking the difference to the default state using getEnableFeature. When getEnableFeature is called from a context version higher than 1 and a GLES1 state is requested, an assertion is hit. Therefore the context version needs to be determined before calling getEnableFeature. Use the available isTextureTargetEnabled function to determine GL_TEXTURE_2D and GL_TEXTURE_CUBE_MAP states in getEnableFeature. Return false in isTextureTargetEnabled when mTextUnitEnables is empty, so the vector is not accessed when not initialized, which was the case for a default state. Bug: angleproject:5893 Change-Id: I66ee41c3bf7a8e1f04a8a4ce0461fddc16f9a013 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2877237 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Charlie Lao 46a139ad 2021-05-06T11:20:51 Vulkan: set DS layout before using it in the endRenderPass In CommandBufferHelper::endRenderPass(), we are checking depth stencil's initialLayout to change storeOp to None if the layout is read only. But the layout was set after that check, which essentially voids the optimization. This CL moves the finalizeDepthStencilImageLayout() call before the layout is used. This CL also moves the depth stencil loadOp/storeOp to a new function finalizeDepthStencilLoadStoreOp(). When depthImage gets deleted before renderpass ends, we could also apply the same load/store optimization just like we did at endRenderPass() time. Bug: b/187425444 Change-Id: I89814274352f09cbf1f7b58a91bbaf131b983fb1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2877933 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Lubosz Sarnecki 83e5bb97 2021-05-06T15:15:42 FrameCapture: Don't capture shader functions on GLES1. Since an internal default shader is created and captured here in the GLES1 case, we need to check for the context version to skip capturing glUseProgram and emit an update call in GLES1 traces. Bug: angleproject:5893 Change-Id: Iac9bc05234fbc87c1f64264b5c12b9b117522bad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2877236 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Lubosz Sarnecki 078ebbcf 2021-05-06T17:07:14 FrameCatpure: Move capturing default vertex attribs to function. Don't capture these on GLES1, due to the unavailability of glVertexAtrrib4fv. Bug: angleproject:5893 Change-Id: Iafbc9219cfc0a0c1d0a55e112ee88d7180ed94f7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2877235 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Lubosz Sarnecki e40edf92 2021-05-06T17:06:58 FrameCapture: Add GLES1 support to CaptureVertexArrayData. Implement CaptureVertexPointerES1 that captures specific GLES1 vertex pointer functions depending on the attribute index. Use GLES1 capture functions in CaptureVertexArrayData by detecting the current context version. Implement VertexArrayType function in GLES1Renderer to get a ClientVertexArrayType enum from a vertex attrib index. Bug: angleproject:5893 Change-Id: I442b2e29475ca817860388cafc120db90a0fb9c4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2846838 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Mohan Maiya 84d22197 2021-04-26T17:11:27 Vulkan: Add device local fallback in findCompatibleMemoryIndex(...) When finding a compatible memory index for an external buffer, we need to have a fallback path that requires just the VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT property. Bug: angleproject:5909 Change-Id: Id3faffb3e357be2e5e6f5fce9e64f0f2889d199a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2862561 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Alexey Knyazev bca7c408 2021-05-09T15:09:45 Update entry points for GL_EXT_texture_sRGB_RG8 Bug: angleproject:4932 Change-Id: Ie210a9dd342581adb71af4782383be2bb3ffd6a3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2880667 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Lubosz Sarnecki 78fb9314 2021-04-29T18:05:12 FrameCapture: Capture GLES1 vertex buffer pointers. CaptureVertexPointerGLES1 was expecting only client-side vertex arrays and not checking whether a vertex buffer was bound. This patch fixes offsets in vertex buffers for GLES1, which can be seen in apps like Dr. Driving. The mClientVertexArrayMap index is now retrieved by entrypoint name, as the arrayClientPointerIndex is unset in the vertex buffer case. Bug: angleproject:5751 Change-Id: If40cae56bcdbed57885e83c49291cb000a884b0e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2859826 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 7828506a 2021-04-06T23:42:16 Vulkan: Cleanup buffer format fallbacks - Fallbacks for formats that have required vertex attribute support are removed. - Fallbacks are changed to ones with smaller sizes - A bug is fixed where CopyNativeVertexData wasn't initializing the alpha channel appropriately, which was not exercised due to fallback to 32-bit float formats. Bug: b/184163871 Change-Id: Icd9afa49d94c65545d1f3fcf521881726d64529d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809441 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 2d5df9d9 2021-05-01T12:50:55 Vulkan: Don't assume host visibility for external buffers When importing external buffers, Vulkan ICDs could choose to import the memory into a memoryType that doesn't support the VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT property. Account for this possibility. Bug: angleproject:5073 Bug: angleproject:5909 Change-Id: Ied063b38fa48d0c8508c4aaca9214cc526f393ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2783669 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>