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97049c6a
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2014-10-06T21:39:16
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Enhance shader debug output
glGetTranslatedShaderSourceANGLE() returns the glsl code, the initial translated hlsl code,
the final translated hlsl code and the disassembly of the generated binary with the compiler configuration.
This enhancement is only available if the define ANGLE_GENERATE_SHADER_DEBUG_INFO exists.
This define is set in the debug configurations for the Windows platform.
BUG=angle:751
Change-Id: I8b15e8b25fbb0c0575a73cc876bf8f1fa7ed142a
Reviewed-on: https://chromium-review.googlesource.com/221059
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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b543afff
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2014-09-30T14:52:54
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Update Program, ProgramBinary and HLSLCompiler to use Error objects.
BUG=angle:520
Change-Id: Ibbe8c95780fecfb68f4558e99e3a761107da6aee
Reviewed-on: https://chromium-review.googlesource.com/220790
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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eb99436e
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2014-09-24T10:27:28
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Moving Shader Executables into ProgramD3D
BUG=angle:731
Change-Id: I677fc9773914307184bcdd9ab7ac564956d77f6a
Reviewed-on: https://chromium-review.googlesource.com/219814
Tested-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3935e51d
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2014-09-23T13:15:19
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Refactor HLSLCompiler to use stl objects and encapulate workarounds.
* Pass std::strings for the source and profile.
* Create a wrapper struct for storing the compile configurations and pass
them to the compiler with an std::vector.
* Remove function typedefs, they're available from the platform.h header.
BUG=angle:755
Change-Id: I19dd2be1655a12f76fc5718450db974a7ec324ec
Reviewed-on: https://chromium-review.googlesource.com/219287
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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18bd4100
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2014-09-22T14:21:44
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Removed the last references to Renderer from ProgramBinary.
BUG=angle:731
Change-Id: I8829a434e59279b1b9c37e9a1922ae05d467b376
Reviewed-on: https://chromium-review.googlesource.com/219421
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
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44151a97
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2014-09-10T11:32:25
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Removed the last references to DynamicHLSL from ProgramBinary.
Migrated several more non-generic values from ProgramBinary the D3D impl.
BUG=angle:731
Change-Id: Ic043dd75328cffbc6bef6556da801c382b4138bc
Reviewed-on: https://chromium-review.googlesource.com/219390
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
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bdee2d59
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2014-09-17T11:02:51
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Fix incorrect error check.
The registers variable became a pointer but this error check was not
updated.
BUG=angle:743
Change-Id: Id2cd7b5ba39180281a3bbc408cd7c31bc663500c
Reviewed-on: https://chromium-review.googlesource.com/218507
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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22502d52
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2014-08-29T16:58:36
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Moving more D3D-only logic into ProgramBinaryD3D
BUG=angle:731
Change-Id: Ia62ec9a912c8bd63fcee51ca206d52688dd999da
Reviewed-on: https://chromium-review.googlesource.com/217495
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
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c9610c51
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2014-08-25T17:02:59
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Starting refactor of ProgramBinary
This is gonna take a while...
BUG=angle:731
Change-Id: Ief72c3361b6429f3f6e0bc2d2ea0810d523ff178
Reviewed-on: https://chromium-review.googlesource.com/215661
Tested-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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