src/libANGLE/renderer/Format_table_autogen.cpp


Log

Author Commit Date CI Message
Sami Väisänen 935cb7c5 2017-11-08T15:53:41 Support B8G8R8A8_UNORM_SRGB as D3D11 texture format Support B8G8R8A8_UNORM_SRGB as D3D11 texture format. BUG=angleproject:2172 Change-Id: I2f15a55123601735d7fc6caa40bb056243a91b44 Reviewed-on: https://chromium-review.googlesource.com/758600 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 7b62cf97 2017-11-02T15:20:49 Refactor TextureFormatMap to store an array. std::map lookups are already showing up as a hot spot during some profile trace analysis. We can elimintate these by only doing a single switch at the entry point level to convert the GL internal format to an internal identifier or type info pointer. This change doesn't completely fix the hot spot, since now we are doing multiple switch statements, but it does remove the std::map storage in TextureCapsMap. It replaces it with a flat std::array indexed by angle::Format::ID, and gives us the option in the future to eliminate all by one switch statement. This should allow for a faster texture caps implementation in Vulkan. This also fixes the missing ANGLE format entries for ETC1 compressed formats. BUG=angleproject:2207 Change-Id: I74ea2082e582a6790d5fde90e33246a618a2da0e Reviewed-on: https://chromium-review.googlesource.com/742375 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 206a58d1 2017-10-29T11:11:29 Slight reformat to ANGLE format table. Refactoring change only. BUG=angleproject:2207 Change-Id: Id05972d2084f3254745cbf55d1b7577306020466 Reviewed-on: https://chromium-review.googlesource.com/742373 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang aadc8f37 2017-08-11T17:34:44 Implement the CPU fallback for CopyTextureCHROMIUM on OpenGL. BUG=angleproject:1932 Change-Id: Iabc1a3e361d66313dc16bf19b392402b7836f8a5 Reviewed-on: https://chromium-review.googlesource.com/612562 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 80616218 2017-05-17T15:40:03 Support CHROMIUM_copy_texture for all formats on D3D11. Adds a CPU readback and conversion path when the destination texture is not renderable. BUG=angleproject:1932 Change-Id: I71461ca991dc10dd636ff38e1ae20db2be0f8d63 Reviewed-on: https://chromium-review.googlesource.com/508308 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 451b2b7f 2017-05-15T15:32:02 Correctly generate mipmaps for sRGB textures. sRGB textures need to linearize their data before averaging, this worked correctly on the GPU mipmap generation functions but not the CPU ones. BUG=angleproject:2019 TEST=conformance/extensions/ext-sRGB Change-Id: I554dac89b12acf5ebf5b7cab6f6faf0bce5168a6 Reviewed-on: https://chromium-review.googlesource.com/506241 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kai Ninomiya 02f075c8 2016-12-22T14:55:46 Support EXT_texture_compression_s3tc_srgb on DX11 Also passes WEBGL_compressed_texture_s3tc_srgb conformance on WebGL 1/2 on DX11 BUG=angleproject:1553 BUG=chromium:630498 Change-Id: If1d17b54b1e8b998410079fd217626410015d7f1 Reviewed-on: https://chromium-review.googlesource.com/422585 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2bfc4119 2016-10-28T11:48:54 Put angle::Format table in a cpp file. The best practice is to expose a non-constexpr query function and hide the constexpr table in a cpp, so it won't be included verbatim in multiple other source files. BUG=angleproject:1389 Change-Id: Ic4e19d14c832643be1552c5a14e441826c41970f Reviewed-on: https://chromium-review.googlesource.com/404478 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>