src/libANGLE/renderer/d3d/RenderTargetD3D.h


Log

Author Commit Date CI Message
Jamie Madill 1fbc59fe 2016-02-24T15:25:51 D3D11: Enable dirty bits for Framebuffer11. This patch works using a notification scheme - whenever a Texture or Renderbuffer changes in such a way as to recreate its RenderTarget, we pass a signal to the Framebuffer to invalidate some internal state. Everything is entirely tracked in the Renderer11 layer, and the GL layer is left untouched. A RenderTarget11 now tracks points to which it is bound, and the Framebuffer11 is mostly responsible for managing those links. The three locations where we notify a Framebuffer when its bound RenderTargets might be dirty are: 1) RenderTarget11::~RenderTarget 2) EGLImageD3D::copyToLocalRendertarget 3) TextureStorage11_2D::useLevelZeroWorkaroundTexture This patch gives about a 10% score increase in the D3D11 draw call benchmark on my system. BUG=angleproject:1260 Change-Id: Ide38aeadff4a2681bf5bd685e8ca3c9e2612a380 Reviewed-on: https://chromium-review.googlesource.com/327255 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8cf813c7 2015-05-04T12:55:18 Query attachment render targets from Impl class. *re-land with fix for D3D9* This allows us to eradicate the GetAttachmentRenderTarget methods. This improves potential performance, at the cost of exposing a Renderer-specific function at the API object level. BUG=angleproject:963 Change-Id: Iee9f985ddaed668df0c622228004b348eb4d2ea8 Reviewed-on: https://chromium-review.googlesource.com/269006 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill e737b06c 2015-05-04T16:53:56 Revert "Query attachment render targets from Impl class." D3D9 bug is causing failures in the WebGL depth texture test. BUG=angleproject:963 This reverts commit 804e8436f91733e1d0f769ec10082e4741f2e549. Change-Id: I660f05033360e97258794138cb50b604f5ac16b6 Reviewed-on: https://chromium-review.googlesource.com/269005 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 804e8436 2015-04-30T09:42:23 Query attachment render targets from Impl class. This allows us to eradicate the GetAttachmentRenderTarget methods. This improves potential performance, at the cost of exposing a Renderer-specific function at the API object level. BUG=angleproject:963 Change-Id: Ifc227b5f42e87bd4deb451d685618cf61fea39f1 Reviewed-on: https://chromium-review.googlesource.com/263491 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f0d10f89 2015-03-31T12:56:52 Replace non-copyable macro with a helper class. This class provides a simpler scheme for blocking default copy and assignment operators. It also reduces the amount of code needed since it's inherited to child classes. This also fixes the conflict between our macro and the same-named macro in Chromium code. BUG=angleproject:956 Change-Id: If0dc72aa3f63fbc7b8fa34907418821c64c39e2f Reviewed-on: https://chromium-review.googlesource.com/263257 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Geoff Lang c2e75afa 2015-01-05T14:26:24 Rename RenderTarget to RenderTargetD3D and move it into the d3d folder. BUG=angle:681 Change-Id: I1946e01ce09d99405c318723c254fe300cc5ac53 Reviewed-on: https://chromium-review.googlesource.com/238471 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>