|
c7abc080
|
2017-07-04T18:28:42
|
|
Implement EGL_ANGLE_iosurface_client_buffer
BUG=angleproject:1649
Change-Id: I1e72c31d7c9497ad14039a8d3fb97317ab193cb2
Reviewed-on: https://chromium-review.googlesource.com/559107
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
9b88991c
|
2017-12-08T15:37:49
|
|
Disable DIRTY_BIT_PROGRAM_UNIFORM_BUFFERS
This dirty bit isn't getting set somewhere where it should be, so work around this by
just enabling the dirty bit always. The bit was added here:
https://chromium-review.googlesource.com/c/angle/angle/+/659228
There will be a followup to re-enable this dirty bit once the correctness has been fixed.
Test: https://github.com/KhronosGroup/WebGL/pull/2559
Bug: chromium:792966
Change-Id: I473a60b39eff70e59ab55ff7b74f06fdb0db1305
Reviewed-on: https://chromium-review.googlesource.com/818178
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
58ba6bf5
|
2017-11-28T16:40:58
|
|
Enable debug layers by default whenever assertions are enabled.
BUG=angleproject:2279
Change-Id: I7e7ef359fa3021aa10585653b2fec169f5d4a51f
Reviewed-on: https://chromium-review.googlesource.com/794536
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
d5f1afb5
|
2017-12-04T15:42:59
|
|
Make TSymbol immutable
There's still an exception for changing the names of structures, but
otherwise the data stored in the TSymbol base class is never changed.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I5b3f44cd365320ad09b46d2cfa3654a7d3f4bbc3
Reviewed-on: https://chromium-review.googlesource.com/806556
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
030017a4
|
2017-12-06T14:06:53
|
|
Mark StaticType related functions as constexpr
Fixes compilation on some versions of GCC and probably Clang.
Follow-up to http://crrev.com/c/786317
Bug: angleproject:1432
Change-Id: I3fc3ad0f65492f9543eb27fcdce6ca29a9ad06e5
Reviewed-on: https://chromium-review.googlesource.com/812220
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
|
|
43fd0d44
|
2017-12-06T15:31:10
|
|
Add the EGL_ANGLE_iosurface_client_buffer extension text
BUG=angleproject:1649
Change-Id: Ie613ae835ea3e7c590f74429bdd36f7a42045131
Reviewed-on: https://chromium-review.googlesource.com/811905
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
378c3a51
|
2017-12-04T11:32:13
|
|
Clean up storing interface blocks in the symbol table
Merge TInterfaceBlock with TInterfaceBlockName, so that there are no
duplicate data structures for interface blocks. This is similar to the
refactoring that was already done to structs.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I67d2af6ccbe5344bddf9c99030d118fe532fbbd8
Reviewed-on: https://chromium-review.googlesource.com/805819
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
10a4d434
|
2017-11-28T14:46:26
|
|
ES31: Enable some dirty bits and dirty objects for compute pipeline
BUG=angleproject:2265
TEST=dEQP-GLES31.functional.shaders.builtin_var.compute.*
angle_end2end_test.ShaderStorageBufferTest31
.MultiStorageBuffersForMultiPrograms
Change-Id: Icc3df122602951a2328003c10a76696ab4c9f0d8
Reviewed-on: https://chromium-review.googlesource.com/792951
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
12a18ad3
|
2017-12-01T16:59:47
|
|
Simplify interface block instance recording
Instead of storing instance names as part of TInterfaceBlock, store
instance names only in interface block instance symbols. Wherever the
instance name is needed it can be fetched from the instance symbol.
BUG=angleproject:2267
TEST=angle_end2end_tests
Change-Id: Ia265e4db7901eebec57c9c3769d84c17651a35ba
Reviewed-on: https://chromium-review.googlesource.com/803221
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
e4477001
|
2017-12-01T14:39:58
|
|
Add PackedEnumBitSet, use it for buffer binding validation
Includes angle::BitSetT changes from jmadill@chromium.org
BUG=angleproject:2169
Change-Id: I9f896613f5c6cdc91281cb9a00134f67291870d9
Reviewed-on: https://chromium-review.googlesource.com/804177
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
4fba4a97
|
2017-12-05T10:36:05
|
|
Include the D3D11 headers on Windows when OpenGL is enabled.
The OpenGL backend on Windows uses D3D11 to implement several interop
extensions. Without this change, there are compile failures when the
D3D11 backend is disabled.
BUG=angleproject:2276
Change-Id: I69ad524ca84aa0aa399cfc0b601315f3ee65ed16
Reviewed-on: https://chromium-review.googlesource.com/809186
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
3dddccff
|
2017-11-14T16:44:36
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|
Support RGB gl-tex-external stream consumers for StreamProducerNV12.
This makes it relatively simple to sample from a D3D11Texture of
arbitrary format.
From: https://bugzilla.mozilla.org/show_bug.cgi?id=1322746
BUG=angleproject:2233
TEST=angle_end2end_tests
Change-Id: I10cd3043b5cb0c5d36dd613467ba6c0ceadf41af
Reviewed-on: https://chromium-review.googlesource.com/758042
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
614dd0f5
|
2017-11-22T14:04:48
|
|
Replace TCache with static TType instances
Replaces TCache with (static generation + static/dynamic lookups) of
TType instances, using compile-time template and constexpr magic.
Work started by jmadill here: https://crrev.com/c/776280
With more contributions from jmadill here: https://crrev.com/c/801494
Bug: angleproject:1432
Change-Id: I07181543f8fee4b2606cdd2d0738351e83d4ce57
Reviewed-on: https://chromium-review.googlesource.com/786317
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ded7923b
|
2017-11-28T15:21:11
|
|
GL backend: Only synchronize transform feedback state when it changes.
BUG=angleproject:2188
Change-Id: I5bfcc038c887dde0770564d103eb3cb234b248c9
Reviewed-on: https://chromium-review.googlesource.com/794100
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2eeb1b34
|
2017-11-29T16:06:43
|
|
WebGLCompat: Fix depthstencil query results.
getFramebufferAttachmentParameter returns incorrect
result for framebuffers in an inconsistent state.
BUG=angleproject:2259
Change-Id: I76fa99f1b8847c30469d344bd93dedd9cf6657bf
Reviewed-on: https://chromium-review.googlesource.com/798318
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
fdb400d7
|
2017-12-01T15:12:36
|
|
Test multiview extension warning
Ensure that a warning is generated if the shader tries to set a global
layout qualifier. Since a num_views layout qualifier is the only valid
global layout qualifier in GLSL ES 1.00, it's sufficient that
checkCanUseExtension() that generates the warning is called for
"num_views" specifically. Parsing "layout" or "in" storage qualifier
may use the simpler isExtensionEnabled() check that doesn't generate a
warning.
BUG=angleproject:2238
TEST=angle_unittests
Change-Id: I19caff7be9cb4f53c581b5f5526b7cade08469d6
Reviewed-on: https://chromium-review.googlesource.com/803577
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
3de2703d
|
2017-11-30T12:16:47
|
|
Fix handling matrix qualifiers on block members
Individual block member row_major/column_major layout qualifiers may
override the qualifiers set on the block. During parsing, this was
already being handled correctly, so that the qualifier is resolved for
each block member and recorded for each TField / InterfaceBlockField.
Now we always write the qualifiers on a per-member granularity to the
output GLSL shaders, so that the native driver gets the correct
per-member qualifiers. This replaces earlier behavior where the matrix
qualifiers were only written per-block.
Also only use qualifiers from individual members in block layout.
Since the block-level qualifier information is no longer used after
parsing, it is no longer kept in the AST. A dummy value is still set
to the InterfaceBlock structs exposed through the ShaderVars
interface, since that has existing usage in Chromium that needs to be
removed before the field can be removed.
Some AMD OpenGL drivers don't seem to handle matrix layout qualifiers
correctly, so most of the added tests need to be skipped for AMD GL.
On NVIDIA and Intel the tests pass.
BUG=angleproject:2271
TEST=angle_unittests, angle_end2end_tests,
dEQP-GLES31.functional.program_interface_query.uniform.matrix*
Change-Id: I1baa7a633bc2da548743c2190cb72db491b5227a
Reviewed-on: https://chromium-review.googlesource.com/800174
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
bf0a40bb
|
2017-12-01T11:30:14
|
|
Improve documentation about selecting intial CL reviewers.
BUG=angleproject:2274
BUG=769026
Change-Id: I8128a438a0831ebc4d6693085a41c41182d259c7
Reviewed-on: https://chromium-review.googlesource.com/803854
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
f5be5baf
|
2017-11-29T13:17:01
|
|
StateManagerGL: Use dirty bits for program binding.
BUG=angleproject:2188
Change-Id: I7456692e779107514ab87bfb1a0ab91178c9fc3a
Reviewed-on: https://chromium-review.googlesource.com/797356
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d5f44c98
|
2017-11-29T17:15:40
|
|
Simplify parsing struct field declarators
This removes the dummy type that was attached to struct declarators
while parsing. This makes TParseContext::addStructDeclaratorList in
particular simpler to understand.
The new TDeclarator data type is the parsed representation of the
struct_declarator grammar rule. It is completely immutable. The name
and location stored in TField can also be qualified as constant now.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I2834f87fc0eee0bdb7673ef495a55fb463023c55
Reviewed-on: https://chromium-review.googlesource.com/797033
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
76746f9b
|
2017-11-22T11:44:41
|
|
Optimize Fragment Shader Type Match Validation
Improves ValidateFragmentShaderColorBufferTypeMatch by storing input and
output types into a bitmask for quick comparison when validation is
needed. This shows a 2% improvement to glDrawElements for the aquarium
workload.
BUG=angleproject:2203
Change-Id: Iade2ecf28383164e370b48442f01fba6c0962fba
Reviewed-on: https://chromium-review.googlesource.com/775019
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
361df070
|
2017-11-22T09:33:59
|
|
ES31: Implement Geometry Shader resource queries on OpenGL
This patch intends to implement all geometry shader related
resource queries on OpenGL back-ends.
This patch also fixes a memory leak by releasing the geometry
shader compiler handle in the destructor of the Compiler.
BUG=angleproject:1941, angleproject:2261
TEST=angle_end2end_tests
Change-Id: Ieb69c162d2fc6c6550e145d1ec7948c3d36d4d15
Reviewed-on: https://chromium-review.googlesource.com/784552
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
94f1e89f
|
2017-11-20T12:14:32
|
|
ES31: Add atomic counter buffer data size
BUG=angleproject:1729
TEST=dEQP-GLES31.functional.ssbo.layout.*
dEQP-GLES31.functional.compute.basic.atomic_counter*
Change-Id: Ic78c0f089fd539c0b1064e8405d63505456dbc01
Reviewed-on: https://chromium-review.googlesource.com/777958
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5b18f487
|
2017-11-30T17:24:22
|
|
Vulkan: Implement basic TexSubImage2D.
This also adds a test for updating a Texture that is in-use. This will
ensure our Texture updates occur at the right time when we're
implementing command re-ordering.
Bug: angleproject:2264
Bug: angleproject:2200
Change-Id: Id6040d7238eca031e3cc7b27564d8ea815bf3d73
Reviewed-on: https://chromium-review.googlesource.com/801031
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
37584b36
|
2017-12-01T11:04:03
|
|
Refactor: replace SamplerType with ShaderType
BUG=angleproject:1987
Change-Id: I189e1606bd966eb369e8192a6866c8e90810e937
Reviewed-on: https://chromium-review.googlesource.com/802956
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1f679cc6
|
2017-11-29T18:06:00
|
|
Code refactoring for angle::BitSet and EXPECT_GL_TRUE/FALSE.
This change refactors two style issues to make it be consistent.
1) This CL uses "using" to replace "typedef" for all angle::BitSet<...>.
2) This CL uses EXPECT_GL_TRUE/FALSE to replace EXPECT_EQ for bool comparison.
BUG=angleproject:2005
Change-Id: I4afad92313ea2457bbfedf80f917a5873d7f29ee
Reviewed-on: https://chromium-review.googlesource.com/795871
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
035419fa
|
2017-11-28T14:27:15
|
|
Clean up storing struct types in the symbol table
Instead of storing struct symbols as TVariable objects, store them
as TStructure objects. This way struct type symbols don't need to
store bogus data that's associated with arbitrary types, and on the
other hand the name and unique id of struct types are only stored in
a single place. This change is a refactoring with no effect on
generated output.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I173793e0cc77a890cdac6868d72d9f275ac9461a
Reviewed-on: https://chromium-review.googlesource.com/793814
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5d69db12
|
2017-11-24T16:51:15
|
|
Reset symbol unique id counter between compilations
This guarantees identical compilation results on different
compilations using the same compiler instance, guards against
overflow, and is useful as a building block for tracking more symbol
information in the symbol table.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Ib5a7cec2fff6712ead969d935d238d28a87fd4a7
Reviewed-on: https://chromium-review.googlesource.com/796795
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
da854a27
|
2017-11-30T17:24:21
|
|
Vulkan: Clean up VAO cached resources.
We can actually store a pointer to the base ResourceVk instead of
BufferVk for updating serials. This will work a little nicer with
streaming vertex data, which won't have a BufferVk but will have an
accessible ResourceVk pointer.
Also add an element array resource pointer for serial update. This was
missing and could lead to incorrect behaviour. Also change the types
of the caches from std::vector to gl::AttribArray, which is a
std::array.
Bug: angleproject:2264
Change-Id: Ibd79b7676b5dbc3875ae9d110be477d228e01c5c
Reviewed-on: https://chromium-review.googlesource.com/798170
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
9f2a8613
|
2017-11-30T12:43:09
|
|
Vulkan: Implement a RenderPass cache.
This cache replaces the RenderPass-per-Framebuffer approach. Although
the concepts of a RenderPass are closely associated with rendering to
a Framebuffer, there can be multiple RenderPasses used with a single
FBO, especially considering the nature of Load and Store operations.
This code will then lend itself to the implementation of the deferred
RenderPasses, which are created on flush. These RenderPasses won't
be owned by a Framebuffer.
Bug: angleproject:2264
Change-Id: I4dce07c302118f7e05f5225e2a3b0569ad1e52bf
Reviewed-on: https://chromium-review.googlesource.com/789534
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e218f15f
|
2017-11-30T12:38:50
|
|
Vulkan: Remove std::vector arg from beginRenderPass.
We don't want to force the RenderPass code to use std::vector when we
are working with static data. Change it to take a pointer.
Bug: angleproject:2264
Change-Id: I07a077719fb9b4abc33a0cfcccc178d0544b7f06
Reviewed-on: https://chromium-review.googlesource.com/789535
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
97fa8557
|
2017-11-28T16:28:42
|
|
Refactor TStructure
Move methods and member variables that generalize to different types
of field lists into TFieldListCollection and put implementations of
methods in cpp files.
This prepares for making TStructure inherit from TSymbol.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I63095242dd17aac2d2efd616b49be1143cfc1f92
Reviewed-on: https://chromium-review.googlesource.com/793813
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
18841310
|
2017-11-28T12:48:47
|
|
Clean up MatchOutputCodeTest usage
It's cleaner to use a generic function to test that a sequence of
strings is found in a specific order rather than fetching and
comparing string locations in test case code.
Also make sure that string occurrences can't overlap when looking for
a specific number of occurrences of the same string.
TEST=angle_unittests
Change-Id: I8ca66c73c7aaa5be8469ded466f51d97a36c801b
Reviewed-on: https://chromium-review.googlesource.com/793041
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
c677795f
|
2017-11-27T00:15:54
|
|
docs: fix links and typos
Update stale/broken links. Use consistent link style:
- links between our files should relative
- omit filename for links within same file
- don't specify heading id
Don't use same heading twice in one file because the markdown compilers
on googlesource.com and github have different ways of disambiguating them,
so this is the easiest way to have links work on both sites.
BUG=angleproject:1569
Change-Id: Iefd5ab8014d582a017f64e383f301ea0b8e60433
Reviewed-on: https://chromium-review.googlesource.com/789445
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
d3e213bc
|
2017-11-27T18:33:41
|
|
Add a gl::AttribArray helper type.
This is a generic std::array sized to gl::MAX_VERTEX_ATTRIBS.
Bug: angleproject:2264
Change-Id: I788659ad25be5708dbab422ac4a16dff60abf154
Reviewed-on: https://chromium-review.googlesource.com/790750
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3c1da04e
|
2017-11-27T18:33:40
|
|
Isolate GlslangWrapper header from most of ANGLE.
Since we might want to use the ANGLE PoolAlloc in the Vulkan back-end,
we want to make completely sure that it doesn't show up in any header
that might be included with the Glslang headers, since this could
cause a conflict.
This change moves as much as possible to forward-declaring instead of
including headers directly in ProgramLinkedResources.h. This means
making several internal Program helper classes external. I.E. instead
of Program::Bindings, we have ProgramBindings.
It also redeclares a "using" in two places, since it isn't possible to
forward declare these, and it seemed overdesigned to put the using in
a separate header.
Bug: angleproject:2264
Change-Id: Idd08706580c927327dddf46e86acbcd2c4e3286f
Reviewed-on: https://chromium-review.googlesource.com/792270
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b944053a
|
2017-11-28T13:26:34
|
|
Add extra warnings for narrowing and bool conversion.
BUG=angleproject:2258
Change-Id: If571820fccca1daba0ea1ac5a204f95b1b3c59f9
Reviewed-on: https://chromium-review.googlesource.com/794093
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
54a29ffd
|
2017-11-28T17:35:20
|
|
Refactor TSymbol to follow naming conventions
This will make it easier to make TStructure inherit from TSymbol.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I73a5a25234c7f965b6970891821ee9d6f0a23aca
Reviewed-on: https://chromium-review.googlesource.com/793812
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
ae04e1e4
|
2017-11-27T16:00:39
|
|
Fix scalarizing vec and mat constructor args
Scalarizing vec and mat constructor args can generate new statements
in the parent block of the constructor. To preserve the correct
execution order of expressions, scalarized vector and matrix
constructors need to be first moved out from inside loop conditions
and sequence operators. This is done whenever the compiler flag to
scalarize args is on.
BUG=chromium:772653
TEST=angle_unittests
Change-Id: Id40f8d848a9d087e186ef2e680c8e4cd440221d9
Reviewed-on: https://chromium-review.googlesource.com/790412
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f13cadd8
|
2017-11-28T10:53:09
|
|
Fix checking negative index when indexing matrix/vector
It's important that the test against the maximum of the valid range
is only done if the index is positive, so the sanitized index value
is guaranteed to end up in the valid range.
This fixes a regression from commit "Add GLSL support for
runtime-sized arrays in SSBOs".
BUG=chromium:789029
TEST=angle_unittests
Change-Id: Ic7125e383a64e46994b072df6d7e642432c521af
Reviewed-on: https://chromium-review.googlesource.com/792935
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
57ea533f
|
2017-11-22T14:04:48
|
|
TType: Store array sizes vector as a pointer.
This makes TType a literal type, and thus is something that could be
constexpr.
Work started by jmadill here: https://crrev.com/c/776278
Bug: angleproject:1432
Change-Id: I707ddf81eaf029f49d62d2836b7166d265cbdfa1
Reviewed-on: https://chromium-review.googlesource.com/786316
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5201ce12
|
2017-11-28T11:36:28
|
|
Fix MSVC 2015 warnings.
BUG=angleproject:2258
Change-Id: I280eb0e461fd749b01594bb1bb9a417f2cbc23fa
Reviewed-on: https://chromium-review.googlesource.com/793975
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
df68ca50
|
2017-11-27T17:15:30
|
|
Add missing break in StateManagerGL::syncState.
BUG=angleproject:2188
Change-Id: I4baae8b13f217769cd10f5e559452ab49350174f
Reviewed-on: https://chromium-review.googlesource.com/792173
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
0b684ce3
|
2017-11-23T12:57:39
|
|
Vulkan: Move RenderPass init into a helper function.
Here it can be more easily accessed for command re-ordering, which
will use a RenderPass cache instead of having RenderPasses be owned
by the Framebuffer.
Bug: angleproject:2264
Change-Id: I9b06cff43e536a526d44e7e0c04027bc450051cf
Reviewed-on: https://chromium-review.googlesource.com/789533
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
afa02a2f
|
2017-11-23T12:57:38
|
|
ContextImpl: Make flush/finish take a gl::Context.
This will more easily allow us to call gl::BindingPointer methods.
The binding pointer will be used temporarily in the command graph.
This is only temporary since we will likely not be using
BindingPointer in the end result code, but it could be necessary
for future work.
Bug: angleproject:2264
Change-Id: I33cf40ec2a1e334c4abfdcff2ad20bbcda3c9d78
Reviewed-on: https://chromium-review.googlesource.com/789532
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ebee5b3b
|
2017-11-23T12:56:32
|
|
Add GLSL support for runtime-sized arrays in SSBOs
The GLSL parser now allows a runtime-sized array as the last member in
a shader storage block. Clamping indexing against the memory bounds is
done by determining the array length at runtime.
Runtime-sized arrays are used in dEQP tests for many compute shader
tests, so these now work on the OpenGL backend.
BUG=angleproject:1951
TEST=angle_unittests,
dEQP-GLES31.functional.shaders.linkage.shader_storage_block.*
dEQP-GLES31.functional.shaders.builtin_functions.*compute*
Change-Id: Ibecca24623ca8e4723af6f0e0421fe9711ea828d
Reviewed-on: https://chromium-review.googlesource.com/787976
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
cddcb59e
|
2017-11-13T15:27:35
|
|
ES31: Fix the issue when rendering against compute program.
It is a undefined behavior in gles spec, but we should generate an error.
This change also refactored the coding style for shader in the test.
BUG=angleproject:2260
Change-Id: I7b480e8b66486d9954f7c7f6e8683298e94b6ad7
Reviewed-on: https://chromium-review.googlesource.com/764797
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
994ee3f2
|
2017-11-22T21:34:21
|
|
Remove static sNativeLib from FunctionsEGLDL
It should be safe to never dlclose native EGL,
since we want to do it only when process exits,
in which case fd is closed and library destructor is called.
BUG=angleproject:1459
Change-Id: I8d3e5b323164d2f6473a083973f4d0adc9e655aa
Reviewed-on: https://chromium-review.googlesource.com/786051
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
0250fd4a
|
2017-11-24T14:05:03
|
|
Handle DIRTY_BIT_LABEL in TextureGL::syncState.
BUG=angleproject:1993
Change-Id: I495589e638443060ee8c140ee44a990e89f0ecdd
Reviewed-on: https://chromium-review.googlesource.com/789491
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
bcbe8e1a
|
2017-11-21T14:13:14
|
|
Update extension queries on OpenGL part
Fix some incorrect extension queries on OpenGL part.
GL_MAX_FRAMEBUFFER_WIDTH should be checked by
GL_ARB_framebuffer_no_attachments.
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS should be checked by
GL_ARB_shader_storage_buffer_object and GL_ARB_compute_shader.
Also do code refactoring for query GL_MAX_FRAGMENT_UNIFORM_VECTORS,
GL_MAX_VERTEX_UNIFORM_BLOCKS and GL_MAX_FRAGMENT_UNIFORM_BLOCKS.
BUG=angleproject:2256
Change-Id: Iea2471363551019dfeb97f224eea808de19914ab
Reviewed-on: https://chromium-review.googlesource.com/781239
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ed2e6aa5
|
2017-11-23T17:17:17
|
|
GLES31: Use more compact entry point style.
This migrates to the new generation style used in GLES2 and GLES3.
BUG=angleproject:2254
Change-Id: I10afa1f006ff68e8bafda2bd45dd9a048f8f7dff
Reviewed-on: https://chromium-review.googlesource.com/787172
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c7c0d1c1
|
2017-11-22T14:53:03
|
|
Expose OES_vertex_array_object on the GL backend.
BUG=781164
Change-Id: I92738c0f45efdf0efaecede509648fd5a4d00b8b
Reviewed-on: https://chromium-review.googlesource.com/786338
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cb59a909
|
2017-11-22T13:03:42
|
|
GLES31: Auto-generate entry points source.
BUG=angleproject:2254
Change-Id: If9071066571f09902657528053e4af68b7dcdd2d
Reviewed-on: https://chromium-review.googlesource.com/781105
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7881cfdf
|
2017-08-23T18:00:21
|
|
Add parsing of arrays of arrays
This changes the grammar so that multiple array sizes can be chained
together, and adds arrays of arrays support to TPublicType. In
TPublicType the array sizes are stored using a pointer to a vector, a
plain vector won't work due to bison restrictions.
A larger subset of program interface query tests now pass. Some are
still failing due to unrelated bugs.
BUG=angleproject:2125
TEST=angle_unittests, angle_end2end_tests,
dEQP-GLES31.functional.shaders.arrays_of_arrays.*
dEQP-GLES31.functional.uniform_location.nested_array.*
dEQP-GLES31.functional.program_interface_query.*
dEQP-GLES31.functional.ubo.*level*array.*
Change-Id: Iee16477a3752b953f5068c0473a2ed62fead8155
Reviewed-on: https://chromium-review.googlesource.com/633944
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
5d5253a3
|
2017-11-22T14:51:12
|
|
Clean up usage of EXT_debug_marker and KHR_debug in the backends.
In RendererGL, the EXT_debug_marker functions were calling the
KHR_debug entry points, now they fall back only when EXT_debug_marker is
missing.
Separated the ContextImpl methods for the two extensions.
BUG=781164
Change-Id: I615b5965b705e55eb730ebefa6e27e0ee6d86c31
Reviewed-on: https://chromium-review.googlesource.com/786337
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
1f73b7c6
|
2017-11-23T16:31:22
|
|
Add separate entries for inner arrays in block layout
Generating separate entries for array of array members in blocks is
needed so that block member queries work correctly.
This change will be tested more fully once support for parsing arrays
of arrays lands in the compiler.
BUG=angleproject:2125
Change-Id: I052837ddd4ee44a5c2390d3af44c0f1d21fa5fc7
Reviewed-on: https://chromium-review.googlesource.com/787975
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
5451d532
|
2017-11-16T17:16:34
|
|
Refactor ES31 entry points
BUG=angleproject:2254
Change-Id: I4e837a831e0950330b243bd8aa01831af0a70cc4
Reviewed-on: https://chromium-review.googlesource.com/775604
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
85072e8f
|
2017-11-14T15:43:28
|
|
ES31: Fix detaching/deleting compute shader after LinkProgram.
This change also moves the ShaderType enum from D3D renderer to angletype.h.
And it uses a bit mask to track the linked shader stages.
BUG=angleproject:2247
Change-Id: I5c7ee1445d353a02e24549ffcf6b0ac694dd1069
Reviewed-on: https://chromium-review.googlesource.com/768629
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8e4bb4b1
|
2017-11-22T18:59:51
|
|
D3D11: Cache element array buffer updates.
This attempts to reduce the amount of redundant validation done
between indexed draw calls. It keeps the cached info in the
VertexArray11 class.
It also includes a fix to a missing direct buffer invalidation in
CopyBufferSubData which was turning up with the new caching.
Reduces overhead in the D3D11 indexed rendering perf test such that it
leads to an increased score of about 20%.
BUG=angleproject:2229
Change-Id: I63121bea19a9c8198e1925ed6a1460838e8f8955
Reviewed-on: https://chromium-review.googlesource.com/765262
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
c7b0cf2a
|
2017-11-22T16:34:09
|
|
D3D11: Remove "fast path" check in DrawElements.
This was a bit of an anti-pattern. Many draw calls were being handled
in the "slow" path, so the repeated checks were slowing the draw calls
down more than the fast path was speeding things up.
The new code tries to do all the checking for index ranges and restart
index once only, and lazily when possible. The 'start' vertex is a bit
of a special case - we known when the primitive restart index is
not enabled, this will be always the same as the 'base' vertex (zero
if the base vertex is not enabled - only currently available through
draw indirect commands).
In future work we can look at implementing a lazy evaluation for draw
indirect commands so we don't need to do a check there either.
Reduces overhead in the D3D11 indexed rendering perf test such that it
leads to an increased score of about 5%.
BUG=angleproject:2229
Change-Id: I6330f30b66d1810624d03f4e7a012bf2391a3bf3
Reviewed-on: https://chromium-review.googlesource.com/764677
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5a654f5f
|
2017-11-22T11:16:10
|
|
Fix reinterpret_cast size missmatch warning on 64-bit Windows.
Change-Id: I9c4b102c60abb90281f778833be9b1d5bfdcb8f1
Reviewed-on: https://chromium-review.googlesource.com/786110
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
e51ba63b
|
2017-11-21T11:45:25
|
|
Optimize Texture initialization tracking with extra caching.
In both Texture and State, track when all images/textures are
initailized so that State::clearUnclearedActiveTextures can early-exit.
Improves performance on the WebGL Aquarium by 26% (23->29 FPS) with 30000
fish.
BUG=angleproject:2188
Change-Id: Ie2860a81d7be19ee87262325d8cf27bde43f80b8
Reviewed-on: https://chromium-review.googlesource.com/782339
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
465835d6
|
2017-09-26T13:34:10
|
|
Support arrays of arrays in the API
The ShaderVariable class that is used as an interface between the
compiler and the rest of the code gets arrays of arrays support.
Array of array variables are passed from the compiler just like any
other variables. However, when stored in Program state each innermost
array constitutes a separate variable. This is done to make the
implementation match the GLES specification for program interface
query APIs.
This will be tested more fully once support for parsing arrays of
arrays lands in the compiler.
TEST=angle_end2end_tests, angle_unittests
BUG=angleproject:2125
Change-Id: I0f7159000f039be92a87a52b3b68cd9a215a21cb
Reviewed-on: https://chromium-review.googlesource.com/684742
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
acf2f3ad
|
2017-11-21T19:22:44
|
|
Apply Chromium style fixes.
This addresses several minor code quality issues that are validated
in Chromium, but not yet applied to ANGLE:
* constructors and destructors must be defined out-of-line
* auto is not allowed for simple pointer types
* use override everywhere instead of virtual
* virtual functions must also be defined out-of-line
Slightly reduces binary size for me (~2k on Win, 150k on Linux).
Bug: angleproject:1569
Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6
Reviewed-on: https://chromium-review.googlesource.com/779959
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f1b47e89
|
2017-11-21T22:58:31
|
|
Fix ComputeGenericHash.
ANGLE's internal hash maps would run MurmurHash on c++ structs to
come up with hash values. Since the hash ran on 4 byte words only,
it would have no understanding that sometimes our structs would only
have meaninful data in the first N bytes, and would include the
garbage at the end in the hash calculation. This fixes the problem by
forcing our structs to be aligned at compile-time.
It also adds custom copy operators for a few classes to ensure that
all bits are copied when the struct is initialized, including the
padding.
Bug: angleproject:1569
Bug: chromium:721648
Change-Id: I4d11f6e12d9a067b36e1416c7ed15586eff99aab
Reviewed-on: https://chromium-review.googlesource.com/783990
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
89be29a5
|
2017-11-06T14:36:45
|
|
ES31: Implement creation and attaching geometry shader on OpenGL
This patch intends to implement the creation of a geometry shader
and attaching a geometry shader to a program on OpenGL back-ends.
This patch also adds all geometry shader related dEQP-GLES31 test
failures to deqp_gles31_test_expectations.txt.
BUG=angleproject:1941
TEST=angle_end2end_tests
Change-Id: Ib0b497030255b15dacd967e48bc59eef0009af46
Reviewed-on: https://chromium-review.googlesource.com/757979
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6e94c455
|
2017-11-21T12:48:13
|
|
Reland "Update cq.cfg for new compile-only builders."
This is a reland of cc93cebf275a37e2f271f4856d7f13fc7eb3c1ad
Re-landing after mb_config.pyl fix.
Original change's description:
> Update cq.cfg for new compile-only builders.
>
> This removes the x64 versions of the Windows tests from the ANGLE CQ.
> They are still available to run as optional try jobs, if we suspect
> a failure. This should reduce the amount of test duplication while
> still keeping complete coverage.
>
> It also updates the Clang builder to the MSVC builder, since Chrome
> has switched to Clang by default on Windows, and the clang builder
> was a deprecated version of the MSVC builder anyway.
>
> Bug: chromium:786044
> Change-Id: I786fe85dcdaa57b55b0b44244797c9285c577ea2
> Reviewed-on: https://chromium-review.googlesource.com/782402
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Andrii Shyshkalov <tandrii@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: chromium:786044
Change-Id: I85d1fe95d12a29e91755303423dd151450bb6a3b
Reviewed-on: https://chromium-review.googlesource.com/784232
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
cce013c9
|
2017-11-22T00:42:00
|
|
Revert "Update cq.cfg for new compile-only builders."
This reverts commit cc93cebf275a37e2f271f4856d7f13fc7eb3c1ad.
Reason for revert: There was a typo in mb_config.py.
https://build.chromium.org/deprecated/tryserver.chromium.angle/builders/win_angle_compile_x64_dbg_ng/builds/0/steps/analyze/logs/stdio
MBErr: Builder name "win_angle_compile_x64_dbg_ng" not found under masters[tryserver.chromium.angle] in "E:\b\c\b\win\src\tools\mb\mb_config.pyl"
Original change's description:
> Update cq.cfg for new compile-only builders.
>
> This removes the x64 versions of the Windows tests from the ANGLE CQ.
> They are still available to run as optional try jobs, if we suspect
> a failure. This should reduce the amount of test duplication while
> still keeping complete coverage.
>
> It also updates the Clang builder to the MSVC builder, since Chrome
> has switched to Clang by default on Windows, and the clang builder
> was a deprecated version of the MSVC builder anyway.
>
> Bug: chromium:786044
> Change-Id: I786fe85dcdaa57b55b0b44244797c9285c577ea2
> Reviewed-on: https://chromium-review.googlesource.com/782402
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Andrii Shyshkalov <tandrii@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,tandrii@chromium.org
Change-Id: If13d3d69f0a1facd3876858afdaf0577f6ab1cb7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:786044
Reviewed-on: https://chromium-review.googlesource.com/784070
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
cc93cebf
|
2017-11-21T12:48:13
|
|
Update cq.cfg for new compile-only builders.
This removes the x64 versions of the Windows tests from the ANGLE CQ.
They are still available to run as optional try jobs, if we suspect
a failure. This should reduce the amount of test duplication while
still keeping complete coverage.
It also updates the Clang builder to the MSVC builder, since Chrome
has switched to Clang by default on Windows, and the clang builder
was a deprecated version of the MSVC builder anyway.
Bug: chromium:786044
Change-Id: I786fe85dcdaa57b55b0b44244797c9285c577ea2
Reviewed-on: https://chromium-review.googlesource.com/782402
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Andrii Shyshkalov <tandrii@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
902e8c18
|
2017-11-18T09:34:16
|
|
Reland "Make TType store a const char * for mangled name."
This is a reland of dc7bffd06b526bbffd3d1c1ddbd6c763a2cc7287
Reland fixes the memory regression by not calling new, instead
calling the pool allocator directly.
Original change's description:
> Make TType store a const char * for mangled name.
>
> We would only ever use the c_str value from the mangled name. This
> makes it easier to make constexpr TTypes.
>
> Bug: angleproject:1432
> Change-Id: I147b3a85f9b8b2453e2d7f4a713d767b22036cc9
> Reviewed-on: https://chromium-review.googlesource.com/776277
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Bug: angleproject:1432
Change-Id: I1aaeea883186b9061955d55f2fa77d27f5d9b725
Reviewed-on: https://chromium-review.googlesource.com/782406
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c801e359
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2017-11-21T13:53:48
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Add configurations of the TexturePerf benchmark that use robust init.
BUG=angleproject:2188
Change-Id: Ia23b54044a85435c761478bceeb9aac961fac0d1
Reviewed-on: https://chromium-review.googlesource.com/783230
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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7f738d4e
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2017-11-20T17:06:27
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Vulkan: Refactor CommandBuffer helper class.
This makes the base vk::CommandBuffer class as close to the Vulkan
API as possible. It moves the extra functionality and state tracking
to a CommandBufferAndState helper class.
Also no longer stores a reference to a CommandPool in a CommandBuffer.
Eventually we won't need to free CommandBuffers explicitly, since they
can be freed en-masse by deallocating the CommandPool on a flush.
Bug: angleproject:2200
Change-Id: I5095fe89e8da935ff8273b1a402ccfd6a3ffe0df
Reviewed-on: https://chromium-review.googlesource.com/778184
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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4f407ce2
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2017-11-21T11:52:12
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Fix Clang dEQP build on Win.
Rolls the build/ repos from Chromium to include the fixed config.
Also includes incidental improvements to platform-specific hooks.
Bug: chromium:727437
Change-Id: Ia42a30acac1e800e593e304bfc59d86eb0a1e57c
Reviewed-on: https://chromium-review.googlesource.com/782340
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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378734c5
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2017-11-20T16:32:56
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D3D11: Lazy evaluation for draw call vertex params.
The vertex params are the 'start' vertex index and the number of
vertices in the draw call. For indexed draws, they sometimes mean we
need to compute the index range. In other cases, we don't. Defer
computing the index range as long as possible so we don't end up
computing the index range when we don't have to.
BUG=angleproject:2229
Change-Id: I8e125416ef6767787a14509b322efa8dcd8e4a34
Reviewed-on: https://chromium-review.googlesource.com/764676
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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39f74df5
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2017-11-20T16:09:57
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Remove unreferenced struct types from the AST
This expands pruning unreferenced variables so that unreferenced named
struct types can also be removed from the AST.
Includes a small cleanup in GLSL output so that the output code
matching tests can test against clean output.
BUG=chromium:786535
TEST=angle_unittests
Change-Id: I20974ac99a797e478d82f9203c179d2d58fac268
Reviewed-on: https://chromium-review.googlesource.com/779519
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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03fd0356
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2017-11-20T16:30:10
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D3D11: Push index range computation deeper.
If we can make the index range computation happen as late as possible,
we won't have to check it during the fastest draw call paths.
This change makes it easier to skip re-computing some index range
checks by only checking it in one place in IndexDataManager, and by
making it a lazy check; the check is never evaluated if the primitive
restart workaround is not enabled.
Future work can also push the index range computation for vertex info
later, so we only evaluate it in the cases where we need it.
BUG=angleproject:2229
Change-Id: Ic55fac9e23fd35a119ddff475355a43095d2e3e9
Reviewed-on: https://chromium-review.googlesource.com/764675
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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c7965001
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2017-11-20T23:29:11
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Revert "Make TType store a const char * for mangled name."
This reverts commit dc7bffd06b526bbffd3d1c1ddbd6c763a2cc7287.
Reason for revert: Causes a memory leak, detected by ASAN bot:
https://build.chromium.org/p/tryserver.chromium.linux/builders/linux_chromium_asan_rel_ng/builds/494713
Direct leak of 24 byte(s) in 1 object(s) allocated from:
#0 0x847aa2 in operator new(unsigned long) /b/build/slave/linux_upload_clang/build/src/third_party/llvm/compiler-rt/lib/asan/asan_new_delete.cc:92:3
#1 0x193a833 in sh::TType::buildMangledName() const third_party/angle/src/compiler/translator/Types.cpp:545:21
#2 0x193d2e8 in getMangledName third_party/angle/src/compiler/translator/Types.cpp:751:24
#3 0x193d2e8 in sh::TType::realize() third_party/angle/src/compiler/translator/Types.cpp:759
#4 0x1834474 in sh::TCache::getType(sh::TBasicType, sh::TPrecision, sh::TQualifier, unsigned char, unsigned char) third_party/angle/src/compiler/translator/Cache.cpp:89:11
#5 0x1859ac7 in getType third_party/angle/src/compiler/translator/Cache.h:36:16
#6 0x1859ac7 in sh::InsertBuiltInFunctions(unsigned int, ShShaderSpec, ShBuiltInResources const&, sh::TSymbolTable&) third_party/angle/src/compiler/translator/Initialize.cpp:28
Bug: angleproject:1432
Original change's description:
> Make TType store a const char * for mangled name.
>
> We would only ever use the c_str value from the mangled name. This
> makes it easier to make constexpr TTypes.
>
> Bug: angleproject:1432
> Change-Id: I147b3a85f9b8b2453e2d7f4a713d767b22036cc9
> Reviewed-on: https://chromium-review.googlesource.com/776277
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
TBR=jmadill@chromium.org,kainino@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:1432
Change-Id: Ib112a2ce9871a4f4afc53101ac1a3ddd166008cf
Reviewed-on: https://chromium-review.googlesource.com/780420
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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85c93c41
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2017-11-12T15:36:47
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Refactor VaryingPacking
Move all packing related logic from Program to VaryingPacking.
Do linkValidateTransformFeedback check first to simplify packing.
Make getPackedVaryings collect all required VaryingPackings in one
run pass, so that packUserVaryings can focus on packing merely.
BUG=angleproject:2241
Change-Id: I5e84e6e4688c80ba7a77a265b8ffaf79f4ddbb87
Reviewed-on: https://chromium-review.googlesource.com/764821
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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578b51fd
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2017-11-20T16:13:34
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D3D: Add helper for index translation type.
This makes it a bit simpler to work with the prepareIndexData method.
Also removes the mRendererClass member of the index data manager
since it was no longer necessary.
BUG=angleproject:2229
Change-Id: I03768b104da21f57c499239bbbb5f716efb0fd48
Reviewed-on: https://chromium-review.googlesource.com/765261
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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92019431
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2017-11-20T13:09:34
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Make conversion from GL types to native bools consistant.
Some places would compare with "== GL_TRUE" and others with "!= GL_FALSE".
This behaviour is not in the OpenGL spec but "!= GL_FALSE" is the most
standard and follows the same rules as C and C++.
Remove un-necessary validation that params are either GL_TRUE or
GL_FALSE.
Update some internal storage from GLboolean to bool.
BUG=angleproject:2258
Change-Id: I12adbe2d24318a206521ca6ad1099ee7e2bf677e
Reviewed-on: https://chromium-review.googlesource.com/779799
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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2f294c9a
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2017-11-20T14:47:26
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Add constructors for TMemoryQualifier and TLayoutQualifier.
These replace the ::create methods, to facilitate constexpr versions.
Also adds a constructor of WorkGroupSize that can be made to be
constexpr.
Bug: angleproject:1432
Change-Id: I413d1a56102c94d6a383775110a2b850a7532ea0
Reviewed-on: https://chromium-review.googlesource.com/776279
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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416a23e8
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2017-11-20T12:34:20
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ProgramGL: Make sure the binary vector does not read out of bounds.
By sizing the vector to at least one element, it is not possible to pass
invalid pointers to the driver or binary stream even if the binary is
zero-sized.
BUG=angleproject:2257
Change-Id: Ie0e42bff1192207e0e069934b03dfd49e8d34824
Reviewed-on: https://chromium-review.googlesource.com/779739
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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4dd167fb
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2017-11-09T13:08:31
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Vulkan: Assign locations to varyings.
These were actually always required, but only was caught by the newer
versions of the SPIR-V toolchain.
BUG=angleproject:2237
Change-Id: I43fef179e8792e46a602b39a6decafcab03b19df
Reviewed-on: https://chromium-review.googlesource.com/760638
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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05fd3860
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2017-11-13T10:59:35
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Make sure non-multi-sampled EGL configs are always exposed.
It is possible for some hardware to not support multisampling on any
texture formats which results in an empty sample set for all formats.
BUG=angleproject:2242
Change-Id: I8148c781ec22ec02562b6a8b5d1b966c6f13915e
Reviewed-on: https://chromium-review.googlesource.com/766568
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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491b0d60
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2017-11-10T12:48:22
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WebGLCompatibility: Allow GL_DEPTH_STENCIL_ATTACHMENT.
Permits depth-stencil attachment points for WebGL.
BUG=angleproject:2090
Change-Id: I7f5a7c63f2a4a76116ce5639833e5fd8d7f50ffb
Reviewed-on: https://chromium-review.googlesource.com/764591
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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be0e2c0c
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2017-11-20T11:38:16
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Fix type conversion warnings
Warnings about implicit type conversions were showing up as errors on
MSVS 2017.
TEST=build with MSVS 2017
Change-Id: I5f173a6838da16e96fad134756d31f56890c147b
Reviewed-on: https://chromium-review.googlesource.com/778841
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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dc7bffd0
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2017-11-18T09:34:16
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Make TType store a const char * for mangled name.
We would only ever use the c_str value from the mangled name. This
makes it easier to make constexpr TTypes.
Bug: angleproject:1432
Change-Id: I147b3a85f9b8b2453e2d7f4a713d767b22036cc9
Reviewed-on: https://chromium-review.googlesource.com/776277
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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90ed1e49
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2017-11-17T11:14:43
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Reland "Clean up the TType class."
This is a reland of 3f286cd1b6e29605a159ee0bd20c76929d4d5a9f
Original change's description:
> Clean up the TType class.
>
> Move more methods into the cpp file, and rename member variables to
> start with the "m" prefix.
>
> Also move most of the TPublicType methods into the cpp.
>
> Bug: angleproject:1432
> Change-Id: Ib11a3c8c6ace654fd52077a317814665f81a7261
> Reviewed-on: https://chromium-review.googlesource.com/776276
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:1432
Bug: chromium:786603
Change-Id: I7f91557d9f9065f4aa90130ce30dc27e9f796065
Reviewed-on: https://chromium-review.googlesource.com/777715
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c622833c
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2017-11-16T21:21:56
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Re-enable SimpleStateChangeTest.RedefineBufferInUse on Win/Intel
Now SimpleStateChangeTest.RedefineBufferInUse can pass on Win/Intel
with https://chromium-review.googlesource.com/756959
BUG=angleproject:2221
TEST=angle_end2end_test
Change-Id: Ibdb619a61fcaa35c72ff5a22dc6905edf9f0ec7b
Reviewed-on: https://chromium-review.googlesource.com/774679
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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758bc6a9
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2017-11-18T00:02:09
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Revert "Clean up the TType class."
This reverts commit 3f286cd1b6e29605a159ee0bd20c76929d4d5a9f.
Reason for revert: crbug.com/786603
Original change's description:
> Clean up the TType class.
>
> Move more methods into the cpp file, and rename member variables to
> start with the "m" prefix.
>
> Also move most of the TPublicType methods into the cpp.
>
> Bug: angleproject:1432
> Change-Id: Ib11a3c8c6ace654fd52077a317814665f81a7261
> Reviewed-on: https://chromium-review.googlesource.com/776276
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=jmadill@chromium.org,oetuaho@nvidia.com,kainino@chromium.org
Change-Id: Ib3062a71118095a3e58e75bfee2474c2e4ae9431
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:1432
Reviewed-on: https://chromium-review.googlesource.com/777801
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
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3f286cd1
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2017-11-17T11:14:43
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Clean up the TType class.
Move more methods into the cpp file, and rename member variables to
start with the "m" prefix.
Also move most of the TPublicType methods into the cpp.
Bug: angleproject:1432
Change-Id: Ib11a3c8c6ace654fd52077a317814665f81a7261
Reviewed-on: https://chromium-review.googlesource.com/776276
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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3d70ca9c
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2017-11-10T16:53:26
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Remove unreferenced variables from the AST
Unreferenced local and global variables are now pruned from the AST.
They will be removed unless their initializer has side effects.
The CollectVariables step needs to be run after the pruning, as the
pruning may affect which interface variables are statically used.
It's also good to gather built-ins that need to be emulated after the
pruning, so unnecessary built-in emulation functions are not added to
the translator output.
This will help handle some dEQP tests for arrays of arrays that have
extremely large local arrays that are only used in an array length
query. By constant folding the length and pruning unused variables we
will avoid adding a large amount of array initialization code to the
generated shaders.
BUG=angleproject:2166
TEST=angle_unittests, angle_end2end_tests
Change-Id: Ic918bfe8f16460bcd6101d73a7a674145f5aeecd
Reviewed-on: https://chromium-review.googlesource.com/766434
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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2c7f34c8
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2017-10-09T17:18:02
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Initialize uninitialized GLSL arrays in a for loop
Previously, creating nodes for initializing each single array element
could result in memory bloat during translation when dealing with
large arrays. The resulting shader could also end up very long.
Initialize most arrays using a simple for loop instead. The loop is
compatible with ESSL 1.00 Appendix A limitations.
An exception is made for fragment outputs, so that they are not
indexed by non-constant values.
On some platforms using the a loop to initialize variables can cause
problems, so we also have a compiler flag for turning this behavior
off. The flag was already added earlier for a staggered rollout of
this functionality.
BUG=chromium:735497
TEST=angle_unittests, angle_end2end_tests, WebGL conformance tests
Change-Id: Iec727821d8137db56b440ddbe007879b1b55f61f
Reviewed-on: https://chromium-review.googlesource.com/707195
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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bb27c3a1
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2017-11-15T16:32:25
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Fix VectorizeVectorScalarArithmetic statement insertion
The traverser must avoid inserting two statements to the same position
on a single traversal, so it doesn't trigger an assert.
BUG=chromium:784078
TEST=angle_unittests
Change-Id: I855054e62cc1b1cf4e6bb02af527954151c7d0e7
Reviewed-on: https://chromium-review.googlesource.com/771611
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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1eda27a6
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2017-11-16T13:06:38
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Buffer11: Allow CopySubData from uninitialized.
This fixes a very odd use case where an app would try to copy from an
uninitialized buffer. I didn't search the spec too closely, but it's
likely a valid operation that produces undefined buffer contents.
Previously to this change we would genearte an OOM error.
Also includes an unrelated fix to ensure the latest buffer storage is
never nullptr when we have any data.
Bug: angleproject:1155
Change-Id: I4292bd302cc2b84d125a7d3e8d28e4d2b0210e53
Reviewed-on: https://chromium-review.googlesource.com/774991
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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78413499
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2017-11-16T17:36:13
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Skip ShaderStorageBufferTest31.AtomicMemoryFunctions on Linux AMD GL
BUG=angleproject:2255
Change-Id: I986ee0e674d0f3fc2425c922ca92a3f8d86efb8c
Reviewed-on: https://chromium-review.googlesource.com/775816
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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92a1459f
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2017-11-16T10:01:08
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Add Regression Test for D3D11 Alpha Passthrough
As a follow up to commit "8d6af08 Use dedicated ALPHA passthrough shader",
this change adds a regression test that verifies RGB channels are set to
zero when performing an ALPHA copy.
BUG=angleproject:2239
Change-Id: Icc08deb523c388a0f2cbdcadd1eec69a97fbe136
Reviewed-on: https://chromium-review.googlesource.com/774579
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b5601eb6
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2017-11-15T18:08:04
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Only initialize globals if initialization flag is set
This avoids the possibility of initializing globals twice in Chromium.
Now we also never initialize variables redundantly in case we're
writing HLSL output. This was already the intent of the code before,
but a mistake had slipped in and the code didn't actually check the
output type properly.
This also simplifies DeferGlobalInitializers by running it after
SeparateDeclarations.
BUG=chromium:735497
TEST=WebGL conformance tests
Change-Id: I95036a24ac8cf18113755510376a2fca286b3ee6
Reviewed-on: https://chromium-review.googlesource.com/771555
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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8957b6c0
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2017-11-14T12:40:38
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Add perf test for ushort DrawElements.
The code path in the D3D11 back-end is sigificantly different for
unsigned short indices vs unsigned int. Because of the workaround we
have for the primitive restart index in D3D11, ushort rendering can
be slower.
BUG=angleproject:2229
Change-Id: I303dcc55b0314ec45508044995ba47b250cbb87d
Reviewed-on: https://chromium-review.googlesource.com/767149
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0a05df48
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2017-11-02T21:39:08
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Add TextureUploadFormatTest for texture unpack/upload behavior checks.
Also force ANGLE_SKIP_TEST_IF() to require a semicolon.
BUG=angleproject:2220
TEST=angle_end2end_tests
Change-Id: I2dc777ec75babb8fbb1a2dd8949636c5c05c5767
Reviewed-on: https://chromium-review.googlesource.com/754337
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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