|
14f4817c
|
2018-04-11T08:43:28
|
|
Vulkan: Simplify viewport / scissor updates
Stop tying the viewport and the scissor together. Instead, we simply
use a very large (0->maxInt) scissor when scissor isn't enabled
and we use the clipped scissor to the renderArea size when its
enabled.
Bug: angleproject:2443
Change-Id: If7454793a050b1833c7d3166ea6b380192085c8f
Reviewed-on: https://chromium-review.googlesource.com/1006996
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d17bdfe5
|
2018-04-05T13:50:10
|
|
Vulkan: 3 Final bugfixes to enable all dEQP depth_stencil tests
- The scissor when clearing should not be clipped against the viewport.
- The render pass was created with a render area == to the current
viewport, but the viewport can be changed by the tests multiple times
per render pass, so we should always keep the renderArea to the full
framebuffer instead.
- Enables an additional 163 dEQP tests.
- We should clip the scissor to the framebuffer dimensions instead of
the viewport. Its valid to do a cmdClearAttachments outside the
viewport, but not outside the full framebuffer's dimension.
Bug: angleproject:2443
Change-Id: I79168e9f0c782d6dec77470fef938b85ad7a8794
Reviewed-on: https://chromium-review.googlesource.com/998448
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
26084d0a
|
2018-04-09T13:44:04
|
|
Vulkan: Create TextureVk's Image lazily.
This defers the actual Image initialization until the Image is used
as either a Framebuffer Attachment or OpenGL Texture object. This
will allow us to construct an Image from multiple sub resources, like
when we're initializing a mip chain, or a cube map texture.
Also adds a helper "hasDepthOrStencilBits" function to angle::Format.
Bug: angleproject:2318
Change-Id: Ife861560216581a90fc6da32a583f69886c7daea
Reviewed-on: https://chromium-review.googlesource.com/985202
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6816d843
|
2018-03-31T14:19:17
|
|
Add two new fields to angle::Format.
One field determines if a format is a compressed format
(called Block format for angle::Format, but basically the same).
The second field is the number of bytes in the format, so we
can do calculations on pixel size.
Both of these will make life cleaner in the Vulkan back-end.
Also solves some TODOs in the vk format table init.
Bug: angleproject:2318
Bug: angleproject:2358
Change-Id: I8b021b959c5892c86635e0225012295e5e830256
Reviewed-on: https://chromium-review.googlesource.com/987524
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
9cceac42
|
2018-03-31T14:19:16
|
|
Vulkan: Update resource dependency semantics.
This removes passing the Serial around to several methods, so that
dependency management is a bit more automatic.
This makes life a bit easier when dealing with state updates when
resources are in use by Vulkan.
The FramebuffeVk no longer stores an extra serial of the last draw,
instead it will trigger creation of a new writing node on a state
change update.
Bug: angleproject:2318
Change-Id: Ie58ec66e6e8644ba4d402c509255c3795d363dd3
Reviewed-on: https://chromium-review.googlesource.com/985201
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
8836f631
|
2018-04-05T07:26:53
|
|
Vulkan: Bugfix in depth/stencil clearing
In the situation when we try to clear the depth OR the stencil
buffer but we have a packed depth/stencil attachment, we were still
clearing both of them since Vulkan doesn't allow setting just the depth
or the stencil image aspect bit on the clear call. The workaround is to
use the vkCmdClearAttachments command that allows us to clear one or
the other easily.
Bug: angleproject:2443
Change-Id: I6814e1927c019d9ec9255d79c6bc7b913a8c99e9
Reviewed-on: https://chromium-review.googlesource.com/997752
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
858c1ccc
|
2018-03-31T14:19:13
|
|
Vulkan: Move image layout into helper.
Now that we're using the helper everywhere, we can clean up the
vk::Image class and move the layout tracking into ImageHelper.
Bug: angleproject:2318
Change-Id: I9636835a2a3a76f181dac629bd4182bc5815cdee
Reviewed-on: https://chromium-review.googlesource.com/980774
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
a8af3a69
|
2018-03-29T14:44:24
|
|
Vulkan: Depth/stencil scissored clears
- Generalize cmdClearAttachments to be able to clear
depth/stencil/color individually.
- The clear of the stencil part is implemented, but cant be tested
until stencil state support is implemented in the next commit.
Bug: angleproject:2427
Change-Id: Ib1fc7f66b2bd232761d374e217812605d3ff9152
Reviewed-on: https://chromium-review.googlesource.com/992874
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
bc54342b
|
2018-03-30T10:43:19
|
|
Vulkan: Make RenderTargetVk use ImageHelper.
Bug: angleproject:2318
Change-Id: I9bc4bb7f5bcd3029a31c8570809f253cf5e4b12a
Reviewed-on: https://chromium-review.googlesource.com/980773
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
93edca16
|
2018-03-30T10:43:18
|
|
Vulkan: Add an Image helper class.
This class wraps a lot of the common functionality of a vk::Image.
It keeps an associated DeviceMemory and ImageView.
Eventually we can probably merge this class with RenderTargetVk. We
can also use it to implement the same functionality between
Renderbuffer and Texture and abstract different storage types, like
2D and Cube.
Bug: angleproject:2318
Change-Id: I39239f47b483cfb96290a15b06edd264f7f4bb34
Reviewed-on: https://chromium-review.googlesource.com/980772
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e6a40d07
|
2018-03-22T10:30:57
|
|
Vulkan: Depth / stencil attachments bug fixes
I found a couple of bugs trying to enable polygon offset render states.
This is just pre-work to get to a better state.
Bug:angleproject:2353
Change-Id: If6af949a09af1340e870afb627ae427d01c6e77c
Reviewed-on: https://chromium-review.googlesource.com/975631
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
60284223
|
2018-03-20T16:01:44
|
|
Vulkan: Support of npot textures
The bug was with the readPixels not using the rowPitch, and not really
with the support of npot.
Bug:angleproject:2413
Change-Id: I09c0d87768bc29d3beb452ae83996cd4d2b4a600
Reviewed-on: https://chromium-review.googlesource.com/971830
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
0cec82a5
|
2018-03-14T09:21:07
|
|
Vulkan: Implement basic depth/stencil buffers.
This implements basic depth/stencil states and clearing.
This also implements "fallback" texture formats in the texture
generation. Fallback formats are those that are chosen at runtime for
replacements for main formats which lack driver support. They are
different from override formats, which are always used because we
assume there is no driver support.
The Vulkan spec only asserts that one of the two of D32 or D24 has
mandatory support. In the case of AMD, D24 is not supported fully, and
we need the fallback format support emulation.
Bug: angleproject:2357
Change-Id: Ic86cede3c69ff9893a06b3a55c3b5d2d897fa55f
Reviewed-on: https://chromium-review.googlesource.com/916701
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
33140409
|
2018-03-08T13:57:52
|
|
Vulkan: Fix readPixels to support sub image reads correctly
Also, do not return InvalidOperation from flush in order to be able to support
running dEQP tests for Vulkan.
Bug:angleproject:2346
Change-Id: I12f3bd115034e044fb0fa2d94687321ede4a1e9d
Reviewed-on: https://chromium-review.googlesource.com/955889
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
19fa1c6f
|
2018-03-08T09:47:21
|
|
Return an Error from Framebuffer::syncState.
This pipes errors up from the Impl to the top level. There are
still a few places were error swallowing is needed, because the
Framebuffer API doesn't support returning an error.
Bug: angleproject:2372
Change-Id: Idc06bda1817fd28075940f69874d8b6ba69194f9
Reviewed-on: https://chromium-review.googlesource.com/954290
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
|
|
66546be2
|
2018-03-08T09:47:20
|
|
Vulkan: Use RenderTargetCache in FramebufferVk.
The RenderTargetCache avoids many multiple calls to getRenderTarget,
and should speed up the code somewhat on state changes. Also as a
side benefit removes a bunch of swallowed ANGLE errors.
Bug: angleproject:2372
Change-Id: I072481856aae8607f17a116e25c71acf04b4cc68
Reviewed-on: https://chromium-review.googlesource.com/948785
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5242d5bf
|
2018-02-15T07:14:35
|
|
Vulkan: Implement scissored clears.
Bug: angleproject:2356
Change-Id: I33888f9b4ebaf4b0b5af4ad59b12ad963325a790
Reviewed-on: https://chromium-review.googlesource.com/921882
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e4c5a23b
|
2018-03-02T21:00:31
|
|
Vulkan: Always use LOAD for RenderPass attachments.
The RenderPass load/store ops allow us to specify how we want to use
the data from the attachments. Previously we had the load op set to
CLEAR always, which would prevent us from doing multiple kinds of
operation. Using LOAD should conversatively work in any situation
as long as we can ensure each Image is cleared before we use it.
To this effect this patch also inserts a preliminary clear into each
Texture or Renderbuffer Image's initialization. We already had this
for Surfaces.
In the future we'll improve this by inserting proper load/store ops,
but this unblocks a lot more functionality in the interim.
Bug: angleproject:2361
Change-Id: I7610eaa39d81b23dd74b4a24b7f28a66a6dfffc6
Reviewed-on: https://chromium-review.googlesource.com/948782
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1f46bc12
|
2018-02-20T16:09:43
|
|
Vulkan: Add CommandGraph class.
This also renames CommandBufferNode to CommandGraphNode. It also
renames some of the intenal members to more closely represent the
tree relationships (parents/children). This should clean up the
command graph classes and make them a bit easier to understand.
Bug: angleproject:2361
Change-Id: I024bffcc7f4157c78072ef902a3c40a07a08b18a
Reviewed-on: https://chromium-review.googlesource.com/922121
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f4d693c0
|
2018-02-14T16:38:16
|
|
Vulkan: Cache clear color in ContextVk.
This makes the current clear color a bit more accessible than using
the current GL state clear color directly. It is stored in the Context
using the Vulkan clear color struct.
This also cleans up the attachment clear values in FramebufferVk and
paves the way for depth/stencil clear when support for depth/stencil
exists.
Bug: angleproject:2357
Change-Id: I0553e4447249325115625a44e9f4b1623c7cb0bc
Reviewed-on: https://chromium-review.googlesource.com/919550
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
0e65454d
|
2018-02-07T14:50:06
|
|
Vulkan: Fix circular dependency with resource updates.
The old implementation would try to keep recording draw commands to
the same framebuffer write operation even if the vertex array buffer
data changed. This would lead to a broken dependency graph. Fix this
by forcing any current render operations to create a new node in this
case, giving a correct command graph.
Old design:
- render (creates a CommandBufferNode A)
- update buffer (creates a CommandBufferNode B which happens after A)
- render (to CommandBuffer A, and gives a circular dependency with B)
New design
- render (CommandBufferNode A)
- update buffer (CommandBufferNode B, happens after A)
- render (CommandBufferNode C, happens after B)
This also renames some methods to try to clarify them.
Bug: angleproject:2350
Change-Id: I6559bed4ed3f58f68771662422c5bef6a505282b
Reviewed-on: https://chromium-review.googlesource.com/907416
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
57dd97aa
|
2018-02-06T17:10:49
|
|
Vulkan: Add helper for allocating image memory.
Also refactors some memory index searching code that was duplicated.
This will lead the way to having more code reuse for our Renderbuffers
implementation in Vulkan, and for other types of Texture.
Bug: angleproject:2347
Change-Id: I49cbd77328c01f945d66f92e6ec4ba7c552abeff
Reviewed-on: https://chromium-review.googlesource.com/904684
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
efb5a5c8
|
2018-01-29T15:56:59
|
|
Vulkan: Fix swaps done right after a clear.
We were missing a dependency insertion between the Framebuffer and
its attachments, only during clear operations. Also renames a few
methods to make them more consistent.
Bug: angleproject:2264
Change-Id: Ic3af5b34b6de900ea2cc1b765f8d3d69f7f9a131
Reviewed-on: https://chromium-review.googlesource.com/891985
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ffa4cbb6
|
2018-01-23T13:04:07
|
|
Vulkan: Implement the Pipeline cache.
This currently keeps a cache of every PSO compiled and does not trim
the cache or evict old members on memory pressure. This will be done
as a follow-up.
Improves the speed of the Draw Call microbenchmark 50x when using a
single state change.
Bug: angleproject:2163
Change-Id: I2cceb38ca57ae639f36a944f4571b627481b92da
Reviewed-on: https://chromium-review.googlesource.com/876954
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3c424b48
|
2018-01-19T12:35:09
|
|
Vulkan: Add vk_cache_utils.h.
This file contains the Pipeline and RenderPass cache utils.
Also renames renderervk_utils.h to vk_utils.h and the format utils
file.
Refactoring change only.
Bug: angleproject:2163
Change-Id: I5113a9a2c6f0b0960d38e6c2d8e391fa2d9f5f6a
Reviewed-on: https://chromium-review.googlesource.com/876505
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
47c8ea3f
|
2018-01-03T18:27:59
|
|
Vulkan: Fix looped clears.
These were broken by command re-ordering. The first problem was that
the Framebuffer RenderNode was not correctly being flagged as dirty.
This is fixed by keeping a serial instead of a bool to track the
RenderNode's cleanliness. The second issue was that an image layout
transition was being set with incorrect bits. Fix this by using the
correct access mask.
This fixes angle_perftests's Vulkan render test.
Bug: angleproject:2264
Bug: chromium:798866
Change-Id: I268b0f7aeb2c5e22892f6ef59dec62391b30bfb4
Reviewed-on: https://chromium-review.googlesource.com/848539
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
49ac74bd
|
2017-12-21T14:42:33
|
|
Vulkan: Implement command re-ordering.
This introduces a new CommandBufferNode class. Nodes are linked
together to form a graph based on their dependencies. When the app
triggers a readback or swap, the graph is flushed entirely. This
sends the queued ANGLE Vulkan work to the Vulkan queue which is
then processed on the GPU with the right dependencies.
This design allows us to save on some unnecessary RenderPass creation
and also allows us to know what load/store ops to use. It also allows
us to take advantage of the Vulkan automatic RenderPass transitions
for performance. Load/Store ops and automatic transitions will be
implemented in later patches.
Bug: angleproject:2264
Change-Id: I0e729c719e38254202c6fedcede4e63125eb4810
Reviewed-on: https://chromium-review.googlesource.com/780849
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bef918cb
|
2017-12-13T13:11:30
|
|
Vulkan: Add packed RenderPass descriptions.
This change is two-fold: it splits the compatible parts from the
RenderPass description, which allows for correct caching. It also
will allow the pipeline state cache to cache the compatible RenderPass
bits.
In order to do this we introduce a packed version of the RenderPass
description, which uses carefully aligned bit representations so we
can hash the descriptions easily using MurmurHash, and compare them
with memcmp.
Bug: angleproject:2163
Change-Id: I4179c0ff8762df81f29082168bd6e3056ceb1318
Reviewed-on: https://chromium-review.googlesource.com/815816
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
9f2a8613
|
2017-11-30T12:43:09
|
|
Vulkan: Implement a RenderPass cache.
This cache replaces the RenderPass-per-Framebuffer approach. Although
the concepts of a RenderPass are closely associated with rendering to
a Framebuffer, there can be multiple RenderPasses used with a single
FBO, especially considering the nature of Load and Store operations.
This code will then lend itself to the implementation of the deferred
RenderPasses, which are created on flush. These RenderPasses won't
be owned by a Framebuffer.
Bug: angleproject:2264
Change-Id: I4dce07c302118f7e05f5225e2a3b0569ad1e52bf
Reviewed-on: https://chromium-review.googlesource.com/789534
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e218f15f
|
2017-11-30T12:38:50
|
|
Vulkan: Remove std::vector arg from beginRenderPass.
We don't want to force the RenderPass code to use std::vector when we
are working with static data. Change it to take a pointer.
Bug: angleproject:2264
Change-Id: I07a077719fb9b4abc33a0cfcccc178d0544b7f06
Reviewed-on: https://chromium-review.googlesource.com/789535
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
0b684ce3
|
2017-11-23T12:57:39
|
|
Vulkan: Move RenderPass init into a helper function.
Here it can be more easily accessed for command re-ordering, which
will use a RenderPass cache instead of having RenderPasses be owned
by the Framebuffer.
Bug: angleproject:2264
Change-Id: I9b06cff43e536a526d44e7e0c04027bc450051cf
Reviewed-on: https://chromium-review.googlesource.com/789533
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7f738d4e
|
2017-11-20T17:06:27
|
|
Vulkan: Refactor CommandBuffer helper class.
This makes the base vk::CommandBuffer class as close to the Vulkan
API as possible. It moves the extra functionality and state tracking
to a CommandBufferAndState helper class.
Also no longer stores a reference to a CommandPool in a CommandBuffer.
Eventually we won't need to free CommandBuffers explicitly, since they
can be freed en-masse by deallocating the CommandPool on a flush.
Bug: angleproject:2200
Change-Id: I5095fe89e8da935ff8273b1a402ccfd6a3ffe0df
Reviewed-on: https://chromium-review.googlesource.com/778184
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d33c77c0
|
2017-11-09T13:08:30
|
|
Vulkan: Use correct transfer access mask in layout change.
When using a transfer destination, we should be using the transfer
access mask, not bottom of pipe or other bits.
Uncovered by using a newer version of the layers SDK.
BUG=angleproject:2237
Change-Id: I3ebcca707ac8889d2ece099e3765f5b0ca3dfdbc
Reviewed-on: https://chromium-review.googlesource.com/760636
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
336129f6
|
2017-10-17T15:55:40
|
|
Use a packed enum for buffer targets.
BUG=angleproject:2169
Change-Id: I4e08973d0e16404b7b8ee2f119e29ac502e28669
Reviewed-on: https://chromium-review.googlesource.com/723865
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cda6af19
|
2017-10-30T19:20:37
|
|
Split pixelBuffer from pack/unpack state
This will refactor will help use packed enums for buffer targets.
BUG=angleproject:2169
Change-Id: Ie7ed3e105f89457c67027e6598d7e29503ad355c
Reviewed-on: https://chromium-review.googlesource.com/745181
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1d7be50a
|
2017-10-29T18:06:50
|
|
Vulkan: Upgrade RGB8 textures to RGBA8.
It's unlikely any real hardware supports this format. Hack in a fixed
fallback format for RGB8. We could consider implementing conditional
support by checking the VkPhysicalDevice properties.
This extends the Vulkan format support info in the RendererVk class
to distinguish between a Buffer and Texture format. This is closely
related to how Vulkan has separate format support bits for Linear
Textures, Optimal Textures, and Buffers. We probably won't need to
keep separate caps for Linear/Optimal, but it makes sense for Buffers
to eventually use the same format tables.
BUG=angleproject:2207
Change-Id: I8d427a99db15b314b13dd99f31aa1ac5055f0881
Reviewed-on: https://chromium-review.googlesource.com/742376
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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|
e1f3ad4d
|
2017-10-28T23:00:42
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|
Vulkan: Add vk::GetImpl helper.
Using reflection helpers, we can avoid having to pass the return
type to the GetImpl method.
BUG=angleproject:2200
Change-Id: Id160fbdf0ea8b3de2f219d3cc92394c678189a48
Reviewed-on: https://chromium-review.googlesource.com/742371
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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7bd16666
|
2017-10-28T19:40:50
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|
Vulkan: Allow in-flight Framebuffer changes.
This allows the app to alter Framebuffer attachments while there
are existing command buffers using the resources and attachments.
BUG=angleproject:2200
Change-Id: I3298dafef5e3bd2c6efda8e8a32a6cf7febc13dc
Reviewed-on: https://chromium-review.googlesource.com/742370
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
526543cb
|
2017-10-28T10:59:16
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Vulkan: Fix deleting in-use Framebuffer.
BUG=angleproject:2200
Change-Id: I13d661b690a6a9e67b3e8a27f9d7bd4126dca87f
Reviewed-on: https://chromium-review.googlesource.com/742749
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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1b038241
|
2017-11-01T15:14:36
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Vulkan: Support Texture redefinition.
Because initializing the texture can queue a copy from a staging
vk::Image, we must ensure we're not in a render pass. To make this
easier we move the current render pass tracking into the RendererVk
from the FramebufferVk class. (Note: in the future we will have
deferred command submission and this will become unnecessary.)
BUG=angleproject:2200
Change-Id: Ide8d4d70b50efbd79bbfa7006ad75cbc57cdf4c7
Reviewed-on: https://chromium-review.googlesource.com/741549
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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25301b60
|
2017-10-28T20:59:31
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Remove WrappedObject::retain.
With resources being mostly deleted by the Renderer along with a
serial number, the retain move semantics weren't very useful.
Refactoring change only.
BUG=angleproject:2200
Change-Id: I7b72b1decfa7604cdd767e7d9b5213b9383eb240
Reviewed-on: https://chromium-review.googlesource.com/742369
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e88ec8ee
|
2017-10-31T17:18:14
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Vulkan: Refactor GarbageObject.
Instead of allocating a small bundle for deferred deletion, store a
small triple of {Serial,VkHandle,HandleType}. The HandleType can be
used in a generic way to release the VkHandle, without needing to
store a pointer and use a virtual call.
BUG=angleproject:2200
Change-Id: I30925c2f50fd11dafb1b986ced7d279a7dde827b
Reviewed-on: https://chromium-review.googlesource.com/741163
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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b79e7bb6
|
2017-10-24T13:55:50
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Vulkan: Implement simple render-to-texture.
This was mostly working already, just needed to set up a few entry
points.
BUG=angleproject:2200
Change-Id: I9c13d6d4dd42f23c69a58e42e07e3e28877671a1
Reviewed-on: https://chromium-review.googlesource.com/734237
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
815a6c9a
|
2017-10-21T14:33:04
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Vulkan: Fix copyImage region parameters.
In cases where we were reading back more than one pixel in ReadPixels,
and in some cases for texture init, we weren't using the correct
parameters to vkCmdCopyImage. This CL fixes both of those by using
more correct copy regions, and fixing the row and depth pitch
computation using vkGetImageSubresourceLayout.
BUG=angleproject:2167
Change-Id: Ib70217ed4a17be6b4b1b8aeec9a8a6199d210d88
Reviewed-on: https://chromium-review.googlesource.com/732190
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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ce8602ab
|
2017-10-03T18:23:08
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WebGL requires GL_FRAMEBUFFER_UNSUPPORTED for identical FBO attachments.
If the same level of a texture is attached to multiple color
attachments of a framebuffer object, for example, the WebGL
conformance tests require generating a GL_FRAMEBUFFER_UNSUPPORTED
error. The Direct3D backend already had this restriction; apply it to
all backends when the WebGL compatibility extension is enabled.
Fixes the following WebGL conformance tests with the pass-through
command decoder in Chrome:
conformance/extensions/webgl-draw-buffers-framebuffer-unsupported
conformance2/rendering/framebuffer-unsupported
BUG=angleproject:2168
Change-Id: I340d06ca0ee969989c6c5725512b1b9542281477
Reviewed-on: https://chromium-review.googlesource.com/699856
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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035fd6b3
|
2017-10-03T15:43:22
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Vulkan: Implement very basic textures.
This is a quick implementation which supports only one backing Image
and one type of ImageView at a time, for 2D texture only.
It also implements a helper class for finding compatible memory pools.
It's possible we can keep a cache of memory pool indexes given the
guarantees the Vulkan spec has on compatible memory types (see the
documentation for VkMemoryRequirements).
BUG=angleproject:2167
Change-Id: I1d7a8eaec90f240273ad75194e23430d6d4c5dc1
Reviewed-on: https://chromium-review.googlesource.com/680000
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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d4826159
|
2017-09-21T11:18:59
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Vulkan: Only init RenderPass once per frame.
This saves some time spent in the driver, by making multiple draw
calls happen inside a single RenderPass.
This also makes the ReadPixels impl method non-const. I think in
the future we should avoid making const Impl methods unless they're
totally trivial.
BUG=angleproject:1898
Change-Id: I39172270a2f7dc5c1c2e3d4cc50af3bac8a29fa1
Reviewed-on: https://chromium-review.googlesource.com/672148
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
71c88b31
|
2017-09-14T22:20:29
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|
Enable [[nodiscard]] for gl::Error.
This forces all return values to be checked for gl::Error.
Requires quite a bit of minor refactoring. I also added a macro to
swallow an error without returning from a function.
We could look at storing the errors in the Context at some point,
since almost always when we're generating errors that we need to
discard we have access to the Context as a parameter.
BUG=angleproject:2150
Change-Id: I457e48a30c002eda0993acbcd3180ba87bf169fb
Reviewed-on: https://chromium-review.googlesource.com/665173
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
4928b7ca
|
2017-06-20T12:57:39
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Proliferate gl::Context everywhere.
This gives the D3D back-end access to the GL state almost anywhere.
This uses the onDestroy hook for Textures to push errors up from
destructors, although they still don't quite make it to the Context.
There are places, such as in EGL object (Context/Surface) destruction,
where we end up calling through to GL implementation internals without
having access to a gl::Context. We handle this via a proxy Context
to a Display, basically a null context, that has access to impl-side
state like the Renderer pointer if necessary. It does not have access
to the normal GL state.
Also Pass gl::Context to RefCountObject::release(). Since we're using
destroy() methods now, we should not ever call the destructor directly.
BUG=angleproject:1156
Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259
Reviewed-on: https://chromium-review.googlesource.com/529707
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c4d18aac
|
2017-03-09T18:45:02
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|
Use ErrorStream everywhere
Eliminates one more usage of FormatString and its static initializer.
Add more ErrorStream types
and replace gl::Error and egl::Error with them.
BUG=angleproject:1644
Change-Id: Ib498d0ae4b81a332ec71aed7cf709993b154e6bb
Reviewed-on: https://chromium-review.googlesource.com/505429
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c564c070
|
2017-06-01T12:45:42
|
|
Pass gl::Context to impl methods instead of ContextImpl.
In some cases we might have to call back into the GL layer, passing
the Context, and if we just have a ContextImpl pointer this isn't
possible. It also removes the need for SafeGetImpl.
BUG=angleproject:2044
Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6
Reviewed-on: https://chromium-review.googlesource.com/516835
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
231c7f56
|
2017-04-26T13:45:37
|
|
Apply clang-format to many files.
This cleans up the formatting in many places.
BUG=None
Change-Id: I6c6652ebc042f1f0ffecced53582d09d66b4f384
Reviewed-on: https://chromium-review.googlesource.com/487884
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
876429b7
|
2017-04-20T15:46:24
|
|
Update gl2.h and update entry points.
Some method signatures were updated. Types like GLclampf and GLvoid
were replaced with other equivalents.
BUG=angleproject:1309
Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680
Reviewed-on: https://chromium-review.googlesource.com/475011
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ca27139e
|
2017-04-05T12:30:00
|
|
Key the format tables on internal format and type.
Keying the format tables on internal format alone is not enough to fully
validate the unsized formats which require additional type information.
This CL has no functional changes, it just splits the tables and updates
the calls to GetInternalFormat info to provide type information when the
format is not sized.
BUG=angleproject:1523
BUG=angleproject:1958
BUG=angleproject:1228
Change-Id: I37e5201e7f54fa8eca01b8a6e64b11a6b94484e7
Reviewed-on: https://chromium-review.googlesource.com/468449
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0c0dc345
|
2017-03-24T14:18:51
|
|
Vulkan: Defer command buffer submission.
This packs more rendering commands into fewer command buffers.
Instead of using a single command buffer per-command, create a
buffer and record commands into it until we need to present the
frame. More sophisticated management will be necessary in the future
when we can do other types of copied and read-back from image data.
This also reduces the number of Fences we use for checking if the
device is finished with resources. Instead of creating a Fence
per-command-buffer, it creates one per-swap.
BUG=angleproject:1898
Change-Id: I9c6033bc04289fd8f936c0df914afc51fc434b29
Reviewed-on: https://chromium-review.googlesource.com/445800
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
72106562
|
2017-03-24T14:18:50
|
|
Vulkan: Only re-create pipeline on state change.
This speeds up the simple perf test, but it is a very simple
optimization that does not have a cache of pipelines or anything
sophisticated.
BUG=angleproject:1898
Change-Id: Iec126bc73bf28f8bb33662a2f70670588f010d72
Reviewed-on: https://chromium-review.googlesource.com/444850
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
dd43e6cd
|
2017-03-24T14:18:49
|
|
Pass Context to VertexArray and Framebuffer syncstate.
This will enable more Vulkan-friendly idioms like clearing the
vulkan pipeline caches correctly on GL state changes immediately
because we have access to the ContextVk.
BUG=angleproject:1898
Change-Id: I16c848d8abdde8e26a38d384e565cec8548a66d0
Reviewed-on: https://chromium-review.googlesource.com/459079
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f651c773
|
2017-02-21T15:03:51
|
|
Vulkan: Enable command queueing.
This adds the ability for rendering to happen asynchronously. If
objects in-use are deleted as they are being accessed, ownership
is transferred to the Renderer and they are deleted when not in
use. We determine they're ready for delete using a Fence object.
BUG=angleproject:1898
Change-Id: I4fcfd90ad0665d127bf01a10214a604f3407d9e4
Reviewed-on: https://chromium-review.googlesource.com/428353
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4c26fc2f
|
2017-02-24T11:04:10
|
|
Vulkan: Initial command queueing implementation.
This removes the sychronous operation of the command buffers. It also
introduces a serial type for assigning ids to queue operations. This
gives us the ability to manage lifetimes of resources and track when
they're no longer in use on the device.
BUG=angleproject:1898
Change-Id: I91a4836d3098f1d7bd06cd389d88601a3a4826ab
Reviewed-on: https://chromium-review.googlesource.com/428352
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5deea723
|
2017-02-16T10:44:46
|
|
Vulkan: Don't store device handles in wrapped objects.
BUG=angleproject:1684
Change-Id: I0ec11ec79f2e9893600a8ffd8cdbfc6040fb6f70
Reviewed-on: https://chromium-review.googlesource.com/426402
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
70ee0f61
|
2017-02-06T16:04:20
|
|
Add destroy handler to SurfaceImpl.
This allows the Vulkan back-end to avoid storing a reference to
the VkDevice. This will extend to all the Vulkan object handle wrapper
types.
BUG=angleproject:1684
Change-Id: I3a98e94bc171ca27f225ce57996c3fdf9581e6e1
Reviewed-on: https://chromium-review.googlesource.com/424229
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
df68a6f0
|
2017-01-13T17:29:53
|
|
Vulkan: Implement a simple graphics pipeline.
BUG=angleproject:1580
Change-Id: Iceaed896db22dc9eefa3f1bee7d6142fcfb20368
Reviewed-on: https://chromium-review.googlesource.com/412267
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
d73f852f
|
2017-01-13T17:48:57
|
|
Reland "Replace gl::trace logging with Chromium style logging"
Removing one usage of FormatString() and its static buffer.
And preparation for Platform logging.
Fix incorrect enabling of ERR() calls in UNIMPLEMENTED() and
UNREACHABLE(), resulting in increased code size and
<iostream> adding 5 static initializers to chrome because of
cerr referenced in statically linked translator.
BUG=angleproject:1660
Change-Id: I7caa18036118d532e0544f75278602559172ae04
Reviewed-on: https://chromium-review.googlesource.com/431457
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ab9f9c31
|
2017-01-17T17:47:34
|
|
Vulkan: Configure a simple RenderPass for drawing.
BUG=angleproject:1319
Change-Id: I0668527a338a2f10ca74b43f2a8bd82534e732c0
Reviewed-on: https://chromium-review.googlesource.com/370805
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
bddc46b4
|
2016-12-09T09:50:51
|
|
ES31: Implement multisampled Textures.
Implement TexStorage2DMultisample and getMultisamplefv entry point.
Also modify sample state for Textures and Framebuffers.
BUG=angleproject:1590
TEST=angle_unittests
TEST=angle_end2end_tests
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d
Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712
Reviewed-on: https://chromium-review.googlesource.com/414309
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7b57b9d7
|
2017-01-13T09:33:38
|
|
Vulkan: Implement basic Clear and ReadPixels.
This enables the simple operations clear test on Vulkan. The current
implementation is very synchronous - it will block and finish the
current command buffer if there is any possibility of a race.
BUG=angleproject:1319
Change-Id: If01fe9a19ed6f539639a38786193d3626164cada
Reviewed-on: https://chromium-review.googlesource.com/367754
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
9e54b5af
|
2016-05-25T12:57:39
|
|
Add Vulkan stubs.
Currently enabled for Windows by default.
BUG=angleproject:1319
Change-Id: I87921c579bee466465fb1e3f629bb3a40fdff659
Reviewed-on: https://chromium-review.googlesource.com/328730
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|