Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| e057c5dd | 2012-01-26 19:18:24 | Fixed more warnings. Clang warns about missing case in enum glslang_lex.cpp so I disabled that one as well. MSVC, as Chromium is built at least, warns about things in its own STL headers in SymbolTable.cpp so disabled the warning for that file. esTransform.c had a struct that the compiler could not determine was initialized so I explicitly initialized it. Review URL: https://codereview.appspot.com/5577048 git-svn-id: https://angleproject.googlecode.com/svn/trunk@965 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| a1d8059d | 2012-01-25 21:52:10 | Increase MSVC warning level to 4. There are some exceptions, a subset of the exceptions used by Chromium. They didn't seem to be useful warnings. In code which we don't change much, like the preprocessor, I just suppressed the warnings in the specific files rather than changing the code. There should be no functional changes in this patch. Review URL: https://codereview.appspot.com/5570066 git-svn-id: https://angleproject.googlecode.com/svn/trunk@964 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 9dc0a247 | 2012-01-24 21:45:37 | Enable warnings as errors. I didn't do it for translator_common though because it contains automatically generated code. This is improve the signal to noise ratio in the chromium build logs. Review URL: https://codereview.appspot.com/5572055 git-svn-id: https://angleproject.googlecode.com/svn/trunk@960 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| a2a85dc1 | 2011-07-06 20:24:27 | Fix DelayLoadDLLs deps for dwmapi in release builds Issue=177 git-svn-id: https://angleproject.googlecode.com/svn/trunk@701 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 5bf210b2 | 2011-06-21 14:22:03 | Add x86-64 project settings. Bug=55 TRAC #15606 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@698 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| d6e74da1 | 2011-06-08 12:40:23 | Add missing DWM libraries to Release project. Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@680 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 79169b5a | 2011-06-06 19:01:08 | Use DwmAPI, if available, to minimize queueing of presents. Review URL: http://codereview.appspot.com/4559065 git-svn-id: https://angleproject.googlecode.com/svn/trunk@673 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 0f4cefe9 | 2011-01-26 19:30:57 | Map D3D calls and HLSL shaders back to GLES2 calls and GLSL ES shaders in PIX. This makes debugging and profiling using PIX a lot more convenient. The top level of events are the GLES calls with their arguments. Those can be expanded to see the D3D calls that were issued for a particular GLES call. When PIX is attached, the shaders are saved out to temporary files and referenced from the translated HLSL shaders via #line directives. This enabled source level debugging of the original GLSL from PIX for pixel and vertex shaders. The HLSL is also saved to a temporary file so that intrinsic functions like texture2D can be stepped into. It also avoids creating a text file in the current working directory, which has continued to be an issue. I made the dependency on d3d9.dll static again so it can be accessed by GetModuleHandle witihin DllMain. I added an EVENT macro that issues D3DPERF_BeginEvent and D3DPERF_EndEvent around a C++ block. I replaced TRACE with EVENT for all the entry points. I removed the tracing of shader source since the source is visible in PIX. The means by which the filename of the temporary shader file is passed into the shader compiler is a little clunky. I did it that way to avoid changing the function signatures and breaking folks using the translator. I plan to make the compiler respect #pragma optimize so that optimization can be disabled for debugging purposes. For now it just disables shader optimization in debug builds of ANGLE. Review URL: http://codereview.appspot.com/3945043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@541 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| a0ce7e61 | 2011-01-25 14:47:16 | Added version info resources. TRAC #15181 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@539 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 94e1934d | 2010-08-17 22:19:58 | Fixed crash on context lost. This fixes the crash on lost context for vista and windows 7 if suitable drivers are available. It now uses D3D9Ex when available and this only reports lost contexts for hardware failures and suchlike. Testing procedure was: - run simple_vertex_shader without this change. - ctrl+alt+del to lock machine. - return to desktop. - observe that simple_vertex_shader crashes. - repeat with this change and check that simple_vertex_shader is still animating. - simulate the code path that an XP machine would take using the debugger and check that old behavior is preserved. I decided to load D3D9.DLL at runtime for a couple of reasons. First, I didn't want to assume that older implementations of D3D9 would have the Direct3DCreate9Ex entry point. Second, it might be advantageous for some applications to not have a load time dependency on D3D9. I didn't address this for D3DX9 because it's a little harder - there's no clear way to determine which D3DX9_x.DLL library to open. At least D3DX9_x.DLL does not seem to import D3D9.DLL and D3DX is separately redistributable so there is still some advantage to be had. Review URL: http://codereview.appspot.com/1951044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@384 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 7d3849bd | 2010-06-08 16:07:55 | Fix build when a project patch contains spaces Trac #11553 With improvements so it works in release mode and on Win7 as well. Original-Author: Jim Hauxwell git-svn-id: https://angleproject.googlecode.com/svn/trunk@334 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 15a4d2ef | 2010-05-18 18:51:34 | Explicitly set optimizations to /O2 in Release build TRAC #12287 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@297 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 5a722c7f | 2010-05-18 18:51:26 | Disable checked STL iterators in Release build TRAC #12287 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@296 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| e7273f4e | 2010-05-18 18:51:17 | Inline any suitable function in Release build TRAC #12287 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@295 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| b9ab9a29 | 2010-05-05 18:48:40 | Output final .lib and .dll files to the top-level lib/ folder Trac #11499 Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@236 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| e6842296 | 2010-04-20 18:52:50 | Fix more relative #include paths (mostly header files) Trac #11408 Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@171 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 3e7c8033 | 2010-04-20 18:52:35 | Remove usage of relative paths for #include search path Trac #11408 Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@166 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| b994e3bd | 2010-03-26 04:08:50 | fix warning from "normalized" cast TRAC #11556 * Restore warning C4800. * Compare GLboolean normalized against GL_TRUE per the spec. Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@73 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| f64dd04c | 2010-03-24 09:44:00 | Fix warning from "normalized" cast. TRAC #11556 Disable warning C4800 as it does not indicate defects in the code, just the compiler. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@64 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| ea0e1af4 | 2010-03-22 19:33:14 | Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. 1. Added include/GLSLANG which includes compiler API 2. Deleted src/include and moved the header files to the same directory as the corresponding source files 3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from. I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend. Review URL: http://codereview.appspot.com/662042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 14c4631c | 2010-03-17 13:13:30 | Fix include paths in libEGL.vcproj Trac #11406 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@46 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 203934dc | 2010-03-17 13:12:52 | mv libEGL -> src/libEGL Trac #11406 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@39 736b8ea6-26fd-11df-bfd4-992fa37f6226 |