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10ef2156
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2014-10-20T17:04:34
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Move Texture Serials to the base class.
It's reasonable to use the serial logic on both the GL and all other
translated Renderers, since we check the logic on the GL-side.
Serials give us a way to identify Textures that aren't raw pointers
and aren't "id". "id" has issues when Textures are deleted, then
re-allocated with the same value.
BUG=angle:781
Change-Id: I1a2a8b6f4ea3db915574c957c143a81e0210ec7d
Reviewed-on: https://chromium-review.googlesource.com/222922
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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2f06dbfb
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2014-09-18T15:08:50
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Remove rx::TextureStorageInterface entirely.
This class provides no added benefit now that we've scrapped the
type-specialized classes. We can squash it's functionality into
TextureStorage instead.
BUG=angle:741
Change-Id: I04984806719a01f299986265fe09b3cccf04dca5
Reviewed-on: https://chromium-review.googlesource.com/218316
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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856d9d4b
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2014-09-18T15:08:49
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Squash the TextureStorageInterface heirarchy.
Since there are no longer any significant differences in the child
classes of TextureStorageInterface, we can scrap the different
implementations. This involves changing the function names of some
Renderer functions which relied on overloading.
BUG=angle:741
Change-Id: I074797e4ac0bf3ecf8fe4bddf84eaed28b1a2c23
Reviewed-on: https://chromium-review.googlesource.com/218315
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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5e48c034
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2014-09-18T15:08:47
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Move generateMipmap to storage interface base class.
Using a little bit more of code repetition allows us to move the
implementation of the mipmaps to a simple virtual interface in
TextureStorage.
BUG=angle:741
Change-Id: I7661d0cc3bdb02b646da0802cba285650d7832b2
Reviewed-on: https://chromium-review.googlesource.com/218314
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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c483326b
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2014-09-18T16:18:26
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Use ImageIndex in getRenderTargetSerial.
Also move getRenderTargetSerial to the TextureStorageInterface
base class, since it shares a common interface.
BUG=angle:741
Change-Id: I1bc1cfac6426e241ac91d373884a7dd8a1c5b188
Reviewed-on: https://chromium-review.googlesource.com/218313
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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ac7579c2
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2014-09-17T16:59:33
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Use ImageIndex in getRenderTarget.
Also change ImageIndex to allow invalid indexes for layer. In 3D
indexes, sometimes the layer parameter is invalid, indicating we
index an entire mip level instead of a layer of a mip level.
BUG=angle:741
Change-Id: I7b410f9aaf568f215bb93ae063934669a8fa09bd
Reviewed-on: https://chromium-review.googlesource.com/218312
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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0b7eef7c
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2014-06-12T14:10:47
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Removed common_includes.h reordered includes.
Since we are not using precompiled headers anymore, remove common_includes.h
so that fewer files are included in cpp files.
Reordered includes to be in the following order:
1) Local ANGLE project headers, ordered by directory in descending depth
2) GL headers
3) STL headers
This helps enforce the include-what-you-use principal by reducing the
number of STL headers unexpectedly shared between files.
This include order conflicts with some of the Google c++ style guide
which states that STL includes should be first but this helps us catch
more issues.
Change-Id: I8f7785f4ad574e253dd3c7b4fb1e54d3ce3b99fc
Reviewed-on: https://chromium-review.googlesource.com/214850
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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ea24759f
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2014-08-28T10:37:08
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Remove remnants of old PCH code.
Remove the precompiled.cpp file which was producing a build warning,
and rename the header to make it clear we no longer support PCH.
BUG=angle:
Change-Id: I944081ae477b1478ca9c18924fb02bb920d420a7
Reviewed-on: https://chromium-review.googlesource.com/214187
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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cef06ff2
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2014-08-05T13:27:48
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Unifying the various texture interfaces where possible
Also fixed diamond inheritance pattern that was causing trouble
on Windows 8
BUG=angle:688, angle:720
Change-Id: I678826bd4f3927c68ca1eb2e018dbb5aad33a8cc
Reviewed-on: https://chromium-review.googlesource.com/211037
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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f8bdfebc
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2014-07-31T18:31:28
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Revert "Unifying the various texture interfaces where possible"
This reverts commit 8c9038d6f57a4b53c97c4fb803259e7a50ab4cea.
Change-Id: I29c25121870e6f8d12144d235029f46fff90be7c
Reviewed-on: https://chromium-review.googlesource.com/210651
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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8c9038d6
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2014-07-21T09:43:22
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Unifying the various texture interfaces where possible
BUG=angle:688
Change-Id: I43be738e0a42f7a7e1448e1d9300b30d4bc54125
Reviewed-on: https://chromium-review.googlesource.com/209343
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
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0511e808
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2014-07-14T16:27:26
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Refactored TextureCubeMap, separated out D3D logic
BUG=angle:688
Change-Id: I2300aaad4fab25df484e0bc3613ac3b176addc93
Reviewed-on: https://chromium-review.googlesource.com/208191
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
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6518fe24
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2014-07-08T15:16:52
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Moved TextureStorage and Image into d3d
BUG=angle:688
Change-Id: I98ffa1082340a829a77fe5082958898b9c6ab1a2
Reviewed-on: https://chromium-review.googlesource.com/207054
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
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