src/compiler/translator/BuiltinsWorkaroundGLSL.cpp


Log

Author Commit Date CI Message
Shahbaz Youssefi 1f8e35b5 2021-04-09T12:29:22 Remove EvqBaseVertex and EvqBaseInstance qualifiers They are only used to mark angle_BaseVertex and angle_BaseInstance uniforms, but they make it complicated for the rest of the code to identify them as uniforms. Bug: angleproject:4889 Change-Id: I0c632bb595dc9a7fcda19db11ecb27539b1c33e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2818144 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
shrekshao cd31f286 2019-06-25T14:22:41 Implement Draw base vertex and base instance functions This patch implements functionality of glDrawArraysInstancedBaseInstanceANGLE, glDrawElementsInstancedBaseVertexBaseInstanceANGLE, glMultiDrawArraysInstancedBaseInstanceANGLE, and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE Workaround for OpenGL driver on Mac: gl_VertexID on Mac with AMD GPU doesn't include baseVertex value. So replace gl_VertexID with (gl_VertexID + angle_BaseVertex) if any. Workaround for Vulkan GLSL: gl_InstanceIndex on Vulkan includes baseInstance. So replace gl_InstanceIndex with (gl_InstanceIndex - angle_BaseInstance) when angle_BaseInstance is declared. Bug: chromium:891861, angleproject:3402 Change-Id: Ia1d94b5d4d7da7e635468c05c962c4f7eb1b1919 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750126 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>