src/libGLESv2/renderer/d3d11


Log

Author Commit Date CI Message
Geoff Lang 3b866b6c 2013-09-30T15:21:00 Clear11 will not clear channels that are not supposed to exist in the render target's format. Change-Id: I9c2bb927ec63d67d315893d44f199ceab4b5df82 Reviewed-on: https://chromium-review.googlesource.com/176856 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Geoff Lang c142e9da 2013-09-30T15:19:47 Renderer classes now set their blend states to mask out channels that do not exist in the render target. Change-Id: Ia49bf8de07bbdfa31275ec9835de28adc3717485 Reviewed-on: https://chromium-review.googlesource.com/176855 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Geoff Lang 34256ed8 2013-09-30T15:15:52 Image and RenderTarget classes now initialize their textures if required. Change-Id: I2cce6f4ffdc7e2a6c23c50d663c6316f9b125880 Reviewed-on: https://chromium-review.googlesource.com/176854 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Geoff Lang 0c99b1b0 2013-09-30T15:07:43 Add functions to check if texture data initialization is required. Change-Id: I54c3b90780c304d6001b9e52278672981c96cb83 Reviewed-on: https://chromium-review.googlesource.com/176853 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Geoff Lang 2916b30e 2013-11-28T13:41:10 Removed extra AddRef and Release calls on D3D11 objects. Change-Id: I5918c67735658912663c79e964b8edfb288784a3 Reviewed-on: https://chromium-review.googlesource.com/178450 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Jamie Madill fa3d9f30 2013-12-03T16:58:17 Fix swapchain resize errors when sizing to 0 width or height. BUG=angle:519 Change-Id: I3d3d0746b2b3027d04c91cc5fdcd301930e3b22a Reviewed-on: https://chromium-review.googlesource.com/178439 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill a049fe1e 2013-12-02T13:14:57 Add NULL init for swizzle SRVs with eglBindTexImage textures. Change-Id: I8a1069013f37988632db07359d65f8215041978e Reviewed-on: https://chromium-review.googlesource.com/178431 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Commit-Queue: Nicolas Capens <nicolascapens@chromium.org> Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Geoff Lang 42477a43 2013-09-17T17:07:02 Renderer11 now generates swizzles and invalidates the cached swizzles. Change-Id: If5c998a91195942297beeb26a0ec635ff6a466ea Reviewed-on: https://chromium-review.googlesource.com/177035 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Geoff Lang e2e0ce0c 2013-09-17T17:05:08 Context now detects if a texture needs to be swizzled and calls Renderer::generateSwizzles. Change-Id: I89f30e028b1d6ec384536cdbeedd91bb98359e8f Reviewed-on: https://chromium-review.googlesource.com/178440 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Geoff Lang 644bbf24 2013-09-17T17:02:43 Added a swizzle cache to TextureStorage11. Change-Id: Iebf297ef5b8560bb468428fc369eb3df8f43ec11 Reviewed-on: https://chromium-review.googlesource.com/177032 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 00f6bc32 2013-09-20T14:59:06 Add GetSwizzle*Format functions to formatutils11. Change-Id: Idcd4aa5fd18c1629168ba7cdd41e8fb3f6c3ead3 Reviewed-on: https://chromium-review.googlesource.com/177031 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Geoff Lang ed883f54 2013-09-10T17:20:54 Added a swizzleTexture method to Blit11. Change-Id: I0af836f761893c8928a84d138a6b2d07a3e04da6 Reviewed-on: https://chromium-review.googlesource.com/176989 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Jamie Madill 3c9eeb97 2013-11-04T11:09:26 Disable optimizations for shaders with conditional discard in D3D9, and only use expanded short-circuiting conditionals for expressions with potential side-effects. Conservatively assume aggreate and selection operators have side effects for now. BUG= ANGLEBUG=486 R=geofflang@chromium.org, kbr@chromium.org, nicolas@transgaming.com, shannonwoods@chromium.org Review URL: https://codereview.appspot.com/14441075 Conflicts: src/common/version.h src/compiler/translator.vcxproj src/compiler/translator.vcxproj.filters src/compiler/translator/OutputHLSL.cpp src/libGLESv2/ProgramBinary.cpp src/libGLESv2/Shader.cpp src/libGLESv2/Shader.h Change-Id: Iaf9f10b5de7b33c927ef032f3c4fe9d5095f64dd
Shannon Woods 1293cf4b 2013-11-21T18:33:44 Merge "Renamed some Blit11 types and methods to imply they are for blitting (as opposed to swizzleing)." into es3proto
Geoff Lang 453aaba4 2013-11-20T11:02:23 Don't let mBufferSize fall out of sync with the actual buffer size. Pervents unnecessary buffer re-creations. Change-Id: Ie40300865dcd7830fe8eafbccfaa3edad46c7b52
Geoff Lang 26533604 2013-09-09T16:41:42 Renamed some Blit11 types and methods to imply they are for blitting (as opposed to swizzleing).
Geoff Lang 95f9f986 2013-10-21T17:09:19 Remove use of DXGI_FORMAT_R32G32B32_FLOAT as a backing format for GL_LUMINANCE32F_EXT. TRAC #24036 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 1ec57f80 2013-10-16T11:43:23 Add support for GL_EXT_color_buffer_float. TRAC #23794 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Jamie Madill 6b7440ca 2013-10-24T17:49:47 Remove TextureStorage::GetActualLevelCount. TRAC #23978
Jamie Madill 4cfff5f3 2013-10-24T17:49:46 Modify texture storage classes to store a base and max level, instead of a range of levels. TRAC #23978 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill b16b8ed7 2013-10-24T17:49:45 Add helper functions for returning the dimensions of a level in a texture storage. TRAC #23978 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 169d1118 2013-10-24T17:49:37 Rename Texture and Image methods which operate on storage objects to refer to storage instead of textures. TRAC #23961 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 2db197cd 2013-10-24T17:49:35 Use a consistent naming scheme for the cube map face index variables in Texture.cpp. TRAC #23961 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang
Jamie Madill d4589c97 2013-10-24T17:49:34 Simplify passing the texture usage parameters through the texture classes. Avoid passing a raw GLenum when possible. TRAC #23961 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Geoff Lang 632192dd 2013-10-04T13:40:46 Added support for EXT_texture_rg in D3D9 and D3D11. TRAC #22423 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 4133f5c2 2013-10-10T13:51:18 24bit depth formats need to flip the depth and stencil bits when loading. TRAC #23540 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 88f9cbf2 2013-10-18T14:33:37 SwapChain11 now stores a SRV of it's depth stencil. TRAC #24025 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Jamie Madill ba597af9 2013-10-22T13:12:15 Re-enable hazard warnings for setting render targets that are currently bound as SRVs. We can manually unset applied textures in SetRenderTargets. This should fix the spurious warnings while still showing a warning on error cases. TRAC #24039 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Geoff Lang 005df41f 2013-10-16T14:12:50 Use GLenum instead of GLint to store internal format variables. TRAC #23785 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Jamie Madill 2a6f956d 2013-10-18T17:25:45 Move the PBO unpack shaders to the proper folder. These were not properly merged with the project changes. TRAC #24028 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang
Geoff Lang 036aa49b 2013-10-09T16:23:30 Disable warnings about size_t conversion and fix ambiguous template parameters in 64 bit builds. TRAC #23409 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Jamie Madill 53683053 2013-10-10T15:30:15 Support the "fast path" (GPU copies) for pixel unpack buffers in TexImage3D. TRAC #23846 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 4461f097 2013-10-10T15:10:39 Add support for the "fast path" (GPU copy) pixel unpack buffers in TexImage2D. TRAC #23844 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 171ca0ea 2013-10-10T15:10:31 Refactor direct buffer storage to only create two backing buffers, for constant buffers and all other bindings. This simplifies the logic used in retrieving the ID3D11Buffer. TRAC #23844 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill c8c102b5 2013-10-10T15:10:24 Add a helper method to return the native format backing a GL texture type. TRAC #23844 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 0e0510fd 2013-10-10T15:46:23 Place the method responsible for checking for fast pixel unpack buffer support into the Renderer. TRAC #23997 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 851a4f66 2013-10-10T15:15:36 Add precompiled D3D11 shaders for pixel unpack buffers. TRAC #23844 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Geoff Lang d47e0fcc 2013-08-29T11:40:43 Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.