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60aaf4a0
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2024-03-14T12:58:56
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Vulkan: Move renderer to namespace vk
This class is agnostic of EGL. This change moves it to namespace vk for
use with the OpenCL implementation
Bug: angleproject:8564
Change-Id: I57f7807d6af8b3d5d7f8efbaf8b5d537a930f881
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5371324
Reviewed-by: Austin Annestrand <a.annestrand@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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0ea24ef2
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2024-01-26T16:50:39
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Unsuppress passing tests
Bug: angleproject:3871
Bug: angleproject:3872
Bug: angleproject:3879
Bug: angleproject:4686
Bug: angleproject:4704
Bug: angleproject:4718
Bug: angleproject:4721
Bug: angleproject:4792
Bug: angleproject:5086
Bug: angleproject:5313
Bug: angleproject:6109
Change-Id: I0d0f88a388cd2f19da99a7defd0ab8d98db0e6e0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5241306
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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8403e4c5
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2022-10-10T20:59:29
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EGL: Resource IDs for Surface, Context and EGL Image.
This will make these classes play nicely with resource maps. As these
objects are used in a lot of places, and simplified C can't handle
unordered_map, it's necessary to index the maps by simple packed IDs
in capture/replay code. This indirection will also have increased
safety as we validate EGL resource ID handle values before accessing
the memory directly.
Also hides some of the other EGL capture methods behind helper methods
to simplify the C code and hide assignments and other complex maps.
Bug: angleproject:7758
Change-Id: Ibc7bb56430d3068bd38877c9dfb011979d4ea234
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3957164
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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89e38b57
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2022-06-22T15:04:08
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Refactor to use ANGLETest vs ANGLETestWithParam
Bug: angleproject:6747
Change-Id: I72ad52d0268eae0e1a401f12f3e94cc5efa402f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3719002
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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8ea87a67
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2021-08-17T18:46:36
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Vulkan: Avoid texture format fallback when possible
Some texture formats are not renderable on some hardware. For example,
R4G4B4A4 are not renderable on nvidia and not blendable on ARM.
R5G5B5A1 are also not blendable on nvidia. Right now when we generate
format table, we are being most conservative, picking an actual format
that is always renderable and blendable. This means when R4G4B4A4 is
used on one of these GPUs, we are always falling back to R8G8B8A8
regardless if the texture is actually being used as color attachment or
not. This CL adds a actualRenderableImageFormatID field in vk::Format.
Initially we will pick actualImageFormatID which only ensures texture
sample capability. If later on the texture is being attached to FBO,
then we will switch to actualRenderableImageFormatID and do data copy if
necessary. This way we save memory and reduce texture bandwidth for most
usage of these textures. For renderBuffer and surfaces and EGLImages, we
always pick the renderable textures.
Bug: b/196456356
Change-Id: I02eec3365c2a317b0d1bad6dbdc3e741114c5bba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104514
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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c5d11128
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2021-09-02T18:18:02
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Vulkan: Skip but keep incompatible updates.
If texture has a level incompatibly specified, right now we are still
oding the copy. This will trigger VVL and is incorrect. This CL skip the
flush and keep it.
Also Add various tests for 16 bit texture format in preparation for
future CLs that may pick a more native format for 16 bit texture instead
of always fallback to 32 bit.
Test: VulkanFramebufferTest.R4G4B4A4TextureSampleOnlyActuallyUses444Format
Bug: b/196456356
Change-Id: I9d53a97bb72208b52fb25e429abb49bbbc53c50c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3141030
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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6fad384b
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2020-06-04T15:36:17
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Vulkan: Add test for RT created from mip-incomplete texture
The Vulkan backend creates an image with 3 mips, while it should only
create one with a single mip.
Bug: angleproject:4686
Change-Id: Ide7f9612c9440bfb9d9650637f6a1ad42be61208
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2230797
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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