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8ecf7f9b
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2017-01-13T17:29:52
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Vulkan: Implement shader compilation.
This hooks up the Vulkan GLSL, decorated with locations, to glslang,
and then pipes the SPIRV back to the Program implementation for later
use when making pipelines to run draw calls.
The program compilation tests work now, but don't really test
anything other than not generating Vulkan validation layer errors
during compilation and shader object generation.
BUG=angleproject:1576
Change-Id: I625e42219f4b4d1433dd3109b94e1a2f666ba4bd
Reviewed-on: https://chromium-review.googlesource.com/408519
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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93780e6c
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2017-01-31T15:38:26
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Move Vulkan layers data directory.
The zip-archive script was having trouble pulling in data from gen/.
Instead use a separate 'angledata' folder.
BUG=angleproject:1810
Change-Id: I09eaf4766a8360c40af9335bed74a5dc347e05ad
Reviewed-on: https://chromium-review.googlesource.com/435518
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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7cc14ee8
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2017-01-13T09:33:37
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Vulkan: Update build files after roll.
They have consolidated to one helper script generator. Simplifies the
GN build. This also re-enables the Vulkan back-end after the roll.
BUG=angleproject:1319
Change-Id: Ie98568ae5d1dc46932ea8d698809561da7591836
Reviewed-on: https://chromium-review.googlesource.com/427307
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a66779fc
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2017-01-06T10:43:44
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Vulkan: Load layers relative to executable dir.
Instead of baking in a relative path and expecting the app to run from
a fixed directory, we can change the CWD at runtime so the layers can
load relative to the current executable directory.
Future alternatives could include modifying the layers SDK to provide
a path dynamically, but for now the relative paths must be baked in
at compile-time.
BUG=angleproject:1319
BUG=chromium:677841
Change-Id: I443b6b35d38276ea667cdf08ec2204ea280b6cec
Reviewed-on: https://chromium-review.googlesource.com/425441
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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38ef7c8c
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2017-01-02T12:19:18
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Disable 4701 and 4703 for spirv_tools for Windows PGO build
BUG=chromium:677837
Change-Id: I5165ba9086a3d74fde7e7718909e242588f3c1de
Reviewed-on: https://chromium-review.googlesource.com/424374
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0448ec84
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2016-12-23T13:41:47
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Vulkan: Enable validation layers on request.
Also adds the build files for the Vulkan layers.
The layers are enabled by default for the tests.
BUG=angleproject:1319
Change-Id: I0b442b36312a1299a932922e1c4e39f00801de49
Reviewed-on: https://chromium-review.googlesource.com/367751
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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327ba857
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2016-11-30T12:38:28
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Vulkan: Hook up loader code.
This integrates the build files for the loader SDK, and tests the
compilation by calling InitInstance. There's no current way to
test the runtime behaviour since there's no way for the tests to
initialize the Vulkan back-end, that will come in the next CL.
BUG=angleproject:1319
Change-Id: Ia8bf96ca068eaf40744c9753b59ffaaa5ada8a73
Reviewed-on: https://chromium-review.googlesource.com/367519
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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