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ec6de4ec
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2014-10-20T10:59:56
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Fix TextureD3D::setData for depth-stencil textures.
D3D11 requires us to NULL the update region parameter when updating
depth stencil textures. For these textures, we can't always use the
subdata workaround, so disable it entirely for these textures.
BUG=angle:729
BUG=365078
Change-Id: I44258dd1b8937b1aebcb3a73de835698805537e0
Reviewed-on: https://chromium-review.googlesource.com/222911
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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1a965480
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2014-09-22T18:00:32
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Vertex management functions can take a State reference instead of pointers to attrib data.
BUG=angle:685
Change-Id: I0bfc26c53eb1358a023ac5d4ec20be06f9c90f4a
Reviewed-on: https://chromium-review.googlesource.com/219352
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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a5521de2
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2014-10-01T17:23:46
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Fixed mingw compilation.
Change-Id: I8ae33c752feb19e291e4a3b128d21a0ced883c90
Reviewed-on: https://chromium-review.googlesource.com/220761
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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7acae0a1
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2014-09-24T17:10:51
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Add a centralized workarounds module.
This is a temporary home for the various workarounds we use
for performance or to solve driver issues. Eventually we will
want a standalone library we can use as part of Chromium or
in ANGLE standalone.
Re-land with member variable initialized.
BUG=angle:729
Change-Id: If7f8f9596a39b2855366d9a67caebf6dd4197b55
Reviewed-on: https://chromium-review.googlesource.com/219868
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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57f20894
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2014-09-29T23:05:36
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Revert "Add a centralized workarounds module."
Was missing an initialization in Renderer.cpp.
This reverts commit 815a1dc3710c48ecc84539b7ffb15860f6738f6c.
Change-Id: Ia4666911c2ff58660e0ab5c7cec4431b1c30a1e1
Reviewed-on: https://chromium-review.googlesource.com/220420
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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815a1dc3
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2014-09-24T17:10:51
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Add a centralized workarounds module.
This is a temporary home for the various workarounds we use
for performance or to solve driver issues. Eventually we will
want a standalone library we can use as part of Chromium or
in ANGLE standalone.
BUG=angle:729
Change-Id: Ib0254262cad9f8fb779886dacb967be646ea96ae
Reviewed-on: https://chromium-review.googlesource.com/219838
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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76b10c9a
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2014-09-05T16:28:14
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Use dynamically sized containers for texture and sampler bindings.
BUG=angle:685
Change-Id: I7af97a95deee69fbdebca2b57403244f45516e67
Reviewed-on: https://chromium-review.googlesource.com/216564
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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a328d569
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2014-07-01T13:52:40
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Removed sampler state getters and setters from gl::Texture
BUG=angle:688
Change-Id: I3f203e4d10059c12a0c00e967ad6c7d3b3a18074
Reviewed-on: https://chromium-review.googlesource.com/206335
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
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5bf98290
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2014-06-06T17:19:38
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Refactoring VertexArrays
BUG=angle:676
Change-Id: If17b05ab667d79adcaacfbd1811ed92c0ce47fff
Reviewed-on: https://chromium-review.googlesource.com/203294
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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8de68287
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2014-04-04T11:10:27
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Implement state tracking for BASE/MAX_LEVEL, and MIN/MAX_LOD.
BUG=angle:596
Change-Id: I773720a19b766c7a6930967983db0a34e84f2790
Reviewed-on: https://chromium-review.googlesource.com/193235
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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76b258f8
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2014-04-03T10:59:42
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Rename getBaseTexture to getResource, and refactor swizzleRequired.
BUG=angle:596
Change-Id: I72d8796172c5db57ddeb86bbc6c08cbb2ec125f1
Reviewed-on: https://chromium-review.googlesource.com/193230
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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655fe36e
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2014-04-11T13:12:34
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Use shader optimization level 3 selectively.
Default to HLSL compiler optimization level 1 and work around a compiler bug with break in nested loops by using optimization level 3.
BUG=angle:603
Change-Id: I4f7985a5648f1b5f54d80554c21aced7fc1777c2
Reviewed-on: https://chromium-review.googlesource.com/194129
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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5f562735
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2014-02-14T16:41:24
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Moved all HLSL-related code from ProgramBinary to DynamicHLSL.
DynamicHLSL encapsulates all HLSL generation we need outside the
the shader translator, such as for linking between input and output
stages and point sprite geometry shaders.
BUG=angle:560
Change-Id: Ib5079aa102000a7c37b166bcbe26b09cc82f8932
Reviewed-on: https://chromium-review.googlesource.com/185191
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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0550d038
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2014-01-30T11:29:07
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Implement GL_RASTERIZER_DISCARD.
BUG=angle:498
Change-Id: Ib60c39e206003ae67c93769e35f7f9ef790ce9f4
Reviewed-on: https://chromium-review.googlesource.com/184396
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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7ab02faf
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2014-02-04T16:04:08
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Add D3D11 vertex format tables to our format utils.
Moving the vertex format information to a globally accessible
helper file makes them available for the dynamic shaders logic.
Change-Id: I67d6280c0603d9c601ca504751c8905677c2426f
Reviewed-on: https://chromium-review.googlesource.com/184399
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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3078d0f7
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2014-02-04T16:04:06
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Add VertexFormat internal struct to represent vertex inputs.
A VertexFormat is similar to a simplified VertexAttribute, without
extra unncessary data. VertexFormats will be useful for GPU vertex
conversions with dynamic shader compilation.
Change-Id: I4e60e0a12d5f081fb52d95c8977c43d481b33bff
Reviewed-on: https://chromium-review.googlesource.com/184398
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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bc90a480
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2013-09-17T16:51:27
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Added TEXTURE_SWIZZLE_* parameters to the texture sampler state and API queries.
Change-Id: I20aff392ec4cd9e49424afae94a862fdd8eef9b8
Reviewed-on: https://chromium-review.googlesource.com/177030
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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950a775e
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2013-09-18T14:36:18
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Move the pixel pack and unpack related state into separate structs, for easy parameter passing.
TRAC #23840
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
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125deab6
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2013-08-09T13:34:16
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Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3.
TRAC #23650
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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da507fea
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2013-08-20T12:01:42
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Refactored the ClearParameters type and moved Renderer11's clear logic into a Clear11 helper class.
TRAC #23475
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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c82fc413
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2013-07-10T14:43:42
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Added support for TEXTURE_COMPARE_MODE and TEXTURE_COMPARE_FUNC sampler states.
TRAC #23394
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
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7b7bc36a
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2013-06-04T15:07:28
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Added a dimension type and added constructors to Color, Rectangle, Box and Dimension for easy construction.
TRAC #23256
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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2a64ee44
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2013-05-31T11:22:40
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Templated the Color structure so it can be used for the new integer and unsigned integer color types.
TRAC #23256
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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fd39655d
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2013-06-18T21:41:30
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Fix non-multisampled line rasterization.
#23334
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Nicolas Capens
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7b61d5ce
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2013-05-30T00:04:12
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Renderer11::copyTexture can now copy 3D textures.
TRAC #22926
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2282 736b8ea6-26fd-11df-bfd4-992fa37f6226
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90dbc44c
|
2013-04-13T03:46:14
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Added a binding point for TEXTURE_2D_ARRAY.
TRAC #22705
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2179 736b8ea6-26fd-11df-bfd4-992fa37f6226
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c416e1cc
|
2013-04-13T03:45:05
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|
Added a binding point for TEXTURE_3D.
TRAC #22705
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2170 736b8ea6-26fd-11df-bfd4-992fa37f6226
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0b3a8dfb
|
2013-04-13T03:44:51
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|
Added the GL_TEXTURE_WRAP_R parameter.
TRAC #22705
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2168 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
bdf2d80f
|
2013-02-28T23:16:20
|
|
Add precompiled header support for the libGLESv2 project.
TRAC #22518
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226
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dd2524c4
|
2013-02-28T23:04:33
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|
Fix regressions in the unit tests related to setting gl_PointSize, and using other draw modes.
This had two regressions, using gl_PointSize and drawing triangles, and drawing points and triangles
with the same binary program.
TRAC #22526
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1853 736b8ea6-26fd-11df-bfd4-992fa37f6226
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8bc304a1
|
2013-01-11T04:07:42
|
|
Move sampler state structure to angle types header.
TRAC #22251
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Geoff Lang/Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1662 736b8ea6-26fd-11df-bfd4-992fa37f6226
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d55e8c1b
|
2012-11-28T21:07:02
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|
Scissor test state is set as part of the Renderer::setScissor method.
TRAC #22206
Moved scissorTest out of RasterizerState.
Fixes buffer-offscreen-test and buffer-preserve-test CTS regressions.
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1549 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
7436971e
|
2012-11-28T20:55:09
|
|
Added clear type enum and clear parameters structure.
TRAC #22125
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1484 736b8ea6-26fd-11df-bfd4-992fa37f6226
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08c331d4
|
2012-11-28T19:38:39
|
|
Moved the stencilRef and stencilBackRef back to Context's state structure.
TRAC #22044
stencilRef and stencilBackRef are now set through the setDepthStencilState on
Renderer.
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1438 736b8ea6-26fd-11df-bfd4-992fa37f6226
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1e34fde5
|
2012-11-28T19:35:35
|
|
Added a rectangle structure for holding viewport/scissor information.
TRAC #22041
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1420 736b8ea6-26fd-11df-bfd4-992fa37f6226
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c8b8f283
|
2012-11-28T19:35:28
|
|
Added structures for rasterizer, blend and depth stencil state.
TRAC #22041
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1419 736b8ea6-26fd-11df-bfd4-992fa37f6226
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d0db3508
|
2012-11-28T19:35:20
|
|
Moved the Color struct to AngleTypes.h.
TRAC #22041
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1418 736b8ea6-26fd-11df-bfd4-992fa37f6226
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ef19da5a
|
2012-11-28T19:35:08
|
|
Renamed EnumTypes.h to angletypes.h.
TRAC #22041
Updated the include guard and documentation and updated all locations where
EnumTypes.h was included.
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1417 736b8ea6-26fd-11df-bfd4-992fa37f6226
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