src/libGLESv2/libGLESv2.cpp


Log

Author Commit Date CI Message
shannon.woods%transgaming.com@gtempaccount.com 3026dc7d 2013-04-13T03:37:27 Created a structure for holding current attribute data. TRAC #22693 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2116 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 2fa73c51 2013-04-13T03:37:20 Fix glDrawBuffersEXT to be compliant with the spec. Bind GL_NONE to buffers beyond the specified input count, and require a buffer count of one for the default framebuffer. TRAC #22835 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2115 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com f2db40bb 2013-04-13T03:37:09 Added new acceptable es3 usage tokens for glBufferData. TRAC #22794 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2113 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com d4e61972 2013-04-13T03:37:04 Implemented glBindBufferBase and glBindBufferRange. TRAC #22753 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2112 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 8736bd6b 2013-04-13T03:35:41 Fixed build failure. git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2108 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 14eb55e5 2013-04-13T03:35:06 Implemented glVertexAttribDivisor. TRAC #22816 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2103 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 77d94720 2013-04-13T03:34:22 Enable MRT support by exposing glDrawBuffersEXT to the application. TRAC #22710 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2098 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 1a4e09a6 2013-04-13T03:33:30 Added support for HALF_FLOAT vertex attributes. TRAC #22703 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2091 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 4059a389 2013-04-13T03:31:16 Add and implement glDrawBuffersEXT entry point to libGLESv2. TRAC #22657 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2079 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com a817175d 2013-04-13T03:29:28 Added stubs for all the new ES3 entry points with events and an error check to verify that the context is an ES3 context. TRAC #22694 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2070 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 5f339332 2013-04-13T03:29:02 Updated gl2.h and gl2ext.h. TRAC #22694 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2068 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 89ae1133 2013-04-13T03:28:43 Remove the old single-color-attachment calls from gl::Framebuffer, preferring the new multiple-attachment versions. TRAC #22656 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2066 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 0efef90c 2013-02-28T23:21:09 Updated the error handling of compressed image sizes based on the ANGLE_texture_compression_dxt spec. TRAC #13332 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1975 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com d438fd49 2013-02-28T23:17:45 Use ArraySize to determine size of static arrays. TRAC #22558 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1943 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com bdf2d80f 2013-02-28T23:16:20 Add precompiled header support for the libGLESv2 project. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 486d9e9b 2013-02-28T23:15:41 Remove a lot of unnecessary include files and break include chains. This should speed up incremental compile times when modifying headers, by reducing the number of dependencies. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 28e7ba01 2013-02-28T23:09:28 Fix clearing the geometry shader state in copytexture, and errors generated by a BGRA backbuffer format. TRAC #22545 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1893 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 779aa261 2013-02-28T23:04:58 Enclose error(GLint) and error(EGLint) into gl and egl namespaces. This should generate a compile time error if we try to call the wrong function. TRAC #22411 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1856 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 70062c98 2012-11-28T19:32:30 Passes the Renderer to various objects at construction time. TRAC #22000 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1406 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6b1a0a0c 2012-10-17T18:22:47 Some cleanup after the previous sized internal format patches TRAC #21609 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@1304 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6452adf7 2012-10-17T18:22:35 Tracks sized internal formats for textures. TRAC #21609 Signed-off-by: Daniel Koch Author: Shannon Woods <shannon.woods@transgaming.com> git-svn-id: https://angleproject.googlecode.com/svn/trunk@1301 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 42944b02 2012-09-27T17:45:57 Adds support for per-framebuffer IMPLEMENTATION_COLOR_READ_FORMAT and TYPE TRAC #21607 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@1283 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1825d8e5 2012-08-27T16:25:29 Fixed preprocessors errors on GCC - Preprocessor variables need to be separated from string constants to be separated token - Use ##__VA_ARGS__ GCC extension to support empry __VA_ARGS__ (should be no-op on MSVC). See: http://www.delorie.com/gnu/docs/gcc/gcc_44.html for details. The following series fixes compilation on GCC (from mingw-w64) and allows cross compiling the source on Linux. It was tested in Mozilla tree since ANGLE has no support for GCC in its build system. Issue=358 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1259 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 716056c7 2012-07-24T18:38:59 Restore the explicit isLinked() method for Programs and fix link(). Trac #21270 Bug=351 Signed-off-by: Nicolas Capens If link fails we still need to keep the failed binary around for information such as number of active attributes, varyings, etc. Thus we can no longer use the presence of a binary to tell us if we've successfully linked a program object. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1241 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 95d29424 2012-07-24T18:36:10 redirect the LinkProgram and ProgramBinary calls through the context. Trac #21270 Bug=351 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1238 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 62a2846c 2012-07-24T18:33:59 Cache the current program binary instead of the current program. Trac #21270 Bug=351 Signed-off-by: Nicolas Capens Everywhere we used the currentProgram it was immediately used to get the program's binary. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1235 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 07ab841a 2012-07-12T15:17:09 Implement Anisotropic Texture filtering support Bug=297 Authored-by: Conor Dickinson, Cloud Party, Inc. Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1219 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 90080e3b 2012-07-09T22:15:33 Support for serializing a linked program to binary. The format has a text section followed by a binary section. The binary section contains an image of the device caps and the two shader executables. The text section has everything else newline deliminated. Ran WebGL conformance tests with temporary change to glLinkProgram that round trips all linked programs through glGetProgramBinary and glProgramBinary. No regressions. Review URL: https://codereview.appspot.com/6295092 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1199 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 253b8d20 2012-06-22T19:27:21 Refactor program info log out of ProgramBinary and in to Program. Tested by setting breakpoint in esLoadProgram with the broken program. Review URL: https://codereview.appspot.com/6305114 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1164 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 3ce8dbcd 2012-06-08T17:52:30 Add placeholder entry points for GL_OES_get_program_binary. Review URL: https://codereview.appspot.com/6279054 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1146 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org ea09f9b4 2012-06-08T00:45:32 Move ProgramBinary into new file. Review URL: https://codereview.appspot.com/6299058 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1144 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org e2a59bba 2012-06-07T21:09:53 Refactor Program into Program and ProgramBinary. Program manages the state and lifetime of the program object. ProgramBinary holds the linked program and the code to do the linking. There should be no functional change. WebGL conformance tests did not regress. Review URL: https://codereview.appspot.com/6267047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1143 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 797924bc 2012-06-05T19:50:01 Error out if depth textures have more than one level. Trac #20959 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1135 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8833dd22 2012-06-05T19:49:58 Fix error checking for glTexSubImage2D Trac #20959 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1134 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6377e368 2012-06-05T19:49:55 Fix error checking for glTexImage2D Trac #20959 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1133 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1d2d3c46 2012-05-31T01:14:15 Move glTexSubImage early out check after more of the error checks are done. Trac #20875 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1106 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0c854684 2012-05-31T01:14:11 Report errors for unsupported Depth/stencil texture operations Trac #20875 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1105 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 835a95a5 2012-05-31T01:14:07 Allow depth and depth-stencil formats and types for textures and update utility functions Trac #20875 Signed-off-by: Nicolas Capens TexImage2D accepts format,internalformat=DEPTH_COMPONENT, type=UNSIGNED_SHORT format,internalformat=DEPTH_COMPONENT, type=UNSIGNED_INT format,internalformat=DEPTH_STENCIL_OES, type=UNSIGNED_INT_24_8_OES TexSubImage2D accepts format=DEPTH_COMPONENT, type=UNSIGNED_SHORT format=DEPTH_COMPONENT, type=UNSIGNED_INT format=DEPTH_STENCIL_OES, type=UNSIGNED_INT_24_8_OES TexStorage2DEXT accepts internalformat=DEPTH_COMPONENT16 internalformat=DEPTH_COMPONENT32_OES internalformat=DEPTH24_STENCIL8_OES git-svn-id: https://angleproject.googlecode.com/svn/trunk@1104 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4df88e8a 2012-05-09T15:49:24 Make TextureCubeMap size/format/compressed checks explicit about the level and face they are checking Issue=306 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1082 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 92f49929 2012-05-09T15:49:19 Make Texture2D format and compression checks be explicit about the level they are checking Issue=306 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1081 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com eb3c01a8 2012-05-09T15:49:12 make sure all texture->isCompressed calls are type-specific Issue=306 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1079 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2ccbbef1 2012-05-09T15:49:00 Split validateSubImageParams into a texture type-specific check Issue=306 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1076 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 28eb3921 2012-05-09T15:48:57 Move the internal format check for compressed subImage commands to the API layer Issue=306 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1075 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com dce02fda 2012-01-27T15:39:51 Expose the ANGLE_instanced_arrays extension. TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@975 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8ca9c6e7 2012-01-27T15:38:54 Set the stream source frequencies for instanced draw calls. Searches for an indexed (non-instanced) attribute to ensure it gets mapped to stream 0. TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@969 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d2820bfb 2012-01-27T15:38:48 Add entry points and constants for GL_ANGLE_instanced_arrays. TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@968 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org e057c5dd 2012-01-26T19:18:24 Fixed more warnings. Clang warns about missing case in enum glslang_lex.cpp so I disabled that one as well. MSVC, as Chromium is built at least, warns about things in its own STL headers in SymbolTable.cpp so disabled the warning for that file. esTransform.c had a struct that the compiler could not determine was initialized so I explicitly initialized it. Review URL: https://codereview.appspot.com/5577048 git-svn-id: https://angleproject.googlecode.com/svn/trunk@965 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org a1d8059d 2012-01-25T21:52:10 Increase MSVC warning level to 4. There are some exceptions, a subset of the exceptions used by Chromium. They didn't seem to be useful warnings. In code which we don't change much, like the preprocessor, I just suppressed the warnings in the specific files rather than changing the code. There should be no functional changes in this patch. Review URL: https://codereview.appspot.com/5570066 git-svn-id: https://angleproject.googlecode.com/svn/trunk@964 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 551022eb 2012-01-23T19:56:54 Rename IslTextureTarget to IsInternalTextureTarget. TEXTURE_EXTERNAL is not considered an internal texture target. Review URL: https://codereview.appspot.com/5556067 git-svn-id: https://angleproject.googlecode.com/svn/trunk@955 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 86bdb824 2012-01-20T18:24:39 Adds support for EXT_occlusion_query_boolean TRAC #19360 Signed-off-by: Daniel Koch Authored-by: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@951 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 82b28913 2011-12-12T21:01:35 Fix error reporting for lost contexts Trac #19246 Issue=262 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@906 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 343373ab 2011-11-29T19:42:32 Creates helper function for common subimage param checking TRAC #18802 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@901 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 21f05d75 2011-11-29T19:42:28 Adds missing parameter checks to texture functions TRAC #18802 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@900 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f1286449 2011-11-29T19:42:23 Adds a level parameter to texture getWidth and getHeight TRAC #18802 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@899 736b8ea6-26fd-11df-bfd4-992fa37f6226
bsalomon@google.com 56d46abe 2011-11-23T14:53:10 Add GL_ANGLE_pack_reverse_row_order. Performs vertical flip in readPixels and may write direct to client ptr. Bug=none Test= Tested in a modified version of Chromium using canvas2D. Review URL: http://codereview.appspot.com/5373104 git-svn-id: https://angleproject.googlecode.com/svn/trunk@889 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 32b11443 2011-11-19T02:42:48 Checks level on relevant gl calls against implementation maximum. TRAC #18905 Issue=243 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@885 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 45b888ad 2011-11-16T03:56:39 Correct texture storage levels count validation. TRAC #18730 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@881 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 709ed116 2011-11-12T03:18:10 Export new entry points via GetProcAddress and def file Trac #18608 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@871 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9a84912a 2011-11-12T03:18:00 Add support for glGetnUniform*vEXT Trac #18608 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@870 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b7915a55 2011-11-12T03:14:20 Add the ReadnPixelsEXT command Trac #18608 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@865 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0bd1f2f6 2011-11-11T04:19:03 Advertise GL_EXT_texture_storage. TRAC #18730 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@862 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7d18c17f 2011-11-11T04:18:21 Added the texture usage parameter. TRAC #18732 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@860 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ff941aa9 2011-11-11T04:17:09 Added support for floating-point and BGRA storage textures. TRAC #18730 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@859 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e1077368 2011-11-11T04:16:50 Added support for compressed storage textures. TRAC #18730 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@858 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 64a0fb2a 2011-11-11T04:10:40 Implemented glTexStorage2DEXT. TRAC #18730 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@857 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d30bd0a7 2011-11-11T04:10:34 Added the immutable parameter. TRAC #18730 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@856 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 17f548cb 2011-11-09T17:47:02 Implemented reset status. TRAC #18607 Signed-off-by: Daniel Koch Authors: Shannon Woods, Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@847 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9d788502 2011-11-09T17:46:55 Ignore GL calls when the context is lost. TRAC #18606 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@846 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d14558a2 2011-11-09T17:46:18 Separate Colorbuffer into storage and texture variants, implementing a common interface. TRAC #16284 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@840 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bbeffbb6 2011-11-09T17:46:11 Be more explicit about floating-point format support. TRAC #16284 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@839 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0d86aa7b 2011-10-26T02:35:10 Implement glFinish using event queries. ANGLEBUG=232 TRAC #18650 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@807 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2fa45510 2011-10-04T18:43:18 Correct glFramebufferRenderbuffer behavior for renderbuffer = 0. TRAC #18388 ANGLEBUG=211 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@782 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com a574f78f 2011-10-03T21:45:23 Add an extension for querying translated HLSL shader source. Review URL: http://codereview.appspot.com/5149046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@780 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 024f1a91 2011-09-20T16:06:25 Optimize uniform handling by storing both decorated and undecorated names. Use a consistent naming scheme to clarify decorated/undecorated name usage. TRAC #16567 Bug=136 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@759 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c23ff643 2011-08-16T20:28:45 Implement more detailed GetString(GL_RENDERER) Trac #17815 Issue=161 Signed-off-by: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@733 736b8ea6-26fd-11df-bfd4-992fa37f6226
gman@chromium.org 50c526d2 2011-08-10T05:19:44 Add support for DXT3 and DXT5 TEST=none BUG=none Review URL: http://codereview.appspot.com/4809068 git-svn-id: https://angleproject.googlecode.com/svn/trunk@721 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4f9ef0d6 2011-05-30T23:51:19 Implemented OES_texture_npot support. TRAC #16871 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@661 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3f74c7a7 2011-05-11T15:36:51 Correct the sizes of the (combined) texture unit arrays for VTF. Issue=95 TRAC #16568 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@640 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org e2f954cd 2011-05-03T20:45:27 Validate cube texsubimage based on current face Apps can load cube faces in an arbitrary order, so validating texsubimage based on the format of only the first face won't work. BUG=149 TEST= Review URL: http://codereview.appspot.com/4445085 git-svn-id: https://angleproject.googlecode.com/svn/trunk@629 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org ae345807 2011-03-30T22:04:25 Add support for eglBindTexImage and eglReleaseTexImage With this patch we can bind pbuffers as textures. Once we add support for using a sharing handle to create a pbuffer we can use this to allow us to use it as a texture as well. BUG=129 TEST=modified Simple_Texture2D works Review URL: http://codereview.appspot.com/4291066/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@604 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8a0a2db7 2011-03-21T16:38:20 InternalFormat and format are the same. TRAC #15703 Issue=86 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@580 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d2fd4f2a 2011-02-01T18:49:11 Fix FBO/Texture/renderbuffer class hierarchy issues TRAC #14744 Issue=51/52 Delegated format queries to RenderbufferStorage. Eliminated TextureColorbufferProxy by merging it into Colorbuffer. Abstracted texture colorbuffer queries. Moved some conversion functions to the right namespace. Fixed line-endings in Texture.cpp Signed-off-by: Daniel Koch Author: Nicolas Capens <nicolas@transgaming.com> git-svn-id: https://angleproject.googlecode.com/svn/trunk@553 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 0f4cefe9 2011-01-26T19:30:57 Map D3D calls and HLSL shaders back to GLES2 calls and GLSL ES shaders in PIX. This makes debugging and profiling using PIX a lot more convenient. The top level of events are the GLES calls with their arguments. Those can be expanded to see the D3D calls that were issued for a particular GLES call. When PIX is attached, the shaders are saved out to temporary files and referenced from the translated HLSL shaders via #line directives. This enabled source level debugging of the original GLSL from PIX for pixel and vertex shaders. The HLSL is also saved to a temporary file so that intrinsic functions like texture2D can be stepped into. It also avoids creating a text file in the current working directory, which has continued to be an issue. I made the dependency on d3d9.dll static again so it can be accessed by GetModuleHandle witihin DllMain. I added an EVENT macro that issues D3DPERF_BeginEvent and D3DPERF_EndEvent around a C++ block. I replaced TRACE with EVENT for all the entry points. I removed the tracing of shader source since the source is visible in PIX. The means by which the filename of the temporary shader file is passed into the shader compiler is a little clunky. I did it that way to avoid changing the function signatures and breaking folks using the translator. I plan to make the compiler respect #pragma optimize so that optimization can be disabled for debugging purposes. For now it just disables shader optimization in debug builds of ANGLE. Review URL: http://codereview.appspot.com/3945043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@541 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a0ce7e61 2011-01-25T14:47:16 Added version info resources. TRAC #15181 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@539 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org b31f532d 2011-01-19T19:02:52 All surfaces follow D3D Y convention, i.e. (0, 0) is "top-left" rather than GL's "bottom-left". This eliminates the need to flip the default FBO to the D3D convention using additional blits when presenting and reduces VRAM usage for redundant window sized surfaces. I took out the gl_Position.y flip from the vertex shader so FBOs are rendered according to D3D conventions. Texture lookups are flipped on Y to compensate. Cube map +Y and -Y faces are swapped. Y is now flipped in various other places, including uploading and reading back texture data from / to system memory, functions that take pixel space coordinates, winding order for culling, the implementation of ddy, the calculation of gl_Position and gl_FragCoord in fragment shaders and the flipping of compressed texture tiles. Review URL: http://codereview.appspot.com/3265041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@536 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1fe96c9a 2011-01-14T15:08:44 add glRenderbufferStorageMultisampleANGLE support to glGetProcAddress Trac #15095 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@533 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 83921386 2011-01-08T05:46:00 rewrite buffers implementation to support static buffers more efficiently Bug=89 Trac #13565 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@526 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3f85fbbc 2010-10-15T17:58:05 Validate glCopyTex[Sub]Image source and destination format combinations. TRAC #13792 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@459 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com edc19189 2010-10-15T17:57:55 Validate framebuffer attachment formats. TRAC #13792 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@458 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5d752f29 2010-10-07T13:37:20 Add proper detection for maximum texture and renderbuffer size Trac #13849 Increased the maximum possible texture & renderbuffer size to 16384 (the minimum required for DX11 cards). Limit the actual maximum texture & renderbuffer size to the maximum that it reported by the underlying D3D9 device. Note that creating textures and renderbuffers at the maximum size will quickly exhaust video memory! Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@447 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org d303ef9a 2010-09-09T17:30:15 ANGLE supports GL_OES_standard_derivatives now. BUG=25 Review URL: http://codereview.appspot.com/2122048 git-svn-id: https://angleproject.googlecode.com/svn/trunk@416 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com fe208885 2010-09-01T15:47:57 Replaces Windows line endings with Unix where needed Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@410 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org d3bd0ad3 2010-08-30T18:55:36 Implemented GL_NV_fence extension. I believe I have implemented all features according to the spec. The application is to allow the Chrome command buffer scheduler to be smarter about deciding which command buffer to process. For example, if a WebGL app issued a call to ReadPixels, the scheduler will issue a fence and defer executing the ReadPixels until the status goes true. It can continue to work on other command buffers in the meantime. I tested by modifying the vertex shader demo. After issuing the SwapBuffers i made issue a fence and loop until the status went true and verified it looped several times. I also tested that by calling FinishFence before going into the loop that is did not loop at all. Review URL: http://codereview.appspot.com/1965043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@405 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0a337e93 2010-08-28T17:38:27 Implement support for floating point textures. Trac #12909 Implements GL_OES_texture_float, GL_OES_texture_half_float, GL_OES_texture_float_linear, and GL_OES_texture_half_float_linear when supported by the hardware. Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods <shannon.woods@transgaming.com> git-svn-id: https://angleproject.googlecode.com/svn/trunk@404 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 01868135 2010-08-24T19:21:17 Implements compressed textures. TRAC #12714 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@397 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6397754a 2010-08-24T19:21:02 Implements support for rgb8 and rgba8 renderbuffer storage formats TRAC #12717 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@394 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1f135d86 2010-08-24T19:20:36 Implements glRenderbufferMultisampleStorage TRAC #12714 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@390 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4cbc590f 2010-08-24T19:20:26 Implements blitFramebuffer TRAC #12713 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@389 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a27ff1ee 2010-08-24T19:20:11 Creates separate bind points for read & write framebuffers. TRAC #12712 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@387 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a9198d9c 2010-08-08T04:49:56 Implement EXT_texture_format_BGRA8888 and EXT_read_format_bgra Trac #13050, Issue=21 Original Author: Vladimir Vukicevic Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@370 736b8ea6-26fd-11df-bfd4-992fa37f6226