src/libANGLE/renderer/vulkan/RendererVk.cpp


Log

Author Commit Date CI Message
Frank Henigman 29f148b0 2016-11-23T21:05:36 Support Vulkan on Linux as well as Windows. Refactor display and surface classes into Win32 and Linux parts and add Linux parts to gn and gyp builds. BUG=angleproject:1668 Change-Id: I2a7d29c35f4f42fa0035bd97938d3770f3627672 Reviewed-on: https://chromium-review.googlesource.com/412426 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 0c0dc345 2017-03-24T14:18:51 Vulkan: Defer command buffer submission. This packs more rendering commands into fewer command buffers. Instead of using a single command buffer per-command, create a buffer and record commands into it until we need to present the frame. More sophisticated management will be necessary in the future when we can do other types of copied and read-back from image data. This also reduces the number of Fences we use for checking if the device is finished with resources. Instead of creating a Fence per-command-buffer, it creates one per-swap. BUG=angleproject:1898 Change-Id: I9c6033bc04289fd8f936c0df914afc51fc434b29 Reviewed-on: https://chromium-review.googlesource.com/445800 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill e918de22 2017-04-12T10:21:11 Vulkan: Don't finish on swap. This will enable the next frame to render while the previous frame's command buffers are executing and rendering is happening. This should speed up the Vulkan perf test. BUG=angleproject:1898 Change-Id: I0820300d7934ef280cf75628239fe40dc96b8242 Reviewed-on: https://chromium-review.googlesource.com/445799 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill f651c773 2017-02-21T15:03:51 Vulkan: Enable command queueing. This adds the ability for rendering to happen asynchronously. If objects in-use are deleted as they are being accessed, ownership is transferred to the Renderer and they are deleted when not in use. We determine they're ready for delete using a Fence object. BUG=angleproject:1898 Change-Id: I4fcfd90ad0665d127bf01a10214a604f3407d9e4 Reviewed-on: https://chromium-review.googlesource.com/428353 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4c26fc2f 2017-02-24T11:04:10 Vulkan: Initial command queueing implementation. This removes the sychronous operation of the command buffers. It also introduces a serial type for assigning ids to queue operations. This gives us the ability to manage lifetimes of resources and track when they're no longer in use on the device. BUG=angleproject:1898 Change-Id: I91a4836d3098f1d7bd06cd389d88601a3a4826ab Reviewed-on: https://chromium-review.googlesource.com/428352 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiawei-Shao 2597fb64 2016-12-09T16:38:02 ES31: Refactor VertexArray for Vertex Attrib Binding OpenGL ES3.1 feature Vertex Attrib Binding requires vertex arrays should be split into two arrays: 1. an array of vertex buffer binding points, each of which specifies: - a bound buffer object, - a starting offset for vertex attribute data in that buffer object, - a stride used by all attributes using that binding point, - a frequency divisor used by all attributes using that binding point. 2. an array of generic vertex attribute format information records, each of which specifies: - a reference to one of the new buffer binding points above, - a component count and format, and a normalization flag for the attribute data, - the offset of the attribute data relative to the base offset of each vertex found at the associated binding point. Current ANGLE implementation simply uses a struct to represent a vertex attribute object, which does not meet the requirements above. This patch aims to be the the basis of the implementation of all ES3.1 Vertex Attrib Binding APIs by refactoring the struct VertexAttribute and the class VertexArray to fit the new data layout and ensuring all current functionality is retained. BUG=angleproject:1593 TEST=angle_unittests, angle_end2end_tests, gpu_unittests Change-Id: Ieb41f1bf503f815fd0476d2ea045dcb863465254 Reviewed-on: https://chromium-review.googlesource.com/418880 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5deea723 2017-02-16T10:44:46 Vulkan: Don't store device handles in wrapped objects. BUG=angleproject:1684 Change-Id: I0ec11ec79f2e9893600a8ffd8cdbfc6040fb6f70 Reviewed-on: https://chromium-review.googlesource.com/426402 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 294a5608 2017-02-15T10:41:32 Vulkan: Make CommandPool a wrapped type. This faciliatates an upcoming change to treat all handle types uniformly with respect to releasing. BUG=angleproject:1684 Change-Id: I632262a57b3a447cf4999c28ab359fe931549576 Reviewed-on: https://chromium-review.googlesource.com/442674 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov bcb3f9ba 2017-01-27T22:45:18 Direct logging to Platform when available All logging should be done via ERR() and WARN(), which call angle::Platform's logError and logWarning, if there is current Platform which supports logging. Otherwise, ERR() is directed to std::cerr. Misc fixes to keep tests passing. BUG=angleproject:1660, angleproject:1644 Change-Id: I2bca33a021537185d0c236a3083789af3236b5f3 Reviewed-on: https://chromium-review.googlesource.com/434188 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8ecf7f9b 2017-01-13T17:29:52 Vulkan: Implement shader compilation. This hooks up the Vulkan GLSL, decorated with locations, to glslang, and then pipes the SPIRV back to the Program implementation for later use when making pipelines to run draw calls. The program compilation tests work now, but don't really test anything other than not generating Vulkan validation layer errors during compilation and shader object generation. BUG=angleproject:1576 Change-Id: I625e42219f4b4d1433dd3109b94e1a2f666ba4bd Reviewed-on: https://chromium-review.googlesource.com/408519 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill b8353b01 2017-01-25T12:57:21 Vulkan: Simple buffer creation. This is necessary to initialize vertex arrays. BUG=angleproject:1579 Change-Id: Ic5a232d5cdfaa75b41241901de842e62ff3b173f Reviewed-on: https://chromium-review.googlesource.com/406645 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 7b57b9d7 2017-01-13T09:33:38 Vulkan: Implement basic Clear and ReadPixels. This enables the simple operations clear test on Vulkan. The current implementation is very synchronous - it will block and finish the current command buffer if there is any possibility of a race. BUG=angleproject:1319 Change-Id: If01fe9a19ed6f539639a38786193d3626164cada Reviewed-on: https://chromium-review.googlesource.com/367754 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill a66779fc 2017-01-06T10:43:44 Vulkan: Load layers relative to executable dir. Instead of baking in a relative path and expecting the app to run from a fixed directory, we can change the CWD at runtime so the layers can load relative to the current executable directory. Future alternatives could include modifying the layers SDK to provide a path dynamically, but for now the relative paths must be baked in at compile-time. BUG=angleproject:1319 BUG=chromium:677841 Change-Id: I443b6b35d38276ea667cdf08ec2204ea280b6cec Reviewed-on: https://chromium-review.googlesource.com/425441 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 4d0bf557 2016-12-28T15:45:24 Vulkan: Initialize the draw surface. This also involves initializing the swap chain and queue. BUG=angleproject:1319 Change-Id: Ia3a2141905f17b2cdddddab07336f33a737d4fc1 Reviewed-on: https://chromium-review.googlesource.com/367752 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0448ec84 2016-12-23T13:41:47 Vulkan: Enable validation layers on request. Also adds the build files for the Vulkan layers. The layers are enabled by default for the tests. BUG=angleproject:1319 Change-Id: I0b442b36312a1299a932922e1c4e39f00801de49 Reviewed-on: https://chromium-review.googlesource.com/367751 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill e09bd5d3 2016-11-29T16:20:35 Vulkan: Add display creation, test and extension. With this CL we have the ability to create Vulkan test configs and run basic tests, although the only thing that works is creating a Vulkan Renderer using the extension. BUG=angleproject:1319 Change-Id: I8ad17bba01241334be7da16e68fea38762ca6a20 Reviewed-on: https://chromium-review.googlesource.com/367750 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 327ba857 2016-11-30T12:38:28 Vulkan: Hook up loader code. This integrates the build files for the loader SDK, and tests the compilation by calling InitInstance. There's no current way to test the runtime behaviour since there's no way for the tests to initialize the Vulkan back-end, that will come in the next CL. BUG=angleproject:1319 Change-Id: Ia8bf96ca068eaf40744c9753b59ffaaa5ada8a73 Reviewed-on: https://chromium-review.googlesource.com/367519 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill acccc6c9 2016-05-03T17:22:10 Vulkan: Hook up Renderer create functions. Do this in a separate CL to preserve the renderer generation. BUG=angleproject:1319 Change-Id: I6d5768f199f6aabff747b3708c0625ff78e1ceb0 Reviewed-on: https://chromium-review.googlesource.com/349424 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9e54b5af 2016-05-25T12:57:39 Add Vulkan stubs. Currently enabled for Windows by default. BUG=angleproject:1319 Change-Id: I87921c579bee466465fb1e3f629bb3a40fdff659 Reviewed-on: https://chromium-review.googlesource.com/328730 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>