|
10a4d434
|
2017-11-28T14:46:26
|
|
ES31: Enable some dirty bits and dirty objects for compute pipeline
BUG=angleproject:2265
TEST=dEQP-GLES31.functional.shaders.builtin_var.compute.*
angle_end2end_test.ShaderStorageBufferTest31
.MultiStorageBuffersForMultiPrograms
Change-Id: Icc3df122602951a2328003c10a76696ab4c9f0d8
Reviewed-on: https://chromium-review.googlesource.com/792951
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ded7923b
|
2017-11-28T15:21:11
|
|
GL backend: Only synchronize transform feedback state when it changes.
BUG=angleproject:2188
Change-Id: I5bfcc038c887dde0770564d103eb3cb234b248c9
Reviewed-on: https://chromium-review.googlesource.com/794100
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
da854a27
|
2017-11-30T17:24:21
|
|
Vulkan: Clean up VAO cached resources.
We can actually store a pointer to the base ResourceVk instead of
BufferVk for updating serials. This will work a little nicer with
streaming vertex data, which won't have a BufferVk but will have an
accessible ResourceVk pointer.
Also add an element array resource pointer for serial update. This was
missing and could lead to incorrect behaviour. Also change the types
of the caches from std::vector to gl::AttribArray, which is a
std::array.
Bug: angleproject:2264
Change-Id: Ibd79b7676b5dbc3875ae9d110be477d228e01c5c
Reviewed-on: https://chromium-review.googlesource.com/798170
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
9f2a8613
|
2017-11-30T12:43:09
|
|
Vulkan: Implement a RenderPass cache.
This cache replaces the RenderPass-per-Framebuffer approach. Although
the concepts of a RenderPass are closely associated with rendering to
a Framebuffer, there can be multiple RenderPasses used with a single
FBO, especially considering the nature of Load and Store operations.
This code will then lend itself to the implementation of the deferred
RenderPasses, which are created on flush. These RenderPasses won't
be owned by a Framebuffer.
Bug: angleproject:2264
Change-Id: I4dce07c302118f7e05f5225e2a3b0569ad1e52bf
Reviewed-on: https://chromium-review.googlesource.com/789534
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
afa02a2f
|
2017-11-23T12:57:38
|
|
ContextImpl: Make flush/finish take a gl::Context.
This will more easily allow us to call gl::BindingPointer methods.
The binding pointer will be used temporarily in the command graph.
This is only temporary since we will likely not be using
BindingPointer in the end result code, but it could be necessary
for future work.
Bug: angleproject:2264
Change-Id: I33cf40ec2a1e334c4abfdcff2ad20bbcda3c9d78
Reviewed-on: https://chromium-review.googlesource.com/789532
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5d5253a3
|
2017-11-22T14:51:12
|
|
Clean up usage of EXT_debug_marker and KHR_debug in the backends.
In RendererGL, the EXT_debug_marker functions were calling the
KHR_debug entry points, now they fall back only when EXT_debug_marker is
missing.
Separated the ContextImpl methods for the two extensions.
BUG=781164
Change-Id: I615b5965b705e55eb730ebefa6e27e0ee6d86c31
Reviewed-on: https://chromium-review.googlesource.com/786337
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
acf2f3ad
|
2017-11-21T19:22:44
|
|
Apply Chromium style fixes.
This addresses several minor code quality issues that are validated
in Chromium, but not yet applied to ANGLE:
* constructors and destructors must be defined out-of-line
* auto is not allowed for simple pointer types
* use override everywhere instead of virtual
* virtual functions must also be defined out-of-line
Slightly reduces binary size for me (~2k on Win, 150k on Linux).
Bug: angleproject:1569
Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6
Reviewed-on: https://chromium-review.googlesource.com/779959
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7f738d4e
|
2017-11-20T17:06:27
|
|
Vulkan: Refactor CommandBuffer helper class.
This makes the base vk::CommandBuffer class as close to the Vulkan
API as possible. It moves the extra functionality and state tracking
to a CommandBufferAndState helper class.
Also no longer stores a reference to a CommandPool in a CommandBuffer.
Eventually we won't need to free CommandBuffers explicitly, since they
can be freed en-masse by deallocating the CommandPool on a flush.
Bug: angleproject:2200
Change-Id: I5095fe89e8da935ff8273b1a402ccfd6a3ffe0df
Reviewed-on: https://chromium-review.googlesource.com/778184
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
29a20992
|
2017-11-06T18:23:16
|
|
Add back dirty bits for pack / unpack buffer binding
BUG=angleproject:2169
Change-Id: I8cee9e1c7565d90022216d62b45f0eec5bc51f14
Reviewed-on: https://chromium-review.googlesource.com/755461
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
c67323a9
|
2017-11-02T23:11:41
|
|
Squash State dirty bits to below 64.
This will dramatically speed up performance on 64-bit systems due to
the efficiency of angle::BitSet64. Improves performance of the GL
back-end on benchmarks quite a bit.
Squashes the Pack and Unpack states together. Also moves the current
value dirty bits to a single dirty bit, with a separate set for each
attribute. Also squashes a multisample dirty bit.
Also fixes an incorrect dirty bit in StateManagerGL.
We may want to implement a semi-fast version of BitSet64 for 32-bit
systems if we find performance is not satisfactory.
BUG=angleproject:2188
Change-Id: I4616782bf75413252ede3e3ac752b9ccdb9aab49
Reviewed-on: https://chromium-review.googlesource.com/722423
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e1f3ad4d
|
2017-10-28T23:00:42
|
|
Vulkan: Add vk::GetImpl helper.
Using reflection helpers, we can avoid having to pass the return
type to the GetImpl method.
BUG=angleproject:2200
Change-Id: Id160fbdf0ea8b3de2f219d3cc92394c678189a48
Reviewed-on: https://chromium-review.googlesource.com/742371
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
1b038241
|
2017-11-01T15:14:36
|
|
Vulkan: Support Texture redefinition.
Because initializing the texture can queue a copy from a staging
vk::Image, we must ensure we're not in a render pass. To make this
easier we move the current render pass tracking into the RendererVk
from the FramebufferVk class. (Note: in the future we will have
deferred command submission and this will become unnecessary.)
BUG=angleproject:2200
Change-Id: Ide8d4d70b50efbd79bbfa7006ad75cbc57cdf4c7
Reviewed-on: https://chromium-review.googlesource.com/741549
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
25301b60
|
2017-10-28T20:59:31
|
|
Remove WrappedObject::retain.
With resources being mostly deleted by the Renderer along with a
serial number, the retain move semantics weren't very useful.
Refactoring change only.
BUG=angleproject:2200
Change-Id: I7b72b1decfa7604cdd767e7d9b5213b9383eb240
Reviewed-on: https://chromium-review.googlesource.com/742369
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e88ec8ee
|
2017-10-31T17:18:14
|
|
Vulkan: Refactor GarbageObject.
Instead of allocating a small bundle for deferred deletion, store a
small triple of {Serial,VkHandle,HandleType}. The HandleType can be
used in a generic way to release the VkHandle, without needing to
store a pointer and use a virtual call.
BUG=angleproject:2200
Change-Id: I30925c2f50fd11dafb1b986ced7d279a7dde827b
Reviewed-on: https://chromium-review.googlesource.com/741163
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
5547b384
|
2017-10-23T18:16:01
|
|
Vulkan: Implement simple static textures.
After this change, the SimpleTexture2D sample mostly runs.
BUG=angleproject:2167
Change-Id: Ie6d56f890b1aede329e11d1e987d0f8c17a2d0b4
Reviewed-on: https://chromium-review.googlesource.com/720072
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
76e471e9
|
2017-10-21T09:56:01
|
|
Vulkan: Implement basic uniforms.
This implementation adds one descriptor set with two bindings: one for
default vertex uniforms and the other for fragment. It adds two
corresponding uniform buffers, and the logic for updating the
descriptor sets bound to Vulkan. It doesn't handle much in the way of
synchronization and dependency management, or uniform update.
If there are only vertex or fragment uniforms the empty uniform buffer
is omitted from the descriptor set. If both are missing, there is no
descriptor set bound.
Note that as our implementation progresses we might not be able to
initialize our descriptor sets at link time, due to streaming in
uniform data.
BUG=angleproject:2167
Change-Id: I4ce4c3879ab454114df43bfac8d87ddf817fc045
Reviewed-on: https://chromium-review.googlesource.com/706340
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
c514348e
|
2017-10-15T20:20:06
|
|
Vulkan: Minor cleanups to ProgramVk.
This moves the Pipeline Layout and related layout code init into the
LinkProgram implementation call. These resources don't depend on
anything other than the state at link time. Moving the init makes
the calling code a bit simpler since it doesn't need to process error
conditions and check for validity every time.
Also introduce a reset() method, similar to ProgramD3D. This will
allow us to re-link a program multiple times (once resource lifetime
management is properly implemented).
BUG=angleproject:2167
Change-Id: Ibe76ed9b901adf6b69b51ba8219b3ce79d55b87d
Reviewed-on: https://chromium-review.googlesource.com/720071
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ebf7299e
|
2017-10-13T14:09:45
|
|
Vulkan: Minimal dirty bits for ContextVk.
Currently this won't speed up performance much, if at all, since we
don't even really support state changes. It sets the stage for using
a pipeline cache later, with better state change support. It also
makes implementing descriptor sets for Textures a bit simpler, since
we can just update descriptor sets when the dirty bits tell us of a
Texture change.
Add cache structures to VertexArrayVk and ContextVk so we only need
to update the structures before we create a new pipeline. When we
support pipeline caching, we will most likely be updating a compact
representation for fast cache query.
BUG=angleproject:1898
BUG=angleproject:2167
Change-Id: Id545f2c67c06d8b6e8b7eb63ca70464f6b9a51f6
Reviewed-on: https://chromium-review.googlesource.com/713586
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
bd159f06
|
2017-10-09T19:39:06
|
|
Vulkan: Use minimal dirty bits in VertexArrayVk.
This should slightly reduce draw call overhead.
BUG=angleproject:1898
Change-Id: I0e515bf2868f237f1d6948c12942f8cb6637c0c0
Reviewed-on: https://chromium-review.googlesource.com/707690
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d03a849d
|
2017-10-03T15:46:06
|
|
Vulkan: Implement very basic DrawElements.
This implements getIndexRange for index validation, without any
caching. Vulkan does support a version of robust access, but it would
require the robust context creation attribute. Also, it differs slight
from the OpenGL spec.
Also note that this implementation does not create the index buffer
with the correct usage bits, but seems to work and doesn't produce an
error in the validation layers. We should probably update them.
This CL also doesn't impement index support for immediate data,
offsets, or the unsigned short index type.
BUG=angleproject:2167
Change-Id: I580930f85e23034b483f3ece62eb1faf8024d624
Reviewed-on: https://chromium-review.googlesource.com/681874
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
d4826159
|
2017-09-21T11:18:59
|
|
Vulkan: Only init RenderPass once per frame.
This saves some time spent in the driver, by making multiple draw
calls happen inside a single RenderPass.
This also makes the ReadPixels impl method non-const. I think in
the future we should avoid making const Impl methods unless they're
totally trivial.
BUG=angleproject:1898
Change-Id: I39172270a2f7dc5c1c2e3d4cc50af3bac8a29fa1
Reviewed-on: https://chromium-review.googlesource.com/672148
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
abd31359
|
2017-09-19T00:24:58
|
|
Vulkan: Fix deleting in-use Pipeline.
This warning was popping up with a new version of the layers when
running the hello_triangle sample. Fix it by assigning the current
Serial ID to the Context for the current pipeline. A more robust
fix in the future would probably be to assign Serial IDs to the
Pipelines themselves.
BUG=angleproject:1898
Change-Id: Ib5e8ea7c4c26907d1987529d8127249f9b18e17f
Reviewed-on: https://chromium-review.googlesource.com/672146
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a336b90f
|
2017-08-02T16:05:21
|
|
ES31: Impl program pipeline object management entries for GL backend.
The program pipeline object management entries are:
GenProgramPipelines
DeleteProgramPipelines
BindProgramPipeline
IsProgramPipeline
BUG:angleproject:2123
Change-Id: I114d054b90caf2ee3f9befef7439552a1c309bc4
Reviewed-on: https://chromium-review.googlesource.com/629978
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
06ef36b9
|
2017-09-09T23:32:46
|
|
Add top-level state sync for Samplers.
This also reformats the Sampler class to use a shared state struct
with the implementation. It removes the call to sync the sampler
state from the StateManagerGL::setGenericShaderState method, since
it should all be handled at the front-end now.
Also rename 'syncImplState' to 'syncState' methods.
BUG=angleproject:1387
Change-Id: I5f0219b719aee99aaaa486ec188b2af0c9128e6a
Reviewed-on: https://chromium-review.googlesource.com/648054
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
70b5bb00
|
2017-08-28T13:32:37
|
|
Rename gl::FenceSync to gl::Sync.
The spec refers to Sync objects, FenceSyncs being a subtype. The
motivation for this fix is to clear up the FenceSync_ entry point for
auto-generation.
BUG=angleproject:1309
Change-Id: I94c440476d701628575e7a3eea68b6dd110f41c3
Reviewed-on: https://chromium-review.googlesource.com/636516
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1da00653
|
2017-06-20T17:16:25
|
|
Remove IndexRange in DrawElements functions
This change will remove IndexRange parameter in DrawElements functions.
And calculate it until we truly need it. Meanwhile we add direct
drawing path to avoid retrieving index range for DrawElements*
functions in D3D11 backend. This change may not bring much performance
improvement since we still need to retrieve index range in validation
at the beginning of every DrawElements* call entry point.
BUG=angleproject:1393
Change-Id: I86a8739c0893954c94eb398db62820ced7871565
Reviewed-on: https://chromium-review.googlesource.com/544634
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4928b7ca
|
2017-06-20T12:57:39
|
|
Proliferate gl::Context everywhere.
This gives the D3D back-end access to the GL state almost anywhere.
This uses the onDestroy hook for Textures to push errors up from
destructors, although they still don't quite make it to the Context.
There are places, such as in EGL object (Context/Surface) destruction,
where we end up calling through to GL implementation internals without
having access to a gl::Context. We handle this via a proxy Context
to a Display, basically a null context, that has access to impl-side
state like the Renderer pointer if necessary. It does not have access
to the normal GL state.
Also Pass gl::Context to RefCountObject::release(). Since we're using
destroy() methods now, we should not ever call the destructor directly.
BUG=angleproject:1156
Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259
Reviewed-on: https://chromium-review.googlesource.com/529707
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fe54834f
|
2017-06-19T11:13:24
|
|
Proliferate gl::Context.
This enables a few small things: it will enable making the platform
a property of the Display rather than a global. The same goes for the
global logging annotator. Also it ensures all back-end implementations
have access to the GL / EGL state when available.
Also introduces a smart pointer helper class to angleutils for objects
that prefer to be destroyed with a context (gl::Context/egl::Display)
parameter. We were using std::unique_ptr in a few places that would
not work well with these objects.
BUG=angleproject:1156
Change-Id: I59e288a3d6f766ff8a0f4b48ff3a1fbf7489daba
Reviewed-on: https://chromium-review.googlesource.com/529706
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
dd5f27ee
|
2017-06-07T10:17:09
|
|
Make VertexBinding's member variables private
The patch decorates all members in VertexBinding as private and limits
access to them only through getters and setters. This makes it easier to
debug and keep track of any assignments to the class members.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Iddd49063d060f136bc9cf11c313a5af0931d433c
Reviewed-on: https://chromium-review.googlesource.com/530786
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c4d18aac
|
2017-03-09T18:45:02
|
|
Use ErrorStream everywhere
Eliminates one more usage of FormatString and its static initializer.
Add more ErrorStream types
and replace gl::Error and egl::Error with them.
BUG=angleproject:1644
Change-Id: Ib498d0ae4b81a332ec71aed7cf709993b154e6bb
Reviewed-on: https://chromium-review.googlesource.com/505429
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c564c070
|
2017-06-01T12:45:42
|
|
Pass gl::Context to impl methods instead of ContextImpl.
In some cases we might have to call back into the GL layer, passing
the Context, and if we just have a ContextImpl pointer this isn't
possible. It also removes the need for SafeGetImpl.
BUG=angleproject:2044
Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6
Reviewed-on: https://chromium-review.googlesource.com/516835
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
231c7f56
|
2017-04-26T13:45:37
|
|
Apply clang-format to many files.
This cleans up the formatting in many places.
BUG=None
Change-Id: I6c6652ebc042f1f0ffecced53582d09d66b4f384
Reviewed-on: https://chromium-review.googlesource.com/487884
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
876429b7
|
2017-04-20T15:46:24
|
|
Update gl2.h and update entry points.
Some method signatures were updated. Types like GLclampf and GLvoid
were replaced with other equivalents.
BUG=angleproject:1309
Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680
Reviewed-on: https://chromium-review.googlesource.com/475011
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0c0dc345
|
2017-03-24T14:18:51
|
|
Vulkan: Defer command buffer submission.
This packs more rendering commands into fewer command buffers.
Instead of using a single command buffer per-command, create a
buffer and record commands into it until we need to present the
frame. More sophisticated management will be necessary in the future
when we can do other types of copied and read-back from image data.
This also reduces the number of Fences we use for checking if the
device is finished with resources. Instead of creating a Fence
per-command-buffer, it creates one per-swap.
BUG=angleproject:1898
Change-Id: I9c6033bc04289fd8f936c0df914afc51fc434b29
Reviewed-on: https://chromium-review.googlesource.com/445800
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6de51858
|
2017-04-12T09:53:01
|
|
Optimize angle::BitSetIterator.
Adds a new custom bitset template to handle packing as many bits as
possible into a single variable. Intelligently select the right class
depending on platform features and bit sizes.
For now, always use a packed 64-bit set on 64-bit, instead of using
a 32-bit set for smaller bitsets.
BUG=angleproject:1814
Change-Id: I3ffef815c15515555833f6fc9302d8a4eee5423b
Reviewed-on: https://chromium-review.googlesource.com/471827
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2b39659d
|
2017-03-29T15:36:04
|
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ES31: Implement glDispatchCompute for OpenGL backend
This patch refers to https://chromium-review.googlesource.com/c/380639/
BUG=angleproject:1955
TESTCASE=angle_end2end_tests
Change-Id: Iafd7a6ba2d71c0b332d9267a1260d9dbd9800c02
Reviewed-on: https://chromium-review.googlesource.com/462089
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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20e005b2
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2017-04-07T14:19:22
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Rename BitSetIterator.h to bitset_utils.h
BUG=angleproject:1814
Change-Id: I152ae13b6b7cf0ba72259967f0f124e199b20e07
Reviewed-on: https://chromium-review.googlesource.com/471826
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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72106562
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2017-03-24T14:18:50
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Vulkan: Only re-create pipeline on state change.
This speeds up the simple perf test, but it is a very simple
optimization that does not have a cache of pipelines or anything
sophisticated.
BUG=angleproject:1898
Change-Id: Iec126bc73bf28f8bb33662a2f70670588f010d72
Reviewed-on: https://chromium-review.googlesource.com/444850
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f651c773
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2017-02-21T15:03:51
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Vulkan: Enable command queueing.
This adds the ability for rendering to happen asynchronously. If
objects in-use are deleted as they are being accessed, ownership
is transferred to the Renderer and they are deleted when not in
use. We determine they're ready for delete using a Fence object.
BUG=angleproject:1898
Change-Id: I4fcfd90ad0665d127bf01a10214a604f3407d9e4
Reviewed-on: https://chromium-review.googlesource.com/428353
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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4c26fc2f
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2017-02-24T11:04:10
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Vulkan: Initial command queueing implementation.
This removes the sychronous operation of the command buffers. It also
introduces a serial type for assigning ids to queue operations. This
gives us the ability to manage lifetimes of resources and track when
they're no longer in use on the device.
BUG=angleproject:1898
Change-Id: I91a4836d3098f1d7bd06cd389d88601a3a4826ab
Reviewed-on: https://chromium-review.googlesource.com/428352
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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2597fb64
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2016-12-09T16:38:02
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ES31: Refactor VertexArray for Vertex Attrib Binding
OpenGL ES3.1 feature Vertex Attrib Binding requires vertex arrays should
be split into two arrays:
1. an array of vertex buffer binding points, each of which specifies:
- a bound buffer object,
- a starting offset for vertex attribute data in that buffer object,
- a stride used by all attributes using that binding point,
- a frequency divisor used by all attributes using that binding point.
2. an array of generic vertex attribute format information records, each
of which specifies:
- a reference to one of the new buffer binding points above,
- a component count and format, and a normalization flag for the
attribute data,
- the offset of the attribute data relative to the base offset of each
vertex found at the associated binding point.
Current ANGLE implementation simply uses a struct to represent a vertex
attribute object, which does not meet the requirements above.
This patch aims to be the the basis of the implementation of all ES3.1
Vertex Attrib Binding APIs by refactoring the struct VertexAttribute and
the class VertexArray to fit the new data layout and ensuring all current
functionality is retained.
BUG=angleproject:1593
TEST=angle_unittests, angle_end2end_tests, gpu_unittests
Change-Id: Ieb41f1bf503f815fd0476d2ea045dcb863465254
Reviewed-on: https://chromium-review.googlesource.com/418880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5a53d54e
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2017-02-16T21:24:10
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Remove unneeded ContextImpl::syncState parameter.
The 'state' parameter passed to ContextImpl::syncState() is already
available in ContextImpl as mState.getState().
BUG=none
Change-Id: I13283664579fa04ae67b1d1bbc0cb4426a950b97
Reviewed-on: https://chromium-review.googlesource.com/444099
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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5deea723
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2017-02-16T10:44:46
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Vulkan: Don't store device handles in wrapped objects.
BUG=angleproject:1684
Change-Id: I0ec11ec79f2e9893600a8ffd8cdbfc6040fb6f70
Reviewed-on: https://chromium-review.googlesource.com/426402
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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df68a6f0
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2017-01-13T17:29:53
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Vulkan: Implement a simple graphics pipeline.
BUG=angleproject:1580
Change-Id: Iceaed896db22dc9eefa3f1bee7d6142fcfb20368
Reviewed-on: https://chromium-review.googlesource.com/412267
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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7b57b9d7
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2017-01-13T09:33:38
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Vulkan: Implement basic Clear and ReadPixels.
This enables the simple operations clear test on Vulkan. The current
implementation is very synchronous - it will block and finish the
current command buffer if there is any possibility of a race.
BUG=angleproject:1319
Change-Id: If01fe9a19ed6f539639a38786193d3626164cada
Reviewed-on: https://chromium-review.googlesource.com/367754
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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e09bd5d3
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2016-11-29T16:20:35
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Vulkan: Add display creation, test and extension.
With this CL we have the ability to create Vulkan test configs and run
basic tests, although the only thing that works is creating a Vulkan
Renderer using the extension.
BUG=angleproject:1319
Change-Id: I8ad17bba01241334be7da16e68fea38762ca6a20
Reviewed-on: https://chromium-review.googlesource.com/367750
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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d9671226
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2016-11-29T16:30:31
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Implement ES3.1 glDraw*Indirect entry points for OpenGL
BUG=angleproject:1595
TEST=dEQP-GLES31.functional.draw_indirect.*
Change-Id: I82f5d0864e70d6e7abdccf5f10330ddfa099ec62
Reviewed-on: https://chromium-review.googlesource.com/417250
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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8f775607
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2016-11-03T16:45:34
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Introduce a gl::BufferState class.
This state can share vital pieces of information with the impl.
The most elementary state is the buffer size, which then the
impl doesn't need to replicate.
BUG=angleproject:1579
Change-Id: I341393c64a6e49de65c1d53b1bad2fa143209862
Reviewed-on: https://chromium-review.googlesource.com/406644
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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87fbe1c2
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2016-08-03T14:41:42
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ContextImpl: only expose getResetStatus for robustness
This will allow each backend to implement this method separately. The
current set of ContextImpl methods used for robustness are slightly
D3D-centric.
BUG=angleproject:1463
Change-Id: I101f8ada2c49de4cf110db48b1e8380c52b50fb2
Reviewed-on: https://chromium-review.googlesource.com/365829
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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73bd218e
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2016-07-15T13:01:24
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Support virtualized contexts and transform feedback in Renderer11.
Track buffer offets in the transform feedback object and dirty them when a
buffer is bound. This fixes problems when a buffer is rebound at the same
offset and maintains tracking between context switches.
BUG=angleproject:1447
BUG=angleproject:1298
Change-Id: I2f890e3ad5edacab47f624a95a502615c86cc0c8
Reviewed-on: https://chromium-review.googlesource.com/360910
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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e45e53bd
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2016-05-25T10:36:04
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Support CHROMIUM_path_rendering
This is partial support for CHROMIUM_path_rendering
and implements basic path management and non-instanced
rendering.
BUG=angleproject:1382
Change-Id: I9c0e88183e0a915d522889323933439d25b45b5f
Reviewed-on: https://chromium-review.googlesource.com/348630
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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acccc6c9
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2016-05-03T17:22:10
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Vulkan: Hook up Renderer create functions.
Do this in a separate CL to preserve the renderer generation.
BUG=angleproject:1319
Change-Id: I6d5768f199f6aabff747b3708c0625ff78e1ceb0
Reviewed-on: https://chromium-review.googlesource.com/349424
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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9e54b5af
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2016-05-25T12:57:39
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Add Vulkan stubs.
Currently enabled for Windows by default.
BUG=angleproject:1319
Change-Id: I87921c579bee466465fb1e3f629bb3a40fdff659
Reviewed-on: https://chromium-review.googlesource.com/328730
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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