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29f148b0
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2016-11-23T21:05:36
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Support Vulkan on Linux as well as Windows.
Refactor display and surface classes into Win32 and Linux parts and
add Linux parts to gn and gyp builds.
BUG=angleproject:1668
Change-Id: I2a7d29c35f4f42fa0035bd97938d3770f3627672
Reviewed-on: https://chromium-review.googlesource.com/412426
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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0c0dc345
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2017-03-24T14:18:51
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Vulkan: Defer command buffer submission.
This packs more rendering commands into fewer command buffers.
Instead of using a single command buffer per-command, create a
buffer and record commands into it until we need to present the
frame. More sophisticated management will be necessary in the future
when we can do other types of copied and read-back from image data.
This also reduces the number of Fences we use for checking if the
device is finished with resources. Instead of creating a Fence
per-command-buffer, it creates one per-swap.
BUG=angleproject:1898
Change-Id: I9c6033bc04289fd8f936c0df914afc51fc434b29
Reviewed-on: https://chromium-review.googlesource.com/445800
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e918de22
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2017-04-12T10:21:11
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Vulkan: Don't finish on swap.
This will enable the next frame to render while the previous frame's
command buffers are executing and rendering is happening. This should
speed up the Vulkan perf test.
BUG=angleproject:1898
Change-Id: I0820300d7934ef280cf75628239fe40dc96b8242
Reviewed-on: https://chromium-review.googlesource.com/445799
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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f651c773
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2017-02-21T15:03:51
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Vulkan: Enable command queueing.
This adds the ability for rendering to happen asynchronously. If
objects in-use are deleted as they are being accessed, ownership
is transferred to the Renderer and they are deleted when not in
use. We determine they're ready for delete using a Fence object.
BUG=angleproject:1898
Change-Id: I4fcfd90ad0665d127bf01a10214a604f3407d9e4
Reviewed-on: https://chromium-review.googlesource.com/428353
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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4c26fc2f
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2017-02-24T11:04:10
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Vulkan: Initial command queueing implementation.
This removes the sychronous operation of the command buffers. It also
introduces a serial type for assigning ids to queue operations. This
gives us the ability to manage lifetimes of resources and track when
they're no longer in use on the device.
BUG=angleproject:1898
Change-Id: I91a4836d3098f1d7bd06cd389d88601a3a4826ab
Reviewed-on: https://chromium-review.googlesource.com/428352
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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2597fb64
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2016-12-09T16:38:02
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ES31: Refactor VertexArray for Vertex Attrib Binding
OpenGL ES3.1 feature Vertex Attrib Binding requires vertex arrays should
be split into two arrays:
1. an array of vertex buffer binding points, each of which specifies:
- a bound buffer object,
- a starting offset for vertex attribute data in that buffer object,
- a stride used by all attributes using that binding point,
- a frequency divisor used by all attributes using that binding point.
2. an array of generic vertex attribute format information records, each
of which specifies:
- a reference to one of the new buffer binding points above,
- a component count and format, and a normalization flag for the
attribute data,
- the offset of the attribute data relative to the base offset of each
vertex found at the associated binding point.
Current ANGLE implementation simply uses a struct to represent a vertex
attribute object, which does not meet the requirements above.
This patch aims to be the the basis of the implementation of all ES3.1
Vertex Attrib Binding APIs by refactoring the struct VertexAttribute and
the class VertexArray to fit the new data layout and ensuring all current
functionality is retained.
BUG=angleproject:1593
TEST=angle_unittests, angle_end2end_tests, gpu_unittests
Change-Id: Ieb41f1bf503f815fd0476d2ea045dcb863465254
Reviewed-on: https://chromium-review.googlesource.com/418880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5deea723
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2017-02-16T10:44:46
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Vulkan: Don't store device handles in wrapped objects.
BUG=angleproject:1684
Change-Id: I0ec11ec79f2e9893600a8ffd8cdbfc6040fb6f70
Reviewed-on: https://chromium-review.googlesource.com/426402
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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294a5608
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2017-02-15T10:41:32
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Vulkan: Make CommandPool a wrapped type.
This faciliatates an upcoming change to treat all handle types
uniformly with respect to releasing.
BUG=angleproject:1684
Change-Id: I632262a57b3a447cf4999c28ab359fe931549576
Reviewed-on: https://chromium-review.googlesource.com/442674
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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bcb3f9ba
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2017-01-27T22:45:18
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Direct logging to Platform when available
All logging should be done via ERR() and WARN(),
which call angle::Platform's logError and logWarning,
if there is current Platform which supports logging.
Otherwise, ERR() is directed to std::cerr.
Misc fixes to keep tests passing.
BUG=angleproject:1660, angleproject:1644
Change-Id: I2bca33a021537185d0c236a3083789af3236b5f3
Reviewed-on: https://chromium-review.googlesource.com/434188
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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8ecf7f9b
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2017-01-13T17:29:52
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Vulkan: Implement shader compilation.
This hooks up the Vulkan GLSL, decorated with locations, to glslang,
and then pipes the SPIRV back to the Program implementation for later
use when making pipelines to run draw calls.
The program compilation tests work now, but don't really test
anything other than not generating Vulkan validation layer errors
during compilation and shader object generation.
BUG=angleproject:1576
Change-Id: I625e42219f4b4d1433dd3109b94e1a2f666ba4bd
Reviewed-on: https://chromium-review.googlesource.com/408519
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b8353b01
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2017-01-25T12:57:21
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Vulkan: Simple buffer creation.
This is necessary to initialize vertex arrays.
BUG=angleproject:1579
Change-Id: Ic5a232d5cdfaa75b41241901de842e62ff3b173f
Reviewed-on: https://chromium-review.googlesource.com/406645
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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7b57b9d7
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2017-01-13T09:33:38
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Vulkan: Implement basic Clear and ReadPixels.
This enables the simple operations clear test on Vulkan. The current
implementation is very synchronous - it will block and finish the
current command buffer if there is any possibility of a race.
BUG=angleproject:1319
Change-Id: If01fe9a19ed6f539639a38786193d3626164cada
Reviewed-on: https://chromium-review.googlesource.com/367754
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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a66779fc
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2017-01-06T10:43:44
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Vulkan: Load layers relative to executable dir.
Instead of baking in a relative path and expecting the app to run from
a fixed directory, we can change the CWD at runtime so the layers can
load relative to the current executable directory.
Future alternatives could include modifying the layers SDK to provide
a path dynamically, but for now the relative paths must be baked in
at compile-time.
BUG=angleproject:1319
BUG=chromium:677841
Change-Id: I443b6b35d38276ea667cdf08ec2204ea280b6cec
Reviewed-on: https://chromium-review.googlesource.com/425441
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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4d0bf557
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2016-12-28T15:45:24
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Vulkan: Initialize the draw surface.
This also involves initializing the swap chain and queue.
BUG=angleproject:1319
Change-Id: Ia3a2141905f17b2cdddddab07336f33a737d4fc1
Reviewed-on: https://chromium-review.googlesource.com/367752
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0448ec84
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2016-12-23T13:41:47
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Vulkan: Enable validation layers on request.
Also adds the build files for the Vulkan layers.
The layers are enabled by default for the tests.
BUG=angleproject:1319
Change-Id: I0b442b36312a1299a932922e1c4e39f00801de49
Reviewed-on: https://chromium-review.googlesource.com/367751
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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e09bd5d3
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2016-11-29T16:20:35
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Vulkan: Add display creation, test and extension.
With this CL we have the ability to create Vulkan test configs and run
basic tests, although the only thing that works is creating a Vulkan
Renderer using the extension.
BUG=angleproject:1319
Change-Id: I8ad17bba01241334be7da16e68fea38762ca6a20
Reviewed-on: https://chromium-review.googlesource.com/367750
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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327ba857
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2016-11-30T12:38:28
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Vulkan: Hook up loader code.
This integrates the build files for the loader SDK, and tests the
compilation by calling InitInstance. There's no current way to
test the runtime behaviour since there's no way for the tests to
initialize the Vulkan back-end, that will come in the next CL.
BUG=angleproject:1319
Change-Id: Ia8bf96ca068eaf40744c9753b59ffaaa5ada8a73
Reviewed-on: https://chromium-review.googlesource.com/367519
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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acccc6c9
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2016-05-03T17:22:10
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Vulkan: Hook up Renderer create functions.
Do this in a separate CL to preserve the renderer generation.
BUG=angleproject:1319
Change-Id: I6d5768f199f6aabff747b3708c0625ff78e1ceb0
Reviewed-on: https://chromium-review.googlesource.com/349424
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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9e54b5af
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2016-05-25T12:57:39
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Add Vulkan stubs.
Currently enabled for Windows by default.
BUG=angleproject:1319
Change-Id: I87921c579bee466465fb1e3f629bb3a40fdff659
Reviewed-on: https://chromium-review.googlesource.com/328730
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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