|
7e815c77
|
2020-07-08T13:43:40
|
|
Implement EXT_shadow_samplers
Bug: angleproject:4863,b/161716126
Change-Id: I6beb45d91f59a851787c9f40b40266fb985198d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2288330
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: back sept 10 - Jamie Madill <jmadill@chromium.org>
|
|
eadc387c
|
2020-04-01T16:53:31
|
|
GL: Support GL_OES_texture_cube_map_array in shader translator
GL_OES_texture_cube_map_array is core in 3.2. This CL adds support
for this extension in the shader translator.
Now passes dEQP.KHR_GLES31/core_texture_cube_map_array.*,
dEQP.GLES31/functional_fbo_color_texcubearray_*, and
dEQP.GLES31/functional_opaque_type_indexing*samplercubearray* with GL backend.
Bug: angleproject:3584
Change-Id: I1a8485c7d9d3fffb9b5109d292b35b0c56a3c665
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2133086
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
5a7356ae
|
2020-01-16T23:22:31
|
|
Add support for non-float mix
The non-float variations of the mix builtin were conditioned to desktop
GLSL, but they are present in ESSL 3.1+. This change also implements
constant folding of these builtins as exercised by dEQP.
Bug: angleproject:4300
Change-Id: Iec34de4cf370e00d67fd605148cd7848f9e122f8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2006809
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
4b80fbc8
|
2019-12-18T23:40:15
|
|
Fix textureGatherOffsets classification
sampler2DRect was placed under ESSL while sampler2DArrayShadow was
placed under desktop GLSL. They are swapped.
Bug: angleproject:3569
Change-Id: Ibf39868d4cd702d9d1da7fc286171bb70b80d6df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1975430
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
19868b7e
|
2019-12-13T14:29:57
|
|
Restructure textureGatherOffset* builtin declarations
This is in preparation of textureGatherOffsets support.
Bug: angleproject:3569
Change-Id: I4ce5a1e102790181c8f843735961b9c249a69221
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965720
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9af3e137
|
2019-12-05T15:35:33
|
|
Vulkan: EXT_gpu_shader5 support: fma
Add the fma() builtin function to ESSL.
Bug: angleproject:3569
Change-Id: Ic8419b4c117ecdd8b47aa733bf7aff9ee7579bbf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954484
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d7d42540
|
2019-08-21T15:22:49
|
|
Don't build symbol table for GLSL built-ins if on Android
The GLSL + ESSL autogenerated symbol table is too large for
android, and android also doesn't need desktop GL functionality
If on android, compile the ESSL only symbol table
Bug: chromium:996286
Change-Id: I14dfc7748dae389e78c35f82a390c67962665356
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1757372
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|