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876429b7
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2017-04-20T15:46:24
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Update gl2.h and update entry points.
Some method signatures were updated. Types like GLclampf and GLvoid
were replaced with other equivalents.
BUG=angleproject:1309
Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680
Reviewed-on: https://chromium-review.googlesource.com/475011
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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2b39659d
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2017-03-29T15:36:04
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ES31: Implement glDispatchCompute for OpenGL backend
This patch refers to https://chromium-review.googlesource.com/c/380639/
BUG=angleproject:1955
TESTCASE=angle_end2end_tests
Change-Id: Iafd7a6ba2d71c0b332d9267a1260d9dbd9800c02
Reviewed-on: https://chromium-review.googlesource.com/462089
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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5a53d54e
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2017-02-16T21:24:10
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Remove unneeded ContextImpl::syncState parameter.
The 'state' parameter passed to ContextImpl::syncState() is already
available in ContextImpl as mState.getState().
BUG=none
Change-Id: I13283664579fa04ae67b1d1bbc0cb4426a950b97
Reviewed-on: https://chromium-review.googlesource.com/444099
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d9671226
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2016-11-29T16:30:31
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Implement ES3.1 glDraw*Indirect entry points for OpenGL
BUG=angleproject:1595
TEST=dEQP-GLES31.functional.draw_indirect.*
Change-Id: I82f5d0864e70d6e7abdccf5f10330ddfa099ec62
Reviewed-on: https://chromium-review.googlesource.com/417250
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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8f775607
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2016-11-03T16:45:34
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Introduce a gl::BufferState class.
This state can share vital pieces of information with the impl.
The most elementary state is the buffer size, which then the
impl doesn't need to replicate.
BUG=angleproject:1579
Change-Id: I341393c64a6e49de65c1d53b1bad2fa143209862
Reviewed-on: https://chromium-review.googlesource.com/406644
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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87fbe1c2
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2016-08-03T14:41:42
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ContextImpl: only expose getResetStatus for robustness
This will allow each backend to implement this method separately. The
current set of ContextImpl methods used for robustness are slightly
D3D-centric.
BUG=angleproject:1463
Change-Id: I101f8ada2c49de4cf110db48b1e8380c52b50fb2
Reviewed-on: https://chromium-review.googlesource.com/365829
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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1048e43f
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2016-07-23T18:51:28
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D3D: Work around HLSL integer pow folding bug.
BUG=angleproject:851
Change-Id: I68a47b8343a29e42c0a69ca3f2a6cb5054d03782
Reviewed-on: https://chromium-review.googlesource.com/362775
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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73bd218e
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2016-07-15T13:01:24
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Support virtualized contexts and transform feedback in Renderer11.
Track buffer offets in the transform feedback object and dirty them when a
buffer is bound. This fixes problems when a buffer is rebound at the same
offset and maintains tracking between context switches.
BUG=angleproject:1447
BUG=angleproject:1298
Change-Id: I2f890e3ad5edacab47f624a95a502615c86cc0c8
Reviewed-on: https://chromium-review.googlesource.com/360910
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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e45e53bd
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2016-05-25T10:36:04
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Support CHROMIUM_path_rendering
This is partial support for CHROMIUM_path_rendering
and implements basic path management and non-instanced
rendering.
BUG=angleproject:1382
Change-Id: I9c0e88183e0a915d522889323933439d25b45b5f
Reviewed-on: https://chromium-review.googlesource.com/348630
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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8b9b792d
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2016-05-19T13:13:37
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Make RendererD3D a bit smaller.
Move some D3D11-specific stuff into Renderer11, and remove a few
virtual methods that weren't needed to be virtual.
BUG=angleproject:1369
Change-Id: Id37e7271ffc28b089dbea123dca70f38c1a06ffb
Reviewed-on: https://chromium-review.googlesource.com/345913
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e8528d89
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2016-05-16T17:50:52
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Fix determining texture mipmap completeness
The code didn't previously take base level properly into account
when determining how many levels to check when checking for texture
completeness.
The code is refactored so that the "q" value in spec, that is the
maximum mipmap level for determining completeness, can be queried from
TextureState. This value is used now for checking completeness.
This requires moving ImageDescs under TextureState. Functions that
operate on the ImageDesc array are also moved from Texture to
TextureState. TextureState members are also renamed to start with the
"m" prefix and made private.
Also handle levels outside the base/max level range consistently in
eglCreateImageKHR validation. We interpret the spec so that if the
level used for the EGL image is not a part of the texture levels that
affect texture completeness, an error is generated.
BUG=angleproject:596
TEST=angle_end2end_tests
Change-Id: I038ef24aa83e0a6905ca3c0bbada5989eecb00d9
Reviewed-on: https://chromium-review.googlesource.com/344880
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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b66a9097
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2016-05-16T15:59:14
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Add support for OES_EGL_image_external and OES_EGL_image_external_essl3.
BUG=angleproject:1372
Change-Id: I8489e7fd0ab409b0775041ad5e9fbf0aab53886d
Reviewed-on: https://chromium-review.googlesource.com/344734
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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53ea9cc6
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2016-05-17T10:12:52
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Replace rx::Renderer with rx::ContextImpl.
Previously Context had no Impl class, but had a special relationship
with the instanced Renderer class. Having a ContextImpl backing every
Context will allow new designs to enable things like multithreading
(where each ContextImpl stores a Context-specific device) or non-
virtual Contexts on Android or other platforms where it is more
efficient.
A large refactoring patch that touches every back-end.
BUG=angleproject:1363
Change-Id: Icb73a7d37447f08a664eeb499a310ba05d71a57e
Reviewed-on: https://chromium-review.googlesource.com/342052
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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