src/compiler/translator/tree_ops/vulkan/ReplaceForShaderFramebufferFetch.cpp


Log

Author Commit Date CI Message
Shahbaz Youssefi 05eb0a32 2021-07-19T16:14:34 Translator: Allow subpassLoad in AST in ESSL subpassLoad is available to desktop GLSL, but not GLSL ES. With this change, subpassLoad is made available internally to the AST so that framebuffer fetch's use of this built-in can be simplified. Additionally, this makes the tree more consistent in that there's no function call without a corresponding function declaration. A follow up change will add an AST validation to enforce this. Bug: angleproject:4889 Bug: angleproject:5454 Change-Id: I3fa502dc4b29eab7f34940466e283cffd218d746 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3040118 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 776c6015 2021-02-26T00:00:57 Vulkan: Call glslang at compile time With this change, the ANGLE translator immediately compiles the generated GLSL into SPIR-V with glslang and discards the source. This is in preparation for generating SPIR-V directly, by making the frontend and backend already able to digest it. This change also allows the expensive glslang calls to be parallelized, improving the following perf test by about 20%: LinkProgramBenchmark.Run/vulkan_compile_and_link_multi_thread Previously, the test was run as such in the Vulkan backend: Main Thread 1 Thread 2 Compile1 ---> Compile2 ---------------------> Translator Translator <--- <--------------------- Link glslang for shader1 glslang for shader2 Done With this change, it is run as such: Main Thread 1 Thread 2 Compile1 ---> Compile2 ---------------------> Translator Translator glslang glslang <--- <--------------------- Link Done glslang_wrapper_utils no longer interacts with glslang! A rename will follow. Bug: angleproject:4889 Change-Id: If4303e8ba0ba43b1a2f47f8c0a9133d0bee1a19a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2721195 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 550f2a3e 2021-02-24T09:49:42 Vulkan: Shader support for EXT_shader_framebuffer_fetch_non_coherent Translator can accept gl_LastFragData and 'inout' variable to gain access to framebuffer attachment data. The Vulkan translator replaces it with the SubpassInput type variable. Note that this works only for the noncoherent version of the extension. Bug: angleproject:5454 Test: *EXTShaderFramebufferFetchNoncoherent*.* Change-Id: I392f84ee3ad3eb9fbd09d0b7ff83731a9a3f33f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598060 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>