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9d737966
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2019-08-14T12:25:12
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Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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beb0eb2d
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2019-06-14T15:10:33
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Clean up workarounds/features to single location.
Rename all workarounds structs to features, and move the lists to a
shared location in include/platform (to help with documentation,
see:
https://cs.chromium.org/chromium/src/ui/gl/gl_switches.cc?sq=package:chromium&g=0&l=69)
Bug: angleproject:1621
Change-Id: I4069f08131db5e886047a007efb5d7764dfee5f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660952
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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0f4d72e6
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2019-05-06T10:27:34
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Add makeCurrent and unMakeCurrent to SurfaceImpl.
SurfaceGL had these methods already so they are just moving up the inheritance
hierarchy. This ends up simplifying some state tracking we had in our surface
implementations.
BUG=angleproject:2464
Change-Id: I480588ca8470d9ef507f95e0c0297fe126b3abfb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595434
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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2889dff6
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2019-03-27T16:25:11
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Mac: Support using an IOSurface as the default framebuffer
Bug: angleproject:2764
Change-Id: I3fdab330b59ed996f68e3063debca29323a66cf0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1542599
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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bf7b95db
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2018-05-01T16:48:21
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Create a default framebuffer per surface/context pair on MakeCurrent.
Sharing a gl::Framebuffer object between multiple contexts causes problems if
contexts are not virtualized because the native framebuffer objects are not
shared between these contexts. The FramebufferImpl created should be the glue
that binds a specific context to a specific surface.
Update the SurfaceImpl implementations to re-create the framebuffer
object before passing it to FramebufferGL. No backing resources will be
re-created.
BUG=angleproject:2464
Change-Id: Id0b13a221c22b71517b25cb5b1ef2392ad2ecdd6
Reviewed-on: https://chromium-review.googlesource.com/1039985
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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6110763f
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2018-05-09T11:32:46
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Refactor the GL surfaces and framebuffers to not hold renderer objects.
BUG=angleproject:2464
Change-Id: I20aabeef3de6cf1fc13a29b6220e040aa83184d7
Reviewed-on: https://chromium-review.googlesource.com/1039986
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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ccafa62c
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2018-05-02T13:07:53
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Pass a context pointer to SurfaceImpl::[bind|release]TexImage.
BUG=angleproject:2464
Change-Id: I59fd38c626f7076b4065f25601de3e53c1a446ad
Reviewed-on: https://chromium-review.googlesource.com/1040051
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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ceffd20c
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2018-01-08T16:39:45
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Set colorspace of D3D pbuffers according to DXGI format
When a EGL pbuffer is created based on a D3D SRGB texture using
EGL_ANGLE_d3d_texture_client_buffer, SRGB conversions are performed as
if it was an SRGB surface. The value of EGL_GL_COLORSPACE now
reflects that correctly. If the pbuffer is bound to a texture and used
as a framebuffer attachment, querying GL_FRAMEBUFFER_COLOR_ATTACHMENT
also reflects that correctly.
The behavior is the same on both the D3D backend, where there is no
native interop involved, and on the GL backend using
WGL_NV_DX_interop(2).
There are a few limitations on the GL backend that relies on native
interop:
1. SRGB conversion for textures created this way can't be disabled
using the GL_FRAMEBUFFER_SRGB_EXT toggle that's exposed in ANGLE
through EXT_sRGB_write_control. This is now documented in the
EGL_ANGLE_d3d_texture_client_buffer spec. On the D3D backend this is
not a problem since EXT_sRGB_write_control is not supported either
way.
2. Creating a pbuffer out of a D3D11 texture with the format
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB does not work, even though it was
listed as one of the supported formats in the
EGL_ANGLE_d3d_texture_client_buffer spec. It's now mentioned that
support for this format is optional.
BUG=angleproject:2300
TEST=angle_white_box_tests
Change-Id: I70ee0646680805e4469291a5b2ce59e92fda009e
Reviewed-on: https://chromium-review.googlesource.com/866743
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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665e4d97
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2017-06-21T15:04:48
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Perform all wglMakeCurrent calls from DisplayWGL.
Display WGL is the best place to track the currently bound surfaces and
contexts and cache them appropriately. This results in a ~40% speed
increase in the WebGL Aqarium demo because wglMakeCurrent is now only
called once at initialization.
BUG=angleproject:1651
Change-Id: I61132bb4a0db8de592600173c20787c67d18e067
Reviewed-on: https://chromium-review.googlesource.com/543583
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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fe54834f
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2017-06-19T11:13:24
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Proliferate gl::Context.
This enables a few small things: it will enable making the platform
a property of the Display rather than a global. The same goes for the
global logging annotator. Also it ensures all back-end implementations
have access to the GL / EGL state when available.
Also introduces a smart pointer helper class to angleutils for objects
that prefer to be destroyed with a context (gl::Context/egl::Display)
parameter. We were using std::unique_ptr in a few places that would
not work well with these objects.
BUG=angleproject:1156
Change-Id: I59e288a3d6f766ff8a0f4b48ff3a1fbf7489daba
Reviewed-on: https://chromium-review.googlesource.com/529706
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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c564c070
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2017-06-01T12:45:42
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Pass gl::Context to impl methods instead of ContextImpl.
In some cases we might have to call back into the GL layer, passing
the Context, and if we just have a ContextImpl pointer this isn't
possible. It also removes the need for SafeGetImpl.
BUG=angleproject:2044
Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6
Reviewed-on: https://chromium-review.googlesource.com/516835
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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067cdb4a
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2017-04-05T13:42:49
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Create depth stencils for D3D texture EGL surfaces.
BUG=angleproject:1144
Change-Id: I42d80293c06e40197fe100bcac31a5c6bd414edf
Reviewed-on: https://chromium-review.googlesource.com/469106
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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6b2ea3fe
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2017-03-28T11:49:17
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Support D3D texture share handles in the OpenGL backend on Windows.
BUG=angleproject:1144
Change-Id: Ideb0ed306ae8417f53b813745ced43002d028126
Reviewed-on: https://chromium-review.googlesource.com/461271
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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95401dbb
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2016-12-15T11:27:48
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Surface: Pass DisplayImpl to initialize and swap.
In new back-ends (Vulkan) this will allow us to avoid storing a ref
to the Renderer in the Surface class.
BUG=angleproject:1319
Change-Id: I3b3f50893070d2993e4e91dd82ee539a083b3727
Reviewed-on: https://chromium-review.googlesource.com/419837
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2018c0ba
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2015-12-08T11:48:51
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Add a EGL_ANGLE_d3d_texture_client_buffer extension.
Allows creation of pbuffers from D3D texture objects.
BUG=540829
BUG=angleproject:1144
Change-Id: If8ea717ef011608cd01357c217837133d726d3ea
Reviewed-on: https://chromium-review.googlesource.com/316804
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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