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4cfff5f3
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2013-10-24T17:49:46
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Modify texture storage classes to store a base and max level, instead of a range of levels.
TRAC #23978
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
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2db197cd
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2013-10-24T17:49:35
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Use a consistent naming scheme for the cube map face index variables in Texture.cpp.
TRAC #23961
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
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d4589c97
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2013-10-24T17:49:34
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Simplify passing the texture usage parameters through the texture classes.
Avoid passing a raw GLenum when possible.
TRAC #23961
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
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d47e0fcc
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2013-08-29T11:40:43
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Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
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