src/libANGLE/Context.cpp


Log

Author Commit Date CI Message
James Darpinian 74ed9b65 2020-09-16T16:50:31 Support EXT_color_buffer_half_float on WebGL 2.0 contexts EXT_color_buffer_half_float was recently updated to be valid for WebGL 2 contexts because iOS can't support EXT_color_buffer_float. Bug: angleproject:5038 Change-Id: Ib0d35c6b26a6cd215ff6725e92c47d1efd64e048 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415187 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tim Van Patten 001c7e8c 2020-09-21T13:25:46 Vulkan: Link PPO during draw validation From the OpenGL ES 3.1 spec: 11.1.3.11 Validation It is not always possible to determine at link time if a program object can execute successfully, given that LinkProgram can not know the state of the remainder of the pipeline. Therefore validation is done when the first rendering command which triggers shader invocations is issued, to determine if the set of active program objects can be executed. For draws, this CL moves the PPO link operation to ValidateDrawStates() to generate PPO link failures within ANGLE's validation layer, so we fail any rendering commands during command validation. For dispatch, PPOs are linked during Context::prepareForDispatch(), where the PPO is converted from draw to compute, since that conversion requires a re-link. This re-link shouldn't fail due to errors that would have been caught during validation, since the compute shader must have successfully linked before it can be included in the PPO in the first place. We don't re-link when converting back to draw, since it's possible there are validation errors (which we want to catch during validation of the next rendering command). Bug: angleproject:5064 Test: dEQP.GLES31/functional_separate_shader_validation_es31_* Test: ContextNoErrorTest31.DrawWithPPO Test: ProgramPipelineTest31.VerifyPpoLinkErrorSignalledCorrectly Change-Id: Ibb249e893c007a83cc6b813f848a660bfa34ecb0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422375 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Mohan Maiya a2d8bbb5 2020-09-18T18:18:34 Vulkan: Add GL_EXT_buffer_storage extension support Addition of support for immutable storage to buffer objects. Also adds new end2end tests for these usecases * Basic BufferStorage * SubData update * map/unmap buffer Bug: angleproject:5056 Tests: angle_end2end_tests --gtest_filter=BufferStorageTestES3*Vulkan Change-Id: Iba74b372ad033711927b63c6a04cec0eeb4db699 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419952 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jamie Madill 62778cb9 2020-09-22T23:10:04 Rename version/commit headers. Prefix the files with angle_ to disambiguate them from other tools. Bug: b/168736059 Change-Id: I7be25ca18fb69d7f2ab71bdf355932865d134954 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2425197 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 68a5baeb 2020-09-23T22:13:03 Revert "Vulkan: Implement a SharedResourceUse pool" This reverts commit de335c16855f11d1f0a6f0b37bee30c8a09a6c1d. Reason for revert: Might actually regress CPU overhead perf. Unsure but it's possible the reported perf improvement was due to variance. Original change's description: > Vulkan: Implement a SharedResourceUse pool > > When adding a Resource to the ResourceUseList of ContextVk > we constructed a new SharedResourceUse object for tracking > and update of the Resource's Serial. We would then delete > it after releasing the resource. This incurs repeated > memory operation costs. > > Instead we now allocate a pool of SharedResourceUse objects > and acquire and release from this pool as needed. > > VTune profile of the Manhattan 30 offscreen benchmark > shows the CPU occupancy of bufferRead decrease from an > average of 0.9% -> 0.6% and imageRead decreases from > an average of 0.4% -> 0.3%. The bottleneck for both > these methods is the retain() method that leverages > the new SharedResourceUse pool. > > Bug: angleproject:4950 > Change-Id: Ib4f67c6f101d4b2de118014546e6cc14ad108703 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396597 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> TBR=syoussefi@chromium.org,jmadill@chromium.org,m.maiya@samsung.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:4950 Change-Id: I40081551c3db67d6e55182fea40119946ed16ac3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2426479 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill cb286073 2020-09-20T21:59:24 Use c++ thread_local for current thread. This solves a race condition using the global context. Sadly we can't use an unprotected variable safely because it can be written/read from multiple threads doing MakeCurrent. Has about a 2 ns regression when tested in Linux/Release per call. "null" benchmark test went from 27 -> 29 ns/iteration. Fixes a TSAN warning that popped up in angle_end2end_tests. Test: DrawCallPerfBenchmark.Run/vulkan_null Test: EGLContextASANTest.DestroyContextInUse/ES3_Vulkan Bug: b/168744561 Change-Id: Ic56f3faae81c1087b942a3cfc0e011b9ab439e0f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419641 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 48588bd1 2020-09-18T17:33:55 Vulkan: Add GL_EXT_buffer_storage extension entry points Addition of just the entry points for GL_EXT_buffer_storage extension. Bug: angleproject:5056 Change-Id: I7a3d7c151f004f89fd945d5d06dbe7afcd491578 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419951 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya de335c16 2020-09-14T12:04:20 Vulkan: Implement a SharedResourceUse pool When adding a Resource to the ResourceUseList of ContextVk we constructed a new SharedResourceUse object for tracking and update of the Resource's Serial. We would then delete it after releasing the resource. This incurs repeated memory operation costs. Instead we now allocate a pool of SharedResourceUse objects and acquire and release from this pool as needed. VTune profile of the Manhattan 30 offscreen benchmark shows the CPU occupancy of bufferRead decrease from an average of 0.9% -> 0.6% and imageRead decreases from an average of 0.4% -> 0.3%. The bottleneck for both these methods is the retain() method that leverages the new SharedResourceUse pool. Bug: angleproject:4950 Change-Id: Ib4f67c6f101d4b2de118014546e6cc14ad108703 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396597 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jamie Madill 4043b9d1 2020-09-17T12:03:12 Guard against data race with MemoryProgramCache. Uses the display global mutex. Caught with angle_end2end_tests MultithreadingTest and TSAN. Bug: b/168744561 Change-Id: I5a60346cb5f95ff506dc166604eeae501863a774 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415182 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill f2749096 2020-09-17T12:03:12 Fix racy global in gl::Compiler. We introduce a new Display Global Mutex in egl::Display that can guard access to gActiveCompilers in Compiler.cpp. Was detected by running MultithreadingTest against TSAN. Bug: b/168744561 Change-Id: I97866b60a173f60899cd0406fe0f71000035c0cf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415181 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 37457d08 2020-09-15T14:38:53 Vulkan: Support MSRTT color renderbuffers Color renderbuffers are similar to multisampled-render-to-texture textures, but much simpler. The same mechanism is used to implement them. Bug: angleproject:4836 Change-Id: I298529c9fd1b03e78b1e37cdbe595e66166ee130 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412847 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 5b0b1830 2020-09-12T23:21:41 Add feature for disabling compressed formats. Can be useful when doing captures to make the replay more portable. Bug: angleproject:5040 Change-Id: I3a045c636bc2638d601aff2536eed3d0e49c3643 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408714 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi b3a8f0bc 2020-09-11T15:41:16 Distinguish MSRTT renderbuffers in the front-end glRenderbufferStorageMultisampleEXT has different semantics from glRenderbufferStorageMultisample. This change makes this differentiation in the front-end and passes a flag to the backends. This extension is currently only supported on Vulkan and D3D backends. Support for the former will be done in a follow up. Support for the latter is not planned. Bug: angleproject:4836 Change-Id: I75bc3d7990a4b1ce06264280a386d5e467983b7d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405396 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 821aabb3 2020-09-11T14:53:21 Add Context::renderbufferStorageMultisampleEXT glRenderbufferStorageMultisampleEXT is special in that it doesn't have the same semantics as glRenderbufferStorageMultisample, but is aliased in gl.xml for the sake of desktop GL (where it does have the same semantics). This change special-cases this function so multisampled-render-to-texture renderbuffers can be supported. Bug: angleproject:4881 Change-Id: Iaa321dd0671dd82ea802df22a1ae935942789c21 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405395 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis 1ab73f0f 2020-09-10T14:32:58 Cleanup disable_program_binary workaround This workaround should also clear the shader binary formats. Also, we can use this workaround when disabling program binaries for capture/replay. Bug: angleproject:5007 Change-Id: I57c78e2cc95e7148cb8a1e7fb9bf3ed958fa69c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404383 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang a568b7e3 2020-06-30T17:03:56 Add a frontend feature to disable anisotropic filtering. This allows us to disable support for GL_EXT_texture_filter_anisotropic at runtime and make performance comparisons. Bug: b/167404532 Change-Id: Id80458e7f116e195366432fe73e8e776e9a3047b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2278024 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jonah Ryan-Davis 6b2639b0 2020-08-31T16:00:29 Workaround to disable OES_get_program_binary This is a useful workaround for testing/diagnostics. Disabled by default. Bug: angleproject:5007 Change-Id: If459f60ae7f8a2cd4ea934fe3e54d890387d57db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2385933 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 295d2ccd 2020-08-24T14:46:31 Vulkan: Generate perf warnings on suboptimal paths Using KHR_debug features, this change creates a performance-warning-generation macro and employs it in a handful of locations to provide useful feedback to application developers. The warnings added in this change are not exhaustive. Bug: angleproject:3461 Bug: angleproject:4900 Change-Id: Id62435d170d90c5be9c1c5cab2d6779ccb58345e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2372628 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 33f8e4d4 2020-08-25T12:06:35 Fix sub-invalidate of incomplete framebuffers Just like invalidate, this should attempt to sync the framebuffer after nooping incomplete framebuffers. Bug: chromium:1119669 Change-Id: Ie4bc6211bbeb1765674f7e0aef884faf7ceb8cc7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2375565 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 4f7edbe1 2020-06-03T14:51:50 State: Add dirty object for active textures. Checking sampler completeness after every sampler related state change is inefficient. Defer sampler completeness check to draw time. Based on a CL by hckim.kim@samsung.com. Bug: angleproject:4765 Tests: angle_perftests.exe --gtest_filter=TexturesBenchmark.* Change-Id: I7e971371e40b3044ca3d5ca39bfe7fc600620c3e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2268577 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill ea3f501e 2020-08-18T11:13:33 Feedback Loop Redesign 3/3: Remove feedback loop tracking. We now we detect feedback loops by tracking the Framebuffers that the Texture is bound to. We still have the old tracking method that counts sampler and image bindings in the code as well. This CL removes the old front-end tracking for feedback loops. It's no longer used by any back-ends. This removal should reduce CPU overhead around Texture and Program binding changes. Reverts the image binding tracking to the simpler scheme that tracks if a Texture has ever been bound as an Image. This should practically have little or no perf effect and we can reinstate some simpler tracking in the future if required. Bug: angleproject:4500 Bug: angleproject:4959 Change-Id: Idc625d6e4c519919f97a4dc72dd9c35d262706fb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2363210 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill d0b270e6 2020-08-14T21:55:17 Feedback Loop Redesign 1/3: Framebuffer Serials. Currently we track feedback loops by counting the times a Texture is bound as a sampler or image in a particular context. This is a bit tricky because Texture bindings change frequently. Relative to the number of times we need to check for a feedback loop this causes excess overhead. Usually Framebuffers have a low number of Textures bound (in many cases just 1). And Textures aren't usually bound to many different FBOs. So instead of counting the number of times a Texture is bound as a sampler or image we will track the Framebuffers that the Texture is bound to. Because FBOs are unique to a Context, a Texture could be bound to two different FBOs with the same ID. In this CL we introduce a new Serial for the FBO which is unique to an EGL Share Group. This way we can ensure we don't make the wrong call when a Texture is referenced by a Framebuffer. It also replaces the old FB serial which was again only unique to a particular Context. Bug: angleproject:4500 Bug: angleproject:4959 Change-Id: I0a9989d861a4132bd3b7ed85f699a4448ff37a4e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2358849 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Ian Elliott 6eb7756d 2020-08-07T17:41:39 Vulkan: tell ContextVk when swapchain is re-created For an app that only draws to the swapchain, if the swapchain is recreated with a different rotation (as done by the ANGLE perf tests when switching from Angry Birds 2 to Candy Crush), ContextVk is not informed, and so the new rotation is ignored. Use the subject-observer pattern to set the appropriate dirty bits. Test: run_angle_perftests --gtest_filter=TracePerfTest.Run/vulkan_angry*:*vulkan_candy* --verbose --local-output Bug: angleproject:4910 Bug: b/163126746 Change-Id: Ib5303e9c4095db1b3e736911f483589e40a73d0c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2341768 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Tim Van Patten 81370214 2020-07-29T12:54:02 Pass the Command when sync'ing dirty objects A new enum is being created that contains command types, which are then passed to each dirty object when they are synced. This allows the syncState() methods to perform special handling for each command type. This change is in preparation for optimizing resolving multisample images with glBlit, since the render pass needs to be updated before it's ended. Bug: angleproject:4753 Change-Id: I77701f79418d35cff689e864c8a8b47b6fca0255 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2327335 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Courtney Goeltzenleuchter 3a3d419d 2020-08-04T09:06:01 Reference count context to fix ASAN issues Running with ASAN there are several use after free issues because a eglDestroyContext destroys the context right away even though it's in use in other thread(s). Adding reference count to context so that it's not destroyed until all users are done using it. Bug: b/162609728 Change-Id: I00b24b53d760e38ff61dd9ce652a49b1f32f0cd2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336447 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten b3545b42 2020-07-29T16:50:53 Get storage buffers/images from ProgramExecutable Update StateCache::updateActiveShaderStorageBufferIndices() and StateCache::updateActiveImageUnitIndices to get the storage buffers and image bindings from the ProgramExecutable, respectively. This requires updating the ProgramPipeline's ProgramExecutable to build up its vector of buffers/images from each Program's ProgramExecutable. Bug: angleproject:4869 Test: VertexAttributeTestES31.UsePpoComputeShaderToUpdateVertexBuffer Test: SimpleStateChangeTestES31.InvalidateThenStorageWriteThenBlendPpo Change-Id: I68b7d23eedda910c3dcbf5f9c50b74b5e80134d8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2327701 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi fc4bd898 2020-08-03T16:29:06 Vulkan: Support ANGLE_external_objects_flags With this extension, it is possible to import Vulkan images into ANGLE (similar to EXT_external_objects) while specifying the Vulkan create and usage flags used to create that image. This can be used by the application to drop usage flags it does not need to improve performance, or add create flags as it requires. Bug: angleproject:4912 Bug: fuchsia:52759 Change-Id: Ia568973b19670999dd0e69f6ac5548e8ef0c3eec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2335020 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Michael Spang <spang@chromium.org>
Shahbaz Youssefi e4e2a847 2020-08-03T14:09:49 Entry points for ANGLE_external_objects_flags Bug: angleproject:4912 Bug: fuchsia:52759 Change-Id: If339f096a74cc87d16a6494562711d718a7738ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2335019 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis 4f7f4387 2020-07-24T11:44:02 Add entry points for OES/EXT_texture_buffer This extension is core in 3.2 Bug: angleproject:3573 Change-Id: If08736759da2fdc680cfa396d354dbfa97d1a60f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2317040 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 9b1cab0d 2020-07-31T11:40:05 Fix validation of glFramebufferTexture2DMultisampleEXT In preparation for GL_EXT_multisampled_render_to_texture2. This makes the validation reuse what's there for glFramebufferTexture2D in addition to what GL_EXT_multisampled_render_to_texture requires. Additionally, it uses packed enums for texture target and id. Bug: angleproject:4836 Change-Id: Ie778c84e1ff5a0cb6615257f2aff9e04395dd5aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332956 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Peng Huang 4cf2501c 2020-07-27T13:19:27 Add extension EGL_ANGLE_display_semaphore_share_group For sharing semaphores globally. Bug: angleproject:4877 Change-Id: I472e0902fd04ca8350d74e6c0ae6925ee930ccf9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2319370 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 248119b3 2020-07-20T16:05:45 Vulkan: Fix render target's tracking of content defined Imagine the following scenario: 1. Clear draw framebuffer 2. Invalidate draw framebuffer 3. Update texture attached to draw framebuffer 4. Draw again into draw framebuffer Step 3 could be a number of things, such as glCopyTex[Sub]Image, glBlitFramebuffer, glTex[Sub]Image2D, glGenerateMipmap etc. In the above scenario, at step 2, the framebuffer's render target remembers it being invalidated (mContentDefined = false). This is used to set the loadOp of the next render pass to DONT_CARE. However, mContentDefined was implemented for a very specific optimization regarding the swapchain's depth buffer. The reuse of this variable for glInvalidateFramebuffer was erroneous as this variable didn't track whether the contents are defined for the general case. With this change, mContentDefined is set to true during FramebufferVk::syncState for each render target whose contents are marked dirty. This change additionally makes glBlitFramebuffer signal the contents of the blit targets as dirty, as well as textures that are used as storage images. Bug: angleproject:4859 Change-Id: I68c829f75ff4a3d03bb293ec72c609384983026d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2309110 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi c757e607 2020-07-21T10:18:41 Vulkan: Fix deferred clears and noop clear and blit Imagine the following situation: 1. Clear draw framebuffer 2. Noop operation on the framebuffer (Clear, ClearBuffer, BlitFramebuffer with flags specifying non-existing attachments) 3. Change framebuffer's attachment 4. Draw into framebuffer At step 2, FramebufferVk::syncState was called before noop-ing the operation. During syncState, deferred clears were stored in the framebuffer and weren't flushed because the actual operation was not performed. At step 4, the deferred clear meant for the prior attachment gets applied to the new attachment. Bug: angleproject:4865 Change-Id: I5b096bacf00356b4dccd4cbc9561b87b1bb557d8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2309224 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten 80d7725d 2020-07-15T15:14:17 Use Subject/Observer pattern for Programs/Executables in PPOs This CL updates the frontend to use the subject/observer pattern for Programs and ProgramExecutables in PPOs. This allows us to remove the hack that iterated through all PPOs and marking them all dirty when a Program is re-linked. Instead, just the PPOs the Program is bound to are signalled, and only when the Program is in a PPO. Additionally the necessary PPOs are signalled when an Executable's textures are updated, rather than iterating through all PPOs and signalling them. Bug: angleproject:4559 Test: CQ Change-Id: Iaefb88c64c13259e921c8dfe95cf640247d17f85 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2300705 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Jamie Madill f9e01f12 2020-07-14T17:20:18 Fix stale validation cache on buffer deletion. When we would delete the currently bound element array buffer we would neglect to invalidate a specific validation cache variable. This incorrectly would let us skip buffer size validation and lead to internal invalid memory accesses. Bug: chromium:1105202 Change-Id: I23ab28ccd3ac6b5d461cb8745b930f4d42d53b35 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2298145 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Manh Nguyen e5c18475 2020-07-06T09:50:49 Multi-frames serialization + comparision for capture replay test Changes how context states are serialized during capture run. Now, context states are serialized after each frame until the end frame is reached, or context is destroyed. Adds an api to the trace files to query serialization results of multiple frames. Makes change to CaptureReplayTest to serialize multiple frames then compares the serialization results with the ones retrieved from said api. Adds to capture replay the ability to produce working, compilable trace files even when end frame is not reached. Adds to the generated trace files config information and makes CaptureReplayTest utilize said config information to reproduce the exact environment of the captured application. Bug: angleproject:4817 Change-Id: Ie3d487af2bacf349dc3ff6f6b1b5f89e1169dc84 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2282885 Commit-Queue: Manh Nguyen <nguyenmh@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
shrekshao 796df76c 2020-06-25T11:49:12 MultiDraw Refactor Refactor MultiDraw* from general Context to different ContextImpl. Move general multiDraw code to renderer_utils.cpp. Bug: angleproject:3402 Change-Id: I85cb4b781afa2b3a8beb382a9c735910057f2ebe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2268580 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Manh Nguyen dce37b7d 2020-06-21T22:27:06 Serialize framebuffers + compare contexts for CaptureReplayTests Adds to frame capture the ability to serialize a frame's pre-swap GL state and store it in the binary data file Adds to CaptureReplayTests the ability to compare its serialized GL state with the serialized state pulled from the binary data file Adds a serialization module that serializes framebuffers' GL states and the contents of their color attachments Adds checks to automation script so that it would skips tests that do not produce the expected trace files Adds exception handling to automation script so that it will not crash when a replay build crashes Bug: angleproject:4779 Change-Id: I40a02e018073749e79f0ddbfd3d4065745548f46 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2258295 Commit-Queue: Manh Nguyen <nguyenmh@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Manh Nguyen d4874cb3 2020-06-25T10:49:32 Reformat Framebuffer::readPixels Reformat Framebuffer::readPixels and its overriding methods to the following method signature angle::Result readPixels(const Context *context, const Rectangle &area, GLenum format, GLenum type, const PixelPackState &pack, Buffer *packBuffer void *pixels); This will allow capture replay tool to use its own PixelPackState to read pixels from framebuffer without having to set the global states Bug: angleproject:4787 Change-Id: Idc64179d8e8f6b5163ef0747f239cd5172a2491b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2267417 Commit-Queue: Manh Nguyen <nguyenmh@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 1c484343 2020-06-17T10:10:16 Capture/Replay: Track the draw surface width/height In order for captures to replay correctly, track the original width and height of the draw surface, as provided by eglMakeCurrent. Bug: b/159238311 Test: angle_perftests Change-Id: Ic8697abaca7dbdb94dabf34b872f69faf17b0b4d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2250861 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Manh Nguyen <nguyenmh@google.com>
Kenneth Russell af727792 2020-06-10T21:55:43 Improve EGL_ANGLE_power_preference on dual-GPU MacBook Pros. Add the ability to release and reacquire the high-power GPU, and to respond to changes in the active GPU. In Chromium, the GPU process can not access the WindowServer. An external process must inform ANGLE that the active GPU has changed, and that ANGLE should switch its internal context to the new GPU. Incorporates a couple of functions from WebKit, used with permission, to effect this GPU switch. A follow-on change in Chromium which uses these new APIs will make the existing dual-GPU tests pass with ANGLE and the passthrough command decoder. Carry forward Chromium's workaround of disabling GPU switching on older MacBook Pros to ensure stability. Document the process of adding new EGL extensions to ANGLE. Bug: chromium:1091824 Change-Id: I499739156e851b493555d4d6e4aef87d8b97fa31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2240638 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 98865915 2020-06-02T14:56:24 No-op incomplete framebuffer invalidation. It's always legal in GL to no-op framebuffer invalidation. When the FBO is incomplete we can't pull RTs safely so no-oping incomplete invalidate calls saves us from fuzzer bugs and crashes. Bug: angleproject:3971 Change-Id: Ide550a22e6c17a28e5042165831dd684567d81fe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2227038 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Charlie Lao 29bb612e 2020-05-28T10:32:26 Add egl::ShareGroup class to abstract the share context group Vulkan backend has a barrier tracker that tracks memory barrier needs of all shared resources. Because the buffer/texture objects are shared resources within a shared group, the tracker can not live in a context. Putting it in a device/renderer requires locks. It fits perfectly in a shareGroup object. The work is already done at API level to handle the mutex lock for shared context access so that no extra lock needs to be taken in the backend. This CL adds egl::ShareGroup class that represents the object that are shared among all share context group. At the front end this usually will include all the shared resource managers (not done in this CL). The ShareGroup object is accessible from gl::State object. This CL also adds ability for backend driver to allocate implementation specific ShareGroupImpl object. Vulkan backend will then use it to keeps the barrier tracker and other things that naturally fits the share group concept. Bug: angleproject:4664 Change-Id: Ifcd975cbdf5130022e21c41397894afc28f572e7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2217252 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Jonah Ryan-Davis 7fde3673 2020-05-25T15:48:06 GL: Support GL_OES_texture_cube_map_array in frontend/GL backend GL_OES_texture_cube_map_array is core in 3.2. This CL adds the necessary validation for the frontend, as well as support for this extension on the GL backend. The next step is to add the changes to the translator. Bug: angleproject:3584 Change-Id: I751a9c9f71a553b05fdf6673250290806d8cfbff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2215306 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6789018a 2020-05-25T11:54:24 Context: init impl before creating objects. This eliminates a potential invalid access that would turn up in the Vulkan back-end. Also init a couple uninitialized variables. Should fix an ASSERT in the Vulkan back-end when running WebGL tests. Bug: chromium:1085627 Change-Id: I153f8dd83f567345b964b68784940d11712e7804 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2212498 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Antonio Maiorano 4f343f3e 2020-05-13T14:11:51 Reland "Add support for GL_CHROMIUM_texture_filtering" This is a reland of 38780ae3921d2570316119a881adfb9520e7e296 modulo the changes to disable VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT, as this was causing problems. With this landed, the extension will not work on SwiftShader until we find a way to allow this extension through the validation layers. Bug: b/146423360 Bug: b/154620295 Change-Id: Ie09fc507c01a47be3bb227bc78771660170ba5d3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2199639 Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tim Van Patten c4832968 2020-05-12T19:12:16 Check noopDraw() before prepareForDraw() To support drawing without a Program or PPO bound, ANGLE needs to check noopDraw() as early as possible to prevent accessing null pointers while attempting to draw. Bug: chromium:1079312 Test: gpu_swangle_passthrough_fuzzer Change-Id: I85d6cab923ce42d93fa93e1792f342ce3c5baa8d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2197946 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten 3b82fdcf 2020-05-12T23:44:07 Revert "Add support for GL_CHROMIUM_texture_filtering" This reverts commit 38780ae3921d2570316119a881adfb9520e7e296. Reason for revert: Breaks SWANGLE-VK: 05-12 23:42:28.612 22836 22861 D libEGL : dlopen_ext from APK (libEGL_angle.so) success at 0x79f4485a10 05-12 23:42:28.617 22836 22861 D libEGL : dlopen_ext from APK (libGLESv1_CM_angle.so) success at 0x79f4485eb0 05-12 23:42:28.619 22836 22861 D libEGL : dlopen_ext from APK (libGLESv2_angle.so) success at 0x79f4485c60 05-12 23:42:28.624 14223 14223 D StatusBar: disable<e i a s b h r c s > disable2<q i n > 05-12 23:42:28.633 14014 14057 V DisplayPowerController: Brightness [0.19986142] reason changing to: 'automatic', previous reason: 'automatic [ dim ]'. 05-12 23:42:28.635 22836 22861 D vulkan : searching for layers in '/data/app/~~0AfWfBsFEO78tqKlnanevg==/org.khronos.gl_cts-NOs3SGclHqlbcqe-08gHrw==/lib/arm64' 05-12 23:42:28.635 22836 22861 D vulkan : searching for layers in '/data/app/~~0AfWfBsFEO78tqKlnanevg==/org.khronos.gl_cts-NOs3SGclHqlbcqe-08gHrw==/base.apk!/lib/arm64-v8a' 05-12 23:42:28.632 22836 22836 W .khronos.gl_cts: type=1400 audit(0.0:218): avc: denied { ptrace } for scontext=u:r:zygote:s0 tcontext=u:r:untrusted_app_25:s0:c512,c768 tclass=process permissive=0 b/77925912 app=org.khronos.gl_cts 05-12 23:42:28.636 14014 14034 I EventSequenceValidator: Transition from ACTIVITY_LAUNCHED to ACTIVITY_FINISHED 05-12 23:42:28.637 22836 22861 F SwiftShader: external/swiftshader/src/Vulkan/libVulkan.cpp:425 vkCreateInstance TRACE_ASSERT: pCreateInfo->pNext sType = 1000247000 --------- beginning of crash 05-12 23:42:28.637 22836 22861 F libc : Fatal signal 6 (SIGABRT), code -1 (SI_QUEUE) in tid 22861 (.khronos.gl_cts), pid 22836 (.khronos.gl_cts) Original change's description: > Add support for GL_CHROMIUM_texture_filtering > > Chromium enables a custom extension, GL_CHROMIUM_texture_filtering, when > using SwiftShaderGL, to enable high precision filtering. This change > makes it so ANGLE also handles this same extension when using the > SwiftShaderVK backend, by enabling the new > VK_GOOGLE_sampler_filtering_precision custom extension. > > Bug: b/146423360 > Bug: b/154620295 > Change-Id: I69cafc1ccf5970a3d220ac7e13ec3c8fdd4a9643 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2185822 > Commit-Queue: Antonio Maiorano <amaiorano@google.com> > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,amaiorano@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: b/146423360, b/154620295 Change-Id: I803d7a7baac81cf178b59c4bf2789346ec1d3f87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2197168 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Antonio Maiorano 38780ae3 2020-05-06T16:05:02 Add support for GL_CHROMIUM_texture_filtering Chromium enables a custom extension, GL_CHROMIUM_texture_filtering, when using SwiftShaderGL, to enable high precision filtering. This change makes it so ANGLE also handles this same extension when using the SwiftShaderVK backend, by enabling the new VK_GOOGLE_sampler_filtering_precision custom extension. Bug: b/146423360 Bug: b/154620295 Change-Id: I69cafc1ccf5970a3d220ac7e13ec3c8fdd4a9643 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2185822 Commit-Queue: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 12b6a82e 2020-04-03T18:31:22 No-Op draws when no active VS and/or FS is present Re-land CL with WebGL fixes: This required some extra pointer checking during validation to handle the fact that a Program and/or ProgramExecutable may not be present when attempting to draw. This isn't an error, just undefined behavior, which we (eventually) treat as a no-op. According to the OpenGL ES 3.1 spec: 7.3. PROGRAM OBJECTS If there is no active program for the vertex or fragment shader stages, the results of vertex and fragment shader execution will respectively be undefined. However, this is not an error. To handle this, if no VS or FS is present in the active Program/PPO, we will no-op the draw command. Bug: angleproject:3570 Test: KHR-GLES31.core.sepshaderobjs.StateInteraction Change-Id: I70d688bf344a78cf3b4fd66c995ae03ce4b9b807 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2185156 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Courtney Goeltzenleuchter 1ab55d96 2020-05-06T14:45:18 Revert "No-Op draws when no active VS and/or FS is present" This reverts commit a4b506f79e3286ffcf3a5d68f20aa97a63edab8e. Reason for revert: WebGL crash https://bugs.chromium.org/p/angleproject/issues/detail?id=4616 Original change's description: > No-Op draws when no active VS and/or FS is present > > According to the OpenGL ES 3.1 spec: > > 7.3. PROGRAM OBJECTS > If there is no active program for the vertex or fragment shader > stages, the results of vertex and fragment shader execution will > respectively be undefined. However, this is not an error. > > To handle this, if no VS or FS is present in the active Program/PPO, > we will no-op the draw command. > > Bug: angleproject:3570 > Test: KHR-GLES31.core.sepshaderobjs.StateInteraction > Change-Id: If19e9fbb1bc09fa0d490832079bb9f514eab6035 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2136386 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Tim Van Patten <timvp@google.com> TBR=timvp@google.com,jmadill@chromium.org,cclao@google.com Change-Id: Ia24c4156ff7779b69c1f3f705f1a91cbb1c9684c No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:3570 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2184849 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Mohan Maiya daed369c 2020-05-05T14:24:26 EGL: Add support for GL_EXT_EGL_image_array extension Add support for creating 2D array EGLImages. 2D array textures are core in GLES3.0. Enable the eglImageArray bool that controls exposure of the extension for all contexts >= GLES3.0 Bug: angleproject:4604 Tests: angle_end2end_tests --gtest_filter=ImageTest.*2DArray* Change-Id: Iebc1ad184fe7209ca89d620290337438ac251c56 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2176109 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tim Van Patten a4b506f7 2020-04-03T18:31:22 No-Op draws when no active VS and/or FS is present According to the OpenGL ES 3.1 spec: 7.3. PROGRAM OBJECTS If there is no active program for the vertex or fragment shader stages, the results of vertex and fragment shader execution will respectively be undefined. However, this is not an error. To handle this, if no VS or FS is present in the active Program/PPO, we will no-op the draw command. Bug: angleproject:3570 Test: KHR-GLES31.core.sepshaderobjs.StateInteraction Change-Id: If19e9fbb1bc09fa0d490832079bb9f514eab6035 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2136386 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill 57d95828 2020-04-30T17:35:50 Revert "Add type for attribute locations." This reverts commit 9349c14344b2d1fd6bc357063b602bc2626c140f and commit d43b057435e6c9e3194dd20627681ffca0c0808e. It's no longer needed after we bind attribute locations before link. Original CL message: This will allow the capture/replay tool to easily intercept and label attribute locations for remapping. There's some inconsistency in implementation in the GL desktop front- end. This is a quick fix and the full implementation is left for when we implement the full desktop GL API set. Bug: angleproject:4598 Change-Id: Ic510159d4d1982eff41560503cabf983a1be0381 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2174076 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9349c143 2020-04-29T16:36:17 Add type for attribute locations. This will allow the capture/replay tool to easily intercept and label attribute locations for remapping. There's some inconsistency in implementation in the GL desktop front- end. This is a quick fix and the full implementation is left for when we implement the full desktop GL API set. Bug: angleproject:4598 Change-Id: Ibf11bcb8669d27265ea376494a2e3124825cf3be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2171933 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Tim Van Patten 913f4f42 2020-04-15T00:54:37 Vulkan: Support VS, FS, and CS in the same PPO This CL adds support for a Program Pipeline Object to have a VS, FS, and CS attached to the same PPO and then using that PPO for both draw and dispatch calls. Bug: angleproject:3570 Test: KHR-GLES31.core.compute_shader.sso* Change-Id: I262cdbdfd442f6db5ba2b45d1308003102b237cb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2150078 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Le Hoang Quyen dadd1986 2020-04-21T01:50:00 Implement GL_APPLE_clip_distance - Built-in variable gl_ClipDistance has been added to compiler. - Desktop GL: gl_ClipDistance is supported since GL 3.0. Enable/Disable each gl_ClipDistances[i] works out of the box via glEnable(). - Vulkan/Metal: Use uniform variable to control writing to each gl_ClipDistance. One bit flag controls one element in the gl_ClipDistance array. The writing to the disabled element in vertex shader will be ignored, and turned into zero assignment instead. - Direct3D/Mobile GL: Not implemented yet. - Added ClipDistanceTest to gl_tests and compiler unittests. - GL_APPLE_clip_distance is a subset of GL_EXT_clip_cull_distance, so GL_EXT_clip_cull_distance could be implemented in future if needed. Bug: angleproject:4452 Change-Id: I571ac8b56826989808a680226a04bec4cf59988e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2084324 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 405f8e7b 2020-02-24T17:38:10 Vulkan: Support Program Pipeline Objects Add support for PPOs to the Vulkan back end. Bug: angleproject:3570 Change-Id: I5403456929847c185467b008d810f31ecfcb60cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2072652 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Tim Van Patten 8bd3dab1 2020-04-03T17:44:02 Create Context::getActiveLinkedProgram() In preparation for support Program Pipeline Objects, the new function Context::getActiveLinkedProgram() is being created that will handle returning the correct Program whether there is currently a Program or PPO active. This initial implementation doesn't actually support PPOs yet; that work is done in a follow-on CL. Bug: angleproject:3570 Test: CQ Change-Id: I534261738a55b2f671ca152c2ef9a1e81517a99c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135931 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c9c4e4ed 2020-04-02T10:29:52 Track rendering feedback loops by-context. This fixes an issue where feedback loops detection would trigger false positives based on texture use in multiple contexts. 1) there are two contexts, C1 and C2, sharing resources 2) in C1, there is a texture T bound to GL_TEXTURE_2D, and a program in use that will sample C1 3) in C2, a framebuffer is created and T is bound to it This fix indexes each set of active bindings in an object by ContextID. We can potentially redo this solution in the future if this proves to have too much tracking overhead. Includes a test writen by Ken Russell. Bug: angleproject:4517 Change-Id: I67012e68947c42d863dca193972576c82d5f3712 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134406 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Jamie Madill e4aa679c 2020-04-01T17:46:31 Texture: Pass explicit unpack buffer to setImage. This will allow us to call setImage internally even if there's an unpack buffer bound. Useful when implementing robust resource init with copyTexImage in some edge cases. Bug: angleproject:4517 Change-Id: I7e8e9536ab9222c620e572f7b6c20b08fa29d646 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2133088 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 1cc49bb2 2020-04-02T11:57:07 Squash State::mContext and State::mID. These were both id values for the context. This CL consolidates to the monotonically increasing ID since it is both safer and easier to debug. Makes life easier when indexing feedback loops by context ID. Bug: angleproject:4517 Change-Id: I28b40fed4e6e68ea72742f7defde5f8638f4cd47 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134408 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Tim Van Patten 4db77367 2020-03-03T12:04:26 Vulkan: Don't detach separable shaders in Program::detachShader() To support Program Pipeline Objects, we need to hold on to the shaders in separable programs, rather than detaching them during glDetachShader()/glCreateShaderProgramv(). This is necessary due to requiring the shader information for validating shader interfaces, varyings, etc. Instead, a new ShaderMap of bools will be stored in ProgramState::mAttachedShadersMarkedForDetach to track when a caller attempts to detach a shader from a separable Program. Later, when a new shader is attached, we will first validate that the old shader is marked to be detached, and if so, release it then. Bug: angleproject:3570 Change-Id: I63fac2e5914c1c1a73f0b37863bac0f185ecb44c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2084399 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Cody Northrop 06f4f3e1 2020-03-30T10:57:06 Capture/Replay: Disable binary formats when FrameCapture is enabled Rather than capture and replay a format that is not cross platform, limit the number of exposed binary formats to zero when FrameCapture is enabled. Test: Temple Run capture and replay Bug: b:152512564 Bug: angleproject:3662 Change-Id: I4a7bc5a353d2cdb1dceb1276a3c61bfbb74dc2f7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2128327 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Tim Van Patten 7e0699a2 2020-02-05T17:04:06 Create the ProgramExecutable Class The ProgramExecutable class is being created to collect data structures that are common to both Programs and ProgramPipelines, as well as any shared functions. This allows callers to request the current ProgramExecutable from the State and make Program-/ProgramPipeline-specific queries without needing to know exactly which responded. This will also allow the necessary data structures to only be populated and stored within the ProgramExecutable when necessary and reused as often as necessary. Bug: angleproject:3570 Change-Id: I101f08ab03421894667b4a426a04d2147489f0e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2040512 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 13ea5b7f 2020-03-19T12:43:12 Implement gl[Get]MemoryObjectParameterivEXT These functions are required to tell the driver that the memory object is dedicated memory. This is required for AMD drivers on Linux. Bug: chromium:1049218 Change-Id: I17d69cde5e6308791dc90784f4d6e348503a6ed6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2110051 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 07467b4a 2020-03-20T10:40:56 Remove GL_CHROMIUM_path_rendering Bug: chromium:1063193 Bug: angleproject:4270 Change-Id: I35b24b7d8d892181955e49dd2495655bc57cb0df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112275 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Alexis Hetu 91f44a9a 2020-03-20T12:08:24 ASTC: LDR support doesn't imply HDR support There are SwiftShader related failures related to enabling the textureCompressionASTCHDRKHR feature without properly checking if the VK_EXT_texture_compression_astc_hdr extension is available, so HDR support shouldn't be enabled only based on the LDR support being enabled. Bug: angleproject:4447 Change-Id: Icde34892c9e2efff4b71e8c4e960c2fcff786700 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2080594 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1c88cf27 2020-03-18T18:00:01 Add optimized rendering feedback loop tracking. This can be used both for WebGL and the Vulkan back-end workaround for Manhattan. Uses the recently added tracking for Textures being bound as samplers. Then caches this information in the Framebuffer using the Subject/Observer pattern. Bug: angleproject:4490 Change-Id: I08bef0a1b95c4333da19c2dae1f02a993e5835e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2109335 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
shrekshao 84780f7d 2020-03-11T10:58:09 Speculative fix: getProgramiv always returns a valid program The only possibility with program being nullptr here in the case of GL_LINK_STATUS seems to be if the context gets lost between the validation and usage of `Context::getProgramiv`. Bug: chromium:991020 Change-Id: I50a77ca4a841dea7324344a71e46d4e0bf72858d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2096176 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shrek Shao <shrekshao@google.com> Commit-Queue: Shrek Shao <shrekshao@google.com>
Alexey Knyazev 605ab763 2020-02-24T19:43:32 D3D11: Implement OES_draw_buffers_indexed Existing CONSTANT_COLOR/CONSTANT_ALPHA limitation was generalized to independent blend states with draw call invalidation and a new end2end test. dEQP tests that are incompatible with this limitation result in INVALID_OPERATION and are marked as FAIL. D3D11 renderer always normalizes and deduplicates requested blend states based on their enabled features and bound framebuffer. Bug: angleproject:4394 Change-Id: I284796e18be71de1b5bfb087d36f6a45be4c3f70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2070575 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Michael Spang c4197713 2019-06-03T19:23:02 Implement glImportMemoryZirconHandle & glImportSemaphoreZirconHandle Implement import of fuchsia external objects passed by zircon handle. This works exactly the same as with file descriptors. Bug: angleproject:3492 Change-Id: I4d46917dfc5902f00c94550158a9f8073097f0a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1642334 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill a18f4145 2020-02-19T22:42:12 Trace/Replay: Add uniform location type. This is a large refactor that replaces instances of "GLint location" for uniform locations with "UniformLocation location". This boxed type is similar to the ResourceID types that we use to capture resource IDs more easily. Eventually this will give us a more portable replay. Bug: angleproject:4411 Change-Id: I848e861c3956d95b6b953f57f8b6a2c4a676766f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2066117 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Michael Spang dec00bc8 2019-04-03T15:51:28 Generate entrypoints for Fuchsia external objects extensions Add GL_ANGLE_memory_object_zircon_handle & GL_ANGLE_semaphore_zircon_handle extensions to supported extensions list and re-generate bindings. Bug: angleproject:2475 Change-Id: I464aa402aaac916c1f459930c771a0813ec63c9b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1642333 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jeff Gilbert 166875eb 2019-03-27T13:52:04 Don't clamp in glBlendColor if context supports renderable [half-]float. Add test for glBlendColor >1.0, skipped on D3D9 since it's unsupportable there. Bug: angleproject:3323 Change-Id: I3fcf867dae96bdadf8a0183269d8f27b659d0baf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1541723 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jeff Gilbert <jgilbert@mozilla.com>
Jamie Madill bd4e756a 2020-02-17T09:49:45 Const-ify the validation layer. Enforces that the validation layers should be working pretty much read- only with the exeption of updating caches. Requires a few tricks: - updates EP code generation to add 'const' to pointer parameters - enables a kludge const_cast to enable the robust query extension - makes some members of Framebuffer mutable to work around syncState - makes 'is' queries and other methods in Context/State const Will allow us to more safely expose the no_error extension. Bug: angleproject:1280 Change-Id: Id9756757854c9e68fc096ecec8d93759fbe6b3a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2060689 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill f87fac56 2020-02-17T09:55:32 Use non-mutating getQuery in validation. Previously the validation layer would create the query if not created. This change should be a no-op that makes the validation layer work in a more "const-friendly" way. Bug: angleproject:1280 Change-Id: Ife0c216c8a0dcda2a33d1182821c51e4ed5f67e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2060688 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Khushal 5f5292c8 2020-02-14T13:08:47 Only enable robust client memory if the context supports validation. Bug: chromium:1028418 Change-Id: Id47ac64a3d56b58455e1f36d8a17dbdc9db7e509 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2056506 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Khushal <khushalsagar@chromium.org>
Jamie Madill 9f4ab98d 2020-02-13T12:49:05 Return angle::Result from more label functions. This is necessary for the new Vulkan implementation. Bug: angleproject:4029 Change-Id: I07ef54145252ff102c74179361436587bb330fc7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2055553 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9681190d 2020-02-05T12:51:25 Make Debug marker functions return angle::Result. Allows error handling in these functions. Necessary for the Vulkan back-end. Bug: angleproject:4209 Change-Id: I2092e58e719c6ee562807e1c7e8ad26988342855 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2040196 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang aa6dd50d 2020-02-03T17:10:58 Share scratch buffers between contexts. The Display now owns scratch buffers and loans them out to contexts while they are current. This allows us to to only allocate one scratch buffer in a single-threaded use case. Tick the scratch buffers every time a new context is made current. Lower the lifetime from 1000 to 64 to ensure that in the worst case, the buffers are cleared after not being used for ~1 second. BUG=chromium:1030835 BUG=angleproject:4363 Change-Id: I83552424e2beac62b9e41152876b04fc84f53692 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2031698 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Jeff Gilbert 05e08edf 2019-12-26T20:58:48 Disable skipValidation when context is lost. Lost no-error contexts should gracefully handle GetProgramiv, etc. Includes test that a lost no-error context doesn't crash on getProgramiv. Firefox bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1601703 Bug: angleproject:4244 Change-Id: I8c37df37e83308ab85ad958df6dab46b0ab348e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2003239 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jeff Vigil 564eb6f2 2019-11-22T16:46:02 Implement EGL_IMG_context_priority Change RendererVk to have 3 VkQueues instead of one. Each queue has a priority. To match extension: Low, Med, High. gl::Context contains priority. ContextVk contains a reference to one of the queues. Every call to vulkan that uses queue, uses the associated context queue. Bug: angleproject:3962 Change-Id: Ibd913a07a81c77bd975921d6dbae6a222842e88b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1978154 Commit-Queue: Jeff Vigil <j.vigil@samsung.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Alexis Hetu 6d6b91a6 2020-01-21T15:58:19 Enable GL_NV_fence with Vulkan backend Implemented FenceNVVk, based on the existing vk::SyncHelper class. Bug: angleproject:4295 Change-Id: I3f44a66e27ce3bd24461894dae4757b25321a6a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2013880 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexis Hetu 94de306d 2020-01-14T16:18:56 Extensions suffixes Added NV/OES suffixes to relevant Extensions members. Bug: angleproject:3104 Change-Id: Ia1798157086230bde8d11c6fcb4fe93211e996ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2013168 Reviewed-by: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Alexis Hetu d151b459 2020-01-14T09:44:27 Blendable check - Added a blendable check to InternalFormat - Set the blendable check to the same as the Renderbuffer check for most formats, except true integer formats and 32F formats - True integer formats never support blending - 32F formats support blending based on the GL_EXT_float_blend Bug: angleproject:4291 Change-Id: Icffdd3e6d8791303bdfdad9ec01cfd9a1d511af0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1999495 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Shahbaz Youssefi 6b275406 2020-01-09T11:14:47 Vulkan: Workaround vertex attributes vs stride issue on AMD Under robustBufferAccess, Vulkan states that: Vertex input attributes are considered out of bounds if the offset of the attribute in the bound vertex buffer range plus the size of the attribute is greater than either: - vertexBufferRangeSize, if bindingStride == 0; or - (vertexBufferRangeSize - (vertexBufferRangeSize % bindingStride)) The latter implies that if the buffer size is not a multiple of the vertex attribute stride, what lies beyond the last multiple of stride is considered out of bounds. It also says: Out-of-bounds buffer loads will return any of the following values: - Values from anywhere within the memory range(s) bound to the buffer (possibly including bytes of memory past the end of the buffer, up to the end of the bound range). - Zero values, or (0,0,0,x) vectors for vector reads where x is a valid value represented in the type of the vector components and may be any of ... The first bullet point indicates that the driver is allowed to load the attribute values from the buffer if its range still lies within the buffer size. Take the following example: - Buffer size = 12 - Attribute stride = 8 - Attribute offset = 0 - Attribute size = 4 Basically the buffer is thus laid out as follows: attr stride _________/\_________ / \ +----------+----------+----------+ | vertex 0 | padding | vertex 1 | +----------+----------+----------+ \___ ____/ V attr size In the above example, the attribute for vertex 1 is considered out of bounds, but the driver is allowed to either read it correctly, or return (0, 0, 0, 1) for it. Most drivers implement the former, while AMD implements the latter. This change introduces a workaround for AMD where GL_MAX_VERTEX_ATTRIB_STRIDE is limited to 2048 (the common value for it according to gpuinfo.org) and conservatively rounds up every buffer allocation to that size. While technically, this workaround should be applied on any device with the robustBufferAccess feature enabled, it is currently limited to AMD to avoid the inefficiency. A possible future revision of Vulkan may relax the above restrictions. Bug: angleproject:2848 Change-Id: Ida5ae5d777da10f22ce8be5a09a7644b5bbd778e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1991709 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Gary Sweet 07d3bcf1 2019-12-20T11:23:26 Correct calculation of GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_COMPONENTS does not equal maxVertexOutputComponents. The minimum supported limit for GL_MAX_VARYING_COMPONENTS is 60, whereas the minimum for maxVertexOutputComponents is 64. On devices that have the minimum limits the existing code will report a limit for GL_MAX_VARYING_COMPONENTS that is too large (64 vs 60). Report instead as (GL_MAX_VARYING_VECTORS * 4). Bug: angleproject:4233 Change-Id: I920a32cf21040ff5b64746fcf3489db740028d48 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1978638 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yan 17b3c2f3 2019-10-14T14:13:59 Implement SamplerVideoWEBGL for WEBGL_video_texture extension on desktop WEBGL_video_texture is an extension that will improve uploading video frame to WebGL performance. (https://www.khronos.org/registry/webgl/extensions/proposals/WEBGL_video_texture/) This extension introduced a new texture type TEXTURE_VIDEO_IMAGE_WEBGL and a new sampler type samplerVideoWEBGL to sample it. In chromium implementation, TEXTURE_VIDEO_IMAGE_WEBGL maps to different native texture type based on platform. On desktop, it maps to GL_TEXTURE2D(Currently supported). On Android, it should map to GL_TEXTURE_EXTERNAL(TODO). SamplerVideoWEBGL needs to be mapped to sampler2D or samplerExternalOES according to TEXTURE_VIDEO_IMAGE_WEBGL implementation. This patch implements samplerVideoWEBGL in Angle to support WEBGL_video_texture on desktop. In this case, samplerVideoWEBGL should map to sampler2D. Bug: chromium:776222, angleproject:3889 Change-Id: Idb0a5fcde37ca75ccc1181226b91f257212e7500 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1866274 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill d205ee3a 2019-12-16T10:59:43 Pass GLImplFactory to Query constructor. This makes the code more consistent and allows for the Query constructor to generate a Serial. Bug: angleproject:4223 Change-Id: I6cc683b11ed364f13d303f97aa0984e63260953e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1969061 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill e60d05b2 2019-12-17T13:59:24 Make Sync constructors take GLImplFactory. Makes them consistent with the rest of the code. Will allow the Sync class to call methods in GLImplFactory to generate a resource Serial. Also updates the unit test to the new design. Bug: angleproject:4223 Change-Id: Ic5ba69c3a6a51d4b51d876c3b5e7eb7bc44a9ae8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1969060 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Ethan Lee a825eb70 2019-11-21T11:37:17 Implement BaseVertex draw calls for Vulkan, OpenGL, NULL contexts. This adds support for the following functions: - glDrawElementsBaseVertex - glDrawRangeElementsBaseVertex - glDrawElementsInstancedBaseVertex Bug: angleproject:3582 Bug: angleproject:3402 Bug: angleproject:4166 Change-Id: I83770f62e3a918c0965fd4ca8c7d9e598b8b4154 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1929083 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Xinyi He 4c7db77e 2019-10-31T15:42:31 Vulkan: Set limitation on maxComputeWorkGroupCount According to Table 20.45 and Chapter 17 in the ES 3.1 spec, MAX_COMPUTE_WORK_GROUP_COUNT is get as a GLint by using GetIntegeri_v. However, it is an unsigned integer in the Vulkan. It needs to set limitation on maxComputeWorkGroupCount[] during translating. 1. Change the data type to GLint stored in Caps. 2. Ensure that the limitation is set during initialization. 3. Add workaround for angleproject:4120 Bug: angleproject:4066 Change-Id: I1659ba1d560e30b9599cace0feeab8a18890c3ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1890586 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill e167f76b 2019-11-06T16:51:55 Capture/Replay: Pass gl::State to capture functions. This replaces passing gl::Context. Using a gl::State directly will more easily let the mid-execution replay code pass a mocked gl::State instead of having to modify the real underlying Context state. For example when capturing pixel pack and unpack parameters the states could not be overridden without changing the gl::Context itself. Similarly when capturing client side data. Also moves a query parameter info function into queryutils so it can be accessible to the State-based capture. Refactoring change only. Bug: angleproject:3611 Change-Id: I3c064001cfa83ebbb67a2b8fc8b6180491edd215 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1899728 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Sunny Sun df415528 2019-10-24T09:22:39 Vulkan: Enable VK_IMAGE_USAGE_STORAGE_BIT when it is needed VK_IMAGE_USAGE_STORAGE_BIT is always enabled for vkImage, this increases memory bandwidth in some platforms. This CL changes the behavior to enable VK_IMAGE_USAGE_STORAGE_BIT when necessary. Bug: angleproject:3904 Test: angle_end2end_tests Test: angle_deqp_gles2_tests Change-Id: I8ffd37efa8d99d04328fa6232de0755be3273d9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1857799 Commit-Queue: Sunny Sun <sunny.sun@arm.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
shrekshao 35f74cd6 2019-10-31T16:47:10 Reorder BaseVertexBaseInstance draw calls parameters To match the parameter order of MultiDraw* calls. And potentially expose in chromium directly with ANGLE_ prefix. Bug: angleproject:3402, chromium:891861 Change-Id: I19548f4c3c7faa422e43905850b218039de43015 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1894241 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Jamie Madill dfc20daf 2019-10-28T13:51:42 Plumb more logic for ANGLE_get_image. Also implements and tests validation / negative API. Bug: angleproject:3944 Change-Id: I3385a4255f4fab6a12eee2abfa5ffcce2107359a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1879961 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 0964988b 2019-10-26T19:47:41 Fixups to ANGLE_get_image boilerplate. - Remove level parameter from GetRenderbufferImage. - Add packed enum handling to GetTexImage. - Fix ext spec reference to table 8.4. Bug: angleproject:3944 Change-Id: I8f67608396217aaddb789dd95d0f3e2378ce918d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1879960 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 04ee27ef 2019-10-24T18:29:15 Capture/Replay: Add ANGLE_get_image extension. Will be used for mid-execution capture. Only has a stubbed-out implementation right now. Bug: angleproject:3944 Change-Id: I6ddae07907ecbdbd3be9a5d2d3fcafeb425445e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1878888 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Mingyu Hu 2d0e5b55 2019-08-27T13:49:07 GL_EXT_multisampled_render_to_texture extension. Part 2. For textures that use this extension, a multisampled texture is implicitly created for the texture. Upon write or read, the multisampled texture is either return to be drawn to or resolved and returned as a single sampled texture. This is the functionality change with end2end tests. Bug: angleproject:980428 Change-Id: I5776875a132fed7a3f4f00fb02f9e8e250684630 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1773717 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>