src/libANGLE/ResourceMap.h


Log

Author Commit Date CI Message
Tim Van Patten c859c0ac 2020-11-24T17:21:38 Batch replace std::unordered_map with angle::HashMap in src/ There are a few places that will remain std::unordered_map due to build or run-time errors, which will need to be evaluated more closely to determine if they should remain std::unordered_map or if there is another Abseil data structure that would be more efficient while still working correctly. Bug: angleproject:4873 Change-Id: Ib04253e3ad6398e63f4cc2bfe12c0f9e57cb112b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2558873 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Jamie Madill 23d63fc3 2020-03-17T20:34:50 Capture/Replay: Fix MEC Query capture. In Manhattan the test generates a bunch of queries that it doesn't start until later frames. In ANGLE these queries will be stored as nullptr entries in the QueryMap. By default the QueryMap Iterator skips over nullptr entries. This manifested later as GL errors during replay. Fix this by adding a new Iterator type to ResourceMap that does not skip over nullptr values. Bug: angleproject:4489 Change-Id: If56b908fb233de0df0445f9ea19fc322f2c42976 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2107762 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 66e0feec 2019-09-03T18:45:43 Remove default template args in ResourceMap. Only need GLuints now for GLsyncs. Bug: angleproject:3611 Change-Id: Id8b11851d8d5d30e6743433c772b9fa85eb875f5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1783406 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7c7dec01 2019-08-06T17:44:11 Use RenderbufferID in place of GLuint handles. This will allow frame capture/replay to more easily emulate object handle manipulation. It also provides a bit of type safety. Also generalizes ResourceMap to handle non-GLuint IDs. Bug: angleproject:3611 Change-Id: I174fd260f326e0dbe2aca3f818215c91d82cf48c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706559 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 31116738 2018-10-09T18:30:01 Inline many more hotspots for the Texture draw test. Bug: angleproject:2763 Change-Id: Ib8193e7ff5ee7763b92f4775fb7e9adaa51c9305 Reviewed-on: https://chromium-review.googlesource.com/c/1262738 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@google.com>
Jamie Madill 0fdb956d 2018-09-17T17:18:43 Re-land "Inline and micro-optimize more for perf tests."" Re-land fixes memory leaks. Using a custom array instead of std::vector speeds up the resource manager. One reason is because calls to size() are implemented in many implementations as a difference between two pointers. This sub size implementations are slower than storing a simple size variable in a custom class. Also includes more inlining of hot spots functions. Also includes a small unit test class for ResourceMap. And an unrelated but small test fix for TextureLimisTest. Also a small unrelated fix for a Transform Feedback test. Increase the scores of the draw call perf test with texture and buffer bindings and the buffer binding perf test. Bug: angleproject:2763 Change-Id: Ic2f0f689107b2bf05c63da2ed6bbc9f0feea63f7 Reviewed-on: https://chromium-review.googlesource.com/1229033 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 98a3e078 2018-09-17T19:40:04 Revert "Inline and micro-optimize more for perf tests." This reverts commit 57ff6f95f143bd65a0c3d12d64773f274b9935f4. Reason for revert: Memory leaks detected during roll in https://ci.chromium.org/p/chromium/builders/luci.chromium.try/linux_chromium_asan_rel_ng/100284 Original change's description: > Inline and micro-optimize more for perf tests. > > Using a custom array instead of std::vector speeds up the resource > manager. One reason is because calls to size() are implemented in many > implementations as a difference between two pointers. This sub size > implementations are slower than storing a simple size variable in a > custom class. > > Also includes more inlining of hot spots functions. > > Also includes a small unit test class for ResourceMap. And an unrelated > but small test fix for TextureLimisTest. Also a small unrelated fix for > a Transform Feedback test. > > Increase the scores of the draw call perf test with texture and buffer > bindings and the buffer binding perf test. > > Bug: angleproject:2763 > Change-Id: I41c327987db27ac45e6a62579f01e1cdc22e396c > Reviewed-on: https://chromium-review.googlesource.com/1171510 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=fjhenigman@chromium.org,ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: Ie047289c9bf23a842c3cbb9692c811da0534991c No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2763 Reviewed-on: https://chromium-review.googlesource.com/1228893 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 57ff6f95 2018-09-14T12:44:52 Inline and micro-optimize more for perf tests. Using a custom array instead of std::vector speeds up the resource manager. One reason is because calls to size() are implemented in many implementations as a difference between two pointers. This sub size implementations are slower than storing a simple size variable in a custom class. Also includes more inlining of hot spots functions. Also includes a small unit test class for ResourceMap. And an unrelated but small test fix for TextureLimisTest. Also a small unrelated fix for a Transform Feedback test. Increase the scores of the draw call perf test with texture and buffer bindings and the buffer binding perf test. Bug: angleproject:2763 Change-Id: I41c327987db27ac45e6a62579f01e1cdc22e396c Reviewed-on: https://chromium-review.googlesource.com/1171510 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 96a483bc 2017-06-27T16:49:21 Add a ResourceMap class for faster GL resource maps. This gives a very fast query time for handles that are within a fixed range. For WebGL, where we don't allow create-on-bind, this will be 100% of the time, unless we create a very large number of resources. It is implemented as a two-tier map - the first uses a flat array to index into a handle buffer. The second tier uses a map for out-of- range values. BUG=angleproject:1458 Change-Id: I421bb3725cf523918cdfdbfaab035ad0dd3bf82d Reviewed-on: https://chromium-review.googlesource.com/544684 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>