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acf2f3ad
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2017-11-21T19:22:44
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Apply Chromium style fixes.
This addresses several minor code quality issues that are validated
in Chromium, but not yet applied to ANGLE:
* constructors and destructors must be defined out-of-line
* auto is not allowed for simple pointer types
* use override everywhere instead of virtual
* virtual functions must also be defined out-of-line
Slightly reduces binary size for me (~2k on Win, 150k on Linux).
Bug: angleproject:1569
Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6
Reviewed-on: https://chromium-review.googlesource.com/779959
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a336b90f
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2017-08-02T16:05:21
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ES31: Impl program pipeline object management entries for GL backend.
The program pipeline object management entries are:
GenProgramPipelines
DeleteProgramPipelines
BindProgramPipeline
IsProgramPipeline
BUG:angleproject:2123
Change-Id: I114d054b90caf2ee3f9befef7439552a1c309bc4
Reviewed-on: https://chromium-review.googlesource.com/629978
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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81c2e253
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2017-09-09T23:32:46
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Add top-level dirty bits for texture and samplers.
These will have to be fleshed out in the back-ends.
Also currently uses a single bit for all the bindings, and we can
extend this to more fine-grained updates in the future.
This patch implements top-level updates for texture completeness.
Sampler completeness caches are removed from the Texture class, and
replaced by a cache in the gl::State class. The State class also
keeps a channel binding to the bound textures so it can be notified
when textures might change from complete <-> incomplete.
In future CLs we skip updating back-ends if texture state doesn't
change.
BUG=angleproject:1387
Change-Id: If580b4851303c86f3240e62891f5f6047eefb6a2
Reviewed-on: https://chromium-review.googlesource.com/648053
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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70b5bb00
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2017-08-28T13:32:37
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Rename gl::FenceSync to gl::Sync.
The spec refers to Sync objects, FenceSyncs being a subtype. The
motivation for this fix is to clear up the FenceSync_ entry point for
auto-generation.
BUG=angleproject:1309
Change-Id: I94c440476d701628575e7a3eea68b6dd110f41c3
Reviewed-on: https://chromium-review.googlesource.com/636516
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a438f4e7
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2017-08-04T13:42:39
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Fix some style issues
BUG=angleproject:2123
Change-Id: Ic3c70c7148297662d4fd9e08edcd208f5a1cc885
Reviewed-on: https://chromium-review.googlesource.com/601370
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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96a483bc
|
2017-06-27T16:49:21
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Add a ResourceMap class for faster GL resource maps.
This gives a very fast query time for handles that are within a fixed
range. For WebGL, where we don't allow create-on-bind, this will be
100% of the time, unless we create a very large number of resources.
It is implemented as a two-tier map - the first uses a flat array to
index into a handle buffer. The second tier uses a map for out-of-
range values.
BUG=angleproject:1458
Change-Id: I421bb3725cf523918cdfdbfaab035ad0dd3bf82d
Reviewed-on: https://chromium-review.googlesource.com/544684
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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c74ff571
|
2017-06-22T14:45:45
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|
Consolidate TypedResourceManager::isXGenerated.
BUG=angleproject:1458
Change-Id: Ib5c561610ab6dbcf0f65d915dfe8a8ca21ebe7f3
Reviewed-on: https://chromium-review.googlesource.com/544683
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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4928b7ca
|
2017-06-20T12:57:39
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Proliferate gl::Context everywhere.
This gives the D3D back-end access to the GL state almost anywhere.
This uses the onDestroy hook for Textures to push errors up from
destructors, although they still don't quite make it to the Context.
There are places, such as in EGL object (Context/Surface) destruction,
where we end up calling through to GL implementation internals without
having access to a gl::Context. We handle this via a proxy Context
to a Display, basically a null context, that has access to impl-side
state like the Renderer pointer if necessary. It does not have access
to the normal GL state.
Also Pass gl::Context to RefCountObject::release(). Since we're using
destroy() methods now, we should not ever call the destructor directly.
BUG=angleproject:1156
Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259
Reviewed-on: https://chromium-review.googlesource.com/529707
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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9aded17c
|
2017-04-05T11:07:56
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|
Invalidate completeness caches when enabling extensions.
Enabling extensions can cause framebuffers and textures to go from
incomplete to complete.
No functional changes from the API surface.
BUG=angleproject:1523
BUG=angleproject:1958
Change-Id: Iff686e1c292f6cf4921d6fffd7eb98bedaba828b
Reviewed-on: https://chromium-review.googlesource.com/468410
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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6c1f671b
|
2017-02-14T19:08:04
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Add destroy hooks for several GL objects.
These hooks allow the back-end renderer to free object resources
without having to store pointers to shared device handles for
each and every object. This will allow us to save memory on
back-ends that really care about memory overhead.
There is a downside in that there is more boilerplate in passing
gl::Context handles around everywhere.
BUG=angleproject:1684
Change-Id: I89463bba8d23f92920e8956650cb73c7fc6d66b7
Reviewed-on: https://chromium-review.googlesource.com/426401
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
5f45e7c3
|
2017-02-10T15:23:28
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|
Refactor ResourceManagers.
This makes ResourceManagers use more common code. It uses static
polymorphism to implement the various typed resource managers,
and unifies the FramebufferManager into a TypedResourceManager.
The lack of virtual calls and inlining in the header should keep
performance high.
This will make the upcoming refactor to add a destroy hook
for Vulkan objects simpler to implement.
TEST=manual performance testing of BindingPerf.
BUG=angleproject:1684
BUG=angleproject:1639
Change-Id: Ic2f102196020d1005e63a1b2cf0867577fc7c885
Reviewed-on: https://chromium-review.googlesource.com/439488
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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3bf8e3a2
|
2016-12-01T17:28:52
|
|
Refactor Framebuffer management into a FramebufferManager class.
BUG=angleproject:1639
Change-Id: I03a0950f26557983c8dc816a27cb4038c60e5755
Reviewed-on: https://chromium-review.googlesource.com/415611
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
4ddf5afb
|
2016-12-01T14:30:44
|
|
Refactor ResourceManager into separate managers per resource type.
BUG=angleproject:1639
Change-Id: I943f553cfb0e0feb57953770784b48e22fccc875
Reviewed-on: https://chromium-review.googlesource.com/423172
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
ef300b15
|
2016-10-07T15:12:09
|
|
Refactor some entry point stuff.
BUG=angleproject:747
Change-Id: I80634b5e6de8bae1433c49a56a92d3b19c24e11d
Reviewed-on: https://chromium-review.googlesource.com/395568
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
f41a7151
|
2016-09-19T15:11:17
|
|
Add an extension to disable resource generation on bind.
BUG=angleproject:1518
Change-Id: I662f7b07da5c97831496f2617b0adadf9858bdc9
Reviewed-on: https://chromium-review.googlesource.com/386799
Reviewed-by: Antoine Labour <piman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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|
e45e53bd
|
2016-05-25T10:36:04
|
|
Support CHROMIUM_path_rendering
This is partial support for CHROMIUM_path_rendering
and implements basic path management and non-instanced
rendering.
BUG=angleproject:1382
Change-Id: I9c0e88183e0a915d522889323933439d25b45b5f
Reviewed-on: https://chromium-review.googlesource.com/348630
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
901b379f
|
2016-05-26T09:20:40
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|
Fix use-after-free when deleting share contexts.
The pattern of gen context, share context, free context, then allocate
a shared GL object in the second context would cause a use-after-free
of the ContextImpl as a GLFactory. Fix this by passing the factory
as a parameter to the resource manager allocation methods instead of
storing the factory pointer. This allows the same ResourceManager to
work with separate Context implementations, which will work with
non-virtual contexts.
BUG=612931
Change-Id: Ifceeb893bebd072f318963d935ff9d17181f5305
Reviewed-on: https://chromium-review.googlesource.com/347463
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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7aea7e05
|
2016-05-10T10:39:45
|
|
Add EGLImplFactory.
Also rename ImplFactory to GLImplFactory.
This will allow us to use the same factory design pattern for EGL
objects, and to use State helper classes to share data with Impls.
BUG=angleproject:1363
BUG=angleproject:1369
Change-Id: I07a8fe40838d5d4ca32b04910c306edeab4d25a7
Reviewed-on: https://chromium-review.googlesource.com/342051
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
9082b982
|
2016-04-27T15:21:51
|
|
Rename gl::Data to gl::ContextState.
Part of the new world order of renaming the Obj::Data classes to ObjState.
BUG=angleproject:1363
Change-Id: I15cf002b8b093d687f540b9e86f045874af24a7e
Reviewed-on: https://chromium-review.googlesource.com/340740
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4e25a0d6
|
2016-03-08T13:53:03
|
|
Use std::unordered_map in ResourceManager.
The hashed query performs significantly faster than std::map.
This improves performance in applications which use Bind* often.
Also use the same scheme for the Context-managed resources.
BUG=angleproject:1333
Change-Id: I8a1f25d80e060c62dab1f86005e1bc4df1c06dba
Reviewed-on: https://chromium-review.googlesource.com/331387
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3f01e6c2
|
2016-03-08T13:53:02
|
|
Return pointers from check*Allocation.
This avoids the need to consult the resource maps twice per bind.
It improves performance in applications which call Bind* often.
BUG=angleproject:1333
Change-Id: I7b733cc89e50e24a2e38a2eb2dc7fd658d612e27
Reviewed-on: https://chromium-review.googlesource.com/331386
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
006cbc5b
|
2015-09-23T16:47:54
|
|
Remove rx::ShaderSh and move the shared code to the GL.
The GL layer can interact with the translator directly, to query all
the active shader variables and call ShCompile.
BUG=angleproject:1159
Change-Id: I334a9bef28f93cf85dd8cac0fb8542ac567cc3ec
Reviewed-on: https://chromium-review.googlesource.com/299877
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
f0d10f89
|
2015-03-31T12:56:52
|
|
Replace non-copyable macro with a helper class.
This class provides a simpler scheme for blocking default copy
and assignment operators. It also reduces the amount of code
needed since it's inherited to child classes. This also fixes
the conflict between our macro and the same-named macro in
Chromium code.
BUG=angleproject:956
Change-Id: If0dc72aa3f63fbc7b8fa34907418821c64c39e2f
Reviewed-on: https://chromium-review.googlesource.com/263257
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
bdd419f9
|
2015-03-20T15:29:42
|
|
Fix ResourceManager create-on-bind reallocations.
*re-land with build fix for Clang*
We had a funny bug where the Handle Allocator would re-allocate
reserved handles after the app layer creates one with Bind rather
than using Gen. This affects Textures, Buffers and Renderbuffers.
Fix this by using a different allocation scheme. It should still
be fast on the "good" case (using Gen) and use tree lookups on the
bind case. Also add some unit tests.
BUG=angleproject:942
Change-Id: I63ce608fcd6a11f92e2b5421f090551934e729ed
Reviewed-on: https://chromium-review.googlesource.com/261591
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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21045f5a
|
2015-03-20T19:28:45
|
|
Revert "Fix ResourceManager create-on-bind reallocations."
Build break on GPU FYI Bots on Linux/Mac:
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/28092
This reverts commit 61ce1a414e74f6a72a520d6adf59bff13aff03a0.
Change-Id: If2e7fb35c769708a783a32932b777dc97eaba8a4
Reviewed-on: https://chromium-review.googlesource.com/261590
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
61ce1a41
|
2015-03-20T13:13:04
|
|
Fix ResourceManager create-on-bind reallocations.
We had a funny bug where the Handle Allocator would re-allocate
reserved handles after the app layer creates one with Bind rather
than using Gen. This affects Textures, Buffers and Renderbuffers.
Fix this by using a different allocation scheme. It should still
be fast on the "good" case (using Gen) and use tree lookups on the
bind case. Also add some unit tests.
BUG=angleproject:942
Change-Id: I2e3f4c31b28cb86bd3699035f5d55568a2a1d7d5
Reviewed-on: https://chromium-review.googlesource.com/258904
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
ae6495e5
|
2015-03-16T10:46:56
|
|
Use rx::ImplFactory in ResourceManager.
This will make mocking easier for unit testing ResourceManager.
BUG=angleproject:942
Change-Id: I24b9d0be550991845225141d6e7d5630383a8718
Reviewed-on: https://chromium-review.googlesource.com/258901
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
cd1db9e6
|
2015-01-05T16:09:05
|
|
Avoid using std::unordered_map on OSX.
This c++11 standard library class isn't available on Chromium/OSX.
For now we can replace it with std::map.
BUG=angle:773
Change-Id: I0b8ab0de5192a23408755d03df2b9f738f28d762
Reviewed-on: https://chromium-review.googlesource.com/238445
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
0a73dd85
|
2014-11-19T16:18:08
|
|
Fix include guards.
BUG=angle:733
Change-Id: I08b2c11c4831f1161c178c1842b10e807185aced
Reviewed-on: https://chromium-review.googlesource.com/230831
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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2b5420c0
|
2014-11-19T14:20:15
|
|
Merge libGLESv2 and libEGL classes into libANGLE.
BUG=angle:733
Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df
Reviewed-on: https://chromium-review.googlesource.com/230830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|