src/libANGLE/renderer/copyvertex.h


Log

Author Commit Date CI Message
Jamie Madill 85b04bb2 2019-04-02T12:57:36 Minor cleanups to copy vertex. Makes the files parsable as c++ files. Bug: chromium:943709 Change-Id: I6f7d718f9773fe4a7f72828ee9cd56beb5577c66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1545528 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Frank Henigman 16fdde13 2018-06-02T15:38:21 Move vertex data copy functions out of D3D. Move the vertex buffer copying and conversion functions from the D3D back end so the Vulkan back end can use them. No functional change. BUG=angleproject:2405 Change-Id: If3c04a6c0dc37c78c1779d8b5d3cece263e8a031 Reviewed-on: https://chromium-review.googlesource.com/1083817 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 34cc136a 2015-01-05T14:55:44 Move copyvertex to the d3d11 folder. BUG=angle:681 Change-Id: Id37ed1ca617f1d2b6c1bd4a86fc8fcd28b933e8f Reviewed-on: https://chromium-review.googlesource.com/238476 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Austin Kinross d5663b1c 2014-12-22T12:24:06 Support remaining vertex attrib formats on D3D11 9_3 Change-Id: Id0d3ad6ec7764ed84ec504ad92eca81dff29aac8 Reviewed-on: https://chromium-review.googlesource.com/236043 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
Austin Kinross c9878cb1 2014-12-11T10:43:48 Fix normalized GL_BYTE vertex attributes on D3D11 9_3 Feature Level 9_3 doesn't support as many formats for Input Layouts as 10_0+. On 9_3, we have to make sure that GL vertex attributes are converted into formats that 9_3 supports. Change-Id: I27b9a85a6eb21a37bd36e60bf011b83fce743fd0 Reviewed-on: https://chromium-review.googlesource.com/234523 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 0a73dd85 2014-11-19T16:18:08 Fix include guards. BUG=angle:733 Change-Id: I08b2c11c4831f1161c178c1842b10e807185aced Reviewed-on: https://chromium-review.googlesource.com/230831 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2b5420c0 2014-11-19T14:20:15 Merge libGLESv2 and libEGL classes into libANGLE. BUG=angle:733 Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df Reviewed-on: https://chromium-review.googlesource.com/230830 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>