|
cbf727ae
|
2014-02-10T12:50:45
|
|
Remove references to D3D formats in the Texture class.
Change-Id: I67add42cc69ec372840c67656bd2c77c623b23d0
Reviewed-on: https://chromium-review.googlesource.com/185567
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
03ef7406
|
2014-02-11T09:40:20
|
|
Fix comparing blend states with the wrong structure size.
Change-Id: I0e4c79cb7eaacf5403203b7b65094a54405ad47a
Reviewed-on: https://chromium-review.googlesource.com/185863
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
37dde692
|
2014-01-31T16:34:54
|
|
Add support for transform feedback queries.
Change-Id: I0aab43b146f87259898db57acb9f74fdbfdb1b96
Reviewed-on: https://chromium-review.googlesource.com/184580
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
d5da329c
|
2014-02-06T13:24:33
|
|
Improve the enumerate_files.py script.
Cleaned up the agument parsing and added support for excluding files/folders.
BUG=angle:552
Change-Id: I6dcf965f9b92ce4aa1c0b64bd4f9a0420883bcf6
Reviewed-on: https://chromium-review.googlesource.com/185204
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
1106aeb2
|
2014-02-06T11:06:50
|
|
Move the enumerate_files script to the build directory.
BUG=angle:552
Change-Id: I9f357c68c258c7731cf0d5c2ceed3a2875b21228
Reviewed-on: https://chromium-review.googlesource.com/185142
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
0550d038
|
2014-01-30T11:29:07
|
|
Implement GL_RASTERIZER_DISCARD.
BUG=angle:498
Change-Id: Ib60c39e206003ae67c93769e35f7f9ef790ce9f4
Reviewed-on: https://chromium-review.googlesource.com/184396
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2e5c6042
|
2014-02-06T10:45:32
|
|
Add GL headers to libGLESv2, libEGL and translator projects.
Change-Id: I66f36623eb5fb60fbb92d16af4f9854688b9484c
Reviewed-on: https://chromium-review.googlesource.com/185190
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
a5e44c92
|
2014-02-04T16:04:15
|
|
Relax alignment restrictions to allow more direct storage.
Our restriction to 4-byte alignments caused us to always convert
formats like R8 or R16, or R8G8 instead of allowing D3D to handle
these formats naturally.
From experimentation the proper rule seems to be "4-bytes, unless
the vertex format is 1- or 2-byte size." I couldn't find supporting
documentation on MSDN, but it seems common sense.
Change-Id: I9e38fe86790e34024d1ae912a809a3d3cdc02ccf
Reviewed-on: https://chromium-review.googlesource.com/184523
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
a5d67475
|
2014-02-04T16:04:13
|
|
Remove VertexBuffer::requiresConversion.
Since we now have Renderer methods to query formats for vertex inputs,
we can get rid of the remaining calls to VertexBuffer which we used
to query properties of vertex formats.
Change-Id: I9e57d1d9bf80296aef271877fdd97a16d29114af
Reviewed-on: https://chromium-review.googlesource.com/184522
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7d649a00
|
2014-02-07T11:24:32
|
|
Fix initializing the MaxExpressionComplexity and MaxCallStackDepth compiler limits.
BUG=339860
Change-Id: I64600db4bef62236c6acd8728902471df06a8f0a
Reviewed-on: https://chromium-review.googlesource.com/185380
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
95ffb868
|
2014-01-29T09:26:59
|
|
Add vertex format queries to Renderer.
With the new support for vertex formats living in the format utils,
we can use the Renderer class to query vertex properties instead of
the VertexBuffer class.
Change-Id: Id76bd4dbf63855016faccef703521887f50da3b9
Reviewed-on: https://chromium-review.googlesource.com/184521
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
80177879
|
2014-02-04T16:04:10
|
|
Move D3D9 vertex format tables to formatutils9.
Vertex format information is useful for querying format properties
with the new vertex translation logic with dynamic shaders.
Change-Id: I1935c75f1e3920dc1d4a364a2d6968c82692e476
Reviewed-on: https://chromium-review.googlesource.com/184520
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
7ab02faf
|
2014-02-04T16:04:08
|
|
Add D3D11 vertex format tables to our format utils.
Moving the vertex format information to a globally accessible
helper file makes them available for the dynamic shaders logic.
Change-Id: I67d6280c0603d9c601ca504751c8905677c2426f
Reviewed-on: https://chromium-review.googlesource.com/184399
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3078d0f7
|
2014-02-04T16:04:06
|
|
Add VertexFormat internal struct to represent vertex inputs.
A VertexFormat is similar to a simplified VertexAttribute, without
extra unncessary data. VertexFormats will be useful for GPU vertex
conversions with dynamic shader compilation.
Change-Id: I4e60e0a12d5f081fb52d95c8977c43d481b33bff
Reviewed-on: https://chromium-review.googlesource.com/184398
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
8ff21aea
|
2014-02-04T16:04:05
|
|
Move storage for uniform blocks to the program binary.
With dynamic shaders we may have multiple shader executables per
program binary. We must store the uniforms outside the executable,
in the program binary, to be consistent between variations.
Change-Id: I1b29a5d78c72dede8562d4878569b609536ba074
Reviewed-on: https://chromium-review.googlesource.com/183586
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
c47a678a
|
2014-02-04T16:04:03
|
|
Move the storage for uniform blocks to its own class.
With dynamic shaders we may have multiple shader executables per
program binary. We must store the uniforms outside the executable,
in the program binary, to be consistent between variations.
Change-Id: I1bec83dfb83ee9bb422448b157338a46e8e7ba56
Reviewed-on: https://chromium-review.googlesource.com/183585
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
ecc8b6f4
|
2014-01-30T10:44:23
|
|
Refactor BufferStorage11.
In preparation for transform feedback, BufferStorage11 needs to be able to
handle a non-staging buffer being updated. Each D3D11 buffer now has an
incrementing data revision associated with it so the most up-to-date
buffer is always known.
Staging buffers are now represented like any other DirectBuffer.
Change-Id: I6e881867cb2bd02d600213d08cce3ebba316c525
Reviewed-on: https://chromium-review.googlesource.com/184395
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
e53c98ba
|
2014-02-03T11:57:13
|
|
Add work-around for D3D9 shader compiler bug.
With certain selection statements with a vertex input in the
condition and side-effects in the else-block, we'd run in to
a D3D9 compiler bug which would cause incorrect results.
We can work around this bug in D3D9 by selectively rewriting
these statements to use an 'else if' clause instead of 'else'.
BUG=322794
Change-Id: I93c96fb201ff4959c00d9a36321faac7e0343278
Reviewed-on: https://chromium-review.googlesource.com/184681
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
7993190b
|
2014-02-03T14:29:42
|
|
Fix wrong allocator being used for sampler deletion.
Change-Id: I5e5aca5cda2bf1a96db05d594c64970ebf54fd29
Reviewed-on: https://chromium-review.googlesource.com/184572
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
8d6a0024
|
2014-01-31T16:38:31
|
|
Fixed missing break statement.
Change-Id: I83e3091243be442eafa4d16e4a4ce247a326c493
Reviewed-on: https://chromium-review.googlesource.com/184570
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f8912c50
|
2014-01-30T10:12:03
|
|
Refactor buffer existance check into Buffer::invalidateStaticData.
Change-Id: I28a7654d152865c236831636f00554a71784667b
Reviewed-on: https://chromium-review.googlesource.com/184394
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
826f3d30
|
2014-01-29T09:26:49
|
|
Add a GetComponentType method to query a DXGI format.
Also add a few missing DXGI formats related to vertex inputs.
Change-Id: Ia39234a164000d11eef3806ba4f06b6426f1cbb7
Reviewed-on: https://chromium-review.googlesource.com/183584
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9eeecfc2
|
2014-01-29T09:26:48
|
|
Split DXGI format info to a GL mapping and info block.
The GL mapping depends on context client version (for certain depth
textures), but the DXGI base format info is consistent across
versions. Also add DXGI component type information to the table,
and add a few missing formats related to vertex inputs.
Change-Id: I2d1a8ca92b1cb39f4592d94d7d435ae0ada1de65
Reviewed-on: https://chromium-review.googlesource.com/183583
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6246dc8f
|
2014-01-29T09:26:47
|
|
Track dirty D3D shaders instead of program serial.
With dynamic shaders, we can have multiple vertex shaders in one
program binary. Hence the binary serial by itself isn't enough to
determine when we need to apply new shaders to D3D.
Change-Id: I5a8b8616d353b506790ffc809e2d459bfc2b831d
Reviewed-on: https://chromium-review.googlesource.com/184370
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
648c9683
|
2014-01-21T16:50:58
|
|
Minor optimizations to texture functions.
By shuffling some parameters and calls around we can reduce the
number of function calls we run for texture operations.
Change-Id: If6d14cb6dff668cdfcb2f1fe6705e0d488dbc03f
Reviewed-on: https://chromium-review.googlesource.com/183582
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3810bee3
|
2014-01-21T16:47:12
|
|
Add the missing GL_DEPTH enum to the fbo attachment query.
This enum is only availabe in GLES 3. We were failing a dEQP state
query test (fbo.draw_framebuffer_default_framebuffer)
Change-Id: I4cfb07b8597899561b8cc7956a9eb4cd4b0a99a8
Reviewed-on: https://chromium-review.googlesource.com/181782
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
83217796
|
2014-01-16T09:52:38
|
|
Remove system.h.
The gyp files already define NOMINMAX and WIN32_LEAN_AND_MEAN. windows.h
is also included via the D3D includes.
This ends up speeding up the build process significantly by not having
windows.h included in nearly every file.
Also fixes issues on non-windows systems by not having stdarg.h included
in debug.cpp.
Change-Id: Id32d9aac37a5a29df832a062dd8024302a798a1c
Reviewed-on: https://chromium-review.googlesource.com/183251
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ab9d82cd
|
2014-01-21T16:38:14
|
|
Fix FramebufferRenderbuffer validation.
We were not checking for an invalid renderbuffer when attaching
to a framebuffer.
Change-Id: Ie29dca1833cc8c2b974f746d51dbee848f52a741
Reviewed-on: https://chromium-review.googlesource.com/181558
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
d7460c7e
|
2014-01-21T16:38:14
|
|
Fix gl::ValidTextureTarget to work on all enum values.
Change-Id: I347583ae1adcaaae9feeb1276f6150ceb8739885
Reviewed-on: https://chromium-review.googlesource.com/181557
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
1fc7e2c5
|
2014-01-21T16:47:10
|
|
Refactor validation of FramebufferRenderbuffer.
Consolidate a lot of duplicated code into helper methods. Also
move GetTargetTexture to the context class.
Change-Id: I8e3990a5e3c1976cb533941d0a0946466accec30
Reviewed-on: https://chromium-review.googlesource.com/181556
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
92bfd5c6
|
2014-01-16T13:51:35
|
|
Remove __stdcall from non-windows builds.
Change-Id: I424cb538808ec64137c85af3bbe8742043e1c573
Reviewed-on: https://chromium-review.googlesource.com/183260
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f5713124
|
2013-10-07T17:06:30
|
|
Rework tracing and perf defines.
Changed ANGLE_DISABLE_* to ANGLE_ENABLE_* for perf and tracing defines so
they are disabled by default. Updated the gyp files to only turn on perf
by default for windows debug builds.
Change-Id: I71706674e6d12fbf4208acc8f100d963b82c7674
Reviewed-on: https://chromium-review.googlesource.com/183250
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ec91cd32
|
2014-01-21T16:38:12
|
|
Clamp stencil reference value to D3D11 8-bit limitations.
D3D11 can only mask 8 bits of a stencil reference value, so the
upper bits are ignored. GL, however, expects the reference value
to be able to scale to 32-bits.
We will expect to fail certain edge cases where the reference value,
and mask, both use particular 9+ bit values.
Change-Id: I8c7451270d9e40310f4154955d38e51bbf7de4df
Reviewed-on: https://chromium-review.googlesource.com/181555
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
24112d68
|
2014-01-21T16:39:19
|
|
Only use 4-channel shaders for unpack buffers.
D3D11 supports sampling other channel sizes of backing object
and declaring them as 4-vectors in HLSL. This allows us to
simplify the logic for fast unpack shaders significantly.
Source:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb509700(v=vs.85).aspx
(Default Values for Missing Components in a Texture)
Change-Id: I7f645372f266f57bd94cdb1c795f1d30bf2a60a4
Reviewed-on: https://chromium-review.googlesource.com/181901
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
c30003d6
|
2014-01-10T12:51:23
|
|
Fix zero-size textures and unpack buffers.
We would sometimes attempt to use a NULL staging texture when
initializing a zero size texture when using unpack buffers.
Change-Id: I2e03141c19d9c47eeffb0d56c03bcfe476a9e48d
Reviewed-on: https://chromium-review.googlesource.com/181781
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
4b8c3eba
|
2014-01-14T16:09:43
|
|
Fix build on Visual Studio 2013.
A breaking change in VS2013 necessitates we include <algorithm>
to use std::min/max.
BUG=angle:547
Change-Id: Ia1b21e61d22148ab6d268b34dbfe9a707ca3e59d
Reviewed-on: https://chromium-review.googlesource.com/182512
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b155bbcb
|
2014-01-13T09:51:03
|
|
Properly clamp stencil mask query values to max int.
We could overflow when casting from max unsigned int to integer, and
return a negative mask.
See dEQP functional.state_query.stencil_value_mask_getfloat
Change-Id: I59189a40b662ad9d8ded79cdfeded923b98f0b85
Reviewed-on: https://chromium-review.googlesource.com/181780
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
9c53f1e9
|
2014-01-08T13:41:47
|
|
Add more D3D11 buffer usages.
Works around performance regressions when index and vertex buffer bind flags are used on the same buffer.
Change-Id: I28bc0d3147c6bd70cec507f20e41d97ec4cc45a5
Reviewed-on: https://chromium-review.googlesource.com/181911
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
28576da5
|
2014-01-13T14:20:10
|
|
Don't include windows.h on non-windows systems.
Change-Id: I8cf650073ead5b52bac44e31c8c3c894bc31e01c
Reviewed-on: https://chromium-review.googlesource.com/182320
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
55856b16
|
2014-01-02T13:59:50
|
|
Clean up state query methods.
Consolidate a lot of the code duplication in GetIntegerv, GetFloatv,
GetBooleanv and GetInteger64v.
BUG=angle:540
Change-Id: I7b4a5803ea76e5eeb0ebf25c5caadec4c647b485
Reviewed-on: https://chromium-review.googlesource.com/180971
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3cd50f7e
|
2014-01-10T13:04:48
|
|
Fix remaining discrepencies between master and es3proto project files.
Change-Id: I335c9346ac268beab25184e2b18ccfdd0b15c7b1
Reviewed-on: https://chromium-review.googlesource.com/182150
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
91382e55
|
2014-01-07T16:16:30
|
|
Renderer11 tracks applied textures as SRVs.
Since swizzled textures have multiple SRVs and the same serial,
it was possible that the bound SRV would not be updated if the
texture became swizzled while already bound.
Change-Id: Id06e82f4002aa7f7661c7a69243692aa65a83b48
Reviewed-on: https://chromium-review.googlesource.com/181772
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b8f8b89b
|
2014-01-07T10:12:50
|
|
Fix using wrong value for array size in 2D array storage.
We were incorrectly calling Texture::getBaseLevelDepth() which was
correctly reporting the number of 3D slices of the texture (1).
Also rename Texture2DArray::getDepth to getLayers for clarity.
Change-Id: I1968cbcb0a3528bb76ec3e4ea4148e5dc0f302c7
Reviewed-on: https://chromium-review.googlesource.com/181553
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
67938efc
|
2014-01-07T16:17:21
|
|
Added missing depth swizzle backing formats and fixed compressed texture bit calculation.
Change-Id: I2390ace1fe5297f9fcad0c873c55dae564a09c43
Reviewed-on: https://chromium-review.googlesource.com/181773
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
eaa84061
|
2013-12-08T18:26:50
|
|
Remove unnecessary int cast in ParseContext.
BUG=angle:536
Change-Id: I72287f5ce9736cd48fc241022e09446db717cf92
Reviewed-on: https://chromium-review.googlesource.com/181770
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d2a88381
|
2014-01-06T14:03:51
|
|
Fix improper deferencing of a zero-size vector.
When doing a masked clear with only a depth-stencil buffer, we would
look for the zero-th element of an empty vector.
Change-Id: I17d61cf582c6e91fd46f8a8e13e35c6d32dfa109
Reviewed-on: https://chromium-review.googlesource.com/181554
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b1f45b70
|
2013-12-19T17:37:19
|
|
Create HLSL texture offset functions.
BUG=angle:541
Change-Id: I63dd47c40d693724aa6bed93e9967e3b1f8535bd
Reviewed-on: https://chromium-review.googlesource.com/181521
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
f831e3dd
|
2014-01-06T12:06:46
|
|
Add NetBSD and DragonFly to posix-compliant OS list
BUG=angle:428
Change-Id: I282a6bf138b4e2a2c17baf428cbe1e636f43bdd6
Reviewed-on: https://chromium-review.googlesource.com/181640
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-on: https://chromium-review.googlesource.com/181670
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
1fbc2873
|
2014-01-03T14:12:09
|
|
Add textureOffset intrinsics to the symbol table.
BUG=angle:541
Change-Id: Ied96edd073017a507369319a781b8ed23f60790b
Reviewed-on: https://chromium-review.googlesource.com/181520
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
b6780326
|
2014-01-03T10:57:25
|
|
Fix default vertex attribute component size to 4.
The GL spec states that by default a vertex attribute has a size of 4.
Change-Id: Ic4c977fb936cc0b232ed4742eeb061d6ba6843be
Reviewed-on: https://chromium-review.googlesource.com/181480
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
80b5a55e
|
2014-01-03T10:57:11
|
|
Fix compressed formats breaking swizzle bits checks.
We defautled to zero max bit depth, which breaks the swizzle format lookup.
Change-Id: I4d1cd8bcfb79db3460950fa22630c259f90fa432
Reviewed-on: https://chromium-review.googlesource.com/181481
Reviewed-by: Jamie Madill <jmadill@google.com>
Commit-Queue: Jamie Madill <jmadill@google.com>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
44cc79f6
|
2014-01-03T10:57:22
|
|
Fix compiler crash.
Create a fake variable for function identifiers used as a variable identifier to allow continuing compilation after reporting the error.
BUG=chromium:330222
Change-Id: I96c330694e3503fe2df66621375d2bf76115e325
Reviewed-on: https://chromium-review.googlesource.com/181491
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f9ea3e17
|
2014-01-03T10:21:58
|
|
Regenerate the parser using Bison 2.7.12.
The next patch requires a parser grammar change, but Cygwin's Bison version got updated so this separates the changes caused by that update from the ones for the actual bug fix.
Change-Id: I6a596e02198725c7dbc6a1a356fdbe388ee512d7
Reviewed-on: https://chromium-review.googlesource.com/181490
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ee42308e
|
2014-01-02T14:04:09
|
|
Update guards in ShaderVariable.h.
We neglected to update the text of the guards when we renamed the
file from Uniform.h to ShaderVariable.h.
BUG=angle:533
Change-Id: I59969113536b69a418cf233ef0d7dd797e666ea9
Reviewed-on: https://chromium-review.googlesource.com/180978
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
79f2f45c
|
2013-12-19T11:13:02
|
|
Fix allowing ES3 enum queries to call through to ES2 contexts.
In some cases we would not validate the enums against the context version,
allowing the app to call through to unimplemented features.
BUG=angle:540
Change-Id: Ic89422a3a48882314c054f133961af0b4d8d739a
Reviewed-on: https://chromium-review.googlesource.com/180970
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2e503557
|
2013-12-19T13:48:34
|
|
Add in fixes for dEQP state reset.
dEQP relies on a couple specific enums to reset state (see the
prerequisites test) which we don't currently implement. Prior
changes require us to implement a few query parameter to allow
dEQP to work.
BUG=angle:540
Change-Id: Ibd7caa08ffb821ea2de120717beedb2f82428da2
Reviewed-on: https://chromium-review.googlesource.com/180981
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
03181abc
|
2013-12-18T12:56:06
|
|
Fix sorting uninitialized attribute semantics to the end.
A missing condition would produce a sort order where sometimes -1 was shifted
to the front of the semantic array, instead of the end.
BUG=angle:527
Change-Id: I69b2e5ccc03f6523771601cd59293d6cd325be2f
Reviewed-on: https://chromium-review.googlesource.com/180651
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
13a2f85b
|
2013-12-11T16:35:08
|
|
Implement max elements indices and vertices.
ES3 has integer queries for the maximum recommended number
of vertices and indices per draw call. These are roughly
correlated to D3D's resource limits -- however, while ES3
has recommended limits D3D has hard limits.
Change-Id: Ib653bc27e61607c78d0c5e70b0d97fea7af6464f
Reviewed-on: https://chromium-review.googlesource.com/179670
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
cd65ae16
|
2013-12-17T15:20:14
|
|
Trigger lost device on an error in D3D9 Present.
This fixes device remove handling on AMD systems, as well as notifying
the app layer there may have been an internal problem during Present.
BUG=313210
Change-Id: I843ffb3946dd9ef34fbd24b3a46a7b97e3c0fd16
Reviewed-on: https://chromium-review.googlesource.com/179140
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-on: https://chromium-review.googlesource.com/180450
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
79bb0d9e
|
2013-12-09T16:20:28
|
|
Fix initializer type bug when using list declarations.
We were using the first type as the type for each declaration,
which could cause erros for arrays, eg "float one[4], two;"
BUG=angle:431
TEST=WebGL CTS 1.0.2
Change-Id: I104d6701cc019ae3b3831a2d568ffe2b656b45a2
Reviewed-on: https://chromium-review.googlesource.com/179351
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
7a93437b
|
2013-12-06T18:17:48
|
|
Fix initialization of thread local storage in libGLESv2.
When an app would load libGLESv2.dll via LoadModule, then would call
methods on a thread that was already created, we could creash because
of uninitialized thread local storage.
BUG=angle:488
Change-Id: I9b05de462232a16d639c58ec07386b7c38a01793
Reviewed-on: https://chromium-review.googlesource.com/179132
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
a4e68d43
|
2013-12-09T14:37:13
|
|
Fix initialization of thread local storage in libEGL.
When an app would load libEGL.dll via LoadModule, then would call
methods on a thread that was already created, we could creash because
of uninitialized thread local storage.
BUG=angle:488
Change-Id: If3f73fb59dcc5f0713f5b6fb9ca9f8535ee23c73
Reviewed-on: https://chromium-review.googlesource.com/179131
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
a738f085
|
2013-11-01T17:45:04
|
|
Fix build on QNX.
InfoSink.h needs stdlib.h for abs(int) and free() in the global namespace.
ExpressionParser needs malloc.h, because bison needs malloc and free in
the global namespace, but "#include <cassert>" will put it only in the
std:: namespace on QNX.
BUG=500
R=geofflang@chromium.org, jmadill@chromium.org, shannonwoods@chromium.org, zmo@chromium.org
Review URL: https://codereview.appspot.com/19330044
Change-Id: Ifa30a8ba5eced1156123416d4a24b490620721af
Reviewed-on: https://chromium-review.googlesource.com/178993
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
d7f2135f
|
2013-10-30T17:53:15
|
|
Fix build on QNX.
InfoSink.h needs stdlib.h for abs(int) and free() in the global namespace.
ExpressionParser needs malloc.h, because bison needs malloc and free in
the global namespace, but "#include <cassert>" will put it only in the
std:: namespace on QNX.
BUG=500
R=geofflang@chromium.org, shannonwoods@chromium.org
Review URL: https://codereview.appspot.com/19330044
Conflicts:
src/compiler/translator/InfoSink.h
Change-Id: Ie480d5c293d099f21dafc8c1e7997c0b4cda7207
Reviewed-on: https://chromium-review.googlesource.com/178998
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
827a471b
|
2013-10-29T16:03:11
|
|
Disable automatically resizing swapchain if window is iconified
The size of the window is changed if the window is iconified, but that change should be ignored.
BUG=
R=shannonwoods@chromium.org
Review URL: https://codereview.appspot.com/19460043
Conflicts:
src/libEGL/Surface.cpp
Change-Id: Ia5053a2f210b29d39551796de3d8a394d7897ac9
Reviewed-on: https://chromium-review.googlesource.com/178997
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
7cab38b5
|
2013-10-15T12:59:30
|
|
Add an option to unfold short circuiting in AST.
We replace "a || b" with "a ? true : b",
"a && b" with "a ? b : false".
This is to work around short circuiting bug in Mac drivers.
ANGLEBUG=482
TEST=webgl conformance tests
R=alokp@chromium.org, kbr@chromium.org
Review URL: https://codereview.appspot.com/14529048
Conflicts:
src/build_angle.gypi
src/compiler/translator/Compiler.cpp
Change-Id: Ic2384a97d58f54294efcb3a012deb2007a9fc658
Reviewed-on: https://chromium-review.googlesource.com/178996
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
6cb95f3a
|
2013-10-03T17:01:52
|
|
Fix a traverse bug.
In loop node, the init part was skipped in traversing.
BUG=
TEST=
R=kbr@chromium.org
Review URL: https://codereview.appspot.com/14366043
Change-Id: If3200f1dbcafda1147820b2d47b758b897de0fc6
Reviewed-on: https://chromium-review.googlesource.com/178992
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
e88dcaf3
|
2013-10-03T16:55:19
|
|
Style violation cleanup for IntermTraverse.cpp
Per suggested by kbr in https://codereview.appspot.com/14366043/, we clean up the stype violation in a separate CL.
BUG=
TEST=no behavioral change
TBR=kbr@chromium.org
Review URL: https://codereview.appspot.com/14371043
Change-Id: I27e15f632eff3a9d0d22ae955b5a952793128661
Reviewed-on: https://chromium-review.googlesource.com/178991
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
3b866b6c
|
2013-09-30T15:21:00
|
|
Clear11 will not clear channels that are not supposed to exist in the render target's format.
Change-Id: I9c2bb927ec63d67d315893d44f199ceab4b5df82
Reviewed-on: https://chromium-review.googlesource.com/176856
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
c142e9da
|
2013-09-30T15:19:47
|
|
Renderer classes now set their blend states to mask out channels that do not exist in the render target.
Change-Id: Ia49bf8de07bbdfa31275ec9835de28adc3717485
Reviewed-on: https://chromium-review.googlesource.com/176855
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
5cd4761f
|
2013-12-02T19:13:14
|
|
Re-add jschuh's TODO comment for 64-bit warnings
Change-Id: I690cfd9146c51cd1e19dc2bcd2cc227b4d156cd0
Reviewed-on: https://chromium-review.googlesource.com/178995
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
3929c1c4
|
2013-12-05T11:48:38
|
|
Store the commit date in version.h, and in the DLL properties.
This will allow Chrome, or other apps who reference ANGLE internally,
to pull chronological version information about ANGLE.
Change-Id: I7dbd5b60b533f176b34f7248d70a1d9757ae99d6
Reviewed-on: https://chromium-review.googlesource.com/179100
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
f8c2f5cb
|
2013-12-05T13:52:33
|
|
Fix indices not being offset to the bound vertex buffer when drawing indexed points in D3D9.
bug=angle:535
Change-Id: I5b86874cddbd3b90fe141e94085f5a4afb9f3db3
Reviewed-on: https://chromium-review.googlesource.com/179101
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
86f601cb
|
2013-09-17T13:28:00
|
|
Adds algorithm.h dependency to support VS2013 builds.
Change-Id: I1c254be3532d9b69380f8e2b0dde0be76a8ad262
Reviewed-on: https://chromium-review.googlesource.com/178990
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
34256ed8
|
2013-09-30T15:15:52
|
|
Image and RenderTarget classes now initialize their textures if required.
Change-Id: I2cce6f4ffdc7e2a6c23c50d663c6316f9b125880
Reviewed-on: https://chromium-review.googlesource.com/176854
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
0c99b1b0
|
2013-09-30T15:07:43
|
|
Add functions to check if texture data initialization is required.
Change-Id: I54c3b90780c304d6001b9e52278672981c96cb83
Reviewed-on: https://chromium-review.googlesource.com/176853
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
2916b30e
|
2013-11-28T13:41:10
|
|
Removed extra AddRef and Release calls on D3D11 objects.
Change-Id: I5918c67735658912663c79e964b8edfb288784a3
Reviewed-on: https://chromium-review.googlesource.com/178450
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
89a13e9e
|
2013-12-03T10:56:58
|
|
Fix the compiler copy script in the public projects.
This patch silences the copy message, fixes the public projects,
and makes the copy step a separate target, so it won't run on
every incremental build.
Change-Id: Ie6df39737ad466b6431865b3ca19f66d16437ba9
Reviewed-on: https://chromium-review.googlesource.com/178432
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
319cb329
|
2013-12-03T10:56:57
|
|
Fix the backwards slashes in the commit header generation.
These backwards slashes happen with some versions of gyp.
Change-Id: I6c61e212aa34999fb82d74d9f1605d674f34fce0
Reviewed-on: https://chromium-review.googlesource.com/178522
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
06090a96
|
2013-12-03T10:56:56
|
|
Add a relative source path variable to our gyp build process.
This path lets us locate the src folder with respect to the
generated output folder, for the pregenerated projects.
Change-Id: I5cf36f35f68638572bc1a8aec1f570edf76a1c74
Reviewed-on: https://chromium-review.googlesource.com/178521
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
fa3d9f30
|
2013-12-03T16:58:17
|
|
Fix swapchain resize errors when sizing to 0 width or height.
BUG=angle:519
Change-Id: I3d3d0746b2b3027d04c91cc5fdcd301930e3b22a
Reviewed-on: https://chromium-review.googlesource.com/178439
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
74d03eaf
|
2013-12-03T13:47:39
|
|
Fix unused variable warning in compiler/debug.cpp.
BUG=angle:534
Change-Id: I893e552628c7deba4bc67baae6e5e28b6161c5d4
Reviewed-on: https://chromium-review.googlesource.com/178438
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
88f779dd
|
2013-12-03T10:57:56
|
|
Fix device removed handling for systems which do not
immediately allow recreating a new device.
On Intel systems there's a cool-down period when you must
wait before recreating the device.
BUG=313210
Change-Id: I22cdf41eecf0eae5058b59e1b0863173d604d606
Reviewed-on: https://chromium-review.googlesource.com/178437
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
|
|
58e60327
|
2013-12-02T11:09:36
|
|
Fix the display not updating after a call to eglSwapInterval.
This could happen because we reset the dirty swap interval flag
before we called makeCurrent.
BUG=angle:481
Change-Id: I15750db8908eb379d89b2b20104dac87c1399987
Reviewed-on: https://chromium-review.googlesource.com/178520
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
049108df
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2013-11-19T10:41:49
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Include the current commit as part of the build process.
BUG=angle:529
Change-Id: I6d1d227b495e9bae6e017c88642679210c6d2355
Reviewed-on: https://chromium-review.googlesource.com/177233
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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a049fe1e
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2013-12-02T13:14:57
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Add NULL init for swizzle SRVs with eglBindTexImage textures.
Change-Id: I8a1069013f37988632db07359d65f8215041978e
Reviewed-on: https://chromium-review.googlesource.com/178431
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
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42477a43
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2013-09-17T17:07:02
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Renderer11 now generates swizzles and invalidates the cached swizzles.
Change-Id: If5c998a91195942297beeb26a0ec635ff6a466ea
Reviewed-on: https://chromium-review.googlesource.com/177035
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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391c8c50
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2013-09-17T17:05:51
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Added a RenderBuffer/RenderBufferInterface getTextureStorage method.
Change-Id: I710fba737524e735349ce1c0b09fa535555bd029
Reviewed-on: https://chromium-review.googlesource.com/177034
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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e2e0ce0c
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2013-09-17T17:05:08
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Context now detects if a texture needs to be swizzled and calls Renderer::generateSwizzles.
Change-Id: I89f30e028b1d6ec384536cdbeedd91bb98359e8f
Reviewed-on: https://chromium-review.googlesource.com/178440
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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644bbf24
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2013-09-17T17:02:43
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Added a swizzle cache to TextureStorage11.
Change-Id: Iebf297ef5b8560bb468428fc369eb3df8f43ec11
Reviewed-on: https://chromium-review.googlesource.com/177032
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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992056ad
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2013-11-25T15:11:16
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Add a rule to copy the D3D compiler DLL to the output folder.
BUG=315387
Change-Id: I293798ecb7ec167691a1f490c050a48970b17be3
Reviewed-on: https://chromium-review.googlesource.com/177695
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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00f6bc32
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2013-09-20T14:59:06
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Add GetSwizzle*Format functions to formatutils11.
Change-Id: Idcd4aa5fd18c1629168ba7cdd41e8fb3f6c3ead3
Reviewed-on: https://chromium-review.googlesource.com/177031
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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a895c6f0
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2013-11-26T10:49:41
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Fix errors in the gyp projects when we build with ninja.
Ninja does not like having targets named 'all', and the
post-build step had some ninja-incompatible variables.
BUG=angle:529
Change-Id: Ia2bf701c997ec072b18bcbd62f7d05a2e40a1578
Reviewed-on: https://chromium-review.googlesource.com/178072
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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bc90a480
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2013-09-17T16:51:27
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Added TEXTURE_SWIZZLE_* parameters to the texture sampler state and API queries.
Change-Id: I20aff392ec4cd9e49424afae94a862fdd8eef9b8
Reviewed-on: https://chromium-review.googlesource.com/177030
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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ed883f54
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2013-09-10T17:20:54
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Added a swizzleTexture method to Blit11.
Change-Id: I0af836f761893c8928a84d138a6b2d07a3e04da6
Reviewed-on: https://chromium-review.googlesource.com/176989
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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f4b79ba8
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2013-11-26T10:38:18
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Fix issues with the conditional discard workarounds to do with assignments.
The old modifiesState method really checked if an operator was an assignment,
so restored that behaviour and use the new side effects detection only for
the new code.
ANGLEBUG=486
BUG=
R=nicolascapens@chromium.org, zmo@chromium.org
Review URL: https://codereview.appspot.com/22130043
Change-Id: I84d4e95a0457e63f237a814d80e4f72dd861496b
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3c9eeb97
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2013-11-04T11:09:26
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Disable optimizations for shaders with conditional discard in D3D9, and
only use expanded short-circuiting conditionals for expressions with
potential side-effects.
Conservatively assume aggreate and selection operators have side effects for now.
BUG=
ANGLEBUG=486
R=geofflang@chromium.org, kbr@chromium.org, nicolas@transgaming.com, shannonwoods@chromium.org
Review URL: https://codereview.appspot.com/14441075
Conflicts:
src/common/version.h
src/compiler/translator.vcxproj
src/compiler/translator.vcxproj.filters
src/compiler/translator/OutputHLSL.cpp
src/libGLESv2/ProgramBinary.cpp
src/libGLESv2/Shader.cpp
src/libGLESv2/Shader.h
Change-Id: Iaf9f10b5de7b33c927ef032f3c4fe9d5095f64dd
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5a60b739
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2013-11-26T09:49:23
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Ensure stream source frequency for stream 0 is set to 1 in swapRect
for D3D9.
This prevents D3D errors which we could see when using the Debug runtime.
BUG=321834
Change-Id: I1dd66d9d80def5e558fc13c218fde9c4047ab2b4
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956893b7
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2013-11-19T15:47:00
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Add .rc files back to the new gyp build process.
Change-Id: I8798d9dd4a31bb0ced6f695ec5b21a354adeca51
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b7935e51
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2013-11-20T15:47:47
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Proper handling of D3D9Ex device removed.
BUG=313210
Change-Id: I85dae10bc2ec38a1e9c09f318b8f6b9196466d60
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