src/libGLESv2/renderer/d3d/HLSLCompiler.cpp


Log

Author Commit Date CI Message
Tibor den Ouden 2221f47b 2014-10-22T15:07:05 Compiler flags and macros added to shader debug report The list of D3D compiler flags and macros used if compilation of a shader succeeds is added to the shader debug output. BUG=angle:751 Change-Id: Ie84a586010787fe8d9c0dedfe9208f881058a588 Reviewed-on: https://chromium-review.googlesource.com/224970 Tested-by: Tibor Ouden, den <tibordenouden@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Cooper Partin 88d3b8cb 2014-10-08T10:41:56 Added IInspectable EGLNativeWindowType and ICoreWindow support Change-Id: I6dd7fef72a73572d4a3deda7ce36a11da3a75c81 Reviewed-on: https://chromium-review.googlesource.com/224366 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill e020bed5 2014-10-20T16:16:46 Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support" Causing regressions in the build: http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/20182 This reverts commit 756aebfc7afa6d0de14e96637ef396dd7b290c2d. Change-Id: I2f4bdb5aeb429c9bbc5e655a1761704f33737841 Reviewed-on: https://chromium-review.googlesource.com/224221 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Cooper Partin 756aebfc 2014-10-08T10:41:56 Added IInspectable EGLNativeWindowType and ICoreWindow support Change-Id: I34e443b1e194800460e441ac6cee42cf68430564 Reviewed-on: https://chromium-review.googlesource.com/224302 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Shannon Woods 8858cf0a 2014-10-17T20:53:32 Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support" due to build failures on Chromium FYI bots. This reverts commit 406a3be91cc8175df95bd390425e35830778f2d5. Change-Id: Ica2abd2e557a4fd9852d85b7fc018e3d272b6edf Reviewed-on: https://chromium-review.googlesource.com/224051 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Cooper Partin 406a3be9 2014-10-08T10:41:56 Added IInspectable EGLNativeWindowType and ICoreWindow support Change-Id: I9ad82b7819bcca1c05e7aa60dc2baec4a7bc403c Reviewed-on: https://chromium-review.googlesource.com/222360 Tested-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tibor den Ouden 97049c6a 2014-10-06T21:39:16 Enhance shader debug output glGetTranslatedShaderSourceANGLE() returns the glsl code, the initial translated hlsl code, the final translated hlsl code and the disassembly of the generated binary with the compiler configuration. This enhancement is only available if the define ANGLE_GENERATE_SHADER_DEBUG_INFO exists. This define is set in the debug configurations for the Windows platform. BUG=angle:751 Change-Id: I8b15e8b25fbb0c0575a73cc876bf8f1fa7ed142a Reviewed-on: https://chromium-review.googlesource.com/221059 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Nicolas Capens 5e0c80ad 2014-10-10T10:11:54 Use attributes to avoid unrolling and flatten conditionals. [loop] and [flatten] help avoid unrolling make more shaders compile successfully. When unrolling has to happen, an error X3531 is generated so we have to try compiling again without these attributes. BUG=395048,395286 Change-Id: I91ea8ac3a822ab1f1ac24907d42326e3c6c9d9af Reviewed-on: https://chromium-review.googlesource.com/222810 Tested-by: Nicolas Capens <capn@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang b543afff 2014-09-30T14:52:54 Update Program, ProgramBinary and HLSLCompiler to use Error objects. BUG=angle:520 Change-Id: Ibbe8c95780fecfb68f4558e99e3a761107da6aee Reviewed-on: https://chromium-review.googlesource.com/220790 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang f7ed7054 2014-09-23T13:39:31 Move the code that writes the temporary shader file to the shader compiler. BUG=angle:755 Change-Id: I5fdc3ae112ea3f59694a22da6199b99a568ed0a1 Reviewed-on: https://chromium-review.googlesource.com/219530 Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 3935e51d 2014-09-23T13:15:19 Refactor HLSLCompiler to use stl objects and encapulate workarounds. * Pass std::strings for the source and profile. * Create a wrapper struct for storing the compile configurations and pass them to the compiler with an std::vector. * Remove function typedefs, they're available from the platform.h header. BUG=angle:755 Change-Id: I19dd2be1655a12f76fc5718450db974a7ec324ec Reviewed-on: https://chromium-review.googlesource.com/219287 Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 0b7eef7c 2014-06-12T14:10:47 Removed common_includes.h reordered includes. Since we are not using precompiled headers anymore, remove common_includes.h so that fewer files are included in cpp files. Reordered includes to be in the following order: 1) Local ANGLE project headers, ordered by directory in descending depth 2) GL headers 3) STL headers This helps enforce the include-what-you-use principal by reducing the number of STL headers unexpectedly shared between files. This include order conflicts with some of the Google c++ style guide which states that STL includes should be first but this helps us catch more issues. Change-Id: I8f7785f4ad574e253dd3c7b4fb1e54d3ce3b99fc Reviewed-on: https://chromium-review.googlesource.com/214850 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill ea24759f 2014-08-28T10:37:08 Remove remnants of old PCH code. Remove the precompiled.cpp file which was producing a build warning, and rename the header to make it clear we no longer support PCH. BUG=angle: Change-Id: I944081ae477b1478ca9c18924fb02bb920d420a7 Reviewed-on: https://chromium-review.googlesource.com/214187 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 2c976a44 2014-08-04T11:37:53 Prettify HLSL compile retry error messages. We were inserting excess newlines in several places. Change-Id: I746334d3696e9e3be585ab02074384ae63535ea5 Reviewed-on: https://chromium-review.googlesource.com/210823 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
Jamie Madill 07d49ef5 2014-07-25T11:52:38 Fix Clang warning with preloaded D3DCompiler string. Clang was complaining that we were casting a char* to a wchar_t*. BUG=angle:707 Change-Id: I063165e9add4e9b57d131181da30c05e5abbc1c2 Reviewed-on: https://chromium-review.googlesource.com/209618 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Nicolas Capens 93faad9f 2014-05-10T12:14:13 Refactor attempting shader compilation with different flags. BUG=angle:648 Change-Id: Ie340eaa708820cc13be6d1f5ba04555b6c1918ea Reviewed-on: https://chromium-review.googlesource.com/199310 Tested-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang dad5ed39 2014-02-10T12:59:17 Refactor HLSL compilation out of Renderer. This moves the start-up and tear-down code for D3DCompiler.dll into an object that Renderer9 and Renderer11 use. This will help future efforts to remove references to HLSL at the GL/Renderer interface level. BUG=angle:558 Change-Id: I18fcf9b237265d69c1d7d2ea345696c8fd31df29 Reviewed-on: https://chromium-review.googlesource.com/185568 Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>