src/libGLESv2/renderer/d3d9/TextureStorage9.cpp


Log

Author Commit Date CI Message
Jamie Madill 4cfff5f3 2013-10-24T17:49:46 Modify texture storage classes to store a base and max level, instead of a range of levels. TRAC #23978 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 2db197cd 2013-10-24T17:49:35 Use a consistent naming scheme for the cube map face index variables in Texture.cpp. TRAC #23961 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang
Jamie Madill d4589c97 2013-10-24T17:49:34 Simplify passing the texture usage parameters through the texture classes. Avoid passing a raw GLenum when possible. TRAC #23961 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Geoff Lang d47e0fcc 2013-08-29T11:40:43 Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.