|
7c6da493
|
2021-07-26T21:24:25
|
|
Translator: Make sure built-in variables are consistent
Some transformations left the tree in an inconsistent state, for example
if it used gl_SampleMask from ES3.1+OES_sample_variables and the
transformation added a usage of gl_SampleMask from ES3.2. The offending
transformations are fixed and AST validation is improved to catch such
errors.
Bug: angleproject:4889
Change-Id: I9d9ea5bb43a9408dd4c6dc3e89ec20d60dfeff73
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3054613
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
b8d6f8aa
|
2021-07-22T22:31:29
|
|
Translator: Facilitate integration in FireFox
Instead of relying on is_apple to build workarounds applied on apple
hardware, a new build argument is added for this purpose. This allows
FireFox to more easily include these files in their build system (which
builds every workaround on every platform).
The workarounds are reorganized too and moved from tree_ops/gl/mac to
tree_ops/apple. RewriteRowMajorMatrices is moved there too as it's now
used by both gl and metal. This workaround is large, and removing it
from non-apple builds improves binary size (~40KB on Linux).
Bug: angleproject:6188
Change-Id: I8e1dab44d0235bb6b8341d53721bdd0d157d46c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3047385
Reviewed-by: Jeff Gilbert <jgilbert@mozilla.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7f199d75
|
2021-07-20T00:11:23
|
|
Vulkan: SPIR-V Gen: Support geometry shaders
Geometry shader built-ins are implemented. A bug in
DeclarePerVertexBlocks is fixed w.r.t to gl_PerVertex arrays and a new
AST validation option is added to catch that sort of error.
Bug: angleproject:4889
Change-Id: I40b2929e450eac8ae840bbf1a1583e6c4c047c88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3041623
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0e1c90cf
|
2021-07-21T10:24:26
|
|
Translator: Validate function parameter qualifiers
This change cleans up a confusion in EvqConst and EvqConstReadOnly,
where the former was frequently used instead of the latter for function
parameters.
The change makes the following renames to make the intent of the
relevant qualifiers clearer:
EvqIn -> EvqParamIn
EvqOut -> EvqParamOut
EvqInOut -> EvqParamInOut
EvqConstReadOnly -> EvqParamConst
Bug: angleproject:4889
Change-Id: Idedd32c08a91de069b91b1657d6b783dddece04a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3041622
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6e261453
|
2021-07-20T22:34:33
|
|
Vulkan: SPIR-V Gen: Fix I/O block arrays
Since the qualifier on intermediate nodes are EvqTemporary, the code
that autodeduced the block storage of I/O blocks was incorrectly
assigning them std140 when an indexed I/O block array was encountered.
This resulted in duplicate types in the SPIR-V. This is generally
benign (other than creating an unnecessary type) except for gl_PerVertex
as it adds BuiltIn decorations. gl_PerVertex may be an array in
geometry and tessellation shaders.
Bug: angleproject:4889
Change-Id: Iaa8e414ae01a4be127dc52df0e9406546b23d24c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3041621
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a3df80ea
|
2021-07-19T17:15:13
|
|
Translator: Validate AST consistency w.r.t function calls
This ensures that tree transformations don't create invalid function
calls. Additionally, it's validated that no raw function calls are
issued, as that's deprecated.
Bug: angleproject:4889
Change-Id: Iabbb493dcc0a5654bbb5f930e402bf3492c89979
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3040119
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
05eb0a32
|
2021-07-19T16:14:34
|
|
Translator: Allow subpassLoad in AST in ESSL
subpassLoad is available to desktop GLSL, but not GLSL ES. With this
change, subpassLoad is made available internally to the AST so that
framebuffer fetch's use of this built-in can be simplified.
Additionally, this makes the tree more consistent in that there's no
function call without a corresponding function declaration.
A follow up change will add an AST validation to enforce this.
Bug: angleproject:4889
Bug: angleproject:5454
Change-Id: I3fa502dc4b29eab7f34940466e283cffd218d746
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3040118
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
0461d8d4
|
2021-06-23T23:20:33
|
|
Vulkan: SPIR-V Gen: texture and image built-ins
GLSL contains a large number of built-in texture* and image* functions,
but these map to only a handful of SPIR-V instructions. The bulk of the
work to map these is to extract the arguments from the built-ins based
on their ordinal position.
Bug: angleproject:4889
Change-Id: I760d986bd9171ddde35f9f046c549ca53252df17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2992980
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
153240b2
|
2021-06-11T16:36:32
|
|
Vulkan: SPIR-V Gen: Support loops
Loops are similar to if-else in that they generate a number of blocks
where the first block specifies divergence (OpLoopMerge) and the merge
block. Differently from if-else, there is a block where the condition
is evaluated and a block which `continue;` leads to (this last block is
the only one allowed to back-jump to the beginning of the loop).
Bug: angleproject:4889
Change-Id: Ic59f4bf3e05fbf93cb5af85acd3bc4b0da8412af
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2957809
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
8b869a95
|
2021-06-13T01:09:27
|
|
Translator: Generate Ops for all built-in functions
EOpCallBuiltInFunction is removed in this change, as well as the
"op": "auto" property in builtin_function_declarations.txt. Instead,
gen_builtin_symbols.py automatically generates Ops for every built-in
function and generates the TOperator enum accordingly.
This simplifies SPIR-V code generation by allowing switches to be used
on operators instead of string comparisons.
Bug: angleproject:4589
Bug: angleproject:4889
Change-Id: Ia351524400b0e12a10a5572e27e9b88c6ec2e61c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2958869
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
0297779c
|
2021-06-08T01:06:21
|
|
Vulkan: SPIR-V Gen: Handle invariant variables
The Invariant decoration is applied to variable declarations and block
members as necessary. When invariant is applied to a gl_PerVertex
built-in, it's applied to the appropriate member in
DeclarePerVertexBlocks.
Bug: angleproject:4889
Change-Id: Idaa8d4ab92f975381a0237d372f0a4044ff983e0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2946116
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
3f9dcb00
|
2021-06-12T01:37:32
|
|
Translator: Prune trivial dead code
Code after discard, return, break and continue is discarded with this
change. This simplifies SPIR-V generation as no code is allowed after a
branch instruction and no special handling is necessary after this
change.
Bug: angleproject:4889
Change-Id: Ife9c8de8a6d0db9d682561daf44366aad9b1cf61
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2957811
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
af1eed2e
|
2021-06-10T01:55:59
|
|
Vulkan: Generate gl_FragColor/Data declarations in AST
gl_FragColor and gl_FragData are not available in Vulkan. Prior to this
change, their declaration as webgl_FragColor and webgl_FragData was done
in text. This change implements an AST transformation that declares a
normal fragment output variable and replaces all references to these
built-ins with those variables.
Bug: angleproject:4889
Change-Id: If224e089dec25e4aa580beb135e1be2890de7887
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2953042
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
29227eef
|
2021-06-05T22:25:01
|
|
Vulkan: SPIR-V Gen: Specialization constants
With specialization constant qualifier and ids set in the node types,
the SPIR-V generation for these variables are trivially handled.
This is in preparation for enabling line raster emulation as well as
fragment shaders in general.
Bug: angleproject:4889
Change-Id: Ie4d4e47b222ac66d1e0eee29f55ac09990313580
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939337
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
69f2fb00
|
2021-03-08T10:49:31
|
|
Vulkan: Expose OES_geometry_shader extension
Modify the symbol table generation script to accept a list
of supported extensions. This allows for the EXT and
OES versions of the geometry shader extension to be exposed.
Test: angle_deqp_khr_gles31_tests --deqp-case=*geometry_shader*
Bug: angleproject:3571
Change-Id: Ia7127a03dbd3fce78957f0505d3ce0c9bab6cb15
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2765011
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c3e397c6
|
2021-06-07T17:25:59
|
|
Use float clamp unconditionally for indirect index clamping
Suspecting a Qualcomm driver bug with integer clamp affecting WebGL2
tests.
Bug: chromium:1217167
Change-Id: I6b323a9de5828b3a11cbe2650d66c7627b90a9f4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2946111
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1b680b77
|
2021-06-02T22:04:45
|
|
Reland "Make SH_CLAMP_INDIRECT_ARRAY_BOUNDS do proper AST transformation"
This is a reland of a474fd7de769ae817db83490d410510cdbed75b2
The integer clamp used in this transformation is not available in es100
shaders, and float clamp is used instead.
Original change's description:
> Make SH_CLAMP_INDIRECT_ARRAY_BOUNDS do proper AST transformation
>
> This translator flag adds a clamp to non-literal indices to arrays. Two
> strategies were provisioned, using the clamp intrinsic or a hand-written
> function. The latter is ununsed in angle, chromium, firefox and
> webkit, so this change removes this option and uses the clamp intrinsic
> unconditionally.
>
> The clamp itself was added at output generation time with special flags
> set on the index node. This is changed such that a proper AST
> transformation is done and no-special handling would be necessary.
>
> Bug: angleproject:4361
> Bug: angleproject:4889
> Change-Id: Ieccfd2c1c347563fb5282e9fa66d39304e62f2ca
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2935041
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:4361
Bug: angleproject:4889
Change-Id: I9397ec7e6bdfb706c2a891b33fd3b2b79e883ccc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2940902
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
10f15011
|
2021-06-03T19:22:53
|
|
Revert "Make SH_CLAMP_INDIRECT_ARRAY_BOUNDS do proper AST transformation"
This reverts commit a474fd7de769ae817db83490d410510cdbed75b2.
Reason for revert: breaks GLES2ConformTest, see roll into Chromium:
https://chromium-review.googlesource.com/c/chromium/src/+/2935093
Original change's description:
> Make SH_CLAMP_INDIRECT_ARRAY_BOUNDS do proper AST transformation
>
> This translator flag adds a clamp to non-literal indices to arrays. Two
> strategies were provisioned, using the clamp intrinsic or a hand-written
> function. The latter is ununsed in angle, chromium, firefox and
> webkit, so this change removes this option and uses the clamp intrinsic
> unconditionally.
>
> The clamp itself was added at output generation time with special flags
> set on the index node. This is changed such that a proper AST
> transformation is done and no-special handling would be necessary.
>
> Bug: angleproject:4361
> Bug: angleproject:4889
> Change-Id: Ieccfd2c1c347563fb5282e9fa66d39304e62f2ca
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2935041
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:4361
Bug: angleproject:4889
Change-Id: I911cfe0199b04dbc3d6d4265775b6c2de00a9777
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2937024
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
a474fd7d
|
2021-06-02T22:04:45
|
|
Make SH_CLAMP_INDIRECT_ARRAY_BOUNDS do proper AST transformation
This translator flag adds a clamp to non-literal indices to arrays. Two
strategies were provisioned, using the clamp intrinsic or a hand-written
function. The latter is ununsed in angle, chromium, firefox and
webkit, so this change removes this option and uses the clamp intrinsic
unconditionally.
The clamp itself was added at output generation time with special flags
set on the index node. This is changed such that a proper AST
transformation is done and no-special handling would be necessary.
Bug: angleproject:4361
Bug: angleproject:4889
Change-Id: Ieccfd2c1c347563fb5282e9fa66d39304e62f2ca
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2935041
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d7aa0130
|
2021-04-26T16:56:15
|
|
Upstream Apple's direct-to-Metal backend: compile translator.
This change is meant to merge the translator changes from Apple's
direct-to-Metal backend. Taken from Kyle Piddington's CL:
https://chromium-review.googlesource.com/c/angle/angle/+/2857366/
The goal of this CL is to merge the translator code in a state that
compiles, but not to switch the Metal backend over to use this
translator backend yet.
Bug: angleproject:5505
Change-Id: I68a6354604498cd5fd1eb96c13fc56f3b38f2bd0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897536
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
c229ccfe
|
2021-05-18T15:51:12
|
|
Vulkan: SPIR-V Gen: Handle gl_PerVertex
If not declared by the shader, default gl_PerVertex is now explicitly
declared in AST prior to SPIR-V generation. The SPIR-V generation code
then doesn't need to declare them magically.
Bug: angleproject:4889
Change-Id: Icc593bc1ccc3162487bdbae7f66bc775d098778d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2905952
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
39ee3640
|
2021-05-11T22:27:08
|
|
Translator: Fix struct/uniform separation w.r.t to arrays
When a uniform of struct type was redeclared, the arrayness information
was not transferred.
Bug: chromium:1204861
Change-Id: Ic3f461a4aa349a73bc48568ee14b5418f0556238
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2889599
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
c5e344b1
|
2021-05-11T22:13:38
|
|
Translator: Fix local var inits vs struct/uniform separation
The declarations outside the global scope were being skipped in this
transformation, but if the initializer of a declaration referenced a
uniform struct that's being replaced, it should have been visited too.
Bug: chromium:1204861
Change-Id: Ie2a743126c785eb7d6e3542ba80faa4defc3509f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2889598
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
daeac238
|
2021-05-08T22:09:38
|
|
Translator: Ensure structs and blocks are uniquely defined
A new AST validation is added to ensure that the same TStructure or
TInterfaceBlock is not redundantly defined. This helps with SPIR-V
generation by allowing the id to be used as key in a hash map that looks
up the corresponding SPIR-V type id.
A bug is fixed where the Vulkan driver uniform declaration created two
identical declarations for ANGLEDepthRangeParams.
A number of other bugs are also fixed in this change, where if a
variable declaration is eliminated (for example due to constant folding,
or inactive interface variable removal) and it contained a struct
specifier, the struct declaration was also removed. OutputGLSLBase had
a hack where structs were declared on first encounter, which was
incorrect as the scope of the declaration could change. Those bugs are
fixed and this hack is removed.
Bug: angleproject:2733
Bug: angleproject:4889
Bug: angleproject:5936
Change-Id: I8e13748c0bf552ae8b052249282769a1f0775603
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2881942
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d469dcb1
|
2021-05-06T15:13:42
|
|
Translator: remove image2DRect
There is no such thing as image2DRect in GLSL. imageRect (the right
type) is present, but the code was mistakenly using image2DRect.
Bug: angleproject:4889
Change-Id: I42bacd2ad8866c715af0d9711bebc95897607354
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2878095
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
cc56e1aa
|
2021-04-09T23:35:07
|
|
Vulkan: Remove special output of structs and keep them in AST
The code that separated out declaration of nameless structs from uniform
variable declarations is generalized to separate out declaration of all
structs from uniform variable declarations.
As a result, a pass that outputs the struct types at the top of the
shader is no longer necessary. The struct declarations are kept in the
AST to be output to GLSL as they normally would when not used in
conjunction with uniform variables.
After this change, the Vulkan and Metal translators no longer intermix
transformations and code generation; transformations are done first
entirely in AST, and code generation is done at the end.
Bug: angleproject:2461
Bug: angleproject:4889
Change-Id: Ieb4d3f7091845e50c3dc399603ab01182692521d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2818153
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
c2d1a464
|
2021-04-09T16:53:30
|
|
Translator: Track nameless interface block field indices in type
Fields of nameless interface blocks are stored as TVariables and
referenced through a TIntermSymbols (unlike named blocks which use
EOpIndexDirectInterfaceBlock with a constant field indices). With this
change, the field index is stored in the variable's type which let's the
TField of the TInterfaceBlock be directly accessible (and not need a
search by name).
This will be helpful in translation to SPIR-V as interface block members
are accessed by field index.
Bug: angleproject:4889
Change-Id: If3ab45b1e5f5f9576721dc52e2bdf1161882514f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2818242
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
6ec55494
|
2021-04-08T22:02:50
|
|
Vulkan: Use AST transformation for gathering default uniforms
... instead of generating text. This will keep the tree in a consistent
state, as previously the references to uniform values where to
TVariable's whose declarations were removed.
Bug: angleproject:2461
Bug: angleproject:4889
Change-Id: I2ef3787dede371514a5f495f4cc8fc67ea45f451
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815564
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
58eabfd7
|
2021-04-08T23:57:04
|
|
Translator: Validate consistent variable references
Some transformations change variable declarations. This validation
ensures that all references to said variables are appropriately replaced
as well.
Bug: angleproject:2733
Change-Id: I6c2873968eeed4cba66e70069f84eb69a1f77074
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2818140
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
1f8e35b5
|
2021-04-09T12:29:22
|
|
Remove EvqBaseVertex and EvqBaseInstance qualifiers
They are only used to mark angle_BaseVertex and angle_BaseInstance
uniforms, but they make it complicated for the rest of the code to
identify them as uniforms.
Bug: angleproject:4889
Change-Id: I0c632bb595dc9a7fcda19db11ecb27539b1c33e6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2818144
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
795d7543
|
2021-04-07T11:38:37
|
|
Remove unused translator option bits
Usage of SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT is removed from
ANGLE by [1], and from the validating command decoder by [2]. The flag
is only ever disabled in Firefox.
SH_REMOVE_POW_WITH_CONSTANT_EXPONENT is removed from the validating
command decoder by [3]. Not used in Firefox.
[1]: https://chromium-review.googlesource.com/c/angle/angle/+/1558678
[2]: https://chromium-review.googlesource.com/c/chromium/src/+/2810880
[3]: https://chromium-review.googlesource.com/c/chromium/src/+/2810879
Bug: angleproject:4889
Change-Id: If7d9c31c48510b1486a2285a88475b3c01a77527
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2810806
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
776c6015
|
2021-02-26T00:00:57
|
|
Vulkan: Call glslang at compile time
With this change, the ANGLE translator immediately compiles the
generated GLSL into SPIR-V with glslang and discards the source. This
is in preparation for generating SPIR-V directly, by making the frontend
and backend already able to digest it.
This change also allows the expensive glslang calls to be parallelized,
improving the following perf test by about 20%:
LinkProgramBenchmark.Run/vulkan_compile_and_link_multi_thread
Previously, the test was run as such in the Vulkan backend:
Main Thread 1 Thread 2
Compile1 --->
Compile2 --------------------->
Translator Translator
<---
<---------------------
Link
glslang
for
shader1
glslang
for
shader2
Done
With this change, it is run as such:
Main Thread 1 Thread 2
Compile1 --->
Compile2 --------------------->
Translator Translator
glslang glslang
<---
<---------------------
Link
Done
glslang_wrapper_utils no longer interacts with glslang! A rename will
follow.
Bug: angleproject:4889
Change-Id: If4303e8ba0ba43b1a2f47f8c0a9133d0bee1a19a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2721195
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
550f2a3e
|
2021-02-24T09:49:42
|
|
Vulkan: Shader support for EXT_shader_framebuffer_fetch_non_coherent
Translator can accept gl_LastFragData and 'inout' variable to gain
access to framebuffer attachment data. The Vulkan translator replaces
it with the SubpassInput type variable. Note that this works only for
the noncoherent version of the extension.
Bug: angleproject:5454
Test: *EXTShaderFramebufferFetchNoncoherent*.*
Change-Id: I392f84ee3ad3eb9fbd09d0b7ff83731a9a3f33f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598060
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
9f4b159b
|
2021-01-19T12:48:15
|
|
Translator: Avoid vector copies with multi-replacement
Turns push_backs into emplace_backs and changes the TIntermSequence
constructor argument to &&.
Bug: angleproject:5535
Change-Id: I640ce879b6ade48a28dea6385ebb7a95cb8304ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2636680
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
f0286e63
|
2021-01-19T12:38:46
|
|
Translator: Stop allocating TIntermSequence
The functions that take a TIntermSequence always copy out / Swap the
contents away. This change makes all TIntermSequences live on the stack
instead of being newed.
Bug: angleproject:5535
Change-Id: I942f1c5e57b00199d5308183f71bd9e18b0608bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2636679
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ea71c6b6
|
2021-01-12T14:13:35
|
|
Vulkan: Emulate R32F images with R32UI
GL requires that imageAtomicExchange be supported for r32f formats.
However VK_FORMAT_FEATURE_STORAGE_*_ATOMIC_BIT is nearly unsupported
everywhere without some Vulkan extension that brings in unnecessary
support.
This GL feature is emulated by transforming the shader to use r32ui for
all images that originally specified r32f. floatToUintBits and
uintBitsToFloat is used to maintain correct usage of the image* builtin
functions.
Bug: angleproject:5535
Change-Id: Ie607089935d3283b3ffa054f4b4385b81fb8f53d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2635453
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
2b242f53
|
2021-01-17T14:24:53
|
|
Vulkan: Simplify RewriteCubeMapSamplersAs2DArray
This change is mostly done to remove an unnecessary helper in
ReplaceVariable.cpp.
Tested locally, as the bots all support ES3.1+. There are a few
failures, with or without this change.
Bug: angleproject:5556
Change-Id: I7bd2d4294c9dc164146d713db6b45cbc73e59c16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633437
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
186fe990
|
2021-01-15T15:49:30
|
|
Vulkan: Redo RewriteAtomicCounters
With MonomorphizeUnsupportedFunctionsInVulkanGLSL and
RewriteArrayOfArrayOfOpaqueUniforms transformations run, it is no longer
possible to encounter array of array of atomic counters, or have any
passed to functions. As a result, RewriteAtomicCounters is greatly
simplified. Additionally, it is no longer necessary to pass
binding/offset information for atomic counters around and they can use
constants. This change removes dependency on the
shaderStorageBufferArrayDynamicIndexing Vulkan feature.
Bug: angleproject:3726
Bug: angleproject:3881
Change-Id: Ia43092a668f60d009eccbbceeed5deaf105a5895
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633687
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e670fc72
|
2021-01-18T15:51:42
|
|
Implement shader compiler changes for Tessellation.
Numerous rule changes to support validating Tessellation Control and
Evaluation shaders. New per-patch inputs and output variable support.
Includes a new traverser step that validates barrier function calls.
Functionality changes upcoming in http://crrev.com/c/2568234
Bug: angleproject:3572
Change-Id: If8da1c21d30efa12c60ed0d6c3f8cf0b27e4c86f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633936
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
|
|
bd2954a9
|
2021-01-16T11:33:12
|
|
Reland "Cleanup translator option checks"
This reverts commit 9173e01730923823846348e513bb8cbe7eddbbe5.
Reason for revert: This was in a chain of reverts, but is unrelated to the issue.
Original change's description:
> Revert "Cleanup translator option checks"
>
> This reverts commit 9710c4e473c88a38f11eb10c600717181d6e24df.
>
> Reason for revert:
> Earlier CL breaks pre-rotation:
> https://chromium-review.googlesource.com/c/angle/angle/+/2598584
>
> Original change's description:
> > Cleanup translator option checks
> >
> > Use comparison with 0 for explicit conversion to bool.
> >
> > Bug: angleproject:3606
> > Change-Id: Ie0a76d7df829227c1376894535813b54e13491b4
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2631689
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Charlie Lao <cclao@google.com>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
>
> TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
>
> Change-Id: Ib597a62f3c7078d28f7f5b79d1cc9f8d9e469c31
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:3606
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634047
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Commit-Queue: Tim Van Patten <timvp@google.com>
TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Bug: angleproject:3606
Change-Id: I10ecca63a3db6dbc3ddedf5bb7e5319a82a80a30
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633712
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
60015ff6
|
2021-01-14T02:03:07
|
|
Vulkan: Redo RewriteStructSamplers
This transformation is split into two. The first transformation solely
takes out the samplers out of structs, and potentially generates array
of array of samplers. A second transformation is added that takes any
array of array of opaque uniforms and flattens it.
A follow up change will simplify RewriteAtomicCounters which also
handles array of arrays (which is no longer possible), and removes
dependency on shaderStorageBufferArrayDynamicIndexing.
Bug: angleproject:2703
Bug: angleproject:3881
Bug: angleproject:4071
Bug: angleproject:4211
Change-Id: I352bb2bbe65ac49f4d7d753c0ba3160fa3cc925a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628138
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9173e017
|
2021-01-16T00:10:34
|
|
Revert "Cleanup translator option checks"
This reverts commit 9710c4e473c88a38f11eb10c600717181d6e24df.
Reason for revert:
Earlier CL breaks pre-rotation:
https://chromium-review.googlesource.com/c/angle/angle/+/2598584
Original change's description:
> Cleanup translator option checks
>
> Use comparison with 0 for explicit conversion to bool.
>
> Bug: angleproject:3606
> Change-Id: Ie0a76d7df829227c1376894535813b54e13491b4
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2631689
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Change-Id: Ib597a62f3c7078d28f7f5b79d1cc9f8d9e469c31
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3606
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634047
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
9710c4e4
|
2021-01-14T22:41:48
|
|
Cleanup translator option checks
Use comparison with 0 for explicit conversion to bool.
Bug: angleproject:3606
Change-Id: Ie0a76d7df829227c1376894535813b54e13491b4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2631689
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dc99fc40
|
2021-01-13T00:21:41
|
|
Vulkan: Translator pass to monomorphize problematic functions
With array of array of samplers and images, we currently require the
shader*ArrayDynamicIndexing Vulkan features. With atomic counters, we
require the shaderStorageBufferArrayDynamicIndexing feature.
The above features are required to enable passing opaque uniforms to
functions. This change introduces a translator pass that monomorphizes
functions that receive atomic counters, or partially subscripted array
of array of samplers or images, etc by removing those arguments and
using the opaque uniform directly.
Follow up changes will include:
- Great simplification to RewriteStructSamplers, and removal of
RewriteStructSamplersOld. This will drop dependency to
shaderSampledImageArrayDynamicIndexing and
shaderStorageImageArrayDynamicIndexing.
- Great simplification to RewriteAtomicCounters. This will drop
dependency to shaderStorageBufferArrayDynamicIndexing.
- Emulation of imageAtomicExchange for r32f formats, but changing the
qualifier to r32ui.
Note that parts of RewriteStructSampler are obsolete with this change,
but will be refactored as a follow up.
Bug: angleproject:3881
Bug: angleproject:4071
Bug: angleproject:5535
Change-Id: Ifd1435b2a31ebf364815046886aeded60297da79
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628127
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
5e280545
|
2021-01-06T14:13:29
|
|
Move RegenerateStructNames AST transformation to gl/
This AST transformation is used by the chromium validating command
decoder on Linux/AMD/GL as well as MacOS.
Bug: chromium:1161513
Change-Id: I67e40215ae5576819ba5a58987ceb1776c86c731
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2613195
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
382bf288
|
2020-12-24T23:56:39
|
|
Organize AST transforms per backend
Most of the AST transforms are written as a workaround to an issue that
affects a single backend. This change identifies such transforms and
organizes them by backend. They are then only built if the respective
backend is.
Additionally, about half of the GL transforms are due to mac
workarounds, including the large RewriteRowMajorMatrices transform.
Mac-specific workarounds are additionally only built on said platform.
This change reduces the ANGLE binary size:
- 106KB in a Vulkan-only build on Linux
- 27KB in a GL-only build on Android (60KB on Linux)
Bug: chromium:1084580
Bug: chromium:1161513
Change-Id: I64b334332c0d4f848756c6538af0d8d96864c7e9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601346
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
c75473c2
|
2020-11-23T14:26:32
|
|
Vulkan: Generalize FlipRotationSpecConst to SpecializationConstant
Specialization constant are used not just for flip/rotation. It also
used for other things. This CL merges all specialization constant usage
(lineRasterEmulation, flip, rotation, halfRenderArea) into one class and
rename FlipRotationSpecConst to SpecConst.
Bug: b/173800146
Change-Id: I8dc3354b6caedbb183cec29855fc1c301ec8872a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2555812
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
378653f8
|
2020-11-20T12:24:41
|
|
D3D: throw a perf warning for uniform block
We had translated an uniform block only containing a large array member
into StructuredBuffer instead of cbuffer on D3D backend for slow fxc
compile performance issue with dynamic uniform indexing.
This patch throw a warning if a uniform block containing a large array
member fails to hit the optimization.
Bug: angleproject:3682
Change-Id: I33459b559923f16a8dfb70c6f46ec52f68d96e06
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552365
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
|
|
c859c0ac
|
2020-11-24T17:21:38
|
|
Batch replace std::unordered_map with angle::HashMap in src/
There are a few places that will remain std::unordered_map due to build
or run-time errors, which will need to be evaluated more closely to
determine if they should remain std::unordered_map or if there is
another Abseil data structure that would be more efficient while still
working correctly.
Bug: angleproject:4873
Change-Id: Ib04253e3ad6398e63f4cc2bfe12c0f9e57cb112b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2558873
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
8797714c
|
2020-12-01T11:39:25
|
|
Vulkan: Support OES_shader_io_blocks
Enables OES/EXT_shader_io_blocks extensions in Vulkan backends.
With shader I/O blocks, the varyings can now be an array of struct (the
block itself) of struct (nested in the block).
This change is missing a number of features. In particular, if the
shader I/O block has a location decoration in the middle of the block,
that is not handled yet.
Based on changes from m.maiya@samsung.com and jmadill@chromium.org.
Bug: angleproject:3580
Tests: dEQP-GLES31.functional.shaders.linkage.es31.io_block.*
dEQP-GLES31.functional.separate_shader.validation.es31.io_blocks.*
dEQP-GLES31.functional.program_interface_query.program_input.*
dEQP-GLES31.functional.program_interface_query.program_output.*
Change-Id: I593840475d2365ff6c9ce7b2290f5ee462a30dfb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2567645
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
da1e4122
|
2020-11-24T14:36:49
|
|
D3D: Fix wrong visit mode
UniformBlockTranslatedToStructuredBufferTraverser needs InVisit
step when calling visitBinary.
Bug: angleproject:3682
Change-Id: I5c6cec1df52f94de24e1ea0ed13e4fe1e5674faf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2557557
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
995493cc
|
2020-11-18T20:33:33
|
|
Revert "Vulkan: Remove rotation related data from driver uniform"
This reverts commit fd97c3343e9ff23677124b7528ec945bca65796a.
Reason for revert: The specialization constant for rotation causes
performance regression with older qualcomm driver. We need to keep the
driver uniform code path for the older driver.
Original change's description:
> Vulkan: Remove rotation related data from driver uniform
>
> Rotation is now handled in the shader compiler with specialization
> constant, it should be removed from driver uniforms. Since Metal is
> using the flipXY, flipXY/negFlipXY are still kept in the shader side
> implementation, but have moved to TranslatorMetal in this CL.
>
> Bug: b/171750979
> Change-Id: Ie8d15ef227cb52a6e19e4319ecc9f09bda42e667
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519863
> Reviewed-by: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Charlie Lao <cclao@google.com>
TBR=ianelliott@google.com,timvp@google.com,jmadill@chromium.org,cclao@google.com
Bug: b/171750979
Change-Id: Iff9cffb28851ade1d9c5cd23fde73910a19867ce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2547808
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
2eb85a5b
|
2020-11-12T18:37:26
|
|
Vulkan: Experimental: forcing highp to mediump in fragment shader.
Handy code for debug/experiment that forces highp in fragment shader to
mediump.
Bug: b/173140243
Change-Id: I1841b67862343df8a12bf302066d7eefd7709604
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2537072
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
86d7e4d8
|
2020-11-10T15:55:34
|
|
Vulkan: Support texture buffers
Texture buffers are placed in the same descriptor set with the rest of
the textures. However, the different code paths that handle textures
have special cases for texture buffers as they create a different
descriptor type (texel buffer instead of combined image sampler). Image
view serials are used to track the buffer view serials as well so the
texture descriptor cache can handle texture buffers as well.
This CL is missing storage texel buffer support.
Bug: angleproject:3573
Change-Id: Iff80ca22ff9b9957a0c9a3c7aaada1fa54b24ec8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532653
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
fd97c334
|
2020-11-12T11:05:40
|
|
Vulkan: Remove rotation related data from driver uniform
Rotation is now handled in the shader compiler with specialization
constant, it should be removed from driver uniforms. Since Metal is
using the flipXY, flipXY/negFlipXY are still kept in the shader side
implementation, but have moved to TranslatorMetal in this CL.
Bug: b/171750979
Change-Id: Ie8d15ef227cb52a6e19e4319ecc9f09bda42e667
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519863
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
3a1838a1
|
2020-11-10T20:30:43
|
|
Vulkan: Let RewriteInterpolateAtOffset use FlipRotateSpecConst
Instead of using uniform, use flip/rotation specialization constant when
available. This allows matrix multiplication calculated at compile time
instead of shader execution time.
Bug: angleproject:4901
Bug: angleproject:3589
Change-Id: I5a8a82b1cffbbbeba2617cb7e9a0ec38f9984d50
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2530457
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
15ead5d5
|
2020-11-02T12:25:32
|
|
Reland "Vulkan: Let shader use rotation specialized constant"
This is a reland of 47b3db22be33213eea4ad58f2453ee1088324ceb
Original change's description:
> Vulkan: Let shader use rotation specialized constant
>
> If use rotation specialized constant is enabled via compiler options,
> this CL will use rotation specialized constant to generate flipXY,
> rotation matrix and negFlipXY. This allows the driver to optimize for
> the minimum instructions for rotation.
>
> Bug: b/171750979
> Change-Id: I9851ac999d4d35b9f230f796e5445bca0dcb1e77
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514773
> Commit-Queue: Charlie Lao <cclao@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Tim Van Patten <timvp@google.com>
Bug: b/171750979
Change-Id: I9efde40eb138bacb161cce483a30ec01fee0983b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2533933
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c3607098
|
2020-11-11T16:06:51
|
|
Revert "Vulkan: Let shader use rotation specialized constant"
This reverts commit 47b3db22be33213eea4ad58f2453ee1088324ceb.
Reason for revert:
Broke the ANGLE roll into Chromium:
https://chromium-review.googlesource.com/c/chromium/src/+/2531069
[1875/27343] SOLINK ./libGLESv2.so
FAILED: libGLESv2.so libGLESv2.so.TOC
/b/s/w/ir/cipd_bin_packages/cpython/bin/python "../../build/toolchain/gcc_solink_wrapper.py" --readelf="readelf" --nm="nm" --sofile="./libGLESv2.so" --tocfile="./libGLESv2.so.TOC" --output="./libGLESv2.so" -- ../../third_party/llvm-build/Release+Asserts/bin/clang++ -shared -Wl,-soname="libGLESv2.so" -Wl,--fatal-warnings -Wl,--build-id -fPIC -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,defs -Wl,--as-needed -fuse-ld=lld -Wl,--color-diagnostics -Wl,--no-call-graph-profile-sort -m64 -Werror -nostdlib++ --sysroot=../../build/linux/debian_sid_amd64-sysroot -L../../build/linux/debian_sid_amd64-sysroot/usr/local/lib/x86_64-linux-gnu -L../../build/linux/debian_sid_amd64-sysroot/lib/x86_64-linux-gnu -L../../build/linux/debian_sid_amd64-sysroot/usr/lib/x86_64-linux-gnu -Wl,-rpath=\$ORIGIN -Wl,--export-dynamic -Wl,-rpath=\$ORIGIN -o "./libGLESv2.so" @"./libGLESv2.so.rsp"
ld.lld: error: undefined symbol: sh::TranslatorVulkan::GetDriverUniformFlipXYRef(sh::TVariable const*)
>>> referenced by RewriteDfdy.cpp:134 (../../third_party/angle/src/compiler/translator/tree_ops/RewriteDfdy.cpp:134)
>>> translator/RewriteDfdy.o:(sh::(anonymous namespace)::Traverser::visitUnaryWithRotation(sh::Visit, sh::TIntermUnary*)) in archive obj/third_party/angle/libtranslator.a
>>> referenced by RewriteDfdy.cpp:200 (../../third_party/angle/src/compiler/translator/tree_ops/RewriteDfdy.cpp:200)
>>> translator/RewriteDfdy.o:(sh::(anonymous namespace)::Traverser::visitUnaryWithoutRotation(sh::Visit, sh::TIntermUnary*)) in archive obj/third_party/angle/libtranslator.a
ld.lld: error: undefined symbol: sh::TranslatorVulkan::GetDriverUniformFragRotationMatrixRef(sh::TVariable const*)
>>> referenced by RewriteDfdy.cpp:136 (../../third_party/angle/src/compiler/translator/tree_ops/RewriteDfdy.cpp:136)
>>> translator/RewriteDfdy.o:(sh::(anonymous namespace)::Traverser::visitUnaryWithRotation(sh::Visit, sh::TIntermUnary*)) in archive obj/third_party/angle/libtranslator.a
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Original change's description:
> Vulkan: Let shader use rotation specialized constant
>
> If use rotation specialized constant is enabled via compiler options,
> this CL will use rotation specialized constant to generate flipXY,
> rotation matrix and negFlipXY. This allows the driver to optimize for
> the minimum instructions for rotation.
>
> Bug: b/171750979
> Change-Id: I9851ac999d4d35b9f230f796e5445bca0dcb1e77
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514773
> Commit-Queue: Charlie Lao <cclao@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Tim Van Patten <timvp@google.com>
TBR=ianelliott@google.com,timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Change-Id: Id3976259d1f4049aa62b679ad5b25c2ac337c92b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/171750979
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532702
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
47b3db22
|
2020-11-02T12:25:32
|
|
Vulkan: Let shader use rotation specialized constant
If use rotation specialized constant is enabled via compiler options,
this CL will use rotation specialized constant to generate flipXY,
rotation matrix and negFlipXY. This allows the driver to optimize for
the minimum instructions for rotation.
Bug: b/171750979
Change-Id: I9851ac999d4d35b9f230f796e5445bca0dcb1e77
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514773
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
34130c2e
|
2020-11-07T15:11:14
|
|
Vulkan: Rewrite interpolateAtOffset to account for Y-flip
In order to fully suppot OES_shader_multisample_interpolation
rewrite interpolateAtOffset's offset parameter to account for
Y-coordinate flip.
Bug: angleproject:3589
Tests: dEQP-GLES31.functional.shaders.multisample_interpolation.
interpolate_at_offset.*.default_framebuffer
Change-Id: I6bf72ceb1c0466ff5d4a92b72d1ec9e2552d6f2a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2524711
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
dc1c1cb5
|
2020-08-12T13:30:26
|
|
Restrict to translate uniform block to StructuredBuffer
We had translated an uniform block only containing a large array member
into StructuredBuffer instead of cbuffer on D3D backend for slow fxc
compile performance issue with dynamic uniform indexing.
Now we add more conditions to restrict the translation. Only indexing
operator is allowed to operate on this uniform block variable. And we
also restrict the types of uniform block's member.
Bug: angleproject:3682
Change-Id: I992b7890d84fcaa6169722af6d7e14785526d48a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2351728
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
|
|
e5590288
|
2020-10-18T12:40:14
|
|
Rename "texelFetchInvoked" to "texelFetchStaticUse".
Technically more precise because something could be statically used
and never invoked. Also more consistent with the spec.
Bug: angleproject:5176
Change-Id: I70dd0787d67d9f046b7359abb24107cb430f5cae
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483465
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
7bbe497a
|
2020-10-16T14:46:45
|
|
Vulkan: Implement EXT_texture_sRGB_decode
Implement EXT_texture_sRGB_decode. This builds on the existing
functionality from EXT_texture_sRGB_override, with 2 major edge
cases:
1. sRGB_decode allows the texture state to be overridden by
sampler state, which is implemented by forcing a a texture state
sync during updateActiveTextures if a texture is bound to the same
unit as a sampler with that state
2. texelFetch calls require us to reenable decoding, regardless
of decode state. We add a new compiler pass
(FlagSamplersWithTexelFetch) to mark samplers that are used with
texelFetch in order to support this.
This change also re-enables EXT_texture_sRGB_R8, which was disabled
due to a dEQP bug that this change will bypass.
Bug: angleproject:3609
Bug: angleproject:4503
Test: dEQP.GLES31/functional_srgb_texture_decode_skip_decode_*
Test: GLES31/functional_state_query_texture_*_srgb_decode_*
Test: GLES31/functional_state_query_sampler_*_srgb_decode_*
Test: GLES31/functional_debug_negative_coverage_*_srgb_decode_*
Test: GLES31/functional_android_extension_pack_extensions_ext_texture_srgb_decode
Test: angle_end2end_tests --gtest_filter=SRGBTextureTest.*Vulkan*
Change-Id: I4a67e487dc82e2f57c8c87d4bcd8ef442b6fe220
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2359481
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
e815afbf
|
2020-09-07T22:09:22
|
|
First pass at increasing inclusivity
Link to the inclusivity rules
https://source.android.com/setup/contribute/respectful-code
Bug: b/162834212
Bug: chromium:1097198
Change-Id: Ied5a9e3879d72bff3f77ea6fcda9b82f30c32c2f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396737
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Trevor Black <vantablack@google.com>
|
|
e78d9a61
|
2020-07-24T11:58:45
|
|
Convert unordered_map to absl::flat_hash_map for select files
This is the initial CL to start migrating to abseil in various places:
- formatutils.h
- FramebufferVk.h
- Program.h
- ProgramExecutableVk.h
- RewriteRowMajorMatrices.cpp
This intentionally hits a couple different places in the code to make
sure the abseil dependencies are added to the required targets.
Bug: angleproject:4873
Change-Id: Idd6084dff2ebce47833f304c605bbf3151b97414
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2402382
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
377e7487
|
2020-08-27T17:11:35
|
|
Vulkan: Support array of array image type
Implement supporting the array of array of image
type in uniform. Add a new end2end test for it.
Bug: angleproject:3881
Change-Id: Idd757ae1d0ed34d585ae1ca5e0b6577459a0acb7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2379335
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8d412db2
|
2020-08-29T22:25:18
|
|
Revert "Convert unordered_map to absl::flat_hash_map for select files"
This reverts commit 1acaf4eced42a26f09b4d9180a9e5db0f37bc9a4.
Reason for revert: Fails when is_component_build is not set:
lld-link: error: <root>: undefined symbol: public: __cdecl absl::Condition::Condition<struct std::__1::atomic<bool> const>(bool (__cdecl *)(struct std::__1::atomic<bool> const *), struct std::__1::atomic<bool> const *)
<snip>
Original change's description:
> Convert unordered_map to absl::flat_hash_map for select files
>
> This is the initial CL to start migrating to abseil in various places:
> - formatutils.h
> - FramebufferVk.h
> - Program.h
> - ProgramExecutableVk.h
> - RewriteRowMajorMatrices.cpp
>
> This intentionally hits a couple different places in the code to make
> sure the abseil dependencies are added to the required targets.
>
> Bug: angleproject:4873
> Change-Id: I68c7d067b6912b0cc0ecde231501dbed92f0b189
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2321735
> Commit-Queue: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
TBR=timvp@google.com,jmadill@chromium.org,cclao@google.com
Change-Id: I75041532fc5126b4c7cc5e0d4529883fb357e05b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:4873
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2383870
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1acaf4ec
|
2020-07-24T11:58:45
|
|
Convert unordered_map to absl::flat_hash_map for select files
This is the initial CL to start migrating to abseil in various places:
- formatutils.h
- FramebufferVk.h
- Program.h
- ProgramExecutableVk.h
- RewriteRowMajorMatrices.cpp
This intentionally hits a couple different places in the code to make
sure the abseil dependencies are added to the required targets.
Bug: angleproject:4873
Change-Id: I68c7d067b6912b0cc0ecde231501dbed92f0b189
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2321735
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
5c56f228
|
2020-08-28T14:45:14
|
|
Enable two override suggestion warnings.
-Wsuggest-destructor-override and -Wsuggest-override.
Bug: skia:7647
Change-Id: Iaac1baa8f34fdf210baf2fdbe811a582b3ac2d14
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2376717
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e3988722
|
2020-08-06T18:23:28
|
|
Fix an OOB access bug with RewriteRowMajorMatrices
Bug: angleproject:2273
Change-Id: I27109b873a290133cf3d016f612e1fd1de9d354c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2341763
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
cbd5bee8
|
2020-07-13T20:31:29
|
|
Disable shader's pre-rotation code on Metal & non-Android.
Pre-rotation code were added to transform gl_Position, gl_FragCoords,
gl_PointCoords, dFdX, dFdY in shader. However, it is only useful for
android's surface pre-rotation and completely un-needed in Metal
back-end.
This CL disables these pre-rotation code if the platform is not
android.
Bug: angleproject:4678
Change-Id: I89c42fcf24b49896f4ed9c2f9465da521beaf25f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2295000
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
11d7b952
|
2020-06-02T16:58:26
|
|
Vulkan: Pre-rotate dFdx() & dFdy() for Android
Test: angle_deqp_gles3_tests --gtest_filter=dEQP.GLES3/functional_shaders_derivate
Test: angle_end2end_tests --gtest_filter=*EGLPreRotationSurfaceTest.OrientedWindow
Bug: b/157476241
Change-Id: I7b60b7a33313ba91731755d289792bd0968515c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2222825
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4d7a3993
|
2020-05-27T14:08:20
|
|
Vulkan: Rotate gl_PointCoord for Android pre-rotation
This extends the current y-flip that's done for gl_PointCoord.
Now, gl_PointCoord is rotated and then flips both the x and y-axis
(similar to gl_FragCoord). The tests used to reproduce the
problem and the fix are:
angle_deqp_gles2_tests --local-output --gtest_filter=dEQP.GLES2/functional_shaders_builtin_variable_pointcoord* --use-angle=vulkan
angle_end2end_tests --local-output --gtest_filter=*GLSLTest.PointCoordConsistency*Vulkan*
Bug: b/157476696
Change-Id: Iada8680eda8322f7382ff242e4a9422a66114f07
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2216700
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dee4d7a5
|
2020-04-10T10:22:56
|
|
Vulkan: Early fragment tests optimization
Checks if early fragment tests as an optimization is feasible and enable
it if we can. In the link time, if context state diagrees with
optimization (in rare case), then remove the
ExecutionModeEarlyFragmentTests sprv op code.
Bug: angleproject:4508
Change-Id: Ifbb06c0ffb050a9f3ddb16ab50362e908b4b9cf6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2136490
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
a2f9ad39
|
2020-03-09T14:28:39
|
|
Vulkan: Remove unused atomic counter builtins
Atomic counters are not supported by Vulkan. Most are
already converted by the RewriteAtomicCounters traversal,
but that is only invoked when atomic counters are active.
This CL introduces another pass that removes any atomic
counter builtin that was not handled by the previous pass.
It also will assert if it sees any atomic counters active,
thus ensuring it is only used when needed.
Test: KHR-GLES31.core.compute_shader.shared-struct
Test: angle_end2end_tests.exe --gtest_filter="*AtomicCounter*"
Bug: angleproject:4189
Bug: b:150310216
Change-Id: I61d10e954886dc94fede8b344f5a0ede3b689adb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2095688
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1f5f7ea3
|
2020-02-14T23:39:11
|
|
Vulkan: Fix SPIR-V transformation name-info association
Prior to this commit, when "OpName %id name" was encountered, the info
corresponding to "name" was immediately associated with %id. This is
not necessarily correct because there could be multiple ids with the
same name. For example a sampler declaration and an unrelated function
argument could have the same name. In this case, the sampler
declaration and function argument name don't even need to be in the same
shader stage.
This change modifies the SPIR-V transformation such that the name-id
mapping is tracked until the OpVariable instruction that actually
declares the variable is visited. The mapping to variable info is only
done if the storage class specified in this instruction corresponds to a
shader interface variable.
Bug: angleproject:3394
Change-Id: I35a1f6f8278e4b1ad81c9955a55e1b72d6f2e4ea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057248
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e196bc85
|
2020-01-17T13:11:20
|
|
Add driver bug workaround for rewriting row major matrices.
Joint work with syoussefi@, who wrote the RewriteRowMajorMatrices
pass, and revised it for this CL to not rely on the
NameNamelessUniformBuffers pass - which was breaking it on the GL
backend.
Hook up previously written RewriteRowMajorMatrices transformation, and
enable on all GPU types on macOS. It is needed at least for AMD and
Intel GPUs.
Add a new test which verifies the behavior of dynamically-indexed
arrays of row-major matrices.
Bug: angleproject:2273
Bug: angleproject:3843
Change-Id: Id582f9cf6b9b1a59091aab1786539174f360b705
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2008717
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
71e6afb1
|
2020-01-14T14:12:31
|
|
Vulkan: Set set/binding in SPIR-V
This change introduces a SPIR-V transformer that modifies shader
interface variable decorations directly in SPIR-V instead of
manipulating the input GLSL. Currently, descriptor set and binding
indices are set by the transformer.
The shader translator outputs arbitrary set and binding indices. Once
compiled by glslang, the SPIR-V transformer modifies these decorations.
The ultimate goal is to be able to modify the SPIR-V again when program
pipeline objects decide a different set/binding is necessary.
Bug: angleproject:3394
Change-Id: If358265a72bf1fe9f5676562b39a632cb2e05dc4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2001477
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e28883de
|
2020-01-25T23:25:43
|
|
Vulkan: Fix handling of inactive fragment outputs
These were never assigned a location. They are now removed by the
translator similar to other inactive variables.
Bug: angleproject:4313
Change-Id: I3398d06e1dea3f43b84f206cca07cde5b44b21a8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2021734
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
453926f5
|
2020-01-19T14:49:32
|
|
Vulkan: Remove inactive shader inputs in the translator
Inactive vertex attributes are harmless to remove. Between two
consecutive stages, the input varyings must be a subset of the previous
stage's output varyings. This means removing inactive input varyings is
also harmless.
Removing inactive output varyings is not possible though. GLSL allows a
varying to not be written by the previous stage even if it's used in the
current stage (values will be undefined, but it's not an error). This
means that an inactive output varying may still need to exist as part of
the shader interface in case the following stage has that varying as
input (and is active).
Bug: angleproject:3394
Change-Id: I7302973d2b8356d9f54a66f8259c32f245a99904
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2009986
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
135f8fcb
|
2020-01-13T16:18:41
|
|
Vulkan: Remove inactive uniforms in the translator
By removing inactive uniforms in the translator, glslang wrapper doesn't
need to comment them out. Additionally, inactive uniforms don't find
their way in the default uniform block, reducing its size if there's a
mix of active and inactive uniforms.
As collateral, it also fixes a bug where inactive uniforms of struct
type were not correctly removed by glslang wrapper.
Bug: angleproject:3394
Bug: angleproject:4211
Bug: angleproject:4248
Change-Id: I874747070e875fe24bf59d39d1322e319e280a16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1999278
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
86d9c93a
|
2019-12-16T16:07:04
|
|
Use TSpan for TType's array sizes
Until C++20, std::vector doesn't have a constexpr constructor, which
means TType cannot use a `TVector` for `mArraySizes` if an arrayed type
needs to be created constexpr. This is needed for the upcoming
textureGatherOffsets implementation.
A new TSpan class is introduced, based on std::span (from C++20) that
holds the pointer/size allocated from a TVector without owning it.
Since TVector's allocation are made from a pool, the allocated memory
will live beyond the vector's destruction. `TType::mArraySizes` is
changed to this type.
This change will allow a new constexpr constructor to be added to TType
that takes a TSpan as array directly, a value which is constexpr
initialized from a static array (instead of TVector).
Bug: angleproject:3569
Change-Id: I78793b0f4c64519e0ebe30cf6e0de995ba70035d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1968260
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a5dd3888
|
2019-12-04T14:31:57
|
|
Vulkan: fix handling of inactive atomic counters
The translator emulates atomic counters with a storage buffer array
during translation to Vulkan GLSL. Glslang wrapper then should assign
set/binding to this buffer. However, if the atomic counters are
actually unused in the shader, this assignment is never done.
This change adds a small tree transformation for Vulkan that removes any
uniform or interface block declaration that's not active. In
particular, this makes atomic counter emulation a no-op if no atomic
counters are used. It also has the benefit of not requiring glslang
wrapper to remove such inactive resources.
Bug: angleproject:4190
Change-Id: I286c199854ec2379558ad1ec48b4d2c4bf5544d0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1951523
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
795a3559
|
2019-12-03T11:31:18
|
|
Vulkan: EXT_gpu_shader5 support: precise
The precise keyword is used in tessellation shaders but introduced in
this extension.
EXT_gpu_shader5 introduces a handful of features to shaders. This
change only implements the `precise` keyword.
Bug: angleproject:3569
Change-Id: I2252b79098eb8ba2d2faa040d7eaed7548b7051e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1939851
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
249cb200
|
2019-12-03T11:10:06
|
|
Translator: Rename TIntermInvariantDeclaration to ..GlobalQualifier..
This is to support the upcoming `precise` keyword.
Bug: angleproject:3569
Change-Id: Idbcc8fd6f261757dbbf81b381e7a2dae938d8101
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1947451
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
db3e5183
|
2019-11-14T13:47:55
|
|
Vulkan: Fix col-major transformation of unsized arrays
If the row-major expression that was being transformed was in the form:
arr.length()
where `arr` is an SSBO unsized array, the translator transformation was
attempting to transpose the `arr` expression, which is both wrong and
impossible. Note that length() is removed through a prior
transformation except for this particular case.
This change recognizes this usage and supports it by keeping the
expression as is (as the length() would be identical pre or post
transformation).
Bug: angleproject:3443
Change-Id: I8efacb7b12d5e53047eb56ab5d86830d81952d86
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1917422
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
155947fc
|
2019-10-24T12:55:11
|
|
Enable "-Wconditional-uninitialized".
This is a final warning used by Skia.
Bug: angleproject:4046
Change-Id: I3970e30e4bd2aef07cddadd7322ef120ac857493
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1877481
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b3070102
|
2019-10-18T16:01:34
|
|
Add SH_REMOVE_DYNAMIC_INDEXING_OF_SWIZZLED_VECTOR
This is a workaround for the webgl2 conformance test case
WebglConformance_conformance2_glsl3_vector_dynamic_indexing_swizzled_lvalue.
Dynamic indexing of swizzled lvalue like "v.zyx[i] = 0.0" is problematic on
various platforms. This removes the indexing by translating it this way:
void dyn_index_write_vec3(inout vec3 base, in int index, in float value){
switch (index) {
case (0):
(base[0] = value);
return ;
case (1):
(base[1] = value);
return ;
case (2):
(base[2] = value);
return ;
default:
break;
}
if ((index < 0))
{
(base[0] = value);
return ;
}
{
(base[2] = value);
}
}
...
dyn_index_write_vec3(v.zyx, i, 0.0);
...
Bug: chromium:709351
Change-Id: I971b38eb404209b56e6764af1063878c078a7e88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1869109
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
90a58622
|
2019-09-04T15:39:58
|
|
Refactor ShaderVariable to Remove Specializations
The following structs are being refactored and moved into the parent
struct ShaderVariable:
VariableWithLocation
Uniform
Attribute
OutputVariable
InterfaceBlockField
Varying
Bug: angleproject:3899
Test: CQ
Change-Id: I389eb3ab4ed44a360e09fca75ecc78d64a277f83
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785877
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
cd31f286
|
2019-06-25T14:22:41
|
|
Implement Draw base vertex and base instance functions
This patch implements functionality of glDrawArraysInstancedBaseInstanceANGLE,
glDrawElementsInstancedBaseVertexBaseInstanceANGLE,
glMultiDrawArraysInstancedBaseInstanceANGLE,
and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
Workaround for OpenGL driver on Mac:
gl_VertexID on Mac with AMD GPU doesn't include baseVertex value.
So replace gl_VertexID with (gl_VertexID + angle_BaseVertex) if any.
Workaround for Vulkan GLSL:
gl_InstanceIndex on Vulkan includes baseInstance. So replace
gl_InstanceIndex with (gl_InstanceIndex - angle_BaseInstance) when
angle_BaseInstance is declared.
Bug: chromium:891861, angleproject:3402
Change-Id: Ia1d94b5d4d7da7e635468c05c962c4f7eb1b1919
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750126
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
83a369bb
|
2019-08-14T10:39:34
|
|
Vulkan: Improve cubemap emulation seam handling
Changes seamful cubemap emulation to always compute the derivative,
emulating the bias parameter by scaling the provided derivatives.
This results in more accurate mipmap levels for seams within primitives.
There are some artifacts as a result of how derivatives are calculated,
but this matches the native driver.
Bug: angleproject:3243
Bug: angleproject:3732
Change-Id: Icb976e2a7e14cb4210645571edc037d4e607bd0d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754383
Commit-Queue: James Dong <dongja@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d7d42540
|
2019-08-21T15:22:49
|
|
Don't build symbol table for GLSL built-ins if on Android
The GLSL + ESSL autogenerated symbol table is too large for
android, and android also doesn't need desktop GL functionality
If on android, compile the ESSL only symbol table
Bug: chromium:996286
Change-Id: I14dfc7748dae389e78c35f82a390c67962665356
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1757372
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1d5aaa6c
|
2019-08-06T11:20:13
|
|
Vulkan: support dynamic indices in array of arrays
Expands existing struct-sampler rewrite to flatten arrays of arrays.
This allows us to support dynamically-uniform array indexing, which is
core in ES 3.2.
Samplers inside (possibly nested) structs are broken apart as before,
and then if the type resulting from merging the array sizes of the field
and its containing structs is an array of array, the array is flattened.
Also adds an offset parameter to functions taking in arrays to account
for this translation.
As a result of outer array sizes leaking into function signatures,
functions taking arrays of different sizes are duplicated according to
how the function is invoked.
Bug: angleproject:3604
Change-Id: Ic9373fd12a38f19bd811eac92e281055a63c1901
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1744177
Commit-Queue: James Dong <dongja@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d6c7fec1
|
2019-08-12T16:46:57
|
|
Vulkan: Support mixed column/row-major buffer fields
Adds comprehensive tests for mixed column/row-major interface blocks,
which flush out various bugs in different OpenGL drivers too.
Bug: angleproject:3443
Change-Id: Ie88cca743373891bbb49d9f564f30407475e07fb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1749334
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
472c74c6
|
2019-08-19T16:32:13
|
|
Translator: Allow tree validation in children of TCompiler
This is to be able to perform validation inside TranslatorVulkan, even
if it's through ASSERTs.
Additionally, every transformation is changed such that they do their
validation themselves. TIntermTraverser::updateTree() performs the
validation, which indirectly validates many of three tree
transformations. Some of the more ancient transformations that don't
use this function directly call TCompiler::validateAST.
Bug: angleproject:2733
Change-Id: Ie4af029d34e053c5ad1dc8c2c2568eecd625d344
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1761149
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
17f26865
|
2019-08-22T22:11:39
|
|
Vulkan: Fix missing deepCopy() from dFdy transform
Bug: angleproject:2733
Change-Id: Id1375618e6d91eb1d577abf2f8c707a63ab17b57
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1767364
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
05744c23
|
2019-08-21T16:21:30
|
|
Change gl_DrawID from level = ESSL1+ESSL3 to COMMON
Built in variable gl_DrawID is exposed to ESSL1 with
a suffix, when the variable is the exact same. No need
to do this.
Bug: angleproject:3805
Change-Id: I63c71791bb6a0e8aa7b644171a3f5a81099eddc0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762359
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Clemen Deng <clemendeng@google.com>
|
|
9d737966
|
2019-08-14T12:25:12
|
|
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5a2553a7
|
2019-08-07T14:44:12
|
|
Vulkan: Emulate subgroup ops in seamful cubemap emulation
Where subgroup ops are not available, they are emulated as such:
Code with subgroup ops:
float lH = subgroupQuadSwapHorizontal(layer);
float lV = subgroupQuadSwapVertical(layer);
float lD = subgroupQuadSwapDiagonal(layer);
bool isHelperH = subgroupQuadSwapHorizontal(gl_HelperInvocation);
bool isHelperV = subgroupQuadSwapVertical(gl_HelperInvocation);
if (gl_HelperInvocation)
{
layer = !isHelperH ? lH : !isHelperV ? lV : lD;
}
Emulated code:
float nonHelperLayer = gl_HelperInvocation ? 0.0 : layer;
float lH = abs(dFdxFine(nonHelperLayer));
float lV = abs(dFdyFine(nonHelperLayer));
float lD = abs(dFdxFine(lV));
float isHelperDiffH = abs(dFdxFine(float(gl_HelperInvocation)));
bool isNonHelperH = isHelperDiffH > 0.5;
float isHelperDiffV = abs(dFdyFine(float(gl_HelperInvocation)));
bool isNonHelperV = isHelperDiffV > 0.5;
if (gl_HelperInvocation)
{
layer = isNonHelperH ? lH : isNonHelperV ? lV : lD;
}
Both paths are supported as on nvidia devices the emulated code
misbehaves. This change therefore effectively only enables seamful cube
map emulation on Android where subgroup operations are not supported.
Bug: angleproject:3243
Bug: angleproject:3732
Change-Id: I9664d9760756758748183eb121c626f176789f3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1742222
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7e48c9eb
|
2019-08-06T17:17:19
|
|
Add explicit integer casts
WebKit uses the -Wshorten-64-to-32 flag which warns on these cases.
Bug: 3439
Change-Id: I8c1de60da0f173ca2036e2120e79b857f5f2775f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740866
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|