|
876429b7
|
2017-04-20T15:46:24
|
|
Update gl2.h and update entry points.
Some method signatures were updated. Types like GLclampf and GLvoid
were replaced with other equivalents.
BUG=angleproject:1309
Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680
Reviewed-on: https://chromium-review.googlesource.com/475011
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2b39659d
|
2017-03-29T15:36:04
|
|
ES31: Implement glDispatchCompute for OpenGL backend
This patch refers to https://chromium-review.googlesource.com/c/380639/
BUG=angleproject:1955
TESTCASE=angle_end2end_tests
Change-Id: Iafd7a6ba2d71c0b332d9267a1260d9dbd9800c02
Reviewed-on: https://chromium-review.googlesource.com/462089
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
308d745d
|
2017-02-15T22:51:21
|
|
Don't use GL_FRAMEBUFFER_SRGB unless available.
Don't try to enable or disable GL_FRAMEBUFFER_SRGB unless
extensions.sRGBWriteControl is true. For example if you
try it with Mesa GLES2 you get a GL error.
BUG=angleproject:1896
Change-Id: I5f5b4e8ea4f5a7c6913f27761a6e2dc88aacc78c
Reviewed-on: https://chromium-review.googlesource.com/443824
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5a53d54e
|
2017-02-16T21:24:10
|
|
Remove unneeded ContextImpl::syncState parameter.
The 'state' parameter passed to ContextImpl::syncState() is already
available in ContextImpl as mState.getState().
BUG=none
Change-Id: I13283664579fa04ae67b1d1bbc0cb4426a950b97
Reviewed-on: https://chromium-review.googlesource.com/444099
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d9671226
|
2016-11-29T16:30:31
|
|
Implement ES3.1 glDraw*Indirect entry points for OpenGL
BUG=angleproject:1595
TEST=dEQP-GLES31.functional.draw_indirect.*
Change-Id: I82f5d0864e70d6e7abdccf5f10330ddfa099ec62
Reviewed-on: https://chromium-review.googlesource.com/417250
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
a7d12dc7
|
2016-12-13T15:08:19
|
|
Store uniform block bindings in program binaries.
This affects all back-ends - we weren't saving this. Note that
bindings can only be set after program linking. The spec is fairly
clear in that any programs saved must be loadable and runnable under
the same set of state, which would include block bindings.
Also add validation for zero binary formats in GetProgramBinary.
Also add a workaround for AMD where the block bindings were not
applied properly after link, similarly to our original bug.
This CL also includes a few fixups for GLProgram (raii).
BUG=angleproject:1637
Change-Id: Iae068eb4e1e4c763aa9f9332c033e38708026c8f
Reviewed-on: https://chromium-review.googlesource.com/418393
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a20fc005
|
2016-08-08T15:19:56
|
|
Implement GL_CHROMIUM_sync_query for GL.
BUG=angleproject:1366
Change-Id: I9e44679754eb704b390191c28206dedc3dc7cc4f
Reviewed-on: https://chromium-review.googlesource.com/367082
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
8f775607
|
2016-11-03T16:45:34
|
|
Introduce a gl::BufferState class.
This state can share vital pieces of information with the impl.
The most elementary state is the buffer size, which then the
impl doesn't need to replicate.
BUG=angleproject:1579
Change-Id: I341393c64a6e49de65c1d53b1bad2fa143209862
Reviewed-on: https://chromium-review.googlesource.com/406644
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
26a717b0
|
2016-09-27T08:45:42
|
|
GL: Emulate SRGB blits where needed.
Desktop OpenGL before 4.4 doesn't handle SRGB blits the same way OpenGL
ES does. Emulate them by drawing a quad.
BUG=angleproject:1492
BUG=chromium:634525
Change-Id: I9f2992d9b373941b10f19f8a51564f0f756cc4df
Reviewed-on: https://chromium-review.googlesource.com/389853
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
b920e360
|
2016-08-03T18:19:41
|
|
Implement GL_ARB_create_context_robustness on GLX and WGL
BUG=angleproject:1463
Change-Id: I5bdcfd757d6f7d6411558c368fa7a26c8a38c9ba
Reviewed-on: https://chromium-review.googlesource.com/365971
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
87fbe1c2
|
2016-08-03T14:41:42
|
|
ContextImpl: only expose getResetStatus for robustness
This will allow each backend to implement this method separately. The
current set of ContextImpl methods used for robustness are slightly
D3D-centric.
BUG=angleproject:1463
Change-Id: I101f8ada2c49de4cf110db48b1e8380c52b50fb2
Reviewed-on: https://chromium-review.googlesource.com/365829
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
73bd218e
|
2016-07-15T13:01:24
|
|
Support virtualized contexts and transform feedback in Renderer11.
Track buffer offets in the transform feedback object and dirty them when a
buffer is bound. This fixes problems when a buffer is rebound at the same
offset and maintains tracking between context switches.
BUG=angleproject:1447
BUG=angleproject:1298
Change-Id: I2f890e3ad5edacab47f624a95a502615c86cc0c8
Reviewed-on: https://chromium-review.googlesource.com/360910
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
46eaa946
|
2016-06-29T10:26:37
|
|
Support CHROMIUM_path_rendering fragment operations
This brings two new APIs, BindFragmentInputLocation and
ProgramPathFragmentInputGen that together dictate how the
fragment shader varyings are used.
BUG=angleproject:1382
Change-Id: I4b52fd8a3555235a73aecd4f3dba2d500789cbb0
Reviewed-on: https://chromium-review.googlesource.com/357071
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Sami Väisänen <svaisanen@nvidia.com>
Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
|
|
d59ca052
|
2016-06-21T16:10:00
|
|
Support instanced CHROMIUM_path_rendering
This implements instanced path rendering.
BUG=angleproject:1382
Change-Id: I4654251882975d707b22c7bb522af14ae34eb1a1
Reviewed-on: https://chromium-review.googlesource.com/355401
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
|
|
e45e53bd
|
2016-05-25T10:36:04
|
|
Support CHROMIUM_path_rendering
This is partial support for CHROMIUM_path_rendering
and implements basic path management and non-instanced
rendering.
BUG=angleproject:1382
Change-Id: I9c0e88183e0a915d522889323933439d25b45b5f
Reviewed-on: https://chromium-review.googlesource.com/348630
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
53ea9cc6
|
2016-05-17T10:12:52
|
|
Replace rx::Renderer with rx::ContextImpl.
Previously Context had no Impl class, but had a special relationship
with the instanced Renderer class. Having a ContextImpl backing every
Context will allow new designs to enable things like multithreading
(where each ContextImpl stores a Context-specific device) or non-
virtual Contexts on Android or other platforms where it is more
efficient.
A large refactoring patch that touches every back-end.
BUG=angleproject:1363
Change-Id: Icb73a7d37447f08a664eeb499a310ba05d71a57e
Reviewed-on: https://chromium-review.googlesource.com/342052
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|