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876429b7
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2017-04-20T15:46:24
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|
Update gl2.h and update entry points.
Some method signatures were updated. Types like GLclampf and GLvoid
were replaced with other equivalents.
BUG=angleproject:1309
Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680
Reviewed-on: https://chromium-review.googlesource.com/475011
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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dd43e6cd
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2017-03-24T14:18:49
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Pass Context to VertexArray and Framebuffer syncstate.
This will enable more Vulkan-friendly idioms like clearing the
vulkan pipeline caches correctly on GL state changes immediately
because we have access to the ContextVk.
BUG=angleproject:1898
Change-Id: I16c848d8abdde8e26a38d384e565cec8548a66d0
Reviewed-on: https://chromium-review.googlesource.com/459079
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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005a7016
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2017-03-27T13:17:34
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|
Adjust the FBO invalidate attachment enums for emulated default FBOs.
BUG=angleproject:1953
Change-Id: I7f325e3b7400e12077cdf9106a83a747a318a299
Reviewed-on: https://chromium-review.googlesource.com/461297
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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308d745d
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2017-02-15T22:51:21
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Don't use GL_FRAMEBUFFER_SRGB unless available.
Don't try to enable or disable GL_FRAMEBUFFER_SRGB unless
extensions.sRGBWriteControl is true. For example if you
try it with Mesa GLES2 you get a GL error.
BUG=angleproject:1896
Change-Id: I5f5b4e8ea4f5a7c6913f27761a6e2dc88aacc78c
Reviewed-on: https://chromium-review.googlesource.com/443824
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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bddc46b4
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2016-12-09T09:50:51
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ES31: Implement multisampled Textures.
Implement TexStorage2DMultisample and getMultisamplefv entry point.
Also modify sample state for Textures and Framebuffers.
BUG=angleproject:1590
TEST=angle_unittests
TEST=angle_end2end_tests
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d
Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712
Reviewed-on: https://chromium-review.googlesource.com/414309
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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1d2c41d6
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2016-10-19T16:14:46
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Implement GL_EXT_sRGB_write_control for GL.
BUG=angleproject:1547
BUG=655247
Change-Id: I3f04ddc7032e4a47eb21ff3b8586c5b47415bb64
Reviewed-on: https://chromium-review.googlesource.com/400958
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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26a717b0
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2016-09-27T08:45:42
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|
GL: Emulate SRGB blits where needed.
Desktop OpenGL before 4.4 doesn't handle SRGB blits the same way OpenGL
ES does. Emulate them by drawing a quad.
BUG=angleproject:1492
BUG=chromium:634525
Change-Id: I9f2992d9b373941b10f19f8a51564f0f756cc4df
Reviewed-on: https://chromium-review.googlesource.com/389853
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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9a8d366a
|
2016-09-22T12:18:29
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FramebufferGL: add readPixels workarounds
Implements workarounds for:
- The pack state making rows overlap in memory, which causes crashes on
some drivers.
- The driver adding an extra last row padding when checking if the
pixel pack buffer is large enough for the readPixels.
BUG=angleproject:1512
Change-Id: I120ff58649bb523e8b01da6ef03d8fcadaf076b2
Reviewed-on: https://chromium-review.googlesource.com/388029
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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8415b5fd
|
2016-04-26T13:41:39
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|
Pass ContextImpl to Framebuffer methods instead of ContextState.
BUG=angleproject:1363
Change-Id: I7e7524d95f2ca31c35918f9fe5c0cb681ed93616
Reviewed-on: https://chromium-review.googlesource.com/340746
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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48ef11b2
|
2016-04-27T15:21:52
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|
Rename gl::Framebuffer::Data to gl::FramebufferState.
Moving this out of the Framebuffer class allows us to forward-
declare it.
BUG=angleproject:1363
Change-Id: I91971c37a92151df508cdf7f0eb8c3e93506d112
Reviewed-on: https://chromium-review.googlesource.com/340741
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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9082b982
|
2016-04-27T15:21:51
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|
Rename gl::Data to gl::ContextState.
Part of the new world order of renaming the Obj::Data classes to ObjState.
BUG=angleproject:1363
Change-Id: I15cf002b8b093d687f540b9e86f045874af24a7e
Reviewed-on: https://chromium-review.googlesource.com/340740
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
60ec6ea7
|
2016-01-22T15:27:19
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|
Implement dirty bits for Framebuffer.
The dirty bits set the stage for performance improvements in D3D, but
don't actually reduce any of the redundant work just yet.
BUG=angleproject:1260
Change-Id: Ib84e6a9b7aa40c37c41790f492361b22faaf4742
Reviewed-on: https://chromium-review.googlesource.com/318730
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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4028159e
|
2015-11-19T18:24:44
|
|
Using dirty bit notification for D3D11 viewport state
BUG=angleproject:1161
This is a continuation of the dirty bit refactor
Change-Id: I101f415094dd406f6b0a40cb260f1cbbfec7b62c
Reviewed-on: https://chromium-review.googlesource.com/313249
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Dian Xiang <dianx@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Dian Xiang <dianx@google.com>
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|
cc86d64e
|
2015-11-24T13:00:07
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|
Make Framebuffer size check ES2-only.
This is an ES2-only incompleteness check. We also need to require
matching dimensions in D3D11, but make this an implementation
specific check. Also make all implementation specific errors
'UNSUPPORTED' since that catches all "non-ES" framebuffer
restrictions.
Note that we can't be conformant here in D3D11 currently, since the
spec only makes an exception for mismatching formats for UNSUPPORTED,
not for size checks. However, we don't have an easy solution.
BUG=angleproject:1225
Change-Id: Ic80a04bce397fc12643b010c874f432033babc5d
Reviewed-on: https://chromium-review.googlesource.com/313990
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
afd7f0a8
|
2015-09-09T15:33:31
|
|
Explicitly enable framebuffer SRGB blending in StateManagerGL.
In DesktopGL, SRGB blending must be enabled or linear blending will be
used.
reland: Work around issues on AMD drivers where SRGB blending would be
used on clears of linear attachments.
Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106
new passing tests).
BUG=angleproject:883
BUG=angleproject:885
Change-Id: I974a55fe3acc77ac77e93f19c83ee3b76f784df2
Reviewed-on: https://chromium-review.googlesource.com/302336
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
543e7ff7
|
2015-09-29T14:15:15
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|
Revert "Explicitly enable framebuffer SRGB blending in StateManagerGL."
More compile errors on mac.
This reverts commit 056fae4a01db306b8f9c1e57374e18ebffbdf8eb.
Change-Id: I579b9e50ded7240be4f488a48588a89ecb4bea44
Reviewed-on: https://chromium-review.googlesource.com/302571
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
056fae4a
|
2015-09-09T15:33:31
|
|
Explicitly enable framebuffer SRGB blending in StateManagerGL.
In DesktopGL, SRGB blending must be enabled or linear blending will be
used.
reland: Work around issues on AMD drivers where SRGB blending would be
used on clears of linear attachments.
Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106
new passing tests).
BUG=angleproject:883
BUG=angleproject:885
Change-Id: I6c2b4552c571707a8d8d80d3573bcb38797c3929
Reviewed-on: https://chromium-review.googlesource.com/302791
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
ec3123bb
|
2015-09-28T19:21:01
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|
Revert "Explicitly enable framebuffer SRGB blending in StateManagerGL."
Compilation failure on mac and linux.
This reverts commit e19d7f90355f02ac7a7cd0a2ac130e0859cd3cc7.
Change-Id: I638c3ffebb8c7ad0e3fe2e1e65d6212487bfc6ae
Reviewed-on: https://chromium-review.googlesource.com/302790
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
e19d7f90
|
2015-09-09T15:33:31
|
|
Explicitly enable framebuffer SRGB blending in StateManagerGL.
In DesktopGL, SRGB blending must be enabled or linear blending will be
used.
reland: Work around issues on AMD drivers where SRGB blending would be
used on clears of linear attachments.
Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106
new passing tests).
BUG=angleproject:883
BUG=angleproject:885
Change-Id: I03fbb0910ce414552ba841099a177446d0ace7b6
Reviewed-on: https://chromium-review.googlesource.com/301702
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
260efc21
|
2015-09-23T16:45:54
|
|
Revert "Explicitly enable framebuffer SRGB blending in StateManagerGL."
Causing failures on AMD OpenGL drivers for sRGB clears.
This reverts commit 04b89c975b3c7f6b86191d0255136a8a798f0b66.
Change-Id: I51ee856d1c4d37882e5b1d1926415c398fa7ff5c
Reviewed-on: https://chromium-review.googlesource.com/301721
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
04b89c97
|
2015-09-09T15:33:31
|
|
Explicitly enable framebuffer SRGB blending in StateManagerGL.
In DesktopGL, SRGB blending must be enabled or linear blending will be
used.
Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106
new passing tests).
BUG=angleproject:883
BUG=angleproject:885
Change-Id: I0dfb744faa811f10be47c5bd8295b368baf3b04b
Reviewed-on: https://chromium-review.googlesource.com/298620
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
86f8dd7c
|
2015-08-12T12:37:48
|
|
Implement a minimal EGL -> CGL backend
This succesfully renders HelloTriangle and some samples but fails on a
lot of tests. In particular it doesn't handle resizing the window and
doesn't have depth or stencil buffers.
BUG=angleproject:891
Change-Id: I16356471b470f764acb38e8dd3589e9c0129829d
Reviewed-on: https://chromium-review.googlesource.com/290770
Tested-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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6ab01b9a
|
2015-08-03T10:16:36
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|
FramebufferGL: Add a member to know if we are the default FBO
On CGL, the default framebuffer will have a name different than 0 and
without this change it wouldn't get special-cased as on the other
platforms. It is assumed that the default framebuffer will get
initialized directly by the driver or other parts of the code.
BUG=angleproject:891
Change-Id: Ifbe4ada58f27ad9ddb5b43697c234cb17e7504f0
Reviewed-on: https://chromium-review.googlesource.com/290147
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
08332634
|
2015-05-05T13:35:47
|
|
Implement EXT_discard_framebuffer in D3D11 renderer
Change-Id: I52bcf0cfb1aa123e085a35730fdefb006b617c3c
Reviewed-on: https://chromium-review.googlesource.com/269232
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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7d75e2b7
|
2015-04-30T09:42:18
|
|
Simplify message to FBO Impls of attachment changes.
We don't need to pass attachment pointers, since they are now
value types, and no longer change their address.
BUG=angleproject:963
Change-Id: I02cdce0886512cc847930f61c5bfb62fc1d7cd1a
Reviewed-on: https://chromium-review.googlesource.com/265938
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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d1f5ef2e
|
2015-04-01T14:17:06
|
|
Pass gl::Data to Framebuffer::clear.
This allows the implementation object to also check the caps.
BUG=angleproject:930
Change-Id: I5a48ad942eaa5271b60cffd931829296e5d2a767
Reviewed-on: https://chromium-review.googlesource.com/263481
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
f0d10f89
|
2015-03-31T12:56:52
|
|
Replace non-copyable macro with a helper class.
This class provides a simpler scheme for blocking default copy
and assignment operators. It also reduces the amount of code
needed since it's inherited to child classes. This also fixes
the conflict between our macro and the same-named macro in
Chromium code.
BUG=angleproject:956
Change-Id: If0dc72aa3f63fbc7b8fa34907418821c64c39e2f
Reviewed-on: https://chromium-review.googlesource.com/263257
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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|
4ad1709f
|
2015-03-10T16:47:44
|
|
Implement FramebufferGL.
BUG=angleproject:885
Change-Id: Ifb5818f185236c671cd7f20ed352edb887b49675
Reviewed-on: https://chromium-review.googlesource.com/258420
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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1ea584c5
|
2015-03-26T21:08:33
|
|
Revert "Implement EXT_discard_framebuffer in D3D11 renderer"
Causes failures in video related WebGL tests. Either there is a bug in the implementation or how chrome is using it.
This reverts commit b13daa8f79f4d16a990d968d7d2c04da6b72d302.
Change-Id: Ic0d74840c664bf4de18d85cc3ff7f7153936d9b0
Reviewed-on: https://chromium-review.googlesource.com/262715
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
b13daa8f
|
2015-03-19T17:00:44
|
|
Implement EXT_discard_framebuffer in D3D11 renderer
Change-Id: I0e39a196796813203c841c46aa2a6b89957f6051
Reviewed-on: https://chromium-review.googlesource.com/261355
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
f90353e8
|
2015-03-05T19:37:58
|
|
Fix typo "setDepthttachment".
BUG=angleproject:930
Change-Id: I7680bbc912c0d961143c38ad82d19746dc9b113d
Reviewed-on: https://chromium-review.googlesource.com/256732
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
d1405e51
|
2015-03-05T15:41:39
|
|
Share FBO state with object and Impl.
This patch introduces a new Framebuffer::Data class, which stores
attachment related state. This will eliminate the need to store
duplicated state between the classes.
BUG=angleproject:930
Change-Id: I80de4db39ab99d623b0ad8306bf3cbb794cd8bd5
Reviewed-on: https://chromium-review.googlesource.com/254100
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
f9a6f084
|
2015-01-22T13:32:49
|
|
Add GL and WGL renderer stubs.
BUG=angle:890
Change-Id: I64f2a72b4a350f95acc2ca7080fea1a308422ca4
Reviewed-on: https://chromium-review.googlesource.com/242573
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|