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005df41f
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2013-10-16T14:12:50
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Use GLenum instead of GLint to store internal format variables.
TRAC #23785
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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35d1501b
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2013-10-07T10:46:37
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Clean up the validation logic in glGenerateMipmap by using the generic base format property methods.
TRAC #23959
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
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d4f180b2
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2013-09-24T13:57:44
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Validate compressed texture dimensions based on the per-format compressed block sizes rather than hard-coded values.
TRAC #23630
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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ce635695
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2013-09-24T13:56:32
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Context now returns maximum texture levels per texture type, updated validation to validate mip level based on the texture target.
TRAC #23630
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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34dbb6f5
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2013-08-05T15:05:47
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Capitalized the first letter of all validation function names.
TRAC #23629
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
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e8ebe7f6
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2013-08-05T15:03:13
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Refactored entry point validation functions into their own files.
TRAC #23629
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
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